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  • How can i ignore map property in NHibernate with setter

    - by Emilio Montes
    i need ignore map property with setter in NHibernate, because the relationship between entities is required. this is my simple model public class Person { public virtual Guid PersonId { get; set; } public virtual string FirstName { get; set; } public virtual string SecondName { get; set; } //this is the property that do not want to map public Credential Credential { get; set; } } public class Credential { public string CodeAccess { get; set; } public bool EsPremium { get; set; } } public sealed class PersonMap : ClassMapping<Person> { public PersonMap() { Table("Person"); Cache(x => x.Usage(CacheUsage.ReadWrite)); Id(x => x.Id, m => { m.Generator(Generators.GuidComb); m.Column("PersonId"); }); Property(x => x.FirstName, map => { map.NotNullable(true); map.Length(255); }); Property(x => x.SecondName, map => { map.NotNullable(true); map.Length(255); }); } } I know that if I leave the property Credential {get;} I was not going to take the map of NHibernate, but I need to set the value. Thanks in advance.

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  • google maps not showing actual map and postcode

    - by Andy
    Im trying to pass a dynamically generated postode to a page. But currently its not showing the map correctly. Any ideas? Heres my head tag <script src="http://www.google.com/jsapi?key=ABQIAAAANQzcZVPOkiHWMZO3zxREGRSlIja3KBL7jZ08tky_uJrV3vVYdxTCwTHJPA2Vn06DLdnCWvRW_w7VYQ" type="text/javascript"></script> <script language="Javascript" type="text/javascript"> var localSearch; var map; var icon; var addressMarkerOptions; google.load("search", "1"); google.load("maps", "2"); google.setOnLoadCallback(initialize); function initialize() { localSearch = new GlocalSearch(); icon = new GIcon(G_DEFAULT_ICON); addressMarkerOptions = { icon:icon , draggable: false}; map = new GMap2(document.getElementById("map")); map.addControl(new GLargeMapControl()); map.addControl(new GMapTypeControl()); plotAddress("OX4 1FJ"); } /** * This takes either a postcode or an address string * */ function plotAddress(address) { localSearch.setSearchCompleteCallback(null, function() { if (localSearch.results[0]) { var resultLat = localSearch.results[0].lat; var resultLng = localSearch.results[0].lng; var point = new GLatLng(resultLat,resultLng); var marker = new GMarker(point, addressMarkerOptions); map.addOverlay(marker); map.setCenter(point, 5, G_NORMAL_MAP); } else { alert('address not found'); } }); localSearch.execute(address + ", UK"); } </script> It slots into the code below: <div id="map">Loading...</div>

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  • AI navigation around a 2d map - Avoiding obstacles.

    - by Curt Walker
    Hey there, I know my question seems pretty vague but I can't think of a better way to put it so I'll start off by explaining what I'm trying to do. I'm currently working on a project whereby I've been given a map and I'm coding a 'Critter' that should be able to navigate it's way around the map, the critter has various other functions but are not relevant to the current question. The whole program and solution is being written in C#. I can control the speed of the critter, and retrieve it's current location on the map by returning it's current X and Y position, I can also set it's direction when it collides with the terrain that blocks it. The only problem I have is that I can't think of a way to intelligently navigate my way around the map, so far I've been basing it around what direction the critter is facing when it collides with the terrain, and this is in no way a good way of moving around the map! I'm not a games programmer, and this is for a software assignment, so I have no clue on AI techniques. All I am after is a push in the right direction on how I could go about getting this critter to find it's way around any map given to me. Here's an image of the map and critters to give you an idea of what i'm talking about. Here's a link to an image of what the maps and critters look like. Map and Critter image I'm in no way looking for anyone to give me a full solution, just a push in the general direction on map navigation. Thanks in advance!

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  • Java Concurrency : Volatile vs final in "cascaded" variables?

