Search Results

Search found 24266 results on 971 pages for 'api design'.

Page 262/971 | < Previous Page | 258 259 260 261 262 263 264 265 266 267 268 269  | Next Page >

  • List of objects or parallel arrays of properties?

    - by Headcrab
    The question is, basically: what would be more preferable, both performance-wise and design-wise - to have a list of objects of a Python class or to have several lists of numerical properties? I am writing some sort of a scientific simulation which involves a rather large system of interacting particles. For simplicity, let's say we have a set of balls bouncing inside a box so each ball has a number of numerical properties, like x-y-z-coordinates, diameter, mass, velocity vector and so on. How to store the system better? Two major options I can think of are: to make a class "Ball" with those properties and some methods, then store a list of objects of the class, e. g. [b1, b2, b3, ...bn, ...], where for each bn we can access bn.x, bn.y, bn.mass and so on; to make an array of numbers for each property, then for each i-th "ball" we can access it's 'x' coordinate as xs[i], 'y' coordinate as ys[i], 'mass' as masses[i] and so on; To me it seems that the first option represents a better design. The second option looks somewhat uglier, but might be better in terms of performance, and it could be easier to use it with numpy and scipy, which I try to use as much as I can. I am still not sure if Python will be fast enough, so it may be necessary to rewrite it in C++ or something, after initial prototyping in Python. Would the choice of data representation be different for C/C++? What about a hybrid approach, e.g. Python with C++ extension?

    Read the article

  • How to avoid game rendering component circular references?

    - by CodexArcanum
    I'm working on a simple game design, and I wanted to break up my game objects into more reusable components. But I'm getting stuck on how exactly to implement the design I have in mind. Here's an example: I have a Logger object, whose job is simply to store a list of messages and render them to screen. You know, logging. Originally the Logger just held the list, and the game loop rendered it's contents. Then I moved the rendering logic into the Logger.Draw() method, and now I want to move it further into a LoggerRenderer object. In effect, I want to have the game loop call RenderAll, which will then call Logger.Render, which will in turn call the LoggerRenderer.Render and finally output the text. So the Logger needs to contain a Renderer object, but the Renderer needs access to the Logger's state (the message queue) in order to render. How do I resolve that? Should I be passing in the message queue and other state information explicitly to the Render method? Or should the game loop be calling the Renderer directly and it links back to the logger, but the RenderAll method never actually sees the logger object itself? This feels kind of like Command pattern, but I'm botching it up terribly.

    Read the article

  • Modeling related objects and their templates

    - by Duddle
    Hello everybody! I am having trouble correctly modeling related objects that can use templates. This is not homework, but part of a small project in the university. In this application the user can add several elements, which can either be passive or active. Each concrete element has different attributes, these must be set by the user. See diagram 1: Since the user will create many elements, we want there to be templates for each type of element, so some of the attributes are filled in automatically. See diagram 2: In my opinion, this is a bad design. For example, to get all possible templates for a PassiveElementA-object, there has to be a list/set somewhere that only holds PassiveElementATemplate-objects. There has to be a separate list for each subclass of Element. So if you wanted to add a new PassiveElement-child, you also have to edit the class which holds all these separate lists. I cannot figure out a good way to solve this problem. Since the concrete classes (i.e. PassiveElementA, ..., PassiveElementZ) have so many different attributes, many of the design patterns I know do not work. Thanks in advance for any hints, and sorry for my bad English.

    Read the article

  • What would you like to correct and/or improve in this java implementation of Chain Of Responsibility

