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  • does anyone see any issues with this thread pattern?

    - by prmatta
    Here is a simple thread pattern that I use when writing a class that needs just one thread, and needs to a specific task. The usual requirements for such a class are that it should be startable, stopable and restartable. Does anyone see any issues with this pattern that I use? public class MyThread implements Runnable { private boolean _exit = false; private Thread _thread = null; public void start () { if (_thread == null) { _thread = new Thread(this, "MyThread"); _thread.start(); } } public void run () { while (_exit) { //do something } } public void stop () { _exit = true; if (_thread != null) { _thread.interrupt(); _thread = null; } } } I am looking for comments around if I am missing something, or if there is a better way to write this.

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  • Strange C++ thread function invocation

    - by Tony
    I have the following: class DThread { virtual void run()=0; _beginthreadex(NULL,0,tfunc,this,0,&m_UIThreadID); // class itself being passed as param to thread function... static unsigned int __stdcall tfunc(void* thisptr) { static_cast<DThread*>(thisptr)->run(); return 0; } //other stuff } The run function is implemented in a derived class. Why is the function that's being called in the thread being called through a cast this pointer? Is this good practise? Can't it just be called directly? The actual function needing to run is in the derived class. My question is

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  • Datagridview retains waitcursor when updated from thread

    - by Apeksha
    I have a DataGridView control in my Windows Forms Application. I am adding rows to the grid using a background thread. I change the form's cursor to Waitcursor when the process starts and back to Default when it ends. This works well for the form, but not for the grid. When the form's cursor is changed back to default, the grid's cursor does not change, although the cursor over the rest of the form does. Does this have anything to do with the fact that I am updating the grid from a background thread? (The cursor is being changed from the UI thread).

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  • Wait for inline thread to complete before moving to next method...

    - by Tyler
    Hello, I have an android app where I am doing the following: private void onCreate() { final ProgressDialog dialog = ProgressDialog.show(this, "Please wait..", "Doing stuff..", true); new Thread() { public void run() { //do some serious stuff... dialog.dismiss(); } }.start(); stepTwo(); } And I would like to ensure that my thread is complete before stepTwo(); is called. How can I do this? Thanks!

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  • is this class thread safe?

    - by flash
    consider this class,with no instance variables and only methods which are non-synchronous can we infer from this info that this class in Thread-safe? public class test{ public void test1{ // do something } public void test2{ // do something } public void test3{ // do something } }

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  • Multithreaded Applications

    - by j-t-s
    Hi All I have been reading the articles on MSDN, but my mind is dead (this usually happens when I read MSDN (No offense MSDN, but your articles confuse me at times.)), and I'm trying to do some "background work" in may app, but not sure how. It's just a single method. But the application hangs, and I have to wait up to 1 - 3 minutes for it to become ...unhanged? Are there any simple examples that are laying 'roun online somewhere that I can have a look at/play around with? Thank you all

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  • Thread won't stop when I want it to? (Java)

    - by Stuart
    I have a thread in my screen recording application that won't cooperate: package recorder; import java.awt.AWTException; import java.awt.Insets; import java.io.IOException; import javax.swing.JFrame; public class RepeatThread extends Thread { boolean stop; public volatile Thread recordingThread; JFrame frame; int count = 0; RepeatThread( JFrame myFrame ) { stop = false; frame = myFrame; } public void run() { while( stop == false ) { int loopDelay = 33; // 33 is approx. 1000/30, or 30 fps long loopStartTime = System.currentTimeMillis(); Insets insets = frame.getInsets(); // Get the shape we're recording try { ScreenRecorder.capture( frame.getX() + insets.left, frame.getY() + insets.top, frame.getWidth() - ( insets.left + insets.right ), frame.getHeight() - ( insets.top + insets.bottom ) ); } catch( AWTException e1 ) { // TODO Auto-generated catch block e1.printStackTrace(); } catch( IOException e1 ) { // TODO Auto-generated catch block e1.printStackTrace(); } // Add another picture long loopEndTime = System.currentTimeMillis(); int loopTime = (int )( loopEndTime - loopStartTime ); if( loopTime < loopDelay ) { try { sleep( loopDelay - loopTime ); // If we have extra time, // sleep } catch( Exception e ) { } // If something interrupts it, I don't give a crap; just // ignore it } } } public void endThread() { stop = true; count = 0; ScreenRecorder.reset(); // Once I get this annoying thread to work, I have to make the pictures // into a video here! } } It's been bugging me for ages. It periodically takes screenshots to the specified area. When you start recording, it hides (decativates) the window. On a Mac, when you give an application focus, any hidden windows will activate. In my class WListener (which I have confirmed to work), I have: public void windowActivated(WindowEvent e) { if(ScreenRecorder.recordingThread != null) { ScreenRecorder.recordingThread.endThread(); } } So what SHOULD happen is, the screenshot-taking thread stops when he clicks on the application. However, I must be brutally screwing something up, because when the thread is running, it won't even let the window reappear. This is my first thread, so I expected a weird problem like this. Do you know what's wrong?

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  • C++ standard thread class?

