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  • RTS AI: where to start?

    - by awegawef
    I'd like to begin tinkering around with an RTS AI, but I'm having trouble finding a good environment to work with, ie a game that has been already created. I have looked at Spring RTS and Bos Wars, but they don't seem to be conducive to creating simple examples. I am not totally opposed to writing my own game environment, it would just take a long time. Does anyone have a suggestion as to how I can get my feet wet without programming my own game?

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  • zend_form ViewScript decorator / passing arguments

    - by timpone
    I have a form that is extend from Zend_Form. I am placing the form into a ViewScript decorator like this: $this->setDecorators(array(array('ViewScript', array('viewScript' => 'game/forms/game-management.phtml')))); I'd like to pass in a variable to this ViewScript but am not sure how this could be done. Since the partial renders out as a Zend_View (allowing $this-app_store_icon for rendering), it seems like there should be a way to pass variables to be rendered. I tried the following but to no avail. $this->setDecorators(array(array('ViewScript', array('viewScript' => 'game/forms/game-management.phtml'),array('app_store_picon'=>$current_app_store_picon)))); Any help on how to get this done would be appreciated. thanks

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  • Java Robot key activity seems to stop working while certain software is running

    - by Mike Turley
    I'm writing a Java application to automate character actions in an online game overnight (specifically, it catches fish in Final Fantasy XI). The app makes heavy use of java's Robot class both for emulating user keyboard input and for detecting color changes on certain parts of the screen. It also uses multithreading and a swing GUI. The application seems to work perfectly when I test it without the game running, just using screenshots to trigger the apps responses into notepad. But for some reason, when I actually launch FFXI and start the program, all of my keyboard and mouse manipulations just stop working altogether. The program is still running, and the Robot class is still able to read pixel colors. But Robot.keyPress, Robot.keyRelease, Robot.mouseMove, Robot.mousePress and Robot.mouseRelease all do nothing. It's the strangest thing-- to test it, I wrote a simple loop that just keeps typing letters, and focused notepad. I'd then start the game, refocus notepad, and it would do nothing. Then I'd exit the game, and it'd start working again immediately. Has anyone else come across something like this, where specific software will stop certain functions of java from working? Also, to make this more interesting-- Last year I wrote a very similar program using the same classes and programming techniques to automate healing a party in the game as they fight. Last year, this program worked perfectly. After running into these problems I dug up that old program, ran it without making any changes, and found that it too was having the same problems. The only differences between now and when it was working: I was running Windows Vista and now I'm running Windows 7, and several new Java versions as well as FFXI versions have been released. What the hell is going on? (if anyone needs to see my source code, email me at [email protected]. I'm trying to keep it to myself.)

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  • Android table width queries

    - by user1653285
    I have a table layout (code below), but I have am having a bit of a problem with the width of the cells. The picture below shows the problem. There should be a white border on the right hand side of the screen. I also want the text "Auditorium" not to wrap onto a new line (I would prefer that "13th -" get put onto the new line instead, I don't want to put \n in there because then it would mean it goes onto a new line at that point on bigger screens/landscape view). How can I fix those two problems? <?xml version="1.0" encoding="utf-8"?> <ScrollView xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="#013567" > <TableLayout android:layout_width="match_parent" android:layout_height="wrap_content" android:shrinkColumns="*" android:stretchColumns="*" > <TableRow android:layout_width="match_parent" android:layout_height="wrap_content" > <TextView android:layout_width="match_parent" android:layout_height="match_parent" android:background="@drawable/textlines" android:gravity="center" android:text="@string/meeting_5" android:textColor="#fff" > </TextView> <TextView android:layout_width="match_parent" android:layout_height="match_parent" android:background="@drawable/textlines" android:gravity="center" android:text="@string/meeting_5_date" android:textColor="#fff" > </TextView> <TextView android:layout_width="match_parent" android:layout_height="match_parent" android:background="@drawable/textlines" android:gravity="center" android:text="@string/meeting_5_location" android:textColor="#fff" > </TextView> </TableRow> <TableRow android:layout_width="match_parent" android:layout_height="wrap_content" > <TextView android:layout_width="match_parent" android:layout_height="match_parent" android:background="@drawable/textlines" android:gravity="center" android:text="@string/AGM" android:textColor="#fff" > </TextView> <TextView android:layout_width="match_parent" android:layout_height="match_parent" android:background="@drawable/textlines" android:gravity="center" android:text="@string/AGM_date" android:textColor="#fff" > </TextView> <TextView android:layout_width="match_parent" android:layout_height="match_parent" android:background="@drawable/textlines" android:gravity="center" android:text="@string/AGM_location" android:textColor="#fff" > </TextView> </TableRow> </TableLayout>

