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  • help animating a player in Corona SDK

    - by andrew McCutchan
    Working on a game in the Corona SDK with Lua and I need help so the player animates on the line drawn. Right now he animates at the beggining and the end but not on the line. Here is the player code: function spawnPlayerObject(xPlayerSpawn,yPlayerSpawn,richTurn) --spawns Rich where we need him. -- riches sprite sheet and all his inital spirites. We need to adjust this so that animations 3-6 are the only ones that animate when moving horizontally local richPlayer = sprite.newSpriteSet(richSheet1,1,6) sprite.add(richPlayer, "rich", 1,6,500,1) rich = sprite.newSprite(richPlayer) rich.x = xPlayerSpawn rich.y = yPlayerSpawn rich:scale(_W*0.0009, _W*0.0009) -- scale is used to adjust the size of the object. richDir = richTurn rich.rotation = richDir rich:prepare("rich") rich:play() physics.addBody( rich, "static", { friction=1, radius = 15 } ) -- needs a better physics body for collision detection. end And here is the code for the line: function movePlayerOnLine(event) --for the original image replace all rich with player. if posCount ~= linePart then richDir = math.atan2(ractgangle_hit[posCount].y-rich.y,ractgangle_hit[posCount].x-rich.x)*180/math.pi playerSpeed = 5 rich.x = rich.x + math.cos(richDir*math.pi/180)*playerSpeed rich.y = rich.y + math.sin(richDir*math.pi/180)*playerSpeed if rich.x < ractgangle_hit[posCount].x+playerSpeed*10 and rich.x > ractgangle_hit[posCount].x-playerSpeed*10 then if rich.y < ractgangle_hit[posCount].y+playerSpeed*10 and rich.y > ractgangle_hit[posCount].y-playerSpeed*10 then posCount = posCount + 1 end end I don't think anything has changed recently but I have been getting an error when testing of "attempt to upvalue "rich" a nil value" on the second line, richDir = etc.

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  • What are some general guidelines for setting up an iOS project I will want to personally publish but sell in the future?

    - by RLH
    I have an idea for a personal iOS project that I would like to write and release to the iOS store. I'm the type of developer who enjoys developing and publishing. I want to write quality software and take care of my customers. Assuming that I wrote an application that had reasonable success, there is a fair chance that I would want to sell the ownership rights of the app to another party and I'd use the proceeds to develop my next personal project which, in turn, I'd probably want to sell in the future. With that said, what are some general guidelines for creating, making and publishing an iOS project that I will eventually want to transfer to another company/developer? I know this is a bit of a broad question, but I request that the given advice be a general list of tips, suggestions and pitfalls to avoid. If any particular bullet point on your list needs more explanation, I'll either search for the answer or post a new question specific to that requirement. Thank you! Note Regarding this Question I am posting this question on Programmers.SO because I think that this is an issue of software architecting, seeking advice for setting a new application project and publishing a project to the Apple iOS store-- all within the requirements for questions on this site.

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  • Ubuntu 12, chromium/chrome facebook not loading

    - by Grant
    this problem started with chrome, tried chromium to fix it. both have this problem, and after installed firefox no longer works with facebook. I found a threas with two fixes that work and what I need to know is how to make these fixes permanent. one is a cache permissions workaround. launching chromium from terminal with a redirect to a new self created cache in the home folder works. how can i repair the permissions issue with the cache or make a permanent change to the cache chromium uses? two, the ifconfig wlan0 mtu set to 1492, this setting doesnt seem to be perpetual after a reboot. this set of issues is I believe specific to my particular install as there isnt a huge issue from anyone else out there, i'm on a toshiba satellite laptop with a 50/50 HDD partition split with windows. This is likely causing the issue or contributing in some way but I wont run linux full time on this machine until I get these kinks a more permanent fix. Thanks in advance for any advice/answers.

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  • Viewing local websites on my iOS device over Wi-fi

    - by John
    Trying to view some local html/css/js files in a mobile browser on my iOS device. Thought maybe file-sharing would be an option, and is, but I'm not completely satisfied with it. Any time I try to do the following an error occurs. Web sharing is on and available at http://192.168.1.101/~user but I have to manually copy the files in. If I try to symlink a folder in so that the address could be viewed at ''~user/some_dir by issuing $ ln -s /Users/user/dev/some_dir ~/Sites/ then I get a 403 forbidden error. I've tried to remedy this by modifying a user.conf file in /private/etc/apache2/ and using the following syntax: <Directory "/Users/user/Sites/"> Options Indexes MultiViews SymLinks AllowOverride None Order allow,deny Allow from all </Directory> but nope, still doesn't work. I get a 403 error. If I try to symlink each individual file in instead of using a directory as a sub-directory, same error. Any help would be greatly appreciated! I'd just like to symlink directories into the ~/Sites one and browse them on my iOS device over wifi. I'm on OS X 10.7 Lion trying to connect with iOS 5.

