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  • How can we create iPhone-like spinners in android?

    - by greg7gkb
    Default spinners on the iPhone look a lot better than on Android. It looks like at least one Android app (UrbanSpoon) has been able to replicate this control, and it's awesome: http://www.urbanspoon.com/android Anyone have any ideas on how to create this? Code would be helpful. Thanks, -g

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  • How can I resize a set of sprite images?

    - by Tyler J Fisher
    Hey StackExchange GameDev community, I'm attempting to resize series of sprites upon instantiation of the class they're located in. I've attempted to use the following code to resize the images, however my attempts have been unsuccessful. I have been unable to write an implementation that is even compilable, so no error codes yet. wLeft.getScaledInstance(wLeft.getWidth()*2, wLeft.getHeight()*2, Image.SCALE_FAST); I've heard that Graphics2D is the best option. Any suggestions? I think I'm probably best off loading the images into a Java project, resizing the images then outputting them to a new directory so as not to have to resize each sprite upon class instantiation. What do you think? Photoshopping each individual sprite is out of the question, unless I used a macro. Code: package game; //Import import java.awt.Image; import javax.swing.ImageIcon; public class Mario extends Human { Image wLeft = new ImageIcon("sprites\\mario\\wLeft.PNG").getImage(); //Constructor public Mario(){ super("Mario", 50); wLeft = wLeft.getScaledInstance(wLeft.getWidth()*2, wLeft.getHeight()*2, Image.SCALE_FAST); }

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  • Download And Install apk from a link.

    - by rayman
    Hi, I`am trying to download and install an apk from some link, but for some reason i get an exception. I have one method downloadfile() which downloading the file and a call to and installFile() method, which supposed to install it in the device. some code: public void downloadFile() { String fileName = "someApplication.apk"; MsgProxyLogger.debug(TAG, "TAG:Starting to download"); try { URL u = new URL( "http://10.122.233.22/test/someApplication.apk"); try { HttpURLConnection c = (HttpURLConnection) u.openConnection(); try { c.setRequestMethod("GET"); c.setDoOutput(true); try { c.connect(); FileOutputStream f = context.openFileOutput(fileName, context.MODE_WORLD_READABLE); try { InputStream in = c.getInputStream(); byte[] buffer = new byte[1024]; int len1 = 0; int totsize = 0; try { while ((len1 = in.read(buffer)) > 0) { totsize += len1; f.write(buffer, 0, len1);// .write(buffer); } } catch (IOException e) { e.printStackTrace(); } f.close(); MsgProxyLogger.debug(TAG, TAG + ":Saved file with name: " + fileName); InstallFile(fileName); } catch (IOException e) { e.printStackTrace(); } } catch (IOException e) { e.printStackTrace(); } } catch (ProtocolException e) { e.printStackTrace(); } } catch (IOException e) { e.printStackTrace(); } } catch (MalformedURLException e) { e.printStackTrace(); } } and this is the install file method: private void InstallFile(String fileName) { MsgProxyLogger.debug(TAG, TAG + ":Installing file " + fileName); String src = String.format( "file:///data/data/com.test/files/", fileName); Uri mPackageURI = Uri.parse(src); PackageManager pm = context.getPackageManager(); int installFlags = 0; try { PackageInfo pi = pm.getPackageInfo("com.mirs.agentcore.msgproxy", PackageManager.GET_UNINSTALLED_PACKAGES); if (pi != null) { MsgProxyLogger.debug(TAG, TAG + ":replacing " + fileName); installFlags |= PackageManager.REPLACE_EXISTING_PACKAGE; } } catch (NameNotFoundException e) { } try { // PackageInstallObserver observer = new PackageInstallObserver(); pm.installPackage(mPackageURI); } catch (SecurityException e) { //!!!!!!!!!!!!!here i get an security exception!!!!!!!!!!! MsgProxyLogger.debug(TAG, TAG + ":not permission? " + fileName); } this is the exception details: "Neither user 10057 nor current process has android.permission.INSTALL_PACKAGES". and i have set in my main app that permission in the manifest. anyone has any idea? thanks, ray.

