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  • When is the right time to join open source project for programmer?

    - by Mahesh
    Most of the newcomers in programming start with basic projects to start with programming. Most of the C++ progammers spend some time with puzzles and contests but this is not always helpful. Sometimes you've to spend some time on real projects. Starting your own open source project could be a problem in self-learning for newbie cause of lack of mentors and peers who can't look at your code and give suggestions. Open source projects can solve this problem, some projects could be best suited for new programmers. Besides everybody is newbie at some point. So i'll try and make this question a bit from beginners perspective. I tried few questions on stack overflow before asking this like How do i join & Bare minimum you need and how to get involved with open source and what level of programming etc. But this is not helping me when it comes to self-evaluating with skills. How to find that out ? How can i check what it takes to join open source project and am i really that comfortable with huge source code etc. My question is when to consider yourself comfortable joining open source programming ? I mean how will you test yourself that you're ready to take burden of big/small projects of open source ? how will you test yourself to see if you could work with version control/other programmers/tight schedule etc ?

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  • The latest version of the EJB 3.2 spec available on java.net project

    - by Marina Vatkina
    If you are not following us on the users alias, here is a quick update. Just before JavaOne, I uploaded the latest version of the EJB 3.2 Core document to the ejb-spec.java.net downloads. If you want to see the detailed changes, download it If you are interested in the high-level list, or would like to know what to look for, this is the list of changes since the previous version (found on the same download page): Specified that the SessionContext object in a the singleton session bean is thread-safe Clarified that the EJB timers distribution and failover rules apply only to persistent timers Clarified that non-persistent timers returned by getTimers and getAllTimers methods are from the same JVM as the caller Fixed section numbering (left over after moving it to its own chapter) in Ch 17 Noted that only 3.0 and 3.1 deployment descriptors are required to be supported in EJB 3.2 Lite for prior versions of the applications Fixes for EJB_SPEC-61 (Ambiguity in EJB lite local view support) and EJB_SPEC-59 (Improve references to the component-defining annotations) JMS/MDB changes: added new standard activation properties and the unique identifier, and rearranged sections for easier navigation Fixed unresolved cross-refs Updated the rule: only local asynchronous session bean invocations are supported in EJB 3.2 Lite Synchronized permissions in the Table with the permissions listed for the EJB Components in the Java EE Platform Specification Table EE.6-2 Specified that during processing of the close() method, the embeddable container cancels all pending asynchronous invocations and non-persistent timers Updated most of the referenced documents to their latest versions Happy reading!

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  • C# class architecture for REST services

    - by user15370
    Hi. I am integrating with a set of REST services exposed by our partner. The unit of integration is at the project level meaning that for each project created on our partners side of the fence they will expose a unique set of REST services. To be more clear, assume there are two projects - project1 and project2. The REST services available to access the project data would then be: /project1/search/getstuff?etc... /project1/analysis/getstuff?etc... /project1/cluster/getstuff?etc... /project2/search/getstuff?etc... /project2/analysis/getstuff?etc... /project2/cluster/getstuff?etc... My task is to wrap these services in a C# class to be used by our app developer. I want to make it simple for the app developer and am thinking of providing something like the following class. class ProjectClient { SearchClient _searchclient; AnalysisClient _analysisclient; ClusterClient _clusterclient; string Project {get; set;} ProjectClient(string _project) { Project = _project; } } SearchClient, AnalysisClient and ClusterClient are my classes to support the respective services shown above. The problem with this approach is that ProjectClient will need to provide public methods for each of the API's exposed by SearchClient, etc... public void SearchGetStuff() { _searchclient.getStuff(); } Any suggestions how I can architect this better?

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  • decent use-case for goto in c?

    - by Robz
    I really hesitate to ask this, because I don't want to "solicit debate, arguments, polling, or extended discussion" but I'm new to C and want to gain more insight into common patterns used in the language. I recently heard some distaste for the goto command, but I've also recently found a decent use-case for it. Code like this: error = function_that_could_fail_1(); if (!error) { error = function_that_could_fail_2(); if (!error) { error = function_that_could_fail_3(); ...to the n-th tab level! } else { // deal with error, clean up, and return error code } } else { // deal with error, clean up, and return error code } If the clean-up part is all very similar, could be written a little prettier (my opinion?) like this: error = function_that_could_fail_1(); if(error) { goto cleanup; } error = function_that_could_fail_2(); if(error) { goto cleanup; } error = function_that_could_fail_3(); if(error) { goto cleanup; } ... cleanup: // deal with error if it exists, clean up // return error code Is this a common or acceptable use-case of goto in C? Is there a different/better way to do this?