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  • How to authenticate multiple entry points in a facebook app?

    - by Simon_Weaver
    I am using an IFrame application with XFBML and the new Javascript API. I'd like to have a facebook application with multiple entry points. These will most likely represent different links coming from a fan page tab. I can do this quite easily if the pages don't require authentication - for instance I can create several pages under the app and if a new user comes I can send them to any page: http://apps.facebook.com/myapp/offers http://apps.facebook.com/myapp/game http://apps.facebook.com/myapp/products The problem is that if I need to have authentication then once the user is authenticated they get redirected to my default post-authorization url. Is there a way for a user that comes to /game to stay on /game after they are authenticated without redirecting. I thought I could do it with the AJAX login form - but I cannot find out how to do that in a Facebook IFrame application. I think the example using requirelogin only works for FBML. <a href="http://apps.facebook.com/mysmiley" requirelogin=1> Welcome to my app</a>. Is there a way to accomplish this with Facebook APIs - or will I have to do some kind of clever cookie handling?

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  • How is the iOS support in UDK compared to Unity?

    - by Joe
    I have some significant experience in Unity for web clients, but I'm skeptical about the 3K$ price tag to create/deploy iOS games. I noticed UDK now supports iOS, and appears to have "free" version control- and it's only 100$ from what I can tell. My primary question is: Does UDK make iOS development and deployment easy, or do you have to jump through a couple of hoops to make it work? A few side questions not worth another post: How hard is the transition from Unity to UDK? Is UnrealScript easy to pick up from a C/C# background? Does the UDK have good documentation compared to Unity?

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  • Kinect losing tracked players with Beta2 SDK

    - by Eric B
    So i'm creating a game using the Beta2 SDK for Kinect. The issue i am having is that in the middle of gameplay if another person enters the Kinects FOV it stops tracking the player and will not track anyone else for several minutes. Same deal if the player leaves the FOV and reenters it. Here is what im using to detect players. void nui_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e) { int playersAlive = 0; // reset lists skeletons = new Dictionary<int, SkeletonData>(); //create a new list for skeletons menuSkeleton = new List<SkeletonData>(); initialPlayers = new Dictionary<float, SkeletonData>(); //create a new list for initialPlayers foreach (SkeletonData s in e.SkeletonFrame.Skeletons) //for each skeleton the kinect has detected { if (s.TrackingState == SkeletonTrackingState.Tracked) // players found { menuSkeleton.Add(s); if (initialized) // after initialization { skeletons.Add(s.TrackingID, s); } else // before initialization initialPlayers.Add(s.Joints[JointID.ShoulderCenter].Position.X, s); //if we are not initialized then add this player to the inital player list. playersAlive++; } } if (playersAlive == TOTAL_PLAYERS_ALLOWED) // If there is one player { if (!inMiniGame) // Before the game starts gameStart = DateTime.Now; // Reset initialization timer if (!initialized) // Before initialization // NOTE TO SELF I TOOK OUT && inMenu { InitializePlayers(); if (DateTime.Now.Subtract(gameStart).TotalMilliseconds > INITIALIZATION_WAIT_TIME) { initialized = true; // initialize timers from fixed starting time if (inMiniGame) //if the game has started { gamePause = gameStart; //TODO ERIC: Initialize any Timers Here } } } } } /// <summary> /// this function initializes the players adding them to a list /// and making one of the players the menu controller, for LIM we will need to change the code so that the /// game only recognizes and supports one player at a time /// variable names will need to be change as well. /// </summary> private void InitializePlayers() { List<float> initialPos = new List<float>(); // used to track starting positions players = new Dictionary<int, Player>(); foreach (float pos in initialPlayers.Keys) { initialPos.Add(pos); //add position of each inital player to list } float first = initialPos[0]; // left player first, right second Player player = new Player(initialPlayers[first].TrackingID, true); player.PlayerNumber = PLAYER_ONE; player.Skeleton = initialPlayers[first]; player.Specifics = new PlayerSpecifics(player.PlayerNumber); player.Specifics.PauseTimer = gameStart; players.Add(initialPlayers[first].TrackingID, player); menuController = initialPlayers[first].TrackingID; //menu controller is player 1 } This is a one player game. Also when the game starts Initialize is set to false, and gets set to true when i go from the games menu into the gameplay. So can anyone see any issues with this code block that would cause the kinect to lose players as they enter/exit the FOV? and not re-track them? Thank you for any help.

