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  • Creating an object in the loop

    - by Jacob
    std::vector<double> C(4); for(int i = 0; i < 1000;++i) for(int j = 0; j < 2000; ++j) { C[0] = 1.0; C[1] = 1.0; C[2] = 1.0; C[3] = 1.0; } is much faster than for(int i = 0; i < 1000;++i) for(int j = 0; j < 2000; ++j) { std::vector<double> C(4); C[0] = 1.0; C[1] = 1.0; C[2] = 1.0; C[3] = 1.0; } I realize this happens because std::vector is repeatedly being created and instantiated in the loop, but I was under the impression this would be optimized away. Is it completely wrong to keep variables local in a loop whenever possible? I was under the (perhaps false) impression that this would provide optimization opportunities for the compiler. EDIT: I use VC++2005 (release mode) with full optimization (/Ox)

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  • What should be the potential reason to get runtime error for this program?

    - by MiNdFrEaK
    #include<iostream> #include<stack> #include<vector> #include<string> #include<fstream> #include<cstdlib> /*farnaws,C++,673,08/12/2012*/ using namespace std; string verifier(string input_line) { stack <char> braces; for(int i=0; i<input_line.size(); i++) { if(input_line[i]=='(' || input_line[i]=='[') { braces.push(input_line[i]); } else if(input_line[i]==')' || input_line[i]==']') { braces.pop(); } } if(braces.size()==0) { return "YES"; } else { return "NO"; } } int main() { ifstream file_input("input.in"); string read_file; vector<string> file_contents; if(file_input.is_open()) { while(file_input>>read_file) { file_contents.push_back(read_file); } } else { cout<<"File cant be open!"<<endl; } int limit=atoi(file_contents[0].c_str()); //cout<< limit; ofstream file_output("output.out"); if(file_output.is_open()) { for(int i=1; i<=limit; i++ ) { file_output<<verifier(file_contents[i])<<endl; } } else { cout<<"File cant be open!"<<endl; } return 0; }

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  • Query about running a program through valgrind and getting false results comparing to other systems.

    - by FILIaS
    Yesterday i posted this: What's the problem with this code? [hashtable in C] and paxdiablo offered to help me. He posted a sample of code and asked me to run it through valgrind on my machine. This code normally generates: 12,4 But on my machine, i get 24,8. The doubled! I'm just curious why is that happening. Hope sb has a good explaination. I post also paxdiablo's code (for anyone who cant find it.) #include <stdio.h> #include <stdlib.h> typedef struct HashTable { int size ; struct List *head; struct List *tail; } HashTable; typedef struct List { char *number; char *name; int time; struct List *next; } List; #define size_of_table 211 HashTable *createHashTable(void) { HashTable *new_table = malloc(sizeof(*new_table)*size_of_table); //line 606 printf ("%d\n", sizeof(*new_table)); printf ("%d\n", sizeof(new_table)); if (new_table == NULL) { return NULL; } int i=0; for(i; i<size_of_table; i++) { new_table[i].size=0; new_table[i].head=NULL; new_table[i].tail=NULL; } return new_table; } int main(void) { HashTable *x = createHashTable(); free (x); return 0; }

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  • cannot convert from string to system.windows.forms.string iwin32window

    - by Michael Quiles
    This is supposed to show the winner in the xWinner form label but I cant figure it out. xWinnerForm.Show(b1.Text);. I'm new to c# so can you please explain in layman terms thanks. static public bool CheckWinner(Button[] myControls) { bool gameOver = false; for (int i = 0; i < 8; i++) { int a = Winners[i, 0]; int b = Winners[i, 1]; int c = Winners[i, 2]; Button b1 = myControls[a], b2 = myControls[b], b3 = myControls[c]; if (b1.Text == "" || b2.Text == "" || b3.Text == "") continue; if (b1.Text == b2.Text && b2.Text == b3.Text) { gameOver = true; Form xWinnerForm = new xWinnerForm(); xWinnerForm.Show(b1.Text); } public void Show(string text) { this.xWinnerLabel.Text = text; this.Show(); } } return gameOver; }

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  • How to "wrap" implementation in C#

