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  • Can I use @import to import Kod's default style sheet into my own?

    - by Thomas Upton
    I understand that Kod is being actively developed and is prone to drastic changes in any area. I would like to modify some small things (like font face and size or certain colors) while still being able to benefit from any changes or updates to the default Kod stylesheet. I thought that I would be able to @import the default stylesheet into my own to achieve this. This is what ~/.kod/custom.css would look like, @import url("file:///Applications/Kod.app/Contents/Resources/style/default.css"); /* Change the default font face and color. */ body { font-family: Menlo, monospace; color: #efefef; } This stylesheet was set with the following defaults command, per the comments at the top of Kod's default CSS file: defaults write se.hunch.kod style/url ~/.kod/custom.css Unfortunately, this didn't work. When I first tried to reload the style, Kod crashed. It opened fine again, but the @import statement wasn't working, and Kod crashed every time I saved the custom.css file. Am I doing something wrong? Did I write my @import statement wrong? Is that not how @import is supposed to work? Did I miss some sort of documentation or Kod Google Groups post that mentions that Kod explicitly disallows this?

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  • What does Libre Office do to an existing Excel sheet to bloat its size?

    - by Sn3akyP3t3
    I try to avoid using Libre Office on existing Excel created workbooks because of the potential for unpleasant results. In this case Libre Office bloated the size of the workbook for some reason unknown to me. I would like to know if Libre Office does this to all Excel workbooks or just something in that workbook that causes it. Software involved: Microsoft Office Excel 2010 Libre Office 3.5.x (exact version unknown) Dropbox (merely to sync changes) Platforms involved: Office on Windows (master of the obvious on that one I suppose..) Libre Office on Mac OS 10.6 Types of data stored in this workbook: Text Integers 1 column with a simple formula spanning the entire worksheet representing that particular row (=CONCATENATE(A2285,B2285,D2285), =CONCATENATE(A2286,B2286,D2286), etc.) Total of 3,500 plus rows Here is a photo with details described within, but I'll go ahead and explain the photo as well: This screenshot is from Dropbox history of the .xlsx workbook. Version 61 - 68 were Office Excel. Version 69 - 73 were Libre Office.

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  • How to convert a 1 page PDF to a 2 page per sheet PDF?

    - by mokasin
    I would like to print a PDF so that on the front of the first page are the first two pages, on the back the 3rd and 4th and so on. ----------------- ----------------- | | | | | | | | | | | | | 1 | 2 | | 3 | 4 | . . . | | | | | | |_______|_______| |_______|_______| page 1 - front page 1 - front Because my printer using Linux fails to support manual duplex printing I'd thought, maybe I could edit the pdf in a according way. But how?

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  • Copy and paste between sheets in a workbook with VBA code

    - by Hannah
    Trying to write a macro in VBA for Excel to look at the value in a certain column from each row of data in a list and if that value is "yes" then it copies and pastes the entire row onto a different sheet in the same workbook. Let's name the two sheets "Data" and "Final". I want to have the sheets referenced so it does not matter which sheet I have open when it runs the code. I was going to use a Do loop to cycle through the rows on the one data sheet until it finds there are no more entries, and if statements to check the values. I am confused about how to switch from one sheet to the next. How do I specifically reference cells in different sheets? Here is the pseudocode I had in mind: Do while DataCells(x,1).Value <> " " for each DataCells(x,1).Value="NO" if DataCells(x,2).Value > DataCells(x,3).Value or _ DataCells(x,4).Value < DataCells(x,5).Value 'Copy and paste/insert row x from Data to Final sheet adding a new 'row for each qualifying row else x=x+1 end else if DataCells(x,1).Value="YES" Loop 'copy and paste entire row to a third sheet 'continue this cycle until all rows in the data sheet are examined

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  • Separate "Year" to several worksheets according to one column....

    - by HACHI
    hello! This task is driving me mad... please help! Instead of manually type in the data, i have used VBA to find the year range, put into one column and delete all duplicate ones. But since excel could give more than 20 years, it would be tedious to do all the filtering manually. AND, now i need excel to separate the rows that contain the specific year range in any one the three columns and put them into a new sheet. e.g. The years that excel could find in the three columns(F:H) are ( 2001,2003,2006,2010, 2012,2020.....2033).. and they are pasted in column "S" in sheet 1. How could i tell excel create new sheets for the years ( sheets 2001, sheets 2003, sheet2006....),search through column (F:H) in sheet 1 to see if ANY of those columns contain that year, and paste them into the new sheet. To be more specific, in the newly created "Sheet 2001", the entire row where column(F:H) contains "2001" should be pasted. and in the newly created "Sheet 2033", the entire row where column(F:H) contains "2033" should be pasted.. Enclosed please find the reference. http://www.speedyshare.com/files/23851477/Book32.xls I have got sheet "2002" and "2003" here as results but for the real one i will need more years' sheets (as many as how many excel could extract in the previous stage; as shown in column L ) ...... I think this task should be quite usual (extracting by date), but i couldn't google the result....Pleas help!!I am very clueless about how to do LOOPING.. so please advice and give in more details! Thanks