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  • Centering a percent-based div

    - by Sarfraz
    Hello, Recently, a client asked that his site be percent-based rather than pixel-based. The percent was to be set to 80%. As you guys know, it is very easy to center the container if it is pixel-based but how do you center a percent-based main container? #container { width:80%; margin:0px auto; } That does not center the container :(

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  • Trace() method doesnt work in FlashDevelop

    - by numerical25
    When I put a trace("test"); at the entry point of my flashdevelop project and run it. The application runs fine but I do not see the trace in the output. Below is my code package { import flash.display.Sprite; import flash.events.Event; /** * ... * @author Anthony Gordon */ public class Main extends Sprite { public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { trace("test"); removeEventListener(Event.ADDED_TO_STAGE, init); // entry point var game:Game = new Game(stage); addChild(game); } }

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  • Resizing an image using mouse dragging (C#)

    - by Gaax
    Hi all. I'm having some trouble resizing an image just by dragging the mouse. I found an average resize method and now am trying to modify it to use the mouse instead of given values. The way I'm doing it makes sense to me but maybe you guys can give me some better ideas. I'm basically using the distance between the current location of the mouse and the previous location of the mouse as the scaling factor. If the distance between the current mouse location and the center of of the image is less than the distance between previous mouse location and the center of the image then the image gets smaller, and vice-versa. With the code below I'm getting an Argument Exception (invalid parameter) when creating the new bitmap with the new height and width and I really don't understand why... any ideas? private static Image resizeImage(Image imgToResize, System.Drawing.Point prevMouseLoc, System.Drawing.Point currentMouseLoc) { int sourceWidth = imgToResize.Width; int sourceHeight = imgToResize.Height; float dCurrCent = 0; //Distance between current mouse location and the center of the image float dPrevCent = 0; //Distance between previous mouse location and the center of the image float dCurrPrev = 0; //Distance between current mouse location and the previous mouse location int sign = 1; System.Drawing.Point imgCenter = new System.Drawing.Point(); float nPercent = 0; imgCenter.X = imgToResize.Width / 2; imgCenter.Y = imgToResize.Height / 2; // Calculating the distance between the current mouse location and the center of the image dCurrCent = (float)Math.Sqrt(Math.Pow(currentMouseLoc.X - imgCenter.X, 2) + Math.Pow(currentMouseLoc.Y - imgCenter.Y, 2)); // Calculating the distance between the previous mouse location and the center of the image dPrevCent = (float)Math.Sqrt(Math.Pow(prevMouseLoc.XimgCenter.X,2) + Math.Pow(prevMouseLoc.Y - imgCenter.Y, 2)); // Calculating the sign value if (dCurrCent >= dPrevCent) { sign = 1; } else { sign = -1; } nPercent = sign * (float)Math.Sqrt(Math.Pow(currentMouseLoc.X - prevMouseLoc.X, 2) + Math.Pow(currentMouseLoc.Y - prevMouseLoc.Y, 2)); int destWidth = (int)(sourceWidth * nPercent); int destHeight = (int)(sourceHeight * nPercent); Bitmap b = new Bitmap(destWidth, destHeight); // exception thrown here Graphics g = Graphics.FromImage((Image)b); g.InterpolationMode = InterpolationMode.HighQualityBicubic; g.DrawImage(imgToResize, 0, 0, destWidth, destHeight); g.Dispose(); return (Image)b; }