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  • Which org.apache.http is android using? And where can i get that as a jar?

    - by Janusz
    At the moment I'm trying to build some integration tests for an android project. I would like to use the same apache http classes I use on the android. Which version is this and can I get a jar of that somewhere? Trying to use the jar that comes with android only resolves in Exceptions... But most of the tests won't need running them in the emulator all the time just because I use some apache libraries or do they?

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  • Android : ugly TABS in 2.0 vs 1.5 ... why ? where are my rounded corners TABS ?

    - by Hubert
    I simply use the tabwidget : mTabHost = getTabHost(); mTabHost.addTab(mTabHost.newTabSpec("tab_1").setIndicator(getString(R.string.day0)).setContent(R.id.tab1_content)); mTabHost.addTab(mTabHost.newTabSpec("tab_2").setIndicator(getString(R.string.day1)).setContent(R.id.tab2_content)); mTabHost.addTab(mTabHost.newTabSpec("tab_3").setIndicator(getString(R.string.day2)).setContent(R.id.tab3_content)); mTabHost.addTab(mTabHost.newTabSpec("tab_4").setIndicator(getString(R.string.day3)).setContent(R.id.tab4_content)); mTabHost.addTab(mTabHost.newTabSpec("tab_5").setIndicator(getString(R.string.about)).setContent(R.id.tab5_content)); mTabHost.setCurrentTab(0); Why are my tabs so uggly in 2.0 (no more rounded corners as in 1.5/1.6) ? ugly tabs here = this was better What should I do now to show "rounded corners" TABS to Nexus One (for exemple) users ;-) ? Is it because of the following manifest lines : <uses-sdk android:minSdkVersion="3" android:targetSdkVersion="4" /> <supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:anyDensity="true" /> I have to keep android:anyDensity="true" otherwise I've got a problem with re-sizing of the menus described here As a separate question, my users can change the Locale within my app itself, I then "redraw" the menus using onPrepareOptionsMenu (Menu menu) to refresh the strings within the menu with the new language choosen by the user. Is there an equivalent for TABS (I have local strings within the Title of the TABS) or do I have to delete all the tabs and re-create them from scratch ? Txs in advance for your help. Hub

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  • Is ther any DLL or DLL like concept in Android?

    - by Prashant
    Hello, We know that we can use a concept "Java Package" but I just wanted to know that whether Android has provided a DLL or DLL like concept where we can write a most of the functionality. Or can we use Activity for serving a purpose of DLL. Can any one tell me is there any concept like DLL on Android OS? Can we develop a DLL for better modularization and other benefits on Android? Thanks and Regards, Prashant.

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  • Java - Resize images upon class instantiation

    - by Tyler J Fisher
    Hey StackExchange GameDev community, I'm attempting to: Resize series of sprites upon instantiation of the class they're located in (x2) I've attempted to use the following code to resize the images, however my attempts have been unsuccessful. I have been unable to write an implementation that is even compilable, so no error codes yet. wLeft.getScaledInstance(wLeft.getWidth()*2, wLeft.getHeight()*2, Image.SCALE_FAST); I've heard that Graphics2D is the best option. Any suggestions? I think I'm probably best off loading the images into a Java project, resizing the images then outputting them to a new directory so as not to have to resize each sprite upon class instantiation. What do you think? Photoshopping each individual sprite is out of the question, unless I used a macro. Code: package game; //Import import java.awt.Image; import javax.swing.ImageIcon; public class Mario extends Human { Image wLeft = new ImageIcon("sprites\\mario\\wLeft.PNG").getImage(); //Constructor public Mario(){ super("Mario", 50); wLeft.getScaledInstance(wLeft.getWidth()*2, wLeft.getHeight()*2, Image.SCALE_FAST); } Thanks! Note: not homework, just thought Mario would be a good, overused starting point in game dev.

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  • How to build an android test app with a dependency on another app using ant?