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  • Syncing two sheets, while being able to hide different data

    - by Joshua
    I'm pretty new to excel- so please bear with me. I have created a spreadsheet to organize gear by serial numbers and by who has it. This list is getting updated multiple times daily as gear shuffles regularly. I have gear that is assigned and unassigned. On the main sheet I have all the data, the way I want it to be organized. What I'm trying to do is duplicate this sheet, so that both sheets automatically keep the same data at all times, but on the first sheet I can hide all the unassigned gear, and view only the assigned gear, and then be able to narrow it down in groups using the hide function heavily. On the second sheet I want to be able to hide all of the assigned gear, and all the columns of gear that have no unassigned gear. End result will be that as gear is moved between individuals or is unassigned entirely, I make that adjustment on one sheet and the data stays the same on both, but the way I view that same sheet is different on both. If I'm making no sense just let me know and I'll try to explain again more clearly. Thanks

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  • Excel controls not visible for certain users

    - by Nossidge
    One of the users of an Excel program I've written is having a weird problem. None of the control objects (Command Button, ComboBox, etc.) are visible to him when he opens the file on his laptop. He is using Excel 2003, the same version I used to create the program, and enables macros using the pop-up when the file loads. I have Googled this, and have found these people who seem to be having the exact same problem, with various versions of Excel. Unfortunately, none of their questions were answered. I can't really explain it any better than this user: If I enter design mode and pull a control from the control toolbar onto a sheet all I see are the drag handles. When not in design mode I have to feel around with the mouse and can click the button which executes the button click code correctly and opens another sheet where again I have to feel around for the buttons to return me to the original sheet. The button I managed to click is now visible but as soon as I click anywhere on the sheet it disappears. I have verified that the visible property of the buttons is set and that the Show All Objects on the Options View tab is selected. If I pull buttons from the Forms toolbar onto a sheet they are visible. If I try to find Objects using F5 when not in design mode Excel reports no objects on the sheet. So, Super Users, can you help? UPDATE: Thanks for your replies, but much like the person in the ozgrid link, the problem has gone away. Not sure why it went, but I can confirm that the user rebooted again and also started up other Excel files that didn't contain controls in the interim. Perhaps that fixed it, or maybe it'll be back again. I'll keep udating with progress, and close if the problem doesn't reoccur for the next few days. Thanks again.

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  • Getting Run time 1004 error in code

    - by krishna123
    I tried the code provided by vba express for combining sheet, while execution it is displaying Run Time error 1004: Application Defined or Object Defined Error: My Scenario is: I have a Excel, in that I have first sheet "Connection" and after it I have Sheet1, Sheet2 and so on. I am combining all sheets except Sheet"Conection" by saying start with sheet2. I tried following line of code to exclude "Connection" sheet: If Not Sheet.Name = "Connection" then but it did not work. Whatever the sheets I have in some of them I have large data in some cells. Here is the code which I am using: I have highlighted the line Sub CopyFromWorksheets() Dim wrk As Workbook 'Workbook object - Always good to work with object variables Dim sht As Worksheet 'Object for handling worksheets in loop Dim trg As Worksheet 'Master Worksheet Dim rng As Range 'Range object Dim colCount As Integer 'Column count in tables in the worksheets Set wrk = ActiveWorkbook 'Working in active workbook For Each sht In wrk.Worksheets If sht.Name = "Master" Then sht.Delete Exit Sub End If Next sht 'We don't want screen updating Application.ScreenUpdating = False 'trg.SaveAs "C:\temp\CPReport1.xls" 'Add new worksheet as the last worksheet Set trg = wrk.Worksheets.Add(After:=wrk.Worksheets(wrk.Worksheets.Count)) 'Rename the new worksheet trg.Name = "Master" 'Get column headers from the first worksheet 'Column count first Set sht = wrk.Worksheets(2) colCount = sht.Cells(1, 255).End(xlToLeft).Column 'Now retrieve headers, no copy&paste needed With trg.Cells(1, 1).Resize(1, colCount) .Value = sht.Cells(1, 1).Resize(1, colCount).Value 'Set font as bold .Font.Bold = True End With trg.SaveAs "C:\temp\CPReport1.xls" 'We can start loop 'Skip Sheet - Connection If Not sht.Name = "Connection" Then For Each sht In wrk.Worksheets 'If worksheet in loop is the last one, stop execution (it is Master worksheet) If sht.Index = wrk.Worksheets.Count Then Exit For End If 'Data range in worksheet - starts from second row as first rows are the header rows in all worksheets Set rng = sht.Range(sht.Cells(2, 1), sht.Cells(65536, 1).End(xlUp).Resize(, colCount)) 'Put data into the Master worksheet '----------------- Error in below line -------------------------------------------------- trg.Cells(65536, 1).End(xlUp).Offset(1).Resize(rng.Rows.Count, rng.Columns.Count).Value = rng.Value '---------------------------------------------------------------------------------------- Next sht End If 'Fit the columns in Master worksheet trg.Columns.AutoFit 'Dim dest, destyfile 'dest = "E:\Test_Merge\" 'destyfile = dest & "_" & trg.Name 'trg.SaveAs (destyfile) 'Screen updating should be activated Application.ScreenUpdating = True End Sub

