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  • How to configure database connection securely

    - by chiccodoro
    Similar but not the same: How to securely store database connection details Securely connecting to database within a application Hi all, I have a C# WinForms application connecting to a database server. The database connection string, including a generic user/pass, is placed in a NHibernate configuration file, which lies in the same directory as the exe file. Now I have this issue: The user that runs the application should not get to know the username/password of the general database user because I don't want him to rummage around in the database directly. Alternatively I could hardcode the connection string, which is bad because the administrator must be able to change it if the database is moved or if he wants to switch between dev/test/prod environments. So long I've found three possibilities: The first referenced question was generally answered by making the file only readable for the user that runs the application. But that's not not enough in my case (the user running the application is a person. The database user/pass are general and shouldn't even be accessible by the person.) The first answer additionally proposed to encrypt the connection data before writing it to the file. With this approach, the administrator is not able anymore to configure the connection string because he cannot encrypt it by hand. The second referenced question provides an approach for this very scenario but it seems very complicated. My questions to you: This is a very general issue, so isn't there any general "how-to-do-it" way, somehow a "design pattern"? Is there some support in .NET's config infrastructure? (optional, maybe out of scope) Can I combine that easily with the NHibernate configuration mechanism?

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  • Switching AM/PM in ASP.NET AJAX MaskedEdit localization

    - by Greg
    The sample page for the MaskedEdit says "Tip: Type 'A' or 'P' to switch AM/PM". Are these keys hardcoded? Does the control automatically change itself for cultures that use 12-hour designators that don't start with A or P? Or is just broken for those? example: Arabic (Saudi Arabia) - AM: ? Arabic (Saudi Arabia) - PM: ? Chinese (Taiwan) - AM: ?? Chinese (Taiwan) - PM: ?? Greek (Greece) - AM: pµ Greek (Greece) - PM: µµ Korean (Korea) - AM: ?? Korean (Korea) - PM: ?? Albanian (Albania) - AM: PD Albanian (Albania) - PM: MD Persian (Iran) - AM: ?.? Persian (Iran) - PM: ?.? Vietnamese (Vietnam) - AM: SA Vietnamese (Vietnam) - PM: CH Afrikaans (South Africa) - PM: nm Punjabi (India) - AM: ????? Punjabi (India) - PM: ??? Syriac (Syria) - AM: ?.? Syriac (Syria) - PM: ?.? If this control doesn't handle this situation, does anyone know of a control that does?

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  • show UIAlertView when In app purchase is in progress

    - by edie
    Hi... I've added an UIAlertView that has UIActivityIndicatior as a subview on my application. This alertView only show when the purchase is in progress. I've put my alert view in this way in my StoreObserver: - (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions { for (SKPaymentTransaction *transaction in transactions) { switch (transaction.transactionState) { case SKPaymentTransactionStatePurchasing: [self stillPurchasing]; // this creates an alertView and shows break; case SKPaymentTransactionStatePurchased: [self completeTransaction:transaction]; break; case SKPaymentTransactionStateFailed: [self failedTransaction:transaction]; break; case SKPaymentTransactionStateRestored: [self restoreTransaction:transaction]; break; default: break; } } } - (void) stillPurchasing { UIAlertView *alert = [[UIAlertView alloc]initWithTitle: @"In App Purchase" message: @"Processing your purchase..." delegate: nil cancelButtonTitle: nil otherButtonTitles: nil]; self.alertView = alert; [alert release]; UIActivityIndicatorView *ind = [[UIActivityIndicatorView alloc]initWithActivityIndicatorStyle: UIActivityIndicatorViewStyleWhiteLarge]; self.indicator = ind; [ind release]; [self.indicator startAnimating]; [self.alertView addSubview: self.indicator]; [self.alertView show]; } When I tap my the buy button this UIAlertView shows together with my UIActivityIndicator.. But when the transaction completes the alertView still on the top of the view and the Indicator was the only one that was removed. My question was how should I release the alertView? Or where/When should I release it. I've added these command to release my alertView and Indicator on these cases: case SKPaymentTransactionStatePurchased: case SKPaymentTransactionStateFailed: case SKPaymentTransactionStateRestored: [self.indicator stopAnimating]; [self.indicator removeFromSuperview]; [self.alertView release]; [self.indicator release]; I've only added the alertView to show that the purchasing was still in progress. Any suggestion to create any feedback to users will be thankful for me.. Thanks

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  • Android - sendOrderedBroadcast help

