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  • Making Python scripts work on MAMP

    - by Ravi Teja
    Hello All Python Pro's , I'm using mamp server for testing out all my web pages. I'm new to python. I'm able to run a script in python interpreter that will normally print a hello world. print "Hello World!" So i used the same line in a file with name test.py . So how should I run this on web. As am new to python, i tried some normal things, placing test.py in /htdocs/cgi-bin/ and trying to open it. But it says forbidden page. Anyone please help me making this work. Thanks

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  • Javascript - how to change elements content inside a page when using iframes, using dom, not jquery

    - by Erez
    Hello all, I have this iframe and as u can see it call a js function with the onload trigger. <iframe name="top" id="top" width="99%" height="20%" src="top.htm" frameborder="0" scrolling="no" onload="log_in()"></iframe> What i need to do is to effect the element inside "top.htm" (change innerHTML and stuff like that) from that function. But the problem is that the funnction does not recognize the elements of the "top.htm" page, only the ones in index.htm (the page with the iframes). p.s. i have to use DOM and i have to use iframes. Any one knows how to do that? 10x :-)

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  • How To Make RSS Data Accessible

    - by xarzu
    RSS data is nothing more than xml data, right? But is it some sort of special format that a webmaster have to follow inorder to be read from an RSS Reader? How do I make the XML data of my web site formatted for RSS readers?

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  • Html / Email / Distribution list problem from a noob

    - by Hezeus
    I need to create a feature for a website that will allow a user to enter their email in order to receive a free promotion (which will be emailed immediately) and be added to an announcement list. I haven't done any web programming and am wondering where I should start? Should I just create a database and everytime an email is entered, add the email to the database, then when I want to send out an announcement just write a script that will send an email to every address? Thanks!

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  • Outlook Plug-In for custom CRM

    - by Optimal Solutions
    I would like to write a plug-in that will allow a custom written CRM to read and write to their local Outlook client. I know that this poses a security concern. But, my clients are asking that their CRM "be connected" to Outlook. They would like to be able to do the following: A) When a contact sends them an email (reply or free standing email), they'd like the details of this email to go INTO the CRM. Yep. They would like me to save the body, time and date it was sent, etc. B) They want to be able to send new emails (or replies to existing emails) from within the CRM itself. Basically, "a form that looks like Outlook's send/reply email form". C) Want the ability to search for contacts and the related emails with a search for tags/keywords facility. (i.e. if a product name or code appears in an email then they want the email returned in the search). D) Having performed a search of many contacts, they will want to prepare a mailer and shoot out some sort of email announcement to their qualified leads. This could be 50, 100, or more persons. So its got to be able to allow bulk mailing. E) Given a list of new prospects, that arent currently contacts in the CRM, they will want to do the same and if they get replies from this mailer to the prospects, the will want the replies to be saved in the DB and contacts be inserted into the DB. F) They would like to be able to utilize the calendar and task list facilities of Outlook from the CRM, as well. More or less, they want this pretty basic (as it is today) CRM that I created to integrate with Outlook and have it do so seamlessly as if it was an add-on to the CRM. A plug-in is what I am thinking... But, I dont know where to begin. My environment is Windows XP/Vista and is going to be ASP.NET and I am going to use the VB.NET language to accomplish this. What do I need? Are there resources out there that can describe how to build a plug-in to Outlook as I have been asked to? This is not Exchange, none of the clients use exchange (not so far). They all run Outlook. Mostly 2003. Most clients are XP right now but some are upgrading to Vista. For some reason I cant seem to wrap my head around this. I think the whole security issue is thwarting my ability to see past what is probably a simple thing. The client doesnt want to be prompted by any security messages asking them if they are sure they want to send 382 emails to their contacts. Not once and certainly not 382 times. Where do I begin? I've searched the internet for similar but mainly what I found are already-written products and I've got to write this from scratch.