    - by Tom
    Hello Experts, is final Map<Integer,Map<String,Integer>> status = new ConcurrentHashMap<Integer, Map<String,Integer>>(); Map<Integer,Map<String,Integer>> statusInner = new ConcurrentHashMap<Integer, Map<String,Integer>>(); status.put(key,statusInner); the same as volatile Map<Integer,Map<String,Integer>> status = new ConcurrentHashMap<Integer, Map<String,Integer>>(); Map<Integer,Map<String,Integer>> statusInner = new ConcurrentHashMap<Integer, Map<String,Integer>>(); status.put(key,statusInner); in case the inner Map is accessed by different Threads? or is even something like this required: volatile Map<Integer,Map<String,Integer>> status = new ConcurrentHashMap<Integer, Map<String,Integer>>(); volatile Map<Integer,Map<String,Integer>> statusInner = new ConcurrentHashMap<Integer, Map<String,Integer>>(); status.put(key,statusInner); In case the it is NOT a "cascaded" map, final and volatile have in the end the same effect of making shure that all threads see always the correct contents of the Map... But what happens if the Map iteself contains a map, as in the example... How do I make shure that the inner Map is correctly "Memory barriered"? Tanks! Tom

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  • RoR routing problem. Calling custom action, but getting redirected to show action

    - by conorgil
    I am working on a project in ruby on rails and I am having a very difficult time with a basic problem. I am trying to call a custom action in one of my controllers, but the request is somehow getting redirected to the default 'show' action and I cannot figure out why. link in edit.html.erb: <%= link_to 'Mass Text Entry', :action=>"create_or_add_food_item_from_text" %> Error from development.log: ActiveRecord::RecordNotFound (Couldn't find Menu with ID=create_or_add_food_item_from_text): app/controllers/menus_controller.rb:20:in `show' routes.rb file: ActionController::Routing::Routes.draw do |map| map.resources :nutrition_objects map.resources :preference_objects map.resources :institutions map.resources :locations map.resources :menus map.resources :food_items map.resources :napkins map.resources :users map.resource :session, :controller => 'session' map.root :controller=>'pages', :action=>'index' map.about '/about', :controller=>'pages', :action=>'about' map.contact '/contact', :controller=>'pages', :action=>'contact' map.home '/home', :controller=>'pages', :action=>'index' map.user_home '/user/home', :controller=>'rater', :action=>'index' map.user_napkins '/user/napkins', :controller=>'rater', :action=>'view_napkins' map.user_preferences '/user/preferences',:controller=>'rater', :action=>'preferences' map.blog '/blog', :controller=>'pages', :action=>'blog' map.signup '/signup', :controller=>'users', :action=>'new' map.login '/login', :controller=>'session', :action=>'new' map.logout '/logout', :controller=>'session', :action=>'destroy' # Install the default routes as the lowest priority. map.connect ':controller/:action' map.connect ':controller/:action/:id' map.connect ':controller/:action/:id.:format' end Menus_controller.rb: class MenusController < ApplicationController ... def create_or_add_food_item_from_text end ... end create_or_add_food_item_from_text.html.erb simply has a div to show a form with a text box in it. I have the rest of my app working fine, but this is stumping me. Any help is appreciated.

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  • 2.5D game development

    - by ne5tebiu
    2.5D ("two-and-a-half-dimensional"), 3/4 perspective and pseudo-3D are terms used to describe either: graphical projections and techniques which cause a series of images or scenes to fake or appear to be three-dimensional (3D) when in fact they are not, or gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane. (Information taken from Wikipedia.org) I have a question based on 2.5D game development. As stated before, 2.5D uses graphical projections and techniques to make fake 3d or a gameplay restricted to a two-dimensional plane. A good example is a TQ Digital made game: Zero Online (screenshot) the whole map is made of 2d images and only NPCs and players are 3d. The maps were drawn manually by hand without any 3d software rendering. As I'm playing the game I feel like I'm going from a lower part of the map (ground) to a higher one (some metal platform) and it feels like I'm moving in 3 dimensions. But when I look closely, I see that the player size didn't change and the shadow too but I'm still feeling like I'm somehow higher then before (I had rendered a simple map myself that I made in 3dmax but it didn't quite give the result I wanted). How to accomplish such an effect?