    - by Donal Rafferty
    I am trying to use a sendOrderedBroadcast in my Android app. I want to be able to send the Intent from one of my applications to another and I then want to get data back from the Application that recieves the Intent, in this case a boolean true or false. Here is the current code: Intent i = new Intent(); i.setAction(GlobalData.PROPOSE_IN_DOMAIN_ROAM_INTENT); i.putExtra("com.testnetworks.QCLEVEL", aProposedTheoreticalQoSLevel); sendOrderedBroadcast(i, null, null, null, Activity.RESULT_OK, null, null); Is this the correct way to achieve what I want? If so what do I use as the resultReceiver* parameter? (3rd parameter) And then how to I recieve data back from the Broadcast? I have done a quick google and not come up with any examples, any help or examples greatly appreciated. UPDATED CODE: sendOrderedBroadcast(i, null, domainBroadcast, null, Activity.RESULT_OK, null, null); class DomainBroadcast extends BroadcastReceiver{ @Override public void onReceive(Context arg0, Intent intent) { String action = intent.getAction(); if(GlobalData.PROPOSE_IN_DOMAIN_ROAM_INTENT.equals(action)){ Log.d("BROADCAST", "Returning broadcast"); Bundle b = intent.getExtras(); Log.d("BROADCAST", "Returning broadcast " + b.getInt("com.testnetworks.INT_TEST")); } } @Override public void onReceive(Context context, Intent intent) { String action = intent.getAction(); if(GlobalData.PROPOSE_IN_DOMAIN_ROAM_INTENT.equals(action)){ Bundle b = intent.getExtras(); int testQCLevel = b.getInt("com.testnetworks.QCLEVEL"); switch(testQCLevel){ case 1: Log.d("QCLevel ", "QCLevel = UNAVAILABLE"); break; case 2: Log.d("QCLevel ", "QCLevel = BELOWUSABILITY"); break; case 3: Log.d("QCLevel ", "QCLevel = VOICE"); break; } intent.putExtra("com.testnetworks.INT_TEST", 100); } So according to the Doc's I should recieve 100 back in my DomainBroadcast reciever but it always comes back as 0. Can anyone see why? *resultReceiver - Your own BroadcastReceiver to treat as the final receiver of the broadcast.

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  • How to override the default init.tcl

    - by Sean Murphy
    I'm working on a project where I want to make use of TCL as the command interpreter. I have a working c library object which I can load from within the tcl shell but my problem is finding a way to automatically do this while starting a tclsh. Essentially my ultimate goal is to be able to run a script and have it load my library and run some initial startup tcl code before dropping me back to the tclsh command prompt in interactive mode. e.g. tclsh -f myscript.tcl --then-switch-to-interactive or EXPORT TCLINIT=myscript.tcl tclsh The basic goal is to avoid having to distribute tclsh but rather rely in local user installations of tcl. All I would like to distribute is my library, a startup script and a shell command to launch the tclsh with the library preloaded. I've tried using the environment variables TCLINIT and TCL_LIBRARY but they seem to have no effect. The only workable solutions I've found so far are to add "source myscript.tcl" to either the end of /usr/share/tcltk/tcl8.5.init.tcl or ~/.tclshrc However both of these "solutions" are non perfect as they require modification of the default users workspace. It strikes me that there must be a way to handle this in TCL, but my research so far hasn't yielded anything. Does anyone have any suggestions?

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  • error: expected constructor, destructor, or type conversion before '(' token

    - by jonathanasdf
    include/TestBullet.h:12: error: expected constructor, destructor, or type conver sion before '(' token I hate C++ error messages... lol ^^ Basically, I'm following what was written in this post to try to create a factory class for bullets so they can be instantiated from a string, which will be parsed from an xml file, because I don't want to have a function with a switch for all of the classes because that looks ugly. Here is my TestBullet.h: #pragma once #include "Bullet.h" #include "BulletFactory.h" class TestBullet : public Bullet { public: void init(BulletData& bulletData); void update(); }; REGISTER_BULLET(TestBullet); <-- line 12 And my BulletFactory.h: #pragma once #include <string> #include <map> #include "Bullet.h" #define REGISTER_BULLET(NAME) BulletFactory::reg<NAME>(#NAME) #define REGISTER_BULLET_ALT(NAME, CLASS) BulletFactory::reg<CLASS>(NAME) template<typename T> Bullet * create() { return new T; } struct BulletFactory { typedef std::map<std::string, Bullet*(*)()> bulletMapType; static bulletMapType map; static Bullet * createInstance(char* s) { std::string str(s); bulletMapType::iterator it = map.find(str); if(it == map.end()) return 0; return it->second(); } template<typename T> static void reg(std::string& s) { map.insert(std::make_pair(s, &create<T>)); } }; Thanks in advance.

