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  • The scroll viewer is not updating in silverlight

    - by Malcolm
    I have an image inside scroll viewer and i have a control for zooming the image and in zooming event i change the scale of an image ,as below : void zoomSlider_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e) { scale.ScaleX = e.NewValue; scale.ScaleY = e.NewValue; //scroll is a name of scrolviewer scroll.UpdateLayout(); } And a xaml below <Grid x:Name="Preview" Grid.Column="1"> <Border x:Name="OuterBorder" BorderThickness="1" BorderBrush="#A3A3A3" > <Border x:Name="InnerBorder" BorderBrush="Transparent" Margin="2" > <Grid Background="White" > <Grid.ColumnDefinitions> <ColumnDefinition Width="*"/> </Grid.ColumnDefinitions> <ScrollViewer x:Name="scroll" HorizontalScrollBarVisibility="Auto" Grid.Column="0" VerticalScrollBarVisibility="Auto" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Themes:ThemeManager.StyleKey="TreeScrollViewer"> <Image Source="../charge_chargeline.PNG" > <Image.RenderTransform> <CompositeTransform x:Name="**scale**" /> </Image.RenderTransform> </Image> </ScrollViewer> <Border HorizontalAlignment="Center" CornerRadius="0,0,2,2" Width="250" Height="24" VerticalAlignment="Top"> <Border.Background> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <GradientStop Color="#CDD1D4" Offset="0.0"/> <GradientStop Color="#C8CACD" Offset="1.0"/> </LinearGradientBrush> </Border.Background> <ChargeEntry:Zoom x:Name="zoominout" /> </Border> </Grid> </Border> </Border> </Grid>

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  • ScaleTransform transforms non-linearly

    - by Chris
    I am using scale transform to allow a user to resize a control. What happens though is that when you start to move the mouse the control jumps to a new size, and then scales oddly. The further you move your mouse from the starting location the larger the increase in size becomes. I expect its the way I calculate the scale to be applied. Here is the code: private void ResizeGrip_MouseDown(object sender, MouseButtonEventArgs e) { ResizeHandle.CaptureMouse(); //Get the initial coordinate cursor location on the window initBtmX = e.GetPosition(this).X; bottomResize = true; } private void ResizeGrip_MouseUp(object sender, MouseButtonEventArgs e) { bottomResize = false; ResizeHandle.ReleaseMouseCapture(); } private void ResizeGrip_MouseMove(object sender, MouseEventArgs e) { if( bottomResize == true) { //Get the new Y coordinate cursor location double newBtmX = e.GetPosition(this).X; //Get the smallest change between the initial and new cursor location double diffX = initBtmX - newBtmX; // Let our rectangle capture the mouse ResizeHandle.CaptureMouse(); double newWidth = e.GetPosition(this).X - diffX; double scaler = newWidth / ResizeContainer.ActualWidth; Console.WriteLine("newWidth: {0}, scalar: {1}", newWidth, scaler); if (scaler < 0.75 || scaler > 3) return; ScaleTransform scale = new ScaleTransform(scaler, scaler); ResizeContainer.LayoutTransform = scale; } }

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  • I'm having an issue to use GLshort for representing Vertex, and Normal.

    - by Xylopia
    As my project gets close to optimization stage, I notice that reducing Vertex Metadata could vastly improve the performance of 3D rendering. Eventually, I've dearly searched around and have found following advices from stackoverflow. Using GL_SHORT instead of GL_FLOAT in an OpenGL ES vertex array How do you represent a normal or texture coordinate using GLshorts? Advice on speeding up OpenGL ES 1.1 on the iPhone Simple experiments show that switching from "FLOAT" to "SHORT" for vertex and normal isn't tough, but what troubles me is when you're to scale back verticies to their original size (with glScalef), normals are multiplied by the reciprocal of the scale. Natural remedy for this is to multiply the normals w/ scale before you submit to GPU. Then, my short normals almost become 0, because the scale factor is usually smaller than 0. Duh! How do you use "short" for both vertex and normal at the same time? I've been trying this and that for about a full day, but I could only go for "float vertex w/ byte normal" or "short vertex w/ float normal" so far. Your help would be truly appreciated.

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  • Layout resize animation

    - by Marcin Sosna
    I have layout: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <LinearLayout android:id="@+id/main_fragment_container" android:layout_width="fill_parent" android:layout_height="fill_parent"> <RelativeLayout android:id="@+id/left_fragments_layout" android:layout_width="0dip" android:layout_height="fill_parent" android:layout_weight="1" android:background="#00F"> </RelativeLayout> <RelativeLayout android:id="@+id/graph_fragment_container" android:layout_width="0dip" android:layout_height="fill_parent" android:layout_weight="2.2" android:background="#666"> </RelativeLayout> <RelativeLayout android:id="@+id/right_fragments_layout" android:layout_width="0dip" android:layout_height="fill_parent" android:layout_weight="1" android:background="#00F"> </RelativeLayout> When I set visibility to GONE on left and right fragment container then they are animated to left and right. I try to set scale animation on resize center graph_fragment_container, my code: <scale android:fromXScale="100%" android:toXScale="50%" android:fillAfter="true" android:fillEnabled="true" android:duration="7000" /> Java code: Animation toLeftOut = AnimationUtils.loadAnimation( MainActivity.this, R.anim.to_left_out ); Animation toRightOut = AnimationUtils.loadAnimation( MainActivity.this, R.anim.to_right_out ); Animation scale = AnimationUtils.loadAnimation( MainActivity.this, R.anim.scal ); graphContainer.startAnimation( scale ); leftFragmentsLayout.startAnimation( toLeftOut ); rightFragmentsLayout.startAnimation( toRightOut ); Now graphContainer was resize after right and left layout animation end, and user see a grey backgound before center layout was resize.

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  • Mobile detection - Meta tag and max-device-width vs. php user agent?

    - by nimmbl
    Which form of mobile detection should I use and why? <meta name="viewport" content="width=320,initial-scale=1,maximum-scale=1.0,user-scalable=no" /> <link media="only screen and (max-device-width: 480px) and (min-device-width: 320px)" href="css/mobile.css" type= "text/css" rel="stylesheet"> <link media="handheld, only screen and (max-device-width: 319px)" href="css/mobile_simple.css" type="text/css" rel="stylesheet" /> Or include('mobile_device_detect.php'); $mobile = mobile_device_detect(); And why on earth would this: <?php if(strpos($_SERVER['HTTP_USER_AGENT'], 'iPhone') !== false) { ?> <meta name="viewport" content="width=320,initial-scale=1,maximum-scale=1.0,user-scalable=no" /> <link media="screen" href="css/mobile.css" type= "text/css" rel="stylesheet"> <?php } else { ?> <link media="screen" href="css/mobile_simple.css" type= "text/css" rel="stylesheet"> <?php } ?> ignore this css? body { background: -webkit-gradient(linear, left top, left bottom, from(#555), to(#000)); }

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  • Merge XML files with configurable rules (context: Maven POMs, Java)

    - by Patrick Bergner
    Hi, I'm currently writing some kind of a Maven POM preprocessor that assembles a POM for a project from multiple input files (basically a template and a module specific file). The files are hierarchically ordered (template = most general, module specific = least general). The problem is now to merge these files into a single POM file. Long story short or if you're not familiar with Maven: a POM looks like this (shortened): <project> <modelVersion>4.0.0</modelVersion> <dependencies> <dependency> <groupId>org.apache.maven</groupId> <artifactId>maven-core</artifactId> </dependency> </dependencies> </project> Basically the merger shall replace all values of the more general file with the values of the more specific file (i.e. singletons, e.g. the <modelVersion> above) but there are certain elements where the merger shall add the more certain element to a parent (i.e. collections, e.g. <dependency> elements shall always be added to the <dependencies> element and no <dependency> element shall be replaced by another). A more detailed example with definition of desired output: File A: <project> <modelVersion>A</modelVersion> <dependencies> <dependency> <groupId>groupIdA</groupId> <artifactId>artifactIdA</artifactId> </dependency> </dependencies> </project> File B: <project> <modelVersion>B</modelVersion> <dependencies> <dependency> <groupId>groupIdB</groupId> <artifactId>artifactIdB</artifactId> </dependency> </dependencies> </project> Desired output: <project> <modelVersion>B</modelVersion> <dependencies> <dependency> <groupId>groupIdA</groupId> <artifactId>artifactIdA</artifactId> </dependency> <dependency> <groupId>groupIdB</groupId> <artifactId>artifactIdB</artifactId> </dependency> </dependencies> </project> The set of collection type elements are known and should be configurable (preferably via a set of XPath expressions). A Java based solution is appreciated. What looked most promising so far was the tool mentioned here but the MERGE action produces something like <dependency> <groupId>groupIdAgroupIdB</groupId> <artifactId>artifactIdAartifactIdB</artifactId> </dependency> when merging, which is not what I need. Any ideas? Thanks for your help!

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  • A Null Reference Exception

    - by Alex
    "Object reference not set to an instance of an object." using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace XNAdev { class Sprite { //The size of the Sprite public Rectangle Size; //Used to size the Sprite up or down from the original image public float Scale = 1.0f; //The current position of the Sprite public Vector2 Position = new Vector2(115, 0); //The texture object used when drawing the sprite private Texture2D mSpriteTexture; //Load the texture for the sprite using the Content Pipeline public void LoadContent(ContentManager theContentManager, string theAssetName) { mSpriteTexture = theContentManager.Load<Texture2D>(theAssetName); Size = new Rectangle(0, 0, (int)(mSpriteTexture.Width * Scale), (int)(mSpriteTexture.Height * Scale)); } //Draw the sprite to the screen public void Draw(SpriteBatch theSpriteBatch) { theSpriteBatch.Draw(mSpriteTexture, Position, new Rectangle(0, 0, mSpriteTexture.Width, mSpriteTexture.Height), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0); } } } I am very new at this C# so any help would be great. I have no idea what my error is.

