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  • Programming ... where to start?

    - by agnesb
    For the last 4 months, I've working tirelessly on a project with my partner, who is a super programmer. He did 100% of the whole mechanism that makes our site work. My job is to take care of the cosmetic aspects of the site ... thus I should say I am good enough at CSS and html. However, since we are using Drupal to build our site, from time to time, I need his help in order to figure out how to do the customization. Sometimes, I got frustrated. I know that as a partner, I should know a little bit on how to program. However, during the crunch time when you have to deliver lightning fast (we have our site built from scratch to finish in 4 weeks ... and you are all welcome to come join the fun! It's a site for programmers!) there is no time to learn from the basics. All I can do is to pick up whatever I need at the moment. Now the site is launched, I am thinking it should be time to do some learning. So, where should I start? My partner always said I need to start with Python. What's your take on this? Thanks.

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  • Good quality Secure Software Development Training [closed]

    - by Patrick
    Just had my annual appraisal and found out my company is willing to pay for training and exams etc! Woohoo (they kept that one quiet). I'm interested in doing a course on secure development techniques. Has anyone got any suggestions for good quality distance learning courses in secure development (I could probably get a couple of days off to attend a conference/ course if required)? We're mostly an MS .Net house but I have no particular allegiance to MS or any other programming language (though, obviously, C++ is the best language in the world). I have 12 years development experience working in (what are now) PCI:DSS environments, including designing and developing a key management system and I have some knowledge of basic attacks (XSS, injection etc). I would prefer a hard course I struggle with to a basic course I learn 3 things from (but hopefully get something right at my level). A quick google found these two course which look good: http://www.sans.org/course/secure-coding-net-developing-defensible-applications https://www.isc2.org/csslpedu/default.aspx I don't really know how to choose between them, and finding other courses isn't going to make that job any easier, so I thought I'd ask those who know. EDIT : Hmm, care to share the reason for your down vote, will help me learn how to use the site better...

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  • Should I be worrying about limiting the number of textures in my game?

    - by Donutz
    I am working on a GUI in XNA 4.0 at the moment. (Before you point out that there are many GUIs already in existance, this is as much a learning exercise as a practical project). As you may know, controls and dialogs in Windows actually consist of a number of system-level windows. For instance, a dialog box may consist of a window for the whole dialog, a child window for the client area, another window (barely showing) for the frame, and so on. This makes detecting mouse hits and doing clipping relatively easy. I'd like to design my XNA GUI along the same lines, but using overlapping Textures instead of windows obviously. My question (yes, there's actually a question in this drivel) is: am I at risk of adversely affecting game performance and/or running low in resources if I get too nuts with the creating of many small textures? I haven't been able to find much information on how resource-tight the XNA environment actually is. I grew up in the days of 64K ram so I'm used to obsessing about resources and optimization. Anyway, any feedback appreciated.

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  • Partner Showcase

    - by rituchhibber
    Building a High Performance Employee Self Service Portal with Oracle WebCenter Free Half Day Technical Workshop Organisations started with static corporate intranets at the beginning of the “Noughties”, these have been evolving to the Intranet Portal that is common today. The rise in Employee Self Service leverages off this evolution to transform the intranet as a resource in order to deliver the “Contextual workers control panel”. This empowers employees to do their complete job from a single environment covering transactions, document handling, form completion, watching presentations, participating in discussions through to utilising search functionality. Ether Solutions - the Enterprise Portal specialists, together with C2B2 - the independent middleware experts, will deliver this workshop to you, allowing you to discover how Oracle WebCenter provides a high performance, highly scalable platform for social intranets and EmployeeSelf Service Portals. To register, please click here. When? Wednesday, 12th of December 2012 Where? Institute of Directors, 116 Pall Mall, London SW1Y 5ED Who should attend? Lead Developers, Technical Architects, Solution Architects, Technical Leads and other Technical team member interested in learning about WebCenter. Lingotek - Collaborative Translation Technology Lingotek is the leading provider of Collaborative Translation Technology designed to meet the requirements of organizations challenged with communicating, interacting, and commercializing a global audience. Lingotek software helps companies achieve unprecedented control over the translation process and enables companies to capture, grow, and reuse their linguistic assets. Lingotek has deployed systems for some of the most innovative organizations in the United States and has enabled the success of large Fortune 500 corporations, small professional firms, and companies of every size in between. For further information, please click here.

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  • trying to upgrade memory

    - by user214876
    I've been using Ubuntu on my laptop for awhile now. Not quite used to it yet. I've got a Acer Aspire with an orig 4 gig mem/500 gig HDD. Running 12.04 presently 32 bit sys. I have the 13.04 upgrade disc and want to upgrade my memory to 8 Gig. Everytime I install the 8 gig memory, the system won't boot to either version. I downloaded the 64 bit version of both versions of Ubuntu but no results yet. Can anyone offer a suggestion here? I'm kinda lost. Additional Information: The memory was purchased through Acer/Kingston. Recommended for this computer. I watched the video on installing it, so I doubt it's installed wrong. (There's only one way of putting it in). I swapped Op Sys, from Ubuntu 12.04 to 13.04 to 13.10 and now to Xubuntu 13.10 64 bit version. I'm still not having any luck with this upgrade. Would it be necessary to upgrade the CPU? It's just a thought, I don't know what else could keep me from utilizing the new memory. Additional Information: Called Kingston this afternoon, they are sending replacement lower density memory modules 2/4 gig - 8 gig. Tech service says I need to upgrade BIOS to utilize new memory install VIA Dos since it is no longer a windows system. I'm not sure how to go about that but it's a learning process I can live with. Thank you all for your help/support. I realize this isn't a Ubuntu problem but each new user of this op sys, seems to share simular problems and maybe someone can use this info to their advantage.

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  • Interfaces: profit of using

    - by Zapadlo
    First of all, my ubiquitous language is PHP, and I'm thinking about learning Java. So let me split my question on two closely related parts. Here goes the first part. Say I have a domain-model class. It has some getters, setters, some query methods etc. And one day I want to have a possibility to compare them. So it looks like: class MyEntity extends AbstractEntity { public function getId() { // get id property } public function setId($id) { // set id property } // plenty of other methods that set or retrieve data public function compareTo(MyEntity $anotherEntity) { // some compare logic } } If it would have been Java, I should have implemented a Comparable interface. But why? Polymorphism? Readbility? Or something else? And if it was PHP -- should I create Comparable interface for myself? So here goes the second part. My colleague told me that it is a rule of thumb in Java to create an interface for every behavioral aspect of the class. For example, if I wanted to present this object as a string, I should state this behaviour by something like implements Stringable, where in case of PHP Stringable would look like: interface Stringable { public function __toString(); } Is that really a rule of thumb? What benefits are gained with this approach? And does it worth it in PHP? And in Java?

