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  • Custom title of PreferenceActivity (problem)

    - by Emerald214
    I have the same problem like this question: Custom title bar in PreferenceActivity ?? After extending PreferenceActivity, I write this code in onCreate(), it just shows a blank grey title. I think it is a bug (because this solution works well with Activity). requestWindowFeature(Window.FEATURE_CUSTOM_TITLE); getWindow().setFeatureInt(Window.FEATURE_CUSTOM_TITLE, R.layout.window_title); super.onCreate(savedInstanceState); addPreferencesFromResource(R.xml.main_pref); Edited: window_title.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="match_parent" android:background="@color/titleBar" android:layout_height="wrap_content" android:gravity="center_vertical" android:paddingLeft="5dip" android:paddingRight="5dip"> <ImageView android:id="@+id/imageView1" android:src="@drawable/megadict_icon" android:layout_height="35dip" android:layout_width="35dip" android:layout_gravity="center_vertical"> </ImageView> <TextView android:layout_width="wrap_content" android:id="@+id/textView1" android:layout_height="wrap_content" android:textColor="@color/white" android:textSize="16dip" android:layout_weight="1" android:layout_gravity="center_vertical" android:text="@string/appName" android:paddingLeft="5dip" android:paddingRight="5dip"> </TextView> <ProgressBar style="?android:attr/progressBarStyleSmall" android:id="@+id/progressBar" android:layout_width="28dip" android:layout_height="28dip" android:layout_gravity="center_vertical" android:visibility="invisible"> </ProgressBar> </LinearLayout> main_pref.xml <?xml version="1.0" encoding="utf-8"?> <PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android" android:title="@string/mainPrefTitle"> <ListPreference android:entries="@array/languageStrings" android:entryValues="@array/languageValues" android:dialogTitle="@string/languagePrefTitle" android:title="@string/mainPrefTitle" android:key="languagePrefKey"> </ListPreference> </PreferenceScreen>

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  • Adding a guideline to the editor in Visual Studio

    - by xsl
    Introduction I've always been searching for a way to make Visual Studio draw a line after a certain amount of characters: Below is a guide to enable these so called guidelines for various versions of Visual Studio. Visual Studio 2010 Install Paul Harrington's Editor Guidelines extension. Open the registry at HKEY_CURRENT_USER\Software\Microsoft\VisualStudio\10.0\Text Editor and add a new string called Guides with the value RGB(100,100,100), 80. The first part specifies the color, while the other one (80) is the column the line will be displayed. Or install the Guidelines UI extension, which will add entries to the editor's context menu for adding/removing the entries without needing to edit the registry directly. The current disadvantage of this method is that you can't specify the column directly. Visual Studio 2008 and Other Versions If you are using Visual Studio 2008 open the registry at HKEY_CURRENT_USER\Software\Microsoft\VisualStudio\9.0\Text Editor and add a new string called Guides with the value RGB(100,100,100), 80. The first part specifies the color, while the other one (80) is the column the line will be displayed. The vertical line will appear, when you restart Visual Studio. This trick also works for various other version of Visual Studio, as long as you use the correct path: 2003: HKEY_CURRENT_USER\Software\Microsoft\VisualStudio\7.1\Text Editor 2005: HKEY_CURRENT_USER\Software\Microsoft\VisualStudio\8.0\Text Editor 2008: HKEY_CURRENT_USER\Software\Microsoft\VisualStudio\9.0\Text Editor 2008 Express: HKEY_CURRENT_USER\Software\Microsoft\VCExpress\9.0\Text Editor This also works in SQL Server 2005 and probably other versions.

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  • Empty UIView with minimal drawRect: overhead

    - by Benjohn Barnes
    Hi, I have an application that has three nested views that are mechanically important, but have no visual elements: A vanila UIView that doesn't have any content of its own, and is simply used as a host for CALayers. A UIScrollView (that is queried for it's origin and used to position CALayers in 3d: I really only use this view to faithfully replicate the scroll view's "mechanics"), The scroll view's contents: a UIView subclass. It simply picks up touch events and passes them to a delegate - all that is important are its UIResponder machinery. The UIView hosting CALayers is a sibling of a UIImageView that is a background image over which the CALayers are drawn. I'd really like to ensure that none of these empty UIViews have any drawing or compositing overhead (in time, or storage) associated with them, or if that's not possible, to get this overhead as small as possible, and to understand it so that I can perhaps decide if I should try a different approach. In interface builder, I've set all of the views to not clear their context before drawing. I've not set them to be opaque though, because they definitely are not opaque - they are completely transparent. I've found that I need to give the scroll view contents a transparent clear colour (again in IB by setting the background colour's opacity to zero), and this suggests that it is being drawn, which I don't want. So, in short, I've not got much idea of what is and isn't getting drawn (anyone know of a tool like Quartz Debug for iPhone / simulator?), or how to go about stopping things from getting drawn. Advice would be very welcome! Thanks, Benjohn

