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  • Action bar with Search View. Reverse compatibility issues

    - by suresh
    I am building a sample app to demonstrate SearchView with filter and other Action Bar items. I am able to successfully run this app on 4.2(Nexus 7). But it is not running on 2.3. I googled about the issue. Came to know that i should use SherLock Action bar. I just went to http://actionbarsherlock.com/download.html, downloaded the zip file and added the library as informed in the video: http://www.youtube.com/watch?v=4GJ6yY1lNNY&feature=player_embedde by WiseManDesigns. But still I am unable to figure out the issue. Here is my code: SearchViewActionBar.java public class SearchViewActionBar extends Activity implements SearchView.OnQueryTextListener { private SearchView mSearchView; private TextView mStatusView; int mSortMode = -1; private ListView mListView; private ArrayAdapter<String> mAdapter; protected CharSequence[] _options = { "Wild Life", "River", "Hill Station", "Temple", "Bird Sanctuary", "Hill", "Amusement Park"}; protected boolean[] _selections = new boolean[ _options.length ]; private final String[] mStrings = Cheeses.sCheeseStrings; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); getWindow().requestFeature(Window.FEATURE_ACTION_BAR); setContentView(R.layout.activity_main); // mStatusView = (TextView) findViewById(R.id.status_text); // mSearchView = (SearchView) findViewById(R.id.search_view); mListView = (ListView) findViewById(R.id.list_view); mListView.setAdapter(mAdapter = new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, mStrings)); mListView.setTextFilterEnabled(true); //setupSearchView(); } private void setupSearchView() { mSearchView.setIconifiedByDefault(true); mSearchView.setOnQueryTextListener(this); mSearchView.setSubmitButtonEnabled(false); //mSearchView.setQueryHint(getString(R.string.cheese_hunt_hint)); } @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.searchview_in_menu, menu); MenuItem searchItem = menu.findItem(R.id.action_search); mSearchView = (SearchView) searchItem.getActionView(); //setupSearchView(searchItem); setupSearchView(); return true; } @Override public boolean onPrepareOptionsMenu(Menu menu) { if (mSortMode != -1) { Drawable icon = menu.findItem(mSortMode).getIcon(); menu.findItem(R.id.action_sort).setIcon(icon); } return super.onPrepareOptionsMenu(menu); } @Override public boolean onOptionsItemSelected(MenuItem item) { String c="Category"; String s=(String) item.getTitle(); if(s.equals(c)) { System.out.println("same"); showDialog( 0 ); } //System.out.println(s); Toast.makeText(this, "Selected Item: " + item.getTitle(), Toast.LENGTH_SHORT).show(); return true; } protected Dialog onCreateDialog( int id ) { return new AlertDialog.Builder( this ) .setTitle( "Category" ) .setMultiChoiceItems( _options, _selections, new DialogSelectionClickHandler() ) .setPositiveButton( "SAVE", new DialogButtonClickHandler() ) .create(); } public class DialogSelectionClickHandler implements DialogInterface.OnMultiChoiceClickListener { public void onClick( DialogInterface dialog, int clicked, boolean selected ) { Log.i( "ME", _options[ clicked ] + " selected: " + selected ); } } public class DialogButtonClickHandler implements DialogInterface.OnClickListener { public void onClick( DialogInterface dialog, int clicked ) { switch( clicked ) { case DialogInterface.BUTTON_POSITIVE: printSelectedPlanets(); break; } } } protected void printSelectedPlanets() { for( int i = 0; i < _options.length; i++ ){ Log.i( "ME", _options[ i ] + " selected: " + _selections[i] ); } } public void onSort(MenuItem item) { mSortMode = item.getItemId(); invalidateOptionsMenu(); } public boolean onQueryTextChange(String newText) { if (TextUtils.isEmpty(newText)) { mListView.clearTextFilter(); } else { mListView.setFilterText(newText.toString()); } return true; } public boolean onQueryTextSubmit(String query) { mStatusView.setText("Query = " + query + " : submitted"); return false; } public boolean onClose() { mStatusView.setText("Closed!"); return false; } protected boolean isAlwaysExpanded() { return false; } }