    - by Mike
    I have a module called MyApp, and another module called MyAppTests which has a dependency on MyApp. Both modules produce APKs, one named MyApp.apk and the other MyAppTests.apk. I normally build these in IntelliJ or Eclipse, but I'd like to create an ant buildfile for them for the purpose of continuous integration. I used "android update" to create a buildfile for MyApp, and thanks to commonsware's answer to my previous question I've been able to build it successfully using ant. I'd now like to build MyAppTests.apk using ant. I constructed the buildfile as before using "android update", but when I run it I get an error indicating that it's not finding any of the classes in MyApp. Taking a que from my previous question, I tried putting MyApp.apk into my MyAppTests/libs, but unfortunately that didn't miraculously solve the problem. What's the best way to build a test app APK using ant when it depends on classes in another APK? $ ant debug Buildfile: build.xml [setup] Project Target: Google APIs [setup] Vendor: Google Inc. [setup] Platform Version: 1.5 [setup] API level: 3 [setup] WARNING: No minSdkVersion value set. Application will install on all Android versions. dirs: [echo] Creating output directories if needed... resource-src: [echo] Generating R.java / Manifest.java from the resources... aidl: [echo] Compiling aidl files into Java classes... compile: [javac] Compiling 5 source files to /Users/mike/Projects/myapp/android/MyAppTests/bin/classes [javac] /Users/mike/Projects/myapp/android/MyAppTests/src/com/myapp/test/GsonTest.java:3: cannot find symbol [javac] symbol : class MyApplication [javac] location: package com.myapp [javac] import com.myapp.MyApplication; [javac] ^

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  • Can I use Data URLs in Android 2.1's Webkit-based browser?

    - by Sven Haiges
    Hi all, I am writing a tutorial about the HTML5 Canvas for mobile and did some basic tests. While I can call the getDataURL() Method on an iPhone's HTML5 Canvas Element, it does not seem to return the data URL on Android 2.1 (Google Nexus One) and it's webkit-based default browser. Here is the sample: var dataURL = canvas.toDataURL(); var img = document.createElement('img'); img.setAttribute('src', dataURL); document.getElementById('box').appendChild(img); This will work on iPhone, it will add a new image element with the same content as the canvas. It does nothing or fails on Android 2.1. Has anyone ever gotten this to work? I am also wondering if anyone could help me with understanding the WebKit Build numbers and what it means with regards to what features I can expect. For the iphone, I see a build number of 528.18, on Android 2.1's Browser I see (from the user agent strign) a WebKit build 530.17. So it looks Android 2.1's webkit browser is more up to date, still some features work on iPhone's webkit but not on Android. Does this comparison just make no sense? Thanx all!

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  • Failed to fetch URL http://dl-ssl.google.com/android/repository/addons_list-1.xml, reason: Failure initializing default SSL context

    - by user1156220
    Launching the android SDK manager from the command line gets me this error and others like: Failed to fetch URL http://dl-ssl.google.com/android/repository/addons_list-1.xml, reason: Failure initializing default SSL context I've done plenty of searches and have forced http instead of https, created an androidtool.cfg file and added the line sdkman.force.http=true permisions for all files in ~/.android are rw r r. I'm calling android logged in as the owner of those files. I am not using a proxy and I have no anti virus running. I just installed fedora 16 and am not sure of any firewalls running by default. I suspect a permissions problem somewhere along the line. any ideas?

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  • how to double buffer in multiple classes with java

    - by kdavis8
    I am creating a Java 2D video game. I can load graphics just fine, but when it gets into double buffering I have issues. My source code package myPackage; import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Toolkit; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; public class GameView extends JFrame { private BufferedImage backbuffer; private Graphics2D g2d; public GameView() { setBounds(0, 0, 500, 500); setVisible(true); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); backbuffer = new BufferedImage(getHeight(), getWidth(), BufferedImage.TYPE_INT_BGR); g2d = backbuffer.createGraphics(); Toolkit tk = Toolkit.getDefaultToolkit(); Image img = tk.getImage(this.getClass().getResource("cage.png")); g2d.setColor(Color.red); //g2d.drawString("Hello",100,100); g2d.drawImage(img, 100, 100, this); repaint(); } public static void main(String args[]) { new GameView(); } public void paint(Graphics g) { g2d = (Graphics2D)g; g2d.drawImage(backbuffer, 0, 0, this); } }

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  • How to specify lib folder for JARs when using Android-generated ant build file ?