    - by igor
    Hello, I have these classes in C# (.NET Framework 3.5) described below: public class Base { public int State {get; set;} public virtual int Method1(){} public virtual string Method2(){} ... public virtual void Method10(){} } public class B: Base { // some implementation } public class Proxy: Base { private B _b; public class Proxy(B b) { _b = b; } public override int Method1() { if (State == Running) return _b.Method1(); else return base.Method1(); } public override string Method2() { if (State == Running) return _b.Method2(); else return base.Method2(); } public override void Method10() { if (State == Running) _b.Method10(); else base.Method10(); } } I want to get something this: public Base GetStateDependentImplementation() { if (State == Running) // may be some other rule return _b; else return base; // compile error } and my Proxy's implementation will be: public class Proxy: Base { ... public override int Method1() { return GetStateDependentImplementation().Method1(); } public override string Method2() { return GetStateDependentImplementation().Method2(); } ... } Of course, I can do this (aggregation of base implementation): public RepeaterOfBase: Base // no any overrides, just inheritance { } public class Proxy: Base { private B _b; private RepeaterOfBase _Base; public class Proxy(B b, RepeaterOfBase aBase) { _b = b; _base = aBase; } } ... public Base GetStateDependentImplementation() { if (State == Running) return _b; else return _Base; } ... But instance of Base class is very huge and I have to avoid to have other additional copy in memory. So I have to simplify my code have to "wrap" implementation have to avoid a code duplication have to avoid aggregation of any additional instance of Base class (duplication) Is it possible to reach these goals?

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  • Combining Java hashcodes into a "master" hashcode

    - by Nick Wiggill
    I have a vector class with hashCode() implemented. It wasn't written by me, but uses 2 prime numbers by which to multiply the 2 vector components before XORing them. Here it is: /*class Vector2f*/ ... public int hashCode() { return 997 * ((int)x) ^ 991 * ((int)y); //large primes! } ...As this is from an established Java library, I know that it works just fine. Then I have a Boundary class, which holds 2 vectors, "start" and "end" (representing the endpoints of a line). The values of these 2 vectors are what characterize the boundary. /*class Boundary*/ ... public int hashCode() { return 1013 * (start.hashCode()) ^ 1009 * (end.hashCode()); } Here I have attempted to create a good hashCode() for the unique 2-tuple of vectors (start & end) constituting this boundary. My question: Is this hashCode() implementation going to work? (Note that I have used 2 different prime numbers in the latter hashCode() implementation; I don't know if this is necessary but better to be safe than sorry when trying to avoid common factors, I guess -- since I presume this is why primes are popular for hashing functions.)

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  • wpf treeview does not show child objects

    - by gangt
    I have an object with child object(s) and I load it using linq. And I assign it to a treeView's itemssource. treeView.DisplayMemberPath = "Name"; treeView.ItemsSource = tasks; It shows only the parent nodes (task.name), I couldn't figure out how to add children (TaskItems.name). All the examples show HierarchicalData in xaml. I need to do it in code-behind, just like the above code. Is it possible? public class Task { public int Id; public string Name; public bool IsActive; public List<TaskItem> TaskItems = new List<TaskItem>(); } public class TaskItem { public int TaskId; public string Name; public string Value; } -------------- var tasks1 = from t in xd.Descendants("taskheader") select new Task { Id = (int)t.Element("id"), Name = t.Element("name").Value, IsActive = t.Element("isactive").Value == "1", TaskItems = t.Elements("taskdetail").Select(e => new TaskItem { TaskId = (int)e.Element("taskid"), Name = (string)e.Element("name"), Value = (string)e.Element("value"), }).ToList() }; -------------- List<Task> tasks = new List<Task>(); tasks = tasks1;

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  • Entity Framework 1:1 Relationship Identity Colums