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  • WiX 3 Tutorial: Generating file/directory fragments with Heat.exe

    - by Mladen Prajdic
    In previous posts I’ve shown you our SuperForm test application solution structure and how the main wxs and wxi include file look like. In this post I’ll show you how to automate inclusion of files to install into your build process. For our SuperForm application we have a single exe to install. But in the real world we have 10s or 100s of different files from dll’s to resource files like pictures. It all depends on what kind of application you’re building. Writing a directory structure for so many files by hand is out of the question. What we need is an automated way to create this structure. Enter Heat.exe. Heat is a command line utility to harvest a file, directory, Visual Studio project, IIS website or performance counters. You might ask what harvesting means? Harvesting is converting a source (file, directory, …) into a component structure saved in a WiX fragment (a wxs) file. There are 2 options you can use: Create a static wxs fragment with Heat and include it in your project. The pro of this is that you can add or remove components by hand. The con is that you have to do the pro part by hand. Automation always beats manual labor. Run heat command line utility in a pre-build event of your WiX project. I prefer this way. By always recreating the whole fragment you don’t have to worry about missing any new files you add. The con of this is that you’ll include files that you otherwise might not want to. There is no perfect solution so pick one and deal with it. I prefer using the second way. A neat way of overcoming the con of the second option is to have a post-build event on your main application project (SuperForm.MainApp in our case) to copy the files needed to be installed in a special location and have the Heat.exe read them from there. I haven’t set this up for this tutorial and I’m simply including all files from the default SuperForm.MainApp \bin directory. Remember how we created a System Environment variable called SuperFormFilesDir? This is where we’ll use it for the first time. The command line text that you have to put into the pre-build event of your WiX project looks like this: "$(WIX)bin\heat.exe" dir "$(SuperFormFilesDir)" -cg SuperFormFiles -gg -scom -sreg -sfrag -srd -dr INSTALLLOCATION -var env.SuperFormFilesDir -out "$(ProjectDir)Fragments\FilesFragment.wxs" After you install WiX you’ll get the WIX environment variable. In the pre/post-build events environment variables are referenced like this: $(WIX). By using this you don’t have to think about the installation path of the WiX. Remember: for 32 bit applications Program files folder is named differently between 32 and 64 bit systems. $(ProjectDir) is obviously the path to your project and is a Visual Studio built in variable. You can view all Heat.exe options by running it without parameters but I’ll explain some that stick out the most. dir "$(SuperFormFilesDir)": tell Heat to harvest the whole directory at the set location. That is the location we’ve set in our System Environment variable. –cg SuperFormFiles: the name of the Component group that will be created. This name is included in out Feature tag as is seen in the previous post. -dr INSTALLLOCATION: the directory reference this fragment will fall under. You can see the top level directory structure in the previous post. -var env.SuperFormFilesDir: the name of the variable that will replace the SourceDir text that would otherwise appear in the fragment file. -out "$(ProjectDir)Fragments\FilesFragment.wxs": the full path and name under which the fragment file will be saved. If you have source control you have to include the FilesFragment.wxs into your project but remove its source control binding. The auto generated FilesFragment.wxs for our test app looks like this: <?xml version="1.0" encoding="utf-8"?><Wix xmlns="http://schemas.microsoft.com/wix/2006/wi"> <Fragment> <ComponentGroup Id="SuperFormFiles"> <ComponentRef Id="cmp5BB40DB822CAA7C5295227894A07502E" /> <ComponentRef Id="cmpCFD331F5E0E471FC42A1334A1098E144" /> <ComponentRef Id="cmp4614DD03D8974B7C1FC39E7B82F19574" /> <ComponentRef Id="cmpDF166522884E2454382277128BD866EC" /> </ComponentGroup> </Fragment> <Fragment> <DirectoryRef Id="INSTALLLOCATION"> <Component Id="cmp5BB40DB822CAA7C5295227894A07502E" Guid="{117E3352-2F0C-4E19-AD96-03D354751B8D}"> <File Id="filDCA561ABF8964292B6BC0D0726E8EFAD" KeyPath="yes" Source="$(env.SuperFormFilesDir)\SuperForm.MainApp.exe" /> </Component> <Component Id="cmpCFD331F5E0E471FC42A1334A1098E144" Guid="{369A2347-97DD-45CA-A4D1-62BB706EA329}"> <File Id="filA9BE65B2AB60F3CE41105364EDE33D27" KeyPath="yes" Source="$(env.SuperFormFilesDir)\SuperForm.MainApp.pdb" /> </Component> <Component Id="cmp4614DD03D8974B7C1FC39E7B82F19574" Guid="{3443EBE2-168F-4380-BC41-26D71A0DB1C7}"> <File Id="fil5102E75B91F3DAFA6F70DA57F4C126ED" KeyPath="yes" Source="$(env.SuperFormFilesDir)\SuperForm.MainApp.vshost.exe" /> </Component> <Component Id="cmpDF166522884E2454382277128BD866EC" Guid="{0C0F3D18-56EB-41FE-B0BD-FD2C131572DB}"> <File Id="filF7CA5083B4997E1DEC435554423E675C" KeyPath="yes" Source="$(env.SuperFormFilesDir)\SuperForm.MainApp.vshost.exe.manifest" /> </Component> </DirectoryRef> </Fragment></Wix> The $(env.SuperFormFilesDir) will be replaced at build time with the directory where the files to be installed are located. There is nothing too complicated about this. In the end it turns out that this sort of automation is great! There are a few other ways that Heat.exe can compose the wxs file but this is the one I prefer. It just seems the clearest. Play with its options to see what can it do. It’s one awesome little tool.   WiX 3 tutorial by Mladen Prajdic navigation WiX 3 Tutorial: Solution/Project structure and Dev resources WiX 3 Tutorial: Understanding main wxs and wxi file WiX 3 Tutorial: Generating file/directory fragments with Heat.exe

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  • Unity completely broken after upgrade to 12.10?

    - by NlightNFotis
    I am facing a very frustrating issue with my computer right now. I successfully upgraded to Ubuntu 12.10 this afternoon, but after the upgrade, the graphical user interface seems completely broken. To be more specific, I can not get the Unity bar to appear on the right. I have tried many things, including (but not limited to) purging and then reinstalling the fglrx drivers, apt-get install --reinstall ubuntu-desktop, apt-get install --reinstall unity, tried to remove the Xorg and Compiz configurations, checked to see if the Ubuntu Unity wall was enabled (it was) in ccsm, all to no avail. Could someone help me troubleshoot and essentially fix this issue? NOTE: This is the output when I try to enable unity via a terminal: compiz (core) - Info: Loading plugin: core compiz (core) - Info: Starting plugin: core unity-panel-service: no process found compiz (core) - Info: Loading plugin: reset compiz (core) - Error: Failed to load plugin: reset compiz (core) - Info: Loading plugin: ccp compiz (core) - Info: Starting plugin: ccp compizconfig - Info: Backend : gsettings compizconfig - Info: Integration : true compizconfig - Info: Profile : unity compiz (core) - Info: Loading plugin: composite compiz (core) - Info: Starting plugin: composite compiz (core) - Info: Loading plugin: opengl X Error of failed request: BadRequest (invalid request code or no such operation) Major opcode of failed request: 153 (GLX) Minor opcode of failed request: 19 (X_GLXQueryServerString) Serial number of failed request: 22 Current serial number in output stream: 22 compiz (core) - Info: Unity is not supported by your hardware. Enabling software rendering instead (slow). compiz (core) - Info: Starting plugin: opengl Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 compiz (core) - Error: Plugin initScreen failed: opengl compiz (core) - Error: Failed to start plugin: opengl compiz (core) - Info: Unloading plugin: opengl compiz (core) - Info: Loading plugin: decor compiz (core) - Info: Starting plugin: decor compiz (decor) - Warn: requested a pixmap type decoration when compositing isn't available compiz (decor) - Warn: requested a pixmap type decoration when compositing isn't available compiz (decor) - Warn: requested a pixmap type decoration when compositing isn't available compiz (decor) - Warn: requested a pixmap type decoration when compositing isn't available compiz (decor) - Warn: requested a pixmap type decoration when compositing isn't available compiz (decor) - Warn: requested a pixmap type decoration when compositing isn't available compiz (decor) - Warn: requested a pixmap type decoration when compositing isn't available compiz (decor) - Warn: requested a pixmap type decoration when compositing isn't available compiz (decor) - Warn: requested a pixmap type decoration when compositing isn't available compiz (decor) - Warn: requested a pixmap type decoration when compositing isn't available compiz (decor) - Warn: requested a pixmap type decoration when compositing isn't available Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 compiz (core) - Info: Loading plugin: imgpng compiz (core) - Info: Starting plugin: imgpng compiz (core) - Info: Loading plugin: vpswitch compiz (core) - Info: Starting plugin: vpswitch compiz (core) - Info: Loading plugin: resize compiz (core) - Info: Starting plugin: resize Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 compiz (core) - Info: Loading plugin: compiztoolbox compiz (core) - Info: Starting plugin: compiztoolbox compiz (core) - Error: Plugin 'opengl' not loaded. compiz (core) - Info: Loading plugin: move compiz (core) - Info: Starting plugin: move compiz (core) - Info: Loading plugin: gnomecompat compiz (core) - Info: Starting plugin: gnomecompat compiz (core) - Info: Loading plugin: mousepoll compiz (core) - Info: Starting plugin: mousepoll compiz (core) - Info: Loading plugin: wall compiz (core) - Info: Starting plugin: wall compiz (core) - Error: Plugin 'opengl' not loaded. compiz (core) - Error: Plugin init failed: wall compiz (core) - Error: Failed to start plugin: wall compiz (core) - Info: Unloading plugin: wall compiz (core) - Info: Loading plugin: regex compiz (core) - Info: Starting plugin: regex compiz (core) - Info: Loading plugin: snap compiz (core) - Info: Starting plugin: snap compiz (core) - Info: Loading plugin: unitymtgrabhandles compiz (core) - Info: Starting plugin: unitymtgrabhandles compiz (core) - Error: Plugin 'opengl' not loaded. compiz (core) - Error: Plugin init failed: unitymtgrabhandles compiz (core) - Error: Failed to start plugin: unitymtgrabhandles compiz (core) - Info: Unloading plugin: unitymtgrabhandles compiz (core) - Info: Loading plugin: place compiz (core) - Info: Starting plugin: place compiz (core) - Info: Loading plugin: grid compiz (core) - Info: Starting plugin: grid Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 compiz (core) - Info: Loading plugin: animation compiz (core) - Info: Starting plugin: animation compiz (core) - Error: Plugin 'opengl' not loaded. compiz (core) - Error: Plugin init failed: animation compiz (core) - Error: Failed to start plugin: animation compiz (core) - Info: Unloading plugin: animation compiz (core) - Info: Loading plugin: fade compiz (core) - Info: Starting plugin: fade compiz (core) - Error: Plugin 'opengl' not loaded. compiz (core) - Error: Plugin init failed: fade compiz (core) - Error: Failed to start plugin: fade compiz (core) - Info: Unloading plugin: fade compiz (core) - Info: Loading plugin: session compiz (core) - Info: Starting plugin: session compiz (core) - Info: Loading plugin: expo compiz (core) - Info: Starting plugin: expo compiz (core) - Error: Plugin 'opengl' not loaded. compiz (core) - Error: Plugin init failed: expo compiz (core) - Error: Failed to start plugin: expo compiz (core) - Info: Unloading plugin: expo compiz (core) - Info: Loading plugin: ezoom compiz (core) - Info: Starting plugin: ezoom compiz (core) - Error: Plugin 'opengl' not loaded. compiz (core) - Error: Plugin init failed: ezoom compiz (core) - Error: Failed to start plugin: ezoom compiz (core) - Info: Unloading plugin: ezoom compiz (core) - Info: Loading plugin: workarounds compiz (core) - Info: Starting plugin: workarounds compiz (core) - Error: Plugin 'opengl' not loaded. Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 compiz (core) - Info: Loading plugin: scale compiz (core) - Info: Starting plugin: scale compiz (core) - Error: Plugin 'opengl' not loaded. compiz (core) - Error: Plugin init failed: scale compiz (core) - Error: Failed to start plugin: scale compiz (core) - Info: Unloading plugin: scale Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Segmentation fault (core dumped)

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  • The Proper Use of the VM Role in Windows Azure

