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  • When we should use NSThreads in a cocoa Touch ?

    - by srikanth rongali
    I am writing a small game by using cocos2d. It is a shooting game. Player on one side and enemy on other side. To run the both actions of player shooting and enemy shooting do we should use threads ? Or can we do without using them. At present I am not using threads. But I can manage to do both actions of player and enemy at same time. Should I use threads compulsory good performance ? Or am I doing wrong without using threads ? Please help me from this confusion. Thank you.

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  • Cocoa Drag and Drop, reading back the data. [Newbie]

    - by kodai
    Ok, I have a NSOutlineView set up, and I want it to capture PDF's if a pdf is dragged into the NSOutlineView. My first question, I have the following code: [outlineView registerForDraggedTypes:[NSArray arrayWithObjects:NSStringPboardType, NSFilenamesPboardType, nil]]; In all the apple Docs and examples I've seen I've also seen something like MySupportedType being an object registered for dragging. What does this mean? Do I change the code to be: [outlineView registerForDraggedTypes:[NSArray arrayWithObjects:@"pdf", NSStringPboardType, NSFilenamesPboardType, nil]]; Currently I have it set up to recognize drag and drop, and I can even make it spit out the URL of the dragged file once the drag is accepted, however, this leads me to my second question. I want to keep a copy of those PDF's app side. I suppose, and correct me if I'm wrong, that the best way to do this is to grab the data off the clipboard, save it in some persistant store, and that's that. (as apposed to using some sort of copy command and literally copying the file to the app director.) That being said, I'm not sure how to do that. I've the code: - (BOOL)outlineView:(NSOutlineView *)ov acceptDrop:(id <NSDraggingInfo>)info item:(id)item childIndex:(NSInteger)childIndex { NSPasteboard *pboard = [info draggingPasteboard]; NSURL *fileURL; if ( [[pboard types] containsObject:NSURLPboardType] ) { fileURL = [NSURL URLFromPasteboard:pboard]; // Perform operation using the file’s URL } NSData *data = [pboard dataForType:@"NSPasteboardTypePDF"]; But this never actually gets any data. Like I said before, it does get the URL, just not the data. Does anyone have any advise on how to get this going? Thanks so much!

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  • How to create a reusable form using COCOA bindings.

    - by Juliano Sott
    hi. I want to make a user interface in which the user can edit two objects at the same time. The main window would have a vertical split view and a form on each side of the view. The problem is that the two forms are identical and I don't want to duplicate the view components in the interface builder. I want to create the form one time and add a reference to it in each side of the split view, each one using a different object source. I could use a NSForm, but the form is not a simple grid of outputTexts and inputText. They have a master table, and diverse kinds of inputs types, like combos, in the detail. How do I create the reusable form using the interface builder? Or how can I do it programmatically? Do I have to create a subclass of NSView and add the individual components in the code? Thanks, Juliano

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  • How to insert a WebView into a cocoa app?

    - by spamoom
    I'm rather new with the whole OSX programming, I wanted to stick a WebView into an empty app. Apparently it isn't as simple as sticking a WebView on a window in interface builder and creating an outlet. IBOutlet WebView *webView; It gives me a expected specifier-qualifier-list before 'WebView' and when I don't use an outlet, it terminates due to uncaught exception. I'm not too sure what these error messages mean. Seems it isn't that simple!

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  • How do I set the text color of a Cocoa tooltip?

    - by Adam Preble
    I am using BGHUDAppKit for an outline view within a HUD-style (black) NSPanel. As such the text in my outline view cells is light gray or white. Unfortunately this means that when I hover to bring up a tooltip for a cell's value, it shows up as light gray text on yellow, which is illegible. How can I set the text color for the tooltip, or is there a way that I can modify the control itself (without changing its appearance) to work better with the tooltip mechanism?

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  • Linking problems with NSViewController

    - by jay
    I've created a class using XCode3.2.1 and I want to make it inherit from NSViewController. #import < Cocoa/Cocoa.h @interface myCustomView : NSViewController {} @end I get the error that it can't find the class header file, but I've linked in the Cocoa libraries. Undefined symbols: "_OBJC_CLASS_$_NSViewController", referenced from: _OBJC_CLASS_$_myCustomView in myCustomView.o I have other classes in my project that are inherit Cocoa classes without a problem. I don't have any errors if I make it inherit from classes that are part of Framework (eg NSObject, NSArray). Any suggestions?

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  • How do I run modals windows from code with cocoa?