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  • UILabel applying CGAffineTransformMakeRotation causing mysterious crash

    - by quantumpotato
    In -(id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil parentController:(GameViewController *)myGameController{ Have a series of transforming labels like so: deg90 = 1.570796326794897; //....transforms background.center = CGPointMake(160,230); background.transform = CGAffineTransformMakeRotation(deg90); BetLabel.text = @"test"; BetLabel.transform = CGAffineTransformMakeRotation(deg90); That last line is crashing me with: 2010-04-13 21:04:47.858 Game[1204:207] * Terminating app due to uncaught exception 'NSRangeException', reason: '* -[NSCFArray objectAtIndex:]: index (1) beyond bounds (1)' 2010-04-13 21:04:47.893 Game[1204:207] Stack: ( 864992541, 859229716, (lots of numbers) But if I comment it out, I get the text changing fine. Uh oh, just did a test.. turns out the other transforms were on UIImageViews. Apparently rotating a label in this xib is causing the crash. But in another file the transforms are working fine: newprofileentry.transform = CGAffineTransformMakeRotation(1.570796326794897); playerb0.transform = CGAffineTransformMakeRotation(1.570796326794897); playerb1.transform = CGAffineTransformMakeRotation(1.570796326794897); Tried substituting deg90 with the full float value, still the same crash. Tried cleaning cache, restarting IB and Xcode, cleaning all targets. Program has been running fine until I just added these labels. Tried deleting the label, readding and reconnecting the Outlet, too. Thanks for reading, hope someone has an idea about this. Cheers!

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  • xml declaration not being omitted from page

    - by Mark Schultheiss
    I have an XSLT transform I am using to process an XML file, inserting it into the body of my aspx page. Reference the following for background information: background on xml/xslt I have the following in my xml file: <?xml version="1.0" encoding="utf-8"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:msxsl="urn:schemas-microsoft-com:xslt" exclude-result-prefixes="msxsl" xmlns:myCustomStrings="urn:customStrings"> <xsl:output method="xml" version="2.0" media-type="text/html" omit-xml-declaration="yes" indent="yes" />...unrelated stuff left out here Here is the output that is relevent: <div id="example" /> <?xml version="1.0" encoding="utf-8"?><div xmlns:myCustomStrings="urn:customStrings"><div id="imFormBody" class="imFormBody"> My question relates to the output, specifically to the <?xml version="1.0" encoding="utf-8"?> which is getting included in the output anyway. Is the issue related to the custom method I have used? If so, I don't really see the need to include the xml part as the namespace is in the div tag. Is there a way to ensure that this extra stuff gets left out as I asked it to?

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  • WPF image cropping

    - by Califer
    I'm loading layers of images to make a single image. I'm currently stacking them all onto a canvas. I've got it set up so the user can specify the final dimensions of the single image, but even when I change the size of the canvas the images retain their original sizes. I tried to modify the image size as I was loading them in, but the sizes were NaN and the Actual Sizes were 0 so I couldn't change them there. I'm starting to think that canvas might not be the way to go. Any suggestions to how I could clip images to fit a specific size? canvas1.Children.Clear(); int totalImages = Window1.GetNumberOfImages(); if (drawBackground) canvas1.Background = new SolidColorBrush(Color.FromArgb(a,r,g,b)); else canvas1.Background = new SolidColorBrush(Color.FromArgb(0, 0, 0, 0)); for (int i = 0; i < totalImages; i++) { Image image = new Image(); image.Source = Window1.GetNextImage(i); canvas1.Children.Add(image); }

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  • focusable row inside table android