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  • Tip#102: Did you know… How to specify tag specific formatting

    - by The Official Microsoft IIS Site
    Let’s see this with an example.  I have the following html code on my page. Now if I format the document by selecting Edit –> Format document (or Ctrl K, Ctrl D) The document becomes I want the content inside td should remain on the same line after formatting the document. Following steps would show how you can specify tag specific formatting for the Visual Studio editor Right click on the editor in an aspx file and select Formatting and Validation... (or alternatively you can go from Menu...(read more)

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  • SQL Developer Database Diff – Compare Objects From Multiple Schemas

    - by thatjeffsmith
    Ever wonder why Database Diff isn’t called Schema Diff? One reason is because SQL Developer allows you select objects from more than one schema in the ‘Source’ connection for the compare. Simply use the ‘More’ dialog view and select as many tables from as many different schemas as you require Now, before you get around to testing this – as you should never believe what I say, trust but verify – two things you need to know: I’m using SQL Developer version 3.2 On the initial screen you need to use the ‘Maintain’ option Maintain tells SQL Developer to use the schema designation in the source connection to find the same corresponding object in the destination schema. Choose ‘maintain’ if you want to compare objects in the same schema in the destination but don’t have the user login for that schema. So after you’ve selected your databases, your diff preferences, and your objects – you’re ready to perform the compare and review your results. The DIFF Report Notice the highlighted text, SQL Developer is ‘maintaining’ the Schema context from the two databases. Short and sweet. That’s pretty much all there is to doing a compare with SQL Developer with multiple schemas involved. You may have noticed in some posts lately that my editor screenshots had a ‘green screen’ look and feel to them. What’s with the black background in your editors? In the SQL Developer preferences, you can set your editor color schemes. I started with the ‘Twilight’ scheme (team Jacob in case you’re wondering) and then customized it further by going with a default green font color. You could go pretty crazy in here, and I’m assuming 90% of you could care less and will just stick with the original. But for those of you who are particular about your IDE styling – go crazy! SQL Developer Editor Display Preferences

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  • Algorithm to find all tiles within a given radius on staggered isometric map

    - by kasztelan
    Given staggered isometric map and a start tile what would be the best way to get all surrounding tiles within given radius(middle to middle)? I can get all neighbours of a given tile and distance between each of them without any problems but I'm not sure what path to take after that. This feature will be used quite often (along with A*) so I'd like to avoid unecessary calculations. If it makes any difference I'm using XNA and each tile is 64x32 pixels.

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  • How to Map a CSV or Tab Delimited File to MySQL Multi-Table Database [migrated]

    - by Keefer
    I've got a pretty substantial XLS file a client provided 830 total tabs/sheets. I've designed a multi table database with PHPMyAdmin (MySQL obviously) to house the information that's in there, and have populated about 5 of those sheets by hand to ensure the data will fit into the designed database. Is there a piece of software or some sort of tool that will help me format this XLS document and map it to the right places in the database?

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  • Sound Channel map incorrect on an ION 330 ASRock

    - by math
    I have a ION 330 ASRock just updated on Precise and the sound channel mapping is incorrect. Channel map is set as follow: Front Left = Front left Center = Rear Left Front Right = Font Right Rear Right = LFE Rear Left = Center LFE = Rear Right I am testing the sound channel using speaker-test -c 2 -t wav Can some one tell me how I can remap easily? I have tried several possible changes to /etc/pulse/defaut.pa unsuccessfully.

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  • map data structure in pacman

    - by Sam Fisher
    i am trying to make a pacman game in c# using GDI+, i have done some basic work and i have previously replicated games like copter-it and minesweeper. but i am confused about how do i implement the map in pacman, i mean which datastructure to use, so i can use it for moving AI controlled objects and check collisions with walls. i thought of a 2d array of ints but that didnt make sense to me. looking for some help. thanks.