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  • Compare cells in two different spreadsheets and extract data from one an place it in the other if match found

    - by Fergie
    I need to find a way to compare two spreadsheets and if there is a match on specific cells, pull data from one sheet to another. Say the two spreadsheets contain a value that identifies a piece of equipment: spreadsheet 1 spreadsheet 2 Server Server Serial # 123abc 123abc 123-xx-456 There are of course many, many records/rows in each sheet. I need to look at the first cell in the server column of sheet 1 and then search a range of cells in the sever column of sheet 2 for a match. If there is a match, I need to pull the serial # value from the cell in the matching row an put it into the serial # cell of the matching row in sheet 1 (all of the "serial #" cells in sheet 1 are presently empty.) If that description explaination is too convoluted I can explain by answering any questions you may have. My deadline for this task is Noon tomorrow, 30 Aug 2012. Yes, I got the task today at noon.... I am not an Excel user and just get thrust into it on occassion... Any help would be a huge assist.

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  • Paypal and Cocoa

    - by happyCoding25
    Hello, I want to have a donation box via paypal in a sheet. When the sheet comes down a webview within the sheet loads the donation box website. I want to close the sheet when the user has completed the donation. Any ideas? Thanks in advance

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  • How to use sound and images in a Java applet?

    - by Click Upvote
    Question 1: How should I structure my project so the sound and images files can be loaded most easily? Right now, I have the folder: C:\java\pacman with the sub-directory C:\java\pacman\src containing all the code, and C:\java\pacman\assets containing the images and .wav files. Is this the best structure or should I put the assets somewhere else? Question 2: What's the best way to refer to the images/sounds without using the full path e.g C:\java\pacman\assets\something.png to them? If I use the getCodeBase() function it seems to refer to the C:\java\pacman\bin instead of C:\java\pacman\. I want to use such a function/class which would work automatically when i compile the applet in a jar as well as right now when I test the applet through eclipse. Question 3: How should I load the images/sounds? This is what I'm using now: 1) For general images: import java.awt.Image; public Image getImg(String file) { //imgDir in this case is a hardcoded string containing //"C:\\java\\pacman\\assets\\" file=imgDir + file; return new ImageIcon(file).getImage(); } The images returned from this function are used in the drawImage method of the Graphics class in the paint method of the applet. 2) For a buffered image, which is used to get subImages and load sprites from a sprite sheet: public BufferedImage getSheet() throws IOException { return ImageIO.read(new File(img.getPath("pacman-sprites.png"))); } Later: public void loadSprites() { BufferedImage sheet; try { sheet=getSheet(); redGhost.setNormalImg(sheet.getSubimage(0, 60, 20, 20)); redGhost.setUpImg(sheet.getSubimage(0, 60, 20, 20)); redGhost.setDownImg(sheet.getSubimage(30, 60, 20, 20)); redGhost.setLeftImg(sheet.getSubimage(30, 60, 20, 20)); redGhost.setRightImg(sheet.getSubimage(60, 60, 20, 20)); } catch (IOException e) { System.out.println("Couldnt open file!"); System.out.println(e.getLocalizedMessage()); } } 3) For sound files: import sun.audio.*; import java.io.*; public synchronized void play() { try { InputStream in = new FileInputStream(filename); AudioStream as = new AudioStream(in); AudioPlayer.player.start(as); } catch (IOException e) { e.printStackTrace(); } }

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  • Excel macro, to copy and paste a cell value based on another cell value?

