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  • Andengine put bullet to pull, when it leaves screen

    - by Ashot
    i'm creating a bullet with physics body. Bullet class (extends Sprite class) has die() method, which unregister physics connector, hide sprite and put it in pull public void die() { Log.d("bulletDie", "See you in hell!"); if (this.isVisible()) { this.setVisible(false); mPhysicsWorld.unregisterPhysicsConnector(physicsConnector); physicsConnector.setUpdatePosition(false); body.setActive(false); this.setIgnoreUpdate(true); bulletsPool.recyclePoolItem(this); } } in onUpdate method of PhysicsConnector i executes die method, when sprite leaves screen physicsConnector = new PhysicsConnector(this,body,true,false) { @Override public void onUpdate(final float pSecondsElapsed) { super.onUpdate(pSecondsElapsed); if (!camera.isRectangularShapeVisible(_bullet)) { Log.d("bulletDie","Dead?"); _bullet.die(); } } }; it works as i expected, but _bullet.die() executes TWICE. what i`m doing wrong and is it right way to hide sprites? here is full code of Bullet class (it is inner class of class that represents player) private class Bullet extends Sprite implements PhysicsConstants { private final Body body; private final PhysicsConnector physicsConnector; private final Bullet _bullet; private int id; public Bullet(float x, float y, ITextureRegion texture, VertexBufferObjectManager vertexBufferObjectManager) { super(x,y,texture,vertexBufferObjectManager); _bullet = this; id = bulletId++; body = PhysicsFactory.createCircleBody(mPhysicsWorld, this, BodyDef.BodyType.DynamicBody, bulletFixture); physicsConnector = new PhysicsConnector(this,body,true,false) { @Override public void onUpdate(final float pSecondsElapsed) { super.onUpdate(pSecondsElapsed); if (!camera.isRectangularShapeVisible(_bullet)) { Log.d("bulletDie","Dead?"); Log.d("bulletDie",id+""); _bullet.die(); } } }; mPhysicsWorld.registerPhysicsConnector(physicsConnector); $this.getParent().attachChild(this); } public void reset() { final float angle = canon.getRotation(); final float x = (float) ((Math.cos(MathUtils.degToRad(angle))*radius) + centerX) / PIXEL_TO_METER_RATIO_DEFAULT; final float y = (float) ((Math.sin(MathUtils.degToRad(angle))*radius) + centerY) / PIXEL_TO_METER_RATIO_DEFAULT; this.setVisible(true); this.setIgnoreUpdate(false); body.setActive(true); mPhysicsWorld.registerPhysicsConnector(physicsConnector); body.setTransform(new Vector2(x,y),0); } public Body getBody() { return body; } public void setLinearVelocity(Vector2 velocity) { body.setLinearVelocity(velocity); } public void die() { Log.d("bulletDie", "See you in hell!"); if (this.isVisible()) { this.setVisible(false); mPhysicsWorld.unregisterPhysicsConnector(physicsConnector); physicsConnector.setUpdatePosition(false); body.setActive(false); this.setIgnoreUpdate(true); bulletsPool.recyclePoolItem(this); } } }

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  • How to rotate FBX files in 90 degree while running on a path in iTween in unity 3d

    - by Jack Dsilva
    I am doing one racing game,in which I used iTween path systems to smooth camera turning in turns,iTween path systems works fine(special thanks to Bob Berkebile) Here first I used one cube to follow path and it works fine in turning But my problem is instead of using cube I used FBX(character) to follow path here when turn comes character will not move This is my problem Image: I want this type: How to Slove this problem?

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  • Andengine. Put bullet to pool, when it leaves screen

    - by Ashot
    i'm creating a bullet with physics body. Bullet class (extends Sprite class) has die() method, which unregister physics connector, hide sprite and put it in pool public void die() { Log.d("bulletDie", "See you in hell!"); if (this.isVisible()) { this.setVisible(false); mPhysicsWorld.unregisterPhysicsConnector(physicsConnector); physicsConnector.setUpdatePosition(false); body.setActive(false); this.setIgnoreUpdate(true); bulletsPool.recyclePoolItem(this); } } in onUpdate method of PhysicsConnector i executes die method, when sprite leaves screen physicsConnector = new PhysicsConnector(this,body,true,false) { @Override public void onUpdate(final float pSecondsElapsed) { super.onUpdate(pSecondsElapsed); if (!camera.isRectangularShapeVisible(_bullet)) { Log.d("bulletDie","Dead?"); _bullet.die(); } } }; it works as i expected, but _bullet.die() executes TWICE. what i`m doing wrong and is it right way to hide sprites? here is full code of Bullet class (it is inner class of class that represents player) private class Bullet extends Sprite implements PhysicsConstants { private final Body body; private final PhysicsConnector physicsConnector; private final Bullet _bullet; private int id; public Bullet(float x, float y, ITextureRegion texture, VertexBufferObjectManager vertexBufferObjectManager) { super(x,y,texture,vertexBufferObjectManager); _bullet = this; id = bulletId++; body = PhysicsFactory.createCircleBody(mPhysicsWorld, this, BodyDef.BodyType.DynamicBody, bulletFixture); physicsConnector = new PhysicsConnector(this,body,true,false) { @Override public void onUpdate(final float pSecondsElapsed) { super.onUpdate(pSecondsElapsed); if (!camera.isRectangularShapeVisible(_bullet)) { Log.d("bulletDie","Dead?"); Log.d("bulletDie",id+""); _bullet.die(); } } }; mPhysicsWorld.registerPhysicsConnector(physicsConnector); $this.getParent().attachChild(this); } public void reset() { final float angle = canon.getRotation(); final float x = (float) ((Math.cos(MathUtils.degToRad(angle))*radius) + centerX) / PIXEL_TO_METER_RATIO_DEFAULT; final float y = (float) ((Math.sin(MathUtils.degToRad(angle))*radius) + centerY) / PIXEL_TO_METER_RATIO_DEFAULT; this.setVisible(true); this.setIgnoreUpdate(false); body.setActive(true); mPhysicsWorld.registerPhysicsConnector(physicsConnector); body.setTransform(new Vector2(x,y),0); } public Body getBody() { return body; } public void setLinearVelocity(Vector2 velocity) { body.setLinearVelocity(velocity); } public void die() { Log.d("bulletDie", "See you in hell!"); if (this.isVisible()) { this.setVisible(false); mPhysicsWorld.unregisterPhysicsConnector(physicsConnector); physicsConnector.setUpdatePosition(false); body.setActive(false); this.setIgnoreUpdate(true); bulletsPool.recyclePoolItem(this); } } }

