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  • How to get past black screen with mouse icon while installing on Gateway MX6920?

    - by tom kruse
    I have an old Gateway MX6920 laptop that got a virus on its hard drive so I put in a new one from another laptop. When i turn it on it tries to load Windows but fails so I'm going to try to put Ubuntu on it (because I heard it's a good OS). I downloaded the 32-bit desktop version of Ubuntu and burned it to a CD. I put the CD in the computer, went to the boot menu, and selected CD-ROM. The computer tries to boot but stops at a black screen with a mouse icon sitting in the middle of the display. I have no idea what's going on, so please help.

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  • How do I make the top panel transparent in Unity?

    - by neildeadman
    I'm using a fresh install of Ubuntu 11.10 using Unity. I'm a newbie to Ubuntu and whilst researching various how-to's, I have seen screenshots where Ubuntu has the bar at the top of the screen shown transparent. I really like this, but I can't get it to do it on my box. I have tried CCSM (2 different methods), Ambience theme editing (a copy) but it always shows as black. I log out after each change and then log back in. Should I be restarting? I'm running: Asus P5Q Pro Intel Core 2 Quad Q6600 @ 2.40GHz x4 GeForce 9600GT 32-bit OS 4x 1GB DDR2 RAM Modules (although BIOS only shows I'm using ~3GB)

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  • For some reason I can't get ATI FGLRX Drivers to support 3D acceleration on Ubuntu 12.04

    - by HungryMan
    I have an ATI 5650m and I've had 0 issues with 3D Acceleration in the past. I had to reinstall Ubuntu entirely, and now with the 12.6 drivers I get - One or more tools required for installation cannot be found on the system I can't seem to solve this issue. I installed the FGLRX drivers through the "alternate command line" guide on the Ubuntu Wiki including the instructions for getting 3D support. They seem to install but I get an error with vainfo libva: VA-API version 0.32.0 Xlib: extension "XFree86-DRI" missing on display ":0.0". libva: va_getDriverName() returns 0 libva: Trying to open /usr/lib/x86_64-linux-gnu/dri/fglrx_drv_video.so libva error: /usr/lib/x86_64-linux-gnu/dri/fglrx_drv_video.so init failed libva: va_openDriver() returns -1 vaInitialize failed with error code -1 (unknown libva error),exit I have tried help here: http://ubuntuforums.org/showthread.php?t=2014440 It's a bit frustrating as I can do basically nothing without 3D support. I can't use super + direction or super + w or even configure the Unity bar to be 32px. If anyone could help I'd appreciate that.

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  • How do you change your screen's color temperature in Ubuntu?

    - by RPG Master
    I edit my photos on my laptop (yes, I know they have crap displays) and I recently had to replace the screen because the old one just randomly died. The old one had decent color reproduction by default, but this new one is VERY blue. After playing with the Gamma I've gotten it to be a bit better, but it's still pretty blue. So, my question is, how do I go about changing my laptop's display's color temperature? And I don't mean through something like the Red, Green, Blue sliders in the NVIDIA config menu. I'm talking about like adjusting in degrees, like editing a photo's white balance. EDIT: So now I've found Redshift and it's doing me pretty good. I thought it might be helpful if I out here the command I'm using. redshift -t 5000:5000 -g .5 By adding this to my start up commands I should be good. I'm still open to other suggestions, because I'd like something that actually edited my xorg.conf or something like that.

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  • Unable to mount location, Can't mount file

    - by user116008
    I'm a new user to Ubuntu and I have a problem: I had Windows XP in my computer and I had two partitions: C (for system data) and D(for my personal stuff), then, during the Ubuntu installation I chose the Advanced Settings and formated C partition and left D partition intact, went back and chose Install Ubuntu and replace Windows and it installed fine. The problem is that now I open Nautilus and go to Computer, in there it shows my D partition, 640 Hard Disk, but when I try to mount it displays me a message: "Unable to mount location. Can't mount file". I ask you to explain me step-by-step what I need to do because I'm not an advanced user. My computer specs: 2 GiB RAM, Proccesor Pentium(R) Dual-Core CPU E5400 @ 2.70GHz × 2, Graphics Unknow (It's Nvidia GeForce 220 {1GB} or something), OS type 32-bit, Disk 628.0 GB P.S.: My HDD is internal, I'm not using external Hard Drives. Thank You!!! Mike

