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  • More than one JPanel in a Frame / having a brackground Image and another Layer with Components on the top

    - by user1905203
    I've got a JFrame with a JPanel in which there is a JLabel with an ImageIcon(). Everything's working perfectly, problem is i now want to add another JPanel with all the other stuff like buttons and so on to the JFrame. But it still shows the background Image on top and nothing with the second JPanel. Can someone help me? Here is an extract of my code: JFrame window = new JFrame("Http Download"); /* * Background Section */ JPanel panel1 = new JPanel(); JLabel lbl1 = new JLabel(); /* * Component Section */ JPanel panel2 = new JPanel(); JLabel lbl2 = new JLabel(); /* * Dimension Section */ Dimension windowSize = new Dimension(800, 600); Dimension screen = Toolkit.getDefaultToolkit().getScreenSize(); public HTTPDownloadGUI() { window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); panel1.setLayout(null); panel1.setSize(windowSize); panel1.setOpaque(false); panel2.setLayout(null); panel2.setSize(windowSize); panel2.setOpaque(false); lbl1.setSize(windowSize); lbl1.setLocation(0, 0); lbl1.setIcon(new ImageIcon(getClass().getResource("bg1.png"))); panel1.add(lbl1); lbl2.setBounds(0, 0, 100, 100); //lbl2.setIcon(new ImageIcon(getClass().getResource("bg2.png"))); lbl2.setBackground(Color.GREEN); panel2.add(lbl2); panel1.add(panel2); window.add(panel1); int X = (screen.width / 2) - (windowSize.width / 2); int Y = (screen.height / 2) - (windowSize.height / 2); window.setBounds(X,Y , windowSize.width, windowSize.height); window.setVisible(true); }

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  • Retrieving the first picture with a HTML parser

    - by justin01
    Hey guys, (Not a native english speaker) I'm doing a personal project in PHP in which I use the Simple HTML Parser to parse the HTML of a given URL and retrieve the first image in a DIV that have a specific ID or class (maincontent, content, main, wrapper, etc. - it's all in an array) and ignore ads. The goal is to take this image and make a thumbnail with it, pretty much like on Digg and others. I thought everything was working fine until I tried my script with the website Snopes ("http://www.snopes.com/photos/animals/luckycoyote.asp" <- this page more exactly). The source of the first image it gets is: " graphics/luckycoyote1.jpg ". So far, to correct this problem I created a little function that gets the domain name of the given URL and insert it before the IMG's source attribute. So for sites like Snopes.com, it gives me: "http://www.snopes.com/graphics/luckycoyote1.jpg" ... while the real URL for this image is "http://www.snopes.com*/photos/animals/graphics/luckycoyote1.jpg*" (or, more precisely: " http://graphics1.snopes.com/photos/animals/graphics/luckycoyote1.jpg " - note the subdomain here). So my main question is: how can I externally/dynamically retrieve the full URL address of an image ("absolute path") when I am only given the "relative path"? I'm pretty sure this is possible, since when I paste the link in Facebook's "What are you doing?" field for example, it gives me the correct path to the image while on the website, the source of the image is only (example) "image/photo/example.jpg". Thank you for your time.

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  • jQuery - if div height over 'x', show only content within the visible div, add an image and scroll u

    - by Nicki
    Apologies, I'm very new to jQuery. I am trying to apply jQuery to a div which could contain any number of p tags of varying length or none at all. Depending on the assembled p's this div needs to maintain a height of 45px. If the p's contained therein push the div to be higher than 45px then I need to add an anchor image which users can click allowing the div to slide up and reveal the div's contents. I've browsed the plugins but can't find anything to cater for this. <div class="SummaryExtras"> <h3><span>h3 Title</span></h3> <div> <p class="Extra">text</p> <p class="Extra">text</p> <p class="Extra">text</p> <p class="Extra">text</p> <p class="Extra">text</p> </div> <div class="SummaryExtrasBottom"></div> </div>

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  • How do I size a second div to be 100% height underneath a fixed image?

    - by mk
    I'm using semi-transparent PNGs (due to the designer's overlapping of elements) and trying to achieve a layout that represents the design while still working well on the web. Thus I have simple HTML: <div id="right"> <div id="welcome"></div> <div id="welcomeRepeatingBottom"></div> </div> And I'm trying to use CSS as follows: #right { height: 100%; position: absolute; right: 0px; top: 0px; width: 430px; } #welcome { background-image: url("welcome.png"); height: 614px; width: 430px; position: absolute; top: 0px; left: 0px; } #welcomeRepeatingBottom { background: url("welcomeBottom.png") repeat-y; height: 100%; left: 0px; position: absolute; top: 614px; width: 430px; } The problem is...the #welcomeRepeatingBottom div can't overlap the #welcome div because of the transparency. What I really want is the #welcomeRepeatingBottom div to be height: 100% - 614px, but of course you can't do that. Am I missing something here or do I need to manipulate these values with JavaScript/JQuery?

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  • What is the default resolution of the image saved by iPhone UIImagePicker? is it 1500 x 2000?

    - by zerlphr
    Hi, i have problem trying to find out the default resolution of the images taken and saved by UIImagePicker. I'm trying to merge the photo taken and another image from my library and without knowing what's the size of the image, i'm not able to merge the 2 images correctly. Another question is that: are there different resolutions for the different iphones such as 2g, 3g or 3gs?

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  • Nvidia drivers don't work with mainline kernel