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  • auto focus camera on model

    - by bob
    I have the following model <MeshGeometry3D x:Key="SphereOR10GR13" Positions="121.4130 33.9882 64.3701 85.0383 102.2932 168.1890 0.0000 0.0000 0.0000 68.8637 96.3488 159.4094 82.9020 105.2468 168.1890 36.2556 196.8622 64.3701 85.0383 138.7499 159.4094 148.6907 0.0000 23.3858 148.6907 260.7480 23.3858 89.4149 143.2779 146.1417 133.5125 17.5473 43.2677 55.2861 66.8433 108.0315 103.1995 66.8433 108.0315 45.2233 183.7492 108.0315 95.7690 82.0510 146.1417 73.5422 138.7499 168.1890 73.5422 102.2932 159.4094 95.7690 82.0510 127.6378 113.5304 183.7492 108.0315 141.4439 9.9759 23.3858 133.5125 17.5473 64.3701 45.2233 50.9146 85.5906 141.4439 238.9917 43.2677 82.9020 105.2468 188.7008 62.2651 82.0510 146.1417 113.5304 50.9146 85.5906 22.8432 220.2245 43.2677 55.2861 167.1189 108.0315 148.6907 260.7480 23.3858 121.4130 196.8622 85.5906 103.1995 167.1189 108.0315 121.4130 33.9882 64.3701 148.6907 0.0000 23.3858 89.4149 96.3488 159.4094 82.9020 135.2862 168.1890 82.9020 105.2468 188.7008 103.1995 66.8433 108.0315 0.0000 260.7480 23.3858 10.2234 238.9917 23.3858 89.4149 96.3488 146.1417 85.0383 138.7499 168.1890 121.4130 196.8622 64.3701 95.7690 153.5077 146.1417 133.5125 17.5473 43.2677 22.8432 220.2245 43.2677 55.2861 66.8433 127.6378 45.2233 50.9146 108.0315 95.7690 153.5077 127.6378 0.0000 260.7480 0.0000 73.5422 102.2932 168.1890 113.5304 183.7492 85.5906 62.2651 82.0510 146.1417 113.5304 50.9146 108.0315 85.0383 138.7499 168.1890 68.8637 143.2779 159.4094 55.2861 167.1189 108.0315 133.5125 220.2245 43.2677 133.5125 220.2245 64.3701 22.8432 220.2245 64.3701 89.4149 143.2779 159.4094 148.6907 0.0000 23.3858 62.2651 82.0510 127.6378 10.2234 9.9759 43.2677 77.1146 105.2468 168.1890 82.9020 135.2862 168.1890 73.5422 138.7499 159.4094 10.2234 9.9759 23.3858 62.2651 153.5077 146.1417 36.2556 33.9882 85.5906 133.5125 220.2245 64.3701 85.0383 102.2932 168.1890 22.8432 220.2245 43.2677 113.5304 183.7492 108.0315 36.2556 33.9882 85.5906 22.8432 17.5473 43.2677 141.4439 238.9917 43.2677 36.2556 196.8622 64.3701 82.9020 135.2862 168.1890 45.2233 183.7492 108.0315 148.6907 260.7480 0.0000 0.0000 0.0000 23.3858 73.5422 102.2932 159.4094 82.9020 105.2468 188.7008 55.2861 66.8433 127.6378 103.1995 66.8433 127.6378 22.8432 220.2245 64.3701 36.2556 33.9882 64.3701 77.1146 105.2468 188.7008 62.2651 153.5077 127.6378 0.0000 260.7480 0.0000 22.8432 17.5473 64.3701 10.2234 238.9917 43.2677 55.2861 66.8433 108.0315 103.1995 66.8433 108.0315 73.5422 102.2932 159.4094 77.1146 105.2468 188.7008 85.0383 138.7499 159.4094 45.2233 50.9146 85.5906 133.5125 17.5473 43.2677 0.0000 0.0000 23.3858 89.4149 143.2779 146.1417 103.1995 66.8433 127.6378 22.8432 17.5473 43.2677 85.0383 102.2932 168.1890 55.2861 167.1189 127.6378 22.8432 220.2245 64.3701 68.8637 96.3488 146.1417 103.1995 167.1189 127.6378 148.6907 260.7480 23.3858 95.7690 153.5077 146.1417 133.5125 220.2245 43.2677 62.2651 82.0510 127.6378 77.1146 135.2862 188.7008 10.2234 238.9917 43.2677 141.4439 238.9917 23.3858 82.9020 105.2468 168.1890 89.4149 96.3488 159.4094 45.2233 183.7492 85.5906 73.5422 102.2932 168.1890 85.0383 102.2932 159.4094 121.4130 33.9882 85.5906 55.2861 167.1189 127.6378 77.1146 135.2862 188.7008 95.7690 153.5077 146.1417 121.4130 33.9882 85.5906 141.4439 238.9917 23.3858 133.5125 17.5473 64.3701 10.2234 9.9759 43.2677 45.2233 50.9146 108.0315 133.5125 220.2245 64.3701 89.4149 96.3488 146.1417 113.5304 50.9146 108.0315 121.4130 196.8622 64.3701 95.7690 153.5077 127.6378 133.5125 17.5473 64.3701 82.9020 105.2468 168.1890 73.5422 138.7499 159.4094 62.2651 153.5077 146.1417 89.4149 143.2779 146.1417 68.8637 143.2779 146.1417 121.4130 33.9882 64.3701 103.1995 167.1189 108.0315 141.4439 9.9759 43.2677 141.4439 9.9759 23.3858 95.7690 82.0510 146.1417 36.2556 33.9882 85.5906 77.1146 135.2862 168.1890 10.2234 238.9917 43.2677 77.1146 105.2468 188.7008 10.2234 9.9759 43.2677 62.2651 153.5077 127.6378 85.0383 102.2932 159.4094 