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  • How difficult it is to develope Apps for Android and iOS? [on hold]

    - by netsetter
    I'm an experienced web developer in PHP, HTML, Javascript, MySQL, CSS and I'm running communities where people can register to be able to login and do some stuff. Now more and more people are requestion an App, I told them that I have no time and experience to develope Apps with many functions for such complex communities I am running, but then the users told me what would be enough for them and this sounds already simpler to me: An app to install on Android / iOS just to be able to login (+ autologin), so they appear always online in the community when they have internet connection. Then only 1 function like a counter of new activities regarding their user account (new messages, new replies, etc..), and if they click on the app then a browser window will open to read the info at the main website. So, what you think, it will be a big thing to develope such an app for the members? Is there a big diffrence between developing for Android and iOS? How to test the App if you don't have an Android or iOS phone in example?

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  • Showing Live Wallpaper in a 1.6 target app by detecting if it's a 2.1 device?

    - by itamarw
    We're building an Android app with target SDK 1.6, so it will run on 1.6 devices and higher. We'd like to support Live Wallpapers, which we know is 2.1+ only. Is there a way to build one app with 1.6 SDK as the target, but detect if the device it's running on is 2.1, and only in that scenario call the live wallpaper API. We're trying to avoid having to build a separate 1.6 and 2.1 versions, and would like to be able to support Live Wallpapers for only 2.1 devices. So to be clear- 1 app, that can support 1.6 and higher, and support live wallpapers for 2.1 devices. Any way of doing this?

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  • Posting an action works... but no image

    - by Brian Rice
    I'm able to post an open graph action to facebook using the following url: https://graph.facebook.com/me/video.watches with the following post data: video=http://eqnetwork.com/home/video.html?f=8e7b4f27-8cbd-4430-84df-d9ccb46da45f.mp4 It seems to be getting the title from the open graph metatags at the "video" object. But, it's not getting the image (even though one is specified in the metatag "og:image"). Also, if I add this to the post data: picture=http://eqnetwork.com/icons/mgen/overplayThumbnail.ms?drid=14282&subType=ljpg&w=120&h=120&o=1&thumbnail= still no image. Any thoughts? Brian

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  • Facebook, iframe app, fb:request-form, action attribute problem

    - by Unreality
    Hi all, I'm making a facebook iframe application I'm making a request form with my own form data. What should I do in order to process the data? If I put action="http://apps.facebook.com/[appName]/abc.php" , i.e. <fb:serverfbml> <script type="text/fbml"> <fb:fbml> <fb:request-form action="http://apps.facebook.com/[appName]/abc.php" method="post" type="abc" content="abc"> <textarea name="pm" fb_protected="true" ></textarea> <fb:multi-friend-selector showborder="false" max="35" actiontext="test" email_invite="true" bypass="cancel" /> </fb:request-form> </fb:fbml> </script> </fb:serverfbml> Then the result is funny... A facebook page inside the facebook app's iframe ! but if I put action="http://[my own domain / facebook connect url]/abc.php" , i.e. <fb:serverfbml> <script type="text/fbml"> <fb:fbml> <fb:request-form action="http://[my own domain / facebook connect url]/abc.php" method="post" type="abc" content="abc"> <textarea name="pm" fb_protected="true" ></textarea> <fb:multi-friend-selector showborder="false" max="35" actiontext="test" email_invite="true" bypass="cancel" /> </fb:request-form> </fb:fbml> </script> </fb:serverfbml> Then the result page will be rendered WITHOUT facebook template (that means losing all top facebook banner and bottom facebook bar like the facebook chats etc) Anyone knows what's wrong? Thanks a lot for reading

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  • Facebook XFBML IFrame App