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  • Can't save my picture

    - by mamii
    I want to save the image that I draw, but I always failure is reported. I have tested and tried but I can correct any errors. Therefore, I appeal to you. This store is for me as a "cancer sore". And what is the drawing application without the possibility shranjevnja? sucks: D Question: What is wrong with my code for storage? or anything else? Posts: 09-12 07:30:34.346: E / Panel (8003): IOEception 09-12 07:30:34.346: E / Panel (8003): java.io.IOException: Parent directory of file does not exist: / sdcard/anppp/2012Sep1273034.png 09-12 07:30:34.346: E / Panel (8003): at java.io.File.createNewFile (File.java: 1263) 09-12 07:30:34.346: E / Panel (8003): at aa.bb.cc.Panel.saveapp (Panel.java: 67) 09-12 07:30:34.346: E / Panel (8003): at aa.bb.cc.AndroidPaint.onOptionsItemSelected (AndroidPaint.java: 94) 09-12 07:30:34.346: E / Panel (8003): at android.app.Activity.onMenuItemSelected (Activity.java: 2170) 09-12 07:30:34.346: E / Panel (8003): at com.android.internal.policy.impl.PhoneWindow.onMenuItemSelected (PhoneWindow.java: 730) 09-12 07:30:34.346: E / Panel (8003): at com.android.internal.view.menu.MenuItemImpl.invoke (MenuItemImpl.java: 139) 09-12 07:30:34.346: E / Panel (8003): at com.android.internal.view.menu.MenuBuilder.performItemAction (MenuBuilder.java: 855) 09-12 07:30:34.346: E / Panel (8003): at com.android.internal.view.menu.ExpandedMenuView.invokeItem (ExpandedMenuView.java: 89) 09-12 07:30:34.346: E / Panel (8003): at com.android.internal.view.menu.ExpandedMenuView.onItemClick (ExpandedMenuView.java: 93) 09-12 07:30:34.346: E / Panel (8003): at android.widget.AdapterView.performItemClick (AdapterView.java: 284) 09-12 07:30:34.346: E / Panel (8003): at android.widget.ListView.performItemClick (ListView.java: 3285) 09-12 07:30:34.346: E / Panel (8003): at android.widget.AbsListView $ PerformClick.run (AbsListView.java: 1640) 09-12 07:30:34.346: E / Panel (8003): at android.os.Handler.handleCallback (Handler.java: 587) 09-12 07:30:34.346: E / Panel (8003): at android.os.Handler.dispatchMessage (Handler.java: 92) 09-12 07:30:34.346: E / Panel (8003): at android.os.Looper.loop (Looper.java: 123) 09-12 07:30:34.346: E / Panel (8003): at android.app.ActivityThread.main (ActivityThread.java: 4363) 09-12 07:30:34.346: E / Panel (8003): at java.lang.reflect.Method.invokeNative (Native Method) 09-12 07:30:34.346: E / Panel (8003): at java.lang.reflect.Method.invoke (Method.java: 521) 09-12 07:30:34.346: E / Panel (8003): at com.android.internal.os.ZygoteInit $ MethodAndArgsCaller.run (ZygoteInit.java: 860) 09-12 07:30:34.346: E / Panel (8003): at com.android.internal.os.ZygoteInit.main (ZygoteInit.java: 618) 09-12 07:30:34.346: E / Panel (8003): at dalvik.system.NativeStart.main (Native Method) There is code: private Bitmap mBitmap; private Canvas mCanvas; private Bitmap tmpBitmap; private Canvas tmpCanvas; private DrawHandler mDrawHandler; private Canvas tCanvas; private String mImagePath = Environment.getExternalStorageDirectory() + "/anppp"; private File file; public void saveapp() { Calendar currentDate = Calendar.getInstance(); SimpleDateFormat formatter= new SimpleDateFormat("yyyyMMMddHmmss"); String dateNow = formatter.format(currentDate.getTime()); file = new File(mImagePath + "/" + dateNow +".png"); FileOutputStream fos; try { file.createNewFile(); fos = new FileOutputStream(file); tmpBitmap.compress(Bitmap.CompressFormat.PNG, 100, fos); fos.close(); } catch (FileNotFoundException e) { Log.e("Panel", "FileNotFoundException", e); } catch (IOException e) { Log.e("Panel", "IOEception", e); } } That's it .. I do not know what could be wrong ;(

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  • How to make area outside of custom dialog view unclickable?