113.5304 50.9146 85.5906 113.5304 183.7492 108.0315 55.2861 66.8433 127.6378 103.1995 66.8433 127.6378 36.2556 33.9882 64.3701 10.2234 9.9759 23.3858 36.2556 196.8622 85.5906 0.0000 260.7480 23.3858 82.9020 135.2862 188.7008 22.8432 17.5473 43.2677 62.2651 153.5077 146.1417 68.8637 96.3488 159.4094 148.6907 260.7480 0.0000 73.5422 138.7499 168.1890 85.0383 138.7499 168.1890 68.8637 96.3488 146.1417 121.4130 196.8622 85.5906 68.8637 143.2779 146.1417 141.4439 238.9917 23.3858 89.4149 143.2779 159.4094 22.8432 17.5473 64.3701 73.5422 138.7499 168.1890 45.2233 183.7492 85.5906 77.1146 105.2468 168.1890 68.8637 96.3488 146.1417 148.6907 260.7480 0.0000 141.4439 9.9759 43.2677 0.0000 260.7480 23.3858 113.5304 183.7492 85.5906 148.6907 0.0000 0.0000 55.2861 167.1189 108.0315 22.8432 17.5473 64.3701 121.4130 196.8622 64.3701 103.1995 167.1189 108.0315 10.2234 238.9917 23.3858 68.8637 143.2779 159.4094 36.2556 196.8622 85.5906 45.2233 50.9146 108.0315 77.1146 105.2468 168.1890 0.0000 260.7480 0.0000 141.4439 238.9917 43.2677 95.7690 153.5077 127.6378 95.7690 82.0510 146.1417 95.7690 82.0510 127.6378 103.1995 167.1189 127.6378 77.1146 135.2862 168.1890 36.2556 196.8622 64.3701 45.2233 183.7492 108.0315 89.4149 96.3488 159.4094 82.9020 135.2862 188.7008 121.4130 196.8622 85.5906 89.4149 143.2779 159.4094 77.1146 135.2862 168.1890 148.6907 0.0000 0.0000 45.2233 50.9146 85.5906 62.2651 153.5077 127.6378 85.0383 138.7499 159.4094 10.2234 9.9759 23.3858 141.4439 9.9759 43.2677 77.1146 135.2862 188.7008 85.0383 102.2932 159.4094 73.5422 138.7499 159.4094 95.7690 82.0510 127.6378 113.5304 50.9146 85.5906 133.5125 220.2245 43.2677 73.5422 102.2932 168.1890 141.4439 9.9759 23.3858 82.9020 135.2862 188.7008 121.4130 33.9882 85.5906 62.2651 82.0510 146.1417 62.2651 82.0510 127.6378 148.6907 0.0000 0.0000 55.2861 66.8433 108.0315 89.4149 96.3488 146.1417 55.2861 167.1189 127.6378 68.8637 143.2779 146.1417 10.2234 238.9917 23.3858 45.2233 183.7492 85.5906 68.8637 96.3488 159.4094 36.2556 33.9882 64.3701 113.5304 183.7492 85.5906 103.1995 167.1189 127.6378 36.2556 196.8622 85.5906 113.5304 50.9146 108.0315 68.8637 143.2779 159.4094 " TextureCoordinates="33.9882 64.3701 85.0383 102.2932 0.0000 0.0000 -96.3488 159.4094 82.9020 105.2468 -36.2556 64.3701 85.0383 138.7499 148.6907 0.0000 260.7480 23.3858 89.4149 143.2779 17.5473 43.2677 55.2861 66.8433 103.1995 66.8433 -45.2233 108.0315 95.7690 82.0510 -138.7499 168.1890 73.5422 159.4094 95.7690 127.6378 -113.5304 108.0315 9.9759 23.3858 17.5473 64.3701 45.2233 85.5906 238.9917 43.2677 82.9020 188.7008 -82.0510 146.1417 50.9146 85.5906 22.8432 220.2245 55.2861 167.1189 -148.6907 23.3858 -121.4130 85.5906 103.1995 167.1189 121.4130 33.9882 148.6907 23.3858 89.4149 96.3488 135.2862 168.1890 105.2468 188.7008 66.8433 108.0315 0.0000 23.3858 10.2234 238.9917 89.4149 146.1417 85.0383 138.7499 -121.4130 64.3701 -95.7690 146.1417 133.5125 17.5473 -220.2245 43.2677 -66.8433 127.6378 -50.9146 108.0315 95.7690 153.5077 -260.7480 0.0000 -102.2932 168.1890 183.7492 85.5906 62.2651 82.0510 113.5304 50.9146 -85.0383 168.1890 -68.8637 159.4094 -55.2861 108.0315 220.2245 43.2677 133.5125 220.2245 -220.2245 64.3701 89.4149 143.2779 0.0000 23.3858 62.2651 127.6378 10.2234 43.2677 77.1146 105.2468 -82.9020 168.1890 -138.7499 159.4094 10.2234 9.9759 -153.5077 146.1417 36.2556 33.9882 220.2245 64.3701 102.2932 168.1890 -22.8432 43.2677 113.5304 183.7492 36.2556 85.5906 -17.5473 43.2677 -141.4439 43.2677 36.2556 196.8622 82.9020 135.2862 -183.7492 108.0315 -148.6907 260.7480 0.0000 0.0000 73.5422 102.2932 82.9020 105.2468 55.2861 66.8433 103.1995 66.8433 -22.8432 64.3701 36.2556 64.3701 77.1146 188.7008 62.2651 153.5077 0.0000 260.7480 -17.5473 64.3701 -238.9917 43.2677 55.2861 108.0315 103.1995 108.0315 -102.2932 159.4094 -105.2468 188.7008 -85.0383 159.4094 45.2233 50.9146 133.5125 43.2677 0.0000 23.3858 143.2779 146.1417 66.8433 127.6378 22.8432 17.5473 85.0383 168.1890 55.2861 167.1189 22.8432 220.2245 68.8637 96.3488 103.1995 167.1189 148.6907 260.7480 