    - by user329379
    Hi Guys, I started creating an application utilizing FBML but quickly realized its limits as far as external sources like javascript and so forth. I had just finished the app and now I am looking to convert it to XFBML so I can use external javascripts. I am having an issue with the login function. It allows a user to login when I goto my site but if i go to the facebook app page my button to login still appears in the frame (even though I am already logged into facebook). Upon clicking login the app fucntions as expected. My question is why do i have to click login even though I am already logged in? On the actual website it processes the app as if I am already logged in. Below is some of my code... $FB_APP_URL = 'http://apps.facebook.com/XXXXXX'; $facebook = new Facebook($api_key, $secret); $facebook-api_client-setFormat('json'); $user = $facebook-get_loggedin_user(); if (!$user) { $facebook->redirect($facebook->get_login_url($FB_APP_URL, 1)); } if (!$facebook-in_frame()) { $facebook-redirect($FB_APP_URL, 1); }

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  • a facebook app question

    - by Robert
    I have written a small app and put it on facebook. I got an application ID and secret. Then I wrote the following script to access my app (just as told on the facebook page). <?php require './src/facebook.php'; $facebook = new Facebook(array( 'appId' => 'xxxx', 'secret' => 'xxxx', 'cookie' => true, // enable optional cookie support )); try { $me = $facebook->api('/me'); } catch (FacebookApiException $e) { error_log($e); } if ($facebook->getSession()) { echo '<a href="' . $facebook->getLogoutUrl() . '">Logout</a>'; } else { echo '<a href="' . $facebook->getLoginUrl() . '">Login</a>'; } ?> Then I started running this script. It prompted me with the login link, then took me to the facebook login page. However, after I enter my facebook login details, I get this error page: Error. API Error Code: 100 API Error Description: Invalid parameter Error Message: next is not owned by the application. Could anyone help me a little bit please, I am really confused here about what's going on.

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  • parameter error in my Facebook app

    - by Robert
    I have written a small app and put it on facebook. I got an application ID and secret. Then I wrote the following script to access my app (just as told on the facebook page). <?php require './src/facebook.php'; $facebook = new Facebook(array( 'appId' => 'xxxx', 'secret' => 'xxxx', 'cookie' => true, // enable optional cookie support )); try { $me = $facebook->api('/me'); } catch (FacebookApiException $e) { error_log($e); } if ($facebook->getSession()) { echo '<a href="' . $facebook->getLogoutUrl() . '">Logout</a>'; } else { echo '<a href="' . $facebook->getLoginUrl() . '">Login</a>'; } ?> Then I started running this script. It prompted me with the login link, then took me to the facebook login page. However, after I enter my facebook login details, I get this error page: Error. API Error Code: 100 API Error Description: Invalid parameter Error Message: next is not owned by the application. Could anyone help me a little bit please, I am really confused here about what's going on.

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  • django-social-auth for Facebook is redirecting home and not logging in

    - by Scott Rogowski
    I have had django-social-auth working for Google for quite some time now but am having problems with Facebook. I am at the point where clicking on the /login/facebook/ link will take me to the Facebook authorization page. I then click "go to app" and it redirects me to my home page but does not log in or create a user but does put some strange "#=" onto the back of my URL. Reading up on that, here https://developers.facebook.com/blog/post/552/, and here https://github.com/omab/django-social-auth/issues/199, it seems that would be happening if the redirect uri was not defined. However, on my facebook app settings, I have the following (replacing my site with example.com): + App Namespace: "example" + Site URL: "http://example.com/complete/facebook/" + Site Domain: "example.com" + Sandbox Mode: "On" + Post-Authorize Redirect URL: "http://apps.facebook.com/example/" + Deauthorize URL: "http://www.example.com/" + Post-Authorize URL: "http://example.com/complete/facebook/" The request that django-social-auth is sending to facebook is (replacing my info again): "https://www.facebook.com/dialog/oauth?scope=email&state=*&redirect_uri=http%3A%2F%2Fexample.com%2Fcomplete%2Ffacebook%2F%3Fredirect_state%3D***&client_id=*" The /complete/facebook/ is what is in the documentation and google works as /complete/google/ What am I missing here?