    - by BuckWoody
    At the Professional Developer’s Conference (PDC) in 2010 we announced an addition to the Computational Roles in Windows Azure, called the VM Role. This new feature allows a great deal of control over the applications you write, but some have confused it with our full infrastructure offering in Windows Hyper-V. There is a proper architecture pattern for both of them. Virtualization Virtualization is the process of taking all of the hardware of a physical computer and replicating it in software alone. This means that a single computer can “host” or run several “virtual” computers. These virtual computers can run anywhere - including at a vendor’s location. Some companies refer to this as Cloud Computing since the hardware is operated and maintained elsewhere. IaaS The more detailed definition of this type of computing is called Infrastructure as a Service (Iaas) since it removes the need for you to maintain hardware at your organization. The operating system, drivers, and all the other software required to run an application are still under your control and your responsibility to license, patch, and scale. Microsoft has an offering in this space called Hyper-V, that runs on the Windows operating system. Combined with a hardware hosting vendor and the System Center software to create and deploy Virtual Machines (a process referred to as provisioning), you can create a Cloud environment with full control over all aspects of the machine, including multiple operating systems if you like. Hosting machines and provisioning them at your own buildings is sometimes called a Private Cloud, and hosting them somewhere else is often called a Public Cloud. State-ful and Stateless Programming This paradigm does not create a new, scalable way of computing. It simply moves the hardware away. The reason is that when you limit the Cloud efforts to a Virtual Machine, you are in effect limiting the computing resources to what that single system can provide. This is because much of the software developed in this environment maintains “state” - and that requires a little explanation. “State-ful programming” means that all parts of the computing environment stay connected to each other throughout a compute cycle. The system expects the memory, CPU, storage and network to remain in the same state from the beginning of the process to the end. You can think of this as a telephone conversation - you expect that the other person picks up the phone, listens to you, and talks back all in a single unit of time. In “Stateless” computing the system is designed to allow the different parts of the code to run independently of each other. You can think of this like an e-mail exchange. You compose an e-mail from your system (it has the state when you’re doing that) and then you walk away for a bit to make some coffee. A few minutes later you click the “send” button (the network has the state) and you go to a meeting. The server receives the message and stores it on a mail program’s database (the mail server has the state now) and continues working on other mail. Finally, the other party logs on to their mail client and reads the mail (the other user has the state) and responds to it and so on. These events might be separated by milliseconds or even days, but the system continues to operate. The entire process doesn’t maintain the state, each component does. This is the exact concept behind coding for Windows Azure. The stateless programming model allows amazing rates of scale, since the message (think of the e-mail) can be broken apart by multiple programs and worked on in parallel (like when the e-mail goes to hundreds of users), and only the order of re-assembling the work is important to consider. For the exact same reason, if the system makes copies of those running programs as Windows Azure does, you have built-in redundancy and recovery. It’s just built into the design. The Difference Between Infrastructure Designs and Platform Designs When you simply take a physical server running software and virtualize it either privately or publicly, you haven’t done anything to allow the code to scale or have recovery. That all has to be handled by adding more code and more Virtual Machines that have a slight lag in maintaining the running state of the system. Add more machines and you get more lag, so the scale is limited. This is the primary limitation with IaaS. It’s also not as easy to deploy these VM’s, and more importantly, you’re often charged on a longer basis to remove them. your agility in IaaS is more limited. Windows Azure is a Platform - meaning that you get objects you can code against. The code you write runs on multiple nodes with multiple copies, and it all works because of the magic of Stateless programming. you don’t worry, or even care, about what is running underneath. It could be Windows (and it is in fact a type of Windows Server), Linux, or anything else - but that' isn’t what you want to manage, monitor, maintain or license. You don’t want to deploy an operating system - you want to deploy an application. You want your code to run, and you don’t care how it does that. Another benefit to PaaS is that you can ask for hundreds or thousands of new nodes of computing power - there’s no provisioning, it just happens. And you can stop using them quicker - and the base code for your application does not have to change to make this happen. Windows Azure Roles and Their Use If you need your code to have a user interface, in Visual Studio you add a Web Role to your project, and if the code needs to do work that doesn’t involve a user interface you can add a Worker Role. They are just containers that act a certain way. I’ll provide more detail on those later. Note: That’s a general description, so it’s not entirely accurate, but it’s accurate enough for this discussion. So now we’re back to that VM Role. Because of the name, some have mistakenly thought that you can take a Virtual Machine running, say Linux, and deploy it to Windows Azure using this Role. But you can’t. That’s not what it is designed for at all. If you do need that kind of deployment, you should look into Hyper-V and System Center to create the Private or Public Infrastructure as a Service. What the VM Role is actually designed to do is to allow you to have a great deal of control over the system where your code will run. Let’s take an example. You’ve heard about Windows Azure, and Platform programming. You’re convinced it’s the right way to code. But you have a lot of things you’ve written in another way at your company. Re-writing all of your code to take advantage of Windows Azure will take a long time. Or perhaps you have a certain version of Apache Web Server that you need for your code to work. In both cases, you think you can (or already have) code the the software to be “Stateless”, you just need more control over the place where the code runs. That’s the place where a VM Role makes sense. Recap Virtualizing servers alone has limitations of scale, availability and recovery. Microsoft’s offering in this area is Hyper-V and System Center, not the VM Role. The VM Role is still used for running Stateless code, just like the Web and Worker Roles, with the exception that it allows you more control over the environment of where that code runs.

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  • SPARC T4-4 Beats 8-CPU IBM POWER7 on TPC-H @3000GB Benchmark

    - by Brian
    Oracle's SPARC T4-4 server delivered a world record TPC-H @3000GB benchmark result for systems with four processors. This result beats eight processor results from IBM (POWER7) and HP (x86). The SPARC T4-4 server also delivered better performance per core than these eight processor systems from IBM and HP. Comparisons below are based upon system to system comparisons, highlighting Oracle's complete software and hardware solution. This database world record result used Oracle's Sun Storage 2540-M2 arrays (rotating disk) connected to a SPARC T4-4 server running Oracle Solaris 11 and Oracle Database 11g Release 2 demonstrating the power of Oracle's integrated hardware and software solution. The SPARC T4-4 server based configuration achieved a TPC-H scale factor 3000 world record for four processor systems of 205,792 QphH@3000GB with price/performance of $4.10/QphH@3000GB. The SPARC T4-4 server with four SPARC T4 processors (total of 32 cores) is 7% faster than the IBM Power 780 server with eight POWER7 processors (total of 32 cores) on the TPC-H @3000GB benchmark. The SPARC T4-4 server is 36% better in price performance compared to the IBM Power 780 server on the TPC-H @3000GB Benchmark. The SPARC T4-4 server is 29% faster than the IBM Power 780 for data loading. The SPARC T4-4 server is up to 3.4 times faster than the IBM Power 780 server for the Refresh Function. The SPARC T4-4 server with four SPARC T4 processors is 27% faster than the HP ProLiant DL980 G7 server with eight x86 processors on the TPC-H @3000GB benchmark. The SPARC T4-4 server is 52% faster than the HP ProLiant DL980 G7 server for data loading. The SPARC T4-4 server is up to 3.2 times faster than the HP ProLiant DL980 G7 for the Refresh Function. The SPARC T4-4 server achieved a peak IO rate from the Oracle database of 17 GB/sec. This rate was independent of the storage used, as demonstrated by the TPC-H @3000TB benchmark which used twelve Sun Storage 2540-M2 arrays (rotating disk) and the TPC-H @1000TB benchmark which used four Sun Storage F5100 Flash Array devices (flash storage). [*] The SPARC T4-4 server showed linear scaling from TPC-H @1000GB to TPC-H @3000GB. This demonstrates that the SPARC T4-4 server can handle the increasingly larger databases required of DSS systems. [*] The SPARC T4-4 server benchmark results demonstrate a complete solution of building Decision Support Systems including data loading, business questions and refreshing data. Each phase usually has a time constraint and the SPARC T4-4 server shows superior performance during each phase. [*] The TPC believes that comparisons of results published with different scale factors are misleading and discourages such comparisons. Performance Landscape The table lists the leading TPC-H @3000GB results for non-clustered systems. TPC-H @3000GB, Non-Clustered Systems System Processor P/C/T – Memory Composite(QphH) $/perf($/QphH) Power(QppH) Throughput(QthH) Database Available SPARC Enterprise M9000 3.0 GHz SPARC64 VII+ 64/256/256 – 1024 GB 386,478.3 $18.19 316,835.8 471,428.6 Oracle 11g R2 09/22/11 SPARC T4-4 3.0 GHz SPARC T4 4/32/256 – 1024 GB 205,792.0 $4.10 190,325.1 222,515.9 Oracle 11g R2 05/31/12 SPARC Enterprise M9000 2.88 GHz SPARC64 VII 32/128/256 – 512 GB 198,907.5 $15.27 182,350.7 216,967.7 Oracle 11g R2 12/09/10 IBM Power 780 4.1 GHz POWER7 8/32/128 – 1024 GB 192,001.1 $6.37 210,368.4 175,237.4 Sybase 15.4 11/30/11 HP ProLiant DL980 G7 2.27 GHz Intel Xeon X7560 8/64/128 – 512 GB 162,601.7 $2.68 185,297.7 142,685.6 SQL Server 2008 10/13/10 P/C/T = Processors, Cores, Threads QphH = the Composite Metric (bigger is better) $/QphH = the Price/Performance metric in USD (smaller is better) QppH = the Power Numerical Quantity QthH = the Throughput Numerical Quantity The following table lists data load times and refresh function times during the power run. TPC-H @3000GB, Non-Clustered Systems Database Load & Database Refresh System Processor Data Loading(h:m:s) T4Advan RF1(sec) T4Advan RF2(sec) T4Advan SPARC T4-4 3.0 GHz SPARC T4 04:08:29 1.0x 67.1 1.0x 39.5 1.0x IBM Power 780 4.1 GHz POWER7 05:51:50 1.5x 147.3 2.2x 133.2 3.4x HP ProLiant DL980 G7 2.27 GHz Intel Xeon X7560 08:35:17 2.1x 173.0 2.6x 126.3 3.2x Data Loading = database load time RF1 = power test first refresh transaction RF2 = power test second refresh transaction T4 Advan = the ratio of time to T4 time Complete benchmark results found at the TPC benchmark website http://www.tpc.org. Configuration Summary and Results Hardware Configuration: SPARC T4-4 server 4 x SPARC T4 3.0 GHz processors (total of 32 cores, 128 threads) 1024 GB memory 8 x internal SAS (8 x 300 GB) disk drives External Storage: 12 x Sun Storage 2540-M2 array storage, each with 12 x 15K RPM 300 GB drives, 2 controllers, 2 GB cache Software Configuration: Oracle Solaris 11 11/11 Oracle Database 11g Release 2 Enterprise Edition Audited Results: Database Size: 3000 GB (Scale Factor 3000) TPC-H Composite: 205,792.0 QphH@3000GB Price/performance: $4.10/QphH@3000GB Available: 05/31/2012 Total 3 year Cost: $843,656 TPC-H Power: 190,325.1 TPC-H Throughput: 222,515.9 Database Load Time: 4:08:29 Benchmark Description The TPC-H benchmark is a performance benchmark established by the Transaction Processing Council (TPC) to demonstrate Data Warehousing/Decision Support Systems (DSS). TPC-H measurements are produced for customers to evaluate the performance of various DSS systems. These queries and updates are executed against a standard database under controlled conditions. Performance projections and comparisons between different TPC-H Database sizes (100GB, 300GB, 1000GB, 3000GB, 10000GB, 30000GB and 100000GB) are not allowed by the TPC. TPC-H is a data warehousing-oriented, non-industry-specific benchmark that consists of a large number of complex queries typical of decision support applications. It also includes some insert and delete activity that is intended to simulate loading and purging data from a warehouse. TPC-H measures the combined performance of a particular database manager on a specific computer system. The main performance metric reported by TPC-H is called the TPC-H Composite Query-per-Hour Performance Metric (QphH@SF, where SF is the number of GB of raw data, referred to as the scale factor). QphH@SF is intended to summarize the ability of the system to process queries in both single and multiple user modes. The benchmark requires reporting of price/performance, which is the ratio of the total HW/SW cost plus 3 years maintenance to the QphH. A secondary metric is the storage efficiency, which is the ratio of total configured disk space in GB to the scale factor. Key Points and Best Practices Twelve Sun Storage 2540-M2 arrays were used for the benchmark. Each Sun Storage 2540-M2 array contains 12 15K RPM drives and is connected to a single dual port 8Gb FC HBA using 2 ports. Each Sun Storage 2540-M2 array showed 1.5 GB/sec for sequential read operations and showed linear scaling, achieving 18 GB/sec with twelve Sun Storage 2540-M2 arrays. These were stand alone IO tests. The peak IO rate measured from the Oracle database was 17 GB/sec. Oracle Solaris 11 11/11 required very little system tuning. Some vendors try to make the point that storage ratios are of customer concern. However, storage ratio size has more to do with disk layout and the increasing capacities of disks – so this is not an important metric in which to compare systems. The SPARC T4-4 server and Oracle Solaris efficiently managed the system load of over one thousand Oracle Database parallel processes. Six Sun Storage 2540-M2 arrays were mirrored to another six Sun Storage 2540-M2 arrays on which all of the Oracle database files were placed. IO performance was high and balanced across all the arrays. The TPC-H Refresh Function (RF) simulates periodical refresh portion of Data Warehouse by adding new sales and deleting old sales data. Parallel DML (parallel insert and delete in this case) and database log performance are a key for this function and the SPARC T4-4 server outperformed both the IBM POWER7 server and HP ProLiant DL980 G7 server. (See the RF columns above.) See Also Transaction Processing Performance Council (TPC) Home Page Ideas International Benchmark Page SPARC T4-4 Server oracle.com OTN Oracle Solaris oracle.com OTN Oracle Database 11g Release 2 Enterprise Edition oracle.com OTN Sun Storage 2540-M2 Array oracle.com OTN Disclosure Statement TPC-H, QphH, $/QphH are trademarks of Transaction Processing Performance Council (TPC). For more information, see www.tpc.org. SPARC T4-4 205,792.0 QphH@3000GB, $4.10/QphH@3000GB, available 5/31/12, 4 processors, 32 cores, 256 threads; IBM Power 780 QphH@3000GB, 192,001.1 QphH@3000GB, $6.37/QphH@3000GB, available 11/30/11, 8 processors, 32 cores, 128 threads; HP ProLiant DL980 G7 162,601.7 QphH@3000GB, $2.68/QphH@3000GB available 10/13/10, 8 processors, 64 cores, 128 threads.

