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  • Extracting glyph-path information from ttf files

    - by Anonymous Coward
    I'm trying to figure out a way to extract the information encoded in ttf files. namely: The char-to-glyph table and the individual glyph path data. Does anyone have a good reference explaining the ttf file structure, or some other solution? Keep in mind that I'm not interested in any libraries that can do it for me either (unless they are open source and I can see how they are doing it). The "master" goal is to implement it in Javascript. Thanks!

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  • Getting template metaprogramming compile-time constants at runtime

    - by GMan - Save the Unicorns
    Background Consider the following: template <unsigned N> struct Fibonacci { enum { value = Fibonacci<N-1>::value + Fibonacci<N-2>::value }; }; template <> struct Fibonacci<1> { enum { value = 1 }; }; template <> struct Fibonacci<0> { enum { value = 0 }; }; This is a common example and we can get the value of a Fibonacci number as a compile-time constant: int main(void) { std::cout << "Fibonacci(15) = "; std::cout << Fibonacci<15>::value; std::cout << std::endl; } But you obviously cannot get the value at runtime: int main(void) { std::srand(static_cast<unsigned>(std::time(0))); // ensure the table exists up to a certain size // (even though the rest of the code won't work) static const unsigned fibbMax = 20; Fibonacci<fibbMax>::value; // get index into sequence unsigned fibb = std::rand() % fibbMax; std::cout << "Fibonacci(" << fibb << ") = "; std::cout << Fibonacci<fibb>::value; std::cout << std::endl; } Because fibb is not a compile-time constant. Question So my question is: What is the best way to peek into this table at run-time? The most obvious solution (and "solution" should be taken lightly), is to have a large switch statement: unsigned fibonacci(unsigned index) { switch (index) { case 0: return Fibonacci<0>::value; case 1: return Fibonacci<1>::value; case 2: return Fibonacci<2>::value; . . . case 20: return Fibonacci<20>::value; default: return fibonacci(index - 1) + fibonacci(index - 2); } } int main(void) { std::srand(static_cast<unsigned>(std::time(0))); static const unsigned fibbMax = 20; // get index into sequence unsigned fibb = std::rand() % fibbMax; std::cout << "Fibonacci(" << fibb << ") = "; std::cout << fibonacci(fibb); std::cout << std::endl; } But now the size of the table is very hard coded and it wouldn't be easy to expand it to say, 40. The only one I came up with that has a similiar method of query is this: template <int TableSize = 40> class FibonacciTable { public: enum { max = TableSize }; static unsigned get(unsigned index) { if (index == TableSize) { return Fibonacci<TableSize>::value; } else { // too far, pass downwards return FibonacciTable<TableSize - 1>::get(index); } } }; template <> class FibonacciTable<0> { public: enum { max = 0 }; static unsigned get(unsigned) { // doesn't matter, no where else to go. // must be 0, or the original value was // not in table return 0; } }; int main(void) { std::srand(static_cast<unsigned>(std::time(0))); // get index into sequence unsigned fibb = std::rand() % FibonacciTable<>::max; std::cout << "Fibonacci(" << fibb << ") = "; std::cout << FibonacciTable<>::get(fibb); std::cout << std::endl; } Which seems to work great. The only two problems I see are: Potentially large call stack, since calculating Fibonacci<2 requires we go through TableMax all the way to 2, and: If the value is outside of the table, it returns zero as opposed to calculating it. So is there something I am missing? It seems there should be a better way to pick out these values at runtime. A template metaprogramming version of a switch statement perhaps, that generates a switch statement up to a certain number? Thanks in advance.

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  • What is the best way to provide an AutoMappingOverride for an interface in fluentnhibernate automapp