153.5077 146.1417 -133.5125 43.2677 -82.0510 127.6378 -77.1146 188.7008 10.2234 238.9917 141.4439 238.9917 82.9020 168.1890 89.4149 159.4094 45.2233 183.7492 73.5422 102.2932 102.2932 159.4094 121.4130 33.9882 -55.2861 127.6378 -135.2862 188.7008 95.7690 153.5077 121.4130 85.5906 238.9917 23.3858 133.5125 64.3701 -9.9759 43.2677 45.2233 108.0315 -133.5125 64.3701 96.3488 146.1417 50.9146 108.0315 121.4130 196.8622 -95.7690 127.6378 133.5125 17.5473 105.2468 168.1890 73.5422 138.7499 -62.2651 146.1417 -89.4149 146.1417 68.8637 143.2779 121.4130 64.3701 -103.1995 108.0315 141.4439 43.2677 141.4439 9.9759 82.0510 146.1417 -33.9882 85.5906 77.1146 135.2862 -10.2234 43.2677 77.1146 105.2468 10.2234 9.9759 -153.5077 127.6378 85.0383 159.4094 113.5304 85.5906 183.7492 108.0315 55.2861 127.6378 103.1995 127.6378 -33.9882 64.3701 10.2234 23.3858 36.2556 196.8622 -260.7480 23.3858 82.9020 135.2862 22.8432 43.2677 62.2651 153.5077 68.8637 96.3488 260.7480 0.0000 73.5422 138.7499 138.7499 168.1890 68.8637 146.1417 196.8622 85.5906 -143.2779 146.1417 -141.4439 23.3858 143.2779 159.4094 22.8432 64.3701 -73.5422 168.1890 -45.2233 85.5906 77.1146 168.1890 -96.3488 146.1417 -148.6907 0.0000 9.9759 43.2677 0.0000 260.7480 -113.5304 85.5906 148.6907 0.0000 -167.1189 108.0315 22.8432 17.5473 196.8622 64.3701 167.1189 108.0315 -238.9917 23.3858 68.8637 143.2779 -196.8622 85.5906 45.2233 50.9146 -105.2468 168.1890 0.0000 0.0000 141.4439 238.9917 153.5077 127.6378 95.7690 146.1417 95.7690 82.0510 -103.1995 127.6378 -77.1146 168.1890 -196.8622 64.3701 45.2233 183.7492 96.3488 159.4094 135.2862 188.7008 121.4130 196.8622 -89.4149 159.4094 -135.2862 168.1890 0.0000 0.0000 -50.9146 85.5906 -62.2651 127.6378 138.7499 159.4094 -9.9759 23.3858 141.4439 9.9759 77.1146 135.2862 85.0383 102.2932 -73.5422 159.4094 82.0510 127.6378 113.5304 50.9146 133.5125 220.2245 73.5422 168.1890 141.4439 23.3858 -82.9020 188.7008 33.9882 85.5906 62.2651 146.1417 62.2651 82.0510 -148.6907 0.0000 -66.8433 108.0315 89.4149 96.3488 -167.1189 127.6378 -68.8637 146.1417 -10.2234 23.3858 -183.7492 85.5906 68.8637 159.4094 36.2556 33.9882 113.5304 183.7492 167.1189 127.6378 -36.2556 85.5906 113.5304 108.0315 -143.2779 159.4094 " TriangleIndices="79 2 89 2 79 223 80 66 179 66 80 7 66 7 143 143 7 114 179 38 108 38 179 66 108 38 114 108 114 7 32 2 181 2 32 99 159 2 99 2 159 48 37 177 191 177 37 28 164 60 205 60 164 8 149 102 113 102 149 210 102 210 43 43 210 216 113 26 192 26 113 102 192 26 216 192 216 210 91 209 127 209 91 186 142 157 218 157 142 62 125 178 19 178 125 22 147 170 228 170 147 75 183 231 105 231 183 134 231 134 31 31 134 132 105 76 57 76 105 231 57 76 132 57 132 134 58 74 90 74 58 44 126 161 98 161 126 172 56 20 10 20 56 69 85 110 71 110 85 129 68 97 158 97 68 120 97 120 215 215 120 232 158 117 202 117 158 97 202 117 232 202 232 120 184 220 0 220 184 168 234 41 5 41 234 29 188 156 145 156 188 198 124 86 140 86 124 73 189 11 199 11 189 52 11 52 12 12 52 30 199 27 72 27 199 11 72 27 30 72 30 52 235 21 152 21 235 128 50 131 25 131 50 153 13 180 174 180 13 18 78 206 46 206 78 229 83 222 104 222 83 84 222 84 195 195 84 47 104 88 107 88 104 222 107 88 47 107 47 84 155 92 93 92 155 154 185 101 36 101 185 233 121 141 55 141 121 196 226 224 45 224 226 182 51 106 162 106 51 14 106 14 225 225 14 9 162 139 123 139 162 106 123 139 9 123 9 14 194 61 17 61 194 221 193 144 214 144 193 109 137 133 207 133 137 42 67 111 24 111 67 150 163 81 187 81 163 33 81 33 212 212 33 6 187 136 59 136 187 81 59 136 6 59 6 33 236 176 3 176 236 169 116 167 39 167 116 230 100 200 130 200 100 171 54 138 227 138 54 203 118 63 165 63 118 1 63 1 4 4 1 77 165 146 40 146 165 63 40 146 77 40 77 1 173 96 213 96 173 53 15 94 49 94 15 65 103 16 151 16 103 217 208 70 119 70 208 166 82 211 148 211 82 160 23 175 115 175 23 87 34 35 135 35 34 201 112 64 197 64 112 219 122 190 95 190 122 204 " /> My grid size is MaxHeight="1000" MaxWidth="1000" How can I make the camera in the viewport3d show all the model something like fit view? Thank you