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  • XNA 2D Collision with specific tiles

    - by zenzero
    I am new to game programming and to these sites for help. I am making a 2D game but I can't seem to get the collision between my character and certain tiles. I have a map filled with grass tiles and water tiles and I want to keep my character from walking on the water tiles. I have a Tiles class that I use so that the tiles are objects and also has the collision method in it, a TileEngine class used create the map and it also holds a list of Tiles, and the class James which is for my character. I also have a Camera class that centers the camera on my character if that has anything to do with the problem. The character's movement is intended to be restricted to 4 directions(up, down, left, right). As an extra note, the bottom right water tile does have collision, but the collision does not occur for any of the other water tiles. Here is my TileEngine class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace Test2DGame2 { class TileEngine : Microsoft.Xna.Framework.Game { //makes a list of Tiles objects public List<Tiles> tilesList = new List<Tiles>(); public TileEngine() {} public static int tileWidth = 64; public static int tileHeight = 64; public int[,] map = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, }; public void drawMap(SpriteBatch spriteBatch) { for (int y = 0; y < map.GetLength(0); y++) { for (int x = 0; x < map.GetLength(1); x++) { //make a Rectangle tilesList[map[y, x]].rectangle = new Rectangle(x * tileWidth, y * tileHeight, tileWidth, tileHeight); //draw the Tiles objects spriteBatch.Draw(tilesList[map[y, x]].texture, tilesList[map[y, x]].rectangle, Color.White); } } } } } Here is my Tiles class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace Test2DGame2 { class Tiles { public Texture2D texture; public Rectangle rectangle; public Tiles(Texture2D texture) { this.texture = texture; } //check to see if james collides with the tile from the right side public void rightCollision(James james) { if (james.GetBounds().Intersects(rectangle)) { james.position.X = rectangle.Left - james.front.Width; } } } } I have a method for rightCollision because I could only figure out how to get the collisions from specifying directions. and here is the James class for my character using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace Test2DGame2 { class James { public Texture2D front; public Texture2D back; public Texture2D left; public Texture2D right; public Vector2 center; public Vector2 position; public James(Texture2D front) { position = new Vector2(0, 0); this.front = front; center = new Vector2(front.Width / 2, front.Height / 2); } public James(Texture2D front, Vector2 newPosition) { this.front = front; position = newPosition; center = new Vector2(front.Width / 2, front.Height / 2); } public void move(GameTime gameTime) { KeyboardState keyboard = Keyboard.GetState(); float SCALE = 20.0f; float speed = gameTime.ElapsedGameTime.Milliseconds / 100.0f; if (keyboard.IsKeyDown(Keys.Up)) { position.Y -=speed * SCALE; } else if (keyboard.IsKeyDown(Keys.Down)) { position.Y += speed * SCALE; } else if (keyboard.IsKeyDown(Keys.Left)) { position.X -= speed * SCALE; } else if (keyboard.IsKeyDown(Keys.Right)) { position.X += speed * SCALE; } } public void draw(SpriteBatch spriteBatch) { spriteBatch.Draw(front, position, null, Color.White, 0, center, 1.0f, SpriteEffects.None, 0.0f); } //get the boundingbox for James public Rectangle GetBounds() { return new Rectangle( (int)position.X, (int)position.Y, front.Width, front.Height); } } }

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  • Cloud Computing = Elasticity * Availability

    - by Herve Roggero
    What is cloud computing? Is hosting the same thing as cloud computing? Are you running a cloud if you already use virtual machines? What is the difference between Infrastructure as a Service (IaaS) and a cloud provider? And the list goes on… these questions keep coming up and all try to fundamentally explain what “cloud” means relative to other concepts. At the risk of over simplification, answering these questions becomes simpler once you understand the primary foundations of cloud computing: Elasticity and Availability.   Elasticity The basic value proposition of cloud computing is to pay as you go, and to pay for what you use. This implies that an application can expand and contract on demand, across all its tiers (presentation layer, services, database, security…).  This also implies that application components can grow independently from each other. So if you need more storage for your database, you should be able to grow that tier without affecting, reconfiguring or changing the other tiers. Basically, cloud applications behave like a sponge; when you add water to a sponge, it grows in size; in the application world, the more customers you add, the more it grows. Pure IaaS providers will provide certain benefits, specifically in terms of operating costs, but an IaaS provider will not help you in making your applications elastic; neither will Virtual Machines. The smallest elasticity unit of an IaaS provider and a Virtual Machine environment is a server (physical or virtual). While adding servers in a datacenter helps in achieving scale, it is hardly enough. The application has yet to use this hardware.  If the process of adding computing resources is not transparent to the application, the application is not elastic.   As you can see from the above description, designing for the cloud is not about more servers; it is about designing an application for elasticity regardless of the underlying server farm.   Availability The fact of the matter is that making applications highly available is hard. It requires highly specialized tools and trained staff. On top of it, it's expensive. Many companies are required to run multiple data centers due to high availability requirements. In some organizations, some data centers are simply on standby, waiting to be used in a case of a failover. Other organizations are able to achieve a certain level of success with active/active data centers, in which all available data centers serve incoming user requests. While achieving high availability for services is relatively simple, establishing a highly available database farm is far more complex. In fact it is so complex that many companies establish yearly tests to validate failover procedures.   To a certain degree certain IaaS provides can assist with complex disaster recovery planning and setting up data centers that can achieve successful failover. However the burden is still on the corporation to manage and maintain such an environment, including regular hardware and software upgrades. Cloud computing on the other hand removes most of the disaster recovery requirements by hiding many of the underlying complexities.   Cloud Providers A cloud provider is an infrastructure provider offering additional tools to achieve application elasticity and availability that are not usually available on-premise. For example Microsoft Azure provides a simple configuration screen that makes it possible to run 1 or 100 web sites by clicking a button or two on a screen (simplifying provisioning), and soon SQL Azure will offer Data Federation to allow database sharding (which allows you to scale the database tier seamlessly and automatically). Other cloud providers offer certain features that are not available on-premise as well, such as the Amazon SC3 (Simple Storage Service) which gives you virtually unlimited storage capabilities for simple data stores, which is somewhat equivalent to the Microsoft Azure Table offering (offering a server-independent data storage model). Unlike IaaS providers, cloud providers give you the necessary tools to adopt elasticity as part of your application architecture.    Some cloud providers offer built-in high availability that get you out of the business of configuring clustered solutions, or running multiple data centers. Some cloud providers will give you more control (which puts some of that burden back on the customers' shoulder) and others will tend to make high availability totally transparent. For example, SQL Azure provides high availability automatically which would be very difficult to achieve (and very costly) on premise.   Keep in mind that each cloud provider has its strengths and weaknesses; some are better at achieving transparent scalability and server independence than others.    Not for Everyone Note however that it is up to you to leverage the elasticity capabilities of a cloud provider, as discussed previously; if you build a website that does not need to scale, for which elasticity is not important, then you can use a traditional host provider unless you also need high availability. Leveraging the technologies of cloud providers can be difficult and can become a journey for companies that build their solutions in a scale up fashion. Cloud computing promises to address cost containment and scalability of applications with built-in high availability. If your application does not need to scale or you do not need high availability, then cloud computing may not be for you. In fact, you may pay a premium to run your applications with cloud providers due to the underlying technologies built specifically for scalability and availability requirements. And as such, the cloud is not for everyone.   Consistent Customer Experience, Predictable Cost With all its complexities, buzz and foggy definition, cloud computing boils down to a simple objective: consistent customer experience at a predictable cost.  The objective of a cloud solution is to provide the same user experience to your last customer than the first, while keeping your operating costs directly proportional to the number of customers you have. Making your applications elastic and highly available across all its tiers, with as much automation as possible, achieves the first objective of a consistent customer experience. And the ability to expand and contract the infrastructure footprint of your application dynamically achieves the cost containment objectives.     Herve Roggero is a SQL Azure MVP and co-author of Pro SQL Azure (APress).  He is the co-founder of Blue Syntax Consulting (www.bluesyntax.net), a company focusing on cloud computing technologies helping customers understand and adopt cloud computing technologies. For more information contact herve at hroggero @ bluesyntax.net .