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  • Collider2D and Rigidbody2D, how do they work?

    - by user42646
    I have been learning JavaScript and Unity for a week now. I learned how to make Cube as a Ground and another Cube as a player and I used this code to make the Player Cube move forward and backward and jumping var walkspeed: float = 5.0; var jumpheight: float = 250.0; var grounded = false; function Update() { rigidbody.freezeRotation = true; if (Input.GetKey("a")) transform.Translate(Vector3(-1, 0, 0) * Time.deltaTime * walkspeed); if (Input.GetKey("d")) transform.Translate(Vector3(1, 0, 0) * Time.deltaTime * walkspeed); if (Input.GetButton("Jump")) { Jump(); } } function OnCollisionEnter(hit: Collision) { grounded = true; } function Jump() { if (grounded == true) { rigidbody.AddForce(Vector3.up * jumpheight); grounded = false; } } I also learned how to make a character hit box. how to make a sprite and animation. pretty much the basic stuff. Couple of days ago I created simple ground in Photoshop and a simple character and imported them to Unity3D. Whenever I use my code above the character keeps falling from the scene. Like the character has nothing to stand on. After thinking about it it make sense because I really didn't make anything to make the player character understand that he should stand on something so I started reading about this issue and I realized that there is something called Collider2D and Rigidbody2D. Now I'm really stuck here I just don't know what to do. I applied the rigibody2d to my character picture and the Collider2D to the ground picture but whenever I play the project the gravity makes my character falls down. This is my question: How can I make the rigibody2d object realize that it shouldn't fall if there is a Collider2D object under it? So when I jump it's going to jump and the gravity going to bring it back to the ground.

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  • Windows Server or Linux for final project

    - by user1433490
    A few weeks ago I came up with an idea to develop a mobile app which will direct students in my university to the nearest printer availiable. The whole thing is part of my final project. The Android based app will need to perform the following tasks: The user's location in the campus is sent to the server. Assume this part works just fine. The server sends an SNMP request to the printers in the user's vicinity. I'll probably use PHP or Python for that part. The data requested by SNMP is processed and sent back to the client My question concerns the server. The university's IT manager offered me a designated server for development, which sounds great. Now I need to choose which OS I want installed on the server - Windows server or Linux (don't know which versions). I don't have any server programming/operating experince, but generally speaking I feel more comfortable in Windows enviroment (just because that has always been my OS). I don't have much time for learning a new OS, but when does it make sense generally to host or develop server side applications on a Windows environment versus a Linux environment?

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  • Oracle ADF Mobile

    - by rituchhibber
    We are happy to announce that Oracle ADF Mobile is now available for our customers.Oracle ADF Mobile enables developer to build applications that install and run on both iOS and Android devices from one source code.Development is done with JDeveloper and ADF and leverages Java and HTML5 technologies, while keeping the same visual and declarative approach ADF is known for.Please Click here to read more about the Oracle ADF Mobile release and learn more on our OTN Page. Feature Highlights: Java - Oracle brings a Java VM embedded with each application so you can develop all your business logic in the platform neutral language you know and love! (Yes, even iOS!) JDBC - Since we give you Java, we also provide JDBC along with a SQLite driver and engine that also supports encryption out of the box. Multi-Platform - Truly develop your application only once and deploy to multiple platforms. iOS and Android platforms are supported for both phone and tablet. Flexible - You can decide how to implement the UI: Use existing server-based UI framework like JSF. Use your own favorite HTML5 framework like JQuery. Use our declarative HTML5 component set provided with the framework. Device Feature Access - You can get access to device features from either Java or JavaScript to invoke features like camera, GPS, email, SMS, contacts, etc. Secure - ADF Mobile provides integrated security that works with your server back-end as well. Whether you’re using remote URLs, local HTML or AMX, you can secure any/all of your features with a single consistent login page. Since we also give you SQLite encryption, we are assured that your data is safe. Rapid - Using the same development techniques that ADF developers are already used to, you can quickly create mobile applications without ever learning another language!ADF Mobile XML or AMX for short, provides all the normal input and layout controls you expect and we also add charts/maps/gauges along with it to provide a very comprehensive UI controls. You can also mix and match any of the three for ultimate flexibility!

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  • How should I implement multiple threads in a game? [duplicate]

    - by xerwin
    This question already has an answer here: Multi-threaded games best practices. One thread for 'logic', one for rendering, or more? 6 answers So I recently started learning Java, and having a interest in playing games as well as developing them, naturally I want to create game in Java. I have experience with games in C# and C++ but all of them were single-threaded simple games. But now, I learned how easy it is to make threads in Java, I want to take things to the next level. I started thinking about how would I actually implement threading in a game. I read couple of articles that say the same thing "Usually you have thread for rendering, for updating game logic, for AI, ..." but I haven't (or didn't look hard enough) found example of implementation. My idea how to make implementation is something like this (example for AI) public class AIThread implements Runnable{ private List<AI> ai; private Player player; /*...*/ public void run() { for (int i = 0; i < ai.size(); i++){ ai.get(i).update(player); } Thread.sleep(/* sleep until the next game "tick" */); } } I think this could work. If I also had a rendering and updating thread list of AI in both those threads, since I need to draw the AI and I need to calculate the logic between player and AI(But that could be moved to AIThread, but as an example) . Coming from C++ I'm used to do thing elegantly and efficiently, and this seems like neither of those. So what would be the correct way to handle this? Should I just keep multiple copies of resources in each thread or should I have the resources on one spot, declared with synchronized keyword? I'm afraid that could cause deadlocks, but I'm not yet qualified enough to know when a code will produce deadlock.

