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  • Using Groovy Aggregate Functions in ADF BC

    - by Sireesha Pinninti
    This article explains how groovy aggregate functions(sum, count, min, max and avg) can be used in ADF Business components and demonstrates how these can be used at entity and view level Let's consider EMP and DEPT tables and an usecase to track number of employees in each department   Entity-Level To use aggregate functions at entity level, we need to have association between entities representing master and child relationship and the destination accessor name is what we are going to use in our groovy Syntax: <Accessor>.count(Groovyexpression) - Note down the destination accessor name(EMP) in the association or AccessorAttribute name in source entity - Add a transient attribute in source entity with persistent property set to false and provide the groovy expression in the syntax provided above - Finally, Add newly added attribute to view object View-Level To use aggregate functions at view level, we need to have a view link between viewobjects representing master and child relationship and the destination accessor name is what we are going to use in our groovy Syntax: <ViewLinkAccessor>.count(Groovyexpression) - Note down the destination accessor name(EmpView) in the view link or viewLinkAccessor name in source view - Add a transient attribute in view object and provide a groovy aggregate function count as a value to it in the syntax provided above Now, If you run application module tester and execute DeptView / ViewLink, you should see employee count in EmpCount field  In similar way, one can use other groovy aggregate functions sum, avg, min and max.

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  • Pointers to Derived Class Objects Losing vfptr

    - by duckworthd
    To begin, I am trying to write a run-of-the-mill, simple Ray Tracer. In my Ray Tracer, I have multiple types of geometries in the world, all derived from a base class called "SceneObject". I've included the header for it here. /** Interface for all objects that will appear in a scene */ class SceneObject { public: mat4 M, M_inv; Color c; SceneObject(); ~SceneObject(); /** The transformation matrix to be applied to all points of this object. Identity leaves the object in world frame. */ void setMatrix(mat4 M); void setMatrix(MatrixStack mStack); void getMatrix(mat4& M); /** The color of the object */ void setColor(Color c); void getColor(Color& c); /** Alter one portion of the color, leaving the rest as they were. */ void setDiffuse(vec3 rgb); void setSpecular(vec3 rgb); void setEmission(vec3 rgb); void setAmbient(vec3 rgb); void setShininess(double s); /** Fills 'inter' with information regarding an intersection between this object and 'ray'. Ray should be in world frame. */ virtual void intersect(Intersection& inter, Ray ray) = 0; /** Returns a copy of this SceneObject */ virtual SceneObject* clone() = 0; /** Print information regarding this SceneObject for debugging */ virtual void print() = 0; }; As you can see, I've included a couple virtual functions to be implemented elsewhere. In this case, I have only two derived class -- Sphere and Triangle, both of which implement the missing member functions. Finally, I have a Parser class, which is full of static methods that do the actual "Ray Tracing" part. Here's a couple snippets for relevant portions void Parser::trace(Camera cam, Scene scene, string outputFile, int maxDepth) { int width = cam.getNumXPixels(); int height = cam.getNumYPixels(); vector<vector<vec3>> colors; colors.clear(); for (int i = 0; i< width; i++) { vector<vec3> ys; for (int j = 0; j<height; j++) { Intersection intrsct; Ray ray; cam.getRay(ray, i, j); vec3 color; printf("Obtaining color for Ray[%d,%d]\n", i,j); getColor(color, scene, ray, maxDepth); ys.push_back(color); } colors.push_back(ys); } printImage(colors, width, height, outputFile); } void Parser::getColor(vec3& color, Scene scene, Ray ray, int numBounces) { Intersection inter; scene.intersect(inter,ray); if(inter.isIntersecting()){ Color c; inter.getColor(c); c.getAmbient(color); } else { color = vec3(0,0,0); } } Right now, I've forgone the true Ray Tracing part and instead simply return the color of the first object hit, if any. As you have no doubt noticed, the only way the computer knows that a ray has intersected an object is through Scene.intersect(), which I also include. void Scene::intersect(Intersection& i, Ray r) { Intersection result; result.setDistance(numeric_limits<double>::infinity()); result.setIsIntersecting(false); double oldDist; result.getDistance(oldDist); /* Cycle through all objects, making result the closest one */ for(int ind=0; ind<objects.size(); ind++){ SceneObject* thisObj = objects[ind]; Intersection betterIntersect; thisObj->intersect(betterIntersect, r); double newDist; betterIntersect.getDistance(newDist); if (newDist < oldDist){ result = betterIntersect; oldDist = newDist; } } i = result; } Alright, now for the problem. I begin by creating a scene and filling it with objects outside of the Parser::trace() method. Now for some odd reason, I cast Ray for i=j=0 and everything works wonderfully. However, by the time the second ray is cast all of the objects stored in my Scene no longer recognize their vfptr's! I stepped through the code with a debugger and found that the information to all the vfptr's are lost somewhere between the end of getColor() and the continuation of the loop. However, if I change the arguments of getColor() to use a Scene& instead of a Scene, then no loss occurs. What crazy voodoo is this?