    - by Tom
    In my quest for a version-wide database filter for an application, I have written the following code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using FluentNHibernate.Automapping; using FluentNHibernate.Automapping.Alterations; using FluentNHibernate.Mapping; using MvcExtensions.Model; using NHibernate; namespace MvcExtensions.Services.Impl.FluentNHibernate { public interface IVersionAware { string Version { get; set; } } public class VersionFilter : FilterDefinition { const string FILTERNAME = "MyVersionFilter"; const string COLUMNNAME = "Version"; public VersionFilter() { this.WithName(FILTERNAME) .WithCondition("Version = :"+COLUMNNAME) .AddParameter(COLUMNNAME, NHibernateUtil.String ); } public static void EnableVersionFilter(ISession session,string version) { session.EnableFilter(FILTERNAME).SetParameter(COLUMNNAME, version); } public static void DisableVersionFilter(ISession session) { session.DisableFilter(FILTERNAME); } } public class VersionAwareOverride : IAutoMappingOverride<IVersionAware> { #region IAutoMappingOverride<IVersionAware> Members public void Override(AutoMapping<IVersionAware> mapping) { mapping.ApplyFilter<VersionFilter>(); } #endregion } } But, since overrides do not work on interfaces, I am looking for a way to implement this. Currently I'm using this (rather cumbersome) way for each class that implements the interface : public class SomeVersionedEntity : IModelId, IVersionAware { public virtual int Id { get; set; } public virtual string Version { get; set; } } public class SomeVersionedEntityOverride : IAutoMappingOverride<SomeVersionedEntity> { #region IAutoMappingOverride<SomeVersionedEntity> Members public void Override(AutoMapping<SomeVersionedEntity> mapping) { mapping.ApplyFilter<VersionFilter>(); } #endregion } I have been looking at IClassmap interfaces etc, but they do not seem to provide a way to access the ApplyFilter method, so I have not got a clue here... Since I am probably not the first one who has this problem, I am quite sure that it should be possible; I am just not quite sure how this works.. EDIT : I have gotten a bit closer to a generic solution: This is the way I tried to solve it : Using a generic class to implement alterations to classes implementing an interface : public abstract class AutomappingInterfaceAlteration<I> : IAutoMappingAlteration { public void Alter(AutoPersistenceModel model) { model.OverrideAll(map => { var recordType = map.GetType().GetGenericArguments().Single(); if (typeof(I).IsAssignableFrom(recordType)) { this.GetType().GetMethod("overrideStuff").MakeGenericMethod(recordType).Invoke(this, new object[] { model }); } }); } public void overrideStuff<T>(AutoPersistenceModel pm) where T : I { pm.Override<T>( a => Override(a)); } public abstract void Override<T>(AutoMapping<T> am) where T:I; } And a specific implementation : public class VersionAwareAlteration : AutomappingInterfaceAlteration<IVersionAware> { public override void Override<T>(AutoMapping<T> am) { am.Map(x => x.Version).Column("VersionTest"); am.ApplyFilter<VersionFilter>(); } } Unfortunately I get the following error now : [InvalidOperationException: Collection was modified; enumeration operation may not execute.] System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) +51 System.Collections.Generic.Enumerator.MoveNextRare() +7661017 System.Collections.Generic.Enumerator.MoveNext() +61 System.Linq.WhereListIterator`1.MoveNext() +156 FluentNHibernate.Utils.CollectionExtensions.Each(IEnumerable`1 enumerable, Action`1 each) +239 FluentNHibernate.Automapping.AutoMapper.ApplyOverrides(Type classType, IList`1 mappedProperties, ClassMappingBase mapping) +345 FluentNHibernate.Automapping.AutoMapper.MergeMap(Type classType, ClassMappingBase mapping, IList`1 mappedProperties) +43 FluentNHibernate.Automapping.AutoMapper.Map(Type classType, List`1 types) +566 FluentNHibernate.Automapping.AutoPersistenceModel.AddMapping(Type type) +85 FluentNHibernate.Automapping.AutoPersistenceModel.CompileMappings() +746 EDIT 2 : I managed to get a bit further; I now invoke "Override" using reflection for each class that implements the interface : public abstract class PersistenceOverride<I> { public void DoOverrides(AutoPersistenceModel model,IEnumerable<Type> Mytypes) { foreach(var t in Mytypes.Where(x=>typeof(I).IsAssignableFrom(x))) ManualOverride(t,model); } private void ManualOverride(Type recordType,AutoPersistenceModel model) { var t_amt = typeof(AutoMapping<>).MakeGenericType(recordType); var t_act = typeof(Action<>).MakeGenericType(t_amt); var m = typeof(PersistenceOverride<I>) .GetMethod("MyOverride") .MakeGenericMethod(recordType) .Invoke(this, null); model.GetType().GetMethod("Override").MakeGenericMethod(recordType).Invoke(model, new object[] { m }); } public abstract Action<AutoMapping<T>> MyOverride<T>() where T:I; } public class VersionAwareOverride : PersistenceOverride<IVersionAware> { public override Action<AutoMapping<T>> MyOverride<T>() { return am => { am.Map(x => x.Version).Column(VersionFilter.COLUMNNAME); am.ApplyFilter<VersionFilter>(); }; } } However, for one reason or another my generated hbm files do not contain any "filter" fields.... Maybe somebody could help me a bit further now ??