    - by Nikitas
    Hello guys, i have in xml a ScrollView which includes one TableLayout. My question is if it's possible to have a focusable row every time i click on it. Here is my xml code: <ScrollView android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="wrap_content"> <TableLayout android:id="@+id/table2" android:layout_width="wrap_content" android:layout_height="wrap_content" > <TableRow> <RelativeLayout android:id="@+id/rowlayout" android:layout_width="wrap_content" android:layout_height="fill_parent" android:background="@drawable/rowbackground2" > <ImageView android:id="@+id/icon" android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/icon_code_contact" android:padding="7dip" android:layout_alignParentLeft="true" /> <TextView android:id="@+id/contacts" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textStyle="bold" android:text="Contacts" android:textColor="#000" android:textSize="18dip" android:layout_toRightOf="@id/icon" android:paddingTop="10dip" /> </RelativeLayout> </TableRow> <TableRow> <Button android:id="@+id/contacts_button" android:layout_width="wrap_content" android:layout_height="wrap_content" android:background="@drawable/contact_button" /> </TableRow> I have already tried the "focusable="true"" and "focusableInTouchMode="true"" but nothing happened.. thanks in advance

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  • jQuery Animate Inconsistencies between Browsers

    - by silent1mezzo
    I'm trying to figure out why this works in FireFox, Chrome but not in IE and not properly in Safari and Opera (you can view it working at http://41six.com/about/) HTML: <div id="menu"> <ul> <li> <a href="/" class="home" title="Home" alt="fortyonesix">&nbsp;</a> <div id='home-hover'>Home Page</div> </li> </ul> </div> CSS: #menu .home { display:block; height:24px; width:24px; background-image: url('../images/Home.png'); } #home-hover { position:fixed; padding: 3px 0 3px 10px; left:40px; top:125px; width: 100px; height: 20px; background-color:#000; color: #fff; z-index:9999; opacity: .9; filter: alpha(opacity=90); -ms-filter:"progid:DXImageTransform.Microsoft.Alpha(Opacity=90)"; -moz-border-radius-topright: 5px; -webkit-border-top-right-radius: 5px; -moz-border-radius-bottomright: 5px; -webkit-border-top-bottom-radius: 5px; display:none; } JQuery: $('.home').hover(function() { $('#home-hover').animate({width:'toggle'},200); }, function() { $('#home-hover').animate({width:'toggle'},200); }); It's definitely not pretty but I'm not sure why its not working for Safari, Opera and IE

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  • what is the jquery selector syntax to select this LI item

    - by Jonathan Lyon
    hi all I need to select each list item and change the background image of the parent div homepagecontainer but I can't even select the li element in my script. Here is the code: <div class="transparent" id="programmesbox"> <ul id="frontpage"> <?php query_posts('showposts=20&post_parent=7&post_type=page'); if (have_posts()) : while (have_posts()) : the_post(); ?> <li id="<?php the_id() ?>" ><a class="sprite" href="<?php the_permalink() ?>" title="<?php the_title(); ?>"><?php the_title(); ?></a></li> <?php endwhile; endif; ?> </ul> </div> I need to do something like this <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script> <script type="text/javascript"> $('#frontpage li a').hover(function() { alert('here'); //CHANGE BACKGROUND IMAGE OF 'homepage_container' to different image depending on which list item is hovered over } ); </script> This is the URL of the site:- http://www.thebalancedbody.ca/ Thanks so much!! Jonathan

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  • Looking for merge tool with very good in-line-comparison support

    - by peter p
    I have seen this topic discussed several times, but emphasis is on "very good in-line-comparison" here, which was not really covered by those threads. E.g. I would like the tool to recognize and highlight that the resource "colorpicker_newstring" has been added when comparing the following two blocks. WinMerge and Kdiff both fail... Does anyone know a software that does not? I am using Windows. Ah, and I'd prefer free/OS software, of course. Thanks a lot in advance, Peter File A: <resource name="colorpicker_title">Color picker</resource> <resource name="colorpicker_apply">Apply</resource> <resource name="colorpicker_transparent">Transparent</resource> <resource name="colorpicker_htmlcolor">HTML color</resource> <resource name="colorpicker_red">Red</resource> <resource name="colorpicker_newstring">New String</resource> <resource name="colorpicker_green">Green</resource> <resource name="colorpicker_blue">Blue</resource> <resource name="colorpicker_alpha">Alpha</resource> <resource name="colorpicker_recentcolors">Recently used colors</resource> File B: <resource name="colorpicker_title">Sélecteur de couleur</resource> <resource name="colorpicker_apply">Appliquer</resource> <resource name="colorpicker_transparent">Transparent</resource> <resource name="colorpicker_htmlcolor">Couleur HTML</resource> <resource name="colorpicker_red">Rouge</resource> <resource name="colorpicker_green">Vert</resource> <resource name="colorpicker_blue">Bleu</resource> <resource name="colorpicker_alpha">Alpha</resource> <resource name="colorpicker_recentcolors">Couleurs récentes</resource>