    - by Hupperware
    I cannot for the life of me get two separate tables to save with a relationship and two identity columns. I keep getting errors like A dependent property in a ReferentialConstraint is mapped to a store-generated column. Column: 'OlsTerminalId'. I can't imagine that this setup is abnormal. [DataContract] public class OlsData { private static readonly DateTime theUnixEpoch = new DateTime(1970, 1, 1, 0, 0, 0, 0, DateTimeKind.Utc); [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int OlsDataId { get; set; } [DataMember(Name = "id")] public int Id { get; set; } public DateTime Timestamp { get; set; } [DataMember(Name = "created")] [NotMapped] public double Created { get { return (Timestamp - theUnixEpoch).TotalMilliseconds; } set { Timestamp = theUnixEpoch.AddMilliseconds(value); } } [InverseProperty("OlsData")] [DataMember(Name = "terminal")] public virtual OlsTerminal OlsTerminal { get; set; } } [DataContract] public class OlsTerminal { [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int OlsTerminalId { get; set; } public int OlsDataId { get; set; } [DataMember(Name = "account")] [NotMapped] public virtual OlsAccount OlsAccount { get; set; } [DataMember(Name = "terminalId")] public string TerminalId { get; set; } [DataMember(Name = "merchantId")] public string MerchantId { get; set; } public virtual OlsData OlsData { get; set; } } public class OlsDataContext : DbContext { protected override void OnModelCreating(DbModelBuilder aModelBuilder) { aModelBuilder.Conventions.Remove<PluralizingTableNameConvention>(); } public OlsDataContext(string aConnectionString) : base(aConnectionString) {} public DbSet<OlsData> OlsData { get; set; } public DbSet<OlsTerminal> OlsTerminal { get; set; } public DbSet<OlsAccount> OlsAccount { get; set; } }

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  • How can variadic char template arguments from user defined literals be converted back into numeric types?

    - by Pubby
    This question is being asked because of this one. C++11 allows you to define literals like this for numeric literals: template<char...> OutputType operator "" _suffix(); Which means that 503_suffix would become <'5','0','3'> This is nice, although it isn't very useful in the form it's in. How can I transform this back into a numeric type? This would turn <'5','0','3'> into a constexpr 503. Additionally, it must also work on floating point literals. <'5','.','3> would turn into int 5 or float 5.3 A partial solution was found in the previous question, but it doesn't work on non-integers: template <typename t> constexpr t pow(t base, int exp) { return (exp > 0) ? base * pow(base, exp-1) : 1; }; template <char...> struct literal; template <> struct literal<> { static const unsigned int to_int = 0; }; template <char c, char ...cv> struct literal<c, cv...> { static const unsigned int to_int = (c - '0') * pow(10, sizeof...(cv)) + literal<cv...>::to_int; }; // use: literal<...>::to_int // literal<'1','.','5'>::to_int doesn't work // literal<'1','.','5'>::to_float not implemented

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  • How to reload a tableView i.e call the viewDidLoad method if a condition is met

    - by Kquane Ingram
    The problem is this i need a way to basically erase all the entry data a user placed into my arrays if a condition is met. Im new to Objective-C and iOS programming, but i believed the solution might be in calling the viewDidLoad method, thus it would virtually refresh the applications with the values of the array reset to default. If there is any other logical way of doing this i would appreciate the help. In short i need to refresh the arrays as they were when the application first launched and the user did not select anything. This is the part where i need it to refresh. if ([gradeRecieved objectAtIndex:i]==nil) { break; // if this condition is met the program must begin anew. Edit* I need to recall the - (void)viewDidLoad method here is more of the code. -(IBAction)button:(id)sender{ int i = 0; int sum = 0; int gradeEarned; int creditHours = 3; for ( i=0;i<8 ; i++) { if ([[points objectAtIndex:i] tag]==GradeA.intValue) { [gradeRecieved replaceObjectAtIndex:i withObject:GradeA]; } if ([[points objectAtIndex:i]tag]==GradeB.intValue) { [gradeRecieved replaceObjectAtIndex:i withObject:GradeB]; } if ([[points objectAtIndex:i]tag]==GradeC.intValue){ [gradeRecieved replaceObjectAtIndex:i withObject:GradeC]; } if ([gradeRecieved objectAtIndex:i]==nil) { break; // if this condition is met the program must restart. } } while ( i<[gradeRecieved count]) { if ([gradeRecieved objectAtIndex:i] == GradeA ) { [finArray replaceObjectAtIndex:i withObject:GradeA]; i++; continue; } if ([gradeRecieved objectAtIndex:i] == GradeB ) { [gradeRecieved replaceObjectAtIndex:i withObject:GradeB]; i++; continue; } if ([gradeRecieved objectAtIndex:i] == GradeC ) { [gradeRecieved replaceObjectAtIndex:i withObject:GradeC]; i++; continue; } }

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  • Unexpected results when looking at ASCII codes in C++.

