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  • OpenGL ES iPhone Textures

    - by techy
    For one of my new games I'm using OpenGL ES since it has multiple enemies and bullets, etc. How do you draw images on the screen with Opengl ES? I have a player.png image that is a 48x48 pixel image; how would I draw that on the screen?

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  • Seek backwards and forward in CAAnimation

    - by Vladimir
    I'm trying to create a pseudo-movie player that shows layer's CAAnimation in my application. I've found a way to pause and resume animation (described in apple tech note), but can't find if it is possible to "seek" to arbitrary part of the animation, could anyone suggest what can be done here?

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  • Comparing Flash, HTML, Silverlight, X3D and Unity 3d

    - by Amira Elsayed
    I have to prepare a comparison between the following technologies to present it to my Project Manager, but I fell that I'm lost, so if any one can help I will be thankful I want to compare between them in the following areas: the support of online video streaming the budget of using each one Learning Time will be needed to learn the technology Which one is the standard and will target a lot of users The support if I found any problem Bugs and security issues connection to DB, SOA and web services supporting of multi player

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  • Work with files exception

    - by Xaver
    I want to create program which will tell me if a file is used or not by another processes (for example i open music or video file in multimedia player, and then i launch my program with this file name programm return "this file is being used", and when no processes uses this file program would say "this file not being used"). What classes have the .NET for solve this problem?

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  • Start program on usb hardware plugin

    - by petebob796
    Is there a way to detect when a specific device is plugged into a usb port, what I would like to happen is when I plug my laptop into my docking station it run up several apps to account for my different keyboard, mouse and monitors. Specifically I have an issue with some software for my G15 keyboard stopping media player closing properly. Hopefully in .NET but if not any suggestions appreciated.

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  • Need to play flash videos on iphone

    - by Yannis
    Hi all, I am building this iphone app for a client and they have a large set of flash video files that they need to play/stream to the iphone. I understand that the iphone doesnt natively support flv playback but isnt there anything I can do to get around this problem? In case it helps, they are using the akamai flash player on their website to play these video files. Thanks in advance.

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  • save button error in AS project

    - by Rajeev
    Whats wrong with the following code,There is an error at saveButton.visible = false; discardButton.visible = false; package { import flash.display.Sprite; import flash.media.Camera; import flash.media.Video; import flash.display.BitmapData; import flash.display.Bitmap; import flash.events.MouseEvent; import flash.net.FileReference; import flash.utils.ByteArray; import com.adobe.images.JPGEncoder; public class caml extends Sprite { private var camera:Camera = Camera.getCamera(); private var video:Video = new Video(); private var bmd:BitmapData = new BitmapData(320,240); private var bmp:Bitmap; private var fileReference:FileReference = new FileReference(); private var byteArray:ByteArray; private var jpg:JPGEncoder = new JPGEncoder(); public function caml() { saveButton.visible = false; discardButton.visible = false; saveButton.addEventListener(MouseEvent.MOUSE_UP, saveImage); discardButton.addEventListener(MouseEvent.MOUSE_UP, discard); capture.addEventListener(MouseEvent.MOUSE_UP, captureImage); if (camera != null) { video.smoothing = true; video.attachCamera(camera); video.x = 140; video.y = 40; addChild(video); } else { trace("No Camera Detected"); } } private function captureImage(e:MouseEvent):void { bmd.draw(video); bmp = new Bitmap(bmd); bmp.x = 140; bmp.y = 40; addChild(bmp); capture.visible = false; saveButton.visible = true; discardButton.visible = true; } private function saveImage(e:MouseEvent):void { byteArray = jpg.encode(bmd); fileReference.save(byteArray, "Image.jpg"); removeChild(bmp); saveButton.visible = false; discardButton.visible = false; capture.visible = true; } private function discard(e:MouseEvent):void { removeChild(bmp); saveButton.visible = false; discardButton.visible = false; capture.visible = true; } } }

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  • jQuery Lightbox Clone is not initialising properly

    - by Neurofluxation
    Hey, I have the following function on an onClick call: function addComment() { jQuery.noConflict() jQuery('head').append('<link rel="stylesheet" media="screen" type="text/css" href="colorbox/colorbox-images.css" />'); //this doesn't add correctly. jQuery.fn.colorbox({inline:false, href:'boxes/add-comment.html'}); return false; }; However, the STYLESHEET append line doesn't seem to initialise properly. Screenshots below:

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  • [objective C] IPhone question about UIImageView memory menagement

    - by BQuadra
    Hi, i have a UIImageView of 1024x768 (the room of my game) and other various UIIMageView on it (the object of my game). The iPhone screen is smaller than the room (UIImageView 1024x768) .. i want to understand if the iPhone's system automatically intercepts the graphic elements outside the visible area of Room (the player's view) and unload temporarily (for memory optimization) or i must do this by hand?? thanks

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  • Mathematical problem

    - by coolboycsaba
    I have the following function: function getLevel(points) { var level = -1 + Math.sqrt(4 + points/20); // Round down to nearest level return Math.floor(level); } The above function calculates the level of a player based on their points, my problem is that I need a function like this to calculate the points needed for a given level.

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  • How to add an element to an array without a modification of the old array or creation a new one?

    - by Roman
    I have the following construction: for (String playerName: players). I would like to make a loop over all players plus one more special player. But I do not want to modify the players array by adding a new element to it. So, what can I do? Can I replace players in the for (String playerName: players) by something containing all elements of the players plus one more element?

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  • Web based client for Amazon S3

    - by Dick Lebavo
    We are looking for a secure online solution to access our files stored on Amazon S3. We have about 3K files, mostly media and documents, that we need to make available to our employees on the move. We don't want to develop anything in-house if there is an existing solution. Please note that our employees are not technologically minded , so a simple web based upload/download GUI would work the best.