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  • How to model the components of a non Information System?

    - by Adel C Kod
    So I am working on a project that's related to the Kernel code(specifically related to the TCP/IP stack of the kernel). I need to build some models to describe the functionality and components of my system. Initially I thought about Class Diagram, it can describe the general architecture of my system but it doesn't make sense since my code is VERY structured(written in standard C). I also thought about DFDs, they'd describe the processes of my system, and how the data is flowing. But they contain something which doesn't really fit in; data-storages. I have no databases here(at all). For the functionality, other team members suggested using Activity and Sequence diagrams, which is kinda okay with me, but what about the system components? So basically my question is; I want to describe the components of my system; what do you suggest as a meaningful diagram to follow? (Again, the project is a research low-level systems-oriented project with almost no user-interface at all)

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  • For an ORM supporting data validation, should constraints be enforced in the database as well?

    - by Ramnique Singh
    I have always applied constraints at the database level in addition to my (ActiveRecord) models. But I've been wondering if this is really required? A little background I recently had to unit test a basic automated timestamp generation method for a model. Normally, the test would create an instance of the model and save it without validation. But there are other required fields that aren't nullable at the in the table definition, meaning I cant save the instance even if I skip the ActiveRecord validation. So I'm thinking if I should remove such constraints from the db itself, and let the ORM handle them? Possible advantages if I skip constraints in db, imo - Can modify a validation rule in the model, without having to migrate the database. Can skip validation in testing. Possible disadvantage? If its possible that ORM validation fails or is bypassed, howsoever, the database does not check for constraints. What do you think? EDIT In this case, I'm using the Yii Framework, which generates the model from the database, hence database rules are generated also (though I could always write them post-generation myself too).

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  • What is the best way to exploit multicores when making multithread games?

    - by Keeper
    Many people suggest to write a program, and then start optimizing it. But I think that when it's coming to multithreading with multicore, a little think ahead is required. I've read about using threads, and experienced it myself during some courses at the university (still a student). The big question is simple, but a bit abstract: What thread related steps in game design do I need to take, before implementation? Now trying to be more specific. Let's say, as an example, that I'm making a small board game (like Monopoly) that I want to be multithreaded. My goal Is that this multithreaded game will exploit the best of the multicore system, lets say 4-6 cores (like in i7 processors). My answer to this question at the moment is, one thread for each of these four basic components: GUI User Input / Output AI (computer rival) Other game related calculations (like shortest path from A to B, or level up status change) I'm not an expert (yet!), and I'm sure there are better answers out there. Any suggestion, answer, different approach will be helpful. Some thoughts: Maybe splitting the main database is a good way.. (or total disaster.. )

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  • Brightness going up to 100% on loading certain websites in Chrome

    - by picheto
    I'm using Google Chrome version 21.0.1180.89 on Ubuntu 12.04 and my laptop is a Sony VAIO VPCCW15FL (spec sheet). My video driver is the propietary "NVIDIA accelerated graphics driver (post-release updates)(version-current updates)". After installing Ubuntu, I discovered that neither the brightness control buttons (hardware) or the brightness slider (software) worked, and found out I could get the hardware buttons to work by installing the nvidiabl.deb package and oBacklight script. I'm using nvidiabl-dkms 0.77 and oBacklight 0.3.8. Still, the slider on the Ubuntu "Settings" does not work, but I don't care. There is an annoying thing happening when loading certain pages in Google Chrome: the brightness goes up to 100% when loading the webpage or when leaving it (closing the tab or typing a different URL on the omnibox). However, the "brightness tooltip" (that default brightness notification) remembers the position it was set to, so if I adjust the brightness with the HW buttons, the level gets adjusted relative to the value it was set to before "going 100%". I disabled the flash PPAPI plugin, but left the NPAPI plugin enabled, and the problem went away for pages with flash content. Still, the same thing happens when viewing HTML5 video, or when loading, for example, the Chrome Web Store or using the Scratchpad extension. I suppose it has to do with the rendering of certain elements using the GPU, but this is just a guess. This brightness thing does not happen when using Firefox 15.0 or any other application I have used yet. Does anybody know why this may be happening and what could I do to fix this without changing browser? Thanks a lot.