    - by Maciek Kreft
    package design.pattern.behavioral; import design.pattern.behavioral.ChainOfResponsibility.*; public class ChainOfResponsibility { public static class Chain { private Request[] requests = null; private Handler[] handlers = null; public Chain(Handler[] handlers, Request[] requests){ this.handlers = handlers; this.requests = requests; } public void start() { for(Request r : requests) for (Handler h : handlers) if(h.handle(r)) break; } } public static class Request { private int value; public Request setValue(int value){ this.value = value; return this; } public int getValue() { return value; } } public static class Handler<T1> { private Lambda<T1> lambda = null; private Lambda<T1> command = null; public Handler(Lambda<T1> condition, Lambda<T1> command) { this.lambda = condition; this.command = command; } public boolean handle(T1 request) { if (lambda.lambda(request)) command.lambda(request); return lambda.lambda(request); } } public static abstract class Lambda<T1>{ public abstract Boolean lambda(T1 request); } } class TestChainOfResponsibility { public static void main(String[] args) { new TestChainOfResponsibility().test(); } private void test() { new Chain(new Handler[]{ // chain of responsibility new Handler<Request>( new Lambda<Request>(){ // command public Boolean lambda(Request condition) { return condition.getValue() >= 600; } }, new Lambda<Request>(){ public Boolean lambda(Request command) { System.out.println("You are rich: " + command.getValue() + " (id: " + command.hashCode() + ")"); return true; } } ), new Handler<Request>( new Lambda<Request>(){ public Boolean lambda(Request condition) { return condition.getValue() >= 100; } }, new Lambda<Request>(){ public Boolean lambda(Request command) { System.out.println("You are poor: " + command.getValue() + " (id: " + command.hashCode() + ")"); return true; } } ), }, new Request[]{ new Request().setValue(600), // chaining method new Request().setValue(100), } ).start(); } }

    Read the article

  • Why do people have to use multiple versions of jQuery on the same page?

    - by reprogrammer
    I have noticed that sometimes people have to use multiple versions of jQuery in the same page (See question 1 and question 2). I assume people have to carry old versions of jQuery because some pieces of their code is based on an older version of jQuery. Obviously, this approach causes inefficiency. The ideal solution is to refactor the old code to use the newer jQuery API. I wonder if there are tools that automate the process of upgrading a piece of code to use a newer version of jQuery. I've never written programs in in either Javascript or jQuery. So, I'd like to hear from programmers experienced in these language about their opinion on this issue. In particular, I'd like to know the following. How much of problem it is to have to load multiple versions of jQuery? Have you ever had to load multiple versions of any other library in the same page? Do you know of any refactoring tools that helps you migrate your code to use the updated API? Do you think such a refactoring tool is useful? Are you willing to use it?

    Read the article

  • Iterator performance contract (and use on non-collections)

    - by polygenelubricants
    If all that you're doing is a simple one-pass iteration (i.e. only hasNext() and next(), no remove()), are you guaranteed linear time performance and/or amortized constant cost per operation? Is this specified in the Iterator contract anywhere? Are there data structures/Java Collection which cannot be iterated in linear time? java.util.Scanner implements Iterator<String>. A Scanner is hardly a data structure (e.g. remove() makes absolutely no sense). Is this considered a design blunder? Is something like PrimeGenerator implements Iterator<Integer> considered bad design, or is this exactly what Iterator is for? (hasNext() always returns true, next() computes the next number on demand, remove() makes no sense). Similarly, would it have made sense for java.util.Random implements Iterator<Double>? Should a type really implement Iterator if it's effectively only using one-third of its API? (i.e. no remove(), always hasNext())

    Read the article

  • What should every developer know about databases?

    - by Aaronaught
    Whether we like it or not, many if not most of us developers either regularly work with databases or may have to work with one someday. And considering the amount of misuse and abuse in the wild, and the volume of database-related questions that come up every day, it's fair to say that there are certain concepts that developers should know - even if they don't design or work with databases today. So: What are the important concepts that developers and other software professionals ought to know about databases? Guidelines for Responses: Keep your list short. One concept per answer is best. Be specific. "Data modelling" may be an important skill, but what does that mean precisely? Explain your rationale. Why is your concept important? Don't just say "use indexes." Don't fall into "best practices." Convince your audience to go learn more. Upvote answers you agree with. Read other people's answers first. One high-ranked answer is a more effective statement than two low-ranked ones. If you have more to add, either add a comment or reference the original. Don't downvote something just because it doesn't apply to you personally. We all work in different domains. The objective here is to provide direction for database novices to gain a well-founded, well-rounded understanding of database design and database-driven development, not to compete for the title of most-important.