    - by portfoliobuilder
    I created a custom dialog (no, this is not dialog object) from an image and some other views. The conflict I am having with this custom dialog (again, this is a layout) is that the area around it closes the custom dialog. Is there a way I can make the outside area unclickable? I have tried wrapping the dialog view with a fullscreen frameLayout w/ transparent background, and then programmatically I set the frame attribute to setClickable(false). framelayout.setClickable(false); This does nothing. It still closes the dialog. Any other suggestions? Thank you in advance. This is my code: //used to disable background from closing the custom dialog private FrameLayout fl; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.layout_dialog); btnContinue = (Button) findViewById(R.id.btnContinue); btnContinue.setOnClickListener(this); fl.setClickable(false); //background suppose to lock } @Override public void onClick(View v) { // TODO Auto-generated method stub switch (v.getId()) { case R.id.Continue: finish(); } break; } } I also have another class for broadcastReceiver public class DialogManagerBroadcastReceiver extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { if(IdeaPlayInterfaceApplication.isActivityVisible()){ Intent i=new Intent(context,CustomDialogActivity.class); i.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); context.startActivity(i); } } } The idea is that this custom dialog is not called at a specific instance, it is called every set amount of time no matter what I am doing in the application. I use an Intent and PendingIntent to repeatedly call this custom dialog over time. With something like this: cancelAlarmNotificationMonitoring(context); Calendar calendar = Calendar.getInstance(); Intent intent = new Intent(context, AlarmManagerBroadcastReceiver.class); PendingIntent pintent = PendingIntent.getBroadcast(context, 0, intent, 0); AlarmManager alarm = (AlarmManager) context.getSystemService(Context.ALARM_SERVICE); alarm.setRepeating(AlarmManager.RTC_WAKEUP,calendar.getTimeInMillis()+ALARM_INTERVAL,ALARM_INTERVAL, pintent); Hopefully this is more clear now.

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  • Android app after update: crashes on Motorola Cliq with weird stacktrace

    - by sandis
    So after updating my app on the market I am getting reports from motorola cliq-users that my app crashes on start. The stacktrace is below, and is not very helpful since it does not go trough my app! Unfortunately I have no access to a motorola cliq-phone by myself, and I have changed too many things in this update to know what is causing the trouble. Have anyone of you guys run into the same problem? I would very much appreciate help with this problem! 05-26 11:44:06.521 I/PacketReader( 116): Got the features element 05-26 11:44:06.941 W/WindowManager( 86): No window to dispatch pointer action 0 05-26 11:44:07.381 W/WindowManager( 86): No window to dispatch pointer action 1 05-26 11:44:07.691 W/ActivityManager( 86): Launch timeout has expired, giving up wake lock! 05-26 11:44:07.931 W/ActivityManager( 86): Activity idle timeout for HistoryRecord{43714db8 {my.package/my.package.Main}} 05-26 11:44:08.531 E/AndroidRuntime( 565): Uncaught handler: thread main exiting due to uncaught exception 05-26 11:44:08.541 E/AndroidRuntime( 565): java.lang.RuntimeException: Unable to start activity ComponentInfo{my.packageC/my.package.Main}: java.lang.NullPointerException 05-26 11:44:08.541 E/AndroidRuntime( 565): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2297) 05-26 11:44:08.541 E/AndroidRuntime( 565): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2313) 05-26 11:44:08.541 E/AndroidRuntime( 565): at android.app.ActivityThread.access$2000(ActivityThread.java:115) 05-26 11:44:08.541 E/AndroidRuntime( 565): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1721) 05-26 11:44:08.541 E/AndroidRuntime( 565): at android.os.Handler.dispatchMessage(Handler.java:99) 05-26 11:44:08.541 E/AndroidRuntime( 565): at android.os.Looper.loop(Looper.java:123) 05-26 11:44:08.541 E/AndroidRuntime( 565): at android.app.ActivityThread.main(ActivityThread.java:3977) 05-26 11:44:08.541 E/AndroidRuntime( 565): at java.lang.reflect.Method.invokeNative(Native Method) 05-26 11:44:08.541 E/AndroidRuntime( 565): at java.lang.reflect.Method.invoke(Method.java:521) 05-26 11:44:08.541 E/AndroidRuntime( 565): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:782) 05-26 11:44:08.541 E/AndroidRuntime( 565): at com.android.internal.os.ZygoteI

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  • How can I determine if an image has loaded, using Javascript/jQuery?