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  • PHP Facebook Cronjob with offline access

    - by Mohamed Salem
    1:the code to greet the user, ask for his permission and store his session data so that we can use a cronjob with his session data afterwards. <?php $db_server = "localhost"; $db_username = "username"; $db_password = "password"; $db_name = "databasename"; #go to line 85, the script actually starts there mysql_connect($db_server,$db_username,$db_password); mysql_select_db($db_name); #you have to create a database to store session values. #if you do not know what columns there should be look at line 76 to see column names. #make them all varchars # Now lets load the FB GRAPH API require './facebook.php'; // Create our Application instance. global $facebook; $facebook = new Facebook(array( 'appId' => '121036530138', 'secret' => '9bbec378147064', 'cookie' => false,)); # Lets set up the permissions we need and set the login url in case we need it. $par['req_perms'] = "friends_about_me,friends_education_history,friends_likes, friends_interests,friends_location,friends_religion_politics, friends_work_history,publish_stream,friends_activities, friends_events, friends_hometown,friends_location ,user_interests,user_likes,user_events, user_about_me,user_status,user_work_history,read_requests, read_stream,offline_access,user_religion_politics,email,user_groups"; $loginUrl = $facebook->getLoginUrl($par); function save_session($session){ global $facebook; # OK lets go to the database and see if we have a session stored $sid=mysql_query("Select access_token from facebook_user WHERE uid =".$session['uid']); $session_id=mysql_fetch_row($sid); if (is_array($session_id)) { # We have a stored session, but is it valid? echo " We have a session, but is it valid?"; try { $attachment = array('access_token' => $session_id[0]); $ret_code=$facebook->api('/me', 'GET', $attachment); } catch (Exception $e) { # We don't have a good session so echo " our old session is not valid, let's delete saved invalid session data "; $res = mysql_query("delete from facebook_user WHERE uid =".$session['uid']); #save new good session #to see what is our session data: print_r($session); if (is_array($session)) { $sql="insert into facebook_user (session_key,uid,expires,secret,access_token,sig) VALUES ('".$session['session_key']."','".$session['uid']."','". $session['expires']."','". $session['secret'] ."','" . $session['access_token']."','". $session['sig']."');"; $res = mysql_query($sql); return $session['access_token']; } # this should never ever happen echo " Something is terribly wrong: Our old session was bad, and now we cannot get the new session"; return; } echo " Our old stored session is valid "; return $session_id[0]; } else { echo " no stored session, this means the user never subscribed to our application before. "; # let's store the session $session = $facebook->getSession(); if (is_array($session)) { # Yes we have a session! so lets store it! $sql="insert into facebook_user (session_key,uid,expires,secret,access_token,sig) VALUES ('".$session['session_key']."','".$session['uid']."','". $session['expires']."','". $session['secret'] ."','". $session['access_token']."','". $session['sig']."');"; $res = mysql_query($sql); return $session['access_token']; } } } #this is the first meaningful line of this script. $session = $facebook->getSession(); # Is the user already subscribed to our application? if ( is_null($session) ) { # no he is not #send him to permissions page header( "Location: $loginUrl" ); } else { #yes, he is already subscribed, or subscribed just now #in case he just subscribed now, save his session information $access_token=save_session($session); echo " everything is ok"; # write your code here to do something afterwards } ?> error Warning: session_start() [function.session-start]: Cannot send session cache limiter - headers already sent (output started at /home/content/28/9687528/html/ss/src/indexx.php:1) in /home/content/28/9687528/html/ss/src/facebook.php on line 49 Fatal error: Call to undefined method Facebook::getSession() in /home/content/28/9687528/html/ss/src/indexx.php on line 86 2:A cronjob template that reads the stored session of a user from database, uses his session data to work on his behalf, like reading status posts or publishing posts etc. <?php $db_server = "localhost"; $db_username = "username"; $db_password = "pass"; $db_name = "database"; # Lets connect to the Database and set up the table $link = mysql_connect($db_server,$db_username,$db_password); mysql_select_db($db_name); # Now lets load the FB GRAPH API require './facebook.php'; // Create our Application instance. global $facebook; $facebook = new Facebook(array( 'appId' => 'appid', 'secret' => 'secret', 'cookie' => false, )); function get_check_session($uidCheck){ global $facebook; # This function basically checks for a stored session and if we have one it returns it # OK lets go to the database and see if we have a session stored $sid=mysql_query("Select access_token from facebook_user WHERE uid =".$uidCheck); $session_id=mysql_fetch_row($sid); if (is_array($session_id)) { # We have a session # but, is it valid? try { $attachment = array('access_token' => $session_id[0],); $ret_code=$facebook->api('/me', 'GET', $attachment); } catch (Exception $e) { # We don't have a good session so echo " User ".$uidCheck." removed the application, or there is some other access problem. "; # let's delete stored data $res = mysql_query("delete from facebook_user where WHERE uid =".$uidCheck); return; } return $session_id[0]; } else { # "no stored session"; echo " error:newsFeedcrontab.php No stored sessions. This should not have happened "; } } # get all users that have given us offline access $users = getUsers(); foreach($users as $user){ # now for each user, check if they are still subscribed to our application echo " Checking user".$user; $access_token=get_check_session($user); # If we've not got an access_token we actually need to login. # but in the crontab, we just log the error, there is no way we can find the user to give us permission here. if ( is_null($access_token) ) { echo " error: newsFeedcrontab.php There is no access token for the user ".$user." "; } else { #we are going to read the newsfeed of user. There are user's friends' posts in this newsfeed try{ $attachment = array('access_token' => $access_token); $result=$facebook->api('/me/home', 'GET', $attachment); }catch(Exception $e){ echo " error: newsfeedcrontab.php, cannot get feed of ".$user.$e; } #do something with the result here #but what does the result look like? #go to http://developers.facebook.com/docs/reference/api/user/ and click on the "home" link under connections #we can also read the home of user. Home is the wall of the user who has given us offline access. try{ $attachment = array('access_token' => $access_token); $result=$facebook->api('/me/feed', 'GET', $attachment); }catch(Exception $e){ echo " error: newsfeedcrontab.php, cannot get wall of ".$user.$e; } #do something with the result here # #but what does the result look like? #go to http://developers.facebook.com/docs/reference/api/user/ and click on the "feed" link under connections } } function getUsers(){ $sql = "SELECT distinct(uid) from facebook_user Where 1"; $result = mysql_query($sql); while($row = mysql_fetch_array($result)){ $rows [] = $row['uid']; } print_r($rows); return $rows; } mysql_close($link); ?> error Warning: session_start() [function.session-start]: Cannot send session cache limiter - headers already sent (output started at /home/content/28/9687528/html/ss/src/cron.php:1) in /home/content/28/9687528/html/ss/src/facebook.php on line 49 Warning: mysql_fetch_array(): supplied argument is not a valid MySQL result resource in /home/content/28/9687528/html/ss/src/cron.php on line 110 Warning: Invalid argument supplied for foreach() in /home/content/28/9687528/html/ss/src/cron.php on line 64