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  • CodePlex Daily Summary for Sunday, September 02, 2012

    CodePlex Daily Summary for Sunday, September 02, 2012Popular ReleasesThisismyusername's codeplex page.: HTML5 Multitouch Example - Fruit Ninja in HTML5: This is an example of how you could create a game such as Fruit Ninja using HTML5's multitouch capabilities. This example isn't responsive enough, so I will be working on that, and it doesn't have great graphics, either. If I had my own webpage, I could store some graphics and upload the game there and it might look halfway decent, but here the fruits are just circles. I hope you enjoy reading the source code anyway.GmailDefaultMaker: GmailDefaultMaker 3.0.0.2: Add QQ Mail BugfixRuminate XNA 4.0 GUI: Release 1.1.1: Fixed bugs with Slider and TextBox. Added ComboBox.Confuser: Confuser build 76542: This is a build of changeset 76542.SharePoint Column & View Permission: SharePoint Column and View Permission v1.2: Version 1.2 of this project. If you will find any bugs please let me know at enti@zoznam.sk or post your findings in Issue TrackerMihmojsos OS: Mihmojsos OS 3 (Smart Rabbit): !Mihmojsos OS 3 Smart Rabbit Mihmojsos Smart Rabbit is now availableDotNetNuke Translator: 01.00.00 Beta: First release of the project.YNA: YNA 0.2 alpha: Wath's new since 0.1 alpha ? A lot of changes but there are the most interresting : StateManager is now better and faster Mouse events for all YnObjects (Sprites, Images, texts) A really big improvement for YnGroup Gamepad support And the news : Tiled Map support (need refactoring) Isometric tiled map support (need refactoring) Transition effect like "FadeIn" and "FadeOut" (YnTransition) Timers (YnTimer) Path management (YnPath, need more refactoring) Downloads All downloads...Audio Pitch & Shift: Audio Pitch And Shift 5.1.0.2: fixed several issues with streaming modeUrlPager: UrlPager 1.2: Fixed bug in which url parameters will lost after paging; ????????url???bug;Sofire Suite: Sofire v1.5.0.0: Sofire v1.5.0.0 ?? ???????? ?????: 1、?? 2、????EntLib.com????????: EntLib.com???????? v3.0: EntLib eCommerce Solution ???Microsoft .Net Framework?????????????????????。Coevery - Free CRM: Coevery 1.0.0.24: Add a sample database, and installation instructions.Math.NET Numerics: Math.NET Numerics v2.2.1: Major linear algebra rework since v2.1, now available on Codeplex as well (previous versions were only available via NuGet). Since v2.2.0: Student-T density more robust for very large degrees of freedom Sparse Kronecker product much more efficient (now leverages sparsity) Direct access to raw matrix storage implementations for advanced extensibility Now also separate package for signed core library with a strong name (we dropped strong names in v2.2.0) Also available as NuGet packages...Microsoft SQL Server Product Samples: Database: AdventureWorks Databases – 2012, 2008R2 and 2008: About this release This release consolidates AdventureWorks databases for SQL Server 2012, 2008R2 and 2008 versions to one page. Each zip file contains an mdf database file and ldf log file. This should make it easier to find and download AdventureWorks databases since all OLTP versions are on one page. There are no database schema changes. For each release of the product, there is a light-weight and full version of the AdventureWorks sample database. The light-weight version is denoted by ...Christoc's DotNetNuke Module Development Template: DotNetNuke Project Templates V1.1 for VS2012: This release is specifically for Visual Studio 2012 Support, distributed through the Visual Studio Extensions gallery at http://visualstudiogallery.msdn.microsoft.com/ After you build in Release mode the installable packages (source/install) can be found in the INSTALL folder now, within your module's folder, not the packages folder anymore Check out the blog post for all of the details about this release. http://www.dotnetnuke.com/Resources/Blogs/EntryId/3471/New-Visual-Studio-2012-Projec...Home Access Plus+: v8.0: v8.0.0901.1830 RELEASE CHANGED TO BETA Any issues, please log them on http://www.edugeek.net/forums/home-access-plus/ This is full release, NO upgrade ZIP will be provided as most files require replacing. To upgrade from a previous version, delete everything but your AppData folder, extract all but the AppData folder and run your HAP+ install Documentation is supplied in the Web Zip The Quota Services require executing a script to register the service, this can be found in there install ...Phalanger - The PHP Language Compiler for the .NET Framework: 3.0.0.3406 (September 2012): New features: Extended ReflectionClass libxml error handling, constants DateTime::modify(), DateTime::getOffset() TreatWarningsAsErrors MSBuild option OnlyPrecompiledCode configuration option; allows to use only compiled code Fixes: ArgsAware exception fix accessing .NET properties bug fix ASP.NET session handler fix for OutOfProc mode DateTime methods (WordPress posting fix) Phalanger Tools for Visual Studio: Visual Studio 2010 & 2012 New debugger engine, PHP-like debugging ...MabiCommerce: MabiCommerce 1.0.1: What's NewSetup now creates shortcuts Fix spelling errors Minor enhancement to the Map window.ScintillaNET: ScintillaNET 2.5.2: This release has been built from the 2.5 branch. Version 2.5.2 is functionally identical to the 2.5.1 release but also includes the XML documentation comments file generated by Visual Studio. It is not 100% comprehensive but it will give you Visual Studio IntelliSense for a large part of the API. Just make sure the ScintillaNET.xml file is in the same folder as the ScintillaNET.dll reference you're using in your projects. (The XML file does not need to be distributed with your application)....New ProjectsATSV: this is a student project for making a new silverlight UI Bookmark Collector: This project is a best practice example of how to use content items in DotNetNuke. It allows you to quickly and easily manage a listing of external links.BPVotingmachine: BP Vote SystemClean My Space: Sort your files in a fun and fast! With Clean My Space you can!CutePlatform: CutePlatform is a platform game based around the PlanetCute graphics pack from Daniel cook, make him a visit in www.lostgardem.comDancTeX: This project is targeting the integration of LaTeX into VisusalStudio. Epi Info™ Companion for Android: A mobile companion to the Epi Info™ 7 desktop tool for epidemiologic data collection and analysis.Flucene: Object Document Mapper for Lucene.Netfluentserializer: FluentSerializer is a library for .NET usable to create serialize/deserialize data through its fluent interface. The methods it creates are compiled.hongjiapp: hongjiappidealthings educational comprehensive administration system: ?????????????????????????????????????????????.Java Accounting Library: The project aims at providing a Financial Accounting Java Library which may be integrated to any other Java Application independent of its Backend Database.mycnblogs: mycnblogsNETPack: Lightweight and flexible packer for .NETRandom Useful Code: This project is where I will store various useful classes I have built over time. Only the code will be provided, no Library or the like.Suleymaniye Tavimi: Namaz vakitleri hesaplama uygulamasidir. Istenilen yer için hesaplama yapar.

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  • Neo4J and Azure and VS2012 and Windows 8

    - by Chris Skardon
    Now, I know that this has been written about, but both of the main places (http://www.richard-banks.org/2011/02/running-neo4j-on-azure.html and http://blog.neo4j.org/2011/02/announcing-neo4j-on-windows-azure.html) utilise VS2010, and well, I’m on VS2012 and Windows 8. Not that I think Win 8 had anything to do with it really, anyhews! I’m going to begin from the beginning, this is my first foray into running something on Azure, so it’s been a bit of a learning curve. But luckily the Neo4J guys have got us started, so let’s download the VS2010 solution: http://neo4j.org/get?file=Neo4j.Azure.Server.zip OK, the other thing we’ll need is the VS2012 Azure SDK, so let’s get that as well: http://www.windowsazure.com/en-us/develop/downloads/ (I just did the full install). Now, unzip the VS2010 solution and let’s open it in VS2012: <your location>\Neo4j.Azure.Server\Neo4j.Azure.Server.sln One-way-upgrade? Yer! Ignore the migration report – we don’t care! Let’s build that sucker… Ahhh 14 errors… WindowsAzure does not exist in the namespace ‘Microsoft’ Not a problem right? We’ve installed the SDK, just need to update the references: We can ignore the Test projects, they don’t use Azure, we’re interested in the other projects, so what we’ll do is remove the broken references, and add the correct ones, so expand the references bit of each project: hunt out those yellow exclamation marks, and delete them! You’ll need to add the right ones back in (listed below), when you go to the ‘Add Reference’ dialog make sure you have ‘Assemblies’ and ‘Framework’ selected before you seach (and search for ‘microsoft.win’ to narrow it down) So the references you need for each project are: CollectDiagnosticsData Microsoft.WindowsAzure.Diagnostics Microsoft.WindowsAzure.StorageClient Diversify.WindowsAzure.ServiceRuntime Microsoft.WindowsAzure.CloudDrive Microsoft.WindowsAzure.ServiceRuntime Microsoft.WindowsAzure.StorageClient Right, so let’s build again… Sweet! No errors.   Now we need to setup our Blobs, I’m assuming you are using the most up-to-date Java you happened to have downloaded :) in my case that’s JRE7, and that is located in: C:\Program Files (x86)\Java\jre7 So, zip up that folder into whatever you want to call it, I went with jre7.zip, and stuck it in a temp folder for now. In that same temp folder I also copied the neo4j zip I was using: neo4j-community-1.7.2-windows.zip OK, now, we need to get these into our Blob storage, this is where a lot of stuff becomes unstuck - I didn’t find any applications that helped me use the blob storage, one would crash (because my internet speed is so slow) and the other just didn’t work – sure it looked like it had worked, but when push came to shove it didn’t. So this is how I got my files into Blob (local first): 1. Run the ‘Storage Emulator’ (just search for that in the start menu) 2. That takes a little while to start up so fire up another instance of Visual Studio in the mean time, and create a new Console Application. 3. Manage Nuget Packages for that solution and add ‘Windows Azure Storage’ Now you’re set up to add the code: public static void Main() { CloudStorageAccount cloudStorageAccount = CloudStorageAccount.DevelopmentStorageAccount; CloudBlobClient client = cloudStorageAccount.CreateCloudBlobClient(); client.Timeout = TimeSpan.FromMinutes(30); CloudBlobContainer container = client.GetContainerReference("neo4j"); //This will create it as well   UploadBlob(container, "jre7.zip", "c:\\temp\\jre7.zip"); UploadBlob(container, "neo4j-community-1.7.2-windows.zip", "c:\\temp\\neo4j-community-1.7.2-windows.zip"); }   private static void UploadBlob(CloudBlobContainer container, string blobName, string filename) { CloudBlob blob = container.GetBlobReference(blobName);   using (FileStream fileStream = File.OpenRead(filename)) blob.UploadFromStream(fileStream); } This will upload the files to your local storage account (to switch to an Azure one, you’ll need to create a storage account, and use those credentials when you make your CloudStorageAccount above) To test you’ve got them uploaded correctly, go to: http://localhost:10000/devstoreaccount1/neo4j/jre7.zip and you will hopefully download the zip file you just uploaded. Now that those files are there, we are ready for some final configuration… Right click on the Neo4jServerHost role in the Neo4j.Azure.Server cloud project: Click on the ‘Settings’ tab and we’ll need to do some changes – by default, the 1.7.2 edition of neo4J unzips to: neo4j-community-1.7.2 So, we need to update all the ‘neo4j-1.3.M02’ directories to be ‘neo4j-community-1.7.2’, we also need to update the Java runtime location, so we start with this: and end with this: Now, I also changed the Endpoints settings, to be HTTP (from TCP) and to have a port of 7410 (mainly because that’s straight down on the numpad) The last ‘gotcha’ is some hard coded consts, which had me looking for ages, they are in the ‘ConfigSettings’ class of the ‘Neo4jServerHost’ project, and the ones we’re interested in are: Neo4jFileName JavaZipFileName Change those both to what that should be. OK Nearly there (I promise)! Run the ‘Compute Emulator’ (same deal with the Start menu), in your system tray you should have an Azure icon, when the compute emulator is up and running, right click on the icon and select ‘Show Compute Emulator UI’ The last steps! Make sure the ‘Neo4j.Azure.Server’ cloud project is set up as the start project and let’s hit F5 tension mounts, the build takes place (you need to accept the UAC warning) and VS does it’s stuff. If you look at the Compute Emulator UI you’ll see some log stuff (which you’ll need if this goes awry – but it won’t don’t worry!) In a bit, the console and a Java window will pop up: Then the console will bog off, leaving just the Java one, and if we switch back to the Compute Emulator UI and scroll up we should be able to see a line telling us the port number we’ve been assigned (in my case 7411): (If you can’t see it, don’t worry.. press CTRL+A on the emulator, then CTRL+C, copy all the text and paste it into something like Notepad, then just do a Find for ‘port’ you’ll soon see it) Go to your favourite browser, and head to: http://localhost:YOURPORT/ and you should see the WebAdmin! See you on the cloud side hopefully! Chris PS Other gotchas! OK, I’ve been caught out a couple of times: I had an instance of Neo4J running as a service on my machine, the Azure instance wanted to run the https version of the server on the same port as the Service was running on, and so Java would complain that the port was already in use.. The first time I converted the project, it didn’t update the version of the Azure library to load, in the App.Config of the Neo4jServerHost project, and VS would throw an exception saying it couldn’t find the Azure dll version 1.0.0.0.