    - by dutchie
    I want to try some of the new features in the btrfs filesystem, and to do that I need to use a newer kernel than is included in Ubuntu 12.04. To do that, I have installed linux-headers-3.4.0-030400_3.4.0-030400.201205210521_all.deb, linux-headers-3.4.0-030400-generic_3.4.0-030400.201205210521_amd64.deb, and linux-image-3.4.0-030400-generic_3.4.0-030400.201205210521_amd64.deb from the mainline kernel download here. However, on rebooting into the 3.4 kernel, my desktop is stuck at a very low resolution and I cannot increase it to the full. This did happen when I first installed, but a simple install of the nvidia-current package got everything working nicely with my GTX570 card. There were appear to be some DKMS errors when I installed the kernel, and they indicated I should look at /var/lib/dkms/nvidia-current/295.40/build/make.log: josh@sirius:~/Downloads$ sudo dpkg -i linux-*.deb Selecting previously unselected package linux-headers-3.4.0-030400. (Reading database ... 309400 files and directories currently installed.) Unpacking linux-headers-3.4.0-030400 (from linux-headers-3.4.0-030400_3.4.0-030400.201205210521_all.deb) ... Selecting previously unselected package linux-headers-3.4.0-030400-generic. Unpacking linux-headers-3.4.0-030400-generic (from linux-headers-3.4.0-030400-generic_3.4.0-030400.201205210521_amd64.deb) ... Selecting previously unselected package linux-image-3.4.0-030400-generic. Unpacking linux-image-3.4.0-030400-generic (from linux-image-3.4.0-030400-generic_3.4.0-030400.201205210521_amd64.deb) ... Done. Setting up linux-headers-3.4.0-030400 (3.4.0-030400.201205210521) ... Setting up linux-headers-3.4.0-030400-generic (3.4.0-030400.201205210521) ... Examining /etc/kernel/header_postinst.d. run-parts: executing /etc/kernel/header_postinst.d/dkms 3.4.0-030400-generic /boot/vmlinuz-3.4.0-030400-generic ERROR (dkms apport): kernel package linux-headers-3.4.0-030400-generic is not supported Error! Bad return status for module build on kernel: 3.4.0-030400-generic (x86_64) Consult /var/lib/dkms/nvidia-current/295.40/build/make.log for more information. Setting up linux-image-3.4.0-030400-generic (3.4.0-030400.201205210521) ... Running depmod. update-initramfs: deferring update (hook will be called later) Examining /etc/kernel/postinst.d. run-parts: executing /etc/kernel/postinst.d/dkms 3.4.0-030400-generic /boot/vmlinuz-3.4.0-030400-generic ERROR (dkms apport): kernel package linux-headers-3.4.0-030400-generic is not supported Error! Bad return status for module build on kernel: 3.4.0-030400-generic (x86_64) Consult /var/lib/dkms/nvidia-current/295.40/build/make.log for more information. run-parts: executing /etc/kernel/postinst.d/initramfs-tools 3.4.0-030400-generic /boot/vmlinuz-3.4.0-030400-generic update-initramfs: Generating /boot/initrd.img-3.4.0-030400-generic run-parts: executing /etc/kernel/postinst.d/pm-utils 3.4.0-030400-generic /boot/vmlinuz-3.4.0-030400-generic run-parts: executing /etc/kernel/postinst.d/update-notifier 3.4.0-030400-generic /boot/vmlinuz-3.4.0-030400-generic run-parts: executing /etc/kernel/postinst.d/zz-update-grub 3.4.0-030400-generic /boot/vmlinuz-3.4.0-030400-generic Generating grub.cfg ... Found linux image: /boot/vmlinuz-3.4.0-030400-generic Found initrd image: /boot/initrd.img-3.4.0-030400-generic Found linux image: /boot/vmlinuz-3.2.0-24-generic Found initrd image: /boot/initrd.img-3.2.0-24-generic Found memtest86+ image: /memtest86+.bin Found Ubuntu 12.04 LTS (12.04) on /dev/sda1 Found Windows 7 (loader) on /dev/sda2 Found Windows 7 (loader) on /dev/sda3 done /var/lib/dkms/nvidia-current/295.40/build/make.log: DKMS make.log for nvidia-current-295.40 for kernel 3.4.0-030400-generic (x86_64) Thu Jun 7 00:58:39 BST 2012 NVIDIA: calling KBUILD... test -e include/generated/autoconf.h -a -e include/config/auto.conf || ( \ echo; \ echo " ERROR: Kernel configuration is invalid."; \ echo " include/generated/autoconf.h or include/config/auto.conf are missing.";\ echo " Run 'make oldconfig && make prepare' on kernel src to fix it."; \ echo; \ /bin/false) mkdir -p /var/lib/dkms/nvidia-current/295.40/build/.tmp_versions ; rm -f /var/lib/dkms/nvidia-current/295.40/build/.tmp_versions/* make -f scripts/Makefile.build obj=/var/lib/dkms/nvidia-current/295.40/build cc -Wp,-MD,/var/lib/dkms/nvidia-current/295.40/build/.nv.o.d -nostdinc -isystem /usr/lib/gcc/x86_64-linux-gnu/4.6/include -I/usr/src/linux-headers-3.4.0-030400-generic/arch/x86/include -Iarch/x86/include/generated -Iinclude -include /usr/src/linux-headers-3.4.0-030400-generic/include/linux/kconfig.h -D__KERNEL__ -Wall -Wundef -Wstrict-prototypes -Wno-trigraphs -fno-strict-aliasing -fno-common -Werror-implicit-function-declaration -Wno-format-security -fno-delete-null-pointer-checks -O2 -m64 -mtune=generic -mno-red-zone -mcmodel=kernel -funit-at-a-time -maccumulate-outgoing-args -fstack-protector -DCONFIG_AS_CFI=1 -DCONFIG_AS_CFI_SIGNAL_FRAME=1 -DCONFIG_AS_CFI_SECTIONS=1 -DCONFIG_AS_FXSAVEQ=1 -pipe -Wno-sign-compare -fno-asynchronous-unwind-tables -mno-sse -mno-mmx -mno-sse2 -mno-3dnow -mno-avx -Wframe-larger-than=1024 -Wno-unused-but-set-variable -fno-omit-frame-pointer -fno-optimize-sibling-calls -pg -Wdeclaration-after-statement -Wno-pointer-sign -fno-strict-overflow -fconserve-stack -DCC_HAVE_ASM_GOTO -I/var/lib/dkms/nvidia-current/295.40/build -Wall -MD -Wsign-compare -Wno-cast-qual -Wno-error -D__KERNEL__ -DMODULE -DNVRM -DNV_VERSION_STRING=\"295.40\" -Wno-unused-function -Wuninitialized -mno-red-zone -mcmodel=kernel -UDEBUG -U_DEBUG -DNDEBUG -DMODULE -D"KBUILD_STR(s)=#s" -D"KBUILD_BASENAME=KBUILD_STR(nv)" -D"KBUILD_MODNAME=KBUILD_STR(nvidia)" -c -o /var/lib/dkms/nvidia-current/295.40/build/.tmp_nv.o /var/lib/dkms/nvidia-current/295.40/build/nv.c In file included from include/linux/kernel.h:19:0, from include/linux/sched.h:55, from include/linux/utsname.h:35, from /var/lib/dkms/nvidia-current/295.40/build/nv-linux.h:38, from /var/lib/dkms/nvidia-current/295.40/build/nv.c:13: include/linux/bitops.h: In function ‘hweight_long’: include/linux/bitops.h:66:41: warning: signed and unsigned type in conditional expression [-Wsign-compare] In file included from /usr/src/linux-headers-3.4.0-030400-generic/arch/x86/include/asm/uaccess.h:577:0, from include/linux/poll.h:14, from /var/lib/dkms/nvidia-current/295.40/build/nv-linux.h:97, from /var/lib/dkms/nvidia-current/295.40/build/nv.c:13: /usr/src/linux-headers-3.4.0-030400-generic/arch/x86/include/asm/uaccess_64.h: In function ‘copy_from_user’: /usr/src/linux-headers-3.4.0-030400-generic/arch/x86/include/asm/uaccess_64.h:53:6: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] In file included from /var/lib/dkms/nvidia-current/295.40/build/nv.c:13:0: /var/lib/dkms/nvidia-current/295.40/build/nv-linux.h: At top level: /var/lib/dkms/nvidia-current/295.40/build/nv-linux.h:114:75: fatal error: asm/system.h: No such file or directory compilation terminated. make[3]: *** [/var/lib/dkms/nvidia-current/295.40/build/nv.o] Error 1 make[2]: *** [_module_/var/lib/dkms/nvidia-current/295.40/build] Error 2 NVIDIA: left KBUILD. nvidia.ko failed to build! make[1]: *** [module] Error 1 make: *** [module] Error 2

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  • In Email, Image (img) Source (src) Tags are rewritten as relative links. How to fix?