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  • Network communication for a turn based board game

    - by randooom
    Hi all, my first question here, so please don't be to harsh if something went wrong :) I'm currently a CS student (from Germany, if this info is of any use ;) ) and we got a, free selectable, programming assignment, which we have to write in a C++/CLI Windows Forms Application. My team, two others and me, decided to go for a network-compatible port of the board game Risk. We divided the work in 3 Parts, namely UI, game logic and network. Now we're on the part where we have to get everything working together and the big question mark is, how to get the clients synchronized with each other? Our approach so far is, that each client has all information necessary to calculate and/or execute all possible actions. Actually the clients have all information available at all, aside from the game-initializing phase (add players, select map, etc.), which needs one "super-client" with some extra stuff to control things. This is the standard scenario of our approach: player performs action, the action is valid and got executed on the players client action is sent over the network action is executed on the other clients The design (i.e. no or code so far) we came up with so far, is something like the following pseudo sequence diagram. Gui, Controller and Network implement all possible actions (i.e. all actions which change data) as methods from an interface. So each part can implement the method in a way to get their job done. Example with Action(): On the player side's Client: Player-->Gui.Action() Gui-->Controller.Action() Controller-->Logic.Action (Logic.Action() == NoError)? Controller-->Network.Action() Network-->Parser.ParseAction() Network.Send(msg) On all other clients: Network.Recv(msg) Network-->Parser.Deparse(msg) Parser-->Logic.Action() Logic-->Gui.Action() The questions: Is this a viable approach to our task? Any better/easier way to this? Recommendations, critique? Our knowledge (so you can better target your answer): We are on the beginner side, in regards to programming on a somewhat larger projects with a small team. All of us have some general programming experience and basic understanding of the .Net Libraries and Windows Forms. If you need any further information, please feel free to ask.

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  • Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more i

    - by pooyakhamooshi
    I have developed an application using Entity Framework, SQL Server 2000, VS 2008 and Enterprise Library. It works absolutely fine locally but when I deploy the project to our test environment, I am getting the following error: "Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information." Stack trace: at System.Reflection.Module._GetTypesInternal(StackCrawlMark& stackMark) at System.Reflection.Assembly.GetTypes() at System.Data.Metadata.Edm.ObjectItemCollection.AssemblyCacheEntry.LoadTypesFromAssembly(LoadingContext context) at System.Data.Metadata.Edm.ObjectItemCollection.AssemblyCacheEntry.InternalLoadAssemblyFromCache(LoadingContext context) at System.Data.Metadata.Edm.ObjectItemCollection.AssemblyCacheEntry.LoadAssemblyFromCache(Assembly assembly, Boolean loadReferencedAssemblies, Dictionary2 knownAssemblies, Dictionary2& typesInLoading, List`1& errors) at System.Data.Metadata.Edm.ObjectItemCollection.LoadAssemblyFromCache(ObjectItemCollection objectItemCollection, Assembly assembly, Boolean loadReferencedAssemblies) at System.Data.Metadata.Edm.ObjectItemCollection.LoadAssemblyForType(Type type) at System.Data.Metadata.Edm.MetadataWorkspace.LoadAssemblyForType(Type type, Assembly callingAssembly) at System.Data.Objects.ObjectContext.CreateQueryT Entity Framework seems to have issue, any clue how to fix it?

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  • Making that move from junior > mid level

    - by dotnetdev
    Hi, Before I start, I know there is another thread about this very issue (http://stackoverflow.com/questions/2352874/moving-from-junior-developer-to-mid-level). I am in this very same situation, but of course every person and the company/employment-history is not the same. In my current company, I have not done one piece of coding from start to finish with the oversight of my manager and a Project Manager to manage the work/deadlines etc. I am basically an odd-jobs type of guy. The coding I do is on the side to whatever boring spreadsheet/word document I have to write. Very illogical that you're a coder and you're doing it in secret. In another job I had for 3 months (Was made redundant), it required 1 years experience, perhaps because of the fact I was the sole developer. It wasn't too hard, but then I was solely responsible and I learnt a lot from that. I had 2 other 3 months jobs (contracts), so I have been working for 1 year 9 months. I know found a job which I'm in the last stage for, which needs 3 years .NET experience and 2 years Sharepoint. How can I know if I am ready for this job? My current job has been going on for 1 year, but it doesn't mean squat apart from explaining how I have spent my time. It does not tell me what level I am at (apart from the huge skills gap I have opened up against my peers because I practise at home). So 1 year of doing nothing at work, but 1 year of doing loads at home. In fact, I take 1 week off and do more at home then in the company since I started. How can I know if I am ready for such a job? I am generally very confident given all I've achieved in coding, but I have no idea what a job with this sort of experience entails (what day-to-day-problems I would be facing). Is there any advice on how to handle this transition? Thanks