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  • Math on Django Templates

    - by Leandro Abilio
    Here's another question about Django. I have this code: views.py cursor = connections['cdr'].cursor() calls = cursor.execute("SELECT * FROM cdr where calldate > '%s'" %(start_date)) result = [SQLRow(cursor, r) for r in cursor.fetchall()] return render_to_response("cdr_user.html", {'calls':result }, context_instance=RequestContext(request)) I use a MySQL query like that because the database is not part of a django project. My cdr table has a field called duration, I need to divide that by 60 and multiply the result by a float number like 0.16. Is there a way to multiply this values using the template tags? If not, is there a good way to do it in my views? My template is like this: {% for call in calls %} <tr class="{% cycle 'odd' 'even' %}"><h3> <td valign="middle" align="center"><h3>{{ call.calldate }}</h3></td> <td valign="middle" align="center"><h3>{{ call.disposition }}</h3></td> <td valign="middle" align="center"><h3>{{ call.dst }}</h3></td> <td valign="middle" align="center"><h3>{{ call.billsec }}</h3></td> <td valign="middle" align="center">{{ (call.billsec/60)*0.16 }}</td></h3> </tr> {% endfor %} The last is where I need to show the value, I know the "(call.billsec/60)*0.16" is impossible to be done there. I wrote it just to represent what I need to show.

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  • Multiple pages PHP how????

    - by sandy
    Here I have a problem in this code .. I want to specify the 4 values in each page .. But I can not ... So far there is a problem, I think, in limit <?php if(!isset($_GET["page"])) { $page=1; include ("connect.php"); } else { $page= intval($_GET['page']); } $max=4; $from=($max*$page)- $max; $sql = mysql_query("select * from uploads,members,rooms where uploads.MemberID = members.MemberID and uploads.RoomID = rooms.RoomID and UploadCategory='L' order by UploadID desc limit $from,$max "); $num_sql = mysql_num_rows($sql); ?> <table width="400" border="0" cellspacing="1" cellpadding="0"> <tr> <td><form name="form1" method="post" action=""> <div align="center"> <table width="400" border="0" cellpadding="3" cellspacing="1" bgcolor="#CCCCCC"> <tr> <td bgcolor="#FFFFFF">&nbsp;</td> <td colspan="4" bgcolor="#FFFFFF"> <p align="center"><font size="4"> file</font></td> </tr> <tr> <td align="center" bgcolor="#FFFFFF">#</td> <td align="center" bgcolor="#FFFFFF"><strong>member</strong></td> <td align="center" bgcolor="#FFFFFF"><strong> Name</strong></td> </tr> </div> <?php //$sql1 = mysql_query("select * from book order by id desc limit $from,$max "); //$num_sql1 = mysql_num_rows($sql1); $pages=ceil($num_sql/$max); $num = mysql_num_rows($sql); //$result = mysql_query("SELECT * FROM book order by id"); while($row = mysql_fetch_array($sql)) { ?> <tr> <td align="center" bgcolor="#FFFFFF"><input name="checkbox[]" type="checkbox" id="checkbox[]" value="<?php echo $row['UploadID']; ?>"></td> <td bgcolor="#FFFFFF"> <?php echo $row[MemberName]. "<br />"; ?></td> <td bgcolor="#FFFFFF"> <?php echo $row[UpoadName]."<br />"; ?></td> </tr> <?php } ?> <tr> <td colspan="5" align="center" bgcolor="#FFFFFF"><input name="delete" type="submit" id="delete" value="delete"></td> </tr> <?php if($page>1) { $prev=$page-1; echo"<a href=".$PHP_SELF."?page=$prev\"></a>"; } for($i=1;$i<=$pages;$i++) { if($page==$i) echo" [$i] "; else { echo" <a href=".$PHP_SELF."?page=$i\">$i</a> "; } } if($page<$pages) { $next=$page+1; echo"<a href=".$PHP_SELF."?page=$next\"></a>"; } ?> </html> thanks alote