    - by Eno
    Im using an ant build file that has been generated by android. Our Android application requires a JAR file that lives inside the lib folder of our project, so I need to adjust the classpath that ant is using when it builds stuff. When I run: ant -lib lib debug the project builds just fine, but this should really be inside the build file itself. The build file that android generates references the android_rules.xml so a lot of this stuff is automated. I guess my question, what the best practice here when working with the Android build rules ?

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  • Did anyone create the Java Code Formatter Profile for Eclipse IDE that conforms to the Android Code

    - by yvolk
    Android Code Style Guide defines "Android Code Style Rules". To conform to these rules one have to change quite a number of settings of the Java Code Formatter (Window-Preferences-Java-Formatter) default profile (in Eclipse IDE). Did anyone managed to configure the formatter to follow the "Android Code Style Rules" already? If yes, please export the Formatter profile and publish to be used by community. PS: I've tried to do this myself but I've found that there are too many formatter options available, and most of them are not mentioned in the Code Style Guide :-(

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  • Load image dynamically on Silverlight

    - by FelixMM
    I have a Silverlight app that has to load an image dynamically, depending on the image name. The approach that im taking right now is passing the image name by query string to the page and passing that as a param to the Silverlight objet tag This is the query string passed Response.Redirect("Build.aspx?img=" + this.PictureUploader.PostedFile.FileName; And I try to pass it to Silverlight like this: <object id="SilverlightObject" data="data:application/x-silverlight-2," type="application/x-silverlight-2" width="100%" height="100%"> <param name="source" value="Silverlight/iMapsSL.xap"/> <param name="onError" value="onSilverlightError" /> <param name="background" value="white" /> <param name="minRuntimeVersion" value="3.0.40624.0" /> <param name="autoUpgrade" value="true" /> <param name="image" value="<%# Request.QueryString["img"] %>" /> <a href="http://go.microsoft.com/fwlink/?LinkID=149156&v=3.0.40624.0" style="text-decoration:none"> <img src="http://go.microsoft.com/fwlink/?LinkId=108181" alt="Get Microsoft Silverlight" style="border-style:none"/> </a> </object><iframe id="_sl_historyFrame" style="visibility:hidden;height:0px;width:0px;border:0px"></iframe> in the last param tag with name=image value= Requerst.QueryString I catch the image inside the Silverlight app like this private void Application_Startup(object sender, StartupEventArgs e) { string pictureName = ""; if (e.InitParams != null && e.InitParams.Count > 0) { pictureName = e.InitParams["image"]; this.RootVisual = new MainPage(pictureName); } else { this.RootVisual = new MainPage(); } } And when MainPage starts, I set the image source of the Image control like this this.Image.Source = new BitmapImage(new Uri(pictureName, UriKind.RelativeOrAbsolute)); But Silverlight loads without an image, any help someone?

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  • Latex: Text cannot be placed below image

    - by Frederik Wordenskjold
    I love latex! But sometimes, it does not love me... I'm having a problem with an image and some text. I have this code: Some text...\\ \begin{figure}[ht] \centering \includegraphics[scale=0.75]{picture.jpg} \caption{The caption} \label{fig:picture} \end{figure} Some more text... Basically, I want this: Some text. (Above image in the code) [end of page / new page] image Some more text. (Below the image in the code) [start of new section] But, what the above code gives me is this: Some text. (Above image in the code) Some more text. (Below the image in the code) [end of page / new page] image [start of new section] Latex insists on putting everything but a new section above the image even though its below the image in the code. Its probably because the image floats on top - but whats my alternative? There's not enough space on the first page to display the image there, to I cannot use [h] as the float-alignment. I can "hack it", by creating an empty new section, like \section*{}, but this creates some white-space, which looks weird. Any suggestions?