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  • Question on First Order Logic formula

    - by none
    Hi, Can someone validate the following. I am supposed to 'write a formula asserting that for every number there's a unique next number...true for integers for instance' L(x,y) means x is smaller than y the intended Domain is the Integer numbers Can I give ∀x ∀y [ x<y ⇒ ( ∃z : z<x ∨ y<z ) ] Thanks

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  • Run PHP class from JavaScript

    - by jarus
    I need to fire a php class from a javascript function. code: <input type="button" name="Submit" value="Submit" class="opinionbox" onclick="verifyControl('<?=$control_no?>')"/> function verifyControl(rNo) { Cont_no=document.getElementById("ContNo").value; if(rNo==Cont_no) { frames['frame1'].print(); showPage('payment'); } else if(rNo!=Cont_no) { alert("invalid control no"); } } i need to run the code $data = $obj_com -> getSelectedData('tbl', 'control_no', $contno); $control_no = $contno; $obj_com -> recordPay('tbl',$contno); inside the verifyControl() how can I do this?

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  • c++ global operator not playing well with template class

    - by John
    ok, i found some similar posts on stackoverflow, but I couldn't find any that pertained to my exact situation and I was confused with some of the answers given. Ok, so here is my problem: I have a template matrix class as follows: template <typename T, size_t ROWS, size_t COLS> class Matrix { public: template<typename, size_t, size_t> friend class Matrix; Matrix( T init = T() ) : _matrix(ROWS, vector<T>(COLS, init)) { /*for( int i = 0; i < ROWS; i++ ) { _matrix[i] = new vector<T>( COLS, init ); }*/ } Matrix<T, ROWS, COLS> & operator+=( const T & value ) { for( vector<T>::size_type i = 0; i < this->_matrix.size(); i++ ) { for( vector<T>::size_type j = 0; j < this->_matrix[i].size(); j++ ) { this->_matrix[i][j] += value; } } return *this; } private: vector< vector<T> > _matrix; }; and I have the following global function template: template<typename T, size_t ROWS, size_t COLS> Matrix<T, ROWS, COLS> operator+( const Matrix<T, ROWS, COLS> & lhs, const Matrix<T, ROWS, COLS> & rhs ) { Matrix<T, ROWS, COLS> returnValue = lhs; return returnValue += lhs; } To me, this seems to be right. However, when I try to compile the code, I get the following error (thrown from the operator+ function): binary '+=' : no operator found which takes a right-hand operand of type 'const matrix::Matrix<T,ROWS,COLS>' (or there is no acceptable conversion) I can't figure out what to make of this. Any help if greatly appreciated!

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  • Interfaces on an abstract class

    - by insta
    My coworker and I have different opinions on the relationship between base classes and interfaces. I'm of the belief that a class should not implement an interface unless that class can be used when an implementation of the interface is required. In other words, I like to see code like this: interface IFooWorker { void Work(); } abstract class BaseWorker { ... base class behaviors ... public abstract void Work() { } protected string CleanData(string data) { ... } } class DbWorker : BaseWorker, IFooWorker { public void Work() { Repository.AddCleanData(base.CleanData(UI.GetDirtyData())); } } The DbWorker is what gets the IFooWorker interface, because it is an instantiatable implementation of the interface. It completely fulfills the contract. My coworker prefers the nearly identical: interface IFooWorker { void Work(); } abstract class BaseWorker : IFooWorker { ... base class behaviors ... public abstract void Work() { } protected string CleanData(string data) { ... } } class DbWorker : BaseWorker { public void Work() { Repository.AddCleanData(base.CleanData(UI.GetDirtyData())); } } Where the base class gets the interface, and by virtue of this all inheritors of the base class are of that interface as well. This bugs me but I can't come up with concrete reasons why, outside of "the base class cannot stand on its own as an implementation of the interface". What are the pros & cons of his method vs. mine, and why should one be used over another?