    - by Kip
    I'm writing some Javascript to resize the large image to fit into the user's browser window. (I don't control the size of the source images unfortunately.) So something like this would be in the HTML: <img id="photo" src="a_really_big_file.jpg" alt="this is some alt text" title="this is some title text" /> Is there a way for me to determine if the src image in an img tag has been downloaded? I need this because I'm running into a problem if $(document).ready() is executed before the browser has loaded the image. $("#photo").width() and $("#photo").height() will return the size of the placeholder (the alt text). In my case this is something like 134 x 20. Right now I'm just checking if the photo's height is less than 150, and assuming that if so it is just alt text. But this is quite a hack, and it would break if a photo is less than 150 pixels tall (not likely in my particular case), or if the alt text is more than 150 pixels tall (could possibly happen on a small browser window). Edit: For anyone wanting to see the code: $(function() { var REAL_WIDTH = $("#photo").width(); var REAL_HEIGHT = $("#photo").height(); $(window).resize(adjust_photo_size); adjust_photo_size(); function adjust_photo_size() { if(REAL_HEIGHT < 150) { REAL_WIDTH = $("#photo").width(); REAL_HEIGHT = $("#photo").height(); if(REAL_HEIGHT < 150) { //image not loaded.. try again in a quarter-second setTimeout(adjust_photo_size, 250); return; } } var new_width = . . . ; var new_height = . . . ; $("#photo").width(Math.round(new_width)); $("#photo").height(Math.round(new_height)); } }); Update: Thanks for the suggestions. There is a risk of the event not being fired if I set a callback for the $("#photo").load event, so I have defined an onLoad event directly on the image tag. For the record, here is the code I ended up going with: <img id="photo" onload="photoLoaded();" src="a_really_big_file.jpg" alt="this is some alt text" title="this is some title text" /> Then in Javascript: //This must be outside $() because it may get called first var isPhotoLoaded = false; function photoLoaded() { isPhotoLoaded = true; } $(function() { //Hides scrollbars, so we can resize properly. Set with JS instead of // CSS so that page doesn't break with JS disabled. $("body").css("overflow", "hidden"); var REAL_WIDTH = -1; var REAL_HEIGHT = -1; $(window).resize(adjust_photo_size); adjust_photo_size(); function adjust_photo_size() { if(!isPhotoLoaded) { //image not loaded.. try again in a quarter-second setTimeout(adjust_photo_size, 250); return; } else if(REAL_WIDTH < 0) { //first time in this function since photo loaded REAL_WIDTH = $("#photo").width(); REAL_HEIGHT = $("#photo").height(); } var new_width = . . . ; var new_height = . . . ; $("#photo").width(Math.round(new_width)); $("#photo").height(Math.round(new_height)); } });

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  • jquery image slider for jquery mobile website

    - by Kaidul Islam Sazal
    I have found a fancy looking cubic jquery image slider for jquery mobile website here: http://m.jeep.com/en/mobile/vehicles/selector.html?app=bmo#&ui-state=dialog Now I want to use this slider in one of my project.But I didn't found any resource of this kind of slider for mobile website in online.Now I need to know if there are this kind of slider on the internet ? Or do you know any useful resource of image slider for mobile site (I didn't find any effective resource).

