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  • Android ignoring my setWidth() and setHeight()

    - by popoffka
    So, why does this code: package org.popoffka.apicross; import android.app.Activity; import android.os.Bundle; import android.widget.Button; public class Game extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Button testButton = new Button(this); testButton.setBackgroundResource(R.drawable.cell); testButton.setWidth(20); testButton.setHeight(20); setContentView(testButton); } } ...produce this thing: http://i42.tinypic.com/2hgdzme.png even though there's a setWidth(20) and setHeight(20) in the code? (R.drawable.cell is actually a 20x20 PNG image containing a white cell with a silver border)

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  • Finding the intersection of two vector equations.

    - by Matthew Mitchell
    I've been trying to solve this and I found an equation that gives the possibility of zero division errors. Not the best thing: v1 = (a,b) v2 = (c,d) d1 = (e,f) d2 = (h,i) l1: v1 + ?d1 l2: v2 + µd2 Equation to find vector intersection of l1 and l2 programatically by re-arranging for lambda. (a,b) + ?(e,f) = (c,d) + µ(h,i) a + ?e = c + µh b +?f = d + µi µh = a + ?e - c µi = b +?f - d µ = (a + ?e - c)/h µ = (b +?f - d)/i (a + ?e - c)/h = (b +?f - d)/i a/h + ?e/h - c/h = b/i +?f/i - d/i ?e/h - ?f/i = (b/i - d/i) - (a/h - c/h) ?(e/h - f/i) = (b - d)/i - (a - c)/h ? = ((b - d)/i - (a - c)/h)/(e/h - f/i) Intersection vector = (a + ?e,b + ?f) Not sure if it would even work in some cases. I haven't tested it. I need to know how to do this for values as in that example a-i. Thank you.

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  • Ordering the calling of asynchronous methods in c#

    - by Peter Kelly
    Hi, Say I have 4 classes ControllerClass MethodClass1 MethodClass2 MethodClass3 and each MethodClass has an asynchronous method DoStuff() and each has a CompletedEvent. The ControllerClass is responsible for invoking the 3 asynchronous methods on the 3 MethodClasses in a particular order. So ControllerClass invokes MethodClass1.DoStuff() and subscribes to MethodClass1.CompletedEvent. When that event is fired, ControllerClass invokes MethodClass2.DoStuff() and subscribes to MethodClass2.CompletedEvent. When that event is fired, the ControllerClass invokes MethodClass3.DoStuff() Is there a best practice for a situation like this? Is this bad design? I believe it is because I am finding it hard to unit test (a sure sign) It is not easy to change the order I have an uneasy, code-smell feeling about it What are the alternatives in a situation like this?

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  • Where and how to validate and map ViewModel?

    - by chobo
    Hi, I am trying to learn Domain Driven Design and recently read that lots of people advocate creating a ViewModels for your views that store all the values you want to display in a given view. My question is how should I do the form validation? should I create separate validation classes for each view, or group them together? I'm also confused on what this would look like in code. This is how I currently think validation and viewmodels fit in to the scheme of things: View (some user input) - Controller - FormValidation(of ViewModel) - (If valid map to ViewModel to Domain Model) - Domain Layer Service - Infrastructure Thanks! P.S. I use Asp.net MVC with C#

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  • Develop applications to mobiles

    - by muek
    Hi there, I have very easy question, but I simply have any idea of the answer. I have developed a small mobile-application using java, for my nokia. The problem is that when installed on my samsung the application simply crashed. Then I tried on my other nokia but different model, and I didn't got the normal behavior. So my question is, does anyone have any idea how companies that develop mobiles applications/games test their software. Does they have to have all models for all mobiles phones??

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  • directx 9 hlsl vs. directx 10 hlsl : syntex the same.

    - by numerical25
    For the past month or so I been busting my behind trying to learn directx. So I been mixing back back and fourth from directx 9 to directx 10. One of the major changes I've seen in the two is how to process vectors in the graphics card. one of the drastic changes I notice is how you get the gpu to recognize your structs. In directx 9 you define the Flexible Vertex Formats your typical set up would be like this... #define CUSTOMFVF (D3DFVF_XYZRHW | D3DFVF_DIFFUSE) in directx 10 I believe the equivalent is the input vertex description D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; I notice in directx 10. it is more descriptive. besides this, what are some of the drastic changes made. and is the hlsl syntax the same for both.

