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  • How can I render a custom view in a UIScrollView at varying zoom levels without distorting the view?

    - by eczarny
    The scenario: I have a custom view (a subclass of UIView) that draws a game board. To enable the ability to zoom into, and pan around, the board I added my view as a subview of UIScrollView. This kind of works, but the game board is being rendered incorrectly. Everything is kind of fuzzy, and nothing looks right. The question: How can I force my view to be redrawn correctly ay varying scales? I'm providing my view with the current scale and sending it a setNeedsDisplay message after the scroll view is done zooming in/out, but the game board is still being rendered incorrectly. My view should be redrawing the game board depending on the zoom level, but this isn't happening. Does the scroll view perform a generic transformation on subviews? Is there a way to disable this behavior?

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  • postmessage for directinput

    - by kevin
    can someone PLEASE point me in the right direction all i want to do is simulate a mouse click in a video game that is minimized the video game i am doing this for allows macroing like this, so its all good however, the game uses directinput so using postmessage and sendmessage is not working

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  • How to reset the value of NSInterval ?

    - by srikanth rongali
    I am writing a small game. After the completion of the game we get the previous screen. So, we can play again. But problem is that the time interval (NSTime Interval)started first time while running game is still continuing. For example the time interval of my touch when I first started game is 3.0 seconds. When again I played (not quitting the application) the time interval is 3.0 seconds + interval till the present touch ? Hoe can I make it work ? Please help me with solution for my problem.

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  • android mobile development performance vs extensibility

    - by mixm
    im developing a game in android, and i've been thinking about subdividing many of the elements of the game (e.g. game objects) into separate classes and sub-classes. but i know that method calls to these objects will cause some overhead. would it be better to improve performance or to improve extensibility?

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  • Polling versus socket servers for online Flash games

    - by justin
    Hi, I want to make an online flash game, it will have social features but the gameplay will be primarily single-player. For example, no two players will appear on the screen at once, the social interaction will be through asynchronous messages, there won't be real-time chat or anything. Much of the logic would happen in the client, the server would validate the client logic, but it wouldn't need to be totally synchronous, which is why I'm thinking polling might be satisfactory. I have read in many places that socket servers can be more efficient than using polling for online games, but is that mainly a consideration for games that are more multi-player with more mult-player interactions than the game I have descriebed? If many users are playing online at the same time, but each playing a relatively isolated game, and not interacting to in real-time with each players, could polling be okay, or would using sockets be advisable no matter what if you have an online game that you envision many people playing at the same time? Thanks!

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  • savedInstanceState cannot be resolved to a variable

    - by Hector
    I'm currently working through "The Android Developers Cookbook" and one of the tutorials involves multiple activities in an app. To give a bit of background right now I have to .java files, a "menu screen" and a "game screen". The menu screen simply has a button that leads to the game screen which is currently empty except for a button that takes you back to the menu screen. Currently the game.java file is giving me a "savedInstanceState error" this is the code I am working on. public void onCreate(Bundle savedInsanceState) { // below is where the error comes up super.onCreate(savedInstanceState); setContentView(R.layout.game); Button startButton = (Button) findViewById(R.id.end_game); startButton.setOnClickListener(new OnClickListener() { public void onClick(View view) { finish(); } }); } I'm not sure why the error is coming up because on the first java file that same "public void...setContentView..." bit of code compiled perfectly fine... Please help!

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  • java logging nightmare and log4j not behaving as expected with spring + tomcat6