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  • Switch activity from a AlertDialog button

    - by Fahim Ahmed
    Let's say , I have three classes : MapsActivity , MyItemizedOverlay & GetDirectionActivity . In MyItemizedOverlay , I want to switch to GetDirectionActivity after the positive dialog button is clicked . ActiveDialog is placed under onTap method , so that I can get the GeoPoint. For this , what I've done : In ItemizedOverlay class : @Override public boolean onTap(GeoPoint p, MapView mapView) { // TODO Auto-generated method stub int lat = p.getLatitudeE6(); int lot = p.getLongitudeE6(); AlertDialog.Builder dialog = new AlertDialog.Builder(mContext); dialog.setTitle("Confirmation"); dialog.setMessage("Confirm this as end point ?"); dialog.setPositiveButton("Yes", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int arg1) { // TODO Auto-generated method stub Intent intent = new Intent(mContext, GetDestination.class); startActivity(intent); } }); dialog.setNegativeButton("No", null); dialog.show(); return true ; } here IDE shows that I have a error in startActivity(intent) line . I've tried that also : In MyItemizedOverlay class : @Override public boolean onTap(GeoPoint p, MapView mapView) { return super.onTap(p, mapView); } In MapsActivity class : GeoPoint point2 = null ; confirmationOverlay.onTap(point2, mapView) ; int latt = point.getLatitudeE6() ; int longt = point.getLongitudeE6(); final int endpointArray [] = {latt , longt}; if(some condition to show the alert dialog after tapping) { AlertDialog.Builder dialog = new AlertDialog.Builder(MapsActivity.this); dialog.setTitle("Confirmation"); dialog.setMessage("Confirm this location as end point ?"); dialog.setPositiveButton("Yes", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int arg1) { // TODO Auto-generated method stub Intent intent = new Intent(MapsActivity.this,GetDestination.class); intent.putExtra("geopoint" , endpointArray); startActivity(intent); } }); dialog.setNegativeButton("No", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int arg1) { } }); dialog.show(); } For the if statement what sort of condition I can use ? If I set it just like lat0 then the alertdialog appears without tapping on the map. I know this is very silly , but since I am new in both android & java , I hope you guys will consider it. Please help !

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  • How to include different resolution icons with Android App?

    - by Gerry
    The Android docs indicate that I should ship with different icons for different resolution phone screens. http://developer.android.com/guide/practices/screens_support.html#qualifiers res/drawable-ldpi/my_icon.png // icon image for low density res/drawable-mdpi/dpi/my_icon.png // icon for medium density res/drawable-hdpi/my_icon.png // icon image for high density This does not work when compiling with Eclipse for the Android. Does anyone has an example of a manifest file that works for multiple resolution icons? Thanks, Gerry

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  • Crashing when masking an image

    - by shameer
    I am trying to mask an image with a 'mask image". its work fine at first time. but when i try one more time with in the application with same mask image . Application crashed. but when trying with another mask image it works fine. Why this happens? pls help? Console shows ": CGImageMaskCreate: invalid mask bits/component: 4294967295." (UIImage*) maskImage:(UIImage *)image withMask:(UIImage *)maskImage { CGImageRef maskRef = maskImage.CGImage; CGImageRef mask = CGImageMaskCreate(CGImageGetWidth(maskRef), CGImageGetHeight(maskRef), CGImageGetBitsPerComponent(maskRef), CGImageGetBitsPerPixel(maskRef), CGImageGetBytesPerRow(maskRef), CGImageGetDataProvider(maskRef), NULL, false); CGImageRef masked = CGImageCreateWithMask([image CGImage], mask); UIImage *img2=[UIImage imageWithCGImage:masked]; CGImageRelease(maskRef); CGImageRelease(mask); CGImageRelease(masked); return img2; } fun1() { view.image=[self maskImage:image1 withMask:[UIImage imageNamed:@"image2.png"]]; } fun2() { view.image=[self maskImage:image1 withMask:[UIImage imageNamed:@"image2.png"]]; view.image=[self maskImage:image1 withMask:[UIImage imageNamed:@"image3.png"]]; } fun3() { view.image=[self maskImage:image1 withMask:[UIImage imageNamed:@"image2.png"]]; view.image=[self maskImage:image1 withMask:[UIImage imageNamed:@"image2.png"]]; } When calling fun1 and fun2 apllication works fine. Application crashing when calling fun3.