    - by Leandro
    Hi,everybody I`m trying to run a window as modal directly from the code. My program starts and a main NSWindows is showed.A thread still running to see if the user has a valid distribution. if he doesn't I need to run a modal.I mean, I have no buttons clicked in the interface.I've designed a NSWindow on the interface builder for a password set, and I want to call it only when my validation is not successful. I have tested and realized that these methods which are responsible for modal windows running only work in a IBAction environment. //This doesn't work -(void) showPasswordWindow { [NSApp runModalForWindow:[self window]]; } //this works But its not useful for me =( - (IBAction) passwordWindowButton:(id)sender { [NSApp runModalForWindow:[self window]]; } Please, help this newbie =)

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  • Opening a streaming connection to an HTTP server on iPhone/Cocoa environment?

    - by Paul
    I've been using NSURLConnection to do a HTTP post to establish the connection. I've also implemented the didReceiveData delegagate to process incoming bytes as they become available. As incoming data comes in via didReceiveData, I add the NSData to a data buffer and try parsing the bytesteam if enough data has come in to complete a message segment. I'm having a hard time managing the data buffer (NSMutableData object) to remove bytes that have been parsed to structs. Was curious if there's an easier way. Thanks

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  • cocoa - I've discovered what I think is a bug with double numbers...

    - by Mike
    Here is a simple code that shows what I think is a bug when dealing with double numbers... double wtf = 36.76662445068359375000; id xxx = [NSDecimalNumber numberWithDouble: wtf]; NSString *myBug = [xxx stringValue]; NSLog(@"%.20f", wtf); NSLog(@"%@", myBug); NSLog(@"-------\n"); the terminal will show two different numbers 36.76662445068359375000 and 36.76662445068359168 Is this a bug or am I missing something? if the second number is being rounded, it is a very strange rounding btw...

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  • Does strokeRect: of NSBezierPath always draw a transparent rect? (Cocoa OSX)

    - by Michael Minerva
    I am trying to make a custom selection box for an image view I created and I am trying to use strokeRect: from NSBezierPath but it always seems to be transparent. Called the method set to set the color the blackColor and then also tried using olorWithDeviceRed:green:blue:alpha: but no matter what I have tried the rectangle created always seems to be transparent. Is there a better method to use to draw an empty rectangle?

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  • L'alternative d'Apple au Flash s'appelle Gianduia, écrite en JavaScript elle s'appuierait sur Cocoa

    Mise à jour du 10/05/10 L'alternative d'Apple au Flash s'appelle Gianduia Elle est écrite en JavaScript Critiquer c'est bien. Proposer c'est mieux. C'est ce que Apple serait sur le point de faire avec sa propre solution pour remplacer Flash (et par la même occasion Silverlight, le concurrent de chez Microsoft). Baptisée Gianduia, cette technologie RIA aurait déjà été testée par Apple dans plusieurs de ses services de distribution comme le programme One-to-One, (formation individuelle dans les magasins de la marque), le système de réservation de l'iPhone ou les applications des Concierges (ses vendeurs spécialisés).

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  • TPL v/s Reactive Framework

    - by Abhijeet Patel
    When would one choose to use Rx over TPL or are the 2 frameworks orthogonal? From what I understand Rx is primarily intended to provide an abstraction over events and allow composition but it also allows for providing an abstraction over async operations. using the Createxx overloads and the Fromxxx overloads and cancellation via disposing the IDisposable returned. TPL also provides an abstraction for operations via Task and cancellation abilities. My dilemma is when to use which and for what scenarios?

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  • Strategies for testing reactive, asynchronous code

    - by Arne
    I am developing a data-flow oriented domain-specific language. To simplify, let's just look at Operations. Operations have a number of named parameters and can be asked to compute their result using their current state. To decide when an Operation should produce a result, it gets a Decision that is sensitive to which parameter got a value from who. When this Decision decides that it is fulfilled, it emits a Signal using an Observer. An Accessor listens for this Signal and in turn calls the Result method of the Operation in order to multiplex it to the parameters of other Operations. So far, so good, nicely decoupled design, composable and reusable and, depending on the specific Observer used, as asynchronous as you want it to be. Now here's my problem: I would love to start coding actual Tests against this design. But with an asynchronous Observer... how should I know that the whole signal-and-parameters-plumbing worked? Do I need to use time outs while waiting for a Signal in order to say that it was emitted successfully or not? How can I be, formally, sure that the Signal will not be emitted if I just wait a little longer (halting problem? ;-)) And, how can I be sure that the Signal was emitted because it was me who set a parameter, and not another Operation? It might well be that my test comes to early and sees a Signal that was emitted way before my setting a parameter caused a Decision to emit it. Currently, I guess the trivial cases are easy to test, but as soon as I want to test complex many-to-many - situations between operations I must resort to hoping that the design Just Works (tm)...