    - by Noah Goodrich
    I'm working on sending out an html based email, and every time it sends the image src tags and some of the anchor href tags are modified to be relative url's. Update 2: This is happening between when the body of the email is generated and sent and when it arrives in my inbox. Update: I am using Postfix on a LAMPP server. In addition, I am using Zend_Mail to send the emails out. For example, I have a link: src="http://www.furnituretrainingcompany.com/images/email/highpoint_2009_04/header.jpg" And it gets rewritten as: src="../../../../images/email/highpoint_2009_04/header.jpg" What can cause this to occur and how is it corrected? Email headers: Return-Path: <[email protected]> X-Original-To: [email protected] Delivered-To: [email protected] Received: by mail.example.com (Postfix, from userid 0) id 6BF012252; Tue, 14 Apr 2009 12:15:20 -0600 (MDT) To: Gabriel <[email protected]> Subject: Free Map to Sales Success From: Somebody <[email protected]> Date: Tue, 14 Apr 2009 12:15:20 -0600 Content-Type: text/html; charset="utf-8" Content-Transfer-Encoding: multipart/related Content-Disposition: inline Message-Id: <[email protected]> Original content to be sent out: <table align="center" border="0" cellpadding="0" cellspacing="0" width="600"> <tbody> <tr> <td valign="top"> <a href="http://www.furnituretrainingcompany.com"> <img moz-do-not-send="true" alt="The Furniture Training Company - Know More. Sell More." src="http://www.furnituretrainingcompany.com/images/email/highpoint_2009_04/header.jpg" border="0" height="123" width="600"> </a> </td> </tr> </tbody> </table> <table align="center" border="0" cellpadding="0" cellspacing="0" width="600"> <tbody> <tr> <td valign="top"><img alt="Visit us at High Point to receive your free training poster" src="http://www.furnituretrainingcompany.com/images/email/highpoint_2009_04/hero.jpg" moz-do-not-send="true" height="150" width="600"><br> </td> </tr> </tbody> </table> <table align="center" border="0" cellpadding="0" cellspacing="0" width="600"> <tbody> <tr> <td bgcolor="#ffffff" valign="top"><img alt="" src="http://www.furnituretrainingcompany.com/images/email/highpoint_2009_04/spacer_content_left.jpg" moz-do-not-send="true" height="30" width="30"><br> </td> <td bgcolor="#ffffff" valign="top"><font originaltag="yes" style="font-size: 9px; font-family: Verdana,Arial,Helvetica,sans-serif;" color="#000000" face="Verdana, Arial, Helvetica, sans-serif" size="1"><big><big><big><big><small><big><b>See you at Market</b></big><br> </small></big></big></big></big></font> <font originaltag="yes" style="font-size: 9px; font-family: Verdana,Arial,Helvetica,sans-serif;" color="#000000" face="Verdana, Arial, Helvetica, sans-serif" size="1"><big><big><big><big><small><br> </small></big></big></big></big></font><small><font face="Helvetica, Arial, sans-serif">Visit our space to get your free Map to Sales Success poster! This unique 24 X 36 color poster is your guide to developing high volume salespeople with larger tickets. Find us in the new NHFA Retailer Resource Center located in the Plaza. <br> <br> Don&#8217;t miss Mark Lacy&#8217;s entertaining seminar "Help Wanted! My Sales Associates Can&#8217;t Sell Water to a Thirsty Camel." He&#8217;ll reveal powerful secrets for turning sales associates into furniture experts that will sell. See him Saturday, April 25th at 11:30 AM in the seminar room of the new NHFA Retail Resource Center in the Plaza. <br> <br> Stop by our space to learn how our ingenious internet-delivered training courses are easy to use, guaranteed to work, and cheaper than the daily donuts. Over 95% report increased sales. <br> <br> Plan to see us at High Point. </font></small> <font originaltag="yes" style="font-size: 9px; font-family: Verdana,Arial,Helvetica,sans-serif;" color="#000000" face="Verdana, Arial, Helvetica, sans-serif" size="1"><big><big><big><big><small><small><br> <br> <br> <br> </small></small></big></big></big></big></font><small><font originaltag="yes" style="font-size: 9px; font-family: Verdana,Arial,Helvetica,sans-serif;" color="#000000" face="Verdana, Arial, Helvetica, sans-serif" size="1"><big><big><big><small> </small></big></big></big></font></small> <a href="http://www.furnituretrainingcompany.com/map"><img alt="Find out more" src="http://www.furnituretrainingcompany.com/images/email/highpoint_2009_04/image_content_left.jpg" moz-do-not-send="true" border="0" height="67" width="326"></a><br> <br> </td> <td bgcolor="#ffffff" valign="top"> <img alt="" src="http://www.furnituretrainingcompany.com/images/email/highpoint_2009_04/spacer_content_middle.jpg" moz-do-not-send="true" height="28" width="28"><br> </td> <td bgcolor="#ffffff" valign="top"><img alt="Roadmap to Sales Success poster" src="http://www.furnituretrainingcompany.com/images/email/highpoint_2009_04/image_content_right.jpg" moz-do-not-send="true" height="267" width="186"><br> <font face="Helvetica, Arial, sans-serif"><small><font originaltag="yes" style="font-size: 9px; font-family: Verdana,Arial,Helvetica,sans-serif;" color="#000000" size="1"><big><big><big><small><b>Road Map to Sales Success<br> </b><br> </small></big></big></big></font>This beautiful poster is yours free for simply stopping by and visiting with us at High Point. <span class="moz-txt-slash">Our space is located inside the </span>new NHFA Retailer Resource Center in the Plaza Suites, 222 South Main St, 1st Floor. We will be at market from Sat April 25th until Thur April 30th. </small></font><br> </td> <td bgcolor="#ffffff" valign="top"><img alt="" src="http://www.furnituretrainingcompany.com/images/email/highpoint_2009_04/spacer_content_right.jpg" moz-do-not-send="true" height="30" width="30"><br> <br> </td> </tr> </tbody> </table> <table align="center" border="0" cellpadding="0" cellspacing="0" width="600"> <tbody> <tr> <td bgcolor="#ffffff" valign="top"><img alt="" src="http://www.furnituretrainingcompany.com/images/email/highpoint_2009_04/disclaimer_divider.jpg" moz-do-not-send="true" height="25" width="600"><br> </td> </tr> </tbody> </table> <table align="center" border="0" cellpadding="0" cellspacing="0" width="600"> <tbody> <tr> <td bgcolor="#ffffff" valign="top"><img alt="" src="http://www.furnituretrainingcompany.com/images/email/highpoint_2009_04/spacer_disclaimer_left.jpg" moz-do-not-send="true"></td> <td bgcolor="#ffffff" valign="top"><img alt="" src="http://www.furnituretrainingcompany.com/images/email/highpoint_2009_04/spacer_disclaimer_middle.jpg" moz-do-not-send="true"><br> <font originaltag="yes" style="font-size: 9px; font-family: Verdana,Arial,Helvetica,sans-serif;" color="#666666" face="Verdana, Arial, Helvetica, sans-serif" size="1"><big><big><big><big><small><small><small>If you are not attending the High Point market in April but would still like to receive a free Road Map to Sales Success poster visit us on the web at <u><a moz-do-not-send="true" class="moz-txt-link-abbreviated" href="http://www.furnituretrainingcompany.com">www.furnituretrainingcompany.com</a></u>, or to speak with a Furniture Training Company representative, call toll free (866) 755-5996. We do not offer free shipping outside of the U.S. and Canada. Retailers outside of the U.S. and Canada may call for more information. Limit one free Road Map to Sales Success per company. Other copies of the poster may be purchased on our web site.<br> <br> </small></small></small></big></big></big></big></font> <font color="#666666"><small><font originaltag="yes" style="font-size: 9px; font-family: Verdana,Arial,Helvetica,sans-serif;" face="Verdana, Arial, Helvetica, sans-serif" size="1"><big><big><big><small><small>We hope you found this message to be useful. However, if you'd rather not receive future emails of this sort from The Furniture Training Company, please <a moz-do-not-send="true" href="http://www.furnituretraining.com/contact">click here to unsubscribe</a>.<br> <br> </small></small></big></big></big></font></small><small><font originaltag="yes" style="font-size: 9px; font-family: Verdana,Arial,Helvetica,sans-serif;" face="Verdana, Arial, Helvetica, sans-serif" size="1"><big><big><big><small><small>&copy;Copyright 2009 The Furniture Training Company.<br> 1770 North Research Park Way, <br> North Logan, UT 84341. <br> All Rights Reserved.