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  • Attaching a Command to the WP7 Application Bar.

    - by mbcrump
    One of the biggest problems that I’ve seen with people creating WP7 applications is how do you bind the application bar to a Relay Command. If your using MVVM then this is particular important. Let’s examine the code that one might add to start with.  <phone:PhoneApplicationPage.ApplicationBar> <shell:ApplicationBar IsVisible="True" IsMenuEnabled="True"> <shell:ApplicationBarIconButton x:Name="appbar_button1" IconUri="/icons/appbar.questionmark.rest.png" Text="About"> <i:Interaction.Triggers> <i:EventTrigger EventName="Click"> <GalaSoft_MvvmLight_Command:EventToCommand Command="{Binding DisplayAbout, Mode=OneWay}" /> </i:EventTrigger> </i:Interaction.Triggers> </shell:ApplicationBarIconButton> <shell:ApplicationBar.MenuItems> <shell:ApplicationBarMenuItem x:Name="menuItem1" Text="MenuItem 1"></shell:ApplicationBarMenuItem> <shell:ApplicationBarMenuItem x:Name="menuItem2" Text="MenuItem 2"></shell:ApplicationBarMenuItem> </shell:ApplicationBar.MenuItems> </shell:ApplicationBar> </phone:PhoneApplicationPage.ApplicationBar> Everything looks right. But we quickly notice that we have a squiggly line under our Interaction.Triggers. The problem is that the object is not a FrameworkObject. This same code would have worked perfect if this were a normal button. OK. Point has been proved. Let’s make the ApplicationBar support Commands. So, go ahead and create a new project using MVVM Light. If you want to check out the source and work along side this tutorial then click here.  7 Easy Steps to have binding on the Application Bar using MVVM Light (I might add that you don’t have to use MVVM Light to get this functionality, I just prefer it.) 1) Download MVVM Light if you don’t already have it and install the project templates. It is available at http://mvvmlight.codeplex.com/. 2) Click File-New Project and navigate to Silverlight for Windows Phone. Make sure you use the MVVM Light (WP7) Template. 3) Now that we have our project setup and ready to go let’s download a wrapper created by Nicolas Humann here, it is called Phone7.Fx. After you download it then extract it somewhere that you can find it. This wrapper will make our application bar/menu item bindable. 4) Right click References inside your WP7 project and add the .dll file to your project. 5) In your MainPage.xaml you will need to add the proper namespace to it. Don’t forget to build your project afterwards. xmlns:Preview="clr-namespace:Phone7.Fx.Preview;assembly=Phone7.Fx.Preview" 6) Now you can add the BindableAppBar to your MainPage.xaml with a few lines of code.  <Preview:BindableApplicationBar x:Name="AppBar" BarOpacity="1.0" > <Preview:BindableApplicationBarIconButton Command="{Binding DisplayAbout}" IconUri="/icons/appbar.questionmark.rest.png" Text="About" /> <Preview:BindableApplicationBar.MenuItems> <Preview:BindableApplicationBarMenuItem Text="Settings" Command="{Binding InputBox}" /> </Preview:BindableApplicationBar.MenuItems> </Preview:BindableApplicationBar> So your final MainPage.xaml will look similar to this: NOTE: The AppBar will be located inside of the Grid using this wrapper.   <!--LayoutRoot contains the root grid where all other page content is placed--> <Grid x:Name="LayoutRoot" Background="Transparent"> <Grid.RowDefinitions> <RowDefinition Height="Auto" /> <RowDefinition Height="*" /> </Grid.RowDefinitions> <!--TitlePanel contains the name of the application and page title--> <StackPanel x:Name="TitlePanel" Grid.Row="0" Margin="24,24,0,12"> <TextBlock x:Name="ApplicationTitle" Text="{Binding ApplicationTitle}" Style="{StaticResource PhoneTextNormalStyle}" /> <TextBlock x:Name="PageTitle" Text="{Binding PageName}" Margin="-3,-8,0,0" Style="{StaticResource PhoneTextTitle1Style}" /> </StackPanel> <!--ContentPanel - place additional content here--> <Grid x:Name="ContentGrid" Grid.Row="1"> <TextBlock Text="{Binding Welcome}" Style="{StaticResource PhoneTextNormalStyle}" HorizontalAlignment="Center" VerticalAlignment="Center" FontSize="40" /> </Grid> <Preview:BindableApplicationBar x:Name="AppBar" BarOpacity="1.0" > <Preview:BindableApplicationBarIconButton Command="{Binding DisplayAbout}" IconUri="/icons/appbar.questionmark.rest.png" Text="About" /> <Preview:BindableApplicationBar.MenuItems> <Preview:BindableApplicationBarMenuItem Text="Settings" Command="{Binding InputBox}" /> </Preview:BindableApplicationBar.MenuItems> </Preview:BindableApplicationBar> </Grid> 7) Let’s go ahead and create the RelayCommands and write them up to a MessageBox by editing our MainViewModel.cs file. public class MainViewModel : ViewModelBase { public string ApplicationTitle { get { return "MVVM LIGHT"; } } public string PageName { get { return "My page:"; } } public string Welcome { get { return "Welcome to MVVM Light"; } } public RelayCommand DisplayAbout { get; private set; } public RelayCommand InputBox { get; private set; } /// <summary> /// Initializes a new instance of the MainViewModel class. /// </summary> public MainViewModel() { if (IsInDesignMode) { // Code runs in Blend --> create design time data. } else { DisplayAbout = new RelayCommand(() => { MessageBox.Show("About box called!"); }); InputBox = new RelayCommand(() => { MessageBox.Show("settings button called"); }); } } If you run the project now you should get something similar to this (notice the AppBar at the bottom):  Now if you hit the question mark then you will get the following MessageBox: The MenuItem works as well so for Settings: As you can see, its pretty easy to add a Command to the ApplicationBar/MenuItem. If you want to look through the full source code then click here.   Subscribe to my feed

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  • CodePlex Daily Summary for Monday, September 03, 2012

    CodePlex Daily Summary for Monday, September 03, 2012Popular ReleasesMetodología General Ajustada - MGA: 03.01.03: Cambios Aury: Ajuste del margen del reporte. Visualización de la columna de Supuestos en la parte del módulo de Decisión. Cambios John: Integración de código con cambios enviados por Aury Niño. Generación de instaladores. Soporte técnico por correo electrónico y telefónico.Iveely Search Engine: Iveely Search Engine (0.2.0): ????ISE?0.1.0??,?????,ISE?0.2.0?????????,???????,????????20???follow?ISE,????,??ISE??????????,??????????,?????????,?????????0.2.0??????,??????????。 Iveely Search Engine ?0.2.0?????????“??????????”,??????,?????????,???????,???????????????????,????、????????????。???0.1.0????????????: 1. ??“????” ??。??????????,?????????,???????????????????。??:????????,????????????,??????????????????。??????。 2. ??“????”??。?0.1.0??????,???????,???????????????,?????????????,????????,?0.2.0?,???????...Thisismyusername's codeplex page.: HTML5 Mulititouch Fruit Ninja Proof of Concept: This is an example of how you could create a game such as Fruit Ninja using HTML5's multitouch capabilities. Sorry this example doesn't have great graphics. If I had my own webpage, I could store some graphics and upload the game there and it might look halfway decent, but since I'm only using a Codeplex page and most mobile devices can't open .zip files, the fruits are just circles. I hope you enjoy reading the source code anyway.GmailDefaultMaker: GmailDefaultMaker 3.0.0.2: Add QQ Mail BugfixSmart Data Access layer: Smart Data access Layer Ver 3: In this version support executing inline query is added. Check Documentation section for detail.TSQL Code Smells Finder: POC 1.01: Proof of concept 1.01 TSQLDomTest.ps1 and Errors.Txt are requiredConfuser: Confuser build 76542: This is a build of changeset 76542.Reactive State Machine: ReactiveStateMachine-beta: TouchStateMachine now supports Microsoft Surface 2.0 SDK. The TouchStateMachine is an extension to the Reactive State Machine. Reactive State Machine uses NuGet for dependency managementSharePoint Column & View Permission: SharePoint Column and View Permission v1.2: Version 1.2 of this project. If you will find any bugs please let me know at enti@zoznam.sk or post your findings in Issue TrackerMihmojsos OS: Mihmojsos OS 3 (Smart Rabbit): !Mihmojsos OS 3 Smart Rabbit Mihmojsos Smart Rabbit is now availableDotNetNuke Translator: 01.00.00 Beta: First release of the project.YNA: YNA 0.2 alpha: Wath's new since 0.1 alpha ? A lot of changes but there are the most interresting : StateManager is now better and faster Mouse events for all YnObjects (Sprites, Images, texts) A really big improvement for YnGroup Gamepad support And the news : Tiled Map support (need refactoring) Isometric tiled map support (need refactoring) Transition effect like "FadeIn" and "FadeOut" (YnTransition) Timers (YnTimer) Path management (YnPath, need more refactoring) Downloads All downloads...Audio Pitch & Shift: Audio Pitch And Shift 5.1.0.2: fixed several issues with streaming modeUrlPager: UrlPager 1.2: Fixed bug in which url parameters will lost after paging; ????????url???bug;Sofire Suite: Sofire v1.5.0.0: Sofire v1.5.0.0 ?? ???????? ?????: 1、?? 2、????EntLib.com????????: EntLib.com???????? v3.0: EntLib eCommerce Solution ???Microsoft .Net Framework?????????????????????。Coevery - Free CRM: Coevery 1.0.0.24: Add a sample database, and installation instructions.Math.NET Numerics: Math.NET Numerics v2.2.1: Major linear algebra rework since v2.1, now available on Codeplex as well (previous versions were only available via NuGet). Since v2.2.0: Student-T density more robust for very large degrees of freedom Sparse Kronecker product much more efficient (now leverages sparsity) Direct access to raw matrix storage implementations for advanced extensibility Now also separate package for signed core library with a strong name (we dropped strong names in v2.2.0) Also available as NuGet packages...Microsoft SQL Server Product Samples: Database: AdventureWorks Databases – 2012, 2008R2 and 2008: About this release This release consolidates AdventureWorks databases for SQL Server 2012, 2008R2 and 2008 versions to one page. Each zip file contains an mdf database file and ldf log file. This should make it easier to find and download AdventureWorks databases since all OLTP versions are on one page. There are no database schema changes. For each release of the product, there is a light-weight and full version of the AdventureWorks sample database. The light-weight version is denoted by ...Christoc's DotNetNuke Module Development Template: DotNetNuke Project Templates V1.1 for VS2012: This release is specifically for Visual Studio 2012 Support, distributed through the Visual Studio Extensions gallery at http://visualstudiogallery.msdn.microsoft.com/ After you build in Release mode the installable packages (source/install) can be found in the INSTALL folder now, within your module's folder, not the packages folder anymore Check out the blog post for all of the details about this release. http://www.dotnetnuke.com/Resources/Blogs/EntryId/3471/New-Visual-Studio-2012-Projec...New ProjectsBPVote4PPT: BPVote For PowerPointCosmo OS: La semplicità in un OSFinancial Analytic Tools: C#.Net Financial Analytic ToolsGeminiMVC: An Open Source CMS written in ASP.net MVC 4 with speed, extensibility, and ease-of-us in mind.JQuery SharePoint Autocomplete People Picker: This JQUery bundle provides an autocomplete people picker based on SharePoint profiles. It can be hosted on the SharePoint itself or on remote applications.Kerbal Space Program PartModule Library: This project is designed to add various functionalities to custom parts for the space program simulation game Kerbal Space Program.KeyboardRemapper: This tool to remaps keys in the keyboard. If you have more than one keyboard or an additional keypad, you can remap the keys of the each keyboard independentlyKHStudent: ??????Localized DataAnnotations with T4 templates: Simplified DataAnnotations localization using T4 templates.MfcLightToolkit: Supports development for small and simple MFC application. Provides asynchronous programming model like .NET, file download, easy control resizing, and so on.Müslüm ÖZTÜRK Code Lib: Test amaçli olusturulan projemdirPolska: Testproject in how a polish grammerprogram can look like.QueueLessApp: Here is the codeRusIS.CMS: aaaSGPS: Projeto de controle de produtos e serviçosStemmersNet: Stemmers pack for .Net FrameworkTrabajo Final de Ingenieria - Javier Vallejos: Tesis Final de la carrera de Ingenieria - Universidad Abierta Interamericana.TSQL Code Smells Finder: TSQL 'smells' findersXNA and Data Driven Design: This project includes links for XNA and Data Driven DesignXNA and System Testing: This project includes code for XNA and System TestingYUGI-AR Project: an open source project for yugioh based augmented reality???????? ? ?????????????: ???? ??????? ??????? ?????????????? ??????????? ?????????? ??? ? ????? ?????? ? ? ??? ??? ????? ? ??? ?????????? ????????????.