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  • C# override WndProc in Control level to detect

    - by Nullstr1ng
    I have overridden WndProc in UserControl level to detect MouseDown, MouseUp, and MouseMove to any Control added in that UserControl. protected override void WndProc(ref Message m) { Point mouseLoc = new Point(); switch (m.Msg) { case WM_LBUTTONDOWN: System.Diagnostics.Debug.WriteLine("mouse down"); //this.OnMouseDown(new MouseEventArgs(MouseButtons.Left, 1, mouseLoc.X, mouseLoc.Y, 0)); break; case WM_LBUTTONUP: System.Diagnostics.Debug.WriteLine("mouse up"); //this.OnMouseDown(new MouseEventArgs(MouseButtons.Left, 1, mouseLoc.X,mouseLoc.Y, 0)); break; case WM_MOUSEMOVE: int lParam = m.LParam.ToInt32(); //mouseLoc.X = lParam & 0xFFFF; //mouseLoc.Y = (int)(lParam & 0xFFFF0000 >> 16); mouseLoc.X = (Int16)m.LParam; mouseLoc.Y = (Int16)((int)m.LParam >> 16); System.Diagnostics.Debug.WriteLine("mouse move: " + mouseLoc.X + ", " + mouseLoc.Y); //this.OnMouseDown(new MouseEventArgs(MouseButtons.Left, 1, mouseLoc.X,mouseLoc.Y, 0)); break; } base.WndProc(ref m); } MouseMove, Down, and Up are working when the mouse pointer is in UserControl but when the mouse pointer is on other control (inside my UserControl) it doesn't work. Am I doing something wrong? Currently developing a flick and scroll control.

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  • rewrite not a member of LiftRules

    - by José Leal
    Hi guys, I was following http://www.assembla.com/wiki/show/liftweb/URL_Rewriting tutorial for url rewritting in liftweb.. but I get this error: error: value rewrite is not a member of object net.liftweb.http.LiftRules .. it is really odd.. and the documentation says that it exists. I'm using idea IDE, and I've done everything from scratch, using the lift maven blank archifact. Some more info: [INFO] ------------------------------------------------------------------------ [INFO] Building Joseph3 [INFO] task-segment: [tomcat:run] [INFO] ------------------------------------------------------------------------ [INFO] Preparing tomcat:run [INFO] [resources:resources {execution: default-resources}] [WARNING] Using platform encoding (UTF-8 actually) to copy filtered resources, i.e. build is platform dependent! [INFO] Copying 0 resource [INFO] [yuicompressor:compress {execution: default}] [INFO] nb warnings: 0, nb errors: 0 [INFO] artifact org.mortbay.jetty:jetty: checking for updates from scala-tools.org [INFO] artifact org.mortbay.jetty:jetty: checking for updates from central [INFO] [compiler:compile {execution: default-compile}] [INFO] Nothing to compile - all classes are up to date [INFO] [scala:compile {execution: default}] [INFO] Checking for multiple versions of scala [INFO] /home/dpz/Scala/Doit/Joseph3/src/main/scala:-1: info: compiling [INFO] Compiling 2 source files to /home/dpz/Scala/Doit/Joseph3/target/classes at 1274922123910 [ERROR] /home/dpz/Scala/Doit/Joseph3/src/main/scala/bootstrap/liftweb/Boot.scala:16: error: value rewrite is not a member of object net.liftweb.http.LiftRules [INFO] LiftRules.rewrite.prepend(NamedPF("ProductExampleRewrite") { [INFO] ^ [ERROR] one error found [INFO] ------------------------------------------------------------------------ [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] wrap: org.apache.commons.exec.ExecuteException: Process exited with an error: 1(Exit value: 1) [INFO] ------------------------------------------------------------------------ [INFO] For more information, run Maven with the -e switch [INFO] ------------------------------------------------------------------------ [INFO] Total time: 19 seconds [INFO] Finished at: Thu May 27 03:02:07 CEST 2010 [INFO] Final Memory: 20M/175M [INFO] ------------------------------------------------------------------------ Process finished with exit code 1 enter code here

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  • GridView onTouch

    - by Jeff
    I am trying to set up a GridView of buttons that responds to onTouch. For example, if I swipe my finger across the screen horizontally, vertically or diagonally then I want the buttons which were touched to be selected. I tried setting OnTouchListener's for the buttons, but this didn't work, only the first button in the drag event received the onTouch events. Next I tried creating an OnTouchListener for the GridView and then using the X,Y coords to determine which buttons where touched. This doesn't seem to work either since the MOTION_DOWN events are only passed to the GridView's onTouch() if I start the drag on the very edge of the GridView. In fact if I drag my finger horizontally across the grid, the onTouch events aren't fired at all unless I start the drag at the edge of the GridView. Does anyone know of a better way to do this? Thanks in advance. gridview.setOnTouchListener(new View.OnTouchListener() { @Override public boolean onTouch(@SuppressWarnings("unused") View view, MotionEvent event) { float X = event.getX(); float Y = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: System.out.println("Down: " + X + "," + Y); break; case MotionEvent.ACTION_MOVE: System.out.println("Move: " + X + "," + Y); break; case MotionEvent.ACTION_UP: System.out.println("Up: " + X + "," + Y); break; } return true; } }