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  • Need a Better Cleanup Tool [Humorous Image]

    - by Asian Angel
    Obviously some cleanup tools work better than others…and sometimes common sense cleanup is the best tool of all! Note: Notice the timeline in the image… View the Full-Size Version of the Image Got a sales guys laptop back… Note the times. [via Fail Desk] The Best Free Portable Apps for Your Flash Drive Toolkit How to Own Your Own Website (Even If You Can’t Build One) Pt 3 How to Sync Your Media Across Your Entire House with XBMC

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  • Looking into the JQuery Image Zoom Plugin

    - by nikolaosk
    I have been using JQuery for a couple of years now and it has helped me to solve many problems on the client side of web development.  You can find all my posts about JQuery in this link. In this post I will be providing you with a hands-on example on the JQuery Image Zoom Plugin.If you want you can have a look at this post, where I describe the JQuery Cycle Plugin.You can find another post of mine talking about the JQuery Carousel Lite Plugin here.I will be writing more posts regarding the most commonly used JQuery Plugins. I have been using extensively this plugin in my websites.You can use this plugin to move mouse around an image and see a zoomed in version of a portion of it. In this hands-on example I will be using Expression Web 4.0.This application is not a free application. You can use any HTML editor you like. You can use Visual Studio 2012 Express edition. You can download it here.  You can download this plugin from this link I launch Expression Web 4.0 and then I type the following HTML markup (I am using HTML 5) <html lang="en">  <head>    <title>Liverpool Legends</title>        <meta http-equiv="Content-Type" content="text/html;charset=utf-8" >        <link rel="stylesheet" type="text/css" href="style.css">        <script type="text/javascript" src="jquery-1.8.3.min.js"> </script>     <script type="text/javascript" src="jqzoom.pack.1.0.1.js"></script>        <script type="text/javascript">        $(function () {            $(".nicezoom").jqzoom();        });    </script>       </head>  <body>    <header>        <h1>Liverpool Legends</h1>    </header>        <div id="main">            <a href="championsofeurope-large.jpg" class="nicezoom" title="Champions">        <img src="championsofeurope.jpg"  title="Champions">    </a>          </div>            <footer>        <p>All Rights Reserved</p>      </footer>     </body>  </html>   This is a very simple markup. I have added one large and one small image (make sure you use your own when trying this example) I have added references to the JQuery library (current version is 1.8.3) and the JQuery Image Zoom Plugin. Then I add 2 images in the main div element.Note the class nicezoom inside the href element. The Javascript code that makes it all happen follows.    <script type="text/javascript">        $(function () {            $(".nicezoom").jqzoom();        });    </script>     It couldn't be any simpler than that. I view my simple in Internet Explorer 10 and it works as expected. I have tested this simple solution in all major browsers and it works fine.Inside the head section we can add another Javascript script utilising some more options regarding the zoom plugin.   <script type="text/javascript">            $(function () {        var options = {                  zoomType: 'standard',                  lens:true,                  preloadImages: true,                  alwaysOn:false,                  zoomWidth: 400,                  zoomHeight: 350,                  xOffset:190,                  yOffset:80,                  position:'right'                          };          $('.nicezoom').jqzoom(options);      });         </script> I would like to explain briefly what some of those options mean. zoomType - Other admitted option values are 'reverse','drag','innerzoom' zoomWidth - The popup window width showing the zoomed area zoomHeight - The popup window height showing the zoomed area xOffset - The popup window x offset from the small image.  yOffset - The popup window y offset from the small image.  position - The popup window position.Admitted values:'right' ,'left' ,'top' ,'bottom' preloadImages - if set to true,jqzoom will preload large images. You can test it yourself and see the results in your favorite browser. Hope it helps!!!

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  • How to convert image to CMYK in GIMP?

    - by edm
    I am supposed to send some artwork to the printers tomorrow and their guidelines requires it to be CMYK. I have installed the plugin Separate+ from the 'gimp-plugin-registy' package. I have also installed some ICC colour profiles from the 'icc-profiles' package. When I try to use the Separate+ plugin all I can get it to output is an image that looks like the original but with the colours inverted. How can I convert my image to CMYK?

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  • New Amazon EC2 image for Oracle SOA (and BPM) Suite

    - by Demed L'Her
    Want to test-drive the Oracle SOA Suite, including the brand new BPMN capabilities, without having to install anything? Check out our new image on Amazon EC2 for Oracle SOA (and BPM) Suite 11gR1 PS2. The full instructions are here: BPM 11gR1 now available on Amazon EC2 Thanks Prasen for posting that new image!