    Read the article

  • Maintain List of Active Users for Web

    - by Bryan Marble
    Problem Statement - Would like to know if particular web app user is active (i.e. logged in and using site) and be able to query for list of active users or determine a user's activity status. Constraints - Doesn't need to be exact (i.e. if a user was active within a certain timeframe, that's ok to say that they're active even if they've closed their browser). I feel like there should be a design pattern for this type of problem but haven't been able to find anything here or elsewhere on the web. Approaches I'm considering: Maintain a table that is updated any time a user performs an action (or some subset of actions). Would then query for users that have performed an action within some threshold of time. Try to monitor session information and maintain a table that lists logged in users and times out after a certain period of time. Some other more standard way of doing this? How would you approach this problem (again, from a design pattern perspective)? Thanks!

    Read the article

  • Editing a User's Likes on Facebook

    - by Ed Marty
    I've been looking at the Facebook API to find some way to edit a user's Likes (that is, add or remove items from https://graph.facebook.com/me/likes/). The API doesn't say anything about it specifically, but does say this: You can publish to the Facebook graph by issuing HTTP POST requests to the appropriate connection URLs above. Where above, one of the connection URLs is the aforementioned https://graph.facebook.com/me/likes link. However, there's no documentation for the PROFILE_ID/likes post, and whenever I try to post it returns the error "invalid post_id". I assume this is because to like something, you post a request to POST_ID/likes. It's a bit inconsistent. What I'm trying to do is get the user's profile to add a Page to their likes (by posting using the page's id as an "id" parameter in the post body). However, it seems like there's just no way to edit user's likes. At the end of the day, I just want to allow a user to click a button in my application (mobile device application, not a web app) and have them add our Facebook page into their list of pages, and I've found no way of doing that short of presenting our page to them and making them click on the "Like" button manually. Many other things are supported without showing the Facebook website, like posting to their wall or making albums, but I can't find anything to do this. Any ideas?

    Read the article

  • Passing youtube video id from video feed to flash

    - by Grant Anderson
    I'm working on a flash web application (Actionscript 2.0) for my honours project but am having trouble embedding youtube videos. Basically the user selects symbols which queries the youtube api with certain tags depending on the symbols chosenand a random video is then picked from the first 30 videos. I have this working using the following code: on (release) { url="http://gdata.youtube.com/feeds/api/videos?q=danger+passion&orderby=published&start-index="+random(30)+"&max-results=1&v=2" getURL(url); } but this just displays a webpage with a link to the youtube video. This is the code I'll be using as the foundations for the player: // create a MovieClip to load the player into var ytplayer:MovieClip = _root.createEmptyMovieClip("ytplayer", 1); // create a listener object for the MovieClipLoader to use var ytPlayerLoaderListener:Object = { onLoadInit: function() { // When the player clip first loads, we start an interval to // check for when the player is ready loadInterval = setInterval(checkPlayerLoaded, 250); } }; var loadInterval:Number; function checkPlayerLoaded():Void { // once the player is ready, we can subscribe to events, or in the case of // the chromeless player, we could load videos if (ytplayer.isPlayerLoaded()) { ytplayer.addEventListener("onStateChange", onPlayerStateChange); ytplayer.addEventListener("onError", onPlayerError); clearInterval(loadInterval); } } function onPlayerStateChange(newState:Number) { trace("New player state: "+ newState); } function onPlayerError(errorCode:Number) { trace("An error occurred: "+ errorCode); } // create a MovieClipLoader to handle the loading of the player var ytPlayerLoader:MovieClipLoader = new MovieClipLoader(); ytPlayerLoader.addListener(ytPlayerLoaderListener); // load the player ytPlayerLoader.loadClip("http://www.youtube.com/v/pv5zWaTEVkI", ytplayer); can anyone help me on how to get the id of the video (for example: pv5zWaTEVkI) from the feed? Or how to send a query from flash which will return the video url/id as opposed to the url of a feed. Any help would be much appreciated as my hand in rather soon. Thanks