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  • Flex AS3: ComboBox set visible to false doesn't hide

    - by jolierouge
    I have a combobox in a view that receives information about application state changes, and then is supposed to show or hide it's children based on the whole application state. It receives state change messages, it traces the correct values, it does what it's supposed to do, however, it just doesn't seem to work. Essentially, all it needs to do is hide a combobox during one state, and show it again during another state. Here is the code: public function updateState(event:* = null):void { trace("Project Panel Updating State"); switch(ApplicationData.getSelf().currentState) { case 'login': this.visible = false; break; case 'grid': this.visible = true; listProjects.includeInLayout = false; listProjects.visible = false; trace("ListProjects: " + listProjects.visible); listLang.visible = true; break; default: break; } } Here is the MXML: <mx:HBox> <mx:Button id="btnLoad" x="422" y="84" label="Load" enabled="true" click="loadProject();"/> <mx:ComboBox id="listProjects" x="652" y="85" editable="true" change="listChange()" color="#050CA8" fontFamily="Arial" /> <mx:Label x="480" y="86" text="Language:" id="label3" fontFamily="Arial" /> <mx:ComboBox id="listLang" x="537" y="84" editable="true" dataProvider="{langList}" color="#050CA8" fontFamily="Arial" width="107" change="listLangChange(event)"/> <mx:CheckBox x="830" y="84" label="Languages in English" id="langCheckbox" click='toggleLang()'/> </mx:HBox>

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  • Reference 3.5 assembly from 4.0 winforms phail

    - by Dean Lunz
    So I have this utility library that is compiled as a dll under .net 3.5 and it is used by my asp.net 3.5 website. I created a .net 4.0 winforms app to push data onto the website. I want to make use of the functionality in the utilities library from this winforms app. The problem lies in that when I make reference to the utilities library and use the code in it intellisense barks at me saying that it can't find the objects in that library. The thing is I would switch the winforms app to 3.5 which fixes the problem, but I am using Tasks which require 4.0. And because my website and utilities library both run 3.5 and my website is hosted at godaddy that currently only supports asp.net 3.5 so compiling my utilities library under 4.0 for my winforms app is not going to work because it breaks my website. I have tried the app.config trick ala useLegacyV2RuntimeActivationPolicy="true" ... But that did not help. Obviously I could start a new utilities project for 4.0 and and copy the code files from the existing utilities library then reference the new 4.0 utilities library in my winforms app but, that strikes me as being rather overkill when all I want to do is reference the library and use it's functionality. Not to mention that I would have two utility libraries both containing the exact same code, and if I update the code in one I will need to make sure that the other is also updated. I could use add file as link, but you get the idea. So is there anything else I could try or any other way to solve or get around this? Or am I just going to have to break down and create a identical clone of the utilities library for 4.0.

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  • Android Status Bar Notifications - Opening the correct activity when selecting a notification

    - by Mr Zorn
    I have been having a problem with a notification not opening/going to the correct activity when it has been clicked. My notification code (located in a class which extends Service): Context context = getApplicationContext(); CharSequence contentTitle = "Notification"; CharSequence contentText = "New Notification"; final Notification notifyDetails = new Notification(R.drawable.icon, "Consider yourself notified", System.currentTimeMillis()); Intent notifyIntent = new Intent(context, MainActivity.class); PendingIntent intent = PendingIntent.getActivity(context, 0, notifyIntent, PendingIntent.FLAG_UPDATE_CURRENT | Notification.FLAG_AUTO_CANCEL); notifyDetails.setLatestEventInfo(context, contentTitle, contentText, intent); ((NotificationManager)getSystemService(NOTIFICATION_SERVICE)).notify(NOTIFICATION_ID, notifyDetails); If I click the notification while the application which created the service is open, the notification disappears (due to the FLAG_AUTO_CANCEL) but the activity does not switch. If I click the notification from the home screen, the notification disappears and my app is brought to the front, however it remains on the activity which was open before going to the home screen, instead of going to the main screen. What am I doing wrong? How do I specify the activity that will be pulled up?

