Search Results

Search found 19280 results on 772 pages for 'floppy image'.

Page 260/772 | < Previous Page | 256 257 258 259 260 261 262 263 264 265 266 267  | Next Page >

  • How would you apply a BIOS update for a Dell M610 blade with VMware ESXi installed?

    - by Guamaniac
    Hello, all. We've got a Dell M610 blade with VMware ESXi 4 installed and we need to update it's BIOS to the latest version. Unfortunately, Dell only makes available a Windows (.exe) and Linux (.bin) versions of the BIOS update program (as well as a bootable DOS floppy version that is too big to fit on a 1.44MB floppy!). We've tried using various "LiveCD" versions of linux distributions but keep running into errors. Anyone out there with experience with Dell blades who could give us a hint or two to get this working? Thanks a lot, in advance. Joe

    Read the article

  • Windows 7 installation too slow

    - by BizApps
    I have P.C with Emaxx Motherboard : emx-a55gm-icafe with AMD dual core processor,500 GB WD Sata HDD,2GB of RAM,samsung dvdr,windows 7 dvd which is all brandnew. When i was trying to install windows 7 ulitmate on my P.C it really takes hours on setting up, which is really rare and i'm still hopeless getting a solution for this.But I don't have any issue installing windows 7 on my HP laptop that can be finished within just more than 20minutes. There is same issue that ive search in google and disabling the floppy disk drive in BIOS is their solution, but my problem is, Emaxx icafe doesnt have floppy disk drive setting on bios. I already change ACHI/IDE Support but i have still no luck. Is there any solution for this? Thanks in Regards

    Read the article

  • grub-efi refuses to chainload Windows 8.1

    - by Alexei Averchenko
    I have installed LMDE (with grub in MBR) after I installed Windows 8.1. I then installed the grub-efi package and added the custom Windows options: #!/bin/sh exec tail -n +3 $0 menuentry "Windows" { search --fs-uuid --no-floppy --set=root A89A-7F4C chainloader (${root})/EFI/Boot/bkpbootx64.efi } menuentry "Windows (backup bootloader)" { search --fs-uuid --no-floppy --set=root A89A-7F4C chainloader (${root})/EFI/Microsoft/Boot/bkpbootmgfw.efi } These are basically a leftover from my older Ubuntu setup. However, grub is refusing to load them, complaining about the invalid signature. What do I do now?

    Read the article

  • Major Issue with Asus M4A78T-E Bios

    - by user114721
    I am having major issues with my bios and I have tried three different forums in hopes that there is someone out there that can help me.... The issue is that every single time I turn off my computer, when I turn it back on the bios resets and tries to boot from a floppy drive....first problem is I dont have a floppy drive and secondly it does not read my HDD.... I tried everything to fix this...I tried replacing the cmos battery, I tried replacing the sata cable, and I tried a different sata port....none of these things seem to be working. Now the messed up part about all of this is that i am on my computer right now....If I take the battery out and put it back in and setup the bios again manually I am able to get into my computer...but this is NOT normal... Why is my bios resetting constantly when I power down my computer? Please assist me I need my computer for business

    Read the article

  • MS-DOSdivide overflow

    - by repozitor
    when i want to install my dear application on MS-DOS os, i see error "Divide Overflow" what is the meaning of this error and how to fix it? the procedure of installing is: 1-partitioing my HDD disk 2-format C drive 3-installing MS-DOS 4-add the flowing lines to config.sys "DEVICE=C:\DOS\HIMEM.SYS DEVICE=C:\DOS\EMM386.EXE RAM DEVICE=C:\DOS\RAMDRIVE.SYS 6000 512 64 /e" 5-insert my floppy application and then restart 6-when boot process completed, all of the thing appear correctly and i now how to do the next steps note:for installing my application i need to boot from floppy app when i have ms-dos on my hdd disk i do it successfully on the Virtual machine, Q emulator but i can't do it on the real machine, Vectra HP PC, because of divide overflow

    Read the article

  • Create a bootable Ghost CD from a HDD

    - by r0ca
    Hi all, I have a little issue and it may be quite simple to fix. I need to Ghost some computers (locally) and now, it seems to be really hard to have several computers to boot from floppy. Sometimes the floppy is not detected (Old PC) and doesn't boot from it. So I need to create a Ghost image from a HDD. I use Disk to Disk when ghosting from an IDE HDD but I'd like to change it to Disk from Image. My issue is it's a linux, IDE HDD, and I have a laptop with Windows 7. I also have a USB adaptor for IDE HDD. I'm trying to find a way to create a Bootable CD from the HDD connected on my laptop with the USB adaptor. Is it possible to do this? What would be the best way to do that?