    - by Keziah Dorman
    Hi I shall try to explain clearly what I need to be able to do, here goes: I have an Excel spread sheet 1 with postcodes in column a and a number in column b. I need to create a macro/formula so that it will see the number (i.e 4) and copy and paste the postcode that number of times into sheet 2 column a underneath each other. I need to do this for the next row down etc until it comes to a blank. Sheet 1 A,B DE43PP,3 DE43PQ,8 Sheet 2 A,B DE43PP, DE43PP, DE43PP, Thanks

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  • Referencing An Object From ThisWorkbook

    - by Soo
    I need to populate several comboboxes in an Excel sheet upon loading it. I have the Workbook_Open() event set up on my ThisWorkbook code sheet in my VBA Editor. Now that the code isn't in my Sheet1 code sheet in my VBA Editor, the following code doesn't work: ComboBox.AddItem "hulkSMAASH!" How can I reference this combobox from my ThisWorkbook code sheet in my VBA Editor?

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  • Problem displaying tiles using tiled map loader with SFML

    - by user1905192
    I've been searching fruitlessly for what I did wrong for the past couple of days and I was wondering if anyone here could help me. My program loads my tile map, but then crashes with an assertion error. The program breaks at this line: spacing = atoi(tilesetElement-Attribute("spacing")); Here's my main game.cpp file. #include "stdafx.h" #include "Game.h" #include "Ball.h" #include "level.h" using namespace std; Game::Game() { gameState=NotStarted; ball.setPosition(500,500); level.LoadFromFile("meow.tmx"); } void Game::Start() { if (gameState==NotStarted) { window.create(sf::VideoMode(1024,768,320),"game"); view.reset(sf::FloatRect(0,0,1000,1000));//ball drawn at 500,500 level.SetDrawingBounds(sf::FloatRect(view.getCenter().x-view.getSize().x/2,view.getCenter().y-view.getSize().y/2,view.getSize().x, view.getSize().y)); window.setView(view); gameState=Playing; } while(gameState!=Exiting) { GameLoop(); } window.close(); } void Game::GameLoop() { sf::Event CurrentEvent; window.pollEvent(CurrentEvent); switch(gameState) { case Playing: { window.clear(sf::Color::White); window.setView(view); if (CurrentEvent.type==sf::Event::Closed) { gameState=Exiting; } if ( !ball.IsFalling() &&!ball.IsJumping() &&sf::Keyboard::isKeyPressed(sf::Keyboard::Space)) { ball.setJState(); } ball.Update(view); level.Draw(window); ball.Draw(window); window.display(); break; } } } And here's the file where the error happens: /********************************************************************* Quinn Schwab 16/08/2010 SFML Tiled Map Loader The zlib license has been used to make this software fully compatible with SFML. See http://www.sfml-dev.org/license.php This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. *********************************************************************/ #include "level.h" #include <iostream> #include "tinyxml.h" #include <fstream> int Object::GetPropertyInt(std::string name) { int i; i = atoi(properties[name].c_str()); return i; } float Object::GetPropertyFloat(std::string name) { float f; f = strtod(properties[name].c_str(), NULL); return f; } std::string Object::GetPropertyString(std::string name) { return properties[name]; } Level::Level() { //ctor } Level::~Level() { //dtor } using namespace std; bool Level::LoadFromFile(std::string filename) { TiXmlDocument levelFile(filename.c_str()); if (!levelFile.LoadFile()) { std::cout << "Loading level \"" << filename << "\" failed." << std::endl; return false; } //Map element. This is the root element for the whole file. TiXmlElement *map; map = levelFile.FirstChildElement("map"); //Set up misc map properties. width = atoi(map->Attribute("width")); height = atoi(map->Attribute("height")); tileWidth = atoi(map->Attribute("tilewidth")); tileHeight = atoi(map->Attribute("tileheight")); //Tileset stuff TiXmlElement *tilesetElement; tilesetElement = map->FirstChildElement("tileset"); firstTileID = atoi(tilesetElement->Attribute("firstgid")); spacing = atoi(tilesetElement->Attribute("spacing")); margin = atoi(tilesetElement->Attribute("margin")); //Tileset image TiXmlElement *image; image = tilesetElement->FirstChildElement("image"); std::string imagepath = image->Attribute("source"); if (!tilesetImage.loadFromFile(imagepath))//Load the tileset image { std::cout << "Failed to load tile sheet." << std::endl; return false; } tilesetImage.createMaskFromColor(sf::Color(255, 0, 255)); tilesetTexture.loadFromImage(tilesetImage); tilesetTexture.setSmooth(false); //Columns and rows (of tileset image) int columns = tilesetTexture.getSize().x / tileWidth; int rows = tilesetTexture.getSize().y / tileHeight; std::vector <sf::Rect<int> > subRects;//container of subrects (to divide the tilesheet image up) //tiles/subrects are counted from 0, left to right, top to bottom for (int y = 0; y < rows; y++) { for (int x = 0; x < columns; x++) { sf::Rect <int> rect; rect.top = y * tileHeight; rect.height = y * tileHeight + tileHeight; rect.left = x * tileWidth; rect.width = x * tileWidth + tileWidth; subRects.push_back(rect); } } //Layers TiXmlElement *layerElement; layerElement = map->FirstChildElement("layer"); while (layerElement) { Layer layer; if (layerElement->Attribute("opacity") != NULL)//check if opacity attribute exists { float opacity = strtod(layerElement->Attribute("opacity"), NULL);//convert the (string) opacity element to float layer.opacity = 255 * opacity; } else { layer.opacity = 255;//if the attribute doesnt exist, default to full opacity } //Tiles TiXmlElement *layerDataElement; layerDataElement = layerElement->FirstChildElement("data"); if (layerDataElement == NULL) { std::cout << "Bad map. No layer information found." << std::endl; } TiXmlElement *tileElement; tileElement = layerDataElement->FirstChildElement("tile"); if (tileElement == NULL) { std::cout << "Bad map. No tile information found." << std::endl; return false; } int x = 0; int y = 0; while (tileElement) { int tileGID = atoi(tileElement->Attribute("gid")); int subRectToUse = tileGID - firstTileID;//Work out the subrect ID to 'chop up' the tilesheet image. if (subRectToUse >= 0)//we only need to (and only can) create a sprite/tile if there is one to display { sf::Sprite sprite;//sprite for the tile sprite.setTexture(tilesetTexture); sprite.setTextureRect(subRects[subRectToUse]); sprite.setPosition(x * tileWidth, y * tileHeight); sprite.setColor(sf::Color(255, 255, 255, layer.opacity));//Set opacity of the tile. //add tile to layer layer.tiles.push_back(sprite); } tileElement = tileElement->NextSiblingElement("tile"); //increment x, y x++; if (x >= width)//if x has "hit" the end (right) of the map, reset it to the start (left) { x = 0; y++; if (y >= height) { y = 0; } } } layers.push_back(layer); layerElement = layerElement->NextSiblingElement("layer"); } //Objects TiXmlElement *objectGroupElement; if (map->FirstChildElement("objectgroup") != NULL)//Check that there is atleast one object layer { objectGroupElement = map->FirstChildElement("objectgroup"); while (objectGroupElement)//loop through object layers { TiXmlElement *objectElement; objectElement = objectGroupElement->FirstChildElement("object"); while (objectElement)//loop through objects { std::string objectType; if (objectElement->Attribute("type") != NULL) { objectType = objectElement->Attribute("type"); } std::string objectName; if (objectElement->Attribute("name") != NULL) { objectName = objectElement->Attribute("name"); } int x = atoi(objectElement->Attribute("x")); int y = atoi(objectElement->Attribute("y")); int width = atoi(objectElement->Attribute("width")); int height = atoi(objectElement->Attribute("height")); Object object; object.name = objectName; object.type = objectType; sf::Rect <int> objectRect; objectRect.top = y; objectRect.left = x; objectRect.height = y + height; objectRect.width = x + width; if (objectType == "solid") { solidObjects.push_back(objectRect); } object.rect = objectRect; TiXmlElement *properties; properties = objectElement->FirstChildElement("properties"); if (properties != NULL) { TiXmlElement *prop; prop = properties->FirstChildElement("property"); if (prop != NULL) { while(prop) { std::string propertyName = prop->Attribute("name"); std::string propertyValue = prop->Attribute("value"); object.properties[propertyName] = propertyValue; prop = prop->NextSiblingElement("property"); } } } objects.push_back(object); objectElement = objectElement->NextSiblingElement("object"); } objectGroupElement = objectGroupElement->NextSiblingElement("objectgroup"); } } else { std::cout << "No object layers found..." << std::endl; } return true; } Object Level::GetObject(std::string name) { for (int i = 0; i < objects.size(); i++) { if (objects[i].name == name) { return objects[i]; } } } void Level::SetDrawingBounds(sf::Rect<float> bounds) { drawingBounds = bounds; cout<<tileHeight; //Adjust the rect so that tiles are drawn just off screen, so you don't see them disappearing. drawingBounds.top -= tileHeight; drawingBounds.left -= tileWidth; drawingBounds.width += tileWidth; drawingBounds.height += tileHeight; } void Level::Draw(sf::RenderWindow &window) { for (int layer = 0; layer < layers.size(); layer++) { for (int tile = 0; tile < layers[layer].tiles.size(); tile++) { if (drawingBounds.contains(layers[layer].tiles[tile].getPosition().x, layers[layer].tiles[tile].getPosition().y)) { window.draw(layers[layer].tiles[tile]); } } } } I really hope that one of you can help me and I'm sorry if I've made any formatting issues. Thanks!