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  • Gathering Staff anyone interested?

    - by kasene
    Thread Title - Gathering Staff Rush-Soft Game Design is currently looking for staff of a moderate skill level. Team Name - RushSoft Game Design Project Name - N/A We are gathering staff so that we can begin working on a new game. Target Aim - Freeware / Free Version - Paid Version With our first project our aim is to simply get our name out there. Generally we will be targeting a freeware distribution platform or a Free and Paid version. Compensation - Prehaps in the future but don't rely on it If in the future we start developing a game we intend to make any sort of sizable profit from then yes, there will be compensation however currently our low, low funding comes from generous donations. Any money that we make for now will go to the teams funding for things like engine licenses and company registration. Technology - C/C++ RSETech Our primary functional language will be C/C++ as most games are. We will be using a custom built library built on Direct3D called RSETech or RushSoft Engine Technology. Currently its is fully capable of being used for developing a game. The final version is made up of almost entirely C (No C++ or OOP). There is a C++ version currently in the works. Programming: - Microsoft Visual C++ 2008 / 2010 2D Art - Photoshop CS2 - GIMP Talent Needed - We currently are in need of x2 Programmers - With understanding of the following C/C ++ and game programming aspects: -If/Else Conditions -Functions/Methods -Arrays -Pointers (You don't need to fully understand these. Just know when they need to be used.) -Enums -Loops (For and While) -Structs (and How to use . and - syntax) -Classes (and how to call methods and access variables from a class) -State Machines -Switches -Include Guards -Understanding of how game loops work in general. (Init, Update, Render, Deinit) x2 Artists - As long as you have the means to and are able to draw 2D sprites and collab with a game designer to get a good result. 1 or more Game Designers - You can design levels (for platformers) as well as write game scripts and you can come up with good ideas and game mechanics. As long as you can do these things and are able to work well with artists and programmers you're golden. Business Consultant - Someone who knows the industry and how it works. Will inquire about possible distribution platforms as well as contact other developers, websites, and publishers on RushSofts behalf. Team Structure - Kasene Clark - Co-Founder/Lead Programmer/Game Designer Casey W - Co-Founder/Artist(GC/Animation)/Game Designer Nathan Mayworm - Game Designer. Website - RushSoft Websitek Contact - Kasene Clark [email protected] - [email protected] Phone - 12075181967 Feedback - Any Thank You! -Kasene

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  • Google OpenID changes?!?!?

    - by Andrea
    I'm trying to implement OpenId login for a web application. Whenever new user who logs in via OpenId I create a new user on the sustem, and among the data I store their openid URL, so that next time they login with that user. I'm testing this with my Gmail OpenID, and the problem is that everytime I do this, Google sends a different openid URL, that is, https://www.google.com/accounts/o8/id?id=SomethingThatChangesFromTimeToTime Of course I'm then not able to tell wheter this is or not a new user. I'm a bit puzzled: shouldn't the openid identifier always remain the same?