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  • Separate functionality depending on Role in ASP.NET MVC

    - by Andrew Bullock
    I'm looking for an elegant pattern to solve this problem: I have several user roles in my system, and for many of my controller actions, I need to deal with slightly different data. For example, take /Users/Edit/1 This allows a Moderator to edit a users email address, but Administrators to edit a user's email address and password. I'd like a design for separating the two different bits of action code for the GET and the POST. Solutions I've come up with so far are: Switch inside each method, however this doesn't really help when i want different model arguments on the POST :( Custom controller factory which chooses a UsersController_ForModerators and UsersController_ForAdmins instead of just UsersController from the controller name and current user role Custom action invoker which choose the Edit_ForModerators method in a similar way to above Have an IUsersController and register a different implementation of it in my IoC container as a named instance based on Role Build an implementation of the controller at runtime using Castle DynamicProxy and manipulate the methods to those from role-based implementations Im preferring the named IoC instance route atm as it means all my urls/routing will work seamlessly. Ideas? Suggestions?

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  • Why does Excel expose an 'Evaluate' method at all?

    - by jtolle
    A few questions have come up recently involving the Application.Evaluate method callable from Excel VBA. The old XLM macro language also exposes an EVALUATE() function. Both can be quite useful. Does anyone know why the general expression evaluator is exposed, though? My own hunch is that Excel needed to give people a way to get ranges from string addresses, and to get the value of named formulas, and just opening a portal to the expression evaluator was the easiest way. But of course you don't need the ability to evaluate arbitrary expressions just to do that. Application.Evaluate seems kind of...unfinished. It isn't very well documented, and there are quite a few quirks and limitations (as described by Charles Williams here: http://www.decisionmodels.com/calcsecretsh.htm) with what is exposed. I suppose the answer could be simply "why not expose it?", but I'd be interested to know what design decisions led to this feature. Failing that, I'd be interested to hear other hunches.

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  • How do you keep yourself and your co-workers from creating huge classes

    - by PieterG
    Stackoverflow users, How do you keep yourself from creating large classes with large bodied methods. When deadlines are tight, you end up trying to hack things together and it ends up being a mess which would need to be refactored. For me, the one way was to start with test driven development and that lends itself to good class design as well as the SRP (Single Responsibility Principle). I also see developers just double clicking on controls and typing out line after line in the event method that gets fired. What are your suggestions?

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  • QuadTrees - how to update when internal items are moving

    - by egarcia
    I've implemented a working QuadTree. It subdivides 2-d space in order to accomodate items, identified by their bounding box (x,y,width,height) on the smallest possible quad (up to a minimum area). My code is based on this implementation (mine is in Lua instead of C#) : http://www.codeproject.com/KB/recipes/QuadTree.aspx I've been able to successfully implement insertions and deletions successfully. I've turn now my attention to the update() function, since my items' position and dimensions change over time. My first implementation works, but it is quite naïve: function QuadTree:update(item) self:remove(item) return self.root:insert(item) end Yup, I basically remove and reinsert every item every time they move. This works, but I'd like to optimize it a bit more; after all, most of the time, moving items still remain on the same quadTree node most of the iterations. Is there any standard way to deal with this kind of update? In case it helps, my code is here: http://github.com/kikito/passion/blob/master/ai/QuadTree.lua I'm not looking for someone to implement it for me; pointers to an existing working implementation (even in other languages) would suffice.

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  • Nintendo DSi SDK : Getting Started

    - by Hugoware
    Does anyone have a good starting point for learning about development for the new Nintendo DSi? What kind of hardware do you need to develop and test something like this? Can you develop for the DSi using the standard DS? What language do you need to use? [Bonus Question] : I also heard the new DSi is going to get an App Store similar to Apple - Are developers going to be able to sell games using this?

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  • MongoDB RSS Feed Entries, Embed the Entries in the Feed Object?