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  • Joining Multiple Projects in one solution

    - by PCAddict
    I have started creating a game, and I added a second project, it's the standard XNA Windows game 3.1 project, and since the other project already had a Main to start the program and the 2nd is for game data, where as the first was for the drawing and graphical side of things (menu's etc) I thought I would remove the Main method, and now all I get are Errors saying there isn't a Valid main method, I tried to make it dependant on the other (since this data is loaded at run time and is such as quests/items etc) but it still wont let me run the solution at all. the code for the main method is still in the 1st project, and if I delete the 2nd project it runs fine, although no game data so I only get menus... Thank you in advance for any assistance.

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  • C#: Windows Forms: Getting keystrokes in a panel/picturebox?

    - by Rosarch
    I'm making a level editor for a game using windows forms. The form has several drop down menus, text boxes, etc, where the user can type information. I want to make commands like CTRL + V or CTRL + A available for working within the game world itself, not text manipulation. The game world is represented by a PictureBox contained in a Panel. This event handler isn't ever firing: private System.Windows.Forms.Panel canvas; // ... this.canvas = new System.Windows.Forms.Panel(); // ... this.canvas.PreviewKeyDown += new System.Windows.Forms.PreviewKeyDownEventHandler(this.canvas_PreviewKeyDown); What is the preferred way of doing this? Can a panel even receive keyboard input? I would like to allow the user to use copy/paste/select-all commands when working with the text input, but not when placing objects in the game world.

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  • JQuery Datatable Question: Centering column data after data insertion

    - by Chris
    I have a data table that is initially empty and is populated after a particular Javascript call. After the data is inserted into the table, I'd like to center all of the data in one of the columns. I tried specifying this at the initialization step in this way: dTable = $('#dt').datatable({ 'aoColumns': [ null, null, { "sClass" : "center" }] }); The data in the third column was not centered after the insertions were complete. I tried modifying aoColumns after the insertions and redrawing the table as well: dTable.fnSettings().aoColumns[2].sClass = "center"; dTable.fnDraw(); This did not work either. So my question is simply how should I go about telling the data table to center the data in the third column? Thanks in advance for your suggestions. Chris

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  • Top 10 collection completion - a monster in-query formula in MySQL?

    - by Andrew Heath
    I've got the following tables: User Basic Data (unique) [userid] [name] [etc] User Collection (one to one) [userid] [game] User Recorded Plays (many to many) [userid] [game] [scenario] [etc] Game Basic Data (unique) [game] [total_scenarios] I would like to output a table that shows the collection play completion percentage for the Top 10 users in descending order of %: Output Table [userid] [collection_completion] 3 95% 1 81% 24 68% etc etc In my mind, the calculation sequence for ONE USER is: grab user's total owned scenarios from User Collection joined with Game Basic Data and COUNT(gbd.total_scenarios) grab all recorded plays by COUNT(DISTINCT scenario) for that user Divide all recorded plays by total owned scenarios So that's 2 queries and a little PHP massage at the end. For a list of users sorted by completion percentage things get a little more complicated. I figure I could grab all users' collection totals in one query, and all users recorded plays in another, and then do the calcs and sort the final array in PHP, but it seems like overkill to potentially be doing all that for 1000+ users when I only ever want the Top 10. Is there a wicked monster query in MySQL that could do all that and LIMIT 10? Or is sticking with PHP handling the bulk of the work the way to go in this case?

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  • Dangers of Windows API and Administrator accounts?