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  • What is the most effective approach to learn an unfamiliar complex program? [closed]

    - by bdroc
    Possible Duplicate: How do you dive into large code bases? I have quite a bit of experience with different programming languages and writing small and functional programs for a variety of purposes. My coding skills aren't what I have a problem with. In fact, I've written a decent web application from scratch for my startup. However, I have trouble jumping into unfamiliar applications. What's the most effective way to approach learning a new program's structure and/or architecture so that I can start attacking the code effectively? Are there useful tools for their respective languages (Python and Java are my two primary languages)? Should I be starting with just looking at function names or documentation? How do you veterans approach this problem? I find this has to be with minimal help from coworkers or contributors who are already familiar with the application and have better things to do than help me. I'd love to practice this skill in an open source project so any suggestions for starting points (maybe mildly complex) would be great too!

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  • Parallelize code using CUDA [migrated]

    - by user878944
    If I have a code which takes struct variable as input and manipulate it's elements, how can I parallelize this using CUDA? void BackpropagateLayer(NET* Net, LAYER* Upper, LAYER* Lower) { INT i,j; REAL Out, Err; for (i=1; i<=Lower->Units; i++) { Out = Lower->Output[i]; Err = 0; for (j=1; j<=Upper->Units; j++) { Err += Upper->Weight[j][i] * Upper->Error[j]; } Lower->Error[i] = Net->Gain * Out * (1-Out) * Err; } } Where NET and LAYER are structs defined as: typedef struct { /* A LAYER OF A NET: */ INT Units; /* - number of units in this layer */ REAL* Output; /* - output of ith unit */ REAL* Error; /* - error term of ith unit */ REAL** Weight; /* - connection weights to ith unit */ REAL** WeightSave; /* - saved weights for stopped training */ REAL** dWeight; /* - last weight deltas for momentum */ } LAYER; typedef struct { /* A NET: */ LAYER** Layer; /* - layers of this net */ LAYER* InputLayer; /* - input layer */ LAYER* OutputLayer; /* - output layer */ REAL Alpha; /* - momentum factor */ REAL Eta; /* - learning rate */ REAL Gain; /* - gain of sigmoid function */ REAL Error; /* - total net error */ } NET; What I could think of is to first convert the 2d Weight into 1d. And then send it to kernel to take the product or just use the CUBLAS library. Any suggestions?

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  • How to understand these lines in apache.log

    - by chefnelone
    I just get 19000 lines like these in the apache.log file for my site example.com. My hosting provider shut down the hosting and notified me that I need to avoid to activate my hosting again. I understand that I got a big amount of visits but I don't know how to avoid this. 88.190.47.233 - - [27/Jun/2013:09:51:34 +0200] "GET / HTTP/1.0" 403 389 "http://example.com/" "Opera/9.80 (Windows NT 6.1; U; ru) Presto/2.10.289 Version/12.02" 417 88.190.47.233 - - [27/Jun/2013:09:51:34 +0200] "GET / HTTP/1.0" 403 389 "http://example.com/" "Opera/9.80 (Windows NT 6.1; U; ru) Presto/2.10.289 Version/12.02" 417 175.44.28.155 - - [27/Jun/2013:09:51:44 +0200] "GET /en/user/register HTTP/1.1" 403 503 "http://example.com/en/" "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1; SV1;)" 248 175.44.29.140 - - [27/Jun/2013:09:53:19 +0200] "GET /en/node/1557?page=2 HTTP/1.0" 403 517 "http://example.com/en/node/1557?page=2" "Mozilla/5.0 (Windows NT 6.1) AppleWebKit/535.11 (KHTML, like Gecko) Chrome/17.0.963.12 Safari/535.11" 491 These are the lines from apache-error.log. There are more than 35000 lines like this. [Thu Jun 27 09:50:58 2013] [error] [client 5.39.19.183] (13)Permission denied: access to /index.php denied, referer: http://example.com/ [Thu Jun 27 09:51:03 2013] [error] [client 125.112.29.105] (13)Permission denied: access to /index.php denied, referer: http://example.com/en/ [Thu Jun 27 09:51:34 2013] [error] [client 88.190.47.233] (13)Permission denied: access to /index.php denied, referer: http://example.com/en/node/1557?page=1#comment-701 [Thu Jun 27 09:51:34 2013] [error] [client 88.190.47.233] (13)Permission denied: access to /index.php denied, referer: http://example.com/en/node/1557?page=1#comment-701 [Thu Jun 27 09:51:34 2013] [error] [client 88.190.47.233] (13)Permission denied: access to /index.html denied, referer: http://example.com/en/node/1557?page=1#comment-701 [Thu Jun 27 09:51:34 2013] [error] [client 88.190.47.233] (13)Permission denied: access to /index.htm denied, referer: http://example.com/en/node/1557?page=1#comment-701 [Thu Jun 27 09:51:34 2013] [error] [client 88.190.47.233] (13)Permission denied: access to /index.php denied, referer: http://example.com/ [Thu Jun 27 09:51:34 2013] [error] [client 88.190.47.233] (13)Permission denied: access to /index.html denied, referer: http://example.com/ [Thu Jun 27 09:51:34 2013] [error] [client 88.190.47.233] (13)Permission denied: access to /index.htm denied, referer: http://example.com/ [Thu Jun 27 09:51:34 2013] [error] [client 88.190.47.233] (13)Permission denied: access to /index.php denied, referer: http://example.com/ [Thu Jun 27 09:51:34 2013] [error] [client 88.190.47.233] (13)Permission denied: access to /index.html denied, referer: http://example.com/ [Thu Jun 27 09:51:34 2013] [error] [client 88.190.47.233] (13)Permission denied: access to /index.htm denied, referer: http://example.com/ [Thu Jun 27 09:51:44 2013] [error] [client 175.44.28.155] (13)Permission denied: access to /index.php denied, referer: http://example.com/en/ [Thu Jun 27 09:53:19 2013] [error] [client 175.44.29.140] (13)Permission denied: access to /index.php denied, referer: http://example.com/en/node/1557?page=2 [Thu Jun 27 09:53:20 2013] [error] [client 175.44.29.140] (13)Permission denied: access to /index.php denied, referer: http://example.com/en/node/1557?page=2 [Thu Jun 27 09:53:20 2013] [error] [client 175.44.29.140] (13)Permission denied: access to /index.html denied, referer: http://example.com/en/node/1557?page=2 [Thu Jun 27 09:53:20 2013] [error] [client 175.44.29.140] (13)Permission denied: access to /index.htm denied, referer: http://example.com/en/node/1557?page=2 [Thu Jun 27 09:53:21 2013] [error] [client 175.44.29.140] (13)Permission denied: access to /index.php denied, referer: http://example.com/ [Thu Jun 27 09:53:21 2013] [error] [client 175.44.29.140] (13)Permission denied: access to /index.html denied, referer: http://example.com/ [Thu Jun 27 09:53:21 2013] [error] [client 175.44.29.140] (13)Permission denied: access to /index.htm denied, referer: http://example.com/ [Thu Jun 27 09:53:22 2013] [error] [client 175.44.29.140] (13)Permission denied: access to /index.php denied, referer: http://example.com/ [Thu Jun 27 09:53:22 2013] [error] [client 175.44.29.140] (13)Permission denied: access to /index.html denied, referer: http://example.com/ [Thu Jun 27 09:53:22 2013] [error] [client 175.44.29.140] (13)Permission denied: access to /index.htm denied, referer: http://example.com/ [Thu Jun 27 09:56:53 2013] [error] [client 113.246.6.147] (13)Permission denied: access to /index.php denied, referer: http://example.com/en/ [Thu Jun 27 09:58:58 2013] [error] [client 108.62.71.180] (13)Permission denied: access to /index.php denied, referer: http://example.com/