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  • In Firefox 2, usage of overflow:hidden makes other divs overlap current div

    - by Shankar
    Hi, When I use overflow:hidden for div which is positioned absolute (for menu), other div overlaps. Here is the code. It works fine in FF3. Any help appreciated. Please note that html should be as it is. Also if you can provide solution, just by changing styles of menu div (the div which contains menu text) it is more helpful for me. Thanks in advance Here is the code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head> <title>Title of the document</title> </head> <body> <div style="position:relative"> <div> <div style="height:20px;overflow:hidden"> <div style="position:absolute;width:200px;height:100px;top:0px;background-color:black;z-index:1">menu</div> </div> </div> <div style="position:relative;height:200px;background-color:gray;"></div> </div> </body> </html>

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  • CSS layout - Aligning two divs side by side

    - by Ronnie
    Hello, I have a small problem. I am trying to align two divs side by side using CSS, however, I would like the center div to be positioned horizontally central in the page, I achieved this by using: #page-wrap { margin 0 auto; } Thats worked fine. The second div I would like positioned to the left side of the central page wrap but I can't manage to do this using floats although I'm sure it is possible. Maybe its best to show the example of what I am describing: I would like to push the red div up alongside the white div. Here is my current CSS concerning these two divs, sidebar being the red div and page-wrap being the white div: #sidebar { width: 200px; height: 400px; background: red; float: left; } #page-wrap { margin: 0 auto; width: 600px; background: #ffffff; height: 400px; } Any help would be appreciated.

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  • WinForms GDI+ Polygon Events and custom shaped panels

    - by JD
    I have converted postcode boundary polygons to point data (point[] for each polygon) from GIS Shape Files. I am wanting to show this in a c# windows forms application. I have managed to show this using the System.Drawing (GDI+) DrawPolygon() method. Graphics g = this.CreateGraphics(); Pen pen = new Pen(Color.Black); Brush brush = new SolidBrush(Color.FromArgb(255,255,o)); PointF[] ptr = { point data here }; g.FillPolygon(brush, ptr); g.DrawPolygon(pen, ptr); Is it possible to add events to a drawn polygon? If so how do I do this for individual polygons. For example, click on a postcode polygon and a messagebox shows information about the postcode. Secondly, would it be easier to make a custom control inheriting the winforms panel. Is there a way to shape the border of a winforms panel control using a set of points? Postcode objects are serialised and stored in the filesystem.

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  • Django's post_save signal behaves weirdly with models using multi-table inheritance

    - by hekevintran
    Django's post_save signal behaves weirdly with models using multi-table inheritance I am noticing an odd behavior in the way Django's post_save signal works when using a model that has multi-table inheritance. I have these two models: class Animal(models.Model): category = models.CharField(max_length=20) class Dog(Animal): color = models.CharField(max_length=10) I have a post save callback called echo_category: def echo_category(sender, **kwargs): print "category: '%s'" % kwargs['instance'].category post_save.connect(echo_category, sender=Dog) I have this fixture: [ { "pk": 1, "model": "animal.animal", "fields": { "category": "omnivore" } }, { "pk": 1, "model": "animal.dog", "fields": { "color": "brown" } } ] In every part of the program except for in the post_save callback the following is true: from animal.models import Dog Dog.objects.get(pk=1).category == u'omnivore' # True When I run syncdb and the fixture is installed, the echo_category function is run. The output from syncdb is: $ python manage.py syncdb --noinput Installing json fixture 'initial_data' from '~/my_proj/animal/fixtures'. category: '' Installed 2 object(s) from 1 fixture(s) The weird thing here is that the dog object's category attribute is an empty string. Why is it not 'omnivore' like it is everywhere else? As a temporary (hopefully) workaround I reload the object from the database in the post_save callback: def echo_category(sender, **kwargs): instance = kwargs['instance'] instance = sender.objects.get(pk=instance.pk) print "category: '%s'" % instance.category post_save.connect(echo_category, sender=Dog) This works but it is not something I like because I must remember to do it when the model inherits from another model and it must hit the database again. The other weird thing is that I must do instance.pk to get the primary key. The normal 'id' attribute does not work (I cannot use instance.id). I do not know why this is. Maybe this is related to the reason why the category attribute is not doing the right thing?

