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  • Starting out with 2D cross-platform game development [closed]

    - by Aran
    I am wanting to challenge myself to build a simple game, that has a character and a randomly generated world. If I get anywhere with it I may perhaps I'll develop it into something more, but the key challenge I want to tackle is cross-platform. I'd also want to have a go at creating engine myself, doing lighting and other bits. Is it worth me using a system like Unity or do I go down a more custom route? The game I would like to make is a 2D game so whether that changes the tools I should use, it would be great to know as well. Supporting mobiles isn't something I am worried about at moment, just looking for Mac and Windows for time being. In future I'll consider other platforms if I get anywhere with the development. So if anyone has any recommendations for a language, engine or system to use would love to her your thoughts.Including pros and cons would be helpful and appreciated and if you can do comparisons that would be awesome as well!

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  • First Steps. Windows Phone game development

    - by anatoliiG
    I'm pretty new in game development. Have a couple ideas wich could be cool. First that comes to mind is to develop a 2D game (kinda puzzles) for Windows Phone Mango. You may ask: "Why Windows Phone?". I answer - I've got solid experience in Silverlight and C#. For me, this is a major advantage compared to other platforms. Please, give advice and suggestions about: What should I read? Best practices. Third party libraries. Silverlight(Only) vs XNA. Whatever I should pay attention to.

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  • How to begin serious game development (in C++) [closed]

    - by Rondogiannis Aristophanes
    I would like to start developing games. I have tried before Game Maker 8, which was a very easy way to start creating games, if you were new in game development. Then, I tried Unity 3D, which was a much more serious and complete tool to create computer-games, and required some experience. And now, I would like to start creating games, and don't use any special environment or developer, but just code (in C++ preferably). So, here is my question: from where should I begin, if I would like to start programming games? Thanks in advance. Note: I work in ubuntu 10.04, I can also use windows 7, but I prefer ubuntu.

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  • Visual Studio 2012 and Game Development

    - by amongrain
    Alright, I think it's a simple question, but I got difficulties to find some answers around. I already read that XNA wouldn't be in Visual Studio 2012. I recently learned to use XNA, but since I would like to work on games, I'd like to know if there's a way to develop games using C# on Visual Studio 2012, or if I should learn everything again using C++ and Direct3D? C# is a language I like a lot, so if there's no way to do it in C# but something quite easy to use Java for game development, I'd also be interested. Thanks a lot!

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  • Best C++ Portable time library for game development

    - by Darkenor
    I'm venturing into the dark world of portable development and I'm looking for a nice library to keep track of system time for all game events. So far I've turned to trust boost and found: This boost library But I'm wondering if it there are some alternatives. I use boost a lot and (while I like it) I find that it sometimes takes me longer to figure out how to use the generic code than to write my own...not-so-generic code. (Ya, ya...I know. I should be less lazy). But anyway, advice appreciated! :)

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  • Silverlight/Moonlight on Android devices

    - by vtortola
    Hi! I just got my first Android device, I love it... I also love the fact that you can create your own applications and distribute them as you please. I've read a little bit about Monodroid, and also that apparently Microsoft wants to put Silverlight on these devices, although there is not too much information about either of them... but what about Moonlight? If Monodroid is like Mono... why do we need it? wouldn't be better having Moonlight instead? Therefore we could create rich applications for Android devices. In Silverlight 4, if you install the app locally as full trust, it won't depend on the cross domain policies and you can connect wherever you want... What do you think?

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  • What is the best .NET web development framework?

    - by tjjjohnson
    I'm looking for a framework to simplify the creation of a website with social networking features and plenty of custom functionality. I'm quite keen to use an ORM like nHibernate or similar for data access. Would DotNetNuke be a good choice? Or are there other options which are better. Added: I'm quite keen not to have to reinvent the wheel for the social network features like secure login, open id, friends etc.