</small></small></big></big></big></font></small></font><br> </td> <td bgcolor="#ffffff" valign="top"><img alt="" src="http://www.furnituretrainingcompany.com/images/email/highpoint_2009_04/spacer_disclaimer_right.jpg" moz-do-not-send="true"></td> </tr> </tbody> </table> <table align="center" border="0" cellpadding="0" cellspacing="0" width="600"> <tbody> <tr> <td bgcolor="#ffffff" valign="top"><img alt="" src="http://www.furnituretrainingcompany.com/images/email/highpoint_2009_04/footer.jpg" moz-do-not-send="true"> </td> </tr> </tbody> </table> <br> <br> Content that gets sent: <table border=3D"0" cellspacing=3D"0" cellpadding=3D"0" width=3D"600" al= ign=3D"center">=0D=0A<tbody>=0D=0A<tr>=0D=0A<td valign=3D"top"><a href= =3D"http://www.furnituretrainingcompany.com"> <img src=3D"http://www.fur= nituretrainingcompany.com/images/email/highpoint_2009_04/header.jpg" bor= der=3D"0" alt=3D"The Furniture Training Company - Know More. Sell More."= width=3D"600" height=3D"123" /> </a></td>=0D=0A</tr>=0D=0A</tbody>=0D= =0A</table>=0D=0A<table border=3D"0" cellspacing=3D"0" cellpadding=3D"0"= width=3D"600" align=3D"center">=0D=0A<tbody>=0D=0A<tr>=0D=0A<td valign= =3D"top"><img src=3D"http://www.furnituretrainingcompany.com/images/emai= l/highpoint_2009_04/hero.jpg" alt=3D"Visit us at High Point to receive y= our free training poster" width=3D"600" height=3D"150" /><br /></td>=0D= =0A</tr>=0D=0A</tbody>=0D=0A</table>=0D=0A<table border=3D"0" cellspacin= g=3D"0" cellpadding=3D"0" width=3D"600" align=3D"center">=0D=0A<tbody>= =0D=0A<tr>=0D=0A<td valign=3D"top" bgcolor=3D"#ffffff"><img src=3D"http:= //www.furnituretrainingcompany.com/images/email/highpoint_2009_04/spacer= _content_left.jpg" alt=3D"" width=3D"30" height=3D"30" /><br /></td>=0D= =0A<td valign=3D"top" bgcolor=3D"#ffffff"><span style=3D"font-size: xx-s= mall; font-family: Verdana,Arial,Helvetica,sans-serif; color: #000000;">= <big><big><big><big><small><big><strong>See you at Market</strong></big>= <br /> </small></big></big></big></big></span> <span style=3D"font-size:= xx-small; font-family: Verdana,Arial,Helvetica,sans-serif; color: #0000= 00;"><big><big><big><big><small><br /> </small></big></big></big></big><= /span><small><span style=3D"font-family: Helvetica,Arial,sans-serif;">Vi= sit our space to get your free Map to Sales Success poster! This unique= 24 X 36 color poster is your guide to developing high volume salespeopl= e with larger tickets. Find us in the new NHFA Retailer Resource Center= located in the Plaza. <br /> <br /> Don&rsquo;t miss Mark Lacy&rsquo;s= entertaining seminar "Help Wanted! My Sales Associates Can&rsquo;t Sell= Water to a Thirsty Camel." He&rsquo;ll reveal powerful secrets for turn= ing sales associates into furniture experts that will sell. See him Satu= rday, April 25th at 11:30 AM in the seminar room of the new NHFA Retail= Resource Center in the Plaza. <br /> <br /> Stop by our space to learn= how our ingenious internet-delivered training courses are easy to use,= guaranteed to work, and cheaper than the daily donuts. Over 95% report= increased sales. <br /> <br /> Plan to see us at High Point. </span></s= mall> <span style=3D"font-size: xx-small; font-family: Verdana,Arial,Hel= vetica,sans-serif; color: #000000;"><big><big><big><big><small><small><b= r /> <br /> <br /> <br /> </small></small></big></big></big></big></span= ><small><span style=3D"font-size: xx-small; font-family: Verdana,Arial,H= elvetica,sans-serif; color: #000000;"><big><big><big><small> </small></b= ig></big></big></span></small> <a href=3D"http://www.furnituretrainingco= mpany.com/map"><img src=3D"http://www.furnituretrainingcompany.com/image= s/email/highpoint_2009_04/image_content_left.jpg" border=3D"0" alt=3D"Fi= nd out more" width=3D"326" height=3D"67" /></a><br /> <br /></td>=0D=0A<= td valign=3D"top" bgcolor=3D"#ffffff"><img src=3D"http://www.furnituretr= ainingcompany.com/images/email/highpoint_2009_04/spacer_content_middle.j= pg" alt=3D"" width=3D"28" height=3D"28" /><br /></td>=0D=0A<td valign=3D= "top" bgcolor=3D"#ffffff"><img src=3D"http://www.furnituretrainingcompan= y.com/images/email/highpoint_2009_04/image_content_right.jpg" alt=3D"Roa= dmap to Sales Success poster" width=3D"186" height=3D"267" /><br /> <spa= n style=3D"font-family: Helvetica,Arial,sans-serif;"><small><span style= =3D"font-size: xx-small; color: #000000;"><big><big><big><small><strong>= Road Map to Sales Success<br /> </strong><br /> </small></big></big></bi= g></span>This beautiful poster is yours free for simply stopping by and= visiting with us at High Point. <span class=3D"moz-txt-slash">Our space= is located inside the </span>new NHFA Retailer Resource Center in the P= laza Suites, 222 South Main St, 1st Floor. We will be at market from Sat= April 25th until Thur April 30th. </small></span><br /></td>=0D=0A<td v= align=3D"top" bgcolor=3D"#ffffff"><img src=3D"http://www.furnituretraini= ngcompany.com/images/email/highpoint_2009_04/spacer_content_right.jpg" a= lt=3D"" width=3D"30" height=3D"30" /><br /> <br /></td>=0D=0A</tr>=0D=0A= </tbody>=0D=0A</table>=0D=0A<table border=3D"0" cellspacing=3D"0" cellpa= dding=3D"0" width=3D"600" align=3D"center">=0D=0A<tbody>=0D=0A<tr>=0D=0A= <td valign=3D"top" bgcolor=3D"#ffffff"><img src=3D"http://www.furnituret= rainingcompany.com/images/email/highpoint_2009_04/disclaimer_divider.jpg= " alt=3D"" width=3D"600" height=3D"25" /><br /></td>=0D=0A</tr>=0D=0A</t= body>=0D=0A</table>=0D=0A<table border=3D"0" cellspacing=3D"0" cellpaddi= ng=3D"0" width=3D"600" align=3D"center">=0D=0A<tbody>=0D=0A<tr>=0D=0A<td= valign=3D"top" bgcolor=3D"#ffffff"><img src=3D"http://www.furnituretrai= ningcompany.com/images/email/highpoint_2009_04/spacer_disclaimer_left.jp= g" alt=3D"" /></td>=0D=0A<td valign=3D"top" bgcolor=3D"#ffffff"><img src= =3D"http://www.furnituretrainingcompany.com/images/email/highpoint_2009_= 04/spacer_disclaimer_middle.jpg" alt=3D"" /><br /> <span style=3D"font-s= ize: xx-small; font-family: Verdana,Arial,Helvetica,sans-serif; color: #= 666666;"><big><big><big><big><small><small><small>If you are not attendi= ng the High Point market in April but would still like to receive a free= Road Map to Sales Success poster visit us on the web at <span style=3D"= text-decoration: underline;"><a class=3D"moz-txt-link-abbreviated" href= =3D"http://www.furnituretrainingcompany.com">www.furnituretrainingcompan= y.com</a></span>, or to speak with a Furniture Training Company represen= tative, call toll free (866) 755-5996. We do not offer free shipping out= side of the U.S. and Canada. Retailers outside of the U.S. and Canada ma= y call for more information. Limit one free Road Map to Sales Success pe= r company. Other copies of the poster may be purchased on our web site.<= br /> <br /> </small></small></small></big></big></big></big></span> <sp= an style=3D"color: #666666;"><small><span style=3D"font-size: xx-small;= font-family: Verdana,Arial,Helvetica,sans-serif;"><big><big><big><small= ><small>We hope you found this message to be useful. However, if you'd r= ather not receive future emails of this sort from The Furniture Training= Company, please <a href=3D"http://www.furnituretraining.com/contact">cl= ick here to unsubscribe</a>.<br /> <br /> </small></small></big></big></= big></span></small><small><span style=3D"font-size: xx-small; font-famil= y: Verdana,Arial,Helvetica,sans-serif;"><big><big><big><small><small>&co= py;Copyright 2009 The Furniture Training Company.<br /> 1770 North Resea= rch Park Way, <br /> North Logan, UT 84341. <br /> All Rights Reserved.<= /small></small></big></big></big></span></small></span><br /></td>=0D=0A= <td valign=3D"top" bgcolor=3D"#ffffff"><img src=3D"http://www.furnituret= rainingcompany.com/images/email/highpoint_2009_04/spacer_disclaimer_righ= t.jpg" alt=3D"" /></td>=0D=0A</tr>=0D=0A</tbody>=0D=0A</table>=0D=0A<tab= le border=3D"0" cellspacing=3D"0" cellpadding=3D"0" width=3D"600" align= =3D"center">=0D=0A<tbody>=0D=0A<tr>=0D=0A<td valign=3D"top" bgcolor=3D"#= ffffff"><img src=3D"http://www.furnituretrainingcompany.com/images/email= /highpoint_2009_04/footer.jpg" alt=3D"" /></td>=0D=0A</tr>=0D=0A</tbody>= =0D=0A</table>=0D=0A<p><br /></p><br><hr><a href=3D'http://localhost/ftc= /app/unsubscribe.php?action=3DoptOut&pid=3D6121&cid=3D19&email=3Dmarkl@f= urnituretrainingcompany.com'>Click to Unsubscribe</a>