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  • Help with design structure choice: Using classes or library of functions

    - by roverred
    So I have GUI Class that will call another class called ImageProcessor that contains a bunch functions that will perform image processing algorithms like edgeDetection, gaussianblur, contourfinding, contour map generations, etc. The GUI passes an image to ImageProcessor, which performs one of those algorithm on it and it returns the image back to the GUI to display. So essentially ImageProcessor is a library of independent image processing functions right now. It is called in the GUI like so Image image = ImageProcessor.EdgeDetection(oldImage); Some of the algorithms procedures require many functions, and some can be done in a single function or even one line. All these functions for the algorithms jam packed into ImageProcessor can be pretty messy, and ImageProcessor doesn't sound it should be a library. So I was thinking about making every algorithm be a class with a shared interface say IAlgorithm. Then I pass the IAlgorithm interface from the GUI to the ImageProcessor. public interface IAlgorithm{ public Image Process(); } public class ImageProcessor{ public Image Process(IAlgorithm TheAlgorithm){ return IAlgorithm.Process(); } } Calling in the GUI like so Image image = ImageProcessor.Process(new EdgeDetection(oldImage)); I think it makes sense in an object point of view, but the problem is I'll end up with some classes that are just one function. What do you think is a better design, or are they both crap and you have a much better idea? Thanks!

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  • Java multiple class compositing and boiler plate reduction

    - by h2g2java
    We all know why Java does/should not have multiple inheritance. So this is not questioning about what has already been debated till-cows-come-home. This discusses what we would do when we wish to create a class that has the characteristics of two or more other classes. Probably, most of us would do this to "inherit" from three classes. For simplicity, I left out the constructor.: class Car extends Vehicle { final public Transport transport; final public Machine machine; } So that, Car class directly inherits methods and objects of Vehicle class, but would have to refer to transport and machine explicitly to refer to objects instantiated in Transport and Machine. Car car = new Car(); car.drive(); // from Vehicle car.transport.isAmphibious(); // from Transport car.machine.getCO2Footprint(); // from Machine I thought this was a good idea until when I encounter frameworks that require setter and getter methods. For example, the XML <Car amphibious='false' footPrint='1000' model='Fordstatic999'/> would look for the methods setAmphibious(..), setFootPrint(..) and setModel(..). Therefore, I have to project the methods from Transport and Machine classes class Car extends Vehicle { final public Transport transport; final public Machine machine; public void setAmphibious(boolean b){ this.transport.setAmphibious(b); } public void setFootPrint(String fp){ this.machine.setFootPrint(fp); } } This is OK, if there were just a few characteristics. Right now, I am trying to adapt all of SmartGWT into GWT UIBinder, especially those classes that are not a GWT widget. There are lots of characteristics to project. Wouldn't it be nice if there exists some form of annotation framework that is like this: class Car extends Vehicle @projects {Transport @projects{Machine @projects Guzzler}} { /* No need to explicitly instantiate Transport, Machine or Guzzler */ .... } Where, in case of common names of characteristics exist, the characteristics of Machine would take precedence Guzzler's, and Transport's would have precedence over Machine's, and Vehicle's would have precedence over Transport's. The annotation framework would then instantiate Transport, Machine and Guzzler as hidden members of Car and expand to break-out the protected/public characteristics, in the precedence dictated by the @project annotation sequence, into actual source code or into byte-code. Preferably into byte-code. So that the setFootPrint method is found in both Machine and Guzzler, only that of Machine's would be projected. Questions: Don't you think this is a good idea to have such a framework? Does such a framework already exist? Tell me where/what. Is there an eclipse plugin that does it? Is there a proposal or plan anywhere that you know about such an annotation framework? It would be wonderful too, if the annotation/plugin framework lets me specify that boolean, int, or whatever else needs to be converted from String and does the conversion/parsing for me too. Please advise, somebody. I hope wording of my question was clear enough. Thx. Edited: To avoid OO enthusiasts jumping to conclusion, I have renamed the title of this question.

