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  • Resources for Game Development in iPhone for beginners [closed]

    - by Volatil3
    Possible Duplicate: What are the best iPhone game development resources? Hi I'm a programmer but I have never worked on Game programming so have no idea about OpenGL and all that. I am more interested to get into physics based games like Angry Birds and want to implement fewer ideas. Can you recommend me some good books which not only teach the concept of game programming but also practical implementation in iPhone platform? Thanks in advance

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  • E-Book on big data (featuring Analysts, Customers and more)

    - by Jean-Pierre Dijcks
    As we are gearing up for Openworld, here is a nice E-book on big data to start paging through. It contains Gartner's take on big data, customer and partner interviews and a lot more good info. Enjoy the read so you come prepared for Openworld!! Read the E-Book here. For those coming to Oracle Openworld (or the Americas Cup races around the same time), you can find big data sessions via this URL. Enjoy!!

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  • Does it make the game more fun when the user is forced to progress through the levels sequentially rather than letting them pick and play?

    - by BeachRunnerJoe
    Hello. For the first time in my game, I'm stuck with a real design dilemma. I guess that's a good thing ;) I'm building a word puzzle game that has five levels, each with 30 puzzles. Currently, the user has to solve one puzzle at a time before moving to the next. However, I'm finding the user occasionally gets stuck on a puzzle, at which point they can no longer play until they solve it. This is obviously bad because many people will probably just quit playing the game and delete the app. The only elegant solution I can find to helping the player get unstuck is changing the design of the game to allow the users to pick any puzzle to play at any time. This way, if they get stuck, they can come back to it later and at least they have other puzzles to play in the meantime. It's my opinion, however, that this new flow design doesn't make the game as fun as the original flow design where the player has to complete a puzzle before moving to the next. To me, it's like anything else, when you only have one of something, it's more enjoyable, but when you have 30 of something, it's far less enjoyable. In fact, when I present the user with 30 puzzles to choose from, I'm concerned I might be making them feel like it's a lot of work they have to do and that's bad. I even had a tester voluntarily tell me that being forced to complete a puzzle before moving to the next is actually motivating. My questions are... Do you agree/disagree? Do you have any suggestions for how I can help the player get unstuck? Thanks so much in advance for your thoughts! EDIT: I should mention that I've already considered a few other solutions to helping the user get unstuck, but none of them seem like good ideas. They are... Add more hints: Currently, the user gets two hints per puzzle. If I increase the hint count, it only makes the game more easy and still leaves the possibility of the user getting stuck. Add a "Show Solution" button: This seems like a bad idea because it's my opinion this takes the fun out of the game for many people who would probably otherwise solve the puzzle if they didn't have the quick option to see the solution.

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  • Participate in open source project

    - by peraueb8921
    Currently, I am through a very creative phase as a developer and I think it's a good time to contribute to an open source project. Not as "permanent" developer to a project but in a "help wanted" manner in many projects. The only open source hosting services that I know of are SourceForge and CodePlex. Any suggestions that will help me on this direction? Like other sites that support this. Thanks in advance.

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  • Contiguous Time Periods

    It is always better, and more efficient, to maintain referential integrity by using constraints rather than triggers. Sometimes it is not at all obvious how to do this, and the history table, and other temporal data tables, presented problems for checking data that were difficult to solve with constraints. Suddenly, Alex Kuznetsov came up with a good solution, and so now history tables can benefit from more effective integrity checking. Joe explains...

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  • jQuery Tutorial: Validation with the jQuery UI Tabs Widget

    This is so long overdue, but I told Dave Ward last Summer I would post this Blog and well I have not been so good on that commitment. If you want to validate a form that is organized using the jQuery UI Tabs widget you probably need to perform validation...(read more)...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Poor, Bad SEO Techniques

    In today's competitive web market place good search engine and Google rankings are so important when it comes to the fine lines of success or not. There are many SEO companies out there that can offer advice and/or optimise your site for you but when are we going too far?

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  • Information Marketing - SEO Friendly Twitter Links?