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  • JPA 2?EJB 3.1?JSF 2????????! WebLogic Server 12c?????????Java EE 6??????|WebLogic Channel|??????

    - by ???02
    2012?2???????????????WebLogic Server 12c?????????Java EE 6?????????????????????????????????????????????????????????????Oracle Enterprise Pack for Eclipse 12c??WebLogic Server 12c(???)????Java EE 6??????3??????????????????????????????JPA 2.0??????????·?????????EJB 3.1???????·???????????????(???)???????O/R?????????????JPA 2.0 Java EE 6????????????????????Web?????????????3?????(3????)???????·????????????·????????????????????????????????JPA(Java Persistence API) 2.0???EJB(Enterprise JavaBeans) 3.1???JSF(JavaServer Faces) 2.0????3????????????????·???????????JPA??Java??????????????·?????????????O/R?????????????????????·???????????EJB?Session Bean??????????????????·??????????????????????JSF??????????????????????????????????????? ??????JPA????Oracle Database??EMPLOYEES?????Java??????????????????????Entity Bean??????XML?????????????????????????XML????????????????????????????????????????????????????·?????????????????????????????????????????????????????????????Java EE 6??????JPA 2.0??????????·???????????????????????????????????????????????????????????????????????????????????????? ?????????????????????????????????????????????????????????????Oracle Enterprise Pack for Eclipse(OEPE)??????File????????New?-?Other??????? ??????New??????????????????????????Web?-?Dynamic Web Project???????Next????????????????Dynamic Web Project?????????????Project name????OOW???????????Target Runtime????New Runtime????????? ???New Server Runtime Environment???????????????Oracle?-?Oracle WebLogic Server 12c(12.1.1)???????Next???????????????????????????WebLogic home????C:\Oracle\Middleware\wlserver_12.1???????Finish?????????????WebLogic Home????????????????????????Java home?????????????????????Finish??????????????????????Dynamic Web Project????????????????Finish??????????????????JPA 2.0??????????·?????? ???????????????JPA 2.0???????????????·??????????????????Eclipse??Project Explorer?(??????·???)?????????OOW?????????????????????????????·???????????????Properties?????????????????·???·????????????????????????????Project Facets?????????????JPA??????(?????????????Details?????JPA 2.0?????????????????????)???????????????????Further configuration available????????? ???Modify Faceted Project??????????????????????????????????Connection????????????????????????????Add Connection????????? ??????New Connection Profile????????????????Connection Profile Type????Oracle Database Connection??????Next???????????? ???Specify a Driver and Connection Details???????Drivers????Oracle Database 10g Driver Default???????????Properties?????????????????????SIDxeHostlocalhostPort number1521User nameHRPasswordhr ???????????Test Connection??????????????????Ping Succeeded!?????????????????????????????Finish???????????Modify Faceted Project????????OK????????????????Properties for OOW????????OK?????????????????? ?????????Eclipse????????????????OOW?????????????????·???????????????JPA Tools?-?Generate Entities from Tables...??????? ????Generate Custom Entities???????????????????????????????Schema????HR??????Tables????EMPLOYEES???????????Next???????????? ???????????Next???????????Customize Default Entity Generation??????Package????model???????Finish?????????????JPQL?????????? ?????????Oracle Database??EMPLOYEES??????????????????·????model.Employee.java?????????????????????????????????·?????OOW????Java Resources?-?src?-?model???????Employee.java????????????????????????????????·???Employee????(Employee.java)?package model; import java.io.Serializable; import java.math.BigDecimal; import java.util.Date; import java.util.Set; import javax.persistence.Column;<...?...>/**  * The persistent class for the EMPLOYEES database table.  *  */ @Entity  // ?@Table(name="EMPLOYEES")  // ?// Apublic class Employee implements Serializable {        private static final long serialVersionUID = 1L;       @Id  // ?       @Column(name="EMPLOYEE_ID")        private long employeeId;        @Column(name="COMMISSION_PCT")        private BigDecimal commissionPct;        @Column(name="DEPARTMENT_ID")        private BigDecimal departmentId;        private String email;        @Column(name="FIRST_NAME")        private String firstName;       @Temporal( TemporalType.DATE)  //?       @Column(name="HIRE_DATE")        private Date hireDate;        @Column(name="JOB_ID")        private String jobId;        @Column(name="LAST_NAME")        private String lastName;        @Column(name="PHONE_NUMBER")        private String phoneNumber;        private BigDecimal salary;        //bi-directional many-to-one association to Employee<...?...>}  ???????????????·???????????????????????????????????????????@Table(name="")??????@Table??????????????????????????????????????? ?????????????????????????????????????·???????????????? ?????????????????????????????SQL?Data?????????? ???????????????A?????JPA?????????JPQL(Java Persistence Query Language)?????????????JPQL?????SQL???????????????????????????????????????????????????????????????????????????????????Employee.selectByNameEmployee??firstName????????????????????employeeId????????? ?????????????????????import java.util.Date;import java.util.Set;import javax.persistence.Column;<...?...>/**  * The persistent class for the EMPLOYEES database table.  *  */ @Entity  // ?@Table(name="EMPLOYEES")  // ?@NamedQueries({       @NamedQuery(name="Employee.selectByName" , query="select e from Employee e where e.firstName like :name order by e.employeeId")})<...?...> ?????????·??????OOW?-?JPA Content?-?persistent.xml??????Connection???????????????Database????JTA data source:???jdbc/test????????????????????????Java EE 6??????JPA 2.0???????????????????????????????????·??????????????????????????????????????SQL????????????????????????·????????????·??????????????XML??????????????????1??????????????????????????????????????????????????????????????????EJB 3.1????????·???????????EJB 3.1????????·?????????????????EJB 3.1?Stateless Session Bean?????·????????????????·???????????????????·??????????????????? EJB3.1?????JPA 2.0???????????·???????????????????????XML???????????????????????????????EJB 3.1?????????·????EJB?????????????????????????????????????????????????????????????? ????????EJB 3.1?Session Bean?????·????????????????????????????????????????????????????public List<Employee> getEmp(String keyword)firstName????????????Employee?????? ????????????????????·???????????OOW????????????·???????????????New?-?Other???????????????????????????????????EJB?-?Session Bean(EJB 3.x)??????NEXT????????????????????Create EJB 3.x Session Bean?????????????Java Package????ejb???class name????EmpLogic???????????State Type????Stateless?????????No-interface???????????????????????Finish???????????? ?????????Stateless Session Bean??????·?????EmpLogic.java????????????????????EmpLogic????·????????EJB?????????????Stateless Session Bean?????????@Stateless?????????????????????????????????????EmpLogic????(EmpLogic.java)?package ejb;import javax.ejb.LocalBean;import javax.ejb.Stateless;<...?...>import model.Employee;@Stateless@LocalBeanpublic class EmpLogic {       public EmpLogic() {       }} ??????????????????????????????????????·???????????????????????import??????????????????EmpLogic??????????????????????????·???????????????????????import????????(EmpLogic.java)?package ejb;import javax.ejb.LocalBean;import javax.ejb.Stateless;import javax.persistence.EntityManager;  // ?import javax.persistence.PersistenceContext;  // ?<...?...>import model.Employee;@Stateless@LocalBeanpublic class EmpLogic {      @PersistenceContext(unitName = "OOW")  // ?      private EntityManager em;  // ?       public EmpLogic() {       }} ?????????·???????JPA???????????????????·????????????????????????????CRUD???????????????????·????????????EntityManager???????????????????????????1????????????????·???????????????????????@PersistenceContext?????unitName?????????????persistence.xml????persistence-unit???name?????????????? ???????EmpLogic?????·???????????????????????????????????????????????????????????????????????????????EmpLogic????????·???????(EmpLogic.java)?package ejb;import java.util.List;  // ? import javax.ejb.LocalBean;import javax.ejb.Stateless;import javax.persistence.EntityManager;  // ? import javax.persistence.PersistenceContext;  // ? <...?...>import model.Employee;@Stateless@LocalBeanpublic class EmpLogic {       @PersistenceContext(unitName = "OOW")  // ?        private EntityManager em;  // ?        public EmpLogic() {       }      @SuppressWarnings("unchecked")  // ?      public List<Employee> getEmp(String keyword) {  // ?             StringBuilder param = new StringBuilder();  // ?             param.append("%");  // ?             param.append(keyword);  // ?             param.append("%");  // ?             return em.createNamedQuery("Employee.selectByName")  // ?                    .setParameter("name", param.toString()).getResultList();  // ?      }} ???EJB 3.1???Stateless Session Bean?????????? ???JSF 2.0???????????????????????????????????????????????????JAX-RS????RESTful?Web??????????????????????