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  • Increase moving speed of body

    - by Siddharth
    How to move ball speedily on the screen using box2d in libGDX? public class Box2DDemo implements ApplicationListener { private SpriteBatch batch; private TextureRegion texture; private World world; private Body groundDownBody, groundUpBody, groundLeftBody, groundRightBody, ballBody; private BodyDef groundBodyDef1, groundBodyDef2, groundBodyDef3, groundBodyDef4, ballBodyDef; private PolygonShape groundDownPoly, groundUpPoly, groundLeftPoly, groundRightPoly; private CircleShape ballPoly; private Sprite sprite; private FixtureDef fixtureDef; private Vector2 ballPosition; private Box2DDebugRenderer renderer; Vector2 vector2; @Override public void create() { texture = new TextureRegion(new Texture( Gdx.files.internal("img/red_ring.png"))); sprite = new Sprite(texture); sprite.setOrigin(sprite.getWidth() / 2, sprite.getHeight() / 2); batch = new SpriteBatch(); world = new World(new Vector2(0.0f, -10.0f), false); groundBodyDef1 = new BodyDef(); groundBodyDef1.type = BodyType.StaticBody; groundBodyDef1.position.x = 0.0f; groundBodyDef1.position.y = 0.0f; groundDownBody = world.createBody(groundBodyDef1); groundBodyDef2 = new BodyDef(); groundBodyDef2.type = BodyType.StaticBody; groundBodyDef2.position.x = 0f; groundBodyDef2.position.y = Gdx.graphics.getHeight(); groundUpBody = world.createBody(groundBodyDef2); groundBodyDef3 = new BodyDef(); groundBodyDef3.type = BodyType.StaticBody; groundBodyDef3.position.x = 0f; groundBodyDef3.position.y = 0f; groundLeftBody = world.createBody(groundBodyDef3); groundBodyDef4 = new BodyDef(); groundBodyDef4.type = BodyType.StaticBody; groundBodyDef4.position.x = Gdx.graphics.getWidth(); groundBodyDef4.position.y = 0f; groundRightBody = world.createBody(groundBodyDef4); groundDownPoly = new PolygonShape(); groundDownPoly.setAsBox(480.0f, 10f); fixtureDef = new FixtureDef(); fixtureDef.density = 0f; fixtureDef.restitution = 1f; fixtureDef.friction = 0f; fixtureDef.shape = groundDownPoly; fixtureDef.filter.groupIndex = 0; groundDownBody.createFixture(fixtureDef); groundUpPoly = new PolygonShape(); groundUpPoly.setAsBox(480.0f, 10f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundUpPoly; fixtureDef.filter.groupIndex = 0; groundUpBody.createFixture(fixtureDef); groundLeftPoly = new PolygonShape(); groundLeftPoly.setAsBox(10f, 320f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundLeftPoly; fixtureDef.filter.groupIndex = 0; groundLeftBody.createFixture(fixtureDef); groundRightPoly = new PolygonShape(); groundRightPoly.setAsBox(10f, 320f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundRightPoly; fixtureDef.filter.groupIndex = 0; groundRightBody.createFixture(fixtureDef); ballPoly = new CircleShape(); ballPoly.setRadius(16f); fixtureDef = new FixtureDef(); fixtureDef.shape = ballPoly; fixtureDef.density = 1f; fixtureDef.friction = 1f; fixtureDef.restitution = 1f; ballBodyDef = new BodyDef(); ballBodyDef.type = BodyType.DynamicBody; ballBodyDef.position.x = (int) 200; ballBodyDef.position.y = (int) 200; ballBody = world.createBody(ballBodyDef); // ballBody.setLinearVelocity(200f, 200f); // ballBody.applyLinearImpulse(new Vector2(250f, 250f), // ballBody.getLocalCenter()); ballBody.createFixture(fixtureDef); renderer = new Box2DDebugRenderer(true, false, false); } @Override public void dispose() { ballPoly.dispose(); groundLeftPoly.dispose(); groundUpPoly.dispose(); groundDownPoly.dispose(); groundRightPoly.dispose(); world.destroyBody(ballBody); world.dispose(); } @Override public void pause() { } @Override public void render() { world.step(1f/30f, 3, 3); Gdx.gl.glClearColor(1f, 1f, 1f, 1f); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); batch.begin(); vector2 = ballBody.getLinearVelocity(); System.out.println("X=" + vector2.x + " Y=" + vector2.y); ballPosition = ballBody.getPosition(); renderer.render(world,batch.getProjectionMatrix()); // int preX = (int) (vector2.x / Math.abs(vector2.x)); // int preY = (int) (vector2.y / Math.abs(vector2.y)); // // if (Math.abs(vector2.x) == 0.0f) // ballBody1.setLinearVelocity(1.4142137f, vector2.y); // else if (Math.abs(vector2.x) < 1.4142137f) // ballBody1.setLinearVelocity(preX * 5, vector2.y); // // if (Math.abs(vector2.y) == 0.0f) // ballBody1.setLinearVelocity(vector2.x, 1.4142137f); // else if (Math.abs(vector2.y) < 1.4142137f) // ballBody1.setLinearVelocity(vector2.x, preY * 5); batch.draw(sprite, (ballPosition.x - (texture.getRegionWidth() / 2)), (ballPosition.y - (texture.getRegionHeight() / 2))); batch.end(); } @Override public void resize(int arg0, int arg1) { } @Override public void resume() { } } I implement above code but I can not achieve higher moving speed of the ball