    Twitter can be used to not only drive prospects to your websites, articles and blog posts, the tweets themselves carry a potential goldmine in good search engine optimization. Most of us know that Google and Yahoo have a "nofollow" stance on the links inside of a tweet.

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  • 1Z0-899/OCPJWCD 6 Preparation [closed]

    - by Msaleh
    I am preparing for the exam 1Z0-899/OCPJWCD 6 and I have some questions about the preparation: Book: the only good book I can find for now is the Head First Servlet JSP, Second Edition, but it's mostly for the Java EE 5, so are there any books for Java EE 6? Advises from the people passed the exam: can anyone from the people who passed the exams give me some feedback about the exam, and how he prepared for the exam?

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  • How to test high load on a website? [closed]

    - by rFactor
    Possible Duplicate: How do you load test your application? Hi, I am nearing a point of finalizing a website and it will soon be released. We have bought some traffic and advertisement packages and the nature of the site makes it heavier than typical static-like websites. I am looking for hear good ways to test how well the site performs under heavy load. I already know ab. Got any other tips to spare?

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  • Could I be going crazy with Event Handlers? Am I going the "wrong way" with my design?

    - by sensae
    I guess I've decided that I really like event handlers. I may be suffering a bit from analysis paralysis, but I'm concerned about making my design unwieldy or running into some other unforeseen consequence to my design decisions. My game engine currently does basic sprite-based rendering with a panning overhead camera. My design looks a bit like this: SceneHandler Contains a list of classes that implement the SceneListener interface (currently only Sprites). Calls render() once per tick, and sends onCameraUpdate(); messages to SceneListeners. InputHandler Polls the input once per tick, and sends a simple "onKeyPressed" message to InputListeners. I have a Camera InputListener which holds a SceneHandler instance and triggers updateCamera(); events based on what the input is. AgentHandler Calls default actions on any Agents (AI) once per tick, and will check a stack for any new events that are registered, dispatching them to specific Agents as needed. So I have basic sprite objects that can move around a scene and use rudimentary steering behaviors to travel. I've gotten onto collision detection, and this is where I'm not sure the direction my design is going is good. Is it a good practice to have many, small event handlers? I imagine going the way I am that I'd have to implement some kind of CollisionHandler. Would I be better off with a more consolidated EntityHandler which handles AI, collision updates, and other entity interactions in one class? Or will I be fine just implementing many different event handling subsystems which pass messages to each other based on what kind of event it is? Should I write an EntityHandler which is simply responsible for coordinating all these sub event handlers? I realize in some cases, such as my InputHandler and SceneHandler, those are very specific types of events. A large portion of my game code won't care about input, and a large portion won't care about updates that happen purely in the rendering of the scene. Thus I feel my isolation of those systems is justified. However, I'm asking this question specifically approaching game logic type events.

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  • How to make Runescape work on 12.04?

    - by Alex
    I'm trying to play Runescape on Chromium, but it runs really slowly. I have IcedTea Java from the Software Center. I had to install it for the game to work at all, but it's not playable. Does anyone have some good settings for me to use, or do I need a better way to have Java and Chromium work together so Runescape can run? Memory: 4.8GB CPU: AMD Athlon(tm) II X4 620 Processor × 4 GPU: Gallium 0.4 on NV50 (driver) = Geforce 8800 GTS OS type: 64bit

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  • How to Make a Website?

    Before you plan to make a website, it is helpful that you should have necessary knowledge regarding creation and maintenance of a website. Online you will come across many websites which will give you vital information on website creation, but there are only few which offer good stuff for the beginners. Having knowledge beforehand will make this task less complex for you.

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  • Under which circumstances (if any) does it make sense to work for a startup, for free?

    - by blueberryfields
    I've been bumping around the startup world for a while, and most startups I've seen seem to have (amongst other things) two things in common: A lack of money An inability to, reliably, hire good quality developers This means that, for startups, the ideal hire is someone who is free - where they can wait until they've both raised money and found out that the hire is worth his price tag. When (if ever) is this a win win situation? For you, as a programmer or software developer, when would this make sense?

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  • Is it better to learn the DOM or jQuery first?