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  • Playing a .TS file on iOS

    - by Jonathan Grynspan
    We're working with some hardware that produces files in the .TS format, and we'd like to play them on an iOS device. (The files are internally consistent with what iOS supports--MPEG-4 video, AAC audio.) We've been investigating three options so far: Roll our own integrated HTTP Live Streaming server and serve up a faux M3U8 playlist from within the app. This... doesn't seem to want to play nice, and we've had mixed luck actually getting the .TS files to play on devices. Unwrap the MPEG-4 and AAC data from the TS file and re-wrap it as MP4. This, I'm told, is exceedingly difficult to do, and I haven't found anything useful online that could shed light on how to do it. We've got code in the pipeline to do it but it won't be ready until long after we need it. If we could do it, I could easily subclass NSURLProtocol and have it working within a matter of hours minutes. Use FFmpeg to implement option #2. FFmpeg seems like a possible solution but it isn't configured to build for iOS and I don't have the background to get it working (whereas the rest of our engineers don't have the Apple background needed.) I think #2 is our best bet, but as I don't know the ins and outs of MPEG-2 TS and MPEG-4, I don't have the ability to put it together myself. Does anybody have any insight into this problem? Perhaps some experience playing local TS files on iOS, or some tips on converting from TS to MP4?

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  • Letter placement error with GD2, TTF and PHP

    - by Javier Parra
    Some time ago I made a script that takes some text and returns it as an image, and worked flawlessly. But I'm not sure since when a weird bug started to happen. The letters that have a (my apologies to the font geeks) "glyph" on the left get pushed to the right so the letter starts on it, but leaves space only for the main letter, hehe, I think an example should do it. The expected result is: The "bad" one was generated, obviously, by my script, located here: http://www.esbasura.com/images/text.php?txt=The%20quick%20brown%20fox%20jumps%20over%20the%20lazy%20dog.&fnt=1&size=23&bg=lightgrey And the good one was generated by dafont here: http://img.dafont.com/preview.php?text=The%20quick%20brown%20fox%20jumps%20over%20the%20lazy%20dog.&ttf=bleeding_cowboys0&ext=1&size=23&psize=m&y=46 I'm not doing anything fancy in the script, here is the relevant part: imagefilledrectangle($im, 0, 0, $width, $height, $$bg); imagettftext($im, $size, 0, (-1*$textsize[6]), (-1*$textsize[7]), $$color, $font, $text); // imagefttext($im, $size, 0, (-1*$textsize[6]), (-1*$textsize[7]), $$color, $font, $text); same results using imagefttext imagecolortransparent($im, $$bg); header("Cache-Control: public"); // HTTP/1.1 header("Content-type: image/png"); imagepng($im); imagedestroy($im); } I'm kind of surprised, because, as I said, it used to work flawlessly. Maybe my host changed my machine. (here's my phpinfo: http://www.work4bandwidth.com/info.php) Relevant bit: gd GD Support enabled GD Version bundled (2.0.34 compatible) FreeType Support enabled FreeType Linkage with freetype FreeType Version 2.2.1 GIF Read Support enabled GIF Create Support enabled JPG Support enabled PNG Support enabled WBMP Support enabled XBM Support enabled

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  • Problem with z-index

    - by ripper234
    I'm trying to use z-index to layer a button and a div. The button appears behind the div, while according to z-index it should be in front of it. Here is the style elements associated with the button & div as captured by Firebug: Button button { position:relative; z-index:2; } Site.css (line 356) Inherited fromdiv#note19.sticky .sticky { text-align:center; } Site.css (line 360) Inherited fromtd.taskcell .taskcell { text-align:center; } Site.css (line 345) Inherited fromtable.tasksgrid table { border-collapse:collapse; } Site.css (line 221) Inherited frombody element.style { cursor:auto; } body { color:#696969; font-family:Verdana,Helvetica,Sans-Serif; font-size:0.75em; } Div .sticky .edit { height:100px; position:relative; vertical-align:middle; width:150px; z-index:1; } Site.css (line 371) Inherited fromdiv#note18.sticky .sticky { text-align:center; } Site.css (line 360) Inherited fromtd.taskcell .taskcell { text-align:center; } Site.css (line 345) Inherited fromtable.tasksgrid table { border-collapse:collapse; } Site.css (line 221) Inherited frombody element.style { cursor:auto; } body { color:#696969; font-family:Verdana,Helvetica,Sans-Serif; font-size:0.75em; } Note that the button has a z-index of 2, the div has a z-index of 1, and both are position:relative. Edit - full HTML is in this pastebin.

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  • Inserting new <TD> elements into a table row.