    - by maverick
    I have a spring application that has configured log4j (via xml) and that runs on Tomcat6 that was working fine until we add a bunch of dependencies via Maven. At some point the whole application just started logging part of what it was supposed to be declared into the log4.xml "a small rant here" Why logging has to be that hard in java world? why suddenly an application that was just fine start behaving so weird and why it's so freaking hard to debug? I've been reading and trying to solve this issue for days but so far no luck, hopefully some expert here can give me some insights on this I've added log4j debug option to check whether log4j is taking reading the config file and its values and this is what part of it shows log4j: Level value for org.springframework.web is [debug]. log4j: org.springframework.web level set to DEBUG log4j: Retreiving an instance of org.apache.log4j.Logger. log4j: Setting [org.compass] additivity to [true]. log4j: Level value for org.compass is [debug]. log4j: org.compass level set to DEBUG As you can see debug is enabled for compass and spring.web but it only shows "INFO" level for both packages. My log4j config file has nothing out of extraordinary just a plain ConsoleAppender <log4j:configuration xmlns:log4j="http://jakarta.apache.org/log4j/"> <!-- Appenders --> <appender name="console" class="org.apache.log4j.ConsoleAppender"> <param name="Target" value="System.out" /> <layout class="org.apache.log4j.PatternLayout"> <param name="ConversionPattern" value="%-5p: %c - %m%n" /> </layout> </appender> What's the trick to make this work? What it's my misunderstanding here? Can someone point me in the right direction and explain how can I make this logging mess more bullet proof?

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  • How to control CSS class applied to ASP.NET 4 Menu with RenderingMode=List

    - by Joe
    I am using an ASP.NET 4.0 Menu control with RenderingMode=List and am struggling with creating the appropriate CSS. Each menu item is represented by an <li tag that contains a nested <a tag with what appear to be fixed class names: <a class="level1" for unselected level 1 menu items <a class="level2" for unselected level 2 menu items <a class="level1 selected" for the selected level 1 menu item ... etc... What I want to do is to is to prevent the currently selected menu item from being "clickable". To do so I tried using: if (menuItem.Selected) menuItem.Selectable = false; This has the desired effect of removing the href attribute from the <a tag but also removes the class attribute - and as a result my CSS can not identify what level the menu item belongs to! Looks to me like a possible bug, but in any case I can't find any documentation describing what CSS class names are used, nor whether there is any way to control this (the old Style properties don't appear to have any effect). Ideally I would like to have "level" class attributes on the <li tags, not just the nested <a tags.

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  • Pass the values from ListView control to text boxes in c#

    - by Kumu
    private void deleteDisplayGamesButton_Click(object sender, EventArgs e) { //Game game = new Game(homeTeamComboBox.Text, int.Parse(homeScoreUpDown.Value.ToString()), awayTeamComboBox.Text, int.Parse(awayScoreUpDown.Value.ToString())); deleteDisplayGamesListView.Items.Clear(); deleteDisplayGamesListView.View = View.Details; foreach (Game currentgame in footballLeagueDatabase.games) { ListViewItem row = new ListViewItem(); row.SubItems.Add(currentgame.HomeTeam.ToString()); row.SubItems.Add(currentgame.HomeScore.ToString()); row.SubItems.Add(currentgame.AwayTeam.ToString()); row.SubItems.Add(currentgame.AwayScore.ToString()); deleteDisplayGamesListView.Items.Add(row); } } I need to pass the values from above ListView control to following text boxes when I use the deleteDisplayGamesListView_SelectedIndexChanged method. private void deleteDisplayGamesListView_SelectedIndexChanged(object sender, EventArgs e) { deleteModifyHomeTeamTxt.Text = ""; deleteModifyHomeScoreUpDown.Text = ""; deleteModifyAwayTeamTxt.Text = ""; deleteModifyAwayScoreUpDown.Text = ""; foreach (Game currentgame in footballLeagueDatabase.games); { ?----------------------------- } } Futhermore I need to clear this data from the ListView Control. If you know how to do this please let me know.

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  • help translate this week query from Oracle PL/SQL to SQL Server 2008

    - by Sarah Vessels
    I have the following query that runs in my Oracle database and I want to have the equivalent for a SQL Server 2008 database: SELECT TRUNC( /* Midnight Sunday */ NEXT_DAY(SYSDATE, 'SUN') - (7*LEVEL) ) AS week_start, TRUNC( /* 23:59:59 Saturday */ NEXT_DAY(NEXT_DAY(SYSDATE, 'SUN') - (7*LEVEL), 'SAT') + 1 ) - (1/(60*24)) + (59/(60*60*24)) AS week_end FROM DUAL CONNECT BY LEVEL <= 4 /* Get the past 4 weeks */ What the query does is get the start of the week and the end of the week for the last 4 weeks. It generates data like the following: WEEK_START WEEK_END 2010-03-07 00:00:00 2010-03-13 23:59:59 2010-02-28 00:00:00 2010-03-06 23:59:59 ...