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  • How to restore Linode to Vagrant VM?

    - by Iain Elder
    I'm trying to set up a Linux development environment so I can safely make changes to my website without breaking the live site. Linode hosts my live site. A simple solution would be to host my development server on Linode as well, but I want to avoid doubling my hosting costs. The cheapest way I see is to use Vagrant on my Windows workstation to host my development environment. After I attempt to restore the backup to Vagrant and reboot the VM, I can no longer ssh into the Vagrant host. It's probably because by restoring the backup I overwrite some special Vagrant configuration, but I'm not sure how to avoid that. How do I make this approach work? If my approach is fundamentally wrong, can you suggest an alternative? Creating the backup On the Linode I used these commands to create a compressed copy of the entire filesystem, while ignoring things that shouldn't be included in the backup: $ sudo rsync -ahvz --exclude={/dev/*,/proc/*,/sys/*,/tmp/*,/run/*,/mnt/*,/backup/*} /* /backup/2 $ sudo tar -czf /backup/2.gz /backup/2 The backup file is called 2.gz because this is thesecond backup. The first backup is called 1.gz. I use WinSCP to copy the backup file to my Windows workstation. Setting up the Vagrant host I need a Vagrant box that matches my Linode operating system (Ubuntu 12.04.3 LTS, kernel 3.9.3). I selected the closet match from vagrantbox.es: Ubuntu Server Precise 12.04.3 amd64 Kernel is ready for Docker (Docker not included) On my workstation I ran these commands to add the box and initialize and boot an instance: $ vagrant box add ubuntu-precise http://nitron-vagrant.s3-website-us-east-1.amazonaws.com/vagrant_ubuntu_12.04.3_amd64_virtualbox.box $ mkdir linode-test $ cd linode-test $ vagrant init ubuntu-precise $ vagrant up Now Vagrant is running a machine with SSH on port 2222. The operating system version is the same. The kernel version is 3.8.0. Sounds close enough. Restoring the backup With WinSCP I copied the backup file 2.gz to /home/vagrant/2.gz on the Vagrant box. With PuTTY I connected via ssh to my new Vagrant box: On the box move the backup to the filesystem root. $ sudo mv 2.gz / Extract the archive to the filesystem root: $ sudo tar -xvpz -f 2.gz -C / --strip-components=2 (I discovered I need to use strip components because all files in the archive have the prefix backup/2/. I'll fix this for the next backup.) After the tar command completes, I log out of the box. Testing the backup When I try to log in again, it doesn't let me log in as vagrant with a password any more. It does let me log in as iain, my user on the live Linode, with a password. That surprised me because I disabled password authentication on my live Linode. I figured that I have to restart the ssh service for the change to take effect. Instead of restarting just ssh, I chose to restart the whole system. Now I can't even get to the login screen. PuTTY says "connection refused" when I try to connect. What went wrong?

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  • File Server - Storage configuration: RAID vs LVM vs ZFS something else... ?

    - by privatehuff
    We are a small company that does video editing, among other things, and need a place to keep backup copies of large media files and make it easy to share them. I've got a box set up with Ubuntu Server and 4 x 500 GB drives. They're currently set up with Samba as four shared folders that Mac/Windows workstations can see fine, but I want a better solution. There are two major reasons for this: 500 GB is not really big enough (some projects are larger) It is cumbersome to manage the current setup, because individual hard drives have different amounts of free space and duplicated data (for backup). It is confusing now and that will only get worse once there are multiple servers. ("the project is on sever2 in share4" etc) So, I need a way to combine hard drives in such a way as to avoid complete data loss with the failure of a single drive, and so users see only a single share on each server. I've done linux software RAID5 and had a bad experience with it, but would try it again. LVM looks ok but it seems like no one uses it. ZFS seems interesting but it is relatively "new". What is the most efficient and least risky way to to combine the hdd's that is convenient for my users? Edit: The Goal here is basically to create servers that contain an arbitrary number of hard drives but limit complexity from an end-user perspective. (i.e. they see one "folder" per server) Backing up data is not an issue here, but how each solution responds to hardware failure is a serious concern. That is why I lump RAID, LVM, ZFS, and who-knows-what together. My prior experience with RAID5 was also on an Ubuntu Server box and there was a tricky and unlikely set of circumstances that led to complete data loss. I could avoid that again but was left with a feeling that I was adding an unnecessary additional point of failure to the system. I haven't used RAID10 but we are on commodity hardware and the most data drives per box is pretty much fixed at 6. We've got a lot of 500 GB drives and 1.5 TB is pretty small. (Still an option for at least one server, however) I have no experience with LVM and have read conflicting reports on how it handles drive failure. If a (non-striped) LVM setup could handle a single drive failing and only loose whichever files had a portion stored on that drive (and stored most files on a single drive only) we could even live with that. But as long as I have to learn something totally new, I may as well go all the way to ZFS. Unlike LVM, though, I would also have to change my operating system (?) so that increases the distance between where I am and where I want to be. I used a version of solaris at uni and wouldn't mind it terribly, though. On the other end on the IT spectrum, I think I may also explore FreeNAS and/or Openfiler, but that doesn't really solve the how-to-combine-drives issue.