    Read the article

  • Ubuntu login takes 15 seconds, "I/O error dev fd0 sector 0"

    - by Dan
    After upgrading to Ubuntu 10.04, when I first login it takes 10+ seconds where it just sits at the gdm backgroup before taking me to gnome. By switching to a terminal window during this 10 seconds I saw the error message "I/O error /dev/fd0 sector 0" being outputted. I assume this has to do with the floppy drive... but I don't even have a floppy drive! How do I disable this device and make this error message go away (and hopefully fix the long wait)? Thanks.

    Read the article

  • PC won't boot / USB and PS2 keyboards don't work

    - by Truncheon
    My brother's PC has stopped working. He now cannot boot into windows, and he can't access BIOS by pressing the DEL key as no keyboards work. He has tried 4 different keyboards, one of which is PS/2. He tried the USB keyboards on all the USB ports. I don't know why the BIOS would show the message "Floppy disks fail (40)", as there is no floppy disk drive in the PC. He has upgraded from XP to Vista (yes that's right, upgraded keeping the XP drivers, eyes roll). A BSOD occurred in Vista while he was browsing files. What steps should be taken to troubleshoot the problem?

    Read the article

  • How do I scale a UIButton's imageView?

    - by vcLwei
    Hey guys! I create a UIButton instance(named "button") with a image use [UIButton setImage:forState:] function, the button.frame is larger than the image's size. Now I want to scale this button's image smaller. I had tried to change button.imageView.frame, button.imageView.bounds and button.imageView.contentMode, but all seem ineffective. Hopefully someone can help me how to scale a UIButton's imageView.Thanks! my create UIButton instance code: UIButton *button = [[UIButton alloc] init]; [button setImage:image forState:UIControlStateNormal]; my try to scale the image code: button.imageView.contentMode = UIViewContentModeScaleAspectFit; button.imageView.bounds = CGRectMake(0, 0, 70, 70); and: button.imageView.contentMode = UIViewContentModeScaleAspectFit; button.imageView.frame = CGRectMake(0, 0, 70, 70);

    Read the article

  • Convert WPF BitmapSource to Icon for window

    - by simmotech
    I have a 16x16 .png file which I have loaded as an ImageSource (BitmapSource) and it is working fine when I use it on an Image in a tabcontrol header. I now want to use that same image in a floating window (inherited from the WPF Window class) when the user drags the document tab. (This is AvalonDock which I have tweaked to allow images in the tab header) After many searches on the web, I understand that Window.Icon requires a BitmapFrame but all the sample code seems to assume that a .ico file is available which it isn't in my case. I have tried the following code (plus variants including cloning, freezing etc): var image = (Image) content.Icon; var bitmapSource = (BitmapSource) image.Source; Icon = BitmapFrame.Create(bitmapSource); but when the Show() method is called, an exception is thrown: "Exception of type 'System.ExecutionEngineException' was thrown." How can a I create a compatible bitmap on the fly to allow the Window to display the icon?

    Read the article

  • iphone custom navigation bar edit button

    - by Sarah
    Hi all, I use custom image for my navigation bar buttons using the following code, that allows me to make custom add button. I want to be able to do the same for the edit button item. UIImage *image=[UIImage imageNamed:@"Plus.png"]; UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; button.bounds = CGRectMake( 0, 0, image.size.width, image.size.height ); [button setBackgroundImage:image forState:UIControlStateNormal]; [button addTarget:self action:@selector(add) forControlEvents:UIControlEventTouchUpInside]; UIBarButtonItem *barButtonItem = [[UIBarButtonItem alloc] initWithCustomView:button]; self.navigationItem.rightBarButtonItem = barButtonItem; [barButtonItem release]; self.navigationItem.leftBarButtonItem = self.editButtonItem; I'm doing this because I want to change the button text color.I would appreciate your help, Sarah

    Read the article

  • Images in crystal report with white background don't show as white

    - by Rory
    I'm putting an image in a crystal report (using Crystal Reports for Visual Studio 2005). The image is a product logo with a white background, and the report has a white background too. But when I run the report you can see it's not quite white. The off-white color is barely visible, but it is visible and more so when printed. I've tried a variety of image formats, and tried transparent images too but they don't seem to work (transparent pixels show as black). When I use a different image I notice that the faint non-white color changes - as if it's a function of the colors in the image. Anyone else encountered this? Any suggestions?