    Read the article

  • PayPal express checkout on the shopping cart

    - by Noam Smadja
    i wish to achieve: so in my shopping cart page i set session("Payment_Amount") = total and downloaded both asp files the wizard told me. expresschecout.asp and paypalfunctions.asp. and added the API credentials to the corect place. and i add the form from their wizard: <form action='expresscheckout.asp' METHOD='POST'> <input type='image' name='submit' src='https://www.paypal.com/en_US/i/btn/btn_xpressCheckout.gif' border='0' align='top' alt='Check out with PayPal'/> </form> But when i go to my shopping cart and press on the paypal submit button i am taken to expressheckout.asp but the page stays whit, saying Done in the status bar. how can i debug that? :/ EDIT ADDED MY CODE, ASP: <!-- #include file ="paypalfunctions.asp" --> <% ' ================================== ' PayPal Express Checkout Module ' ================================== On Error Resume Next '------------------------------------ ' The paymentAmount is the total value of ' the shopping cart, that was set ' earlier in a session variable ' by the shopping cart page '------------------------------------ paymentAmount = Session("Payment_Amount") '------------------------------------ ' The currencyCodeType and paymentType ' are set to the selections made on the Integration Assistant '------------------------------------ currencyCodeType = "USD" paymentType = "Sale" '------------------------------------ ' The returnURL is the location where buyers return to when a ' payment has been succesfully authorized. ' ' This is set to the value entered on the Integration Assistant '------------------------------------ returnURL = "http://www.noamsm.co.il/index.asp" '------------------------------------ ' The cancelURL is the location buyers are sent to when they click the ' return to XXXX site where XXX is the merhcant store name ' during payment review on PayPal ' ' This is set to the value entered on the Integration Assistant '------------------------------------ cancelURL = "http://www.noamsm.co.il/index.asp" '------------------------------------ ' Calls the SetExpressCheckout API call ' ' The CallShortcutExpressCheckout function is defined in the file PayPalFunctions.asp, ' it is included at the top of this file. '------------------------------------------------- Set resArray = CallShortcutExpressCheckout (paymentAmount, currencyCodeType, paymentType, returnURL, cancelURL) ack = UCase(resArray("ACK")) If ack="SUCCESS" Then ' Redirect to paypal.com ReDirectURL( resArray("TOKEN") ) Else 'Display a user friendly Error on the page using any of the following error information returned by PayPal ErrorCode = URLDecode( resArray("L_ERRORCODE0")) ErrorShortMsg = URLDecode( resArray("L_SHORTMESSAGE0")) ErrorLongMsg = URLDecode( resArray("L_LONGMESSAGE0")) ErrorSeverityCode = URLDecode( resArray("L_SEVERITYCODE0")) End If %> i am guessing i am getting one of the errors from the bottom but cant find where to see thm..

    Read the article

  • desing pattern for related inputs

    - by curiousMo
    My question is a design question : let's say i have a data entry web page with 4 drop down lists, each depending on the previous one, and a bunch of text boxes. country (ddl), state (ddl), city (ddl), boro (ddl), address (txtBox), zipcode(txtbox). and an object that represents a datarow with a value for each. naturally the country, state, city and boro values will be values of primary keys of some lookup tables. when the user chooses to edits that record, i would load it from database and load it into the page. the issue that I have is how to streamline loading the ddls. i have some code that would grab the object, look thru its values and move them to their corresponding input controls in one shot. but in this case i will have to load possible values of country, then assign values, then load values of state, then assign value ans so on. I guess i am looking for an elegant solution. i am using asp.net, but i think it is irrelevant to the question. i am looking more into a design pattern. thanks

    Read the article

  • In facebook connect, how can I check if a user is a fan of my facebook page? Is it possible to track

    - by Tony
    I am trying to determine if a user is a facebook fan. I load the facebook JS library and initialize: <script type="text/javascript" src="http://static.ak.connect.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php/en_US"></script> FB_RequireFeatures(["XFBML","Connect","Api"], function() { FB.init("my_api_key","xd_receiver.htm") }); FB.ensureInit(function () { FB.ApiClient.pages_isFan(my_profile_id,"some_UID",callback); }); However when I call the API client with FB.ApiClient.pages_isFan, I get a JS error - FB.ApiClient is undefined I am also using the FBML fan tag to display the "become a fan" button: <fb:fan profile_id="my_profile_id" stream="0" connections="10" logobar="1" width="300"></fb:fan> And would like to be notified when either the "become a fan" button is clicked or a user has successfully become a fan. The business logic is pretty simple - If they become a fan, track it in my database. Then if they try to become a fan again, check with the library if they are a fan and say "You are already a fan" if they are a fan, show the widget if not.