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  • MXMLC Ant task results in java.lang.OutOFMemoryError

    - by Mims H. Wright
    I'm making a change to a set of code for a Flex project that I didn't write and was set up to compile using ant tasks. I assume that the codebase was stable at the last checkin but I'm running into memory issues when trying to build a project using MXMLC and ant (see stack trace below). Before, I was just getting an out of memory error. I tried using a different machine and got this more verbose exception (including problems with the image fetcher). I've tried using various versions of the SDK, I've tried replacing the <mxmlc> tag with <exec executable="mxmlc"> with no luck. Here is my java version in case that has anything to do with it: » java -version java version "1.6.0_20" Java(TM) SE Runtime Environment (build 1.6.0_20-b02-279-10M3065) Java HotSpot(TM) 64-Bit Server VM (build 16.3-b01-279, mixed mode) Any help would be appreciated. Thanks! Buildfile: build.xml compileSWF: [echo] Compiling main.swf... [mxmlc] Loading configuration file /Applications/Adobe Flash Builder 4 Plug-in/sdks/4.0.0beta2/frameworks/flex-config.xml [mxmlc] Exception in thread "Image Fetcher 0" java.lang.OutOfMemoryError: Java heap space [mxmlc] at java.awt.image.PixelGrabber.setDimensions(PixelGrabber.java:360) [mxmlc] at sun.awt.image.ImageDecoder.setDimensions(ImageDecoder.java:62) [mxmlc] at sun.awt.image.JPEGImageDecoder.sendHeaderInfo(JPEGImageDecoder.java:71) [mxmlc] at sun.awt.image.JPEGImageDecoder.readImage(Native Method) [mxmlc] at sun.awt.image.JPEGImageDecoder.produceImage(JPEGImageDecoder.java:119) [mxmlc] at sun.awt.image.InputStreamImageSource.doFetch(InputStreamImageSource.java:246) [mxmlc] at sun.awt.image.ImageFetcher.fetchloop(ImageFetcher.java:172) [mxmlc] at sun.awt.image.ImageFetcher.run(ImageFetcher.java:136) [mxmlc] /src/com/amtrak/components/map/MapAsset.mxml: Error: exception during transcoding: Failed to grab pixels for image /src/assets/embed_assets/images/zoomed_map_wide.jpg [mxmlc] [mxmlc] /src/com/amtrak/components/map/MapAsset.mxml: Error: Unable to transcode /assets/embed_assets/images/zoomed_map_wide.jpg. [mxmlc] [mxmlc] Error: Java heap space [mxmlc] [mxmlc] java.lang.OutOfMemoryError: Java heap space [mxmlc] at java.util.ArrayList.<init>(ArrayList.java:112) [mxmlc] at macromedia.asc.util.ObjectList.<init>(ObjectList.java:30) [mxmlc] at macromedia.asc.parser.ArgumentListNode.<init>(ArgumentListNode.java:30) [mxmlc] at macromedia.asc.parser.NodeFactory.argumentList(NodeFactory.java:116) [mxmlc] at macromedia.asc.parser.NodeFactory.argumentList(NodeFactory.java:97) [mxmlc] at flex2.compiler.mxml.ImplementationGenerator.generateBinding(ImplementationGenerator.java:563) [mxmlc] at flex2.compiler.mxml.ImplementationGenerator.generateBindingsSetupFunction(ImplementationGenerator.java:864) [mxmlc] at flex2.compiler.mxml.ImplementationGenerator.generateBindingsSetup(ImplementationGenerator.java:813) [mxmlc] at flex2.compiler.mxml.ImplementationGenerator.generateInitializerSupportDefs(ImplementationGenerator.java:1813) [mxmlc] at flex2.compiler.mxml.ImplementationGenerator.generateClassDefinition(ImplementationGenerator.java:1005) [mxmlc] at flex2.compiler.mxml.ImplementationGenerator.<init>(ImplementationGenerator.java:201) [mxmlc] at flex2.compiler.mxml.ImplementationCompiler.generateImplementationAST(ImplementationCompiler.java:498) [mxmlc] at flex2.compiler.mxml.ImplementationCompiler.parse1(ImplementationCompiler.java:196) [mxmlc] at flex2.compiler.mxml.MxmlCompiler.parse1(MxmlCompiler.java:168) [mxmlc] at flex2.compiler.CompilerAPI.parse1(CompilerAPI.java:2851) [mxmlc] at flex2.compiler.CompilerAPI.parse1(CompilerAPI.java:2804) [mxmlc] at flex2.compiler.CompilerAPI.batch2(CompilerAPI.java:446) [mxmlc] at flex2.compiler.CompilerAPI.batch(CompilerAPI.java:1274) [mxmlc] at flex2.compiler.CompilerAPI.compile(CompilerAPI.java:1488) [mxmlc] at flex2.compiler.CompilerAPI.compile(CompilerAPI.java:1375) [mxmlc] at flex2.tools.Mxmlc.mxmlc(Mxmlc.java:282) [mxmlc] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) [mxmlc] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) [mxmlc] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) [mxmlc] at java.lang.reflect.Method.invoke(Method.java:597) [mxmlc] at flex.ant.FlexTask.executeInProcess(FlexTask.java:280) [mxmlc] at flex.ant.FlexTask.execute(FlexTask.java:225) [mxmlc] at org.apache.tools.ant.UnknownElement.execute(UnknownElement.java:288) [mxmlc] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) [mxmlc] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) [mxmlc] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) [mxmlc] at java.lang.reflect.Method.invoke(Method.java:597) BUILD FAILED /src/build.xml:49: mxmlc task failed

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  • Django ImageField issue with JPEG's

    - by Kieran Lynn
    I am having a major issue with PIL (Python Image Library) in Django and have jumpped through a lot of hoops and have thus far not been able to figure out what the root of the issue is. The problem essentially breaks down to not being able to upload JPEG images through the ImageField in the Django admin. But the issue is not as simple as installing libjpeg. First, I installed PIL (through Buildout) and realized once it was installed that I had not installed libjpeg because JPEG support was not available. Having not setup the server myself, I just assumed that it was not installed and I compiled libjpeg 8 from the source. This ended up in my /usr/local/lib/ directory. I cleared out my Buildout files and rebuilt everything. This time when PIL compiled I had JPEG support. But I went to the Django Admin and tried to upload a JPEG though an ImageField with no luck. I got the "Upload a valid image. The file you uploaded was either not an image or a corrupted image" error. Just as a test I opened up a the Djano shell and ran the following: > import Image > i = Image.open( "/absolute_path/file.jpg" ) > print i <JpegImagePlugin.JpegImageFile image mode=RGB size=940x375 at 0x7F908C529BD8> This runs with no errors and shows that PIL is able to open JPEG's. After doing some reading, I come across this thread: Is it possible to control which libraries apache uses? Looks like PHP also uses libjpeg and is loading before Django, and therefor loading libjpeg 6.2 before. This is show when using lsof: COMMAND PID USER FD TYPE DEVICE SIZE/OFF NODE NAME apache2 2561 www-data mem REG 202,1 146032 639276 /usr/lib/libjpeg.so.62.0.0 So my thought is that I should be using libjpeg 6.2. So I removed libjpeg located in my /usr/local/lib directory. After rereading the PIL installation instructions, I realized that I might not have the dev/header files for libjpeg that PIL needs. So I also uninstalled libjpeg using the aptitude uninstaller (sudo aptitude remove libjpeg62). Then to ensure that I got the header files that PIL needed I installed libjpeg using aptitude: (sudo aptget install libjpeg62-dev). From here I cleaned out my Buildout directory, and reran Buildout, which in turn reinstalled PIL. Once again, I have JPEG support, now using the libjpeg62. So I go to test in the Django Admin. Still no JPEG support. So I wanted to test JPEG support in general and see if the exception was not handled, what kind of error it would throw. So in my homepage view I added the following code to open a JPEG image: import Image i = Image.open( "/absolute_path/file.jpg" ) v = i.verify() Then I pass i to the HTML view just to easily see the output. I deploy these changes to the server and restart. I am surprised not to see an error and get the following output: {{ i }} - <JpegImagePlugin.JpegImageFile image mode=RGB size=940x375 at 0x7F908C529BD8> {{ v }} - None So at this point I am really confused: Why can I successfully open a JPEG while the admin cannot? Am I missing something, is this not an issue with libjpeg? If not an issue with libjpeg, why can I upload a PNG with no issues? Any help would be much appreciated, I have been on this for 2 days debugging with no luck. Setup: 1. Rackspace Cloud Server 2. Ubuntu 10.04 3. Django 1.2.3 (Installed though Buildout) 4. PIL 1.1.7 (Installed though Buildout) 5. libjpeg 6.2 (installed through aptitude (sudo aptget install libjpeg62-dev)

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  • Need suggestions on how to extract data from .docx/.doc file then into mssql

    - by DarkPP
    I'm suppose to develop an automated application for my project, it will load past-year examination/exercises paper (word file), detect the sections accordingly, extract the questions and images in that section, and then store the questions and images into the database. (Preview of the question paper is at the bottom of this post) So I need some suggestions on how to extract data from a word file, then inserting them into a database. Currently I have a few methods to do so, however I have no idea how I could implement them when the file contains textboxes with background image. The question has to link with the image. Method One (Make use of ms office interop) Load the word file - Extract image, save into a folder - Extract text, save as .txt - Extract text from .txt then store in db Question: How i detect the section and question. How I link the image to the question. Extract text from word file (Working): private object missing = Type.Missing; private object sFilename = @"C:\temp\questionpaper.docx"; private object sFilename2 = @"C:\temp\temp.txt"; private object readOnly = true; object fileFormat = Word.WdSaveFormat.wdFormatText; private void button1_Click(object sender, EventArgs e) { Word.Application wWordApp = new Word.Application(); wWordApp.DisplayAlerts = Word.WdAlertLevel.wdAlertsNone; Word.Document dFile = wWordApp.Documents.Open(ref sFilename, ref missing, ref readOnly, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing); dFile.SaveAs(ref sFilename2, ref fileFormat, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing,ref missing, ref missing,ref missing,ref missing,ref missing,ref missing, ref missing,ref missing); dFile.Close(ref missing, ref missing, ref missing); } Extract image from word file (Doesn't work on image inside textbox): private Word.Application wWordApp; private int m_i; private object missing = Type.Missing; private object filename = @"C:\temp\questionpaper.docx"; private object readOnly = true; private void CopyFromClipbordInlineShape(String imageIndex) { Word.InlineShape inlineShape = wWordApp.ActiveDocument.InlineShapes[m_i]; inlineShape.Select(); wWordApp.Selection.Copy(); Computer computer = new Computer(); if (computer.Clipboard.GetDataObject() != null) { System.Windows.Forms.IDataObject data = computer.Clipboard.GetDataObject(); if (data.GetDataPresent(System.Windows.Forms.DataFormats.Bitmap)) { Image image = (Image)data.GetData(System.Windows.Forms.DataFormats.Bitmap, true); image.Save("C:\\temp\\DoCremoveImage" + imageIndex + ".png", System.Drawing.Imaging.ImageFormat.Png); } } } private void button1_Click(object sender, EventArgs e) { wWordApp = new Word.Application(); wWordApp.Documents.Open(ref filename, ref missing, ref readOnly, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing); try { for (int i = 1; i <= wWordApp.ActiveDocument.InlineShapes.Count; i++) { m_i = i; CopyFromClipbordInlineShape(Convert.ToString(i)); } } finally { object save = false; wWordApp.Quit(ref save, ref missing, ref missing); wWordApp = null; } } Method Two Unzip the word file (.docx) - Copy the media(image) folder, store somewhere - Parse the XML file - Store the text in db Any suggestion/help would be greatly appreciated :D Preview of the word file: (backup link: http://i.stack.imgur.com/YF1Ap.png)

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  • Adding a link to image breaks jquery slider, help please!