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  • Java: how do I get a class literal from a generic type?

    - by Tom
    Typically, I've seen people use the class literal like this: Class<Foo> cls = Foo.class; But what if the type is generic, e.g. List? This works fine, but has a warning since List should be parameterized: Class<List> cls = List.class So why not add a <?>? Well, this causes a type mismatch error: Class<List<?>> cls = List.class I figured something like this would work, but this is just a plain ol' a syntax error: Class<List<Foo>> cls = List<Foo>.class How can I get a Class<List<Foo>> statically, e.g. using the class literal? I could use @SuppressWarnings("unchecked") to get rid of the warnings caused by the non-parameterized use of List in the first example, Class<List> cls = List.class, but I'd rather not. Any suggestions? Thanks!

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  • Retrieving only the first record or record at a certain index in LINQ

    - by vik20000in
    While working with data it’s not always required that we fetch all the records. Many a times we only need to fetch the first record, or some records in some index, in the record set. With LINQ we can get the desired record very easily with the help of the provided element operators. Simple get the first record. If you want only the first record in record set we can use the first method [Note that this can also be done easily done with the help of the take method by providing the value as one].     List<Product> products = GetProductList();      Product product12 = (         from prod in products         where prod.ProductID == 12         select prod)         .First();   We can also very easily put some condition on which first record to be fetched.     string[] strings = { "zero", "one", "two", "three", "four", "five", "six", "seven", "eight", "nine" };     string startsWithO = strings.First(s => s[0] == 'o');  In the above example the result would be “one” because that is the first record starting with “o”.  Also the fact that there will be chances that there are no value returned in the result set. When we know such possibilities we can use the FirstorDefault() method to return the first record or incase there are no records get the default value.        int[] numbers = {};     int firstNumOrDefault = numbers.FirstOrDefault();  In case we do not want the first record but the second or the third or any other later record then we can use the ElementAt() method. In the ElementAt() method we need to pass the index number for which we want the record and we will receive the result for that element.      int[] numbers = { 5, 4, 1, 3, 9, 8, 6, 7, 2, 0 };      int fourthLowNum = (         from num in numbers         where num > 5         select num )         .ElementAt(1); Vikram

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  • How to refactor a Python “god class”?

    - by Zearin
    Problem I’m working on a Python project whose main class is a bit “God Object”. There are so friggin’ many attributes and methods! I want to refactor the class. So Far… For the first step, I want to do something relatively simple; but when I tried the most straightforward approach, it broke some tests and existing examples. Basically, the class has a loooong list of attributes—but I can clearly look over them and think, “These 5 attributes are related…These 8 are also related…and then there’s the rest.” getattr I basically just wanted to group the related attributes into a dict-like helper class. I had a feeling __getattr__ would be ideal for the job. So I moved the attributes to a separate class, and, sure enough, __getattr__ worked its magic perfectly well… At first. But then I tried running one of the examples. The example subclass tries to set one of these attributes directly (at the class level). But since the attribute was no longer “physically located” in the parent class, I got an error saying that the attribute did not exist. @property I then read up about the @property decorator. But then I also read that it creates problems for subclasses that want to do self.x = blah when x is a property of the parent class. Desired Have all client code continue to work using self.whatever, even if the parent’s whatever property is not “physically located” in the class (or instance) itself. Group related attributes into dict-like containers. Reduce the extreme noisiness of the code in the main class. For example, I don’t simply want to change this: larry = 2 curly = 'abcd' moe = self.doh() Into this: larry = something_else('larry') curly = something_else('curly') moe = yet_another_thing.moe() …because that’s still noisy. Although that successfully makes a simply attribute into something that can manage the data, the original had 3 variables and the tweaked version still has 3 variables. However, I would be fine with something like this: stooges = Stooges() And if a lookup for self.larry fails, something would check stooges and see if larry is there. (But it must also work if a subclass tries to do larry = 'blah' at the class level.) Summary Want to replace related groups of attributes in a parent class with a single attribute that stores all the data elsewhere Want to work with existing client code that uses (e.g.) larry = 'blah' at the class level Want to continue to allow subclasses to extend, override, and modify these refactored attributes without knowing anything has changed Is this possible? Or am I barking up the wrong tree?