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  • Probability Random Number Generator

    - by Excl
    Let's say I'm writing a simple luck game - each player presses Enter and the game assign him a random number between 1-6. Just like a cube. At the end of the game, the player with the highest number wins. Now, let's say I'm a cheater. I want to write the game so player #1 (which will be me) has a probability of 90% to get six, and 2% to get each of the rest numbers (1, 2, 3, 4, 5). So, how can I generate a number random, and set the probability for each number? Thanks.

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  • Stop 2 identical queries from executing almost simultaneously?

    - by James Simpson
    I have developed an AJAX based game where there is a bug caused (very remote, but in volume it happens at least once per hour) where for some reason two requests get sent to the processing page almost simultaneously (the last one I tracked, the requests were a difference of .0001 ms). There is a check right before the query is executed to make sure that it doesn't get executed twice, but since the difference is so small, the check hasn't finished before the next query gets executed. I'm stumped, how can I prevent this as it is causing serious problems in the game. Just to be more clear, the query is starting a new round in the game, so when it executes twice, it starts 2 rounds at the same time which breaks the game, so I need to be able to stop the script from executing if the previous round isn't over, even if that previous round started .0001 ms ago.

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  • Syntax error converting the nvarchar value to a column of data type int.

    - by Phil
    I have 1,2,3,4,5,6,7,8,9 stored as nvarchar inside Level in my db. I then have a dropdownlist with values 1,2,3,4,5,6,7,8,9. When a user makes a selection (i.e 1) (Level.SelectedValue.ToString). This builds an sql query via a param like this: "Select things From MBA_EOI Where level = 1" When I run the select I get the following error: Syntax error converting the nvarchar value '1,2,3,4,5,6,7,8,9' to a column of data type int. I was under the impression that I was dealing with an Nvarchar field and the selected value as string, where does the int conversion come in? p.s I have also tried Level.SelectedItem.ToString

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  • problem during data modification

    - by nectar
    here my code - if($pin == '105') { $sqltree = "INSERT INTO tbltree (`userId`, `level`, `superId`, `rootId`, `childcount`) VALUES ('$child1', '1', '$newid', '$myroot', '0');"; mysql_query($sqltree); update_level($newid); } function update_level() { //for 1st level $newid = $_SESSION['newid']; //getting senior's level 1 and to increase by 1 $sqlgetlevel = "SELECT superId,level1 FROM tbltree WHERE userID='$newid'"; echo "<br>test:".$sqlgetlevel; $result = mysql_query($sqlgetlevel,$link)or die(mysql_error()); //line 340 $row = mysql_fetch_array($result, MYSQL_ASSOC); $level1 = $row["level1"]; $level1 = $level1 + 1; //update increased level $sqlupdate = "UPDATE tbltree SET level1='$level1' WHERE userId='$newid';"; mysql_query($sqlupdate,$link)or die(mysql_error()); //change superId for new level $superid = $row["superId"]; } ERROR - test:SELECT superId,level1 FROM tbltree WHERE userID='29277640' Warning: mysql_query() expects parameter 2 to be resource, null given in C:\xampp\htdocs\303\levelupdate.php on line 340

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  • Garbage collection - manually wiping EVERYTHING!

    - by Glycerine
    I have been building a game for a while (nearly done) - But the game needs a replay button and its a big task. I know the GC is dreadful in flash, but I wanted to know if there is a way to wipe EVERYTHING as if the flash app has just begun. Clearing memory, game data - I haven't to worry about game loading as its not really heavy on data. Everything pretty much lives in a DataModel - but I fear if I just clear the all variables, I'll have pockets of orphaned memory. Any forwarding idea would be great. cheers guys.