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  • Pass by reference in Boost::Python

    - by Fabzter
    Hi everybody. Consider something like: struct Parameter { int a; Parameter(){a = 0} void setA(int newA){a = newA;} }; struct MyClass { void changeParameter(Parameter &p){ p.setA(-1);} }; Well, let's fast forward, and imagine I already wrapped those classes, exposing everything to python, and imagine also I instantiate an object of Parameter in the C++ code, which I pass to the python script, and that python script uses a MyClass object to modify the instance of Parameter I created at the beginning in the C++ code. After that code executes, in C++ Parameter instance is unchanged!!! This means it was passed by value (or something alike :S), not by reference. But I thought I declared it to be passed by reference... I can't seem to find Boost::Python documentation about passing by reference (although there seems to be enough doc about returning by reference...). Can anyone give some hint or pointer please?

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  • djb2 Hash Function

    - by Jainish
    I am using the djb2 algorithm to generate the hash key for a string which is as follows hash(unsigned char *str) { unsigned long hash = 5381; int c; while (c = *str++) hash = ((hash << 5) + hash) + c; /* hash * 33 + c */ return hash; } Now with every loop there is a multiplication with two big numbers, After some time with the 4th of 5th character of the string there is a overflow as the hash value becomes huge What is the correct way to refactor so that the hash value does not overflow and the hashing also happens correctly

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  • problem with my texture coordinates on a square.

    - by Evan Kimia
    Im very new to OpenGL ES, and have been doing a tutorial to build a square. The square is made, and now im trying to map a 256 by 256 image onto it. The problem is, im only seeing a very zoomed in portion of this bitmap; Im fairly certain my texture coords are whats wrong here. Thanks! package se.jayway.opengl.tutorial; import java.io.IOException; import java.io.InputStream; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import java.nio.ShortBuffer; import javax.microedition.khronos.opengles.GL10; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.opengl.GLUtils; public class Square { // Our vertices. private float vertices[] = { -1.0f, 1.0f, 0.0f, // 0, Top Left -1.0f, -1.0f, 0.0f, // 1, Bottom Left 1.0f, -1.0f, 0.0f, // 2, Bottom Right 1.0f, 1.0f, 0.0f, // 3, Top Right }; //Our texture. private float texture[] = { 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, }; // The order we like to connect them. private short[] indices = { 0, 1, 2, 0, 2, 3 }; // Our vertex buffer. private FloatBuffer vertexBuffer; // Our index buffer. private ShortBuffer indexBuffer; //texture buffer. private FloatBuffer textureBuffer; //Our texture pointer. private int[] textures = new int[1]; public Square() { // a float is 4 bytes, therefore we multiply the number if // vertices with 4. ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); vertexBuffer = vbb.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); // a float is 4 bytes, therefore we multiply the number of // vertices with 4. ByteBuffer tbb = ByteBuffer.allocateDirect(texture.length * 4); vbb.order(ByteOrder.nativeOrder()); textureBuffer = tbb.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); // short is 2 bytes, therefore we multiply the number if // vertices with 2. ByteBuffer ibb = ByteBuffer.allocateDirect(indices.length * 2); ibb.order(ByteOrder.nativeOrder()); indexBuffer = ibb.asShortBuffer(); indexBuffer.put(indices); indexBuffer.position(0); } /** * This function draws our square on screen. * @param gl */ public void draw(GL10 gl) { // Counter-clockwise winding. gl.glFrontFace(GL10.GL_CCW); // Enable face culling. gl.glEnable(GL10.GL_CULL_FACE); // What faces to remove with the face culling. gl.glCullFace(GL10.GL_BACK); //Bind our only previously generated texture in this case gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); // Enabled the vertices buffer for writing and to be used during // rendering. gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); //Enable texture buffer array gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); // Specifies the location and data format of an array of vertex // coordinates to use when rendering. gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_SHORT, indexBuffer); // Disable the vertices buffer. gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); //Disable the texture buffer. gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); // Disable face culling. gl.glDisable(GL10.GL_CULL_FACE); } /** * Load the textures * * @param gl - The GL Context * @param context - The Activity context */ public void loadGLTexture(GL10 gl, Context context) { //Get the texture from the Android resource directory InputStream is = context.getResources().openRawResource(R.drawable.test); Bitmap bitmap = null; try { //BitmapFactory is an Android graphics utility for images bitmap = BitmapFactory.decodeStream(is); } finally { //Always clear and close try { is.close(); is = null; } catch (IOException e) { } } //Generate one texture pointer... gl.glGenTextures(1, textures, 0); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //Clean up bitmap.recycle(); } }