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  • Program for Format Conversion of An Image

    .NET provides extensive support for image conversion. Any image can be processed from one format to another. Most common formats to which .NET have support for are .BMP, .EMF, .GIF, .ICO, .JPG, .PNG, .TIF and .WMF....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Printer image correction

    - by Matthew Shinal
    Here is my problem: my printer and scanner (HP psc2410xi) prints darker than the photos taken and teh scanner has a background fuzz. I want to create and install files to have the printer lighten the photos it prints (yellow becomes dark yellow, etc) and delete the "fuzz" from the scanner image (you can see it on a blank scan and yes I did clean the scanner). I'm thinking there is a way to take a printed image, scan that in, and subtract the two images from each other to get the correction factor.

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  • Defining and selecting an area from an image

    - by meth0d_
    I want to create a game, where the world is loaded from an image file, much like Paradox Interactive does it for their games. If I have this image: Then the red, green, blue, cyan, magenta, white, black and grey should be different provinces. I know how to loop through them, and check if it's a new province, the problem is that I don't know how to define the region of the province for selection: I don't know how I can load in data, to make sure you can click anywhere on that province, and make sure it gets selected.

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  • Using Single Image for Map in 2D Platformer

    - by Jon
    I'm fairly new to game development, and have been messing around with Slick2D. Currently, my map consists of objects that are represented as rectangles. If I wanted to use am image simlar to: How would I be able to use this image to make a level? That question is a bit vague, but like I said, I'm new to game development and am not familiar with terminology or procedures. But going along with this question, how would I also use non-rectangular objects/platforms? Thanks

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  • Silverlight - Creating Image Map with Hotspots

    Recently, I was working on a Silverlight application and one of the pages contained a graphic. One of the requirements was that the graphic should contain clickable regions (Hotspots) and display a dynamic navigation menu when clicked on. An image that contains one or more Hotspots or clickable areas is called an image map. I have put together a simple tutorial on how to get this done.

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  • Layout problem: scrollview inside a table, inside a custom dialog

    - by Sean
    I have a layout problem which I can't fix. I've looked through many posts on here, and mine seems to be unique enough to post a question. I've created a custom Dialog which programmatically creates a 3 row table. The top and bottom rows have text, while the middle row contains a ScrollView, which contains a LinearLayout. That LinearLayout then contains some number of views (TextView in this example). Since I'm doing this programmatically, see the XML pseudocode below, and the actual code below that. What I would like to happen, is that when the height of the contained content in the LinearLayout gets too big, the ScrollView does its job, and the header and footer TextView's are always visible. The problem is that when the dialog gets big enough, the ScrollView appears to take over the whole dialog, and my footer TextView disappears off the screen. What can I do to make sure the footer TextView never disappears, but the ScrollView can still function? See the following image links: Footer visible on the left, gone on the right: http://img690.imageshack.us/i/screenshotss.png/ <TableLayout> <TableRow> <TextView> </TableRow> <TableRow> <ScrollView> <LinearLayout> <TextView/> <TextView/> <TextView/> ... </LinearLayout> </ScrollView> </TableRow> <TableRow> <TextView> </TableRow> </TableLayout> Here's the code: public class DialogScrollTest extends Dialog { public DialogScrollTest(Context ctx){ super(ctx); setTitle(""); requestWindowFeature(Window.FEATURE_NO_TITLE); TableLayout table = new TableLayout(ctx); TableRow row; TextView text; row = new TableRow(ctx); { text = new TextView(ctx); text.setText("TestTop"); row.addView(text); } table.addView(row); row = new TableRow(ctx); { ScrollView scroll = new ScrollView(ctx); { LinearLayout linear = new LinearLayout(ctx); linear.setOrientation(LinearLayout.VERTICAL); for(int t=0; t<32; ++t){ text = new TextView(ctx); text.setText("TestScroll"); linear.addView(text); } scroll.addView(linear); } row.addView(scroll); } table.addView(row); row = new TableRow(ctx); { text = new TextView(ctx); text.setText("TestBottom"); row.addView(text); } table.addView(row); this.setContentView(table); } }