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  • Opportunities in Cloud Computing

    - by Paul Sorensen
    A recent article from CIO Journal indicates that there is an extreme labor shortage (in certain technology areas) that is is leading to upward pressure on wages for IT Workers. This represents a great opportunity for those with certain skill-sets, among which include Java (Oracle certification is mentioned specifically). The article points out that a key driver of the labor shortage is the expansion of cloud computing. Cloud computing is set up to make life extremely simple for end-users, but the model pushes the complexity to back-end systems which are sophisticated, enterprise-level computing stacks (Oracle has an extensive set of cloud computing solutions). These complex systems require very highly-skilled IT professionals (the best-of-the-best) to successfully develop, implement, administer and maintain them. What this mean for you is that there is opportunity for those who have the appropriate skills at the appropriate levels. If you want to be a part of this opportunity you should do a self-assessment of your own skill-sets and experience. Based upon your results you can decide where it would be most appropriate to spend your time and resources for the highest return on your investment. By expanding and sharpening your skills and by gaining greater experience you will be better prepared to take advantage of career opportunities (like this) that come along periodically. As you evaluate your needs remember that Oracle University has a tremendous selection of high-quality eduction offerings (including training and certification) that can you help move your career forward. Thanks and best of luck!

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  • Need a Quick Sure Method to Produce a Formatted Explain Plan? This will help!

    - by user702295
    Please use the following on the production machine to get formatted explain plan and sql trace using the SLOW sql (e.g. 'T_COMB_LIST.COMB_ID = 216') or any other value that takes longer: -- Open new session is SQL*Plus */ -- Make sure you are using updated PLAN_TABLE -- This can be done by dropping it and recreate it by running: -- SQL> @?/rdbms/admin/utlxplan.sql) set lines 1000 set pages 1000 spool xplan_1.txt EXPLAIN PLAN FOR <<<<Replace this line with exactly the same query you used above. Force hard parse by modifying the case of a character>>>> @?/rdbms/admin/utlxplp spool off EXIT --Open a second session is SQL*Plus ALTER SESSION SET max_dump_file_size = unlimited; ALTER SESSION SET tracefile_identifier = '10046'; ALTER SESSION SET statistics_level = ALL; ALTER SESSION SET events '10046 trace name context forever, level 12'; <<<<Replace this line with exactly the same query you used above. Force hard parse by modifying the case of a character>>>> select 'verify cursor closed' from dual; ALTER SYSTEM SET EVENTS '10046 trace name context off'; EXIT Make sure spooled file is formatted properly and that the 10046 trace has relevant explain plan in it.  Please Upload both files (10046 trace is generated in udump). Need instructions to find udump?   sqlplus "/ as sysdba" show parameters dump_dest This will show you bdump, cdump and udump locations.

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  • Is Akka a good solution for a concurrent pipeline/workflow problem?

    - by herpylderp
    Disclaimer: I am brand new to Akka and the concept of Actors/Event-Driven Architectures in general. I have to implement a fairly complex problem where users can configure a "concurrent pipeline": Pipeline: consists of 1+ Stages; all Stages execute sequentially Stage: consists of 1+ Tasks; all Tasks execute in parallel Task: essentially a Java Runnable As you can see above, a Task is a Runnable that does some unit of work. Tasks are organized into Stages, which execute their Tasks in parallel. Stages are organized into the Pipeline, which executes its Stages sequentially. Hence if a user specifies the following Pipeline: CrossTheRoadSafelyPipeline Stage 1: Look Left Task 1: Turn your head to the left and look for cars Task 2: Listen for cars Stage 2: Look right Task 1: Turn your head to the right and look for cars Task 2: Listen for cars Then, Stage 1 will execute, and then Stage 2 will execute. However, while each Stage is executing, it's individual Tasks are executing in parallel/at the same time. In reality Pipelines will become very complicated, and with hundreds of Stages, dozens of Tasks per Stage (again, executing at the same time). To implement this Pipeline I can only think of several solutions: ESB/Apache Camel Guava Event Bus Java 5 Concurrency Actors/Akka Camel doesn't seem right because its core competency is integration not synchrony and orchestration across worker threads. Guava is great, but this doesn't really feel like a subscriber/publisher-type of problem. And Java 5 Concurrency (ExecutorService, etc.) just feels too low-level and painful. So I ask: is Akka a strong candidate for this type of problem? If so, how? If not, then why, and what is a good candidate?