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  • As a person getting into mobile development, what's the best mobile platform in terms of profitability? [closed]

    - by Kyle Loman
    I realize this question can range very far so would love to hear any and all opinions on this. However, I'll be honest and say that I have been thinking of this in terms of most profitable. I know how this may sound either way but this is one of my main sticking points. I realize that I'm not guaranteed a single cent and success is never guaranteed but I'm going into this with the thought of making something out of it both financially and also for my own interest. I know that iOS gets a lot of attention on this front but Android commands a lot more market share. However, I know there are drawbacks to Android too, whether it's in the actual development process and programming (though I've heard conflicting reports on this, such as how easy/difficult it is for to address screen res in different devices) or the app ecosystem being flooded. But iOS's app ecosystem has been described as too saturated and harder to compete in for that reason. Since Windows Phone has fewer apps than both of those two, that might be the best place to start in order to be closer to the ground floor of the store and be noticed more? Less saturation = better chances of sales or differentiating? Something like the gold rush during the first years of the iOS App Store (not exactly but at least in concept)? Would it be that despite fewer users on the platform, there's more exposure due to less competition so that may translate to better success at sales? Plus, I know MS is in it for the long haul so I'm not too fearful of something like WebOS going away. Obviously RIM isn't very popular nowadays but I read a recent article that says Blackberry actually has the apps that make the most money, any thoughts on that: http://gigaom.com/mobile/which-mobile-oss-apps-make-most-money-surprise-its-blackberry/ Again, this is all I've heard or known about so if there's anything to add or correct here, please do. In addition, this has actually affected my next personal phone upgrade. I'm eligible for a carrier discount now and I've had my eye on the iPhone 5. However, the Lumia 920 is the one I'm holding out for and I'm open to trying an Android but I'm not sure I can wait that long for any new Nexus or even the Razr HD. Even the new Lumia in November is making me antsy, I'm so close to just getting an iPhone 5. But when I say this has affected my phone choice, I'd want to be able to carry the apps I write with me so that I'm able to pull my phone out to show people without having to carry around a second device to do so. So that's why I'd like to make my personal phone match the main platform I'm developing for. Of course, I will likely expand to other platforms if I gain any decent success but the one I target now would serve well as my personal phone I carry around so that I can use it as a marketing tool, in a sense, showing people my apps if the opportunity presents itself. So what's the best mobile platform to choose, and especially in regards to most lucrative? As said previously, this would influence my personal phone choice greatly. Thanks in advance and I hope this isn't taken the wrong way - I understand there are trade-offs and other factors that may balance this out but making some revenue is key among that. For some background, I have done software development and know programming language concepts so I'm not entirely new to it and I do get the notion of being familiar with these things so that I can translate this skill among a variety of languages but I'm currently just having difficulty choosing my first main mobile platform based on the criteria I've outlined above.

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  • Android : plus de 61% des smartphones embarquent la version 2.2 et moins de 8% sont sur une version 1.x, fin de la fragmentation ?