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  • Thread-safe initialization of function-local static const objects

    - by sbi
    This question made me question a practice I had been following for years. For thread-safe initialization of function-local static const objects I protect the actual construction of the object, but not the initialization of the function-local reference referring to it. Something like this: namspace { const some_type& create_const_thingy() { lock my_lock(some_mutex); static const some_type the_const_thingy; return the_const_thingy; } } void use_const_thingy() { static const some_type& the_const_thingy = create_const_thingy(); // use the_const_thingy } The idea is that locking takes time, and if the reference is overwritten by several threads, it won't matter. I'd be interested if this is safe enough in practice? safe according to The Rules? (I know, the current standard doesn't even know what "concurrency" is, but what about trampling over an already initialized reference? And do other standards, like POSIX, have something to say that's relevant to this?) For the inquiring minds: Many such function-local static const objects I used are maps which are initialized from const arrays upon first use and used for lookup. For example, I have a few XML parsers where tag name strings are mapped to enum values, so I could later switch over the tags enum values.

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  • Why are my CATransitions acting up?

    - by Regan
    I am using the following code to switch between views with CATransition. CATransition *applicationLoadViewIn = [CATransition animation]; [applicationLoadViewIn setDuration:20]; [applicationLoadViewIn setType:kCATransitionPush]; [applicationLoadViewIn setSubtype:kCATransitionFromTop]; [applicationLoadViewIn setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]]; ViewToSwitchTo *myviewcontroller = [[ViewToSwitchTo alloc] init]; [self.view.layer addAnimation:applicationLoadViewIn forKey:kCATransitionPush]; [self.view addSubview:myviewcontroller.view]; It functions mostly how I want it to. It pushes from the top like it should, however it for some reason acts strangely. First, the view I am switching to starts coming in from the bottom like it should, but for some reason, the view that I am switching FROM appears over the top of it with low opacity, so you see both of them. However, you also see the view that is coming in, shifted maybe 100 pixels upwards, on top of itself and the other view, once again with low opacity. Just before the halfway point of the the transition, everything works fine, you only see the view that is coming in and the view going out, doing what they should be doing. But slightly after the halfway point, the view I am switching to appears in its final destination, under the view I am switching from, and the view I am switching from has been reduced in opacity. What is going on here?

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  • jQuery UI Dialog and Textarea Focus Issue

    - by Gimli
    I'm working on a modal comment system using jQuery and jQuery UI, but I'm having some issues with focus. I have a series of divs inside the modal to switch between Login and Add comment, as below: <div id="modal" title="Loading"> <div id="modalContent"></div> <div id="modalLogin"> <div class="loginBox"></div> <div class="addCommentBox"></div> <div class="commentReview"></div> </div> </div> Inside of the addCommentBox div, I've got the comment code: <form action="/comments/add" class="addCommentForm" name="addCommentForm" method="post"> <textarea name="content" class="addCommentContent"></textarea> <button value="Add Comment" type="submit" class="commentPost"/> <button value="Clear Comment" type="submit" id="clearComment"/> </form> The issue is that about half the time after opening the dialog the textarea inside the addCommentBox div doesn't react to keyboard inputs when selected. The mouse works correctly and will allow text to be selected, but keyboard control does nothing. I have no event listeners on the textarea. I've got some on the buttons, but they are targeting only the buttons. The only thing that happens in the HTML seems to be the fact that every time I click on the modal, the z-index increases for the overall modal div. I have set the addCommentBox div to have a z-index of 9999, greater than the z-index of the modal. Any suggestions or directions to research would be greatly appreciated. Thanks!

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  • How to get list of declared functions with their data from php file?

    - by ermac2014
    I need to get list of functions with their contents (not only the function name) from php file. I tried to use regex but it has lots of limitations. it doesn't parse all types of functions. for example it fails if the function has if and for loop statements. in details: I have around 100 include files. each file has number of declared functions. some files has functions duplicated in other files. so what I want is to get list of all functions from specific file then put this list inside an array then I will be using array unique in order to remove the duplicates. I read about tokenizer but I really have no idea how to make it grab the declared function with its data. all I have is this: function get_defined_functions_in_file($file) { $source = file_get_contents($file); $tokens = token_get_all($source); $functions = array(); $nextStringIsFunc = false; $inClass = false; $bracesCount = 0; foreach($tokens as $token) { switch($token[0]) { case T_CLASS: $inClass = true; break; case T_FUNCTION: if(!$inClass) $nextStringIsFunc = true; break; case T_STRING: if($nextStringIsFunc) { $nextStringIsFunc = false; $functions[] = $token[1]; } break; // Anonymous functions case '(': case ';': $nextStringIsFunc = false; break; // Exclude Classes case '{': if($inClass) $bracesCount++; break; case '}': if($inClass) { $bracesCount--; if($bracesCount === 0) $inClass = false; } break; } } return $functions; } unfortunately, this function lists only the function names.. what I need is to list the whole declared function with its structure.. so any ideas? thanks in advance..