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  • Find Waldo with Mathematica

    - by Jason Fitzpatrick
    If you’re looking for a geeky (and speedy) way to find Waldo, of the Where’s Waldo? fame, this series of Mathematica scripts makes it a snap. Over at Stack Overflow, programmer Arnoud Buzing shares a clever bit of Mathematica-based coding that analyzes a Where’s Waldo? drawing and finds the elusive Waldo. Hit up the link below to see the distinct steps of analysis with accompanying photos. How Do I Find Waldo with Mathematica? [via Make] How To Properly Scan a Photograph (And Get An Even Better Image) The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume Make Your Own Windows 8 Start Button with Zero Memory Usage

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  • Converting to a mac-book pro for multi disciplined development.

    - by DeanMc
    Hi all, I am in a bit of a bind. I have been contracted to create a small suite of applications for Android, iOS and WP7. Currently I am also on the market for a new notebook for development. Now the issue I have is I can either buy a consumer grade macbook and a laptop or I could just buy an 8gb Ram, SSD, i7 mackbook and virtualise windows 7. I have never used a mac or macbook before so before I go purchase anything I would like to know what your thoughts are on this. Has anyone any experience with this?

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  • Minerva in wine

    - by Klemik
    First of all, I've tried to install adobe air on ubuntu 13.10 64-bit without any success (yes, I've read the posts here, but none of them have helped (it's always some dependency that says "but it wont be installed"). Then I decided to try running it thru wine. Installed adobe air with no problems. Now the tricky part - how do I run it ? Adobe Air has only exes' to update itself, and the minerva has and .air extension. Ive tried even something like rundll32 Adobe Air.dll (with no success of course).

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  • Rotate object Up/Down/Left/Right in any orientation

    - by George Duckett
    I'm rendering model at the origin with a fixed camera looking at it positioned on the z axis. I want to be able to rotate the model up/down and left/right. Currently I have 2 variables, HorizontalRotation and VerticalRotation. When calculating the world matrix I rotate about the Y axis by HorizontalRotation and about the X axis by VerticalRotation. The ..Rotation variables are controlled by pressing up/down/left/right arrow keys. The problem I'm having is that the rotations are happening relative to the object. Lets say it's a model of the world. Pressing Up a bit would let me look at the north pole. Currently when i press right the earth spins infront of the camera on its axis; I'm still looking at the north pole. How can i get it so that no matter what rotations are currently applied i can always rotate my model relative to the camera/world axis?

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  • How To Remove Authorized PCs from Your Windows Store Account

    - by Taylor Gibb
    One of the awesome things about the Windows Store is you are allowed to install any app you purchase on up to 5 Windows machines. This means that the PC you install the app on gets added to your Trusted PC list. Here’s how to clean up that list. Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • Can Google Translate's audio files be used in a game?

    - by ashes999
    For my game, I need text-to-speech. Since it's Android, I decided to settle for MP3s, since the range of words spoken is few. For my prototype, I'm using Google Translate to generate the audio since it has awesome pronounciation across multiple languages. But can I use it in production? What if I sell my game for $1 on the app store? All I can find on SE is that the API may be LGPL, and that the licensing page mentions the API is only available for academic research -- nothing more. My usage is a bit different; I'm actually capturing the audio bits and using those instead. I'm curious to know the license for this; I can't find anything with my Google-fu.

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  • How to start embedded development for developing a handheld game console?

    - by Quakeboy
    I work as a iPhone app developer now, so I know a bit of c, c++ and objective c. Also have fiddled with Java and many other. All of them have been just high level application/games development. My final goal is to make a handheld game console. More like a home made NES/SNES handheld console or even an Atari. I have found out about RaspberryPI and Arduino. But I need more information about how to approach this. 1) How Do I learn to pick the best board/cpu/controller/GPU/LCD screen/LCD controller etc? 2) Will learning to make a NES emulator first help me understand this field? If so are there any tutorials?