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  • RetinaPad Enables Retina Display for iPhone Apps on the iPad

    - by Jason Fitzpatrick
    RetinaPad is an iPad application that actives the Retina Display resolution on iPhone applications to increase the clarity on the iPad. It’s a feature that should be built-in but is currently only available for jailbroken iPads. The premise is simple. Currently iPads lack support for the Retina Display level resolution that iPhone apps are capable of if displaying. RetinaPad allows you to stop using the ugly and blocky simple doubling available on the iPad and start accessing the higher resolution Retina Display mode for iPhone applications on the iPad. It’s such a trivial thing that it’s outright shameful Apple doesn’t include it by default. You should have to jailbreak your device to unlock functionality that should be there right from the factory. Check out the demo video below to see it in action: Fire up your jailbroken iPad, launch Cydia and search for RetinaPad. Retina Pad is $2.99, iPad only. How to Enable Google Chrome’s Secret Gold IconHTG Explains: What’s the Difference Between the Windows 7 HomeGroups and XP-style Networking?Internet Explorer 9 Released: Here’s What You Need To Know

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  • Splitting a tetris game apart - where to put time-management?

    - by nightcracker
    I am creating a tetris game in C++ & SDL, and I'm trying to do it "good" by making it object-oriented and keeping scopes small. So far I have the following structure: A main with some lowlevel SDL set up and handling input A game class that keeps track of score and provides the interface for main (move block down, etc) A map class that keeps track of the current game field, which blocks are where. Used by the game class. A block class that consists of the current falling block, used by game. A renderer class abstracting low level SDL to a format where you render "tetris blocks". Used by map and block. Now I have a though time where to place the time-management of this game. For example, where should be decided when a block bumps the bottom of the screen how long it takes the current block locks in place and a new block spawns? I also have an other unrelated question, is there some place where you can find some standard data on tetris like standard score tables, rulesets, timings, etc?

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  • How to start a Software Company

    - by MeshMan
    I've always been interested in wondering how software companies happen. I find it extremely difficult once you're tied down with car, house, life etc. Funding is always the biggest concern. To make this a bit more specific, I see two types. Those offering a product/service or those offering a consultancy company. One things that bugs me about the product/service kind is that we all know how burning the candle at both ends is extremely exhausting. Coding for 8-10 hours in the day and then code in the evenings on your own stuff, doesn't last long. No matter how passionate you are about your idea, simply put, coding day and night is a recipe for burn out. Is this a defeatist attitude though? Can it be balanced? A consultancy kind isn't as tricky in my honest opinion. I think once you have spent years and years in the industry building up relationships, contacts from contracting or moving around, and of course, being involved in the community, then landing your first project as a consultant I'm sure is easier than the product/service kind. I'd imagine friends then could join you as you take on bigger company projects, like an Agile implementation or TDD training, then off you go gaining bigger things. Could you please specify which company type you're answering if you can't contribute to both. I'd like to hear everyone's experiences or ideas on any level for software company start-ups.

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  • What is an appropriate language for expressing initial stages of algorithm refinement?

    - by hydroparadise
    First, this is not a homework assignment, but you can treat it as such ;). I found the following question in the published paper The Camel Has Two Humps. I was not a CS major going to college (I majored in MIS/Management), but I have a job where I find myself coding quite often. For a non-trivial programming problem, which one of the following is an appropriate language for expressing the initial stages of algorithm refinement? (a) A high-level programming language. (b) English. (c) Byte code. (d) The native machine code for the processor on which the program will run. (e) Structured English (pseudocode). What I do know is that you usually want to start your design implementation by writing down pseuducode and then moving/writing in the desired technology (because we all do that, right?) But I never thought about it in terms of refinement. I mean, if you were the original designer, then you might have access to the original pseudocode. But realisticly, when I have to maintain/refactor/refine somebody elses code, I just keep trucking with the language it currently resides in. Anybody have a definitive answer to this? As a side note, I did a quick scan of the paper as I havn't read every single detail. It presents various score statistics, can't find where the answers are with the paper.