    Read the article

  • What do I name this class whose sole purpose is to report failure?

    - by Blair Holloway
    In our system, we have a number of classes whose construction must happen asynchronously. We wrap the construction process in another class that derives from an IConstructor class: class IConstructor { public: virtual void Update() = 0; virtual Status GetStatus() = 0; virtual int GetLastError() = 0; }; There's an issue with the design of the current system - the functions that create the IConstructor-derived classes are often doing additional work which can also fail. At that point, instead of getting a constructor which can be queried for an error, a NULL pointer is returned. Restructuring the code to avoid this is possible, but time-consuming. In the meantime, I decided to create a constructor class which we create and return in case of error, instead of a NULL pointer: class FailedConstructor : public IConstructor public: virtual void Update() {} virtual Status GetStatus() { return STATUS_ERROR; } virtual int GetLastError() { return m_errorCode; } private: int m_errorCode; }; All of the above this the setup for a mundane question: what do I name the FailedConstructor class? In our current system, FailedConstructor would indicate "a class which constructs an instance of Failed", not "a class which represents a failed attempt to construct another class". I feel like it should be named for one of the design patterns, like Proxy or Adapter, but I'm not sure which.

    Read the article

  • What are some good ways to store performance statistics in a database for querying later?

    - by Nathan
    Goal: Store arbitrary performance statistics of stuff that you care about (how many customers are currently logged on, how many widgets are being processed, etc.) in a database so that you can understand what how your servers are doing over time. Assumptions: A database is already available, and you already know how to gather the information you want and are capable of putting it in the database however you like. Some Ideal Attributes of a Solution Causes no noticeable performance hit on the server being monitored Has a very high precision of measurement Does not store useless or redundant information Is easy to query (lends itself to gathering/displaying useful information) Lends itself to being graphed easily Is accurate Is elegant Primary Questions 1) What is a good design/method/scheme for triggering the storing of statistics? 2) What is a good database design for how to actually store the data? Example answers...that are sort of vague and lame... 1) I could, once per [fixed time interval], store a row of data with all the performance measurements I care about in each column of one big flat table indexed by timestamp and/or server. 2) I could have a daemon monitoring performance stuff I care about, and add a row whenever something changes (instead of at fixed time intervals) to a flat table as in #1. 3) I could trigger either as in #2, but I could store information about each aspect of performance that I'm measuring in separate tables, opening up the possibility of adding tons of rows for often-changing items, and few rows for seldom-changing items. Etc. In the end, I will implement something, even if it's some super-braindead approach I make up myself, but I'm betting there are some really smart people out there willing to share their experiences and bright ideas!

    Read the article

  • Facebook Open Graph - post to all approved users feeds.

    - by simnom
    Hi, I'm struggling to get to grips with posting a feed item to all the members of an approved application. Within the application settings for the user it is stating that the application has permission to post to the wall but I can only achieve this if that user is currently logged in to facebook. Obviously I would like this to function so that any items I uploaded are posted to all the members of the application at any one time. I am using the Facebook PHP SDK from http://github.com/facebook/php-sdk/ and currrently my code is as follows: require 'src/facebook.php'; //Generates access token for this transaction $accessToken = file_get_contents("https://graph.facebook.com/oauth/access_token?type=client_cred&client_id=MyAppId&client_secret=MySecret"); //Gets the full user details as an object $contents = json_decode(file_get_contents("https://graph.facebook.com/SomeUserId?scope=publish_stream&" . $accessToken)); print_r($contents); if ($facebook->api('/' . $contents->id . '/feed', 'POST', array( 'title' => 'New and Improved, etc - 12/03/2010', 'link' => 'http://www.ib3.co.uk/news/2010/03/12/new-and-improved--etc', 'picture' => 'http://www.ib3.co.uk/userfiles/image/etc-booking.jpg', 'scope' => 'publish_stream' ) )==TRUE) { echo "message posted"; } else { echo "message failed"; } The output from $contents shows the expected user details but nothing relating to the permissions for my application. Am I missing a trick here? Then using the $facebook-api() function I am receiving a #200 - Permissions error. The application does not have permission to perform this action. This is driving me a little potty as I suspect I'm missing something straightforward with the authorisation but what? Many thanks in advance for an assistance offered.