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  • Python beautifulsoup trying to remove html tags 'span'

    - by Michelle Jun Lee
    I am trying to remove [<span class="street-address"> 510 E Airline Way </span>] and I have used this clean function to remove the one that is in between < > def clean(val): if type(val) is not StringType: val = str(val) val = re.sub(r'<.*?>', '',val) val = re.sub("\s+" , " ", val) return val.strip() and it produces [ 510 E Airline Way ]` i am trying to add within "clean" function to remove the char '[' and ']' and basically i just want to get the "510 E Airline Way". anyone has any clue what can i add to clean function? thank you

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  • Error using traits class.: "expected constructor destructor or type conversion before '&' token"

    - by Mark
    I have a traits class that's used for printing out different character types: template <typename T> class traits { public: static std::basic_ostream<T>& tout; }; template<> std::ostream& traits<char>::tout = std::cout; template<> std::wostream& traits<unsigned short>::tout = std::wcout; gcc (g++) version 3.4.5 (yes somewhat old) is throwing an error: "expected constructor destructor or type conversion before '&' token" And I'm wondering if there's a good way to resolve this. (it's also angry about _O_WTEXT so if anyone's got some insight into that, I'd also appreciate it)

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  • Using GoogleMaps with JXMapViewer

    - by npinti
    I have been searching on the web to see if I can use GoogleMaps with the JXMapViewer. According to this, it is illegal, but the article is more than three years old. Could anyone be kind enough to tell me if I can use GoogleMaps with the JXMap viewer? I know that Google has recently allowed desktop applications to use their static maps provided that the application is freely accessible to people on some website. If this can be done, I would appreciate some pointer to where I could start looking so that I can use Google Maps, I tried messing around with this but to no avail. Thanks in advance.

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  • How do you make a Factory that can return derived types?

    - by Seth Spearman
    I have created a factory class called AlarmFactory as such... 1 class AlarmFactory 2 { 3 public static Alarm GetAlarm(AlarmTypes alarmType) //factory ensures that correct alarm is returned and right func pointer for trigger creator. 4 { 5 switch (alarmType) 6 { 7 case AlarmTypes.Heartbeat: 8 HeartbeatAlarm alarm = HeartbeatAlarm.GetAlarm(); 9 alarm.CreateTriggerFunction = QuartzAlarmScheduler.CreateMinutelyTrigger; 10 return alarm; 11 12 break; 13 default: 14 15 break; 16 } 17 } 18 } Heartbeat alarm is derived from Alarm. I am getting a compile error "cannot implicitly convert type...An explicit conversion exists (are you missing a cast?)". How do I set this up to return a derived type? Seth

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  • Replacing image in sprite - cocos2d game development of iphone

    - by sagar
    I want to change the sprite image. Say for example. mainSprite=[Sprite spriteWithFile:@"redFile.png"]; [self addChild:mainSprite]; Here, Sprite is already added to a layer. I have mainSprite (pointer) which can access it. If I change [mainSprite setOpacity:150]; it works perfectly. But Here I want to change the sprite image instead of opacity. But Don't know how? Thanks in advance for helping me. Sagar

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  • Wincap capture filtering expression syntax

    - by cpx
    How would specify a syntax for filtering tcp server port with its ip address? const char *packet_filter = "tcp src port 2054"; bpf_u_int32 netmask; bpf_program fcode; if (d->addresses != NULL) /* Retrieve the mask of the first address of the interface */ netmask=((struct sockaddr_in *)(d->addresses->netmask))->sin_addr.S_un.S_addr; else /* If the interface is without an address we suppose to be in a C class network */ netmask=0xffffff; //compile the filter if (pcap_compile(adhandle, &fcode, packet_filter, 1, netmask) < 0) { fprintf(stderr,"\nUnable to compile the packet filter. Check the syntax.\n"); /* Free the device list */ pcap_freealldevs(alldevs); return -1; } //set the filter if (pcap_setfilter(adhandle, &fcode) < 0) { fprintf(stderr,"\nError setting the filter.\n"); /* Free the device list */ pcap_freealldevs(alldevs); return -1; }

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  • Difference between focus and focus-in(out)-event signals

    - by spajak
    Hello What's the difference between "focus" and "focus-in(out)-event" signals in GTK+? Which one is emitted firs? How are they related to keyboard(TAB) & mouse clicks. Do they depend on each other? I'm asking this because I want to keep track of currently focused widget within toplevel window and I don't want to test HAS_FOCUS flag of every widget when I need it. The widgets I'm interested of are deep inside other containers, boxes etc. What would be the best way in this situation for keeping & updating focused widget pointer?