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  • Ajax Control Toolkit December 2013 Release

    - by Stephen.Walther
    Today, we released a new version of the Ajax Control Toolkit that contains several important bug fixes and new features. The new release contains a new Tabs control that has been entirely rewritten in jQuery. You can download the December 2013 release of the Ajax Control Toolkit at http://Ajax.CodePlex.com. Alternatively, you can install the latest version directly from NuGet: The Ajax Control Toolkit and jQuery The Ajax Control Toolkit now contains two controls written with jQuery: the ToggleButton control and the Tabs control.  The goal is to rewrite the Ajax Control Toolkit to use jQuery instead of the Microsoft Ajax Library gradually over time. The motivation for rewriting the controls in the Ajax Control Toolkit to use jQuery is to modernize the toolkit. We want to continue to accept new controls written for the Ajax Control Toolkit contributed by the community. The community wants to use jQuery. We want to make it easy for the community to submit bug fixes. The community understands jQuery. Using the Ajax Control Toolkit with a Website that Already uses jQuery But what if you are already using jQuery in your website?  Will adding the Ajax Control Toolkit to your website break your existing website?  No, and here is why. The Ajax Control Toolkit uses jQuery.noConflict() to avoid conflicting with an existing version of jQuery in a page.  The version of jQuery that the Ajax Control Toolkit uses is represented by a variable named actJQuery.  You can use actJQuery side-by-side with an existing version of jQuery in a page without conflict.Imagine, for example, that you add jQuery to an ASP.NET page using a <script> tag like this: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="WebForm1.aspx.cs" Inherits="TestACTDec2013.WebForm1" %> <!DOCTYPE html> <html > <head runat="server"> <title></title> </head> <body> <form id="form1" runat="server"> <div> <script src="Scripts/jquery-2.0.3.min.js"></script> <ajaxToolkit:ToolkitScriptManager runat="server" /> <ajaxToolkit:TabContainer runat="server"> <ajaxToolkit:TabPanel runat="server"> <HeaderTemplate> Tab 1 </HeaderTemplate> <ContentTemplate> <h1>First Tab</h1> </ContentTemplate> </ajaxToolkit:TabPanel> <ajaxToolkit:TabPanel runat="server"> <HeaderTemplate> Tab 2 </HeaderTemplate> <ContentTemplate> <h1>Second Tab</h1> </ContentTemplate> </ajaxToolkit:TabPanel> </ajaxToolkit:TabContainer> </div> </form> </body> </html> The page above uses the Ajax Control Toolkit Tabs control (TabContainer and TabPanel controls).  The Tabs control uses the version of jQuery that is currently bundled with the Ajax Control Toolkit (jQuery version 1.9.1). The page above also includes a <script> tag that references jQuery version 2.0.3.  You might need that particular version of jQuery, for example, to use a particular jQuery plugin. The two versions of jQuery in the page do not create a conflict. This fact can be demonstrated by entering the following two commands in the JavaScript console window: actJQuery.fn.jquery $.fn.jquery Typing actJQuery.fn.jquery will display the version of jQuery used by the Ajax Control Toolkit and typing $.fn.jquery (or jQuery.fn.jquery) will show the version of jQuery used by other jQuery plugins in the page.      Preventing jQuery from Loading Twice So by default, the Ajax Control Toolkit will not conflict with any existing version of jQuery used in your application. However, this does mean that if you are already using jQuery in your application then jQuery will be loaded twice. For performance reasons, you might want to avoid loading the jQuery library twice. By taking advantage of the <remove> element in the AjaxControlToolkit.config file, you can prevent the Ajax Control Toolkit from loading its version of jQuery. <ajaxControlToolkit> <scripts> <remove name="jQuery.jQuery.js" /> </scripts> <controlBundles> <controlBundle> <control name="TabContainer" /> <control name="TabPanel" /> </controlBundle> </controlBundles> </ajaxControlToolkit> Be careful here:  the name of the script being removed – jQuery.jQuery.js – is case-sensitive. If you remove jQuery then it is your responsibility to add the exact same version of jQuery back into your application.  You can add jQuery back using a <script> tag like this: <script src="Scripts/jquery-1.9.1.min.js"></script>     Make sure that you add the <script> tag before the server-side <form> tag or the Ajax Control Toolkit won’t detect the presence of jQuery. Alternatively, you can use the ToolkitScriptManager like this: <ajaxToolkit:ToolkitScriptManager runat="server"> <Scripts> <asp:ScriptReference Name="jQuery.jQuery.js" /> </Scripts> </ajaxToolkit:ToolkitScriptManager> The Ajax Control Toolkit is tested against the particular version of jQuery that is bundled with the Ajax Control Toolkit. Currently, the Ajax Control Toolkit uses jQuery version 1.9.1. If you attempt to use a different version of jQuery with the Ajax Control Toolkit then you will get the exception jQuery 1.9.1 is required in your JavaScript console window: If you need to use a different version of jQuery in the same page as the Ajax Control Toolkit then you should not use the <remove> element. Instead, allow the Ajax Control Toolkit to load its version of jQuery side-by-side with the other version of jQuery. Lots of Bug Fixes As usual, we implemented several important bug fixes with this release. The bug fixes concerned the following three controls: Tabs control – In the course of rewriting the Tabs control to use jQuery, we fixed several bugs related to the Tabs control. AjaxFileUpload control – We resolved an issue concerning the AjaxFileUpload and the TMP directory. HTMLEditor control – We updated the HTMLEditor control to use the new Ajax Control Toolkit bundling and minification framework. Summary I would like to thank the Superexpert team for their hard work on this release. Many long hours of coding and testing went into making this release possible.