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  • How to make and use first object in Objective C to store sender tag

    - by dbonneville
    I started with a sample program that simply sets up a UIView with some buttons on it. Works great. I want to access the sender tag from each button and save it. My first thought was to save it to a global variable but I couldn't get it to work right. I thought the best way would be to create an object with one property and synthesize it so I can get or set it as needed. First, I created GlobalGem.h: #import <Foundation/Foundation.h> @interface GlobalGem : NSObject { int gemTag; } @property int gemTag; -(void) print; @end Then I created GlobalGem.m: #import "GlobalGem.h" @implementation GlobalGem @synthesize gemTag; -(void) print { NSLog(@"gemTag value is %i", gemTag); } @end The sample code I worked from doesn't do anything I can see in "main" where the program initializes. They just have their methods and are set up to handle IBOutlet actions. I want to use this object in the IBOutlet methods. But I don't know where to create the object. In the viewDidLoad, I tried this: GlobalGem *aGem = [[GlobalGem alloc]init]; [aGem print]; I added reference to the .h file of course. The print method works. In the nslog I get "gemTag value is 0". But now I want to use the instance aGem in some of the IBOutlet actions. For instance, if I put this same method in one of the outlet actions like this: - (IBAction)touchButton:(id)sender { [aGem print]; } ...I get a build error saying that "aGem is undeclared". Yes, I'm new to objective c and am very confused. Is the instance I created, aGem, in the viewDidLoad not accessible outside of that method? How would I create an instance of a Class that I can store a variable value that any of the IBOutlet methods can access? All the buttons need to be able to store their sender tag in the instance aGem and I'm stuck. As I mentioned earlier, I was able to write the sender tag to a global variable I declared in the UIView .h file that came with the program, but I ran into issues using it. Where am I off?

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  • How to use a separate class to validate credit card numbers in C#

    - by EvanRyan
    I have set up a class to validate credit card numbers. The credit card type and number are selected on a form in a separate class. I'm trying to figure out how to get the credit card type and number that are selected in the other class (frmPayment) in to my credit card class algorithm: public enum CardType { MasterCard, Visa, AmericanExpress } public sealed class CardValidator { public static string SelectedCardType { get; private set; } public static string CardNumber { get; private set; } private CardValidator(string selectedCardType, string cardNumber) { SelectedCardType = selectedCardType; CardNumber = cardNumber; } public static bool Validate(CardType cardType, string cardNumber) { byte[] number = new byte[16]; int length = 0; for (int i = 0; i < cardNumber.Length; i++) { if (char.IsDigit(cardNumber, i)) { if (length == 16) return false; number[length++] = byte.Parse(cardNumber[i]); //not working. find different way to parse } } switch(cardType) { case CardType.MasterCard: if(length != 16) return false; if(number[0] != 5 || number[1] == 0 || number[1] > 5) return false; break; case CardType.Visa: if(length != 16 & length != 13) return false; if(number[0] != 4) return false; break; case CardType.AmericanExpress: if(length != 15) return false; if(number[0] != 3 || (number[1] != 4 & number[1] != 7)) return false; break; } // Use Luhn Algorithm to validate int sum = 0; for(int i = length - 1; i >= 0; i--) { if(i % 2 == length % 2) { int n = number[i] * 2; sum += (n / 10) + (n % 10); } else sum += number[i]; } return (sum % 10 == 0); } }

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  • impress.js Navigation with active class