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  • C++ Winsock non-blocking/async UDP socket

    - by Ragnagard
    Hi all! I'm developping a little data processor in c++ over UDP sockets, and have a thread (just one, and apart the sockets) that process the info received from them. My problem happens when i need to receive info from multiple clients in the socket at the same time. How could i do something like: Socket foo; /* init socket vars and attribs */ while (serving){ thread_processing(foo_info); } for multiple clients (many concurrent access) in c++? I'm using winsocks atm on win32, but just get standard blocking udp sockets working. No gui, it's a console app. I'll appreciate so much an example or pointer to one ;). Thanks in advance.

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  • Android installation in a mobile

    - by Sundar
    Is it possible to install Android in a normal mobile phone? I have Sony Ericsson Naite which has only key pad interface (No touch). I would like to install Android in my phone for experimenting with it. It will be great if its possible to dual boot Android with Symbian :-). Do we need any other special hardware to install operating system in a mobile phone? Will Android work on a key-pad mobile? Any pointer/suggestion is appreciated. Thank you in advance.

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  • Custom types in OpenCL kernel

    - by Studer
    Is it possible to use custom types in OpenCL kernel like gmp types (mpz_t, mpq_t, …) ? To have something like that (this kernel doesn't build just because of #include <gmp.h>) : #include <gmp.h> __kernel square( __global mpz_t* input, __global mpz_t number, __global int* output, const unsigned int count) { int i = get_global_id(0); if(i < count) output[i] = mpz_divisible_p(number,input[i]); } Or maybe does OpenCL already have types that can handle large numbers ?

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  • Errorprovider shows error on using windows close button(X)

    - by Pankaj Kumar
    Hi guys, Is there any way to turn the damned error provider off when i try to close the form using the windows close button(X). It fires the validation and the user has to fill all the fields before he can close the form..this will be a usability issue because many tend to close the form using the (X) button. i have placed a button for cancel with causes validation to false and it also fires a validation. i found someone saying that if you use Form.Close() function validations are run... how can i get past this annoying feature. i have a MDI sturucture and show the form using CreateExam.MdiParent = Me CreateExam.Show() on the mdi parent's menuitem click and have this as set validation Private Sub TextBox1_Validating(ByVal sender As System.Object, ByVal e As System.ComponentModel.CancelEventArgs) Handles TextBox1.Validating If String.IsNullOrEmpty(TextBox1.Text) Then Err.SetError(TextBox1, "required") e.Cancel = True End If If TextBox1.Text.Contains("'") Then Err.SetError(TextBox1, "Invalid Char") e.Cancel = True End If End Sub Any help is much appreciated. googling only showed results where users were having problem using a command button as close button and that too is causing problem in my case

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  • dllimport C++ DLL In VB.net

    - by JFLow
    Hi Experts out there, I'm stuck at dll imports with the c++ dll and i really need help to get over this. Here is the function in the c++ dll that i want to call from my VB.net code. bool LoadNewTestPlan(const char* szPlanFileName=" "); I've tried many ways in my VB.net but always getting the error : "Attempted to read or write protected memory. This is often an indication that other memory is corrupt." I have tried passing in byte(), Marshalling with LPStr, SafeArray and nothing works. Here is the example of my code code within the module <DllImport("HPVKIfc.dll", EntryPoint:="?LoadNewTestPlan@HPVKIfc@@QAE_NPBD@Z", CharSet:=CharSet.Ansi)> _ Public Function LoadNewTestPlan(<MarshalAs(UnmanagedType.LPStr)> ByVal pln As String) As Boolean End Function Do you see anything wrong? Thanks in advance.

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  • JNA-Mapping Delphi Function

    - by Florian
    Hi! How do i map this function with JNA: Delphi code: function getData(InData1: PChar; InData2: PChar; Data: TArray16; var OutData1: PChar; var OutData2: PChar): integer; stdcall; with: TArray16 = array[0..15] of char; The int value that is returned can be 0 for Error or 1 for right execution; My suggestion is: Java code: int getData(String inData1, String inData2, byte[] data, byte[] outData1 byte[] outData2); The problem is that the function of the dll returns 0. I also tried other Datatypes, but it hasn't worked jet. I think the problem is that the dll function can't write to the parameters outData1 and outData2. Who can help me?....Thanks!!