    Android : plus de 61 % des smartphones embarquent la version 2.2 Et moins de 8% sont sur une version 1.x, la fin de la fragmentation ? Mise à jour du 18/03/11, par Hinault Romaric La version 2.2 est de « très » loin la plus utilisée par les terminaux tournant sur Android d'après l'analyse menée par Google sur les terminaux Android ayant accédé à l'Android Market au cours des deux premières semaines de mars 2011 (du 01 au 14). Actuellement, c'est un total de 61,3% de terminaux qui tournent sur la version 2.2 (Froyo) d'Android au détriment de la version 2.1 (Eclair) qui chute à moins de 30%. [IMG]http://rdonfack.dev...

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  • Android 2.2 repéré sur le Net, la prochaine version de l'OS mobile de Google pourrait arriver offici

    Android 2.2 repéré sur le Net La prochaine version de l'OS mobile de Google pourrait arriver officiellement en mai "Froyo", nom de code de la future version d'Android, a été repéré sur le Net. Google serait donc en train de tester Android 2.2 en interne. C'est en tout cas ce que croit savoir Android and Me, un site spécialisé - entre autre - dans la mesure du trafic d'Android. [IMG]http://ftp-developpez.com/gordon-fowler/android22.png[/IMG] Cette nouvelle version proposera un compilateur JIT (pour Just In Time), une méthode qui permet la compilation en temps réel d'un code vers le code natif de l'appareil et de garder le résultat en ...

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  • Where specifically do UIImageWriteToSavePhotosAlbum or UISaveVideoAtPathToSavedPhotosAlbum save thei

    - by Chris Markle
    Simple question I think and I'll be trying ot myself to see... When people talk about using UIImageWriteToSavePhotosAlbum or UISaveVideoAtPathToSavedPhotosAlbum is the "saved photos album" the "Camera Roll" or the "Photo Library" (or something else either than these two) that I see in the Photo Albums application? I don't think the doc makes it super-explicit as to which it is...

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  • AVFoundation buffer comparison to a saved image

    - by user577552
    Hi, I am a long time reader, first time poster on StackOverflow, and must say it has been a great source of knowledge for me. I am trying to get to know the AVFoundation framework. What I want to do is save what the camera sees and then detect when something changes. Here is the part where I save the image to a UIImage : if (shouldSetBackgroundImage) { CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); // Create a bitmap graphics context with the sample buffer data CGContextRef context = CGBitmapContextCreate(rowBase, bufferWidth, bufferHeight, 8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst); // Create a Quartz image from the pixel data in the bitmap graphics context CGImageRef quartzImage = CGBitmapContextCreateImage(context); // Free up the context and color space CGContextRelease(context); CGColorSpaceRelease(colorSpace); // Create an image object from the Quartz image UIImage * image = [UIImage imageWithCGImage:quartzImage]; [self setBackgroundImage:image]; NSLog(@"reference image actually set"); // Release the Quartz image CGImageRelease(quartzImage); //Signal that the image has been saved shouldSetBackgroundImage = NO; } and here is the part where I check if there is any change in the image seen by the camera : else { CGImageRef cgImage = [backgroundImage CGImage]; CGDataProviderRef provider = CGImageGetDataProvider(cgImage); CFDataRef bitmapData = CGDataProviderCopyData(provider); char* data = CFDataGetBytePtr(bitmapData); if (data != NULL) { int64_t numDiffer = 0, pixelCount = 0; NSMutableArray * pointsMutable = [NSMutableArray array]; for( int row = 0; row < bufferHeight; row += 8 ) { for( int column = 0; column < bufferWidth; column += 8 ) { //we get one pixel from each source (buffer and saved image) unsigned char *pixel = rowBase + (row * bytesPerRow) + (column * BYTES_PER_PIXEL); unsigned char *referencePixel = data + (row * bytesPerRow) + (column * BYTES_PER_PIXEL); pixelCount++; if ( !match(pixel, referencePixel, matchThreshold) ) { numDiffer++; [pointsMutable addObject:[NSValue valueWithCGPoint:CGPointMake(SCREEN_WIDTH - (column/ (float) bufferHeight)* SCREEN_WIDTH - 4.0, (row/ (float) bufferWidth)* SCREEN_HEIGHT- 4.0)]]; } } } numberOfPixelsThatDiffer = numDiffer; points = [pointsMutable copy]; } For some reason, this doesn't work, meaning that the iPhone detects almost everything as being different from the saved image, even though I set a very low threshold for detection in the match function... Do you have any idea of what I am doing wrong?

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  • Motion detection of a specific object in .net

    - by abinop
    I need to make a .net application where I must detect a specific object the user is holding, using a camera. If the object must have some specific characteristics so that it can be easily recognized and detected from the surrounding space, please give me some tips (ex a green cube?) What would be the best technique/.net library to use? I need to translate in realtime the user's hand movement and display an animation on screen accordingly.

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  • What is the best mobile website programming language to choose?

    - by rhuisman
    We currently have an iPhone app and would like to build a mobile website that has similar functionalities so it is accessible on multiple types of handsets. what programming language should we best use for this? our app would like to use geolocation, camera/photo upload and access to the phone's contacts. hope you can help us out! best, Robbert

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  • Overriding iPhone shutter sound through SDK

    - by Suresh
    In my iPhone app, I am using the UIImagePickerController with source type UIImagePickerControllerSourceTypeCamera. When the user takes a picture, the phone plays the familiar camera shutter sound. How can I replace this with my own custom sound? I know it's possible because I've seen other apps from the App Store do it (e.g. Red Laser). Thanks in advance!