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  • Getting list of Facebook friends with latest API

    - by Eric
    I'm using the most recent version of the Facebook SDK (which lets to connect to something called the 'graph API' though I'm not sure). I've adapted Facebook's example code to let me connect to Facebook and that works... but I can't get a list of my friends. $friends = $facebook->api('friends.get'); This produces the error message: "Fatal error: Uncaught OAuthException: (#803) Some of the aliases you requested do not exist: friends.get thrown in /mycode/facebook.php on line 543" No clue why that is or what that means. Can someone tell me the right syntax (for the latest Facebook API) to get a list of friends? (I tried "$friends = $facebook-api-friends_get();" and get a different error, "Fatal error: Call to a member function friends_get() on a non-object in /mycode/example.php on line 129".) I can confirm that BEFORE this point in my code, things are fine: I'm connected to Facebook with a valid session and I can get my info and dump it to the screen just... i.e. this code executes perfectly before the failed friends.get call: $session = $facebook->getSession(); if ($session) { $uid = $facebook->getUser(); $me = $facebook->api('/me'); } print_r($me);

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  • Does Facebook have a list of icons that others can use?

    - by beatak
    For Facebook's 16x16 pixel icon, the following url is used fairly a lot, but this isn't stated by Facebook that people can use this, is it? http://static.ak.fbcdn.net/images/icons/favicon.gif Is there any official list of icons from Facebook that people can use their own site for Facebook Connect?

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  • SINGLE SIGN ON SECURITY THREAT! FACEBOOK access_token broadcast in the open/clear