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  • pyglet and animated gif

    - by wtzolt
    Hello, I have a message box pop up when a certain operation is being executed sort of "wait..." window and I want to have a "loading" *.gif animation there to lighten up the mood :) Anyways I can't seem to figure out how to make this work. It's a complete mess. I tried calling through class but i get loads of errors to do with pyglet itself. class messageBox: def __init__(self, lbl_msg = 'Message here', dlg_title = ''): self.wTree = gtk.glade.XML('msgbox.glade') self.wTree.get_widget('label1').set_text(lbl_msg) self.wTree.get_widget('dialog1').set_title(dlg_title) ????sprite = pyglet.sprite.Sprite(pyglet.resource.animation("wait.gif")) ????self.wTree.get_widget('waitt').set_from_file(sprite) [email protected] ????def on_draw(): ???? win.clear() ???? sprite.draw() handlers = { 'on_okbutton1_clicked':self.gg } self.wTree.signal_autoconnect( handlers ) self.wTree.get_widget("dialog1").set_keep_above(True) def done(self): self.wTree.get_widget('dialog1').destroy() def gg(self,w): self.wTree.get_widget('dialog1').destroy() --------- @yieldsleep def popup(self, widget, data=None): self.msg = messageBox('Wait...','') ?what to call here? yield 500 print '1' yield 500 print '2' yield 500 print '3' self.msg.done() self.msg = messageBox('Done! ','') yield 700 self.msg.done()

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  • Use SSIS to populate Excel workbook generated using OOXML

    - by Maulik
    We are trying to generate MS Excel workbook using OOXML and populate data using SSIS. We are able to generate Workbook and sheets, also able to create columns and insert data in Header cell. We can also populate data using SSIS. But the Sheet (DocumentFormat.OpenXml.Spreadsheet.Sheet) and all cells (DocumentFormat.OpenXml.Spreadsheet.Cell) becomes OpenXmlUnknownElement. So we are not able to read sheet / cell using following Code. Sheet sheet = workbookPart.Workbook.Descendants().Where(s = s.Name == "Sheet1").SingleOrDefault(); We are able to read the same file if we first open it using MS Excel and save.

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  • Problem with migrating from Texture2D to CCTexture2D (Setting CCSprite texture)

    - by marie
    My problem is that whenever I change the texture of a sprite, the new texture will retain the size of the original sprite's texture. I have this code: mySprite = [CCSprite spriteWithFile:@"mySprite.png"]]; ... // change current stage here CCTexture2D *newTexture=[[[CCTexture2D alloc]initWithImage:[UIImage imageNamed:[NSString stringWithFormat:@"stage number %d.png",currentStageNumber]]]autorelease]; [mySprite setTexture:newTexture]; The new sprite is stretched or compressed depending on the size of the original sprite. If the original sprite is larger, the new texture is stretched. I didn't have this problem when I was using cocos2d v0.8 What am I doing wrong?