    Read the article

  • When is a good time to start thinking about scaling?

    - by Slokun
    I've been designing a site over the past couple days, and been doing some research into different aspects of scaling a site horizontally. If things go as planned, in a few months (years?) I know I'd need to worry about scaling the site up and out, since the resources it would end up consuming would be huge. So, this got me to thinking, when is the best time to start thinking about, and designing for, scalability? If you start too early on, you could easily over complicate your design, and make it impossible to actually build. You could also get too caught up in the details, the architecture, whatever, and wind up getting nothing done. Also, if you do get it working, but the site never takes off, you may have wasted a good chunk of extra effort. On the other hand, you could be saving yourself a ton of effort down the road. Designing it from the ground up to be big would make it much easier later on to let it grow big, with very little rewriting going on. I know for what I'm working on, I've decided to make at least a few choices now on the side of scaling, but I'm not going to do a complete change of thinking to get it to scale completely. Notably, I've redesigned my database from a conventional relational design to one similar to what was suggested on the Reddit site linked below, and I'm going to give memcache a try. So, the basic question, when is a good time to start thinking or worrying about scaling, and what are some good designs, tips, etc. for when doing so? A couple of things I've been reading, for those who are interested: http://www.codinghorror.com/blog/2009/06/scaling-up-vs-scaling-out-hidden-costs.html http://highscalability.com/blog/2010/5/17/7-lessons-learned-while-building-reddit-to-270-million-page.html http://developer.yahoo.com/performance/rules.html

    Read the article

  • ObjectiveFlickr - how to call getSizes on a photo ID not known until the response?

    - by Jonathan Cohen
    Hi guys, I'm building a free music instrument iPhone app with the Flickr API and ObjectiveFlickr.A random photo from the interestingness list is displayed in the background, but I can't center it without knowing its size. (so I can reset the UIWebView frame) I've been researching this for awhile, and if the answer is super easy, please have some mercy on a noob - it's my first time playing with a web service API. =) Since I don't know the photo ID until after I receive the response from the interestingness feed, how would I call flickr.photo.getSizes on the response? This is what I have so far: - (void)flickrAPIRequest:(OFFlickrAPIRequest *)inRequest didCompleteWithResponse:(NSDictionary *)inResponseDictionary{ int randomResponse = arc4random() % 49; photoDict = [[inResponseDictionary valueForKeyPath:@"photos.photo"] objectAtIndex:randomResponse]; NSString *photoID = [photoDict valueForKeyPath:@"id"]; NSLog(@"%@",photoID); NSURL *photoURL = [flickrContext photoSourceURLFromDictionary:photoDict size:OFFlickrMediumSize]; NSString *htmlSource = [NSString stringWithFormat: @"<html>" @"<head>" @" <style>body { margin: 0; padding: 0; } </style>" @"</head>" @"<body>" @"<img src=\"%@\" />" @"</body>" @"</html>" , photoURL]; [webView loadHTMLString:htmlSource baseURL:nil]; }

    Read the article

  • OO vs Simplicity when it comes to user interaction

    - by Oetzi
    Firstly, sorry if this question is rather vague but it's something I'd really like an answer to. As a project over summer while I have some downtime from Uni I am going to build a monopoly game. This question is more about the general idea of the problem however, rather than the specific task I'm trying to carry out. I decided to build this with a bottom up approach, creating just movement around a forty space board and then moving on to interaction with spaces. I realised that I was quite unsure of the best way of proceeding with this and I am torn between two design ideas: Giving every space its own object, all sub-classes of a Space object so the interaction can be defined by the space object itself. I could do this by implementing different land() methods for each type of space. Only giving the Properties and Utilities (as each property has unique features) objects and creating methods for dealing with the buying/renting etc in the main class of the program (or Board as I'm calling it). Spaces like go and super tax could be implemented by a small set of conditionals checking to see if player is on a special space. Option 1 is obviously the OO (and I feel the correct) way of doing things but I'd like to only have to handle user interaction from the programs main class. In other words, I don't want the space objects to be interacting with the player. Why? Errr. A lot of the coding I've done thus far has had this simplicity but I'm not sure if this is a pipe dream or not for larger projects. Should I really be handling user interaction in an entirely separate class? As you can see I am quite confused about this situation. Is there some way round this? And, does anyone have any advice on practical OO design that could help in general?