    - by MOKANA
    Subsequent to my posting there was a remark made that this was not really a question but I thought I did indeed postulate one. So that there is no ambiquity here is the question with a lead in: Since there is no data sent from Facebook during the Canvas Load process that is not at some point divulged, including the access_token, session and other data that could uniquely identify a user, does any one see any other way other than adding one more layer, i.e., a password, sent over the wire via HTTPS along with the access_toekn, that will insure unique untampered with security by the user? Using Wireshark I captured the local broadcast while loading my Canvas Application page. I was hugely surprised to see the access_token broadcast in the open, viewable for any one to see. This access_token is appended to any https call to the Facebook OpenGraph API. Using facebook as a single click log on has now raised huge concerns for me. It is stored in a session object in memory and the cookie is cleared upon app termination and after reviewing the FB.Init calls I saw a lot of HTTPS calls so I assumed the access_token was always encrypted. But last night I saw in the status bar a call from what was simply an http call that included the App ID so I felt I should sniff the Application Canvas load sequence. Today I did sniff the broadcast and in the attached image you can see that there are http calls with the access_token being broadcast in the open and clear for anyone to gain access to. Am I missing something, is what I am seeing and my interpretation really correct. If any one can sniff and get the access_token they can theorically make calls to the Graph API via https, even though the call back would still need to be the site established in Facebook's application set up. But what is truly a security threat is anyone using the access_token for access to their own site. I do not see the value of a single sign on via Facebook if the only thing that was established as secure was the access_token - becuase for what I can see it clearly is not secure. Access tokens that never have an expire date do not change. Access_tokens are different for every user, to access to another site could be held tight to just a single user, but compromising even a single user's data is unacceptable. http://www.creatingstory.com/images/InTheOpen.png Went back and did more research on this: FINDINGS: Went back an re ran the canvas application to verify that it was not any of my code that was not broadcasting. In this call: HTTP GET /connect.php/en_US/js/CacheData HTTP/1.1 The USER ID is clearly visible in the cookie. So USER_ID's are fully visible, but they are already. Anyone can go to pretty much any ones page and hover over the image and see the USER ID. So no big threat. APP_ID are also easily obtainable - but . . . http://www.creatingstory.com/images/InTheOpen2.png The above file clearly shows the FULL ACCESS TOKEN clearly in the OPEN via a Facebook initiated call. Am I wrong. TELL ME I AM WRONG because I want to be wrong about this. I have since reset my app secret so I am showing the real sniff of the Canvas Page being loaded. Additional data 02/20/2011: @ifaour - I appreciate the time you took to compile your response. I am pretty familiar with the OAuth process and have a pretty solid understanding of the signed_request unpacking and utilization of the access_token. I perform a substantial amount of my processing on the server and my Facebook server side flows are all complete and function without any flaw that I know of. The application secret is secure and never passed to the front end application and is also changed regularly. I am being as fanatical about security as I can be, knowing there is so much I don’t know that could come back and bite me. Two huge access_token issues: The issues concern the possible utilization of the access_token from the USER AGENT (browser). During the FB.INIT() process of the Facebook JavaScript SDK, a cookie is created as well as an object in memory called a session object. This object, along with the cookie contain the access_token, session, a secret, and uid and status of the connection. The session object is structured such that is supports both the new OAuth and the legacy flows. With OAuth, the access_token and status are pretty much al that is used in the session object. The first issue is that the access_token is used to make HTTPS calls to the GRAPH API. If you had the access_token, you could do this from any browser: https://graph.facebook.com/220439?access_token=... and it will return a ton of information about the user. So any one with the access token can gain access to a Facebook account. You can also make additional calls to any info the user has granted access to the application tied to the access_token. At first I thought that a call into the GRAPH had to have a Callback to the URL established in the App Setup, but I tested it as mentioned below and it will return info back right into the browser. Adding that callback feature would be a good idea I think, tightens things up a bit. The second issue is utilization of some unique private secured data that identifies the user to the third party data base, i.e., like in my case, I would use a single sign on to populate user information into my database using this unique secured data item (i.e., access_token which contains the APP ID, the USER ID, and a hashed with secret sequence). None of this is a problem on the server side. You get a signed_request, you unpack it with secret, make HTTPS calls, get HTTPS responses back. When a user has information entered via the USER AGENT(browser) that must be stored via a POST, this unique secured data element would be sent via HTTPS such that they are validated prior to data base insertion. However, If there is NO secured piece of unique data that is supplied via the single sign on process, then there is no way to guarantee unauthorized access. The access_token is the one piece of data that is utilized by Facebook to make the HTTPS calls into the GRAPH API. it is considered unique in regards to BOTH the USER and the APPLICATION and is initially secure via the signed_request packaging. If however, it is subsequently transmitted in the clear and if I can sniff the wire and obtain the access_token, then I can pretend to be the application and gain the information they have authorized the application to see. I tried the above example from a Safari and IE browser and it returned all of my information to me in the browser. In conclusion, the access_token is part of the signed_request and that is how the application initially obtains it. After OAuth authentication and authorization, i.e., the USER has logged into Facebook and then runs your app, the access_token is stored as mentioned above and I have sniffed it such that I see it stored in a Cookie that is transmitted over the wire, resulting in there being NO UNIQUE SECURED IDENTIFIABLE piece of information that can be used to support interaction with the database, or in other words, unless there were one more piece of secure data sent along with the access_token to my database, i.e., a password, I would not be able to discern if it is a legitimate call. Luckily I utilized secure AJAX via POST and the call has to come from the same domain, but I am sure there is a way to hijack that. I am totally open to any ideas on this topic on how to uniquely identify my USERS other than adding another layer (password) via this single sign on process or if someone would just share with me that I read and analyzed my data incorrectly and that the access_token is always secure over the wire. Mahalo nui loa in advance.