    - by Columbo
    Hello, The bit of code below is extracting ASCII codes from characters. When I convert characters in the normal ASCII region I get the value I expect. When I convert £ and € from the extened region I get a load of 1's padding the INT that I'm storing the character in. e.g. the output of the below is: 45 (ascii E as expected) FFFFFF80 (extended ascii € as expected but padded with ones) It's not causing me an issue but I'm just wondering why this happens. Here's the code... unsigned int asciichar[3]; string cTextToEncode = "E€"; for (unsigned int i = 0; i < cTextToEncode.length(); i++) { asciichar[i] = (unsigned int)cTextToEncode[i]; cout << hex << asciichar[i] << "\n"; } Can anyone explain why this is? Thanks

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  • CURL C API: callback was not called

    - by Pierre
    Hi all, The code below is a test for the CURL C API . The problem is that the callback function write_callback is never called. Why ? /** compilation: g++ source.cpp -lcurl */ #include <assert.h> #include <iostream> #include <cstdlib> #include <cstring> #include <cassert> #include <curl/curl.h> using namespace std; static size_t write_callback(void *ptr, size_t size, size_t nmemb, void *userp) { std::cerr << "CALLBACK WAS CALLED" << endl; exit(-1); return size*nmemb; } static void test_curl() { int any_data=1; CURLM* multi_handle=NULL; CURL* handle_curl = ::curl_easy_init(); assert(handle_curl!=NULL); ::curl_easy_setopt(handle_curl, CURLOPT_URL, "http://en.wikipedia.org/wiki/Main_Page"); ::curl_easy_setopt(handle_curl, CURLOPT_WRITEDATA, &any_data); ::curl_easy_setopt(handle_curl, CURLOPT_VERBOSE, 1); ::curl_easy_setopt(handle_curl, CURLOPT_WRITEFUNCTION, write_callback); ::curl_easy_setopt(handle_curl, CURLOPT_USERAGENT, "libcurl-agent/1.0"); multi_handle = ::curl_multi_init(); assert(multi_handle!=NULL); ::curl_multi_add_handle(multi_handle, handle_curl); int still_running=0; /* lets start the fetch */ while(::curl_multi_perform(multi_handle, &still_running) == CURLM_CALL_MULTI_PERFORM ); std::cerr << "End of curl_multi_perform."<< endl; //cleanup should go here ::exit(EXIT_SUCCESS); } int main(int argc,char** argv) { test_curl(); return 0; } Many thanks Pierre

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  • onItemClick gives index/ position of item on visible page ... not actual index of the item in list .

    - by Abhinav
    hi, I am creating a list .. the elements of the list are drawn from sqlite database .. I populate the list using ArrayList and ArrayAdapter ...upon clicking the items on the list I want to be able to fire an intent containing info about the item clicked ... info like the index number of the item .. using the method : onItemClick(AdapterView av, View v, int index, long arg) I do get index of the item clicked . however it is of the list currently displayed . the problem comes when I do setFilterTextEnabled(true) , and on the app type in some text to to search some item ..and then click it ..rather than giving me the index of the item on the original list it gives me the index on filtered list.. following is the snippet of code: myListView.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> av, View v, int index, long arg) { Intent lyricsViewIntent = new Intent(iginga.this, LyricsPage.class); lyricsViewIntent.putExtra("title", songList.get((int)arg).getTitle()); lyricsViewIntent.putExtra("id", songList.get((int)arg).getSongId()); startActivity(lyricsViewIntent); } }); myListView.setTextFilterEnabled(true); Is there any way I can get the original index /position of the item instead of the one showing in filtered text ...when filtered.

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  • Calling arrays from other methods in a different class

    - by Jake H
    Hello, I need help dealing with an array in my java program. in my first class, "test", I set 4 variables and then send them to my other class (test2). arr[i] = new test2(id, fname, lname, case); at that point, variables are set and then I want to return those variables. So in the test2 class, I have a method that strictly returns one of those variables public int getId(){ return id; } I understand this is a little stupid, but professor gets what professor wants I guess. What I want to do now is in my main method in "test" I want to retrieve that variable and sort the array based on that int. Unfortunately, I have to create my own sort function, but I think this would work for what I want to do. for(j = 0; j < arr.length; j++){ int indexMin =j; for(i = j; i < arr.length;i++){ if(arr[i] < arr[indexMin]){ indexMin = i; } } int tmp = arr[j]; arr[j] = arr[indexMin]; arr[indexMin] = tmp; } I appreciate any help anyone could provide. Thank you

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  • Why `is_base_of` works with private inheritance?