    - by Brett Powell
    I wrote a game server plugin last night that allowed me to create a user account and set it as administrator, which is a huge problem. Of course the simple fix is to create a basic user account with limited privileges for the game servers, so they would not have access to do things like this. I wanted to find out if there's anything else in the Windows API that would create such a huge vulnerability though? I guess I want to just make sure that when the client's game servers accounts are moved to limited access accounts, we won't have to worry about any of them using the windows API to sabotage the machines. There is already enough exploits in the game itself to worry about, without having to worry about client's taking over the machines with plugins lol. Some of the questions relative would be... Can you disable/enable Remote Desktop from c++? Can you get a list of AD user groups from c++? (not that a user belongs to, but a complete list)

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  • Autoscroll on parent panel, when there is overflow on child panels.Extjs

    - by Ashwin
    I'm having a single Parent Panel, which has 2 child panels. One has content dynamically created, while the other is fixed height and width. The Parent panel is using border layout, with center and east regions defined. I'm trying to get autoscroll to trigger on the parent panel when there is an overflow on on the center region panel. I've set the autoscroll option to true to the parent panel, but everytime there is an overflow on the center panel, it just gets cuts off. When I'm adding an overflow to center region panel, i get a scrollbar for that panel alone. I don't need that, but rather I want it on the entire Parent Panel. Let me know if anyone has any suggestions..

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  • Movieclip stacking in Actionscript

    - by Glycerine
    I'm building a game of which the interface is one of the first items to load on screen. Sound button, pause and all the bits - During the game - all manor of things are dynamically added and removed to the stage. Therefore my interface goes behind my game scene. How do I ensure the movieclip always stays on top? Can I override the addChild of my Document Class and every time a new child is added, I restack the interface to the top?

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  • AS3 - Can't access properties or methods of a MC child that has been added in script

    - by Chris
    Hi All - I am still a bit of a beginner at AS3, so bear with me, please. I have created a loop to instantiate tiles on a board. In the following example, "Gametiles" is an array containing objects of class "Tile" which is a class that extends MovieClip. "Game" is a MC that I added to the stage in the flash developing environment. for(var i:uint=0;i < Gametiles.length;i++){ var pulledTile = Gametiles[i]; var tilename:String = "I_Tile_" + pulledTile.grid_y + "_" + pulledTile.grid_x; var createdTile = new InteractiveTile(); pulledTile.addAnims(createdTile); Game.addChildAt(pulledTile, 0); Game.getChildAt(0).name = tilename; } The above code works - but with a tricky problem. If I did something like the following: trace(Game.I_Tile_1_3.x); I get "TypeError: Error #1010: A term is undefined and has no properties." However, I am able to access theses children in the following manner: var testing = Game.getChildByName("I_Tile_1_3") trace(testing.x); This method is a bit cumbersome though. I really don't want to have to create a var and call getChildByName every time I want to interact with these properties or methods. How can I set up these children so that I can access them directly without the extra steps?

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  • InApp Purchase supported content types

    - by Chandan Shetty SP
    In InApp purchase guide i saw these are the supported content types - Digital Books,Virtual poker chips current games, In-game tool or accessory, etc... And non-supported - Physical books, Virtual poker chips for other games, In-game credits for virtual goods, etc... I didn't understand "In-game credits for virtual goods" what is this? In my game i am using some credits to skip certain levels, if credits are not available user can buy credits through inApp purchase then he can skip level... Is it valid supported content type for In-App purchase?