    - by Hunter S. Smythe
    I have created a small application written in XHTML, JavaScript/JQuery and PHP. The PHP reads and writes to a small SQLite database. How would i go about inserting cells into a pre-scripted table. The cells would need to be configured using some information from my database. For example, below are two cells with their data retrieved from my database: Cell One Starts: 120px; Finishes: 180px; Background: Blue; Cell Two Starts: 240px; Finishes: 300px; Background: Green; On my table row, it is 500px in width. How would I insert the cells above into the row. In this example, the first cell would start 120px into the row and have a width of 180px. The second cell would start 240px into the row and have a width of 300px. I just cant seem to work out a way of doing this, any ideas would be very helpful. Thank you for any input, all is appreciated. Hunter.

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  • BlackBerry:Reduce space between 2 buttons in HorizontalFieldManager

    - by user469999
    hi In blackberry i have created a horizontal field managar and added some buttons of small size to it to display toolbar at the bottom of the screen.But my problem is there is too much space between the 2 buttons.I have to reduce this space between 2 buttons so that i can manage to place atleast 6 buttons at the bottom of the screen.I am using the BFmsg.setMargin(305,0,0,40) statement. can anyone please help me on this. Following is my code : BFcontacts = new ButtonField("Cnt") { protected void paint(Graphics graphics) { //Bitmap contactsbitmap = Bitmap.getBitmapResource("contacts.jpg"); //graphics.drawBitmap(0, 0, contactsbitmap.getWidth(), contactsbitmap.getHeight(), contactsbitmap, 0, 0); graphics.setColor(Color.WHITE); graphics.drawText("Cnt",0,0); } }; BFcontacts.setMargin(305,0,0,10);//vertical pos,0,0,horizontal pos HFM.add(BFcontacts); BFmsg = new ButtonField("Msgs") { protected void paint(Graphics graphics) { //Bitmap msgsbitmap = Bitmap.getBitmapResource("messages.jpg"); //graphics.drawBitmap(0, 0, msgsbitmap.getWidth(), msgsbitmap.getHeight(), msgsbitmap, 0, 0); graphics.setColor(Color.WHITE); graphics.drawText("Msgs",0,0); } }; BFmsg.setMargin(305,0,0,40);//vertical pos,0,0,horizontal pos : original HFM.add(BFmsg); add(HFM) Thanks in advance

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  • Convert bitmap image information into CGImage in iPhone OS 3

    - by giftederic
    I want to create a CGImage with the color information I already have Here is the code for converting the CGImage to CML, CML_color is a matrix structure - (void)CGImageReftoCML:(CGImageRef *)image destination:(CML_color &)dest{ CML_RGBA p; NSUInteger width=CGImageGetWidth(image); NSUInteger height=CGImageGetHeight(image); CGColorSpaceRef colorSpace=CGColorSpaceCreateDeviceRGB(); unsigned char *rawData=new unsigned char[height*width*4]; NSUInteger bytesPerPixel=4; NSUInteger bytesPerRow=bytesPerPixel*width; NSUInteger bitsPerComponent=8; CGContextRef context=CGBitmapContextCreate(rawData, width, height, bitsPerComponent, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGColorSpaceRelease(colorSpace); CGContextDrawImage(context, CGRectMake(0, 0, width, height), image); CGContextRelease(context); int index=0; for (int i=0; i<height; i++) { for (int j=0; j<width; j++) { p.red=rawData[index++]; p.green=rawData[index++]; p.blue=rawData[index++]; p.alpha=rawData[index++]; dest(i,j)=p; } } delete[] rawData; } Now I want the reverse function, which converts CML into CGImage. I know all the color and alpha information to create the image, which stored in the matrix CML, but how can I do that?

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  • how to place last div into right top corner of parent div? (css)

    - by Radek
    can I somehow using css place the block2 in right top corner of block1? Note that block2 must be the (very) last inside html code of block1 or it could be placed after block1. I cannot make it the first element in block1 <html> <head> <style type="text/css"> .block1 {color:red;width:100px;border:1px solid green;} .block2 {color:blue;width:70px;border:2px solid black;position:relative;} </style> </head> <body> <div class='block1'> <p>text</p> <p>text2</p> <div class='block2'>block2</DIV> </div> </body> </html>

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  • Why is my Python OpenGL render2DTexture function so slow?