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  • Ajax Control Toolkit and Superexpert

    - by Stephen Walther
    Microsoft has asked my company, Superexpert Consulting, to take ownership of the development and maintenance of the Ajax Control Toolkit moving forward. In this blog entry, I discuss our strategy for improving the Ajax Control Toolkit. Why the Ajax Control Toolkit? The Ajax Control Toolkit is one of the most popular projects on CodePlex. In fact, some have argued that it is among the most successful open-source projects of all time. It consistently receives over 3,500 downloads a day (not weekends -- workdays). A mind-boggling number of developers use the Ajax Control Toolkit in their ASP.NET Web Forms applications. Why does the Ajax Control Toolkit continue to be such a popular project? The Ajax Control Toolkit fills a strong need in the ASP.NET Web Forms world. The Toolkit enables Web Forms developers to build richly interactive JavaScript applications without writing any JavaScript. For example, by taking advantage of the Ajax Control Toolkit, a Web Forms developer can add modal dialogs, popup calendars, and client tabs to a web application simply by dragging web controls onto a page. The Ajax Control Toolkit is not for everyone. If you are comfortable writing JavaScript then I recommend that you investigate using jQuery plugins instead of the Ajax Control Toolkit. However, if you are a Web Forms developer and you don’t want to get your hands dirty writing JavaScript, then the Ajax Control Toolkit is a great solution. The Ajax Control Toolkit is Vast The Ajax Control Toolkit consists of 40 controls. That’s a lot of controls (For the sake of comparison, jQuery UI consists of only 8 controls – those slackers J). Furthermore, developers expect the Ajax Control Toolkit to work on browsers both old and new. For example, people expect the Ajax Control Toolkit to work with Internet Explorer 6 and Internet Explorer 9 and every version of Internet Explorer in between. People also expect the Ajax Control Toolkit to work on the latest versions of Mozilla Firefox, Apple Safari, and Google Chrome. And, people expect the Ajax Control Toolkit to work with different operating systems. Yikes, that is a lot of combinations. The biggest challenge which my company faces in supporting the Ajax Control Toolkit is ensuring that the Ajax Control Toolkit works across all of these different browsers and operating systems. Testing, Testing, Testing Because we wanted to ensure that we could easily test the Ajax Control Toolkit with different browsers, the very first thing that we did was to set up a dedicated testing server. The dedicated server -- named Schizo -- hosts 4 virtual machines so that we can run Internet Explorer 6, Internet Explorer 7, Internet Explorer 8, and Internet Explorer 9 at the same time (We also use the virtual machines to host the latest versions of Firefox, Chrome, Opera, and Safari). The five developers on our team (plus me) can each publish to a separate FTP website on the testing server. That way, we can quickly test how changes to the Ajax Control Toolkit affect different browsers. QUnit Tests for the Ajax Control Toolkit Introducing regressions – introducing new bugs when trying to fix existing bugs – is the concern which prevents me from sleeping well at night. There are so many people using the Ajax Control Toolkit in so many unique scenarios, that it is difficult to make improvements to the Ajax Control Toolkit without introducing regressions. In order to avoid regressions, we decided early on that it was extremely important to build good test coverage for the 40 controls in the Ajax Control Toolkit. We’ve been focusing a lot of energy on building automated JavaScript unit tests which we can use to help us discover regressions. We decided to write the unit tests with the QUnit test framework. We picked QUnit because it is quickly becoming the standard unit testing framework in the JavaScript world. For example, it is the unit testing framework used by the jQuery team, the jQuery UI team, and many jQuery UI plugin developers. We had to make several enhancements to the QUnit framework in order to test the Ajax Control Toolkit. For example, QUnit does not support tests which include postbacks. We modified the QUnit framework so that it works with IFrames so we could perform postbacks in our automated tests. At this point, we have written hundreds of QUnit tests. For example, we have written 135 QUnit tests for the Accordion control. The QUnit tests are included with the Ajax Control Toolkit source code in a project named AjaxControlToolkit.Tests. You can run all of the QUnit tests contained in the project by opening the Default.aspx page. Automating the QUnit Tests across Multiple Browsers Automated tests are useless if no one ever runs them. In order for the QUnit tests to be useful, we needed an easy way to run the tests automatically against a matrix of browsers. We wanted to run the unit tests against Internet Explorer 6, Internet Explorer 7, Internet Explorer 8, Internet Explorer 9, Firefox, Chrome, and Safari automatically. Expecting a developer to run QUnit tests against every browser after every check-in is just too much to expect. It takes 20 seconds to run the Accordion QUnit tests. We are testing against 8 browsers. That would require the developer to open 8 browsers and wait for the results after each change in code. Too much work. Therefore, we built a JavaScript Test Server. Our JavaScript Test Server project was inspired by John Resig’s TestSwarm project. The JavaScript Test Server runs our QUnit tests in a swarm of browsers (running on different operating systems) automatically. Here’s how the JavaScript Test Server works: 1. We created an ASP.NET page named RunTest.aspx that constantly polls the JavaScript Test Server for a new set of QUnit tests to run. After the RunTest.aspx page runs the QUnit tests, the RunTest.aspx records the test results back to the JavaScript Test Server. 2. We opened the RunTest.aspx page on instances of Internet Explorer 6, Internet Explorer 7, Internet Explorer 8, Internet Explorer 9, FireFox, Chrome, Opera, Google, and Safari. Now that we have the JavaScript Test Server setup, we can run all of our QUnit tests against all of the browsers which we need to support with a single click of a button. A New Release of the Ajax Control Toolkit Each Month The Ajax Control Toolkit Issue Tracker contains over one thousand five hundred open issues and feature requests. So we have plenty of work on our plates J At CodePlex, anyone can vote for an issue to be fixed. Originally, we planned to fix issues in order of their votes. However, we quickly discovered that this approach was inefficient. Constantly switching back and forth between different controls was too time-consuming. It takes time to re-familiarize yourself with a control. Instead, we decided to focus on two or three controls each month and really focus on fixing the issues with those controls. This way, we can fix sets of related issues and avoid the randomization caused by context switching. Our team works in monthly sprints. We plan to do another release of the Ajax Control Toolkit each and every month. So far, we have competed one release of the Ajax Control Toolkit which was released on April 1, 2011. We plan to release a new version in early May. Conclusion Fortunately, I work with a team of smart developers. We currently have 5 developers working on the Ajax Control Toolkit (not full-time, they are also building two very cool ASP.NET MVC applications). All the developers who work on our team are required to have strong JavaScript, jQuery, and ASP.NET MVC skills. In the interest of being as transparent as possible about our work on the Ajax Control Toolkit, I plan to blog frequently about our team’s ongoing work. In my next blog entry, I plan to write about the two Ajax Control Toolkit controls which are the focus of our work for next release.