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  • Facebook Friends.getAppUsers using Graph API

    - by Richard
    I have an application that uses the old REST API call Friends.getAppUsers to get the list of friends for the current user that have authorized my application. I have read the docs, but I can't figure out how to do this with the Graph API. Can someone give me an example?

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  • iPhone SDK UIScrollView doesn't get touch events after moving it

    - by newbie
    Hi! I'm subclassing UIScrollView and on the start I fill this ShowsScrollView with some items. After filling it, I setup frame and contentSize to this ShowsScrollView. Everything works fine for now, i get touches events, scrolling is working.. But after rotation to landscape, I change x and y coordinates of ShowsScrollView frame, to move it from bottom to top right corner. Then I resize it (change width and height of ShowsScrollView frame) and reorder items in this scroll. At the end I setup new contentSize. Now i get touches event only on first 1/4 of scrollview, scrolling also work only on 1/4 of scrollview, but scroll all items in scrollview. After all actions I write a log: NSLog(@"ViewController: setLandscape finished: size: %f, %f content: %f,%f",scrollView.frame.size.width,scrollView.frame.size.height, scrollView.contentSize.width, scrollView.contentSize.height ); Values are correct: ViewController: setLandscape finished: size: 390.000000, 723.000000 content: 390.000000,950.000000 On rotating back to portrait, I move and resize all thing back and everything works fine.. Please help!

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  • L2TP with PEAP authentication from MacOS/iOS

    - by Jose
    Following the recent security advisory, I'm reconfiguring our VPN servers and having trouble. We're using Windows 2008 R2 server for VPN services, running RRAS and NPS on the same server and configure it to use PEAP-EAP-MSCHAPV2 authentiation for all tunnel type(PPTP, L2TP, IKEv2, SSTP), which previously allowed plain MSCHAPv2. But Apple products, MacOS and iOS cannot connect to VPN after this change. I tried to install root certificate used in PEAP transaction but no change. Does anyone know whether MacOS/iOS supports PEAP-EAP-MSCHAPv2 authentication in PPTP/L2TP? If so any tips to make it work? (I know PEAP-EAP-MSCHAPv2 is supported in WPA/WPA2 enterprise) Regards.

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  • How to quickly determine whether a file is an image file using iPhone/iPad SDK

    - by Josh Bleecher Snyder
    If I have a (potentially largish) file on disk, and I want to determine quickly whether UIImage will be able to load it. I don't necessarily trust the file extension to be reliable; I need to look at the actual data. I can (of course) load it into a UIImage, but that's relatively slow and rather memory intensive. I'd rather just peek at the first chunk of the file and make a decision. What's the fastest, most efficient way to go about this that is still fairly reliable? (Ideally, it'd be an Apple-provided API, but I didn't turn one up in my searches.) A 99.9% solution is good enough; I'm willing to have false positives in rare cases, such as when an image file has been truncated.

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  • Get a Facebook stream post by post_id

    - by rksprst
    I want to get the details (contents, user info) of a post that was made on a fan page's stream. I have the post_id variable but don't see any method/api call where I can pass in a post_id to get the post contents. The only thing that seems possible is getting the entire stream and comparing the post_id item by item... which is slow and inefficient. Anyone had this problem or know how to do it?

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  • How to make my iPhone app compatible with iOS 4?

    - by Davide
    Hello, My iphoneos 3.1 based application is not working on iOS 4 GM: the camera is not showing in full screen, it doesn't correctly detects compass information, the uiwebviews doesn't respond to touches (they don't scroll), and so on. It's completely broken! Now my question is: how can I develop an update using the latest xcode with support for ios 4? The latest iOS 4 xcode (3.2.3) doesn't provide any way to develop for iPhoneOS 3.x ("base sdk missing"). By the other side, xcode 3.2.2 would not allow me to debug it on a iOS 4 device, so I can't test it.

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