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  • What are some typing patterns using a standard QWERTY keyboard that work well for you as a programme

    - by OrbMan
    After hunting and pecking for about 35 years, I have decided to learn to type. I am learning QWERTY and have learned about 2/3 of the letters so far. While learning, I have noticed how asymmeterical the keyboard is, which really bothers me. (I will probably switch to a symmetrical keyboard eventually, but for now am trying to do everything as standard and "correct" as possible.) Although I am not there yet in my lessons, it seems that many of the keys I am going to use as a C# web developer are supposed to be typed by the pinky of my right hand. Are there any typing patterns you have developed that are more ergonomic (or faster) when typing large volumes of code rife with braces, colons, semi-colons and quotes? Or, should I just accept the fact that every other key is going to be hit with my right pinky? It is not that speed is such a huge concern, as much as that it seems so inefficient to rely on one finger so much... As an example, some of the conventions I use as a hunt and pecker, like typing open and close braces right away with my index and middle finger, and then hitting the left arrow key to fill in the inner content, don't seem to work as well with just a pinky. What are some typing patterns using a standard QWERTY keyboard that work really well for you as a programmer? Update: US layout and I use home row Update 2: Despite my best efforts to the contrary, people are interpreting this questionas "how do I learn to type" or "what keyboard should I use". Take it as a given, that I will learn to type, and that I will be doing so on a standard QWERTY layout keyboard, not DVORAK. I am interested in aquiring a skill that will be useful wherever I go.

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  • curios about CCSpriteBatchNode's addchild method

    - by lzyy
    when diving into "learn cocos2d game development with ios5", in ch08 in EnemyCache.m -(id) init { if ((self = [super init])) { // get any image from the Texture Atlas we're using CCSpriteFrame* frame = [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:@"monster-a.png"]; batch = [CCSpriteBatchNode batchNodeWithTexture:frame.texture]; [self addChild:batch]; [self initEnemies]; [self scheduleUpdate]; } return self; } so batch is with texture "monster-a.png" in EnemyEntity.m's initWithType method switch (type) { case EnemyTypeUFO: enemyFrameName = @"monster-a.png"; bulletFrameName = @"shot-a.png"; break; case EnemyTypeCruiser: enemyFrameName = @"monster-b.png"; bulletFrameName = @"shot-b.png"; shootFrequency = 1.0f; initialHitPoints = 3; break; case EnemyTypeBoss: enemyFrameName = @"monster-c.png"; bulletFrameName = @"shot-c.png"; shootFrequency = 2.0f; initialHitPoints = 15; break; default: [NSException exceptionWithName:@"EnemyEntity Exception" reason:@"unhandled enemy type" userInfo:nil]; } if ((self = [super initWithSpriteFrameName:enemyFrameName])) { //... } so the returned object may be in 3 different frame. since Only the CCSprites that are contained in that texture can be added to the CCSpriteBatchNode, obviously, 'monster-b.png' is not contained in 'monster-a.png', why the different enemy can still be added to the batch?

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  • I'm making a simulated tv

    - by Jam
    I need to make a tv that shows the user the channel and the volume, and shows whether or not the television is on. I have the majority of the code made, but for some reason the channels won't switch. I'm fairly unfamiliar with how properties work, and I think that's what my problem here is. Help please. class Television(object): def __init__(self, __channel=1, volume=1, is_on=0): self.__channel=__channel self.volume=volume self.is_on=is_on def __str__(self): if self.is_on==1: print "The tv is on" print self.__channel print self.volume else: print "The television is off." def toggle_power(self): if self.is_on==1: self.is_on=0 return self.is_on if self.is_on==0: self.is_on=1 return self.is_on def get_channel(self): return channel def set_channel(self, choice): if self.is_on==1: if choice>=0 and choice<=499: channel=self.__channel else: print "Invalid channel!" else: print "The television isn't on!" channel=property(get_channel, set_channel) def raise_volume(self, up=1): if self.is_on==1: self.volume+=up if self.volume>=10: self.volume=10 print "Max volume!" else: print "The television isn't on!" def lower_volume(self, down=1): if self.is_on==1: self.volume-=down if self.volume<=0: self.volume=0 print "Muted!" else: print "The television isn't on!" def main(): tv=Television() choice=None while choice!="0": print \ """ Television 0 - Exit 1 - Toggle Power 2 - Change Channel 3 - Raise Volume 4 - Lower Volume """ choice=raw_input("Choice: ") print if choice=="0": print "Good-bye." elif choice=="1": tv.toggle_power() tv.__str__() elif choice=="2": change=raw_input("What would you like to change the channel to?") tv.set_channel(change) tv.__str__() elif choice=="3": tv.raise_volume() tv.__str__() elif choice=="4": tv.lower_volume() tv.__str__() else: print "\nSorry, but", choice, "isn't a valid choice." main() raw_input("Press enter to exit.")