    - by ArtGoddess
    I would like to use impress.js in order to make a website, with a navigation bar. In each slide, the corresponding anchor or div must have an "active" class, in order to achieve a different link appearance. I have followed all instructions provided here: https://github.com/Ralt/impress.js/commit/f88feb8cae704ce27bd2168bdb77768f516ac2da#L2R605 but the "active" class on the correct menu must be added. This is the code that generates the menu items. How can I add for example the "active" class in the first link? /* ************************ MENU ***************************** */ // Capitalize first letter of string // @see http://stackoverflow.com/a/1026087/851498 var capitalize = function( str ) { return str.charAt(0).toUpperCase() + str.slice(1); } // `showMenu` API function creates the menu // It defines the names of each entry by the id capitalized. var showMenu = function() { // Create the menu wrapper and the element that will be cloned // for each entry. var menu = document.createElement('div'), el = document.createElement('div'); // Apply some classes menu.className = 'menu'; el.className = 'menu-item'; // Create an element that will be the "button" and append it // to the menu var button = document.createElement('div'); button.className = 'menu-button'; button.textContent = 'Menu'; menu.appendChild(button); // Now, for each div in #impress, add an entry to the menu [].forEach.call(byId('impress').firstElementChild.children, function( child, index ) { var newEl = el.cloneNode(), i = index + 1, text = i + '. ' + capitalize(child.id); // Set the text of the new element newEl.textContent = text; // Add an onclick event to the new element // We need to use a closure to make sure the index is correct (function( index ) { newEl.addEventListener('click', function() { goto(index); }); }( index )); // And append the new element to the menu menu.appendChild(newEl); }); // And append the menu to #impress document.body.appendChild(menu); }; Then, in each click it must be removed the active class on the current, and add it to the clicked element. // Remove the active class from the current active document.querySelector( '.active' )[ 0 ].classList.remove( 'active' ); // And add it to the clicked index byId('impress').firstElementChild.children[ index ].classList.add( 'active' ); Where do I have to apply this code? Thank you!

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  • C# - Get values of static properties from static class

    - by JamesW
    I'm trying to loop through some static properties in a simple static class in order to populate a combo box with their values, but am having difficulties. Here is the simple class: public static MyStaticClass() { public static string property1 = "NumberOne"; public static string property2 = "NumberTwo"; public static string property3 = "NumberThree"; } ... and the code attempting to retrieve the values: Type myType = typeof(MyStaticClass); PropertyInfo[] properties = myType.GetProperties( BindingFlags.Public | BindingFlags.Static | BindingFlags.DeclaredOnly); foreach (PropertyInfo property in properties) { MyComboBox.Items.Add(property.GetValue(myType, null).ToString()); } If I don't supply any binding flags then I get about 57 properties including things like System.Reflection.Module Module and all sorts of other inherited things I don't care about. My 3 declared properties are not present. If I supply various combinations of other flags then it always returns 0 properties. Great. Does it matter that my static class is actually declared within another non-static class? Please help! What am I doing wrong?

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  • g++ C++0x enum class Compiler Warnings

    - by Travis G
    I've been refactoring my horrible mess of C++ type-safe psuedo-enums to the new C++0x type-safe enums because they're way more readable. Anyway, I use them in exported classes, so I explicitly mark them to be exported: enum class __attribute__((visibility("default"))) MyEnum : unsigned int { One = 1, Two = 2 }; Compiling this with g++ yields the following warning: type attributes ignored after type is already defined This seems very strange, since, as far as I know, that warning is meant to prevent actual mistakes like: class __attribute__((visibility("default"))) MyClass { }; class __attribute__((visibility("hidden"))) MyClass; Of course, I'm clearly not doing that, since I have only marked the visibility attributes at the definition of the enum class and I'm not re-defining or declaring it anywhere else (I can duplicate this error with a single file). Ultimately, I can't make this bit of code actually cause a problem, save for the fact that, if I change a value and re-compile the consumer without re-compiling the shared library, the consumer passes the new values and the shared library has no idea what to do with them (although I wouldn't expect that to work in the first place). Am I being way too pedantic? Can this be safely ignored? I suspect so, but at the same time, having this error prevents me from compiling with Werror, which makes me uncomfortable. I would really like to see this problem go away.

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  • class array variable initialization error in java

    - by trinity
    Hello I am trying to write a java program that reads an input file consisting of URLs , extracts tokens from these , and accordingly insert into : class Tokens { String name ; int count ; } , where name is the name of every unique token , and count is the frequency of that token in the URLs file..I've written the following code : import java.io.*; import java.net.*; public class Main { static class Tokens { String name; int count; } public static void main(String[] args) { String url_str,host; String htokens[]; URL url; boolean found=false; Tokens t[]; int i,j,k; try { File f=new File("urlfile.txt"); FileReader fr=new FileReader(f); BufferedReader br=new BufferedReader(fr); while((url_str=br.readLine())!=null) { url=new URL(url_str); host=url.getHost(); htokens=host.split("\\.|\\-|\\_|\\~|[0-9]"); for(i=0;i<htokens.length;i++) { if(!htokens[i].isEmpty()) { for(j=0;j<t.length;j++) { if(htokens[i].equals(t[j].name)) { t[j].count++; found=true; } } if(!found) { k=t.length; t[k].name=htokens[i]; t[k].count=1; } } } System.out.println(t.length + "class tokens :"); for(i=0;i<t.length;i++) { System.out.println("name :"+t[i].name+" frequency :"+t[i].count); } } br.close(); fr.close(); } catch(Exception e) { System.out.println(e); } } } But when i run it , it says : variable t not initialized.. What should i do to set it right ?