    - by Patrick Klingemann
    I am saving a reference to an RSS Feed in MongoDB, each Feed has an ever growing list of Entries. As I'm designing my schema, I'm concerned about this statement from the MongoDB Schema Design - Embed vs. Reference Documentation: If the amount of data to embed is huge (many megabytes), you may read the limit on size of a single object. This will surely happen if I understand the statement correctly. So the question is, I am correct to assume that I should not embed the Feed Entries within a Feed because I'll eventually reach the limit on size of a single object?

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  • Add objects to Arraylist inside loop and get a list of them outside loops

    - by AgusDG
    Im already done with a method to do a shot on a board (bidimensional array). THe shot goes from the bottom to the top, and depending of the direction, it do bounces on the walls to get to the top. The thing is that I did the method to represent the trayectory with an 'x'. Now, I want to add the coordinates x and y of each position of the shot (b [x][y]) to and Arraylist of Objects Position. public Position(int row,int col) { this.row = row; this.col = col; } The thing is that the method uses a for loop and inside if loops, and I'll need to create the objects inside, and get them outside. I did that : public static ArrayList<Position> showTrayectory (char [][] b , int shotDirection, char bubble){ int row = 0, col = 0; ArrayList<Position> aListPos = new ArrayList<Position>(); Position positionsOfShot = new Position(row,col); START = ((RIGHT_WALL)/2) + shotDirection; boolean shotRight = false; if(shotDirection < 0) shotRight = false; else if(shotDirection > 0) shotRight = true; for(int y = BOTTOM,x = START ;y >= 0;y--) { if(!isOut(y,x) && !emptyCell(y,x)) break; if(x <= LEFT_WALL) shotRight = true; if(x >= RIGHT_WALL) shotRight = false; if(!isOut(y,x) && shotRight == true) { positionsOfShot = new Position(y,x); aListPos.add(positionsOfShot); b[y][x] = SHOT; ++x; } if(!isOut(y,x) && shotRight == false){ positionsOfShot = new Position(y,x); aListPos.add(positionsOfShot); b[y][x] = SHOT; --x; } } // The nested for loops below are for showing the positions // But I dont need it that way // I must get the trayectory from an ArrayList and print it from there for(int y=0;y < b.length;y++){ System.out.println(); for(int x=0;x < b[y].length;x++){ System.out.print(" "+b [y][x]+" "); } } System.out.println("\nTrayectory of the shot ["+shotDirection+"]"); System.out.println("Next bubble ["+bubble+"]"); for( Position ii : aListPos){ System.out.println("(" + positionsOfShot.getFila() + "," + positionsOfShot.getColumna()+")"); } return aListPos; } The sentence " b[y][x] = SHOT; " is still there, to see the proper trayectory of the shot (its not needed that way), but what I need, is getting the trayectory in an ArrayList, and print the trayectory from there. All that I get is a wrong position, and repeated during the number of positions the shot goes through. I need some help. I suppose the problem is that Im creating and adding Position Objects inside an ArrayList inside loops, but in a wrong way. I will need you to explain me how to do it properly ; ) Thanks in advance. I'll add the output for you see better what is that above haha *************************** y b y b g r b g o y g a a r y o y y r b y g r r o b o y y g b a r y r o a y y o o r r g r - - - x - - - - - - - - - x - - - - - - - - - x - - - - - - - - - x - - - - - - - - - x - - - - - - - - - x - - - - - - - x - - - - - - - x - - - - - - - x - - - Trayectory of the shot [1] Next bubble [y] (5,3) (5,3) (5,3) (5,3) (5,3) (5,3) (5,3) (5,3) (5,3) Action?

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  • Resources to learn about engineering aspects of data analytics (OLAP, warehousing, ETL, etc.)

    - by JT
    I'm a math/stats guy, interested in learning more about the engineering aspects of "data analytics" (this may be an overly broad term, this is a case of "I don't know what I don't know", so I'm not sure how to be more specific). I'm fine with manipulating and analyzing the data once it's already stored somewhere and I can access it, and I'm fine with writing scripts and SQL queries (and have a general knowledge of things like normalization). What I don't know is the whole engineering process of capturing and storing the data. For example, terms I've heard thrown about that I only vaguely understand the meaning of include: - OLAP, OLTP - Data warehousing - ETL - ??? What's a good book (or any other resource) to learn about these kinds of things? What are things I should know about database design (normalization seems kinda "obvious" to me, something I would have done even before I knew the term -- is there anything else?)? In other words, for jobs falling under the umbrella term of "analytics engineer", what kinds of things should I know?