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  • How to convert from hex-encoded string to a "human readable" string?

    - by John Jensen
    I'm using the Net-SNMP bindings for python and I'm attempting to grab an ARP cache from a Brocade switch. Here's what my code looks like: #!/usr/bin/env python import netsnmp def get_arp(): oid = netsnmp.VarList(netsnmp.Varbind('ipNetToMediaPhysAddress')) res = netsnmp.snmpwalk(oid, Version=2, DestHost='10.0.1.243', Community='public') return res arp_table = get_arp() print arp_table The SNMP code itself is working fine. Output from snmpwalk looks like this: <snip> IP-MIB::ipNetToMediaPhysAddress.128.10.200.6.158 = STRING: 0:1b:ed:a3:ec:c1 IP-MIB::ipNetToMediaPhysAddress.129.10.200.6.162 = STRING: 0:1b:ed:a4:ac:c1 IP-MIB::ipNetToMediaPhysAddress.130.10.200.6.166 = STRING: 0:1b:ed:38:24:1 IP-MIB::ipNetToMediaPhysAddress.131.10.200.6.170 = STRING: 74:8e:f8:62:84:1 </snip> But my output from the python script yields a tuple of hex-encoded strings that looks like this: ('\x00$8C\x98\xc1', '\x00\x1b\xed;_A', '\x00\x1b\xed\xb4\x8f\x81', '\x00$86\x15\x81', '\x00$8C\x98\x81', '\x00\x1b\xed\x9f\xadA', ...etc) I've spent some time googling and came across the struct module and the .decode("hex") string method, but the .decode("hex") method doesn't seem to work: Python 2.7.3 (default, Apr 10 2013, 06:20:15) [GCC 4.6.3] on linux2 Type "help", "copyright", "credits" or "license" for more information. >>> hexstring = '\x00$8C\x98\xc1' >>> newstring = hexstring.decode("hex") Traceback (most recent call last): File "<stdin>", line 1, in <module> File "/usr/lib/python2.7/encodings/hex_codec.py", line 42, in hex_decode output = binascii.a2b_hex(input) TypeError: Non-hexadecimal digit found >>> And the documentation for struct is a bit over my head.

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  • onTouchListener togglebutton, ignores first press?

    - by Paul
    I have a togglebutton that should run code when I press it down and more code when I let go. However the first time I press and let go nothing happens. Every other time it is fine, why is this? I can see the method only runs the first time when I let go of the button (it does not trigger any onTouch part of the method though), how can I get around this, and have it work for the first press? public void pushtotalk3(final View view) { ((ToggleButton) view).setChecked(true); ((ToggleButton) view).setChecked(false); view.setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { //if more than one call, change this code int callId = 0; for (SipCallSession callInfo : callsInfo) { callId = callInfo.getCallId(); Log.e(TAG, "" + callInfo.getCallId()); } final int id = callId; switch (event.getAction()) { case MotionEvent.ACTION_DOWN: { //press ((ToggleButton) view).setBackgroundResource(R.drawable.btn_blue_glossy); ((ToggleButton) view).setChecked(true); OnDtmf(id, 17, 10); OnDtmf(id, 16, 9); return true; } case MotionEvent.ACTION_UP: { //release ((ToggleButton) view).setBackgroundResource(R.drawable.btn_lightblue_glossy); ((ToggleButton) view).setChecked(false); OnDtmf(id, 18, 11); OnDtmf(id, 18, 11); return true; } default: return false; } } }); } EDIT: the xml for the button: <ToggleButton android:id="@+id/PTT_button5" android:layout_width="0dp" android:layout_height="fill_parent" android:text="@string/ptt5" android:onClick="pushtotalk5" android:layout_weight="50" android:textOn="Push To Talk On" android:textOff="Push To Talk Off" android:background="@drawable/btn_lightblue_glossy" android:textColor="@android:color/white" android:textSize="15sp" /> EDIT: hardware problem, can't test solutions atm.