    - by lewisqic
    Hi All, I am working on a site for a friend and trying to add a link to each image in a slide show. The slide show uses jquery and a script called easySlider1.7.js. Everything works just fine if the images are left alone, but when I try and wrap the images with a link, the slides no longer progress as they should. Here is the live website that is displaying the problem... http://www.splits59.com/ Here is the html code for each of the slide images... <div class="covercontent2box"> <div class="covercontent2"> <div id="slideshow"> <a href="/ashton-jacket-p-107.html"><img src="img/homepagesummer2010_2.2-cut.jpg" class="active" /></a> <a href="/carly-coverup-p-106.html"><img src="img/homepagesummer2010_3.2-cut.jpg" /></a> <a href="/shop-online-bottoms-c-15_14.html"><img src="img/homepagesummer2010_1.2-cut.jpg" /></a> </div> </div> </div> And here is the jquery code on the page that controls the slider... <script type="text/javascript"> function slideSwitch() { var $active = $('#slideshow IMG.active'); if ( $active.length == 0 ) $active = $('#slideshow IMG:last'); // use this to pull the images in the order they appear in the markup var $next = $active.next().length ? $active.next() : $('#slideshow IMG:first'); $active.addClass('last-active'); $next.css({opacity: 0.0}) .addClass('active') .animate({opacity: 1.0}, 1000, function() { $active.removeClass('active last-active'); }); } $(function() { setInterval( "slideSwitch()", 4500 ); }); </script> Does anyone have any idea why adding a link tag to the images breaks the slider? Any help or direction provided would be appreciated. Thanks, Devin

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  • Fastest way to read data from a lot of ASCII files

    - by Alsenes
    Hi guys, for a college exercise that I've already submitted I needed to read a .txt file wich contained a lot of names of images(1 in each line). Then I needed to open each image as an ascii file, and read their data(images where in ppm format), and do a series of things with them. The things is, I noticed my program was taking 70% of the time in the reading the data from the file part, instead of in the other calculations that I was doing (finding number of repetitions of each pixel with a hash table, finding diferents pixels beetween 2 images etc..), which I found quite odd to say the least. This is how the ppm format looks like: P3 //This value can be ignored when reading the file, because all image will be correctly formatted 4 4 255 //This value can be also ignored, will be always 255. 0 0 0 0 0 0 0 0 0 15 0 15 0 0 0 0 15 7 0 0 0 0 0 0 0 0 0 0 0 0 0 15 7 0 0 0 15 0 15 0 0 0 0 0 0 0 0 0 This is how I was reading the data from the files: ifstream fdatos; fdatos.open(argv[1]); //Open file with the name of all the images const int size = 128; char file[size]; //Where I'll get the image name Image *img; while (fdatos >> file) { //While there's still images anmes left, continue ifstream fimagen; fimagen.open(file); //Open image file img = new Image(fimagen); //Create new image object with it's data file ……… //Rest of the calculations whith that image ……… delete img; //Delete image object after done fimagen.close(); //Close image file after done } fdatos.close(); And inside the image object read the data like this: const int tallafirma = 100; char firma[tallafirma]; fich_in >> std::setw(100) >> firma; // Read the P3 part, can be ignored int maxvalue, numpixels; fich_in >> height >> width >> maxvalue; // Read the next three values numpixels = height*width; datos = new Pixel[numpixels]; int r,g,b; //Don't need to be ints, max value is 256, so an unsigned char would be ok. for (int i=0; i<numpixels; i++) { fich_in >> r >> g >> b; datos[i] = Pixel( r, g ,b); } //This last part is the slow one, //I thing I should be able to read all this data in one single read //to buffer or something which would be stored in an array of unsigned chars, //and then I'd only need to to do: //buffer[0] -> //Pixel 1 - Red data //buffer[1] -> //Pixel 1 - Green data //buffer[2] -> //Pixel 1 - Blue data So, any Ideas? I think I can improve it quite a bit reading all to an array in one single call, I just don't know how that is done. Also, is it posible to know how many images will be in the "index file"? Is it posiible to know the number of lines a file has?(because there's one file name per line..) Thanks!!

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  • How to give the First image in a gallery a different class than the rest of the images - Carrierwave

    - by ChrisBedoya
    I have a model called "Photo" that belongs to a model called "Shoe". I using Carrierwave to upload multiple images. index.html.erb <% shoes.each do |shoe| %> <div class="shoe"> <div class="gallery"> <% shoe.photos.each do |photo| %> <%= link_to image_tag(photo.photo_file.url(:thumb).to_s), photo.photo_file.url.to_s, :class => 'fancybox', :rel => 'gallery' %> <% end %> </div> </div> <% end %> Outputs this: <div class="shoe"> <div class="gallery"> <a class="fancybox" href="../nike-kd-6-meteorology-2.jpg" rel="gallery"> <img src="../thumb_nike-kd-6-meteorology-2.jpg"> </a> <a class="fancybox" href="../nike-kd-6-meteorology-2.jpg" rel="gallery"> <img src="../thumb_nike-kd-6-meteorology-2.jpg"> </a> <a class="fancybox" href="../nike-kd-6-meteorology-2.jpg" rel="gallery"> <img src="../thumb_nike-kd-6-meteorology-2.jpg"> </a> </div> </div> But I want the first image of each gallery to be able to have its own class and the rest of the images to have their own class. Something like this: <a class="firstclass" href="../nike-kd-6-meteorology-2.jpg" rel="gallery"> <img src="../thumb_nike-kd-6-meteorology-2.jpg"> </a> <a class="fancybox" href="../nike-kd-6-meteorology-2.jpg" rel="gallery"> <img src="../thumb_nike-kd-6-meteorology-2.jpg"> </a> <a class="fancybox" href="../nike-kd-6-meteorology-2.jpg" rel="gallery"> <img src="../thumb_nike-kd-6-meteorology-2.jpg"> </a> How can I do this? Also I want each gallery to have its own unique id but when I try to add this: :rel => 'gallery<%= shoe.id %>' I get a Syntax error. Thanks.

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  • Reducing lag when downloading large amount of data from webpage