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  • Bitmapfontatlas cocos2d performance issue

    - by meboz
    This question was also asked in the cocos2d forums but they are a little slower than here. Hi, Im trying to resolve a performance issue in my game. I have all of my game images on the one spritesheet. I now have a score label for which i have generated a font file with the Hiero tool. Ideally I'd like to update my score label with the current score on every update. However there seems to be a significant performance hit when doing so, which i believe is the result of the game images texture and the font texture swapping each update. Can anyone suggest a way to avoid this? Possibly by combining the font images with the game images in the one image file to avoid the texture swapping? Cheers

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  • Math for a geodesic sphere

    - by Marcelo Cantos
    I'm trying to create a very specific geodesic tessellation, but I can't find anything online about it. It is normal to subdivide the triangles of an icosahedron into triangle patches and project them onto the sphere. However, I noticed an animated GIF on the Wikipedia entry for Geodesic Domes that appears not to follow this scheme. Geodesic spheres generally comprise a mixture of mostly hexagonal triangle patches, with pentagonal patches forming at the vertices of the original icosahedron; in most cases, these pentagons are linked together; that is, following a straight edge from the center of one pentagon leads to the center of another pentagon. In the Wikipedia animation, however, the edge from the center of one pentagon doesn't appear to intersect the center of an adjacent pentagons; instead it intersects the side of the other pentagon. Hopefully the drawing below makes this clear: Where can I go to learn about the math behind this particular geometry? Ideally, I'd like to know of an algorithm for generating such tessellations.

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  • How to stop the targets generated by schedule:@selector(target:) interval:timeInterval ?

    - by srikanth rongali
    I am using [self schedule:@selector(target:) interval:timeInterval]; for generating bullets in shooting game in cocos2d. In target: I called method targetGenerate to generate for bullet. The enemy generates these bullets. After the player won or enemy won the game the bullets should stop. But, I could not make them stop. I used flags for this. But they did either work. If I set flag1 = 1; for game won. I am using [self schedule:@selector(update:)]; for updating the bullet position to know it hits the player or not ? And I tried like this -(id)init { if( (self = [super init]) ) { //code for enemy [self schedule:@selector(target:) interval:timeInterval]; [self schedule:@selector(update:)]; }return self; } -(void)target:(ccTime)dt { if(flag != 1) [self targetGenerate]; } -(void)targetGenerate { //code for the bullet to generate; CCSprite *bullet = … } -(void)update:(ccTime)dt { //code for to know intersection of bullet and player } But it was not working. How can I make the bullets to disappear after player won the game or enemy won the game ? Thank you.

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  • How can I render a custom view in a UIScrollView at varying zoom levels without distorting the view?

    - by eczarny
    The scenario: I have a custom view (a subclass of UIView) that draws a game board. To enable the ability to zoom into, and pan around, the board I added my view as a subview of UIScrollView. This kind of works, but the game board is being rendered incorrectly. Everything is kind of fuzzy, and nothing looks right. The question: How can I force my view to be redrawn correctly ay varying scales? I'm providing my view with the current scale and sending it a setNeedsDisplay message after the scroll view is done zooming in/out, but the game board is still being rendered incorrectly. My view should be redrawing the game board depending on the zoom level, but this isn't happening. Does the scroll view perform a generic transformation on subviews? Is there a way to disable this behavior?

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  • postmessage for directinput

    - by kevin
    can someone PLEASE point me in the right direction all i want to do is simulate a mouse click in a video game that is minimized the video game i am doing this for allows macroing like this, so its all good however, the game uses directinput so using postmessage and sendmessage is not working

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  • How to reset the value of NSInterval ?

    - by srikanth rongali
    I am writing a small game. After the completion of the game we get the previous screen. So, we can play again. But problem is that the time interval (NSTime Interval)started first time while running game is still continuing. For example the time interval of my touch when I first started game is 3.0 seconds. When again I played (not quitting the application) the time interval is 3.0 seconds + interval till the present touch ? Hoe can I make it work ? Please help me with solution for my problem.

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  • android mobile development performance vs extensibility

    - by mixm
    im developing a game in android, and i've been thinking about subdividing many of the elements of the game (e.g. game objects) into separate classes and sub-classes. but i know that method calls to these objects will cause some overhead. would it be better to improve performance or to improve extensibility?

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