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  • Non-blocking MySQL updates with java?

    - by justkevin
    For a multiplayer game I'm working on I'd like to record events to the mysql database without blocking the game update thread so that if the database is busy or a table is locked the game doesn't stop running while it waits for a write. What's the best way to accomplish this? I'm using c3p0 to manage the database connection pool. My best idea so far is to add query update strings to a synchronized list with an independent thread checking the list every 100ms and executing the queries it finds there.

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  • Communicating to Parent SWF

    - by Glycerine
    Hey guys I'm having such a hard time of it today. I have a game, I've loaded into a parent SWF - I would like my parent SWF to accept events I dispatch from within the game, or have the ability to talk both ways. -- Reason is, I would like to unload and load the game back in, once the end screen is active. Any help and I'll give you beer. thanks in advance.

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  • How to set Foreground Color in a ListBox single element?

    - by user1038056
    I'm doing a game. I have a list of users (nicks): List<string> users; This list is used to show to the users on a ListBox, call listaJogadores. public delegate void actualizaPlayersCallback(List<string> users); public void actualizaPlayers(List<string> users) { listaJogadores.BeginInvoke(new actualizaPlayersCallback(this.actualizarListaPlayers), new object[] { users }); } public void actualizarListaPlayers(List<string> users) { listaJogadores.Items.Clear(); for (int i = 0; i < users.Count; i++) { listaJogadores.Items.Add(users.ElementAt(i)); } } When a user is playing, then it have is nick on the list of games: List<Game> games; What I want is when a player enter in a game, the color of is nick show in listaJogadores, must be Red! When I have only one player in a game, everything is ok, all the players see the nick of that player in red, but when another player go to a game, then I get an ArgumentOutOfRangeException in the instruction string nick = tmp.players.ElementAt(i).getNick(); This is my code... Give me some ideas/help please! I think that the problem is the for(), but how can I manipulate an entire list without doing a loop? listaJogadores.DrawMode = DrawMode.OwnerDrawFixed; private void listaJogadores_DrawItem(object sender, DrawItemEventArgs e) { e.DrawBackground(); Brush textBrush = SystemBrushes.ControlText; Font drawFont = e.Font; for (int i = 0; i < games.Count; i++) { Game tmp; tmp = games.ElementAt(i); for (int j = 0; j < tmp.players.Count; j++) { string nick = tmp.players.ElementAt(i).getNick(); if (listaJogadores.Items[e.Index].ToString() == nick) { textBrush = Brushes.Red;//RED.... if ((e.State & DrawItemState.Selected) > 0) drawFont = new Font(drawFont.FontFamily, drawFont.Size, FontStyle.Bold); } else if ((e.State & DrawItemState.Selected) > 0) { textBrush = SystemBrushes.HighlightText; } } } e.Graphics.DrawString(listaJogadores.Items[e.Index].ToString(), drawFont, textBrush, e.Bounds); }

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  • How do I use Criteria to make a join on a date field (in DB2) based on the year.

    - by HtmlTableGuru
    I have a java.util.Date field in my Object. I would like to use Criteria to select all rows that have a date field with a given year. The SQL would look like the following: SELECT * FROM GAME GM WHERE YEAR(GM.GAME_DATE) = 2010 How can I use Criteria to accomplish this? Thanks in advance. public Collection<Game> getGamesByDate(Date date){ Collection<Game> games = null; try { session.beginTransaction(); Criteria criteria = session.createCriteria(Game.class); criteria .... ... ... games = criteria.list(); } catch (HibernateException e) { e.printStackTrace(); } return games; }

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  • Android GridView - How to change a bitmap dynamically?