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  • I cut-to-move DCIM folder to ext SD when an auto android OS update popped up b4 I could choose target - Cannot recover 200+ photos

    - by ZeroG
    I was downloading my Exhibit II's DCIM camera folder (with month's of photos inside) to its external SD card, in order to transfer them into my laptop. In my overconfidence, I hurriedly chose cut-to-move (rather than copy-to-move) when KABOOM! —an automatic Android OS update popped up before I could choose the target!!! I figured everything was in cache & calmly tried to go through with the update. But that was not a typically seamless event. It showed downloading icon but hmm… since I rooted the phone it brought the command line up & recovery sequence. But neither Android nor I had yet downloaded any alternate custom ROM Files to internal SD to update from! So were they trying to make me unroot my phone by giving me some bogus update on the fly or just give me a hard time in trying to hand me down an unrooted ROM that I'd have to figure out how to root again? Yes, I know there was that blurb about overwriting a file of the same name but I was trying to shake the darn stubborn update being forced on my phone during this precarious moment. I thought I had frozen or turned off all those auto-updates previously. Anyway, phones are small & fingers are big (sigh)... I tried to reboot into safe mode but the resultant photo file was partially overwritten (200 files had names but Zero bytes in them). I thought maybe it was still hung in cache or deposited somewhere else but I have searched everywhere with file managers. Since I did not have Titanium backing up camera, photo folder or gallery, I cannot recover 200+ photos. Dumb. You can understand my dilemma as I am involved in the arts & although just a camera phone, most of these photos were historic & aesthetic or at least as to subject matter. Photo-ops don't reoccur. I have tried a couple of recovery apps from the market like Search Duplicates & Recover to no avail. I was only able to salvage stuff I'd sent out in messages. I've got several decades in computers & this is such a miserable beginner's piece of bad luck I can't believe it happened to me. They were precious photos! Yes, I turned on Titanium since & yes I even tried USB to laptop recoveries. Being on a MacBookPro I'm trying androidfiletransfer.dmg, but I'd have to upgrade to Peach Sunrise to get above Android 3.0 for that App to recognize the phone via USB & the programmer says installation zeros your data, so that pretty much toasts any secret hidden places where these photos may have been deposited. Don't want to do that & am still trying to find them. They certainly didn't make it to my external SD Card. If any of you techies out there know anything, please help & thanks. Despite decades of being in computing, unfamiliar & ever-changing hard or software can humble even the most seasoned veterans.

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  • How to code a 4x shader/filter which emulates arcade crt display behavior?

    - by Arthur Wulf White
    I want to write a shader/filer probably in adobe Pixel Bender that will do the best job possible in emulating the fill of an oldskul monochromatic arcade CRT screen. Much like this here: http://filthypants.blogspot.com/2012/07/customizing-cgwgs-crt-pixel-shader.html Here are some attributes I know will exist in this filter: It will take in a low res image 160 x 120 and return a medium res image 640 x 480. It will add scanlines It will blur the color channels to create that color bleeding effect It will distort the shape of the image from a perfect rectangle into a rounder shape. The question is, could you please provide any other attributes that are beneficial to emulating an arcade CRT feel and links and resources on coding these effects. Thanks

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  • Which is better : Storing/retrieving images on/from SQL server or in a directory on server

    - by Pankaj Upadhyay
    I am working on a project in Asp.net MVC and need to work with images. There is an SQL database with a Product table. Every product in the table will have it's own image. I have two ways to do this : 1) Save the image in a web directory and store the URL on database. 2) Store the image in SQL itself in binary format and then retrieve it. Which is a better approach ? Mind you, I have no idea how second method works :-P . I will only learn this if there are merits to the second method

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  • Is PhotoBucket a viable solution to host a website's photo galleries

    - by Evan Plaice
    I'm currently working with a lot of photographers and will probably be picking up development on a professional photography site soon. With that in mind, and I can't stop thinking about a way I can implement a user-friendly photo gallery hosting solution where the site owner can upload images themselves without any webmaster intervention. Kind of like a CMS for image hosting. The idea is: - The user can log in to PhotoBucket - Upload their gallery - Visit an admin section of the site - Enter the new gallery name to the listing And... Voila, the gallery automagically gets displayed on the website in a clean lightbox-style presentation format (ie, no iframe nonsense). I took a brief look at the API and it looks promising. Is this a viable solution? Bonus points if you have implemented something like this with Photobucket and/or another 3rd-party image hosting site. Note: Purchasing a premium account is expected if necessary. The limitations on free accounts at most image hosting sites are just too restrictive to be useful.