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  • help using pcap library to sniff packets

    - by scatman
    i am using pcap sample codes to create my own sniffer. i downloaded their sample sniffer and its working on windows but not on linux. i am using gcc compiler on both machines, and i have only pcap.h included. the error is : dereferencing pointer to incomplete type. the netmask is causing the error. the netmask is the mask of the first address of the interface. u_int netmask=netmask((structsockaddr_in*)d->addresses->netmask))->sin_addr.S_un.S_addr; any solutions?

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  • GDI+ is giving me errors

    - by user146780
    I want to use GDI + just to load a png. I included the headers and lib file then I do: Bitmap b; b.fromfile(filename); I get this from the compiler though. Error 1 error C2146: syntax error : missing ';' before identifier 'b' c:\users\josh\documents\visual studio 2008\projects\vectorizer project\vectorizer project\vectorizer project.cpp 23 Error 2 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\users\josh\documents\visual studio 2008\projects\vectorizer project\vectorizer project\vectorizer project.cpp 23 Error 3 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\users\josh\documents\visual studio 2008\projects\vectorizer project\vectorizer project\vectorizer project.cpp 23 Error 4 error C2440: '=' : cannot convert from 'const char [3]' to 'WCHAR *' c:\users\josh\documents\visual studio 2008\projects\vectorizer project\vectorizer project\vectorizer project.cpp 172 Error 5 error C2228: left of '.FromFile' must have class/struct/union c:\users\josh\documents\visual studio 2008\projects\vectorizer project\vectorizer project\vectorizer project.cpp 179 What is the correct way to do this? Thanks

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  • Reading In A String and comparing it C

    - by ahref
    Im trying to create a C based string menu where a user inputs a command and then a block of code runs. Whatever i do the conditional is never true: char *input= ""; fgets(input, 50, stdin); printf("%s",input); printf("%d",strcmp( input,"arrive\0")); if(strcmp( input,"arrive\0")==0){.... Im fairly new to c and am finding strings really annoying. What am i doing wrong?

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  • Objective-C : BOOL vs bool

    - by santoni
    Hi, I'm new to objective-c and I saw the "new type" BOOL (YES, NO). I read that this type is almost like a char. For testing I did : NSLog(@"Size of BOOL %d", sizeof(BOOL)); NSLog(@"Size of bool %d", sizeof(bool)); Good to see both display 1 (sometimes in C++ bool just an int and sizeof is 4) So I was just wondering I there were some issues with the bool type or something ? Can I just use bool (that seems to work) without loosing speed? Thanks for answers

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  • Hibernate: Parent/Child relationship in a single-table

    - by Dee
    I hardly see any pointer on the following problem related to Hibernate. This pertains to implementing inheritance using a single database table with a parent-child relationship to itself. For example: CREATE TABLE Employee ( empId BIGINT NOT NULL AUTO_INCREMENT, empName VARCHAR(100) NOT NULL, managerId BIGINT, CONSTRAINT pk_employee PRIMARY KEY (empId) ) Here, the managerId column may be null, or may point to another row of the Employee table. Business rule requires the Employee to know about all his reportees and for him to know about his/her manager. The business rules also allow rows to have null managerId (the CEO of the organisation doesn't have a manager). How do we map this relationship in Hibernate, standard many-to-one relationship doesn't work here? Example code would be appreciated.

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  • Hibernate: Parent/Child relationship in a single-table

    - by Dee
    I hardly see any pointer on the following problem related to Hibernate. This pertains to implementing inheritance using a single database table with a parent-child relationship to itself. For example: CREATE TABLE Employee ( empId BIGINT NOT NULL AUTO_INCREMENT, empName VARCHAR(100) NOT NULL, managerId BIGINT, CONSTRAINT pk_employee PRIMARY KEY (empId) ) Here, the managerId column may be null, or may point to another row of the Employee table. Business rule requires the Employee to know about all his reportees and for him to know about his/her manager. The business rules also allow rows to have null managerId (the CEO of the organisation doesn't have a manager). How do we map this relationship in Hibernate, standard many-to-one relationship doesn't work here? Example code would be appreciated.

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