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  • Organising asp.net website development process

    - by ZX12R
    Is there a standard practice to organize the process of developing a simple website. there is no use implementing MVC as there is no data base involved. It will be very useful in organizing the project and separating the aspx files and master page content(this can be very useful in implementing simple cms techniques) user controls scripts styles images is there any industry standard or best practice for this.? thanks in advance :) Update: yes the way i have listed is convenient. but it would be great if i could separate server codes and files like master,aspx.. and the actual page content. One more reason for not using MVC: I usually outsource the SEO process. Now an MVC application can be greek/latin for my SEO expert. :)

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  • Roadmap to Android development

    - by Matthew
    Hello, I've done a little research, and am interested in developing for Android. I've never programmed before, and have no idea how to go from zero experience to developing for a mobile device. My interest is in eventually making some sort of 2d game. Is there a lesson plan for starting from the ground up? I would think one would need to learn the Java language to start. Looking at the Sun website, it's a bit daunting. Is there a book, specifically, that would wrap up this knowledge in a bit of a directed lesson plan? I'm not sure if opengl-es is what would be required for 2d games. I've done a little research on this, and it's even far more daunting than Java itself. I can't even begin to figure out where to start with even just opengl, sans -es. My best guess would be that I need further knowledge in Java to continue with this, but even still, is it possible to learn concurrently with Java?

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  • Resources for UnrealScript

    - by Blaenk
    Now that the Unreal Development Kit is out and free to use by anyone, I am pretty excited to try it out. My understanding is that the programming is done through scripting in UnrealScript, I am wondering if any of you guys know of any good articles, tutorials, books, and references for Unreal Script or the Unreal Development Kit. Documentation UnrealScript Reference for Unreal Engine 3 UnrealScript at UnrealWiki Tools nFringe - Visual Studio Extension for UnrealScript Setting up an nFringe UDK project Tutorials Chimeric - Coding tutorials Video Tutorials 3D Buzz Video Tutorials Sorry if I screwed up on this. It's my first community wiki post, let me know if I did something wrong :)

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  • Transition from 2D to 3D later in game development

    - by Axarydax
    Hi, I'd like to work on a game, but for rapidly prototyping it, I'd like to keep it as simple as possible, so I'd do everything in top-down 2D in GDI+ and WinForms (hey, I like them!), so I can concentrate on the logic and architecture of the game itself. I thinking about having the whole game logic (server) in one assembly, where the WinForms app would be a client to that game, and if/when the time is right, I'd write a 3D client. I am tempted to use XNA, but I haven't really looked into it, so I don't know if it won't take too much time getting up to speed - I really don't want to spent much time doing other stuff than the game logic, at least while I have the inspiration. But I wouldn't have to abandon everything and transfer to new platform when transitioning from 2D to 3D. Another idea is just to get over it and learn XNA/Unity/SDL/something at least to that level so I can make the same 2D version as I could in GDI+, and I won't have to worry about switching frameworks anymore. Let's just say that the game is the kind where you watch a dude from behind, you run around the gameworld and interact with objects. So the bird's eye perspective could be doable for now. Thanks.

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  • Free Application Lifecycle Management Tools for .NET Development

    - by pablocastilla
    I would like to achieve the following: I want a free Application Lifecycle Management (ALM) environment surrounding vs2008 sp1. (My company is short of cash). I want all the stuff: CI, BugTracking, task panel, Wiki, Source control... all integrating themselves. If I could have some kind of scrum managing tools it would be better. Any recommendation? Thanks in advance.

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  • Django development targeting both the Google App Engine and Py2Exe

    - by bp
    I must hand in a mostly static database-driven website on a topic on my choice by the end of June as both a hosted version live on the internet and a stored version on a cd-rom. "Ease of launching" is one of the bulletpoints for evaluation of the project. (Yeah, I know.) I and my project mate are currently comparing various frameworks and technologies to help us deliver and deploy this as quickly and painlessly as possible. Theoretically, by using Django, I can target the Google App Engine (which I guess would provide us reliable, free-as-in-beer hosting) or the Py2Exe system + SQLLite (which I guess would make starting the website server from disk as hard as doubleclicking on an .exe file). Sounds better than what PHP and MySQL can ever hope to bring me, right? However, we need to target both Py2Exe and the GAE. How much of the differencies between these wildly different configurations are hidden by Django? What will instead require special attention and possibly specialized code on my end?

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  • object array mobile development

    - by mixm
    Im currently creating a tile-based game for android. Using java via dalvik JVM. im fretting over a decision to represent objects in a particular map. should i use an id based map (2 dimensional integer array) and place game logic in a separate function in the game engine, or create an object array (2 dimensional array of game objects) and store game logic within the class methods. i am thinking about the cost of object creation and garbage collection vs extensibility.