    - by srikfreak
    I have come across many ad hoc implementations of thread class in C++, but why is there no standard library thread class like the one in Java? The one that I generally use in C++ is http://www.linuxdocs.org/HOWTOs/C++Programming-HOWTO-24.html

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  • Visual C++ CreateThread Parameter Problem

    - by Vanwaril
    I have a class that contains a function that calls create thread, and needs to pass itself (this) as a parameter: DWORD threadId; HANDLE h = CreateThread( NULL, 0, runThread, this, 0, &threadId); My runThread definition is as follows: DWORD WINAPI runThread(LPVOID args) { Obj *t = (Obj*)args; t->funct(); return 0; } Unfortunately, the object t that I get in runThread() gets garbage. My Obj class has a function pointer attribute. Could that be the problem? class Obj{ void(*funct)(); and in the constructor: Obj(void(*f)()) { funct = f; } where is my mistake? The function pointer, the createThread itself, or type-casting? I tried whatever I could think of.

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  • Benchmarks for Single and MultiThreaded programs

    - by user280848
    Hi I am trying to compare the performance of Single and Multithreaded Java programs. Are there any single thread benchmarks which are available which I could then use and convert to their multithreaded version and compare the performance. Could anybody guide me as to what kind of programs(not very small) are suitable for this empirical comparison. Thanks in advance

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  • C++0x error : variable 'std::packaged_task<int> pt1' has initializer but incomplete type

    - by Eternal Learner
    Hi All, Below is a simple program in c++0x that makes use of packaged_task and futures. while compiling the program i get error : variable 'std::packaged_task pt1' has initializer but incomplete type the program is below #include #include using namespace std; int printFn() { for(int i = 0; i < 100; i++) { cout << "thread " << i << endl; } return 1; } int main() { packaged_task<int> pt1(&printFn); future<int> fut = pt1.get_future(); thread t(move(pt1)); t.detach(); int value = fut.get(); return 0; }

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  • Interrupting a thread from inside a runnable class? (java)

    - by kyeana
    I am trying to set up a method inside a class that implements the runnable interface that will set the interrupt status of that class. The reason i want to be able to do it from inside the class is there is some other clean up stuff that i need to take care of as well, and i would like to be able to do it all by calling one method instead of calling, for example: Gui gui = new Gui() // class that implements runnable Thread guiThread = new Thread(gui, "gui thread"); guiThread.start() ... ... guiThread.interrupt(); gui.cancel(); Currently my cancel code looks like this, however it isn't correctly setting the interrupt status of this thread. public void cancel() { Thread.currentThread().interrupt(); // other clean up code here. } Any advice on if/how i could get this working? Thanks. EDIT: I when i tried to get the cancel working, i commented out the guiThread.interrupt(), so that i wasn't just setting the status the reseting the status.

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  • how to print correctly the handling thread on Windows?

    - by make
    Hi, Could someone please tell us on how to print correctly the handling thread in windows? Actually I tried several ways but it doesn't return the right number as in Unix-variant, as such e.g.: cout << " with thread " << pthread_self << endl; cout << " with thread " << pthread_self().p << endl; Thanks for your replies:

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  • c++ : looking away to implemnt this senario

    - by user63898
    Hi im looking to find how to implement this scenario: i have logic code that is inside function, now i like to be able to execute this function in a separate thread. now what i have is a raw implementation of this .. i simple Init the Thread that in its Start/Run method i keep the function logic . how can i make it more generic ? so i could send the function ( mybe function pointer ) to generic thread factory/pool ? in c++

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  • Write a program using 3 threads, one prints 10 'A's and the second prints 'B's and the third prints 10 'C's with synchrornization

    - by user132967
    Iam try to implement this questions using threads and mutex this is my code : include include include include include define Num_thread 3 pthread_mutex_t lett[Num_thread]; void Sleep_rand(double max) { struct timespec delai; delai.tv_sec=max; delai.tv_nsec=0; nanosleep(&delai,NULL); } void *Print_Sequence(); int main() { int i; pthread_t tid[Num_thread];// this is threads identifier for(i=0;i<Num_thread;i++) pthread_mutex_init(&lett[i],0); for(i=0;i<Num_thread;i++) { printf("i=%d\n",i); /* create the threads / pthread_create(&tid[i], / This variable will have the thread is after successful creation / NULL, / send the thread attributes / Print_Sequence, / the function the thread will run / &i/ send the parameter's address to the function */); } /* Wait till threads are complete and join before main continues */ for (i = 0; i pthread_join(tid[i], NULL); } return 0; } /* The thread will begin control in this function */ void Print_Sequence(void param) { int i,j=(int)param; printf("j=%d\n",(*j)); int max; pthread_mutex_lock(&lett[0]); pthread_mutex_lock(&lett[1]); for (i = 1; i <= 10; i++) { max=(int) (8*rand()/(RAND_MAX+1.0)); Sleep_rand( max); printf("A"); } pthread_mutex_unlock(&lett[0]); pthread_mutex_lock(&lett[2]); for (i = 1; i <= 10; i++) { max=(int) (2*rand()/(RAND_MAX+1.0)); Sleep_rand( max); printf("B"); } for (i = 1; i <= 10; i++) { max=(int) (15*rand()/(RAND_MAX+1.0)); Sleep_rand( max); printf("C"); } pthread_mutex_unlock(&lett[1]); pthread_mutex_unlock(&lett[2]); pthread_exit(0); } and the o/p is like : AAAAAAAAAABBBBBBBBBBCCCCCCCCCCAAAAAAAAAABBBBBBBBBBCCCCCCCCCCAAAAAAAAAABBBBBBBBBBCCCCCCCCCC COULD ANYONE PLEASE EXPLAIN WHAT IS THE WRONG WITH CODE ??

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