    - by Mahir
    I am getting data via RSS feeds and displaying each article in a table view cell. Each cell has an image view, set to a default image. If the page has an image, the image is to be replaced with the image from the article. As of now, each cell downloads the source code from the web page, causing the app to lag when I push the view controller and when I try scrolling. Here is what I have in the cellForRowAtIndexPath: method. NSString * storyLink = [[stories objectAtIndex: storyIndex] objectForKey: @"link"]; storyLink = [storyLink stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; NSString *sourceCode = [NSString stringWithContentsOfURL:[NSURL URLWithString:storyLink] encoding:NSUTF8StringEncoding error:&error]; NSString *startPt = @"instant-gallery"; NSString *startPt2 = @"<img src=\""; if ([sourceCode rangeOfString:startPt].length != 0) { //webpage has images // find the first "<img src=...>" tag starting from "instant-gallery" NSString *trimmedSource = [sourceCode substringFromIndex:NSMaxRange([sourceCode rangeOfString:startPt])]; trimmedSource = [trimmedSource substringFromIndex:NSMaxRange([trimmedSource rangeOfString:startPt2])]; trimmedSource = [trimmedSource substringToIndex:[trimmedSource rangeOfString:@"\""].location]; NSURL *url = [NSURL URLWithString:trimmedSource]; NSData *data = [NSData dataWithContentsOfURL:url]; UIImage *image = [UIImage imageWithData:data]; cell.picture.image = image; Someone suggested using NSOperationQueue. Would this way be a good solution? EDIT: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *MyIdentifier = @"FeedCell"; LMU_LAL_FeedCell *cell = [tableView dequeueReusableCellWithIdentifier:MyIdentifier]; if (cell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"LMU_LAL_FeedCell" owner:self options:nil]; cell = (LMU_LAL_FeedCell*) [nib objectAtIndex:0]; } int storyIndex = [indexPath indexAtPosition: [indexPath length] - 1]; NSString *untrimmedTitle = [[stories objectAtIndex: storyIndex] objectForKey: @"title"]; cell.title.text = [untrimmedTitle stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceCharacterSet]]; CGSize maximumLabelSize = CGSizeMake(205,9999); CGSize expectedLabelSize = [cell.title.text sizeWithFont:cell.title.font constrainedToSize:maximumLabelSize]; //adjust the label to the the new height. CGRect newFrame = cell.title.frame; newFrame.size.height = expectedLabelSize.height; cell.title.frame = newFrame; //position frame of date label CGRect dateNewFrame = cell.date.frame; dateNewFrame.origin.y = cell.title.frame.origin.y + cell.title.frame.size.height + 1; cell.date.frame = dateNewFrame; cell.date.text = [self formatDateAtIndex:storyIndex]; dispatch_queue_t someQueue = dispatch_queue_create("cell background queue", NULL); dispatch_async(someQueue, ^(void){ NSError *error = nil; NSString * storyLink = [[stories objectAtIndex: storyIndex] objectForKey: @"link"]; storyLink = [storyLink stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; NSString *sourceCode = [NSString stringWithContentsOfURL:[NSURL URLWithString:storyLink] encoding:NSUTF8StringEncoding error:&error]; NSString *startPt = @"instant-gallery"; NSString *startPt2 = @"<img src=\""; if ([sourceCode rangeOfString:startPt].length != 0) { //webpage has images // find the first "<img src=...>" tag starting from "instant-gallery" NSString *trimmedSource = [sourceCode substringFromIndex:NSMaxRange([sourceCode rangeOfString:startPt])]; trimmedSource = [trimmedSource substringFromIndex:NSMaxRange([trimmedSource rangeOfString:startPt2])]; trimmedSource = [trimmedSource substringToIndex:[trimmedSource rangeOfString:@"\""].location]; NSURL *url = [NSURL URLWithString:trimmedSource]; NSData *data = [NSData dataWithContentsOfURL:url]; UIImage *image = [UIImage imageWithData:data]; dispatch_async(dispatch_get_main_queue(), ^(void){ cell.picture.image = image; }); }) //error: expected expression } return cell; //error: expected identifier } //error extraneous closing brace

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  • ActionScript 3 Cant see Movieclip

    - by user3697993
    When I play my game it does not show my _Player Movieclip, but it does collide with the ground which is very confusing. So I believe the movieclip is there but not showing the texture/Sprite. I think the problem is in "function Spawn" (First Function). public class PewdyBird extends MovieClip { //Player variables public var Up_Speed:int = 25; public var speed:Number = 0; public var _grav:Number = 0.5; public var isJump:Boolean = false; public var Score:int = 0; public var Player_Live:Boolean = true; public var _Player:Player = new Player(); //Other variables //Environment variables var Floor:int = 480; var Clock:Number = 0; var Clock_restart:Number = 0; var Clock_ON:Boolean = false; var Clock_max:int = 15; var Player_Stage:Boolean = true; private var _X:int; private var _Y:int; private var hit_ground:Boolean = false; private var width_BG:int = 479; //SPAWN function Spawn(e:Event){ _Player.x = 200; _Player.y = 200; stage.addChild(_Player); } //Keyboard Input private function KeyboardListener(e:KeyboardEvent){ if(e.keyCode == Keyboard.SPACE){ Clock = Clock_restart; Clock_ON = true; isJump = true; if(isJump){ _Player.gotoAndPlay("Fly"); speed = -Up_Speed; isJump = false; } } } //Mouse Input & Spawn Listener private function MouseListener(m:MouseEvent){ if(MouseEvent.CLICK){ Clock = Clock_restart; Clock_ON = true; isJump = true; if(isJump){ _Player.gotoAndPlay("Fly"); speed = -Up_Speed; isJump = false; } } } //Rotation Fly function Rot_Fly(){ if(Clock < Clock_max){ _Player.rotation = -15; }else if(Clock >= Clock_max){ if(_Player.rotation < 90){ _Player.rotation += 10; }else if(_Player.rotation >= 90){ _Player.rotation = 90; } } } //END //Update Function function enter_frame(e:Event):void{ Rot_Fly(); //Clock if(Clock_ON){ Clock++; }else if(Clock > Clock_max){ Clock = Clock_max; } //Fall Limits if(speed >= 20){ _Player.y += 20; return; _Player.gotoAndPlay("Fall"); } //Physics speed += _grav*3; _Player.y += speed; } //Hit Ground function Hit_Ground(e:Event){ if(_Player.hitTestObject(Ground1)){ _grav = 0; speed = 0; trace("HIT GROUND"); }else if(_Player.hitTestObject(Ground2)){ _grav = 0; speed = 0; trace("HIT GROUND"); }else if(_Player.hitTestObject(Ground1) == false){ _grav = 1; }else if(_Player.hitTestObject(Ground2) == false){ _grav = 1; } } //Background Slide (Left) private function Background_Move(e:Event):void{ Background1.x -= 1.5; Background2.x -= 1.5; Ground1.x -= 4; Ground2.x -= 4; if(Background1.x < -width_BG){ Background1.x = width_BG; } else if(Background2.x < -width_BG){ Background2.x = width_BG; } else if(Ground1.x < -width_BG){ Ground1.x = width_BG; } else if(Ground2.x < -width_BG){ Ground2.x = width_BG; } } } The eventListeners are in flash it self stage.addEventListener(Event.ENTER_FRAME, enter_frame); stage.addEventListener(Event.ENTER_FRAME, Hit_Ground); stage.addEventListener(KeyboardEvent.KEY_UP, KeyboardListener); stage.addEventListener(MouseEvent.CLICK, MouseListener); stage.addEventListener(Event.ENTER_FRAME, Background_Move); stage.addEventListener(Event.ADDED_TO_STAGE, Spawn);

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  • XNA Required information to represent 2D Sprite graphically

    - by Fire-Dragon-DoL
    I was thinking about dividing my game engine into 2 threads: render thread and update thread (I can't come up on how to divide update thread from physic thread at the moment). That said, I have to duplicate all Sprite informations, what do I really need to represents a 2D Sprite graphically? Here are my ideas (I'll mark with ? things that I'm not sure): Vector2 Position float Rotation ? Vector2 Pivot ? Rectangle TextureRectangle Texture2D Texture Vector2 ImageOrigin ? (is it tracked somewhere else?) If you have any suggestion about using different types for datas, it's appreciated Last part of the question: isn't this a lot of data to copy in a buffer?what should I really copy in the buffer?I'm following this tutorial: http://www.sgtconker.com/2009/11/article-multi-threading-your-xna/3/ Thanks UPDATE 1: Newer values at the moment: Vector2 Position float Rotation Vector2 Pivot Rectangle TextureRectangle Texture2D Texture Color Color byte Facing (can be left or right, I'll do it with an enum) I re-read the tutorial, what I was doing wrong is not that I need to pass all those values, I need to pass only changed values as messages. UPDATE 2: Vector2 Position float Rotation Vector2 Pivot Rectangle TextureRectangle Texture2D Texture Color Color bool Flip uint DrawOrder Vector2 Scale bool Visible ? Mhhh, should Visibile be included?

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  • Cocos2d/Cocos2d-x Attaching an arrow (sprite) to another body sprite (person)

    - by Satchmo Brown
    I am trying to set up a simple bow and arrow game. When the arrow hits the enemy body, the arrow's body is deleted and the arrow sprite continues to update, keeping the position correct in relation to the enemy it hit. Picture an arrow sticking into a body and that body still rotating and moving. My problem is that the rotation is completely wrong when the enemy rotates. I know how to do this in 3d with matrix transformation but I can't seem to figure it out in 2d with Cocos. Here is my method. I save offset at which the arrow hit the enemy. Every frame, I make the rotation of the sprite match the rotation of the enemy. Then, I apply the offset I took initially which is where the arrow hit the enemy. When they rotate, they rotate about their respective anchors and I am wondering if I need to set the anchor of the arrow to the center of the sprite. Does anyone know of an easy way to do this. If not, I will try to create an algorithm where the anchor is set to the offset divided by the width and height of the sprite image hopefully giving me the correct anchor values. Then I assume I need to reposition the sprite. Does anyone have a simpler way to do this?

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  • how to make HLSL effect just for lighning without texture mapping?