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  • Parallelism in .NET – Part 5, Partitioning of Work

    - by Reed
    When parallelizing any routine, we start by decomposing the problem.  Once the problem is understood, we need to break our work into separate tasks, so each task can be run on a different processing element.  This process is called partitioning. Partitioning our tasks is a challenging feat.  There are opposing forces at work here: too many partitions adds overhead, too few partitions leaves processors idle.  Trying to work the perfect balance between the two extremes is the goal for which we should aim.  Luckily, the Task Parallel Library automatically handles much of this process.  However, there are situations where the default partitioning may not be appropriate, and knowledge of our routines may allow us to guide the framework to making better decisions. First off, I’d like to say that this is a more advanced topic.  It is perfectly acceptable to use the parallel constructs in the framework without considering the partitioning taking place.  The default behavior in the Task Parallel Library is very well-behaved, even for unusual work loads, and should rarely be adjusted.  I have found few situations where the default partitioning behavior in the TPL is not as good or better than my own hand-written partitioning routines, and recommend using the defaults unless there is a strong, measured, and profiled reason to avoid using them.  However, understanding partitioning, and how the TPL partitions your data, helps in understanding the proper usage of the TPL. I indirectly mentioned partitioning while discussing aggregation.  Typically, our systems will have a limited number of Processing Elements (PE), which is the terminology used for hardware capable of processing a stream of instructions.  For example, in a standard Intel i7 system, there are four processor cores, each of which has two potential hardware threads due to Hyperthreading.  This gives us a total of 8 PEs – theoretically, we can have up to eight operations occurring concurrently within our system. In order to fully exploit this power, we need to partition our work into Tasks.  A task is a simple set of instructions that can be run on a PE.  Ideally, we want to have at least one task per PE in the system, since fewer tasks means that some of our processing power will be sitting idle.  A naive implementation would be to just take our data, and partition it with one element in our collection being treated as one task.  When we loop through our collection in parallel, using this approach, we’d just process one item at a time, then reuse that thread to process the next, etc.  There’s a flaw in this approach, however.  It will tend to be slower than necessary, often slower than processing the data serially. The problem is that there is overhead associated with each task.  When we take a simple foreach loop body and implement it using the TPL, we add overhead.  First, we change the body from a simple statement to a delegate, which must be invoked.  In order to invoke the delegate on a separate thread, the delegate gets added to the ThreadPool’s current work queue, and the ThreadPool must pull this off the queue, assign it to a free thread, then execute it.  If our collection had one million elements, the overhead of trying to spawn one million tasks would destroy our performance. The answer, here, is to partition our collection into groups, and have each group of elements treated as a single task.  By adding a partitioning step, we can break our total work into small enough tasks to keep our processors busy, but large enough tasks to avoid overburdening the ThreadPool.  There are two clear, opposing goals here: Always try to keep each processor working, but also try to keep the individual partitions as large as possible. When using Parallel.For, the partitioning is always handled automatically.  At first, partitioning here seems simple.  A naive implementation would merely split the total element count up by the number of PEs in the system, and assign a chunk of data to each processor.  Many hand-written partitioning schemes work in this exactly manner.  This perfectly balanced, static partitioning scheme works very well if the amount of work is constant for each element.  However, this is rarely the case.  Often, the length of time required to process an element grows as we progress through the collection, especially if we’re doing numerical computations.  In this case, the first PEs will finish early, and sit idle waiting on the last chunks to finish.  Sometimes, work can decrease as we progress, since previous computations may be used to speed up later computations.  In this situation, the first chunks will be working far longer than the last chunks.  In order to balance the workload, many implementations create many small chunks, and reuse threads.  This adds overhead, but does provide better load balancing, which in turn improves performance. The Task Parallel Library handles this more elaborately.  Chunks are determined at runtime, and start small.  They grow slowly over time, getting larger and larger.  This tends to lead to a near optimum load balancing, even in odd cases such as increasing or decreasing workloads.  Parallel.ForEach is a bit more complicated, however. When working with a generic IEnumerable<T>, the number of items required for processing is not known in advance, and must be discovered at runtime.  In addition, since we don’t have direct access to each element, the scheduler must enumerate the collection to process it.  Since IEnumerable<T> is not thread safe, it must lock on elements as it enumerates, create temporary collections for each chunk to process, and schedule this out.  By default, it uses a partitioning method similar to the one described above.  We can see this directly by looking at the Visual Partitioning sample shipped by the Task Parallel Library team, and available as part of the Samples for Parallel Programming.  When we run the sample, with four cores and the default, Load Balancing partitioning scheme, we see this: The colored bands represent each processing core.  You can see that, when we started (at the top), we begin with very small bands of color.  As the routine progresses through the Parallel.ForEach, the chunks get larger and larger (seen by larger and larger stripes). Most of the time, this is fantastic behavior, and most likely will out perform any custom written partitioning.  However, if your routine is not scaling well, it may be due to a failure in the default partitioning to handle your specific case.  With prior knowledge about your work, it may be possible to partition data more meaningfully than the default Partitioner. There is the option to use an overload of Parallel.ForEach which takes a Partitioner<T> instance.  The Partitioner<T> class is an abstract class which allows for both static and dynamic partitioning.  By overriding Partitioner<T>.SupportsDynamicPartitions, you can specify whether a dynamic approach is available.  If not, your custom Partitioner<T> subclass would override GetPartitions(int), which returns a list of IEnumerator<T> instances.  These are then used by the Parallel class to split work up amongst processors.  When dynamic partitioning is available, GetDynamicPartitions() is used, which returns an IEnumerable<T> for each partition.  If you do decide to implement your own Partitioner<T>, keep in mind the goals and tradeoffs of different partitioning strategies, and design appropriately. The Samples for Parallel Programming project includes a ChunkPartitioner class in the ParallelExtensionsExtras project.  This provides example code for implementing your own, custom allocation strategies, including a static allocator of a given chunk size.  Although implementing your own Partitioner<T> is possible, as I mentioned above, this is rarely required or useful in practice.  The default behavior of the TPL is very good, often better than any hand written partitioning strategy.