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  • Career as a Software Tester

    - by mgj
    Respected all, I am a fresher who is interested in a job as a software tester. I had few general queries regarding the prospects of this kind of a job in a software company. What are the kind of challenges that a tester faces in real life situations that make his/her job more interesting and self-motivating? What are the growth opportunities for an individual in a software company who wants to pursue a career as a software tester? Are software developers and software testers treated alike in terms of growth opportunities or otherwise? If not so why? How does one(software tester or any one else) deal with such situation such that its a win win situation for both the company and the software tester? I am really looking forward to the answers that you can give from your personal experiences and insights. Thank you..:)

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  • Using Effect For Fog of War

    - by Qua
    I'm trying to apply fog of war to areas on the screen not currently visible to the player. I do this by rendering the game content in one RenderTarget and the the fog of war into another, and then I merge them with an effect file that takes the color from the game RenderTarget and the alpha from the fog of war render target. The FOW RenderTarget is black where the FOW appears, and white where it doesn't. This does work, but it colors the fog of war (the unrevealed locations) white instead of the intended color of black. Before applying the effect I clear the backbuffer of the device to white. When I try to clear it to black, non of the fog of war appears at all, which I assume is a product of alpha blending with black. It works for all other colors, however - giving the resulting screen a tint of that color. How do I archieve a black fog while still being able to do alpha blending between the two render targets? The rendering code for applying the FOW: private RenderTarget2D mainTarget; private RenderTarget2D lightTarget; private void CombineRenderTargetsAndDraw() { batch.GraphicsDevice.SetRenderTarget(null); batch.GraphicsDevice.Clear(Color.White); fogOfWar.Parameters["LightsTexture"].SetValue(lightTarget); batch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend); fogOfWar.CurrentTechnique.Passes[0].Apply(); batch.Draw( mainTarget, new Rectangle(0, 0, batch.GraphicsDevice.PresentationParameters.BackBufferWidth, batch.GraphicsDevice.PresentationParameters.BackBufferHeight), Color.White ); batch.End(); } The effect file I'm using to apply the FOW: texture LightsTexture; sampler ColorSampler : register(s0); sampler LightsSampler = sampler_state{ Texture = <LightsTexture>; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 TexCoord : TEXCOORD0; }; float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { float2 tex = input.TexCoord; float4 color = tex2D(ColorSampler, tex); float4 alpha = tex2D(LightsSampler, tex); return float4(color.r, color.g, color.b, alpha.r); } technique Technique1 { pass Pass1 { PixelShader = compile ps_2_0 PixelShaderFunction(); } }

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  • full duplex communication over the web w/o flash sockets

    - by aharon
    A web application I'm helping to develop is faced with a well-known problem: we want to be able to let users know of various events and so forth that can occur at any time, essentially at random, and update their view accordingly. Essentially, we need to allow the server to push requests to individual clients, as opposed to the client asking the server. I understand that WebSockets are an effort to address the problem; however, after a bit of looking around into them, I understand that a) very few web browsers currently offer native websocket support; b) to get around this, you either use flash sockets or some sort of AJAX long-polling; c) a special websockets server must be used. Now, we want to offer our service without Flash. And any sort of servers must have some sort of load-balancing capabilities, or at least some software that can do load balancing for them. As of 2008, everyone was saying that Comet-based solutions (e.g., Bayeux) were the way to go for these sort of situations. However, the various protocols seem to have not had much work put into them since then—which leads (finally) to the question. Is Bayeux-flavored Comet still the right tool for jobs like this? If not, what is?

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  • Is there any limit to recursion in lisp?

    - by Isaiah
    I enjoy using recursion whenever I can, it seems like a much more natural way to loop over something then actual loops. I was wondering if there is any limit to recursion in lisp? Like there is in python where it freaks out after like 1000 loops? Could you use it for say, a game loop? Testing it out now, simple counting recursive function. Now at 7000000! Thanks alot

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  • Ad Hoc Distribution - Does it update an existing previous installed version of an app?

    - by Kriem
    What happens when a user installs an ad hoc distribution of an existing app? And what happens if this app (or a newer one) hits the App Store officially? To sum it up: A user already has a v1.0 and receives a v2.0 ad hoc A user has the ad hoc v2.0 and the official public release of v2.0 hits the store A user has the ad hoc v2.0 and an official public release of v3.0 hits the store In other words, is the ad hoc version a stand-alone build or does it in fact update a previous version as expected from an update? And will it be updated as soon as a newer version hits the store?