    - by user1146440
    I have gotten very familiar with the core functionality of Javascript and now I am aiming at learning DOM manipulation. I have already thought of learning jQeury for this but I don't know if it is good idea to learning it before first getting familiar with the core functionality of the DOM. Should I first learn the core functionality of the DOM and then learn jQuery? If so, why? Or should I just go on ahead and learn jQuery?

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  • Curating projects of deceased friends

    - by Ant
    A very good friend of mine, and an avid programmer, recently passed away. He left nearly 40 projects on BitBucket. Most of them are public, but a few of them are marked as private. I've decided to take on curation duties for the projects rather than leave his work to disappear. If you have been in the same situation, what did you do? Did you open-source everything? Continue development? Delete it all? I'm very interested to hear other people's experiences. There are a few reasons why some of the projects are marked as private (private projects on BitBucket are visible only to invited users and the original creator): One of them is an iOS web app that was free in the app store. I've had to remove the app from the store as I'm shutting down his web sites as a favour to his widow. However, I've already made the app public under the GPL v3 (he was a big GPL supporter). One of them contains proprietary code. It can't be open-sourced. Others are very much work-in-progress. I don't know if he intended to make them into hosted, paid services or if he wanted to give the code away under an open-source licence when they were finished. Here's a list of the private projects: Some kind of living cell simulator that uses SBML along with Runge-Kutta and Euler algorithms to do... something. There's a fair amount of code here but I don't know what it does or how far along it is. No docs. An accountacy application; it seems to have a solid DB design behind it but there's little code on top of that. A website whose purpose is to suggest good restaurants. Built on yii. Seems to have a lot of code but I'd need to set up a WAMP stack to see how far along it is. A website intended to host memorials to people who suffered from the same problem he was. Built on Joomla. I'm not sure how much of the code is just Joomla and how much is custom; again, I'd need to get Joomla running to find out. I'd just introduced him to Mercurial and BitBucket. All of the private projects are single commits of codebases he wasn't using version control with/was previously using SVN. I don't have the SVN repositories so I can't see the commit logs.

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  • Inputting Visual Extras in Your Webpage and SEO

    If you or your SEO consultant plan on having a successful website that is ranked high and recognized by search engines and crawlers, make sure that you review the below points to different visual extras that may be put into your website and possibly affect its rating. It's good Search Engine Optimization to have an attractive website, however, too many, and in some cases, any of these visual extras may actually hurt your website.

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  • Google Analytics content experiment vs. funnel visualization

    - by Full Decent
    I am running an experiment on one of the pages in my funnel (the "Choose shipping options" page). But the numbers on the different reports do not correspond. First, I am expecting the 70 entrances in the funnel to equal the 131 experiment visits. Also, I expect the 23 conversions in the funnel to match the 21 transactions below. But they do not. How should I read this information to make good decisions?

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  • Should I disallow(robots.txt) archive/author pages with links already available on the front page? [on hold]

    - by WPRookie82
    I am working on a simple Wordpress blog where when an article is published, it appears on ALL these pages: Homepage - Headline(clickable) + 3-line summary Parent category page - Headline(clickable) + 3-line summary Child category page - Headline(clickable) + 3-line summary Author page - Headline(clickable) sitemap.xml I've been told that I should add all author pages to my robots.txt, under disallow, so as search engine bots do not spider /author/* since all links on these pages are available elsewhere. Is this a good approach or maybe rel=nofollow is better, or maybe I shouldn't worry about this at all?

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  • When I First Found Questionable SEO Techniques

    When I started my career as an SEO consultant, I was committed to offering clients a White Hat, ethical SEO service. I saw good results, and customers were understandably happy. Then I first found the SEO scams that are prevalent across some of the more unsavory parts of the industry.

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  • Choosing a Hover Ad Creator

    When you design a hover ad, there are a number of factors you will want to consider. First, the hover ad should not be obtrusive to the people who visit your website. It should be pleasant, easy to read, and it should capture the attention of those who see it. Therefore, when you're looking for a good hover ad creator software program, you will want to find a program that is flexible.

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