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  • How do I bridge my wireless to my wired connection?

    - by gatoatigrado
    I want to bridge the wireless connection with the wired connection. The wireless is the host and the wired is the client, so to speak. Internet sharing (inet <--> wifi <--> ethernet) I tried to bridge my ethernet connection by going to network manager edit connections wired edit IPv4 settings shared to other computers Screenshots However, it seems to automatically disconnect half a second after it says "connection established"! edit 2 got the network manager logs, it seems the address is in use. See http://pastebin.com/DjqRshxW , line 45. nm-tool output is here: http://pastebin.com/x5Aci5V1 . I tried firestarter, as mentioned in another thread, and no luck. I don't have time to bother with a dozen command line tricks, unless is copy & pasting a shell script... so please suggest ways that use GUIs and/or won't leave my computer in a confused state (e.g. disabling network manager, manually connecting to a WPA network, installing brutils, etc.). edit: one idea that would work, if it's possible -- is there a way to share connections via SSH and SOCKS5? I'd need to do this at a system-wide level though; I only know how to do it through the browser now. Then, I could run ifconfig eth0 192.168.4.1 on the computer sharing the inet, and ifconfig eth0 192.168.4.2 on the computer I'm trying to share with; I know this does work for host-to-host transfers. edit 3 If I run sudo killall dnsmasq, then nothing is using the 10.42.43.1 address the network manager sharing wants to use. But now it just takes longer to die, with error "NetworkManager[5935]: dnsmasq died with signal 9" [ http://pastebin.com/4FNtpugi ]. Looking at just the commands [ http://pastebin.com/1vrtQeWk ], maybe it's trying to route eth0 to itself? I'm not that familiar with networking things though.

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  • What is the breakdown of jobs in game development?

    - by Destry Ullrich
    There's a project I'm trying to start for Indie Game Development; specifically, it's going to be a social networking website that lets developers meet through (It's a secret). One of the key components is showing what skills members have. Question: I need to know what MAJOR game development roles are not represented in the following list, keeping in mind that many specialist roles are being condensed into more broad, generalist roles: Art Animator (Characters, creatures, props, etc.) Concept Artist (2D scenes, environments, props, silhouettes, etc.) Technical Artist (UI artists, typefaces, graphic designers, etc.) 3D Artist (Modeling, rigging, texture, lighting, etc.) Audio Composer (Scores, music, etc.) Sound Engineer (SFX, mood setting, audio implementation, etc.) Voice (Dialog, acting, etc.) Design Creative Director (Initial direction, team management, communications, etc.) Gameplay Designer (Systems, mechanics, control mapping, etc.) World Designer (Level design, aesthetics, game progression, events, etc.) Writer (Story, mythos, dialog, flavor text, etc.) Programming Engine Programming (Engine creation, scripting, physics, etc.) Graphics Engineer (Sprites, lighting, GUI, etc.) Network Engineer (LAN, multiplayer, server support, etc.) Technical Director (I don't know what a technical director would even do.) Post Script: I have an art background, so i'm not familiar with what the others behind game creation actually do. What's missing from this list, and if you feel some things should be changed around how so?

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  • Mechanics of reasoning during programming interviews

    - by user129506
    This is not the usual "I don't want to write code during an interview", in this question the assumption is that I need to write code during an interview (think about the level of rewriting the quicksort or mergesort from scratch) I know how the algorithm work or I have a basic idea of how I should start working from there, i.e. I don't remember the algorithm by heart I noticed that even on a whiteboard, I always end up writing bugged code or code that doesn't compile. If there's a typo, whatever I usually live with that.. but when there's a crash due to some uncaught particular case I end up losing confidence in my skills. I realize that perhaps interviewers might want to look at how I write code and/or how I solve problems rather than proof-compiling my whiteboard code, but I'd like to ask how should I approach the above problem in mental terms, i.e. what mental steps should I follow when writing code for an interview with the two bullet points above. There must be a unique and agreed series of steps I should follow to avoid getting stuck/caught into particular exception cases (limit cases) that might end up wasting my time and my energies rather than focusing on the overall algorithm for the general case. I hope I made my point clear

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  • C++ Succinctly now available!