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  • Flexible Decorator Pattern?

    - by Omar Kooheji
    I was looking for a pattern to model something I'm thinking of doing in a personal project and I was wondering if a modified version of the decorator patter would work. Basicly I'm thinking of creating a game where the characters attributes are modified by what items they have equiped. The way that the decorator stacks it's modifications is perfect for this, however I've never seen a decorator that allows you to drop intermediate decorators, which is what would happen when items are unequiped. Does anyone have experience using the decorator pattern in this way? Or am I barking up the wrong tree? Clarification To explain "Intermediate decorators" if for example my base class is coffe which is decorated with milk which is decorated with sugar (using the example in Head first design patterns) milk would be an intermediate decorator as it decorates the base coffee, and is decorated by the sugar. Yet More Clarification :) The idea is that items change stats, I'd agree that I am shoehorning the decorator into this. I'll look into the state bag. essentially I want a single point of call for the statistics and for them to go up/down when items are equiped/unequiped. I could just apply the modifiers to the characters stats on equiping and roll them back when unequiping. Or whenever a stat is asked for iterate through all the items and calculate the stat. I'm just looking for feedback here, I'm aware that I might be using a chainsaw where scissors would be more appropriate...

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  • Ordering view by highest group count question - Ruby on Rails

    - by bgadoci
    I've read the couple of questions about this on stack overflow but can't seem to find the answer. I am trying to display the tags in my blog by the ones with the highest count in the tags table. Thanks to KandadaBoggu for helping me get the tags feature of the blog I am designing working. Here is the basics and my question. Tag belongs_to :post and Post has_many :tags. The tags table is simple really, consisting of the normal scaffolded fields plus post_id and tag_name (I actually called the column 'tag_name' instead of just 'name'). in my /views/posts/index.html/erb file I correctly am displaying the tags by group and the amount of times they are being used (appearing in the tags table). I just want to know how to order them by the highest count. Here is the code, and I currently have it set to updated_at: PostsController def index @tag_counts = Tag.count(:group => :tag_name, :order => 'updated_at DESC', :limit => 10) conditions, joins = {}, nil unless(params[:tag_name] || "").empty? conditions = ["tags.tag_name = ? ", params[:tag_name]] joins = :tags end @posts=Post.all(:joins => joins, :conditions=> conditions, :order => 'created_at DESC').paginate :page => params[:page], :per_page => 5 respond_to do |format| format.html # index.html.erb format.xml { render :xml => @posts } format.json { render :json => @posts } format.atom end end

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  • Google Maps: marker icons are multi over same location, why?

    - by JakiT
    I'm using Google Maps and have the map set to height/width=100%. I noticed that when I resize the browser window, my map marker icons appear to redraw on top of the same location. Meaning, if I should only have 1 map marker icon on "987 Main St", when I resize the browser window - multiple map marker icons are being now draw on top of "987 Main St" that shouldn't be there. Any ideas why this is happening and how to prevent it? UPDATE: Link to actual code

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  • Seperation of game- and rendering logic

    - by Qua
    What is the best way to seperate rendering code from the actually game engine/logic code? And is it even a good idea to seperate those? Let's assume we have a game object called Knight. The Knight has to be rendered on the screen for the user to see. We're now left with two choices. Either we give the Knight a Render/Draw method that we can call, or we create a renderer class that takes care of rendering all knights. In the scenario where the two is seperated the Knight should the knight still contain all the information needed to render him, or should this be seperated as well? In the last project we created we decided to let all the information required to render an object be stored inside the object itself, but we had a seperate component to actually read those informations and render the objects. The object would contain information such as size, rotation, scale, and which animation was currently playing and based on this the renderer object would compose the screen. Frameworks such as XNA seem to think joining the object and rendering is a good idea, but we're afraid to get tied up to a specific rendering framework, whereas building a seperate rendering component gives us more freedom to change framework at any given time.

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