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  • Isometric layer moving inside map

    - by gronzzz
    i'm created isometric map and now trying to limit layer moving. Main idea, that i have left bottom, right bottom, left top, right top points, that camera can not move outside, so player will not see map out of bounds. But i can not understand algorithm of how to do that. It's my layer scale/moving code. - (void)touchBegan:(UITouch *)touch withEvent:(UIEvent *)event { _isTouchBegin = YES; } - (void)touchMoved:(UITouch *)touch withEvent:(UIEvent *)event { NSArray *allTouches = [[event allTouches] allObjects]; UITouch *touchOne = [allTouches objectAtIndex:0]; CGPoint touchLocationOne = [touchOne locationInView: [touchOne view]]; CGPoint previousLocationOne = [touchOne previousLocationInView: [touchOne view]]; // Scaling if ([allTouches count] == 2) { _isDragging = NO; UITouch *touchTwo = [allTouches objectAtIndex:1]; CGPoint touchLocationTwo = [touchTwo locationInView: [touchTwo view]]; CGPoint previousLocationTwo = [touchTwo previousLocationInView: [touchTwo view]]; CGFloat currentDistance = sqrt( pow(touchLocationOne.x - touchLocationTwo.x, 2.0f) + pow(touchLocationOne.y - touchLocationTwo.y, 2.0f)); CGFloat previousDistance = sqrt( pow(previousLocationOne.x - previousLocationTwo.x, 2.0f) + pow(previousLocationOne.y - previousLocationTwo.y, 2.0f)); CGFloat distanceDelta = currentDistance - previousDistance; CGPoint pinchCenter = ccpMidpoint(touchLocationOne, touchLocationTwo); pinchCenter = [self convertToNodeSpace:pinchCenter]; CGFloat predictionScale = self.scale + (distanceDelta * PINCH_ZOOM_MULTIPLIER); if([self predictionScaleInBounds:predictionScale]) { [self scale:predictionScale scaleCenter:pinchCenter]; } } else { // Dragging _isDragging = YES; CGPoint previous = [[CCDirector sharedDirector] convertToGL:previousLocationOne]; CGPoint current = [[CCDirector sharedDirector] convertToGL:touchLocationOne]; CGPoint delta = ccpSub(current, previous); self.position = ccpAdd(self.position, delta); } } - (void)touchEnded:(UITouch *)touch withEvent:(UIEvent *)event { _isDragging = NO; _isTouchBegin = NO; // Check if i need to bounce _touchLoc = [touch locationInNode:self]; } #pragma mark - Update - (void)update:(CCTime)delta { CGPoint position = self.position; float scale = self.scale; static float friction = 0.92f; //0.96f; if(_isDragging && !_isScaleBounce) { _velocity = ccp((position.x - _lastPos.x)/2, (position.y - _lastPos.y)/2); _lastPos = position; } else { _velocity = ccp(_velocity.x * friction, _velocity.y *friction); position = ccpAdd(position, _velocity); self.position = position; } if (_isScaleBounce && !_isTouchBegin) { float min = fabsf(self.scale - MIN_SCALE); float max = fabsf(self.scale - MAX_SCALE); int dif = max > min ? 1 : -1; if ((scale > MAX_SCALE - SCALE_BOUNCE_AREA) || (scale < MIN_SCALE + SCALE_BOUNCE_AREA)) { CGFloat newSscale = scale + dif * (delta * friction); [self scale:newSscale scaleCenter:_touchLoc]; } else { _isScaleBounce = NO; } } }

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  • Braces (syntax) highlighting in OpenOffice Math formula text editor

    - by Oleksandr Bolotov
    When you use OpenOffice Math, in upper part you see formula and formula text editor in lower part. Almost like this: %sigma = 2 %mu %epsilon + %lambda Tr(%epsilon)I So my questions are: How to replace OpenOffice Math's formula text editor with own text editor? ... or how to enable braces (syntax) highlighting in embedded editor? ... are there any extensions for anything like this? I need this because sometimes it's too much braces and stuff and it's hard to distinguish which braces match each other. Please do not suggest me to use MathType Mathematica (or anything) instead of OpenOffice Math (because I'm almost happy with it:)

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  • What is the best way to implement paginated text editing in Python?