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  • UIActionSheet cancel button strange behaviour

    - by nevan
    I have a UIBarButtonItem opening an action sheet to offer users choices about what to do. Everything works as expected unless I try to click on the "Cancel" button. The target of the button appears to have moved up from where it should be. I can only activate it by clicking somewhere in the middle of the "Cancel" and "Ok" buttons. I've tried at action sheets in other applications and they work fine, so it's not just my big thumb. The action sheet is opening in a UIViewController - (void)showOpenOptions { UIActionSheet *sheet = [[UIActionSheet alloc] initWithTitle:NSLocalizedString(@"Open link in external application?", @"Open in external application") delegate:self cancelButtonTitle:NSLocalizedString(@"Cancel", @"Cancel") destructiveButtonTitle:NSLocalizedString(@"Open Link", @"Open Link") otherButtonTitles:nil]; [sheet showInView:self.view]; [sheet release]; }

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  • Google SpreadSheets - When using a time trigger in code, some cells getting '#N/A' value

    - by Robi
    I've created a Google spreadsheet with imported data on one cell, extracting specific string to another cell and pasting the data in a table with a trigger for every 2 hours. Now everything works perfectly when running the script manually but when logged out and waiting for the cells to fill, sometimes the pasted cell getting "#N/A" value. Here is the code I'm using: function PasteV(){ var ss = SpreadsheetApp.getActiveSpreadsheet(); var sheet = ss.getSheets()[0]; var timestamp= sheet.getRange("D1").getValue(); var sale= sheet.getRange("G1").getValue(); var rent= sheet.getRange("J1").getValue(); sheet.appendRow([timestamp, rent, sale]); } Again when running manually countless times - no problem. I'll appreciate your help. Thanks.

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  • AS3 Accessing Variables of Parent Class From Child

    - by TheDarkIn1978
    i'm trying to assign a parent's variable from the parent's child //Parent public class Main extends Sprite { public var selectedSquare:Sprite; public function Main() { //inits and adds new Square child class to display list } ... ------- //Child public function dragSquare(evt:MouseEvent):void { Sprite(parent).selectedSquare = this; //evil doesn't work! parent.addChild(this); this.startDrag(); } i'm receiving this error, but i'm casting parent from displayObjectContainer to a Sprite so i have no idea why it's not working. 1119: Access of possibly undefined property selectedSquare through a reference with static type flash.display:Sprite.

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  • Updating MS - Access fields through MS-Excel cells

    - by SpikETidE
    Hi everyone.... Consider that i have an excel workbook and an access table not necessarily having a similar structure (i.e. They may not have same number of columns) When i open the workbook the rows in the excel sheet get populated by the rows in access table (copied from the access table into the excel sheet's particular range of cells specified using macros). Then i modify certain cells in the excel sheet. I also have a button called "Save" in the excel sheet. When pressed, this will execute a macro. My question how can i update the access table to reflect the changes in the excel sheet when the save button is clicked...? Thanks for your time and suggestions...!

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  • Mask image does not appear on the screen

    - by Ponty
    I have imported to the library two images and have given them the custom class names MaskImage and MaskedImage. Then i write the code: package { import flash.display.*; public class MaskDemo extends Sprite { // Properties private var sprMaskedImage:Sprite; private var sprMaskImage:Sprite; private var bmMaskedImage:Bitmap; private var bmMaskImage:Bitmap; // Constructor public function MaskDemo() { do_magic(); } // Methods private function do_magic():void { bmMaskedImage = new Bitmap(new MaskedImage(0, 0)); bmMaskImage = new Bitmap(new MaskImage(0, 0)); sprMaskedImage = new Sprite(); sprMaskedImage.addChild(bmMaskedImage); sprMaskImage = new Sprite(); sprMaskImage.addChild(bmMaskImage); sprMaskedImage.mask = sprMaskImage; this.addChild(sprMaskImage); } } } But it does not appear anything on the display. Any ideas why is happening that?

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  • conditional copy between sheets google docs spreadsheets

    - by user1891545
    I have this situation: 1 spreadsheet with another 8 sheets The sheet1 have 16 column fill from a web form, so when the people fill in its created a new row. So i want create a script which read the rows and copy determined data column from this row in the specifics sheets A B C D E F G H I J K L M N O P 1 X X X X X X X X X X X X X X X X SHEET1 SHEET(F) SHEET(G) SHEET(H) SHEET4(I)... If theres some data in column E copy column A, column B, column C, column E, from sheet1 to last row sheet E also if theres no data on column E do nothing and continues If theres some data in column F copy column A, column B, column C, column F, from sheet1 to last row sheet F also if theres no data on column F do nothing and continues .... Also I want know if is possible launch this script with function onSubmitForm() so as the row is insert automatically run the script and clasify the datas between the sheets.

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