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  • Extension methods in class library project

    - by Mostafa
    I've implemented some extension methods and put those in separate Class Library project. Imagine I have a simple extension method like this in class library called MD.Utility: namespace MD.Utility { public static class ExtenMethods { public static bool IsValidEmailAddress(this string s) { Regex regex = new Regex(@"^[\w-\.]+@([\w-]+\.)+[\w-]{2,4}$"); return regex.IsMatch(s); } } } But nowhere in WebApp like App_code folder or WebFroms code-behind page I can't use this Extension method. If I do like this: using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using MD.Utility; public partial class _Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { string email = "[email protected]"; if (email.IsValidEmailAddress()) { //To do } } } The compiler doesn't recognize IsValidEmailAddress() and even no intellisense support. While if I put my extension method in App_Code folder it's ok for using in another cs file in App_code Folder or Web Form code-behind pages.

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  • flash as3 document class and event listeners

    - by Lee
    I think i have this document class concept entirly wrong now, i was wondering if someone mind explaining it.. I assumed that the above class would be instantiated within the first frame on scene one of a movie. I also assumed that when changing scenes the state of the class would remain constant so any event listeners would still be running.. Scene 1: I have a movieclip named ui_mc, that has a button in for muting sound. Scene 2: I have the same movie clip with the same button. Now the eventListener picks it up in the first scene, however it does not in the second. I am wondering for every scene do the event listeners need to be resetup? If that is the case if their an event listener to listen for the change in scene, so i can set them back up again lol.. Thanks in advance.. package { import flash.display.MovieClip; import flash.events.MouseEvent; import flash.media.Sound; import flash.media.SoundChannel; public class game extends MovieClip { public var snd_state:Boolean = true; public function game() { ui_setup(); } public function ui_setup():void { ui_mc.toggleMute_mc.addEventListener(MouseEvent.CLICK, snd_toggle); } private function snd_toggle(event:MouseEvent):void { // 0 = No Sound, 1 = Full Sound trace("Toggle"); } } }

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  • Help with my PHP template class

    - by blerh
    I want to separate the output of HTML from my program code in my projects, so I wrote a very simple database class. <?php class Template { private $template; function load($filePath) { if(!$this->template = file_get_contents($filePath)) $this->error('Error: Failed to open <strong>' . $filePath . '</strong>'); } function replace($var, $content) { $this->template = str_replace("{$var}", $content, $this->template); } function display() { echo $this->template; } function error($errorMessage) { die('die() by template class: <strong>' . $errorMessage . '</strong>'); } } ?> The thing I need help with is the display() method. Say for example I use this code: $tplObj = new Template(); $tplObj->load('index.php'); $tplObj->replace('{TITLE}', 'Homepage'); $tplObj->display(); And the index.php file is this: <html> <head> <title>{TITLE}</title> </head> <body> <h1>{TITLE}</h1> <?php if($something) { echo '$something is true'; } else { echo '$something is false'; } ?> </body> </html> I'm just wondering if the PHP code in there would be run? Or would it just be sent to the browser as plaintext? I was using eval() in my template class but I hate that function :P Thanks.

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  • UIActivityIndicatorView in a class without a view

    - by Structurer
    Hi I have defined a class that does a lengthy task and I call it from several other classes. Now I want to show an Activity Indicator while this task is doing it's thing, and then remove it once it's done. Since this is just a boring background task, this class doesn't have a view, and I guess that is where I run into my problem. I can't get this thing to show. This is what I have done in my class: UIActivityIndicatorView *activityIndicator = [[UIActivityIndicatorView alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 32.0f, 32.0f)]; [activityIndicator setCenter:CGPointMake(160.0f, 208.0f)]; activityIndicator.activityIndicatorViewStyle = UIActivityIndicatorViewStyleWhite; UIView *contentView = [[UIView alloc]initWithFrame:[[UIScreen mainScreen] applicationFrame]]; [contentView addSubview:activityIndicator]; [activityIndicator startAnimating]; // Do the class lengthy task that takes several seconds..... [contentView release]; [activityIndicator release]; I guess I do something wrong when I get the contentView, but how should I get it properly? Thanks for any advices...