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  • Application Development: Python or Java (or PHP)

    - by luckysmack
    I'm looking to get into application development, such as Facebook or Android apps and games. I am doing this for fun and to learn. Once my skills are to par I would like to have some side income from the apps, but I'm not banking on living off that (just so you know where I'm coming from and know what my end goals are). Currently I know and am familiar with PHP and frameworks such as cakephp and yii. However, I have been wanting to learn another language to broaden my horizons and to become a better developer. So I have narrowed it down to 2 languages. Python, and Java (I can already hear people cringing at the difference in the languages I have chosen, but I have some reasons). Python: closer to PHP that Java. Cross platformability. Also great as a general scripting language and has many file system level benefits that PHP does not. Cleaner syntax, readability, blah blah and the list goed on. Python will work great for cross platform apps and can be run on many OS's and is supported by Facebook for app development. But there is no support on Android (for full fledged apps). Java: a much stronger typed language, very robust community and corporate backing. Knowing Java is also good for personal marketability for enterprises, if you're into that. The main benefit here is that Java can write apps natively for Android and the apps can be ported for web versions to play on Facebook. So while I have seen many developers prefer Java over the two, Java has this significant advantage, where I can market my apps in both markets and in the future build more potential income. But like I said it is for fun. While money isn't the goal, it would still be nice. PHP: I'm putting this here because I know it already, and I'm sure a case could be made for it. It obviously works great for Facebook but like Python does not do so well on android. While it's mostly the realm of 'application development' that appeals to me, I do find Android apps fairly interesting and something that has a ton of potential to. But then again Facebook has a ton more users and the apps can also potentially be more immersive (desktop vs. mobile). So this is why I'm kinda stuck on what route to choose. Python for Facebook and web apps, with likely faster development to production times, or Java which can be developed for any of the platforms to make apps. Side note: I'm not really trying to get into 3D development, mostly 2D. And I also want to make an app with real-time play (websockets, etc). Someone mentioned node, js to me for that but Python seems to be more globally versatile for my goals. So, to anyone that does Facebook or Android development in either language: what do you suggest? Any input is valuable and I do appreciate it. And sorry for being long winded. EDIT: as mentioned in one of the answers, my primary goal is gaming. Although I do have some plans for non gaming apps such as general web based and desktop based ones. But gaming is my main goal with the possibility of income. EDIT: Another consideration could be Jython. Writing Python code which is converted into Java bytecode. This would allow the ability to do Android apps using Python. I could be wrong though, I'm still looking into it. Update 1-26-11: I recently acquired a new job which required I learn .NET using C#. Im sure some of you are cringing already but I really like the whole system and how it all works together between desktop and web development. But, as I am still interested in Python very much, and after some research I have decided I will learn Python as well as the IronPython implementation for .NET. But (again: I know...) since .NET is mostly a Windows thing and not as cross-compatible as I like, I will be learning Mono which is a cross platform implementation of .NET where I can use what I learn at work using C# and what I want to learn, Python/IronPython. So while learning and writing C#/.NET @ work I will be learning Python - Mono - Iron Python for what I want to do personally. And the benefit of them all being very closely related will help me out a lot, I think. What do you guys think? I almost feel like that should be another question, but there's not much of a question. Either way, you guys gave very helpful input.

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  • Is there a way to export all the images of my tweening effect in Flash?

    - by Paul
    i'm using Flash to create the animation of my character in 2D (i'm just beginning). Is it possible to make a tween effect of a character, and then automatically export all the images/frames? So far, it's a bit fastidious : i create my tweening effect, then i put a keyframe for each frame i want to copy and paste, then i select the movieclips and shapes and copy and paste them into another flash document, i position those clips at the exact same location as the previous image, then i erase the previous image and export the image... For 30 frames! Is there any faster way? Thanks

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