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  • Tile Collision Question

    - by Alu
    Hey guys, I'm working on tile collision. Currently, I just draw the tile map the normal way (two for loops) and there is no scrolling. Right now, to check if my player is over a tile, I use tileX = (int)person1v.X / 16; tileY = (int)person1v.Y / 16; However, I want to detect collision before I hit the tile so it could act as a wall. How do I detect collision before even making the move?

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  • How we can perform Action on Sequence UIButtons?

    - by Prince Shazad
    As My Screen shot show that i am working on word matching game.In this game i assign my words to different UIButtons in Specific sequence on different loctions(my red arrow shows this sequence)and of rest UIButtons i assign a one of random character(A-Z).when i Click on any UIButtons its title will be assign to UILabel which is in Fornt of Current Section:i campare this UILabel text to below UILabels text which is in fornt of timer.when it match to any of my UILabels its will be deleted.i implement all this process already. But my problem is that which is show by black lines.if the player find the first word which is "DOG". he click the Two UIButtons in Sequence,but not press the Third one in Sequence.(as show by black line).so here i want that when player press the any UIButtons which is not in Sequence then remove the previous text(which is "DO") of UILabel and now the Text of UILabel is only "G" . Here is my code to get the UIButtons titles and assign it UILabel. - (void)aMethod:(id)sender { UIButton *button = (UIButton *)sender; NSString *get = (NSString *)[[button titleLabel] text]; NSString *origText = mainlabel.text; mainlabel.text = [origText stringByAppendingString:get]; if ([mainlabel.text length ]== 3) { if([mainlabel.text isEqualToString: a]){ lbl.text=@"Right"; [btn1 removeFromSuperview]; score=score+10; lblscore.text=[NSString stringWithFormat:@"%d",score]; words=words-1; lblwords.text=[NSString stringWithFormat:@"%d",words]; mainlabel.text=@""; a=@"tbbb"; } else if([mainlabel.text isEqualToString: c]){ lbl.text=@"Right"; [btn2 removeFromSuperview]; score=score+10; lblscore.text=[NSString stringWithFormat:@"%d",score]; words=words-1; lblwords.text=[NSString stringWithFormat:@"%d",words]; mainlabel.text=@""; c=@"yyyy"; } else if([mainlabel.text isEqualToString: d]){ lbl.text=@"Right"; [btn3 removeFromSuperview]; score=score+10; lblscore.text=[NSString stringWithFormat:@"%d",score]; words=words-1; lblwords.text=[NSString stringWithFormat:@"%d",words]; mainlabel.text=@""; d=@"yyyy"; } else { lbl.text=@"Wrong"; mainlabel.text=@""; } }} Thanx in advance

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  • C# Working with Linq binding

    - by Isuru
    I have designed Types as follow: class Cricket { string type; Team tm; public Team Team { get { return tm; } set { tm = value; } } public string Type { get { return type; } set { type = value; } } } class Team { string country; Players plr; public Players Players { get {return plr; } set { plr = value; } } public string Country { get { return country; } set { country = value; } } } class Players { string name; DateTime dob; int run; public string Name { get { return name; } set { name = value; } } public DateTime DOB { get { return dob; } set { dob = value; } } public int Run { get { return run; } set { run = value; } } } I have to get the following using LINQ techniques. 1) Youngest all data of the youngest player among all teams 2) Oldest Player of each team 3) The highest run scorer will receive Gold Medal,rest of the players of all team will receive Silver medal. (Please look at the GetPlayer() i have declared var Medal=new String[] {"Gold","Silver"} to associate the Medal ) public void GetPlayer() { var TeamMatrix = new Cricket[] { new Cricket{ Type="Twenty20", Team=new Team{ Country="England", Players=new Players{ DOB=Convert.ToDateTime("01/Jan/1989"), Name="Russel", Run=45}}}, new Cricket{ Type="Twenty20", Team=new Team{ Country="England", Players=new Players{ DOB=Convert.ToDateTime("01/Jan/1991"), Name="Joel", Run=56}}}, new Cricket{ Type="Twenty20", Team=new Team{ Country="Australia", Players=new Players{ DOB=Convert.ToDateTime("01/Jan/1990"), Name="Clark", Run=145}}}, new Cricket{ Type="Twenty20", Team=new Team{ Country="Australia", Players=new Players{ DOB=Convert.ToDateTime("01/Jan/1971"), Name="Bevan", Run=156}}} }; var Medal = new string[] { "Gold", "Silver" }; var tm = (from mat in TeamMatrix select new { mat.Team.Players.DOB }).Max(); Console.WriteLine("Youngest Age={0}",tm); } When I declare var tm = (from mat in TeamMatrix select new { mat.Team.Players.DOB }).Max(); I receive error atleast one object must implement IComparable. What is the actual way to complete the above three tasks? ( Tasks 1 ,2 ,3 are explained above). Thanks to all.

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  • Make process run on non EDT (event dispatch thread) thread from EDT

    - by Aly
    I have a method running on the EDT and within that I want to make it execute something on a new (non EDT) thread. My current code is follows: @Override public void actionPerformed(ActionEvent arg0) { //gathering parameters from GUI //below code I want to run in new Thread and then kill this thread/(close the JFrame) new GameInitializer(userName, player, Constants.BLIND_STRUCTURE_FILES.get(blindStructure), handState); }

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  • Detect winning game in nought and crosses

    - by Dennis
    I need to know the best way to detect a winning move in a game of noughts and crosses. Source code doesn't matter, I just need a example or something I can start with. The only thing I can come up with is to use loops and test every direction for every move a player makes, to search for e.g five in a row. Is there a faster and more efficient way?

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