    - by Barakat
    SOLVED: The problem was actually using time.time() every CPU cycle to see whether the next frame should be drawn or not. The time it takes to execute time.time() was having an impact on the FPS. I made this function for drawing 2D textures as images in a 2D view in my OpenGL application. After doing some testing I found that it takes up 1-2 fps per texture. I know I am probably doing something wrong in this code. Any ideas? I am limiting the FPS to 60. Edit: When I disable the texture rendering it adds about 15% fps back. When I disabled text rendering it adds about 15% fps back. When i disable both barely any fps is consumed anymore. IE: 20 out of 60 fps with both on. 30 out of 60 when one is disabled. 58 out of 60 when both are disabled. When rendering the text on a button ( the control I'm using to test this ), it only "prepares" the text when the button label is set. Updated code, still running at the same speed but still works the same: def render2DTexture( self, texture, rect, texrect ): glEnable( GL_TEXTURE_2D ) glBindTexture( GL_TEXTURE_2D, texture ) glBegin( GL_QUADS ) glTexCoord2f( texrect.left, texrect.bottom ) glVertex2i( rect.left, self.windowSize[1] - rect.top ) glTexCoord2f( texrect.right, texrect.bottom ) glVertex2i( rect.left + rect.right, self.windowSize[1] - rect.top ) glTexCoord2f( texrect.right, texrect.top ) glVertex2i( rect.left + rect.right, self.windowSize[1] - ( rect.top + rect.bottom ) ) glTexCoord2f( texrect.left, texrect.top ) glVertex2i( rect.left, self.windowSize[1] - ( rect.top + rect.bottom ) ) glEnd() glDisable( GL_TEXTURE_2D ) def prepareText( self, text, fontFace, color ): self.loadFont( fontFace ) bmp = self.fonts[ fontFace ].render( text, 1, color ) return ( pygame.image.tostring( bmp, 'RGBA', 1 ), bmp.get_width(), bmp.get_height() ) def renderText( self, pText, position ): glRasterPos2i( position[0], self.windowSize[1] - ( position[1] + pText[2] ) ) glDrawPixels( pText[1], pText[2], GL_RGBA, GL_UNSIGNED_BYTE, pText[0] )

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  • Using repaint() method.