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  • Design of std::ifstream class

    - by Nawaz
    Those of us who have seen the beauty of STL try to use it as much as possible, and also encourage others to use it wherever we see them using raw pointers and arrays. Scott Meyers have written a whole book on STL, with title Effective STL. Yet what happened to the developers of ifstream that they preferred char* over std::string. I wonder why the first parameter of ifstream::open() is of type const char*, instead of const std::string &. Please have a look at it's signature: void open(const char * filename, ios_base::openmode mode = ios_base::in ); Why this? Why not this: void open(const string & filename, ios_base::openmode mode = ios_base::in ); Is this a serious mistake with the design? Or this design is deliberate? What could be the reason? I don't see any reason why they have preferred char* over std::string. Note we could still pass char* to the latter function that takes std::string. That's not a problem! By the way, I'm aware that ifstream is a typedef, so no comment on my title.:P. It looks short that is why I used it. The actual class template is : template<class _Elem,class _Traits> class basic_ifstream;

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  • Class Assignment Operators

    - by Maxpm
    I made the following operator overloading test: #include <iostream> #include <string> using namespace std; class TestClass { string ClassName; public: TestClass(string Name) { ClassName = Name; cout << ClassName << " constructed." << endl; } ~TestClass() { cout << ClassName << " destructed." << endl; } void operator=(TestClass Other) { cout << ClassName << " in operator=" << endl; cout << "The address of the other class is " << &Other << "." << endl; } }; int main() { TestClass FirstInstance("FirstInstance"); TestClass SecondInstance("SecondInstance"); FirstInstance = SecondInstance; SecondInstance = FirstInstance; return 0; } The assignment operator behaves as-expected, outputting the address of the other class. Now, how would I actually assign something from the other class? For example, something like this: void operator=(TestClass Other) { ClassName = Other.ClassName; }

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  • Which frameworks (and associated languages) support class replacement?

    - by Alix
    Hi, I'm writing my master thesis, which deals with AOP in .NET, among other things, and I mention the lack of support for replacing classes at load time as an important factor in the fact that there are currently no .NET AOP frameworks that perform true dynamic weaving -- not without imposing the requirement that woven classes must extend ContextBoundObject or MarshalByRefObject or expose all their semantics on an interface. You can however do this with the JVM thanks to ClassFileTransformer: You extend ClassFileTransformer. You subscribe to the class load event. On class load, you rewrite the class and replace it. All this is very well, but my project director has asked me, quite in the last minute, to give him a list of frameworks (and associated languages) that do / do not support class replacement. I really have no time to look for this now: I wouldn't feel comfortable just doing a superficial research and potentially putting erroneous information in my thesis. So I ask you, oh almighty programming community, can you help out? Of course, I'm not asking you to research this yourselves. Simply, if you know for sure that a particular framework supports / doesn't support this, leave it as an answer. If you're not sure please don't forget to point it out. Thanks so much!

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  • Which languages support class replacement?

    - by Alix
    Hi, I'm writing my master thesis, which deals with AOP in .NET, among other things, and I mention the lack of support for replacing classes at load time as an important factor in the fact that there are currently no .NET AOP frameworks that perform true dynamic weaving -- not without imposing the requirement that woven classes must extend ContextBoundObject or MarshalByRefObject or expose all their semantics on an interface. You can however do this in Java thanks to ClassFileTransformer: You extend ClassFileTransformer. You subscribe to the class load event. On class load, you rewrite the class and replace it. All this is very well, but my project director has asked me, quite in the last minute, to give him a list of languages that do / do not support class replacement. I really have no time to look for this now: I wouldn't feel comfortable just doing a superficial research and potentially putting erroneous information in my thesis. So I ask you, oh almighty programming community, can you help out? Of course, I'm not asking you to research this yourselves. Simply, if you know for sure that a particular language supports / doesn't support this, leave it as an answer. If you're not sure please don't forget to point it out. Thanks so much!

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