    - by Alborz
    Hello I have a gridView which I use to show some pictures on (small thumb of diffrent levels). When the user finishes one level, I would like to change the thumb for that level. (Somehow show that it has been completed). I created two thumbs for each level. One is the original and one that shows that the level is completed. But how can i change the source of the images? The code which I use to draw the images looks like this. The main activity: /** Called when the activity is first created. */ public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.maps); GridView gridview = (GridView) findViewById(R.id.gridview); gridview.setAdapter(new ImageAdapter(this)); gridview.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> parent, View v, int position, long id) { //Open the map which was clicked on, if there is one if(position+1 > 1){ Toast.makeText(maps.this, "Level " + (position+1) + " is not yet available!", Toast.LENGTH_SHORT).show(); }else{ Toast.makeText(maps.this, "Opening Level " + (position+1), Toast.LENGTH_SHORT).show(); Intent myIntent = new Intent(v.getContext(), Tutorial2D.class); startActivity(myIntent); } } }); } The ImageAdapter Class: public class ImageAdapter extends BaseAdapter { private Context mContext; public ImageAdapter(Context c) { mContext = c; } public int getCount() { return mThumbIds.length; } public Object getItem(int position) { return null; } public long getItemId(int position) { return 0; } // create a new ImageView for each item referenced by the Adapter public View getView(int position, View convertView, ViewGroup parent) { ImageView imageView; if (convertView == null) { // if it's not recycled, initialize some attributes imageView = new ImageView(mContext); imageView.setLayoutParams(new GridView.LayoutParams(85, 85)); imageView.setScaleType(ImageView.ScaleType.CENTER_CROP); imageView.setPadding(8, 8, 8, 8); } else { imageView = (ImageView) convertView; } //Changing imageView.setImageResource(mThumbIds[position]); return imageView; } // references to our images private Integer[] mThumbIds = { R.drawable.map1, R.drawable.map2, R.drawable.map3, R.drawable.map4, R.drawable.map5, R.drawable.map6, R.drawable.map7, R.drawable.map8, R.drawable.map9, R.drawable.map10, R.drawable.map11, R.drawable.map12, R.drawable.map13, R.drawable.map14, R.drawable.map15, R.drawable.map16, R.drawable.map17, R.drawable.map18, R.drawable.map19 }; }

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  • Checking online users with Facebook Javascript SDK

    - by Roman
    Hi, I'm trying to build some kind of a social game in facebook, where I need that every user that has approved my APP is able to receive notifications from me. When the user approves my App, I save his UID in the DB for future reference. At some later time, I want to make it possible for other users find partners for a game - so I need a way to pick randomly some user from my DB and check if he's online. Then, send him a message and propose to play with the current player. So 2 questions: How can I check if some user is online, using Javascript SDK? It seems that in the new Graph API I can't get the users' online status. How can I then send him a message and propose to play the game? When he approves to play - he is being forwarded to the game page. Many thanks in advance, Roman

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  • Xml add element node using PHP

    - by user560411
    Hello I would like to add an element node in my entire XML file using PHP. I can not get it right and I add it below root. Please share me a clean code so that I understand how it works.. Thank you! My xml is <?xml version="1.0" encoding="utf-8"?> <GameStore> <Game type="adventure"> <TITLE>Assassin's Creed: Brotherhood</TITLE> <PUBLISHER>Ubisoft</PUBLISHER> </Game> <Game type="adventure"> <TITLE>Batman: Arkham Asylum</TITLE> <PUBLISHER>Eidos</PUBLISHER> </Game> </GameStore>

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  • getting the heading of a selected text in word

    - by Thunder
    Hi, I am working With Microsoft Word VBA,macros. My question : Is there way to get sub-topic and master-topic that precedes a selected body text ? Here is an example: Master topic (level 1) sub-topic 1 (level 2) body text a body text b body text c sub-topic 2 (level 2) body text d body text e Other MISC topics (level 2) body text f body text g body text h Here if 'bodytext e' is selected I would like to run a macro and get the result as 'Master topic:sub-topic 1' I have tried with range,parent ,Scope.Information(wdActiveEndSectionNumber) etc but nothing seem to work!!! Thanks in Advance

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