    - by Alexey Malistov
    Why the following code works? typedef char (&yes)[1]; typedef char (&no)[2]; template <typename B, typename D> struct Host { operator B*() const; operator D*(); }; template <typename B, typename D> struct is_base_of { template <typename T> static yes check(D*, T); static no check(B*, int); static const bool value = sizeof(check(Host<B,D>(), int())) == sizeof(yes); }; //Test sample class B {}; class D : private B {}; //Exspression is true. int test[is_base_of<B,D>::value && !is_base_of<D,B>::value]; Note that B is private base. Note that operator B*() is const. How does this work? Why this works? Why static yes check(D*, T); is better than static yes check(B*, int); ?

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  • GWT + Seam, cannot fetch scoped beans from gwt servlet in seam resource servlet.

    - by David Göransson
    Hello all I am trying to get session and conversation scoped beans to a gwt servlet in the seam resource servlet. I have a conversation scoped bean: @Name ("viewFormCopyAction") @Scope (ScopeType.CONVERSATION) public class ViewFormCopyAction {} and a session scoped bean: @Name ("authenticator") @Scope (ScopeType.SESSION) public class AuthenticatorAction {} There is a RemoteService interface: @RemoteServiceRelativePath ("strokesService") public interface StrokesService extends RemoteService { public Position getPosition (int conversationId); } with corresponding async interface: public interface StrokesServiceAsync extends RemoteService { public void getPosition (int conversationId, AsyncCallback callback); } and implementation: @Name ("com.web.actions.forms.gwt.client.StrokesService") @Scope (ScopeType.EVENT) public class StrokesServiceImpl implements StrokesService { @In Manager manager; @Override @WebRemote public Position getPosition (int conversationId) { manager.switchConversation( "" + conversationId ); ViewFormCopyAction vfca = (ViewFormCopyAction) Component.getInstance( "viewFormCopyAction" ); AuthenticatorAction aa = (AuthenticatorAction) Component.getInstance( "authenticator" ); return null; } } The gwt page is within an IFrame in a regular seam page and the conversationId is propagted with the src attribute of the IFrame. Both bean objects end up with only null values. Can anyone see anything wrong with the code? I know that I could use strings instead of the int, but never mind that at this point.

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  • Override java methods without affecting parent behaviour

    - by Timmmm
    suppose I have this classes (sorry it's kind of hard to think of a simple example here; I don't want any "why would you want to do that?" answers!): class Squarer { public void setValue(int v) { mV = v; } public int getValue() { return mV; } private int mV; public void square() { setValue(getValue() * getValue()); } } class OnlyOddInputsSquarer extends Squarer { @Override public void setValue(int v) { if (v % 2 == 0) { print("Sorry, this class only lets you square odd numbers!") return; } super.setValue(v); } } auto s = new OnlyOddInputsSquarer(); s.setValue(3); s.square(); This won't work. When Squarer.square() calls setValue(), it will go to OnlyOddInputsSquarer.setValue() which will reject all its values (since all squares are even). Is there any way I can override setValue() so that all the functions in Squarer still use the method defined there? PS: Sorry, java doesn't have an auto keyword you haven't heard about! Wishful thinking on my part.

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  • No "redefinition of default parameter error" for class template member function?

    - by STingRaySC
    Why does the following give no compilation error?: // T.h template<class T> class X { public: void foo(int a = 42); }; // Main.cpp #include "T.h" #include <iostream> template<class T> void X<T>::foo(int a = 13) { std::cout << a << std::endl; } int main() { X<int> x; x.foo(); // prints 42 } It seems as though the 13 is just silently ignored by the compiler. Why is this? The cooky thing is that if the template declaration is in Main.cpp instead of a header file, I do indeed get the default parameter redefinition error. Now I know the compiler will complain about this if it were just an ordinary (non-template) function. What does the standard have to say about default parameters in class template member functions or function templates?

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  • How to take a collection of bytes and pull typed values out of it?