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  • How can I disable the prefetch cache?

    - by Oli
    I run a few Ubuntu servers that have a load of django sites running on them. The sites and the httpd start at boot and after that (apart from me SSHing in to update it or using bzr to update websites) nothing else gets run on it. At the moment over half the ram is allocated as cache. This isn't a problem because cache usually makes space or a little bit of it slips into swap (again, this doesn't really bother me) but I don't see the need for it. Is there a quick way to disable the cache? This is more of an experiment than anything else so it would be handy to know how to turn it back on again.

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  • libstdc++-6.dll not found. [migrated]

    - by Molmasepic
    I have been working on a project(a game to be specific) and I feel that I should start over with different libraries. So when doing this I reinstalled Code::Blocks and setup my new libraries and includes. But as of now Im having a problem starting u[ my new project to test if all of the includes work. This problem is: libstdc++-6.dll was not found. At first i wondered if I could just find this file online, but its nowhere to be found(or at least the many places I have searched...) Soon after, I tried loading up my old project, and the same problem happened again(wierd... ._.) I was thinking its maybe my compiler, so I used my older compiler and it did the same thing! At this moment I held the problem off for tomorrow(which is today) So my question is: If anyone else had this problem, how would you solve it? Im using Code::Blocks with MinGW as the compiler on Windows Vista 32 bit.

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  • How are Programming Languages Designed?

    - by RectangleTangle
    After doing a bit of programming, I've become quite curious on language design itself. I'm still a novice (I've been doing it for about a year), so the majority of my code pertains to only two fields (GUI design in Python and basic algorithms in C/C++). I have become intrigued with how the actual languages themselves are written. I mean this in both senses. Such as how it was literally written (ie, what language the language was written in). As well as various features like white spacing (Python) or object orientation (C++ and Python). Where would one start learning how to write a language? What are some of the fundamentals of language design, things that would make it a "complete" language?

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  • Do you think that in the future it'll be possible to develop games on OS X by using Python and the latest library "Sprite kit" made by Apple? [on hold]

    - by Cesco
    I don't understand a lot about game engines and modules for Python, even though I'm aware of the existance of PyGame and Pyglets, so please don't bash me too hard if I'll wrote something wrong in this question :-) When I upgraded my Mac to the latest version of OS X, I noticed for the first time that Apple is providing a library named Sprite kit for developing games on both iOS and OS X. It looks to me fairly complete, and the fact is managed by a big company gives me the impression of being well-supported for the time being; in summary, it looks... cool. Actually in order to take advantage of "Sprite kit" you need to code in Obj-C. Since I don't know Obj-C but only a little bit of Python, do you think that there's a chance that sooner or later someone will make a wrapper for Python ? Thank you very much and best regards

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  • java or .net or xml, SOAP need carrer guidance

    - by s.nigam
    0 down vote favorite Share on Facebook Share on Twitter First of all let me thank you all for reading & devoting time for my question. I am developer with around 3.7 years of experience in .net. I recently discussed & visited some of the websites which states that java is better then .net, a I also discussed with some of the experience persons all suggested me to switch to java of course spring, struts etc. As Java developer is being paid high then .net one. I personally think I should go for web services SOAP, XML etc. thanks to all for response I also want to know if I can only move to webservices ex. WCF, SOAP, XML, XSLT etc. Kindly help me I am bit confused. Thanks

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  • And at what point of modification to the original does source code with no license become owned by me?

    - by nathansizemore
    I've recently come across a publicly viewable project on Github that has no license associated with it. In this repo, there is a file with the logic and most of the code needed to work as a piece of a project I am working on. Not verbatim, but about 60% of it I'd like to use with various modifications. Once my code base is a little bit more stable, I plan to release what I've done under the WTFPL License. I've emailed the repo owner, and so far have not gotten a reply. I know I have the rights to fork the repo, but if I release a stripped down and modified version of the other project's file with mine, under the WTFPL, am I infringing on copyrights? Per Github's Terms of Service, by submitted a project on Github and making it viewable to the public, you are allowing other users to see and fork your project. Doesn't say anything about modifying, distributing, or using the fork. And at what point of modification to the original does it become owned by me?