    Read the article

  • UIScrollView issue with autorotation and content scaling

    - by boliva
    Hi, I'm building a new (autorotating) iPad app that consists mainly of a screen sized UIScrollView that contains an UIImageView for an image which is 5 times the iPad screen resolution while in portrait mode (3840x1024). What I haven't been able to accomplish is that whenever the device rotates (to whichever orientation) the imageView bounds and the scrollView contentSize asjusts the image for the new height (maintaining its aspect ratio), making the height of the image to always fit the device height for the given orientation (so in the particular case of this image, it would get shown as 2880x768). I tried different combinations of autoresizingMask and contentMode for the imageView but the closer I've been able to get is to effectively display the image at the desired size but with a white padding around it and into the scrollView content (to make up for the original orientation contentSize). I also tried recalculating the scrollView contentSize in the didRotate.../viewWillAnimate... rotation-related methods in my viewController class, with no avail. Best regards and thanks for your time

    Read the article

  • UIImages not displaying in TableView on iPhone, but working in Simulator

    - by Graeme
    Hi, I have a UITable View that displays an image in the left hand side of the table cell, and it works fine in the simulator. Only problem is, once I ran it on my device no images appear. It's just a blank white space. Have checked that images are added to resource folder for build (which they are) and that capitals etc. match (which they do). Any ideas? Thanks. Code to display images: cell.imageView.layer.masksToBounds = YES; cell.imageView.layer.cornerRadius = 5.0; UIImage *image = [UIImage imageNamed:[[dog types] stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]];; if ( image ) { cell.imageView.image = [image imageScaledToSize:CGSizeMake(50, 50)]; }

    Read the article

  • iPhone SDK: Transparent tableviewcell isn't transparent?

    - by Harkonian
    I have a UITableViewController that has a background image. I am setting the image for the tableview like this: [self.view setBackgroundColor: [UIColor colorWithPatternImage: [UIImage imageWithContentsOfFile: [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent: @"background1.jpg"]]]]; The problem is, each of my custom tableview cells get the same background image--it's repeated in each cell. As a test, I tried making everything in my cell transparent with an alpha of 0.0, but even then although I can't see any of the labels in each cell, I still see the background image repeated in each cell: cell.backgroundColor = [UIColor clearColor]; cell.contentView.backgroundColor = [UIColor clearColor]; cell.contentView.alpha = 0.0; cell.alpha = 0.0; Any suggestions on how to get my table's background image to stop repeating in each cell would be appreciated!

    Read the article

  • Determine the width of the vertical scroll bar in a ScrollViewer

    - by juharr
    I'm using a ScrollViewer to display an Image. The Image has a ScaleTransform set as one of it's LayoutTransforms. I've got it setup to fit the width of the image into the ActualSize of the ScrollViewer. My problem is that if the image height requires the vertical scrollbar to be present (I have it set to Auto) then my image is scaled just a little bit to much. I know how to determine if the scrollbar would be present and how to get the correct scale, but I cannot figure out how to determine what the actual width of the scrollbar is. I guess I could just guess at it, but I'd like something that would work if I later add styles to my application that would result in the scrollbars being a different size. Additionally I'm also doing Fit to Height and would need to get the Height of the horizontal scrollbar when it would be visible (I'm assuming that the answer to getting the width of the vertical scrollbar would make getting the height of the horizontal scrollbar obvious).