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  • Only error showing is null, rss feed reader not working

    - by Callum
    I have been following a tutorial which is showing me how to create an rssfeed reader, I come to the end of the tutorial; and the feed is not displaying in the listView. So I am looking for errors in logCat, but the only one I can find is one just saying 'null', which is not helpful at all. Can anyone spot a potential problem with the code I have written? Thanks. DirectRSS(main class): package com.example.rssapplication; import java.util.List; import android.app.ListActivity; import android.content.pm.ActivityInfo; import android.os.Bundle; import android.util.Log; import android.widget.ArrayAdapter; import android.widget.ListView; public class DirectRSS extends ListActivity{ @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.directrss); //Set to portrait, so that every time the view changes; it does not run the DB query again... setRequestedOrientation (ActivityInfo.SCREEN_ORIENTATION_PORTRAIT); try{ RssReader1 rssReader = new RssReader1("http://www.skysports.com/rss/0,20514,11661,00.xml"); ListView list = (ListView)findViewById(R.id.list); ArrayAdapter<RssItem1> adapter = new ArrayAdapter<RssItem1>(this, android.R.layout.simple_list_item_1); list.setAdapter(adapter); list.setOnItemClickListener(new ListListener1(rssReader.getItems(),this)); }catch(Exception e) { String err = (e.getMessage()==null)?"SD Card failed": e.getMessage(); Log.e("sdcard-err2:",err + " " + e.getMessage()); // Log.e("Error", e.getMessage()); Log.e("LOGCAT", "" + e.getMessage()); } } } ListListener1: package com.example.rssapplication; import java.util.List; import android.app.Activity; import android.content.Intent; import android.net.Uri; import android.view.View; import android.widget.AdapterView; import android.widget.AdapterView.OnItemClickListener; public class ListListener1 implements OnItemClickListener{ List<RssItem1> listItems; Activity activity; public ListListener1(List<RssItem1> listItems, Activity activity) { this.listItems = listItems; this.activity = activity; } @Override public void onItemClick(AdapterView<?> parent, View view, int pos, long id) { // TODO Auto-generated method stub Intent i = new Intent(Intent.ACTION_VIEW); i.setData(Uri.parse(listItems.get(pos).getLink())); activity.startActivity(i); } } RssItem1: package com.example.rssapplication; public class RssItem1 { private String title; private String link; public String getTitle() { return title; } public void setTitle(String title) { this.title = title; } public String getLink() { return link; } public void setLink(String link) { this.link = link; } } RssParseHandler1: package com.example.rssapplication; import java.util.ArrayList; import java.util.List; import org.xml.sax.Attributes; import org.xml.sax.SAXException; import org.xml.sax.helpers.DefaultHandler; public class RssParseHandler1 extends DefaultHandler{ private List<RssItem1> rssItems; private RssItem1 currentItem; private boolean parsingTitle; private boolean parsingLink; public RssParseHandler1(){ rssItems = new ArrayList<RssItem1>(); } public List<RssItem1> getItems(){ return rssItems; } @Override public void startElement(String uri, String localName, String qName, Attributes attributes) throws SAXException { if("item".equals(qName)){ currentItem = new RssItem1(); } else if("title".equals(qName)){ parsingTitle = true; } else if("link".equals(qName)){ parsingLink = true; } // TODO Auto-generated method stub super.startElement(uri, localName, qName, attributes); } @Override public void endElement(String uri, String localName, String qName) throws SAXException { if("item".equals(qName)){ rssItems.add(currentItem); currentItem = null; } else if("title".equals(qName)){ parsingTitle = false; } else if("link".equals(qName)){ parsingLink = false; } // TODO Auto-generated method stub super.endElement(uri, localName, qName); } @Override public void characters(char[] ch, int start, int length) throws SAXException { if(parsingTitle) { if(currentItem!=null) { currentItem.setTitle(new String(ch,start,length)); } } else if(parsingLink) { if(currentItem!=null) { currentItem.setLink(new String(ch,start,length)); parsingLink = false; } } // TODO Auto-generated method stub super.characters(ch, start, length); } } RssReader1: package com.example.rssapplication; import java.util.List; import javax.xml.parsers.SAXParser; import javax.xml.parsers.SAXParserFactory; public class RssReader1 { private String rssUrl; public RssReader1(String rssUrl) { this.rssUrl = rssUrl; } public List<RssItem1> getItems() throws Exception { SAXParserFactory factory = SAXParserFactory.newInstance(); SAXParser saxParser = factory.newSAXParser(); RssParseHandler1 handler = new RssParseHandler1(); saxParser.parse(rssUrl, handler); return handler.getItems(); } } Here is the logCat also: 08-25 11:13:20.803: D/AbsListView(26291): unregisterIRListener() is called 08-25 11:13:20.803: D/AbsListView(26291): unregisterIRListener() is called 08-25 11:13:20.803: D/AbsListView(26291): unregisterIRListener() is called 08-25 11:13:20.813: D/AbsListView(26291): unregisterIRListener() is called 08-25 11:13:20.813: D/AbsListView(26291): unregisterIRListener() is called 08-25 11:13:20.813: D/AbsListView(26291): unregisterIRListener() is called 08-25 11:13:20.813: W/ApplicationPackageManager(26291): getCSCPackageItemText() 08-25 11:13:20.843: D/AbsListView(26291): Get MotionRecognitionManager 08-25 11:13:20.843: E/sdcard-err2:(26291): SD Card failed null 08-25 11:13:20.843: E/LOGCAT(26291): null 08-25 11:13:20.843: D/AbsListView(26291): onVisibilityChanged() is called, visibility : 4 08-25 11:13:20.843: D/AbsListView(26291): unregisterIRListener() is called 08-25 11:13:20.873: D/AbsListView(26291): onVisibilityChanged() is called, visibility : 0 08-25 11:13:20.883: D/AbsListView(26291): unregisterIRListener() is called 08-25 11:13:20.903: D/AbsListView(26291): unregisterIRListener() is called 08-25 11:13:20.933: D/AbsListView(26291): unregisterIRListener() is called 08-25 11:13:20.963: D/AbsListView(26291): unregisterIRListener() is called 08-25 11:13:20.973: D/AbsListView(26291): unregisterIRListener() is called 08-25 11:13:21.323: D/AbsListView(26291): onVisibilityChanged() is called, visibility : 4 08-25 11:13:21.323: D/AbsListView(26291): unregisterIRListener() is called 08-25 11:13:21.323: D/AbsListView(26291): onVisibilityChanged() is called, visibility : 4 08-25 11:13:21.323: D/AbsListView(26291): unregisterIRListener() is called 08-25 11:13:21.323: D/AbsListView(26291): onVisibilityChanged() is called, visibility : 4 08-25 11:13:21.323: D/AbsListView(26291): unregisterIRListener() is called 08-25 11:13:21.323: D/AbsListView(26291): onVisibilityChanged() is called, visibility : 4 08-25 11:13:21.323: D/AbsListView(26291): unregisterIRListener() is called 08-25 11:13:21.323: D/AbsListView(26291): onVisibilityChanged() is called, visibility : 4 08-25 11:13:21.323: D/AbsListView(26291): unregisterIRListener() is called 08-25 11:13:21.333: D/AbsListView(26291): onVisibilityChanged() is called, visibility : 4 08-25 11:13:21.333: D/AbsListView(26291): unregisterIRListener() is called