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  • Solaris 11.1 changes building of code past the point of __NORETURN

    - by alanc
    While Solaris 11.1 was under development, we started seeing some errors in the builds of the upstream X.Org git master sources, such as: "Display.c", line 65: Function has no return statement : x_io_error_handler "hostx.c", line 341: Function has no return statement : x_io_error_handler from functions that were defined to match a specific callback definition that declared them as returning an int if they did return, but these were calling exit() instead of returning so hadn't listed a return value. These had been generating warnings for years which we'd been ignoring, but X.Org has made enough progress in cleaning up code for compiler warnings and static analysis issues lately, that the community turned up the default error levels, including the gcc flag -Werror=return-type and the equivalent Solaris Studio cc flags -v -errwarn=E_FUNC_HAS_NO_RETURN_STMT, so now these became errors that stopped the build. Yet on Solaris, gcc built this code fine, while Studio errored out. Investigation showed this was due to the Solaris headers, which during Solaris 10 development added a number of annotations to the headers when gcc was being used for the amd64 kernel bringup before the Studio amd64 port was ready. Since Studio did not support the inline form of these annotations at the time, but instead used #pragma for them, the definitions were only present for gcc. To resolve this, I fixed both sides of the problem, so that it would work for building new X.Org sources on older Solaris releases or with older Studio compilers, as well as fixing the general problem before it broke more software building on Solaris. To the X.Org sources, I added the traditional Studio #pragma does_not_return to recognize that functions like exit() don't ever return, in patches such as this Xserver patch. Adding a dummy return statement was ruled out as that introduced unreachable code errors from compilers and analyzers that correctly realized you couldn't reach that code after a return statement. And on the Solaris 11.1 side, I updated the annotation definitions in <sys/ccompile.h> to enable for Studio 12.0 and later compilers the annotations already existing in a number of system headers for functions like exit() and abort(). If you look in that file you'll see the annotations we currently use, though the forms there haven't gone through review to become a Committed interface, so may change in the future. Actually getting this integrated into Solaris though took a bit more work than just editing one header file. Our ELF binary build comparison tool, wsdiff, actually showed a large number of differences in the resulting binaries due to the compiler using this information for branch prediction, code path analysis, and other possible optimizations, so after comparing enough of the disassembly output to be comfortable with the changes, we also made sure to get this in early enough in the release cycle so that it would get plenty of test exposure before the release. It also required updating quite a bit of code to avoid introducing new lint or compiler warnings or errors, and people building applications on top of Solaris 11.1 and later may need to make similar changes if they want to keep their build logs similarly clean. Previously, if you had a function that was declared with a non-void return type, lint and cc would warn if you didn't return a value, even if you called a function like exit() or panic() that ended execution. For instance: #include <stdlib.h> int callback(int status) { if (status == 0) return status; exit(status); } would previously require a never executed return 0; after the exit() to avoid lint warning "function falls off bottom without returning value". Now the compiler & lint will both issue "statement not reached" warnings for a return 0; after the final exit(), allowing (or in some cases, requiring) it to be removed. However, if there is no return statement anywhere in the function, lint will warn that you've declared a function returning a value that never does so, suggesting you can declare it as void. Unfortunately, if your function signature is required to match a certain form, such as in a callback, you not be able to do so, and will need to add a /* LINTED */ to the end of the function. If you need your code to build on both a newer and an older release, then you will either need to #ifdef these unreachable statements, or, to keep your sources common across releases, add to your sources the corresponding #pragma recognized by both current and older compiler versions, such as: #pragma does_not_return(exit) #pragma does_not_return(panic) Hopefully this little extra work is paid for by the compilers & code analyzers being able to better understand your code paths, giving you better optimizations and more accurate errors & warning messages.