    Read the article

  • C++ interpreter conceptual problem

    - by Jan Wilkins
    I've built an interpreter in C++ for a language created by me. One main problem in the design was that I had two different types in the language: number and string. So I have to pass around a struct like: class myInterpreterValue { myInterpreterType type; int intValue; string strValue; } Objects of this class are passed around million times a second during e.g.: a countdown loop in my language. Profiling pointed out: 85% of the performance is eaten by the allocation function of the string template. This is pretty clear to me: My interpreter has bad design and doesn't use pointers enough. Yet, I don't have an option: I can't use pointers in most cases as I just have to make copies. How to do something against this? Is a class like this a better idea? vector<string> strTable; vector<int> intTable; class myInterpreterValue { myInterpreterType type; int locationInTable; } So the class only knows what type it represents and the position in the table This however again has disadvantages: I'd have to add temporary values to the string/int vector table and then remove them again, this would eat a lot of performance again. Help, how do interpreters of languages like Python or Ruby do that? They somehow need a struct that represents a value in the language like something that can either be int or string.

    Read the article

  • Question about decorator pattern and the abstract decorator class?

    - by es11
    This question was asked already here, but rather than answering the specific question, descriptions of how the decorator pattern works were given instead. I'd like to ask it again because the answer is not immediately evident to me just by reading how the decorator pattern works (I've read the wikipedia article and the section in the book Head First Design Patterns). Basically, I want to know why an abstract decorator class must be created which implements (or extends) some interface (or abstract class). Why can't all the new "decorated classes" simply implement (or extend) the base abstract object themselves (instead of extending the abstract decorator class)? To make this more concrete I'll use the example from the design patterns book dealing with coffee beverages: There is an abstract component class called Beverage Simple beverage types such as HouseBlend simply extend Beverage To decorate beverage, an abstract CondimentDecorator class is created which extends Beverage and has an instance of Beverage Say we want to add a "milk" condiment, a class Milk is created which extends CondimentDecorator I'd like to understand why we needed the CondimentDecorator class and why the class Milk couldn't have simply extended the Beverage class itself and been passed an instance of Beverage in its constructor. Hopefully this is clear...if not I'd simply like to know why is the abstract decorator class necessary for this pattern? Thanks. Edit: I tried to implement this, omitting the abstract decorator class, and it seems to still work. Is this abstract class present in all descriptions of this pattern simply because it provides a standard interface for all of the new decorated classes?

    Read the article

  • database structure

    - by jindalsyogesh
    I have a table named ActivityRecording. This table currently has 500,000 records. I need to add a lot of new inputs that relates to activityrecording table. The relation of activityrecording with these new input fields is 1 to 0,1. So, what's going to happen on screen is when user fills the ActivityRecording data, he will then be taken to a new page and this page will show a form based on the user's input (from a dropdown named service) in activityrecording. There will 6 different kinds of form (each form will have 7-8 inputs which includes textareas of size 5kb, textboxes and checkboxes). So, for one activityrecording user will fill one out of 6 forms. There are two ways I know (there could be more), I can design the data structure: Add all the inputs from all these 6 forms into the activityrecording table. So, columns belonging to 5 of these forms will be null in this table, only columns belonging to one of the forms will have values The other way would be add 6 new tables (one for each form) and add 6 foreign key columns to activityrecording table. So, out of 6 foreign keys, 5 will be null and one will actually point to a table Which approach is a better data structure design? Please take into consideration that number of rows in this table are 500,000 and are expected to grow at a faster rate now.

    Read the article

  • How to manage data access / preloading efficiently using web services in C# ?