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  • Successful business model of small development tool

    - by Vladimir
    I have an idea on my mind to develop and sell small helpful developer tools like the tool asked in this question http://stackoverflow.com/questions/2562378/visual-objects-editor. I am looking for your answers which will shortly describe "How" and "What" to sell in order to be successful at that. I imagine different answers here from concrete to more general. Examples: "Sell your visual objects editor and I will buy it :-)" "Tbe only way to sell developer tool is to integrate it with known Java IDE" "Developers won't pay for the tools they use. Make it free and be famous" I encourage others to vote for the answers they like the most.

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  • Must have tool set for MOSS 2007 development.

    - by Satish
    I'm trying to compile a list of Must have tools/extensions for developing MOSS 2007 to build a dev machine. The dev os is Window 2008 R2 64 bit. MOSS 2007 Visual Studio 2008 Sharepoint Designer WSS/Office Server SDK Visual Studio 2008 Extensions for WSS 3.0 Is there any additional required/nice to have tools?

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  • Ideal dev/test/QA environment for development

    - by Nick
    I am working to rebuild my company's dev/test/QA environment. We have 10-15 programmers that are involved in a number of projects. They currently all develop locally on their PCs and use the dev environment for testing. We currently do not have a QA environment, so deployments are frequently a pain because bugs are usually found after something has gone live. Here's what I envision: Doing away with everyone's local admin privileges and making everyone develop on a dev server Create a QA environment that is identical to our production systems. This will allow them to test deployments. Create a new test environment that is more locked down than the dev server so that proper testing can be done. What are your thoughts? What is the best way to set up an environment like this? We develop ASP .NET applications using MS Visual Studio 2008 (if that helps).

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  • Auto detect internal/external development environment

    - by zaf
    We use the following function to auto detect if we are on a machine internally or on a live server and then choose the appropriate configs for various components. function devIsLocal(){ $res=false; $http_host=$_SERVER['HTTP_HOST']; if($http_host=='localhost')$res=true; if($http_host=='127.0.0.1')$res=true; if(substr($http_host,-4)=='.lan')$res=true; if(strpos($http_host, '.')===false)$res=true; return($res); } As you can see it only relies on the HTTP_HOST value. Of course, if you have use virtual host locally like example.com then the function will be tricked. Are there any other ways to fool the function? and what other variables/places could we peek at to determine where we are?

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  • starting flash game development

    - by wefwgeweg
    where to begin ? i want to create multiplayer flash games using Union (any experience?) but which IDE and prerequisites do i need to begin ? also, what does Flex mean ? thank you. p.s. what is the best way to purchase Game assets ? ex) 2d sprites...i've given up trying to design my own. i need to outsource (any dedicated place for finding offshore artists?) or buy some package.

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  • How to find Part Time development/IT work?

    - by Jonathan
    I've been working in the IT field now for 10 years. Originally trained as an Engineer, started out with C++ and have been a .Net specialist since beta. Currently seconded to a major city and working in the finance industry as freelance, I really feel like i've hit the glass ceiling. Have been contracting now for 5 years as the company politics and frustration of not being promoted and poor pay rises for excellent work but during the last decade of corporate cost cutting took its toll on my morale. Freelance made all the difference and i've had a very decorated career for good clients. What any Engineering student could ever dream of when starting out. The problem is, it doesn't particularly make me happy. It's good work, and i enjoy the problem solving aspects of it and having something to do each day. However there is always a large overhead of non-technical work and dealing with poor managers etc. I guess the Engineering was always a bit of a mistake i made the best out of, and now having 10 years behind a computer hasn't done wonders for my health or eye sight. In a nutshell i am in the process of retraining as a therapist and would like to open my own clinic. However, never having done this before, the fast pace IT skills outdate and the fact that all my experience and skills are non transferrable, i am a little worried. Any ideas how i can find part time IT work as i build up my business? (it's incredibly hard to find freelancing work that doesn't require long hours and overtime). Or other ideas to make the transition easier, and perhaps backout if it financially doesn't work/or i have enough marketing skills? I'd be interested to hear from people who have made a similar transition, successfully or unsuccessfully. Many thanks

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  • iPhone development time...

    - by Tisch
    I have been asked to develop a relatively simple iPhone application. However, it would be my first application. I am a fairly competent programmer and can turn my skills to a new language fairly quickly... what my question is, is... How long has it taken some of you guys to make your first iPhone application and what was your experience like? Also, if you can say this sort of information, how much did you charge for it?! Thanks in advance. Kindest Regards Tom

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