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  • Level selection view - similiar to Angry Bird's

    - by Piotr
    I am making game and need to prepare view for level selection. Could you recommend me some opensource library which could I use? I need icons to vibrate after long pressing one of them, some callbacks after choosing them, possibility to prepare custom icon's view, page control and horizontal scrolling. I was trying to use OpenSpringBoard but weirdly couldn't see scrollview and pagecontrol working in this project - it seems that there's possibility to use only one page. On the other hand, myLauncher(https://github.com/dlinsin/myLauncher) isn't so easy to include in project, as I need a seperate view with some delegate methods. I need to be compatible with iOS 4.2

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  • how to learn ios game development using swift.. good starting point?

    - by hamobi
    I've published a simple app on the app store using objective-c. That was a good learning experience but I never grew to love the language. Later on I jumped into learning cocos2d in order to begin developing a game.. but objective-c always seemed really cumbersome to write. Eventually I put my project aside. Now that swift has come out.. It has made me think about developing games again.. I know that xcode has some project types geared towards game development, but since I'm a beginner in this area I really need some hand holding (books / tutorials) to get started. Cocos2d seems like its really stuck in that objective-c world. What's the best way for a beginner to learn game development using swift?

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  • Single IBAction for multiple UIButtons versus single IBAction for single UIButton

    - by Miraaj
    While using story-board there are two different approaches which my team mates follow: Approach 1: To bind unique action with each button, ie: Done button - binded to - doneButtonAction Cancel button - binded to - cancelButtonAction OR Approach 2: To bind single action to multiple buttons, ie: Done button - binded to - commonButtonAction Cancel button - binded to - commonButtonAction Then in commonButtonAction they prefer to use switch case like this: - (IBAction)commonButtonAction:(id)sender { UIButton *button = (UIButton *)sender; switch (button.tag) { case 201: // done button [self doneButtonAction:sender]; break; case 202: // cancel button [self cancelButtonAction:sender]; break; default: break; } } - (void)cancelButtonAction:(id)sender { // no interesting stuff, simple dismiss of view :-( } - (void)doneButtonAction:(id)sender { // some interesting stuff ;-) } Reasoning which they give to follow approach 2 is - in each view controller during code walk through anyone can easily identify where to find code related to button actions. While others discard this idea because they say that adding an extra switch case is unnecessary and is not a common practice. What are your views?

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  • Getting rid of Massive View Controller in iOS?

    - by Earl Grey
    I had a discussion with my colleague about the following problem. We have an application where we need filtering functionality. On any main screen within the upper navigation bar, there is a button in the upper right corner. Once you touch that button, an custom written Alert View like view will pop up modally, behind it a semitransparent black overlay view. In that modal view, there is a table view of options, and you can choose one exclusively. Based on your selection, once this modal view is closed, the list of items in the main view is filtered. It is simply a modally presented filter to filter the main table view.This UI design is dictated by the design department, I cannot do anything about it so let accept this as a premise. Also the main filter button in the navbar will change colours to indicate that the filter is active. The question I have is about implementation. I suggested to my colleague that we create a separate XYZFilter class that will be an instance created by the main view controller acquire the filtering options handle saving and restoration of its state - i.e. last filter selected provide its two views - the overlay view and the modal view be the datasource for the table in its modal view. For some unknown reason, my colleague was not impressed by that approach at all. He simply wants to do these functionalities in the main view controller, maybe out of being used to do this in the past like that :-/ Is there any fundamental problem with my approach? I want to keep the view controller small, not to have spaghetti code create a reusable component (for use outside the project) have more object oriented, decoupled approach. prevent duplication of code as we need the filtering in two different places but it looks the same in both.. Any advice?

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  • Will Swift or any upcoming Apple developer tools be incompatible with .xibs? [on hold]

    - by user
    I'm still letting the sudden announcement of a language change (Swift) sink in, and I'm wondering if the upcoming platform changes will still be highly compatible with using .xibs for interface development. I've used Storyboards in multiple production projects but I don't feel very productive with them, and I get tired of managing multiple storyboards, links, and xib connections for complex views. I don't see why Swift and Xcode 6 wouldn't cooperate with Xibs indefinitely if it still allows @IBOutlets and @IBActions, but I have realized that Apple purposely shuns old methodologies for the sake of doing so. If there's any reasons to turn away from xibs in iOS8 besides the use-the-new-stuff conventional wisdom, I'd like to know before its too late.

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