    - by owca
    I'm still struggling to create this game : http://stackoverflow.com/questions/2844190/choosing-design-method-for-ladder-like-word-game .I've got it almost working but there is a problem though. When I'm inserting a word and it's correct, the whole window should reload, and JButtons containing letters should be repainted with different style. But somehow repaint() method for the game panel (in Main method) doesn't affect it at all. What am I doing wrong ? Here's my code: Main: import java.util.Scanner; import javax.swing.*; import java.awt.*; public class Main { public static void main(String[] args){ final JFrame f = new JFrame("Ladder Game"); Scanner sc = new Scanner(System.in); System.out.println("Creating game data..."); System.out.println("Height: "); //setting height of the grid while (!sc.hasNextInt()) { System.out.println("int, please!"); sc.next(); } final int height = sc.nextInt(); /* * I'm creating Grid[]game. Each row of game contains Grid of Element[]line. * Each row of line contains Elements, which are single letters in the game. */ Grid[]game = new Grid[height]; for(int L = 0; L < height; L++){ Grid row = null; int i = L+1; String s; do { System.out.println("Length "+i+", please!"); s = sc.next(); } while (s.length() != i); Element[] line = new Element[s.length()]; Element single = null; String[] temp = null; String[] temp2 = new String[s.length()]; temp = s.split(""); for( int j = temp2.length; j>0; j--){ temp2[j-1] = temp[j]; } for (int k = 0 ; k < temp2.length ; k++) { if( k == 0 ){ single = new Element(temp2[k], 2); } else{ single = new Element(temp2[k], 1); } line[k] = single; } row = new Grid(line); game[L] = row; } //############################################ //THE GAME STARTS HERE //############################################ //create new game panel with box layout JPanel panel = new JPanel(); panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS)); panel.setBackground(Color.ORANGE); panel.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10)); //for each row of the game array add panel containing letters Single panel //is drawn with Grid's paint() method and then returned here to be added for(int i = 0; i < game.length; i++){ panel.add(game[i].paint()); } f.setContentPane(panel); f.pack(); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setVisible(true); boolean end = false; boolean word = false; String text; /* * Game continues until solved() returns true. First check if given word matches the length, * and then the value of any row. If yes - change state of each letter from EMPTY * to OTHER_LETTER. Then repaint the window. */ while( !end ){ while( !word ){ text = JOptionPane.showInputDialog("Input word: "); for(int i = 1; i< game.length; i++){ if(game[i].equalLength(text)){ if(game[i].equalValue(text)){ game[i].changeState(3); f.repaint(); //simple debug - I'm checking if letter, and //state values for each Element are proper for(int k=0; k<=i; k++){ System.out.print(game[k].e[k].letter()); } System.out.println(); for(int k=0; k<=i; k++){ System.out.print(game[k].e[k].getState()); } System.out.println(); //set word to true and ask for another word word = true; } } } } word = false; //check if the game has ended for(int i = 0; i < game.length; i++){ if(game[i].solved()){ end = true; } else { end = false; } } } } } Element: import javax.swing.*; import java.awt.*; public class Element { final int INVISIBLE = 0; final int EMPTY = 1; final int FIRST_LETTER = 2; final int OTHER_LETTER = 3; private int state; private String letter; public Element(){ } //empty block public Element(int state){ this("", 0); } //filled block public Element(String s, int state){ this.state = state; this.letter = s; } public JButton paint(){ JButton button = null; if( state == EMPTY ){ button = new JButton(" "); button.setBackground(Color.WHITE); } else if ( state == FIRST_LETTER ){ button = new JButton(letter); button.setBackground(Color.red); } else { button = new JButton(letter); button.setBackground(Color.yellow); } return button; } public void changeState(int s){ state = s; } public void setLetter(String s){ letter = s; } public String letter(){ return letter; } public int getState(){ return state; } } Grid: import javax.swing.*; import java.awt.*; public class Grid extends JPanel{ public Element[]e; private Grid[]g; public Grid(){} public Grid( Element[]elements ){ e = new Element[elements.length]; for(int i=0; i< e.length; i++){ e[i] = elements[i]; } } public Grid(Grid[]grid){ g = new Grid[grid.length]; for(int i=0; i<g.length; i++){ g[i] = grid[i]; } Dimension d = new Dimension(600, 600); setMinimumSize(d); setPreferredSize(new Dimension(d)); setMaximumSize(d); } //for Each element in line - change state to i public void changeState(int i){ for(int j=0; j< e.length; j++){ e[j].changeState(3); } } //create panel which will be single row of the game. Add elements to the panel. // return JPanel to be added to grid. public JPanel paint(){ JPanel panel = new JPanel(); panel.setLayout(new GridLayout(1, e.length)); panel.setBorder(BorderFactory.createEmptyBorder(2, 2, 2, 2)); for(int j = 0; j < e.length; j++){ panel.add(e[j].paint()); } return panel; } //check if the length of given string is equal to length of row public boolean equalLength(String s){ int len = s.length(); boolean equal = false; for(int j = 0; j < e.length; j++){ if(e.length == len){ equal = true; } } return equal; } //check if the value of given string is equal to values of elements in row public boolean equalValue(String s){ int len = s.length(); boolean equal = false; String[] temp = null; String[] temp2 = new String[len]; temp = s.split(""); for( int j = len; j>0; j--){ temp2[j-1] = temp[j]; } for(int j = 0; j < e.length; j++){ if( e[j].letter().equals(temp2[j]) ){ equal = true; } else { equal = false; } } if(equal){ for(int i = 0; i < e.length; i++){ e[i].changeState(3); } } return equal; } //check if the game has finished public boolean solved(){ boolean solved = false; for(int j = 0; j < e.length; j++){ if(e[j].getState() == 3){ solved = true; } else { solved = false; } } return solved; } }

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  • CSS: Margin-top when parent's got no border

    - by Manny
    Hi, As you can see in this picture, I've got an orange div inside a green div with no top border. The orange div has a 30px top margin, but it's also pushing the green div down. Of course, adding a top border will fix the issue, but I need the green div to be top borderless. What could I do? html: <div class="header">Top</div> <div class="body"> <div class="container">Box</div> </div> <div class="foot">Bottom</div> css: .body { border: 1px solid black; border-top: none; border-bottom: none; width: 120px; height: 112px; background-color: lightgreen; } .body .container { background-color: orange; height: 50px; width: 50%; margin-top: 30px; } Thanks

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  • how to select just a row of table using jquery

    - by user1400
    hello i have created a table on my application same follwing code <table class="spreadsheet"> <tr> <td>1</td> <td>2</td> </tr> <tr> <td>3</td> <td>4</td> </tr> <tr> <td>5</td> <td>6</td> </tr> </table> i select a row by click with following jquery code $("tr").click(function(){ $(this).toggleClass("otherstyle"); } and my css is tr.otherstyle td { background-color: #d1db3e; color:#000; } i would like when i click on a row, other rows be unselected and just one row be selected how we could create this? thanks

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