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  • Dynamically change ViewPagerIndicator titles

    - by msal
    My current project uses some ListFragments to show rows of data. The rows get updated dynamically every some seconds. The amount of rows varies with every update and in every ListFragment. I would like to show the amount of rows to the user, and think that the perfect place for that would be next to the Fragment's title in the ViewPagerIndicator. I provided a sample image for better comprehension: Sadly I am pretty clueless how to achieve this. I tried the following: public class PagerAdapter extends FragmentPagerAdapter { private int numOne = 0; private int numTwo = 0; // ... @Override public CharSequence getPageTitle(int position) { switch (position) { case 0: return "List 1 (" + numOne + ")"; case 1: return "List 2 (" + numTwo + ")"; default: return ""; } public void setNumOne(int num) { this.numOne = num; } public void setNumTwo(int num) { this.numTwo = num; } } When I now call the setNumXXX() method, nothing happens, until I move between fragments, what seems to trigger the getPageTitle() to fire. My question is: How can I force an update of the title(s), everytime when the num value changes?

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  • How to add video into a webpage for mobile web browsers.

    - by payling
    Our company is making a mobile version of our website. We have several product videos we want to show on the mobile version. When I try to use <a href="video.wmv">video</a> I get sound playing but a black screen on my htc incredible android os phone. I'm thinking that the video is playing but in a different browser window. I need it to display all in one window without having to switch to a different window. I tried the html embed tags and get no video or sound at all, from what I've read these tags are not very realiable cross browser. I also just tried the html5 video tags below. I get an icon identifying that it's a video file but it doesn't play. <video src="video.wmv" controls="controls"> your browser does not support the video tag </video> Is there a special format the video file needs to be in? Should I be using the href or embed tags, what other options do I have? If it helps to know, I'm using the mobile doctype on my webpages. Thanks

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  • How to handle activity life cycle involving sockets in Android?

    - by Henrik
    Hello all, I have an Android activity which in turn starts a thread. In the thread I open a persistent TCP socket connection. When the socket connects to the server dynamic data is downloaded. The thread sends messages using Handler-class to the activity when data has been received. Now if the user happens to switch from portrait to landscape mode the activity gets an onDestroy call. At this moment I close the socket and stop the thread. When Android has switched landscape mode it calls onCreate yet again and I have to do a socket re-connect. Also, all of the data the activity received needs to be downloaded once more because the server does not have the ability to know what has been sent before, i.e. there is no "resume" feature. Thus the problem is that there is alot of data which is resent all the time when landscape mode is changed. What are my options here? Should I create a service which handles the socket traffic towards the server thus I always got all the data which the server has sent in the service. Or should I disable landscape mode all together perhaps? Or would my best bet be to rewrite my server which is a VERY BIG job :-) All input is welcome :-) / Henrik

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  • Get email address from OpenID provider (Janrain openid library)

    - by Moak
    When signing in to stackoverflow with google I get this message Stackoverflow.com is asking for some information from your Google Account [email protected] • Email address: [email protected] However on my site I can log in with openid but I can't ask for the email address. I get this message You are signing in to example.com with your Google Account [email protected] Also I'm finding it hard to know at what step I need to ask for it, here's some code where I think that step should be built into. /** * Authenticates the given OpenId identity. * Defined by Zend_Auth_Adapter_Interface. * * @throws Zend_Auth_Adapter_Exception If answering the authentication query is impossible * @return Zend_Auth_Result */ public function authenticate() { $id = $this->_id; $consumer = new Auth_OpenID_Consumer($this->_storage); if (!empty($id)) { $authRequest = $consumer->begin($id); if (is_null($authRequest)) { return new Zend_Auth_Result( Zend_Auth_Result::FAILURE, $id, array("Authentication failed", 'Unknown error')); } if (Auth_OpenID::isFailure($authRequest)) { return new Zend_Auth_Result( Zend_Auth_Result::FAILURE, $id, array("Authentication failed", "Could not redirect to server: " . $authRequest->message)); } $redirectUrl = $authRequest->redirectUrl($this->_root, $this->_returnTo); if (Auth_OpenID::isFailure($redirectUrl)) { return new Zend_Auth_Result( Zend_Auth_Result::FAILURE, $id, array("Authentication failed", $redirectUrl->message)); } Zend_OpenId::redirect($redirectUrl); } else { $response = $consumer->complete(Zend_OpenId::selfUrl()); switch($response->status) { case Auth_OpenID_CANCEL: case Auth_OpenID_FAILURE: return new Zend_Auth_Result( Zend_Auth_Result::FAILURE, null, array("Authentication failed. " . @$response->message)); break; case Auth_OpenID_SUCCESS: return $this->_constructSuccessfulResult($response); break; } } } It seems like such an obvious thing but I'm having a hard time googling and combing through the code just to find this. Thanks!

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