    - by W.F
    I'm trying to build a formatted text editor in python. I need the editor to be paginated on edit mode. Same as in all popular word processors - when the user is editing the document what he/she sees is a representation of the actual, physical, page. I've tried looking into PySide but I can't find any ready solution to this, nor I can work out a way to do it myself. I am totally open to new technologies, so if you think Python is not the right choice here I would love to hear about new stuff (especially when I'm this new to UI coding). It only needs to be cross-platform and let me do rapid development (hence me looking for an out-of-the-box solution to this). Please suggest the best way to implement this. Please also note that I am looking for either a ready solution or an advice on how to tackle this. Thank you very much !

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  • More Than a Map - Get Flight

    More Than a Map - Get Flight In Sydney, Australia, We met up with GetFlight founder Ian Cummings at the Fishburners coworking space. GetFlight is airfare search site based that uses the Google Maps API to help users discover cheap airfare to great destinations. Read more on morethanamap.com #morethanamap From: GoogleDevelopers Views: 864 20 ratings Time: 02:00 More in Science & Technology

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  • Google I/O 2012 - Computing Map Tiles with Go on App Engine

    Google I/O 2012 - Computing Map Tiles with Go on App Engine Chris Broadfoot, Andrew Gerrand In this talk we use the Maps API and Go on App Engine to build an app to build custom tile sets for Google Maps. The app demonstrates using Go's suitability for computation in the cloud and App Engine's key scalability features, such as Task Queues and Backends. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1170 21 ratings Time: 47:22 More in Science & Technology

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  • What's the best language to use for a simple windows 7 dynamic gui desktop app [closed]

    - by Gregor Samsa
    [Note: I hope I am not breaking etiquette, but I originally posted a variant on this question here, but am re-asking here because I am making this now solely a question about programming.] I would like to program of the following simple form: The user can produce X number of resizable frames (analogous to HTML frames). Each frame serves as a simple text editor, which you can type into and save the whole configuration including resized windows and text. The user should be able alternately "freeze" and present the information, and "unfreeze" and edit frames. Thus it will be a cross between a calendar and a text editor. I don't particularly care if it is a web application or not. What languages are ideal for such a setup? I know some C and Python and Html, and am willing to learn others if need be. It seems to me this should be a relatively easy program to make, but I need a little direction before starting. EDIT: My OS is Windows 7.

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  • More Than a Map - Computerlogy

    More Than a Map - Computerlogy In Bangkok, Thailand we met with the co-founder of Computerlogy, Vachara Aemavat. Computerlogy is a Google Maps API development shop. Among their many great projects, they have built a great store locator for Siam Commercial Bank and a viral maps app that helps people find high ground during the Thai flood seasons. Read more on morethanamap.com #morethanamap From: GoogleDevelopers Views: 60 4 ratings Time: 02:04 More in Science & Technology

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  • More Than a Map - Ubilabs

    More Than a Map - Ubilabs In Hamburg, Germany we met with certified Google Maps API development partner Ubilabs. Ubilabs founders Michael Pletziger and Martin Kleppe showed us some of the Google Maps API driven projects they have built for Germany's largest brands such as Deutsche Telekom, Blitzer.de, and BMW. Read more on morethanamap.com #morethanamap From: GoogleDevelopers Views: 6 0 ratings Time: 01:48 More in Science & Technology

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  • map a sub page of a domain to google sites

    - by fred
    I control a subpage of a site: economics.university.edu/summerschool I have access to CNAME, etc. However I want to use Google sites to create the site and then map the URL above to my Google site. In other words, someone on the university site that navigated to the summer school page would be redirected to the Google site transparently. However I keep getting this error from Google: "The format of the web address is unsupported." Is this possible?

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  • More Than a Map - Upande

    More Than a Map - Upande In Nairobi, Kenya, we met with Mark de Blois and Bernadette Ndege. Upande has created a variety of geospatial solutions using Google Maps and Earth for a diverse range of business clients, UN organizations, Government, Non-Governmental Organizations and the public sector. Upande project Virtual Kenya is an online geospatial platform to visualize and share data about Kenya. Read more on morethanamap.com #morethanamap From: GoogleDevelopers Views: 11 0 ratings Time: 02:05 More in Science & Technology

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