    - by Michael B. McLaughlin
    Over the summer I worked with SyncFusion to create an eBook based off of my C# to C++ guide for their free Succinctly Series of eBooks. Today the result, C++ Succinctly, was published for download. It is a free (registration required; they make tools and libraries for .NET development so you might get an occasional email from them – I’ve been signed up for a few months and have had maybe 3 emails total so it’s not horrible super spam or anything ) and you can download it as a PDF or a Kindle .MOBI file (or both). I’m excited with how it turned out and enjoyed working with the people at SyncFusion. The book contains a total of 20 code samples, which you can download from BitBucket (there’s a link very early in the book). Almost all of the code is also inline in the book itself so that you don’t need to worry about flipping back and forth between your dev machine and your eReader (but if you want to try to understand a concept better, you can easily download the code, open it up in VS 2012, and play around with it to see what happens when you tinker with things). The code does require Visual Studio 2012 because of its expanded support for C++11 features and since I wrote all of the samples as Console programs for clarity and compactness, you will need a version that supports C++ desktop development (currently VS 2012 Pro, Premium, or Ultimate). Sometime this Fall, Microsoft will be releasing Visual Studio 2012 Express for Windows Desktop which should provide a free way to use the samples. That said, I tested all of the samples with MinGW and only the StorageDurationSample will not compile with it due to the thread-local storage code. If you comment that out then you can compile and run all the samples with MinGW (or using a recent version of GCC in a GNU/Linux environment, or any other C++ compiler that provides the same level of C++11 support that Visual Studio 2012 does). I hope it proves helpful to those of you who choose to check it out!

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  • Managing many draw calls for dynamic objects

    - by codetiger
    We are developing a game (cross-platform) using Irrlicht. The game has many (around 200 - 500) dynamic objects flying around during the game. Most of these objects are static mesh and build from 20 - 50 unique Meshes. We created seperate scenenodes for each object and referring its mesh instance. But the output was very much unexpected. Menu screen: (150 tris - Just to show you the full speed rendering performance of 2 test computers) a) NVidia Quadro FX 3800 with 1GB: 1600 FPS DirectX and 2600 FPS on OpenGL b) Mac Mini with Geforce 9400M 256mb: 260 FPS in OpenGL Now inside the game in a test level: (160 dynamic objects counting around 10K tris): a) NVidia Quadro FX 3800 with 1GB: 45 FPS DirectX and 50 FPS on OpenGL b) Mac Mini with Geforce 9400M 256mb: 45 FPS in OpenGL Obviously we don't have the option of mesh batch rendering as most of the objects are dynamic. And the one big static terrain is already in single mesh buffer. To add more information, we use one 2048 png for texture for most of the dynamic objects. And our collision detection hardly and other calculations hardly make any impact on FPS. So we understood its the draw calls we make that eats up all FPS. Is there a way we can optimize the rendering, or are we missing something?

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  • AdSense (reports) and custom channels

    - by RobbertT
    Please help me to further understand custom channels. As Google says it is a way to map your ads, but I still have a few questions: Is it correct that a single custom channel per 1 ad is not very useful, since you can specify Ad blocks in the AdSense reports? I have multiple Ads in multiple custom channels. After this I created 1 custom channel and added all the ads to it. I made this channel targetable, so people can target through this channel on all ads at once. Is this a good way to do it? In other words, is it possible to have ads in multiple custom channels (without targeting, just for analyzing) and then create 1 custom channel with targeting that embraces all the (desired) ads? Why is it not possible for me to analyze custom channels (or ad blocks & formats) per site in the Adsense (reports). Or am I doing something wrong? If not, I have to create different custom channels per site to see how certain ads are doing on a site level?

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  • Join me at OpenWorld 2012

    - by Michael Palmeter (Exalogic PM)
    For those of you that will be coming out to Oracle OpenWorld 2012 next ween in San Francisco, I encourage you to take a few minutes on Monday afternoon to come to my session on Oracle Exalogic. Click here for more info: CON9416 - Oracle Exalogic 2.0: Ready-to-Deploy, Mission-Critical Private Cloud My session is one of the first on Oracle Exalogic (one of the privileges of running Product Management for the product) and with that in mind it is going to be something of an introduction and overview.  The material I will present is tailored for C-level customers that are interested in the product but haven't really been exposed to it in any detail.  This is essentially the same sort of presentation I give to customers that visit Oracle HQ, and it provides context for all of the other excellent sessions that follow. During this session I will talk about: The macro-trends in the industry that are driving Exalogic strategy - IT-as-a-Service and infrastructure convergence The first two years of market success with Exalogic - who's bought it, why, and what their results have been Exalogic key features and differentiation - why it's the best possible platform for Oracle business applications and middleware How Exalogic performs, and why it is the hands-down performance champion of Enterprise cloud platforms If you haven't signed up yet, please do.  I'd love to see you there.