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  • DirectX 9 HLSL vs. DirectX 10 HLSL: syntax the same?

    - by numerical25
    For the past month or so, I have been busting my behind trying to learn DirectX. So I've been mixing back back and forth between DirectX 9 and 10. One of the major changes I've seen in the two is how to process vectors in the graphics card. One of the drastic changes I notice is how you get the GPU to recognize your structs. In DirectX 9, you define the Flexible Vertex Formats. Your typical set up would be like this: #define CUSTOMFVF (D3DFVF_XYZRHW | D3DFVF_DIFFUSE) In DirectX 10, I believe the equivalent is the input vertex description: D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; I notice in DirectX 10 that it is more descriptive. Besides this, what are some of the drastic changes made, and is the HLSL syntax the same for both?

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  • Python: Traffic-Simulation (cars on a road)

    - by kame
    Hello! I want to create a traffic simulator like here: http://www.doobybrain.com/wp-content/uploads/2008/03/traffic-simulation.gif But I didn't thougt very deep about this. I would create the class car. Every car has his own color, position and so on. And I could create the road with an array. But how to tell the car where to go? Could I hear your ideas? EDIT: Is it forbidden to get new ideas from good programmers? Why do some people want to close this thread? Or were to ask such questions? I dont understand them. :(

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  • Can't get my object to point at the mouse.

    - by melignus
    I'm using a combination of SDL and OpenGL in a sort of crash course project to teach myself how this all works. I'm really only interested in OpenGL as a way to use acceleration in 2D games so I just need this to work in a 2D plane. I have been having a lot of problems today with my current issue, I would like an object to point towards the mouse while the mouse button is clicked and then of course stay pointing in that direction after the mouse is lifted. void Square::handle_input() { //If a key was pressed if( event.type == SDL_KEYDOWN ) { //Adjust the velocity switch( event.key.keysym.sym ) { case SDLK_UP: upUp = false; yVel = -1; break; case SDLK_DOWN: downUp = false; yVel = 1; break; case SDLK_LEFT: leftUp = false; xVel = -1; break; case SDLK_RIGHT: rightUp = false; xVel = 1; break; case SDLK_w: wUp = false; sAng = 1; break; case SDLK_s: sUp = false; sAng = -1; break; } } //If a key was released else if( event.type == SDL_KEYUP ) { //Adjust the velocity switch( event.key.keysym.sym ) { case SDLK_UP: upUp = true; yVel = 0; break; case SDLK_DOWN: downUp = true; yVel = 0; break; case SDLK_LEFT: leftUp = true; xVel = 0; break; case SDLK_RIGHT: rightUp = true; xVel = 0; break; case SDLK_w: wUp = true; sAng = 0; break; case SDLK_s: sUp = true; sAng = 0; break; } } //If a mouse button was pressed if( event.type == SDL_MOUSEBUTTONDOWN ) { switch ( event.type ) { case SDL_MOUSEBUTTONDOWN: mouseUp = false; mousex == event.button.x; mousey == event.button.y; break; case SDL_MOUSEBUTTONUP: mouseUp = true; break; } } } And then this is called at the end of my Object::Move call which also handles x and y translation if (!mouseUp) { xVect = mousex - x; yVect = mousey - y; radAng = atan2 ( mousey - y, mousex - x ); sAng = radAng * 180 / 3.1415926l; } Right now when I click the object turns and faces down to the bottom left but then no longer changes direction. I'd really appreciate any help I could get here. I'm guessing there might be an issue here with state versus polled events but from all the tutorials that I've been through I was pretty sure I had fixed that. I've just hit a wall and I need some advice!