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  • Zoom image to pixel level

    - by zaf
    For an art project, one of the things I'll be doing is zooming in on an image to a particular pixel. I've been rubbing my chin and would love some advice on how to proceed. Here are the input parameters: Screen: sw - screen width sh - screen height Image: iw - image width ih - image height Pixel: px - x position of pixel in image py - y position of pixel in image Zoom: zf - zoom factor (0.0 to 1.0) Background colour: bc - background colour to use when screen and image aspect ratios are different Outputs: The zoomed image (no anti-aliasing) The screen position/dimensions of the pixel we are zooming to. When zf is 0 the image must fit the screen with correct aspect ratio. When zf is 1 the selected pixel fits the screen with correct aspect ratio. One idea I had was to use something like povray and move the camera towards a big image texture or some library (e.g. pygame) to do the zooming. Anyone think of something more clever with simple pseudo code? To keep it more simple you can make the image and screen have the same aspect ratio. I can live with that. I'll update with more info as its required.

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  • How to make a request from an android app that can enter a Spring Security secured webservice method

    - by johnrock
    I have a Spring Security (form based authentication) web app running CXF JAX-RS webservices and I am trying to connect to this webservice from an Android app that can be authenticated on a per user basis. Currently, when I add an @Secured annotation to my webservice method all requests to this method are denied. I have tried to pass in credentials of a valid user/password (that currently exists in the Spring Security based web app and can log in to the web app successfully) from the android call but the request still fails to enter this method when the @Secured annotation is present. The SecurityContext parameter returns null when calling getUserPrincipal(). How can I make a request from an android app that can enter a Spring Security secured webservice method? Here is the code I am working with at the moment: Android call: httpclient.getCredentialsProvider().setCredentials( //new AuthScope("192.168.1.101", 80), new AuthScope(null, -1), new UsernamePasswordCredentials("joeuser", "mypassword")); String userAgent = "Android/" + getVersion(); HttpGet httpget = new HttpGet(MY_URI); httpget.setHeader("User-Agent", userAgent); httpget.setHeader("Content-Type", "application/xml"); HttpResponse response; try { response = httpclient.execute(httpget); HttpEntity entity = response.getEntity(); ... parse xml Webservice Method: @GET @Path("/payload") @Produces("application/XML") @Secured({"ROLE_USER","ROLE_ADMIN","ROLE_GUEST"}) public Response makePayload(@Context Request request, @Context SecurityContext securityContext){ Payload payload = new Payload(); payload.setUsersOnline(new Long(200)); if (payload == null) { return Response.noContent().build(); } else{ return Response.ok().entity(payload).build(); } }

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  • What version of Apache HTTP Client is bundled in Android 1.6?

    - by Benju
    I want to have a seperate project that runs my server communication code in a normal JVM for the purposes of integration testing. This code uses these libraries which are build into the Android Framework... http://developer.android.com/reference/org/apache/http/client/package-summary.html Does anybody know what version of Apache HTTP Client this is supposed to be? I want to run it without the Android tests which are painfully slow.

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  • How to use web camera in android emulator to capture a live image?

    - by Kumar
    Hi,As far as i know, Android emulator doesn't have a camera .To capture a live image we have to use web camera.I have seen code in this web site "http://www.tomgibara.com/android/camera-source" to use web camera in android emulator to capture a image but, i don't how to use this code.I am new to this field , can any one help me how to do it. regards, s.kumaran.

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