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  • Encapsulating code in F# (Part 2)

    - by MarkPearl
    In part one of this series I showed an example of encapsulation within a local definition. This is useful to know so that you are aware of the scope of value holders etc. but what I am more interested in is encapsulation with regards to generating useful F# code libraries in .Net, this is done by using Namespaces and Modules. Lets have a look at some C# code first… using System; namespace EncapsulationNS { public class EncapsulationCLS { public static void TestMethod() { Console.WriteLine("Hello"); } } } Pretty simple stuff… now the F# equivalent…. namespace EncapsulationNS module EncapsulationMDL = let TestFunction = System.Console.WriteLine("Hello") ()   Even easier… lets look at some specifics about F# namespaces… Namespaces are open. meaning you can have multiple source files and assemblies can contribute to the same namespace. So, Namespaces are a great way to group modules together, so the question needs to be asked, what role do modules play. For me, the F# module is in many ways similar to the vb6 days of modules. In vb6 modules were separate files and simply allowed us to group certain methods together. I find it easier to visualize F# modules this way than to compare them to the C# classes. However that being said one is not restricted to one module per file – there is flexibility to have multiple modules in one code file however with my limited F# experience I would still recommend using the file as the standard level of separating modules as it is very easy to then find your way around a solution. An important note about interop with F# and other .Net languages. I wrote a blog post a while back about a very basic F# to C# interop. If I were to reference an F# library in a C# project (for instance ‘TestFunction’), in C# it would show this method as a static method call, meaning I would not have to instantiate an instance of the module.

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  • Hobbyist transitioning to earn money on paid work?

    - by Chelonian
    I got into hobbyist Python programming some years ago on a whim, having never programmed before other than BASIC way back when, and little by little have cobbled together a, in my opinion, nice little desktop application that I might try to get out there in some fashion someday. It's roughly 15,000 logical lines of code, and includes use of Python, wxPython, SQLite, and a number of other libraries, works on Win and Linux (maybe Mac, untested) and I've gotten some good feedback about the application's virtues from non-programmer friends. I've also done a small application for data collection for animal behavior experiments, and an ad hoc tool to help generate a web page...and I've authored some tutorials. I consider my Python skills to be appreciably limited, my SQL skills to be very limited, but I'm not totally out to sea, either (e.g. I did FizzBuzz in a few minutes, did a "Monty Hall Dilemma" simulator in some minutes, etc.). I also put a strong premium on quality user experience; that is, the look and feel matters much to me and the software looks quite good, I feel. I know no other programming languages yet. I also know the basics of HTML/CSS (not considering them programming languages) and have created an artist's web page (that was described by a friend as "incredibly slick"...it's really not, though), and have a scientific background. I'm curious: Aside from directly selling my software, what's roughly possible--if anything--in terms of earning either side money on gigs, or actually getting hired at some level in the software industry, for someone with this general skill set?

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  • Is implementing an interface defined in a subpackage an anti-pattern?

    - by Michael Kjörling
    Let's say I have the following: package me.my.pkg; public interface Something { /* ... couple of methods go here ... */ } and: package me.my; import me.my.pkg.Something; public class SomeClass implements Something { /* ... implementation of Something goes here ... */ /* ... some more method implementations go here too ... */ } That is, the class implementing an interface lives closer to the package hierarchy root than does the interface it implements but they both belong in the same package hierarchy. The reason for this in the particular case I have in mind is that there is a previously-existing package that groups functionality which the Something interface logically belongs to, and the logical (as in both "the one you'd expect" and "the one where it needs to go given the current architecture") implementation class exists previously and lives one level "up" from the logical placement of the interface. The implementing class does not logically belong anywhere under me.my.pkg. In my particular case, the class in question implements several interfaces, but that feels like it doesn't make any (or at least no significant) difference here. I can't decide if this is an acceptable pattern or not. Is it or is it not, and why?

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