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  • Using CreateOrthographicOffCenter in XNA

    - by Jeffrey Kern
    I'm trying to figure out how to draw graphics in XNA, and someone else suggested this. But before I attempt to use this... If I create and use this camera, and set LEFT,TOP to 0 and WIDTH=256 and HEIGHT=240, anything I render to the screen will use these coordinates? So a box with a width and height of 1, if set to 0,0 will take up space from 0,0 to 1,1?

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  • License plate recognition

    - by WowtaH
    As a side-project I'm trying to create an app that scans license plates from passing cars from my living-room window. I have hooked up a high resolution camera to my system to capture (moving) images into my c# app. Now all I need is a way to interpret these images into something readable. I´m thinking about some sort of OCR-solution that is fast/accurate enough for moving images. Hope you can give me some direction!

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  • C# Net CF - how to take a picture without interaction?

    - by Jakis
    Hello everyone, Is there a possibility to take a picture using phone's camera without user interaction? I'd like to write a short app that only takes sequence of pictures and the user should be able to set number of pictures, location, quality and time between shots. After starting the app should take pictures without further interaction. This program should for examlple take a sequence of 250 pictures of moving clouds so I could make a ten second movie from those pics. Greeting and sorry for my english ;)

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  • How can I clean up my bashrc/zshrc file?

    - by LuxuryMode
    Over time, I've added bunches of stuff to my PATH and it's lookin' pretty awful. How can I clean this up or what's the proper way to "reformat" all of this? export PATH="$PATH:~/scripts" export PATH="$PATH:~/Downloads/android-sdk-mac_x86/platform-tools/adb" export PATH=/opt/local/bin:/opt/local/sbin:$PATH export PATH="$PATH:~/Downloads/android-sdk-mac_x86/platform-tools:~/Downloads/android-sdk-mac_x86/tools:~/Downloads/android-sdk-mac_x86/platform-tools/adb" export PATH="$PATH:~/bin" export PATH="$PATH:~/bin/subl" export PATH="$PATH:~/.rvm/gems/ruby-1.9.3-head/gems/git-media-0.1.1/bin" export PATH=$PATH:$HOME/bin:/Users/me/Downloads/android-sdk-mac_86/tools export PATH=$PATH:$HOME/bin:/Users/me/Downloads/android-sdk-mac_86/platform-tools export PATH=/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/X11/bin:/.rvm/scripts/rvm:/.rvm/scripts/rvm:/~/Downloads/android-sdk-mac_x86/tools/android:/~/Downloads/android-ndk-r7/:/~/Downloads/android-sdk-mac_x86/platform-tools export CC=gcc-4.2 export PATH=~/Downloads/android-ndk-r7:$PATH ANDROID_HOME=~/Downloads/android-sdk-mac_x86 export PATH=${PATH}:$ANDROIDHOME/platform-tools

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  • Digital Blue Digital Movie Creator 3.0 driver

    - by hjdx
    I'm having a complete 'mare of a time trying to use my schools Digital Blue cameras. We've got the model 3 ones, but can't find the driver disc and using the Windows Hardware Installation Wizard gets me no where! Can you help me to find the driver? When I've used it at my old school it had a piece of software called the Digital Movie Creator, which I've heard you can use to make stop-motion films, which is what I want to do! This is what it looks like http://www.amazon.co.uk/Digital-Movie-Creator-1GB-Card/dp/B000LP30LA/ref=sr_1_2?ie=UTF8&s=software&qid=1265928833&sr=1-2

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