    - by Pat
    Say I have a collection of bytes var bytes = new byte[] {0, 1, 2, 3, 4, 5, 6, 7}; and I want to pull out a defined value from the bytes as a managed type, e.g. a ushort. What is a simple way to define what types reside at what location in the collection and pull out those values? One (ugly) way is to use System.BitConverter and a Queue or byte[] with an index and simply iterate through, e.g.: int index = 0; ushort first = System.BitConverter.ToUint16(bytes, index); index += 2; // size of a ushort int second = System.BitConverter.ToInt32(bytes, index); index += 4; ... This method gets very, very tedious when you deal with a lot of these structures! I know that there is the System.Runtime.InteropServices.StructLayoutAttribute which allows me to define the locations of types inside a struct or class, but there doesn't seem to be a way to import the collection of bytes into that struct. If I could somehow overlay the struct on the collection of bytes and pull out the values, that would be ideal. E.g. Foo foo = (Foo)bytes; // doesn't work because I'd need to implement the implicit operator ushort first = foo.first; int second = foo.second; ... [StructLayout(LayoutKind.Explicit, Size=FOO_SIZE)] public struct Foo { [FieldOffset(0)] public ushort first; [FieldOffset(2)] public int second; } Any thoughts on how to achieve this?

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  • Java Applet 411 Content Length

    - by user1903006
    I am new to Java. I wrote an applet with a gui that sends results (int w and int p) to a server, and I get the "411 Length Required" error. What am I doing wrong? How do you set a Content-Length? This is the method that communicates with the server: public void sendPoints1(int w, int p){ try { String url = "http://somename.com:309/api/Results"; String charset = "UTF-8"; String query = String.format("?key=%s&value=%s", URLEncoder.encode(String.valueOf(w), charset), URLEncoder.encode(String.valueOf(p), charset)); String length = String.valueOf((url + query).getBytes("UTF-8").length); HttpURLConnection connection = (HttpURLConnection) new URL(url + query).openConnection(); connection.setRequestMethod("POST"); connection.setRequestProperty("Content-Length", length); connection.connect(); System.out.println("Responce Code: " + connection.getResponseCode()); System.out.println("Responce Message: " + connection.getResponseMessage()); } catch (Exception e) { System.err.println(e.getMessage()); } }

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  • Conversion between different template instantiation of the same template

    - by Naveen
    I am trying to write an operator which converts between the differnt types of the same implementation. This is the sample code: template <class T = int> class A { public: A() : m_a(0){} template <class U> operator A<U>() { A<U> u; u.m_a = m_a; return u; } private: int m_a; }; int main(void) { A<int> a; A<double> b = a; return 0; } However, it gives the following error for line u.m_a = m_a;. Error 2 error C2248: 'A::m_a' : cannot access private member declared in class 'A' d:\VC++\Vs8Console\Vs8Console\Vs8Console.cpp 30 Vs8Console I understand the error is because A<U> is a totally different type from A<T>. Is there any simple way of solving this (may be using a friend?) other than providing setter and getter methods? I am using Visual studio 2008 if it matters.

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  • The correct usage of nested #pragma omp for directives

    - by GoldenLee
    The following code runs like a charm before OpenMP parallelization was applied. In fact, the following code was in a state of endless loop! I'm sure that's result from my incorrect use to the OpenMP directives. Would you please show me the correct way? Thank you very much. #pragma omp parallel for for (int nY = nYTop; nY <= nYBottom; nY++) { for (int nX = nXLeft; nX <= nXRight; nX++) { // Use look-up table for performance dLon = theApp.m_LonLatLUT.LonGrid()[nY][nX] + m_FavoriteSVISSRParams.m_dNadirLon; dLat = theApp.m_LonLatLUT.LatGrid()[nY][nX]; // If you don't want to use longitude/latitude look-up table, uncomment the following line //NOMGeoLocate.XYToGEO(dLon, dLat, nX, nY); if (dLon > 180 || dLat > 180) { continue; } if (Navigation.GeoToXY(dX, dY, dLon, dLat, 0) > 0) { continue; } // Skip void data scanline dY = dY - nScanlineOffset; // Compute coefficients as well as its four neighboring points' values nX1 = int(dX); nX2 = nX1 + 1; nY1 = int(dY); nY2 = nY1 + 1; dCx = dX - nX1; dCy = dY - nY1; dP1 = pIRChannelData->operator [](nY1)[nX1]; dP2 = pIRChannelData->operator [](nY1)[nX2]; dP3 = pIRChannelData->operator [](nY2)[nX1]; dP4 = pIRChannelData->operator [](nY2)[nX2]; // Bilinear interpolation usNomDataBlock[nY][nX] = (unsigned short)BilinearInterpolation(dCx, dCy, dP1, dP2, dP3, dP4); } }

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  • Why doesn't this CompiledQuery give a performance improvement?