    Read the article

  • mouseOver event-mapping on iPad Safari with webkit-user-select: none

    - by Tim
    I don't have an iPad yet to find this out; have had only a brief opportunity to look at one at the Apple store. Could someone please describe what, if anything, happens to the mouseOver event of an image-map area when the image-map|area has had user-select disabled with "webkit-user-select: none" in the CSS, as described here in section 5: http://developer.apple.com/safari/library/technotes/tn2010/tn2262/index.html When a finger tip is placed on the image-map area and held there (i.e.not a tap) is the mouseOver eventhandler invoked under those circumstances? Or does nothing happen other than the image-map area doesn't change color because it's now unselectable? In my brief experience with the iPad at the Apple store, when user-select is not disabled, and the image-map area has a mouseOver eventhandler, a tap fires the mouseOver event rather than the click event. Thanks

    Read the article

  • how to preload more than one but not all images of a slideshow with jquery

    - by wtip
    I'd like to create a web based stop motion video player. Basically a slideshow that shows 2-4 images per second. Each image might be a maximum of 20KB. I don't want to preload all images in the slideshow as there might be thousands, however I need to preload more than just the next image in the show as this will not playback fast enough (because of the playback speed the browser needs to be loading more than one image at a time). I've been looking at using the jQuery Cycle Plugin (http://malsup.com/jquery/cycle/) with a addSlide type function but don't know how to make it work. Would something like this might work? -Slideshow starts -image is played back -preloader will attempt to load up to the next 60 images -playback will wait for the next image in line to completely load, but will not wait for all 59 others. The playback / preloading order is important for this application.

    Read the article

  • images are getting clipped when Jquery animate opacity is used in IE

    - by Raja
    I use the function given below: function rotate() { //Get the first image var current = ($('div#rotator ul li.show') ? $('div#rotator ul li.show') : $('div#rotator ul li:first')); //Get next image, when it reaches the end, rotate it back to the first image var next = ((current.next().length) ? ((current.next().hasClass('show')) ? $('div#rotator ul li:first') : current.next()) : $('div#rotator ul li:first')); //Set the fade in effect for the next image, the show class has higher z-index next.css({ opacity: 0.0 }) .addClass('show') .animate({ opacity: 1.0 }, 1000); //Hide the current image current.animate({ opacity: 0.0 }, 1000) .removeClass('show'); }; It does a slide show of images. It works perfect on Firefox and Google Chrome but clips the images in IE 7 and IE 8. Any help is much appreciated. Thanks in advance.

    Read the article

  • Incorrect decrement of the reference count

    - by idober
    I have the following problem: In one flow of the execution I use alloc, and on the other flow, alloc is not needed. At the end of the if statement, in any case, I release the object. When I do 'build and Analize' I get an error: 'Incorrect decrement of the reference count of an object is not owned by the caller'. How to solve that? UIImage *image; int RandomIndex = arc4random() % 10; if (RandomIndex<5) { image = [[UIImage alloc] initWithContentsOfFile:@"dd"]; } else { image = [UIImage imageNamed:@"dd"]; } UIImageView *imageLabel =[[UIImageView alloc] initWithImage:image]; [image release]; [imageLabel release];

    Read the article

  • Does "Debug" invalidate ASP.Net MVC OutputCache?

    - by William Edmondson
    I have images stored in a database and am serving them from an MVC controller as "FileResult". If I run the MVC application from Visual Studio 2008 in debug mode and set a break point inside the controller method the debugger intercepts the call on every page refresh regardless of my "OutputCache" settings. Does the VS debugger invalidate the OutputCache or is there something else going on here? [OutputCache(Duration = 86400, VaryByParam = "id")] public FileResult Index(string id) { byte[] image; int imageId; int.TryParse(id, out imageId); using (var ctx = new EPEntities()) { var imageObj = (from images in ctx.Images where images.ID == imageId select images).FirstOrDefault(); image = imageObj.Image; } return new FileContentResult(image, "image/gif"); }

    Read the article

  • Drawing RAW buffer to CGBitmapContext

    - by Raj
    Hi all, I have a raw image buffer in the RGB format. I need to draw it to CGContext so that I get a new buffer of the format ARGB. I accomplish this in the following way: Create a data provider out of raw buffer using CGDataProviderCreateWithData and then create image out of the data provider with the api: CGImageCreate. Now if I write this image back to the CGBitmapContext using CGContextImageDraw. Instead of creating an intermediate image, is there any way of writing the buffer directly to CGContext so that I can avoid the image creation phase? Thanks

    Read the article

< Previous Page | 256 257 258 259 260 261 262 263 264 265 266 267  | Next Page >