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  • Google Site Search (commercial) not indexing files in sitemap

    - by melat0nin
    I have a client for whom we have purchased Google Site Search. It works well for HTML pages served by the CMS, but files aren't being reliably indexed. I wrote a script to generate an XML feed (sitemap) of all the files in the CMS which I've plugged in to Google Webmaster Tools for the site. It says that for that sitemap 923 URLs have been submitted, but only 26 have been indexed. The client relies heavily on searching within files, which is why we decided to use Google search, so this is a bit of a problem. Many of the files aren't linked to from any page on the site, as they are old and therefore don't merit having a page of their own. But they still need to be accessible through search for archiving purposes. The file archive xml can be found at www.sniffer.org.uk/file-archive and the standard xml sitemap (of pages) can be found at www.sniffer.org.uk/sitemap.xml. Any thought would be much appreciated!

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  • Is MochaHost as good as it sounds?

    - by gilly3
    It's time for me to find a new web host, and I'm a bit overwhelmed by the selection. I need a Windows host. One provider that seems to stand out is MochaHost. Here are a few of the things that look amazing to me: 2 free domains for life. 2!! MS SQL Support - Unlimited Databases 5,000 sites $3.33/month Unlimited everything (traffic, storage, domains, etc.) Is MochaHost too good to be true? Maybe it is notoriously unreliable (despite their 100% uptime guarantee)? Are there other considerations I may be forgetting?

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  • How to correctly set permisions for all subfolders and files

    - by Saeid87
    I am following the guide to install TinyOS on Ubuntu 12.04 I have done up to step 3, But I am not sure if I have done the step 3 correctly. Because by doing the step 4 I get the permission error : saeid@saeid-Satellite-C660:~$ tos-install-jni /usr/bin/tos-install-jni: 13: [: =: unexpected operator Installing 32-bit Java JNI code in /usr/lib/jvm/java-6-openjdk-i386/jre/lib/i386 ... install: cannot create regular file `/usr/lib/jvm/java-6-openjdk-i386/jre/lib/i386/libgetenv.so': Permission denied Can you please tell me what would be the actual commands for step 3? What I have to replace with following lines?: /opt/tinyos-2.x files: chown -R /opt/tinyos-2.x Change the permissions on any serial (/dev/ttyS), usb (/dev/tts/usb, /dev/ttyUSB), or parallel (/dev/parport) devices you are going to use: chmod 666 /dev/ I mean how would you do those steps in your ubuntu?

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  • What are the pros/cons of using a 3d engine for 2d games?

    - by mrohlf
    What pros or cons should a beginner be aware of when deciding between a 2d game engine (like Slick2D/Flixel/FlashPunk) and a 3d engine (like Unity) for 2d game development? I am just getting started in indie game development, though I have dabbled a bit with Game Maker, Flash, and XNA in the past. I've heard a lot of positive things about Unity, and its cross-platform nature makes it appealing, but as I understand, it's a 3d engine at its core. For a strictly 2d game, are there any compelling reasons to work with a 3d engine like Unity? Or would it just add unneeded complexity to my initial learning experience?

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  • Bandwidth heavy site... use co-location?

    - by darron
    I'm working on a web site that is likely to be very bandwidth-heavy. A major feature of the site when in active use can pull up to 1Mbps for a single session. Luckily, once users get over the new toy factor, the use of this feature will probably be 1-5% or less (probably much less) of session time. However, new users are likely to play with this feature a good bit, especially at launch. I'm very concerned about bandwidth use. This is more or less a niche market, so I won't ever be needing to scale to crazy levels like YouTube. However, it is entirely possible for it to be a couple terabytes/month. Is co-location my best option? What cheap bandwidth services (colocation/hosted/cloud/whatever) are out there?

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  • Results stored in a session - good idea?

    - by Nick
    To give a bit of background, lets say it's a generic results page, which is paginated so there are X results per page. Generally to do this, I have two queries on the page: to get the total number of results to get the results, limiting by the correct page's resultset However, recently I've been trying to cut down on the queries the site is making, and I thought one way to do this would be to only do the query if any parameters to the page have changed (except of course the page number)? This would then cache all the result id's in a session, which can be sliced when I need to return the correct resultset for that page. I was trying to look around the net to see if there are downsides of this method, but I've found very little information about it. Has anyone done this before? Is it a good idea?

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