    - by naprox
    I'm new to XNA, i created an effect and just want to use lightning but in default effect that XNA create we should do texture mapping or the model appears 'RED', because of this lines of code in the effect file: float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { float4 output = float4(1,0,0,1); return output; } and if i want to see my model (appear like when i use basiceffect) must do texture mapping by UV coordinates. but my model does not have UV coordinates assigned or its UV coordinates is not exported. and if i do texture mapping i got error. (i do texture mapping by this line of code in vertexshaderfunction and other necessary codes) output.UV= input.UV i have many of this models and want to work with them.(my models are in .FBX format) when i use Bassiceffect i have no problem and model appears correctly. how can i use "just" lightnings in my custom effects? and don't do texture mapping (because i have no UV coordinates in my models) and my model be look like when i use BasicEffect? if you need my complete code Here it is: http://www.mediafire.com/?4jexhd4ulm2icm2 here is inside of my Model Using BasicEffect http://i.imgur.com/ygP2h.jpg?1 and this is my code for drawing with or without BasicEffect inside of my draw() method: Matrix baseWorld = Matrix.CreateScale(Scale) * Matrix.CreateFromYawPitchRoll(Rotation.Y, Rotation.X, Rotation.Z) * Matrix.CreateTranslation(Position); foreach(ModelMesh mesh in Model.Meshes) { Matrix localWorld = ModelTransforms[mesh.ParentBone.Index] * baseWorld; foreach(ModelMeshPart part in mesh.MeshParts) { Effect effect = part.Effect; if (effect is BasicEffect) { ((BasicEffect)effect).World = localWorld; ((BasicEffect)effect).View = View; ((BasicEffect)effect).Projection = Projection; ((BasicEffect)effect).EnableDefaultLighting(); } else { setEffectParameter(effect, "World", localWorld); setEffectParameter(effect, "View", View); setEffectParameter(effect, "Projection", Projection); setEffectParameter(effect, "CameraPosition", CameraPosition); } } mesh.Draw(); } setEffectParameter is another method that sets effect parameter if i use my custom effect.

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  • Transform coordinates from 3d to 2d without matrix or built in methods

    - by Thomas
    Not to long ago i started to create a small 3D engine in javascript to combine this with an html5 canvas. One of the issues I run into is how can you transform 3d to 2d coords. Since I cannot use matrices or built in transformation methods I need another way. I've tried implementing the next explanation + pseudo code: http://freespace.virgin.net/hugo.elias/routines/3d_to_2d.htm Unfortunately no luck there. I've replace all the input variables with data from my own camera and object classes. I have the following data: An object with a rotation, position vector and an array of 4 3d coords (its just a plane) a camera with a position and rotation vector the viewport - a square 600 x 600 surface. The example uses a zoom factor which I've set as 1 Most hits on google use either matrix calculations or don't implement camera rotation. Basic transformation should be like this: screen.x = x / z * zoom screen.y = y / z * zoom Can anyone point me in the right direction or explain to me howto achieve this? edit: Thanks for all your posts, I haven't been able to apply all this to my project yet but I hope to do this soon.

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  • Sprites, Primitives and logic entity as structs

    - by Jeffrey
    I'm wondering would it be considered acceptable: The window class is responsible for drawing data, so it will have a method: Window::draw(const Sprite&); Window::draw(const Rect&); Window::draw(const Triangle&); Window::draw(const Circle&); and all those primitives + sprites would be just public struct. For example Sprite: struct Sprite { float x, y; // center float origin_x, origin_y; float width, height; float rotation; float scaling; GLuint texture; Sprite(float w, float h); Sprite(float w, float h, float a, float b); void useTexture(std::string file); void setOrigin(float a, float b); void move(float a, float b); // relative move void moveTo(float a, float b); // absolute move void rotate(float a); // relative rotation void rotateTo(float a); // absolute rotation void rotationReset(); void scale(float a); // relative scaling void scaleTo(float a); // absolute scaling void scaleReset(); }; So instead of having each primitive to call their draw() function, which is a little bit off topic for their object, I let the Window class handle all the OpenGL stuff and manipulate them as simple objects that will be drawn later on. Is this pattern used? Does it have any cons against it's primitives-draw-themself pattern? Are there any other related patterns?

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  • Killing a Plesk 11.5 backup process in Ubuntu

    - by Klaaz
    I want to kill a backup process initiated by Plesk in Ubuntu but don't know which processes safely can be killed: ps aux | grep backup root 20505 0.0 0.0 4392 604 ? Ss 01:43 0:00 /bin/sh -c [ -x /opt/psa/admin/sbin/backupmng ] && /opt/psa/admin/sbin/backupmng >/dev/null 2>&1 psaadm 20510 0.0 0.0 30884 1816 ? S 01:43 0:00 /opt/psa/admin/sbin/backupmng psaadm 20511 0.0 0.0 30884 644 ? S 01:43 0:01 /opt/psa/admin/sbin/backupmng psaadm 20512 0.0 0.6 270472 49356 ? S 01:43 0:03 /usr/bin/sw-engine -c /opt/psa/admin/conf/php.ini /opt/psa/admin/plib/backup/scheduled_backup.php --dump 1 root 20517 0.0 14.9 1400124 1214696 ? SN 01:43 0:27 /usr/bin/perl /opt/psa/admin/bin/plesk_agent_manager server --owner-uid=0bd9576c-f832-4362-b4f4-3c1afac22be2 --owner-type=server --dump-rotation=7 --backup-profile-name=serverXL_ --session-path=/opt/psa/PMM/sessions/2013-10-23-014303.864 --output-file=ftp://[email protected]//backup/serverXL/ --ftp-passive-mode root 27423 0.0 0.0 13652 888 pts/2 S+ 10:35 0:00 grep --color=auto backup root 29103 1.0 14.8 1400124 1209760 ? SN 02:16 5:21 /usr/bin/perl /opt/psa/admin/bin/plesk_agent_manager server --owner-uid=0bd9576c-f832-4362-b4f4-3c1afac22be2 --owner-type=server --dump-rotation=7 --backup-profile-name=serverXL_ --session-path=/opt/psa/PMM/sessions/2013-10-23-014303.864 --output-file=ftp://[email protected]//backup/serverXL/ --ftp-passive-mode root 29106 0.0 14.8 1400404 1212456 ? DN 02:16 0:07 /usr/bin/perl /opt/psa/admin/bin/plesk_agent_manager server --owner-uid=0bd9576c-f832-4362-b4f4-3c1afac22be2 --owner-type=server --dump-rotation=7 --backup-profile-name=serverXL_ --session-path=/opt/psa/PMM/sessions/2013-10-23-014303.864 --output-file=ftp://[email protected]//backup/serverXL/ --ftp-passive-mode It seems the FTP process is the culprit?

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  • Optimal sprite size for rotations

    - by Panda Pajama
    I am making a sprite based game, and I have a bunch of images that I get in a ridiculously large resolution and I scale them to the desired sprite size (for example 64x64 pixels) before converting them to a game resource, so when draw my sprite inside the game, I don't have to scale it. However, if I rotate this small sprite inside the game (engine agnostically), some destination pixels will get interpolated, and the sprite will look smudged. This is of course dependent on the rotation angle as well as the interpolation algorithm, but regardless, there is not enough data to correctly sample a specific destination pixel. So there are two solutions I can think of. The first is to use the original huge image, rotate it to the desired angles, and then downscale all the reaulting variations, and put them in an atlas, which has the advantage of being quite simple to implement, but naively consumes twice as much sprite space for each rotation (each rotation must be inscribed in a circle whose diameter is the diagonal of the original sprite's rectangle, whose area is twice of that original rectangle, supposing square sprites). It also has the disadvantage of only having a predefined set of rotations available, which may be okay or not depending on the game. So the other choice would be to store a larger image, and rotate and downscale while rendering, which leads to my question. What is the optimal size for this sprite? Optimal meaning that a larger image will have no effect in the resulting image. This is definitely dependent on the image size, the amount of desired rotations without data loss down to 1/256, which is the minimum representable color difference. I am looking for a theoretical general answer to this problem, because trying a bunch of sizes may be okay, but is far from optimal.

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  • Apache - Serving static files from different subdomain + machine

    - by rubayeet
    Here's the scenario A site is running on this domain - www.someserver.com I'm going to host subdomain.someserver.com on my machine. Let's say all the image files are under the directory 'img'. I don't want to copy all their images to my machine. So what should be the Apache directive(s) that'll map the request for an image, like http://subdomain.someserver.com/img/image.png to http://www.someserver.com/img/image.png

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  • Nginx rewrite URL only if file exists

    - by Jose Fernandez
    I need to write a rewrite rule for Nginx so that if a user tries to go to an old image url: /images/path/to/image.png and the file doesnt exist, try to redirect to: /website_images/path/to/image.png ONLY if the image exists in the new URL, otherwise continue with the 404. The version of Nginx on our host doesn't have try_files yet.

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