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  • Quake3 on linux with SDL

    - by quaker
    Hi, I'm porting Quake3 on linux using quake3 open source. I used ioquake3, but It uses SDL library. Do you know how to compile the quake3 without SDL and OpenAL with ioquake3? Or anyone have the quake source which is not included the linbrary? And I don't want to compile using perl scrip, neither. I want to compile with only makefile. Thank you!

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  • How to create new account using servlets

    - by Alvin
    I want to know how can I create new account using servlets in post method? I'm currently following MVC design pattern, and I want to know if I pass the required data to register new account from JSP page, then how can I get that data in post method? As request.getParameter() method returning me null. How can I know that post method is calling to create new account? How can I pass all the relevant user information from servlets to model class for registering data to the database table?

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  • How to create skype like message window?

    - by Miraaj
    Hi all, I am just trying to design skype like message window , for this I have taken the NSDrawer element. It contains : a table view on left, menu items on top, text field on right bottom and text view at central portion on right side. Using text view I can play with string being displayed but I cannot draw the line between messages or round rectangle surrounding user name and time stamp. Can anyone suggest me how can I achieve same look and feel for central message view as in skype?? or is there any better control then NSTextView to be used for it?? Thanks, for any suggestion... Miraaj

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  • Put together tiles in android sdk and use as background

    - by Jon
    In a feeble attempt to learn some Android development am I stuck at graphics. My aim here is pretty simple: Take n small images and build a random image, larger than the screen with possibility to scroll around. Have an animated object move around on it I have looked at the SDK examples, Lunar Lander especially but there are a few things I utterly fail to wrap my head around. I've got a birds view plan (which in my head seems reasonably sane): How do I merge the tiles into one large image? The background is static so I figure I should do like this: Make a 2d array with refs to the tiles Make a large Drawable and draw the tiles on it At init draw this big image as the background At each onDraw redraw the background of the previous spot of the moving object, and the moving object at its new location The problem is the hands on things. I load the small images with "Bitmap img1 = BitmapFactory.decodeResource (res, R.drawable.img1)", but then what? Should I make a canvas and draw the images on it with "canvas.drawBitmap (img1, x, y, null);"? If so how to get a Drawable/Bitmap from that? I'm totally lost here, and would really appreciate some hands on help (I would of course be grateful for general hints as well, but I'm primarily trying to understand the Graphics objects). To make you, dear reader, see my level of confusion will I add my last desperate try: Drawable drawable; Canvas canvas = new Canvas (); Bitmap img1 = BitmapFactory.decodeResource (res, R.drawable.img1); // 50 x 100 px image Bitmap img2 = BitmapFactory.decodeResource (res, R.drawable.img2); // 50 x 100 px image canvas.drawBitmap (img1, 0, 0, null); canvas.drawBitmap (img2, 50, 0, null); drawable.draw (canvas); // obviously wrong as draw == null this.setBackground (drawable); Thanks in advance

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  • Is JavaFx suitable for creating online multiplayer board/card games?

    - by Piniu
    In JavaFx i can easy create animations, moving pieces etc., but as far as i see there is better to write program logic and communication in java. Worst i see at the moment is calling javafx part as a result of data incoming from server. Is there any convenient way to do it or its better to change to other technology (flex, qt?) assuming it is not important if program will run in browser or outside as a standalone application? I just started to learn javafx but can drop it and move to other technology and consider c++ + wxWidgets or Qt which im more comforatable with.

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  • What are some good programming challenge websites?

    - by Martin
    I used to be a member of +Ma's Reversing, and later became a member of Caesum's Electrica. Recently I've played Bright Shadows. Are there other good sites for a challenge? Question reopened; not a duplicate. Similar, yes, but slightly different. Related: http://stackoverflow.com/questions/24692/where-can-you-find-funeducational-programming-challenges

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  • gametutorials.com questions and reviews DirectX tutorials

    - by numerical25
    Just curious to know if anyone has ever used gametutorials.com products for learning directX. I was debating on whether I should buy it or not. I read online that most of his tutorials were written in the source code. It's nice to heavily comment your code but if most of the tutorial is in his code then I don't think that is necessarily the best way to do a tutorial. But anyhow, I am not sure about that, I am just checking for clarification. and checking to see if it would be a good investment.

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