OpenGL Game development for the Desktop / Platform issues
- by anon
Does anyone have experience writing professional OpenGL games on Windows? For the Mac, due to apple's control, the OS seems quite "uniform". For windows, due to different hardware, different drivers installed, etc ... the hardware base seems to have many many different configurations.
In theory, OpenGL provides a API that abstracts all this away. In practice, many drivers are often buggy and have weird cases -- has this been a problem for developing games on Windows?
Thanks!