    - by Grammarian
    I am trying to speed up an often used query. Using a CompiledQuery seemed to be the answer. But when I tried the compiled version, there was no difference in performance between the compiled and non-compiled versions. Can someone please tell me why using Queries.FindTradeByTradeTagCompiled is not faster than using Queries.FindTradeByTradeTag? static class Queries { // Pre-compiled query, as per http://msdn.microsoft.com/en-us/library/bb896297 private static readonly Func<MyEntities, int, IQueryable<Trade>> mCompiledFindTradeQuery = CompiledQuery.Compile<MyEntities, int, IQueryable<Trade>>( (entities, tag) => from trade in entities.TradeSet where trade.trade_tag == tag select trade); public static Trade FindTradeByTradeTagCompiled(MyEntities entities, int tag) { IQueryable<Trade> tradeQuery = mCompiledFindTradeQuery(entities, tag); return tradeQuery.FirstOrDefault(); } public static Trade FindTradeByTradeTag(MyEntities entities, int tag) { IQueryable<Trade> tradeQuery = from trade in entities.TradeSet where trade.trade_tag == tag select trade; return tradeQuery.FirstOrDefault(); } }

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  • Function Returning Negative Value

    - by Geowil
    I still have not run it through enough tests however for some reason, using certain non-negative values, this function will sometimes pass back a negative value. I have done a lot of manual testing in calculator with different values but I have yet to have it display this same behavior. I was wondering if someone would take a look at see if I am missing something. float calcPop(int popRand1, int popRand2, int popRand3, float pERand, float pSRand) { return ((((((23000 * popRand1) * popRand2) * pERand) * pSRand) * popRand3) / 8); } The variables are all contain randomly generated values: popRand1: between 1 and 30 popRand2: between 10 and 30 popRand3: between 50 and 100 pSRand: between 1 and 1000 pERand: between 1.0f and 5500.0f which is then multiplied by 0.001f before being passed to the function above Edit: Alright so after following the execution a bit more closely it is not the fault of this function directly. It produces an infinitely positive float which then flips negative when I use this code later on: pPMax = (int)pPStore; pPStore is a float that holds popCalc's return. So the question now is, how do I stop the formula from doing this? Testing even with very high values in Calculator has never displayed this behavior. Is there something in how the compiler processes the order of operations that is causing this or are my values simply just going too high? If the later I could just increase the division to 16 I think.

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  • Namespace scoped aliases for generic types in C#

    - by TN
    Let's have a following example: public class X { } public class Y { } public class Z { } public delegate IDictionary<Y, IList<Z>> Bar(IList<X> x, int i); public interface IFoo { // ... Bar Bar { get; } } public class Foo : IFoo { // ... public Bar Bar { get { return null; //... } } } void Main() { IFoo foo; //= ... IEnumerable<IList<X>> source; //= ... var results = source.Select(foo.Bar); } The compiler says: The type arguments for method 'System.Linq.Enumerable.Select(System.Collections.Generic.IEnumerable, System.Func)' cannot be inferred from the usage. Try specifying the type arguments explicitly. It's because, it cannot convert Bar to Func<IList<X>, int, IDictionary<Y, IList<Z>>>. It would be great if I could create type namespace scoped type aliases for generic types in C#. Then I would define Bar not as a delegate, but rather I would define it as an namespace scoped alias for Func<IList<X>, int, IDictionary<Y, IList<Z>>>. public alias Bar = Func<IList<X>, int, IDictionary<Y, IList<Z>>>; I could then also define namespace scoped alias for e.g. IDictionary<Y, IList<Z>>. And if used appropriately:), it will make the code more readable. Now I have inline the generic types and the real code is not well readable:( Have you find the same trouble:)? Is there any good reason why it is not in C# 3.0? Or there is no good reason, it's just matter of money and/or time? EDIT: I know that I can use using, but it is not namespace based - not so convenient for my case.

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