    - by Amadeus45
    Hello all, Ok, this is very "generic" question. We currently have a SQL Server database for which we need to develop an application in ASP.NET with will contain all the business logic in C# Web Services. The thing is that, architecturally speaking, I'm not sure how to design the web service and the data management. There are many things to consider : We need have very rapid access to data. Right now, we have over a million "sales" and "purchases" record from which we need to often calculate and load the current stock for a given day according to a serie of parameter. I'm not sure how we should preload the data and keep the data in the Web Service. Doing a stock calculation within a SQL query will be very lengthy. They currently have a stock calculation application that preloads all sales and purchases for the day and afterwards calculate the stock on the code-side. We want to develop powerful reporting tools. We want to implement a "pivot table" but not sure how to implement it and have good performances. For the reasons above, I'm not sure how to design the data model. Anybody can give me any guidelines on how to start, or from their personnal experiences (what have you done in the past ?) I'm not sure if it's possible to make a bounty even though the question is new (I'd put 300 rep on it, since I really need something). If you know how, let me know. Thanks

    Read the article

  • best practice - loging events (general) and changes (database)

    - by b0x0rz
    need help with logging all activities on a site as well as database changes. requirements: * should be in database * should be easily searchable by initiator (user name / session id), event (activity type) and event parameters i can think of a database design but either it involves a lot of tables (one per event) so i can log each of the parameters of an event in a separate field OR it involves one table with generic fields (7 int numeric and 7 text types) and log everything in one table with event type field determining what parameter got written where (and hoping that i don't need more than 7 fields of a certain type, or 8 or 9 or whatever number i choose)... example of entries (the usual things): [username] login failed @datetime [username] login successful @datetime [username] changed password @datetime, estimated security of password [low/ok/high/perfect] @datetime [username] clicked result [result number] [result id] after searching for [search string] and got [number of results] @datetime [username] clicked result [result number] [result id] after searching for [search string] and got [number of results] @datetime [username] changed profile name from [old name] to [new name] @datetime [username] verified name with [credit card type] credit card @datetime datbase table [table name] purged of old entries @datetime etc... so anyone dealt with this before? any best practices / links you can share? i've seen it done with the generic solution mentioned above, but somehow that goes against what i learned from database design, but as you can see the sheer number of events that need to be trackable (each user will be able to see this info) is giving me headaches, BUT i do LOVE the one event per table solution more than the generic one. any thoughts? edit: also, is there maybe an authoritative list of such (likely) events somewhere? thnx stack overflow says: the question you're asking appears subjective and is likely to be closed. my answer: probably is subjective, but it is directly related to my issue i have with designing a database / writing my code, so i'd welcome any help. also i tried narrowing down the ideas to 2 so hopefully one of these will prevail, unless there already is an established solution for these kinds of things.

    Read the article

  • Best practice - logging events (general) and changes (database)

    - by b0x0rz
    need help with logging all activities on a site as well as database changes. requirements: * should be in database * should be easily searchable by initiator (user name / session id), event (activity type) and event parameters i can think of a database design but either it involves a lot of tables (one per event) so i can log each of the parameters of an event in a separate field OR it involves one table with generic fields (7 int numeric and 7 text types) and log everything in one table with event type field determining what parameter got written where (and hoping that i don't need more than 7 fields of a certain type, or 8 or 9 or whatever number i choose)... example of entries (the usual things): [username] login failed @datetime [username] login successful @datetime [username] changed password @datetime, estimated security of password [low/ok/high/perfect] @datetime [username] clicked result [result number] [result id] after searching for [search string] and got [number of results] @datetime [username] clicked result [result number] [result id] after searching for [search string] and got [number of results] @datetime [username] changed profile name from [old name] to [new name] @datetime [username] verified name with [credit card type] credit card @datetime datbase table [table name] purged of old entries @datetime via automated process etc... so anyone dealt with this before? any best practices / links you can share? i've seen it done with the generic solution mentioned above, but somehow that goes against what i learned from database design, but as you can see the sheer number of events that need to be trackable (each user will be able to see this info) is giving me headaches, BUT i do LOVE the one event per table solution more than the generic one. any thoughts? edit: also, is there maybe an authoritative list of such (likely) events somewhere? thnx stack overflow says: the question you're asking appears subjective and is likely to be closed. my answer: probably is subjective, but it is directly related to my issue i have with designing a database / writing my code, so i'd welcome any help. also i tried narrowing down the ideas to 2 so hopefully one of these will prevail, unless there already is an established solution for these kinds of things.

    Read the article

< Previous Page | 258 259 260 261 262 263 264 265 266 267 268 269  | Next Page >