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  • TFS 2010 SDK: Connecting to TFS 2010 Programmatically&ndash;Part 1

    - by Tarun Arora
    Technorati Tags: Team Foundation Server 2010,TFS 2010 SDK,TFS API,TFS Programming,TFS ALM   Download Working Demo Great! You have reached that point where you would like to extend TFS 2010. The first step is to connect to TFS programmatically. 1. Download TFS 2010 SDK => http://visualstudiogallery.msdn.microsoft.com/25622469-19d8-4959-8e5c-4025d1c9183d?SRC=VSIDE 2. Alternatively you can also download this from the visual studio extension manager 3. Create a new Windows Forms Application project and add reference to TFS Common and client dlls Note - If Microsoft.TeamFoundation.Client and Microsoft.TeamFoundation.Common do not appear on the .NET tab of the References dialog box, use the Browse tab to add the assemblies. You can find them at %ProgramFiles%\Microsoft Visual Studio 10.0\Common7\IDE\ReferenceAssemblies\v2.0. using Microsoft.TeamFoundation.Client; using Microsoft.TeamFoundation.Framework.Client; using Microsoft.TeamFoundation.Framework.Common;   4. There are several ways to connect to TFS, the two classes of interest are, Option 1 – Class – TfsTeamProjectCollectionClass namespace Microsoft.TeamFoundation.Client { public class TfsTeamProjectCollection : TfsConnection { public TfsTeamProjectCollection(RegisteredProjectCollection projectCollection); public TfsTeamProjectCollection(Uri uri); public TfsTeamProjectCollection(RegisteredProjectCollection projectCollection, IdentityDescriptor identityToImpersonate); public TfsTeamProjectCollection(Uri uri, ICredentials credentials); public TfsTeamProjectCollection(Uri uri, ICredentialsProvider credentialsProvider); public TfsTeamProjectCollection(Uri uri, IdentityDescriptor identityToImpersonate); public TfsTeamProjectCollection(RegisteredProjectCollection projectCollection, ICredentials credentials, ICredentialsProvider credentialsProvider); public TfsTeamProjectCollection(Uri uri, ICredentials credentials, ICredentialsProvider credentialsProvider); public TfsTeamProjectCollection(RegisteredProjectCollection projectCollection, ICredentials credentials, ICredentialsProvider credentialsProvider, IdentityDescriptor identityToImpersonate); public TfsTeamProjectCollection(Uri uri, ICredentials credentials, ICredentialsProvider credentialsProvider, IdentityDescriptor identityToImpersonate); public override CatalogNode CatalogNode { get; } public TfsConfigurationServer ConfigurationServer { get; internal set; } public override string Name { get; } public static Uri GetFullyQualifiedUriForName(string name); protected override object GetServiceInstance(Type serviceType, object serviceInstance); protected override object InitializeTeamFoundationObject(string fullName, object instance); } } Option 2 – Class – TfsConfigurationServer namespace Microsoft.TeamFoundation.Client { public class TfsConfigurationServer : TfsConnection { public TfsConfigurationServer(RegisteredConfigurationServer application); public TfsConfigurationServer(Uri uri); public TfsConfigurationServer(RegisteredConfigurationServer application, IdentityDescriptor identityToImpersonate); public TfsConfigurationServer(Uri uri, ICredentials credentials); public TfsConfigurationServer(Uri uri, ICredentialsProvider credentialsProvider); public TfsConfigurationServer(Uri uri, IdentityDescriptor identityToImpersonate); public TfsConfigurationServer(RegisteredConfigurationServer application, ICredentials credentials, ICredentialsProvider credentialsProvider); public TfsConfigurationServer(Uri uri, ICredentials credentials, ICredentialsProvider credentialsProvider); public TfsConfigurationServer(RegisteredConfigurationServer application, ICredentials credentials, ICredentialsProvider credentialsProvider, IdentityDescriptor identityToImpersonate); public TfsConfigurationServer(Uri uri, ICredentials credentials, ICredentialsProvider credentialsProvider, IdentityDescriptor identityToImpersonate); public override CatalogNode CatalogNode { get; } public override string Name { get; } protected override object GetServiceInstance(Type serviceType, object serviceInstance); public TfsTeamProjectCollection GetTeamProjectCollection(Guid collectionId); protected override object InitializeTeamFoundationObject(string fullName, object instance); } }   Note – The TeamFoundationServer class is obsolete. Use the TfsTeamProjectCollection or TfsConfigurationServer classes to talk to a 2010 Team Foundation Server. In order to talk to a 2005 or 2008 Team Foundation Server use the TfsTeamProjectCollection class. 5. Sample code for programmatically connecting to TFS 2010 using the TFS 2010 API How do i know what the URI of my TFS server is, Note – You need to be have Team Project Collection view details permission in order to connect, expect to receive an authorization failure message if you do not have sufficient permissions. Case 1: Connect by Uri string _myUri = @"https://tfs.codeplex.com:443/tfs/tfs30"; TfsConfigurationServer configurationServer = TfsConfigurationServerFactory.GetConfigurationServer(new Uri(_myUri)); Case 2: Connect by Uri, prompt for credentials string _myUri = @"https://tfs.codeplex.com:443/tfs/tfs30"; TfsConfigurationServer configurationServer = TfsConfigurationServerFactory.GetConfigurationServer(new Uri(_myUri), new UICredentialsProvider()); configurationServer.EnsureAuthenticated(); Case 3: Connect by Uri, custom credentials In order to use this method of connectivity you need to implement the interface ICredentailsProvider public class ConnectByImplementingCredentialsProvider : ICredentialsProvider { public ICredentials GetCredentials(Uri uri, ICredentials iCredentials) { return new NetworkCredential("UserName", "Password", "Domain"); } public void NotifyCredentialsAuthenticated(Uri uri) { throw new ApplicationException("Unable to authenticate"); } } And now consume the implementation of the interface, string _myUri = @"https://tfs.codeplex.com:443/tfs/tfs30"; ConnectByImplementingCredentialsProvider connect = new ConnectByImplementingCredentialsProvider(); ICredentials iCred = new NetworkCredential("UserName", "Password", "Domain"); connect.GetCredentials(new Uri(_myUri), iCred); TfsConfigurationServer configurationServer = TfsConfigurationServerFactory.GetConfigurationServer(new Uri(_myUri), connect); configurationServer.EnsureAuthenticated();   6. Programmatically query TFS 2010 using the TFS SDK for all Team Project Collections and retrieve all Team Projects and output the display name and description of each team project. CatalogNode catalogNode = configurationServer.CatalogNode; ReadOnlyCollection<CatalogNode> tpcNodes = catalogNode.QueryChildren( new Guid[] { CatalogResourceTypes.ProjectCollection }, false, CatalogQueryOptions.None); // tpc = Team Project Collection foreach (CatalogNode tpcNode in tpcNodes) { Guid tpcId = new Guid(tpcNode.Resource.Properties["InstanceId"]); TfsTeamProjectCollection tpc = configurationServer.GetTeamProjectCollection(tpcId); // Get catalog of tp = 'Team Projects' for the tpc = 'Team Project Collection' var tpNodes = tpcNode.QueryChildren( new Guid[] { CatalogResourceTypes.TeamProject }, false, CatalogQueryOptions.None); foreach (var p in tpNodes) { Debug.Write(Environment.NewLine + " Team Project : " + p.Resource.DisplayName + " - " + p.Resource.Description + Environment.NewLine); } }   Output   You can download a working demo that uses TFS SDK 2010 to programmatically connect to TFS 2010. Screen Shots of the attached demo application, Share this post :

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  • Visual Studio 2008 skipping projects when building a solution

    - by pragadheesh
    Hi, I recently installed VS2008 in Win2k8R2 machine and opened a VS2005 project(C++). After successful conversion to VS2008, i tried building the project in Debug x64 mode. But the project is getting skipped. I tried Clean as well as Rebuild, and it is getting skipped for those as well. I'm able to build in Debug win32 mode. But i need to build in x64 mode. Also the Build option is ticked in Build-Configuration Manager under x64. I have installed the x64 bit compiler too. Also I'm not able to see the Project properties for x64. How can i solve this problem and build the project in VS 2008?

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  • How to Integrate ILMerge into Visual Studio Build Process to Merge Assemblies?

    - by AMissico
    I want to merge one .NET DLL assembly and one C# Class Library project referenced by a VB.NET Console Application project into one command-line console executable. I can do this with ILMerge from the command-line, but I want to integrate this merging of reference assemblies and projects into the Visual Studio project. From my reading, I understand that I can do this through a MSBuild Task or a Target and just add it to a C#/VB.NET Project file, but I can find no specific example since MSBuild is large topic. Moreover, I find some references that add the ILMerge command to the Post-build event. How do I integrate ILMerge into a Visual Studio (C#/VB.NET) project, which are just MSBuild projects, to merge all referenced assemblies (copy-local=true) into one assembly? How does this tie into a possible ILMerge.Targets file? Is it better to use the Post-build event?

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  • Mixing Silverlight-Specific System.Xml.Linq dll with Non-Silverlight System.Xml.Linq dll

    - by programatique
    I have a Logic layer that references Silverlight's System.Xml.Linq dll and a GUI that is in WPF (hence using the non-Silverlight System.Xml.Linq dll). When I attempt to pass an XElement from GUI project to a method in the Logic project, I am getting (basically) "XElement is not of type XElement" errors. To complicate matter, I am unable to edit the Logic layer project. The Non-Silverlight DLL is at: C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\v3.5\System.Xml.Linq.dll THe Silverlight DLL is at: C:\Program Files (x86)\Microsoft SDKs\Silverlight\v3.0\Libraries\Client\System.Xml.Linq.dll I am new to C# but I'm fairly sure my issue is that I am referencing different DLL's to access the System.Xml.Linq namespace. I attempted to replace my non-Silverlight System.Xml.Linq.dll with the Silverlight's System.Xml.Linq.dll, but received assembly errors. Is there any way to resolve this short of scrapping my WPF GUI project and creating a Silverlight project?

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  • MVC Dropdown List isn't binding to the model.

    - by Rod McLeay
    Hi, I am trying set up a simple dropdown list but I dont seem to be able to get it to bind to the Model. I am using Asp.Net MVC and nhibernate. My dropdown list is declared like so: <%= Html.DropDownListFor(model => model.Project, (IEnumerable<SelectListItem>)ViewData["Projects"], " -- Select -- ", new { name = "Project" })%> I set up the select list like so: ViewData["Projects"] = new SelectList(projectRepository.GetAll(), "EntityGUID", "Name", editEntity.Project); This seems to bind the select list to the Dropdown fine, but the SelectedValue is not set. it shows up as the default --- Select --- Also when I save this data, the dropdown does not bind to the model, I have to manually set the object like so to save it: entity.Project = projectRepository.GetById(new Guid(Request["Project"].ToString())); I believe I have take the correct messures to have this item bind directly to my model. Is there something I am missing here? Many thanks for your time, Rod

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  • How to Integrate ILMerge into C#/VB.NET (MSBuild) Projects to Merge Assemblies?

    - by AMissico
    I want to merge one .NET DLL assembly and one C# Class Library project referenced by a VB.NET Console Application project into one command-line console executable. I can do this with ILMerge from the command-line, but I want to integrate this merging of reference assemblies and projects into the Visual Studio project. From my reading, I understand that I can do this through a MSBuild Task or a Target and just add it to a C#/VB.NET Project file, but I can find no specific example since MSBuild is large topic. How do I integrate ILMerge into a Visual Studio (C#/VB.NET) project, which are just MSBuild projects, to merge all referenced assemblies (copy-local=true) into one assembly? How does this tie into a possible ILMerge.Targets file?

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  • Visual Studio 2010 web.config transformations (TransformWebConfig target)

    - by Jeff D
    I am trying to write unit tests for my transformations, so I am running: msbuild migrated-project.csproj /p:Configuration=Release /T:TransformWebConfig. This works for a new project I create in VS2010, but doesn't in this project. I'm assuming it's because it was originally a 2008 project. I know this is supposed to run in a webplatformbuild whatever, but what I'm trying to do, is just run the transform, so I can grab the transformed web.config, and run some unit tests to make sure the right values exist. I don't see TransformWebConfig referenced as a target in either project, so I'm not sure what I'm looking for.

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