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  • DropDownList and SelectListItem Array Item Updates in MVC

    - by Rick Strahl
    So I ran into an interesting behavior today as I deployed my first MVC 4 app tonight. I have a list form that has a filter drop down that allows selection of categories. This list is static and rarely changes so rather than loading these items from the database each time I load the items once and then cache the actual SelectListItem[] array in a static property. However, when we put the site online tonight we immediately noticed that the drop down list was coming up with pre-set values that randomly changed. Didn't take me long to trace this back to the cached list of SelectListItem[]. Clearly the list was getting updated - apparently through the model binding process in the selection postback. To clarify the scenario here's the drop down list definition in the Razor View:@Html.DropDownListFor(mod => mod.QueryParameters.Category, Model.CategoryList, "All Categories") where Model.CategoryList gets set with:[HttpPost] [CompressContent] public ActionResult List(MessageListViewModel model) { InitializeViewModel(model); busEntry entryBus = new busEntry(); var entries = entryBus.GetEntryList(model.QueryParameters); model.Entries = entries; model.DisplayMode = ApplicationDisplayModes.Standard; model.CategoryList = AppUtils.GetCachedCategoryList(); return View(model); } The AppUtils.GetCachedCategoryList() method gets the cached list or loads the list on the first access. The code to load up the list is housed in a Web utility class. The method looks like this:/// <summary> /// Returns a static category list that is cached /// </summary> /// <returns></returns> public static SelectListItem[] GetCachedCategoryList() { if (_CategoryList != null) return _CategoryList; lock (_SyncLock) { if (_CategoryList != null) return _CategoryList; var catBus = new busCategory(); var categories = catBus.GetCategories().ToList(); // Turn list into a SelectItem list var catList= categories .Select(cat => new SelectListItem() { Text = cat.Name, Value = cat.Id.ToString() }) .ToList(); catList.Insert(0, new SelectListItem() { Value = ((int)SpecialCategories.AllCategoriesButRealEstate).ToString(), Text = "All Categories except Real Estate" }); catList.Insert(1, new SelectListItem() { Value = "-1", Text = "--------------------------------" }); _CategoryList = catList.ToArray(); } return _CategoryList; } private static SelectListItem[] _CategoryList ; This seemed normal enough to me - I've been doing stuff like this forever caching smallish lists in memory to avoid an extra trip to the database. This list is used in various places throughout the application - for the list display and also when adding new items and setting up for notifications etc.. Watch that ModelBinder! However, it turns out that this code is clearly causing a problem. It appears that the model binder on the [HttpPost] method is actually updating the list that's bound to and changing the actual entry item in the list and setting its selected value. If you look at the code above I'm not setting the SelectListItem.Selected value anywhere - the only place this value can get set is through ModelBinding. Sure enough when stepping through the code I see that when an item is selected the actual model - model.CategoryList[x].Selected - reflects that. This is bad on several levels: First it's obviously affecting the application behavior - nobody wants to see their drop down list values jump all over the place randomly. But it's also a problem because the array is getting updated by multiple ASP.NET threads which likely would lead to odd crashes from time to time. Not good! In retrospect the modelbinding behavior makes perfect sense. The actual items and the Selected property is the ModelBinder's way of keeping track of one or more selected values. So while I assumed the list to be read-only, the ModelBinder is actually updating it on a post back producing the rather surprising results. Totally missed this during testing and is another one of those little - "Did you know?" moments. So, is there a way around this? Yes but it's maybe not quite obvious. I can't change the behavior of the ModelBinder, but I can certainly change the way that the list is generated. Rather than returning the cached list, I can return a brand new cloned list from the cached items like this:/// <summary> /// Returns a static category list that is cached /// </summary> /// <returns></returns> public static SelectListItem[] GetCachedCategoryList() { if (_CategoryList != null) { // Have to create new instances via projection // to avoid ModelBinding updates to affect this // globally return _CategoryList .Select(cat => new SelectListItem() { Value = cat.Value, Text = cat.Text }) .ToArray(); } …}  The key is that newly created instances of SelectListItems are returned not just filtered instances of the original list. The key here is 'new instances' so that the ModelBinding updates do not update the actual static instance. The code above uses LINQ and a projection into new SelectListItem instances to create this array of fresh instances. And this code works correctly - no more cross-talk between users. Unfortunately this code is also less efficient - it has to reselect the items and uses extra memory for the new array. Knowing what I know now I probably would have not cached the list and just take the hit to read from the database. If there is even a possibility of thread clashes I'm very wary of creating code like this. But since the method already exists and handles this load in one place this fix was easy enough to put in. Live and learn. It's little things like this that can cause some interesting head scratchers sometimes…© Rick Strahl, West Wind Technologies, 2005-2012Posted in MVC  ASP.NET  .NET   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Adaptive ADF/WebCenter template for the iPad

    - by Maiko Rocha
    One of my WebCenter Portal customers was asking about adaptive design with ADF/WebCenter Portal and how they could go about creating an adaptive iPad template for their WebCenter Portal application. They were looking not only for the out-of-the-box support for mobile Safari which is certified against PS5+ (11.1.1.6) for ADF/WebCenter - but also to create a specific template to streamline their workflow on the iPad. Seems like they wanted something in the lines of Yahoo! Mail provides for the iPad - so the example I will use is shamelessly inspired by Y! Mail's iPad UI.  But first, let's quickly understand how can we bake in some adaptive goodness into ADF Faces. First thing we need to understand is, yes, there are a couple of constraints that we will need to work around, namely, the use or layout managers and skins. Please also keep in mind that I'm not and I don't pretend to be a web designer, much less an UX specialist, so feel free to leave your thoughts on the matter in the comments section. Now, back to the limitations. Layout Managers ADF Faces layout managers create an abstraction on top of the generated HTML code for a page so a developer doesn't need to be worried about how to size and dimension the UI layout (eg, af:panelStretchLayout). Although layout managers are very helpful, in this specific situation we will need to know a little bit more of how the final HTML is being rendered so we can apply the CSS class accordingly and create transition containers where the media queries will be applied - now, if you're using 11gR2 (11.1.2.2.3) there's the new component af:panelGridLayout (here and here) that will greatly improve creating responsive templates and pages because it is based on the grid/fluid systems and will generate straight out to DIVs on your final page. For now, I'm limited to PS5 and the af:panelStretchLayout component as a starting point because that's the release my customer is on. Skins You won't be able to use media queries, or use anything with "@" notation on the skin CSS file - the skin pre-processor will remove all extraneous "@" from the CSS file. The solution is to split your CSS in two separate files: a skin CSS file and plain CSS where you will add the media queries. The issue here is that you won't be able to use media queries for any faces components. We can, though, still apply the media queries for the components like af:panelGroupLayout and af:panelBorderLayout through their styleClass property to enable these components to be responsive to to the iPad orientation, by changing its dimensions, font sizes, hide/show areas, etc. Difference between responsive and adaptive design The best definition of adaptive vs responsive web design I could find is this: “Responsive web design,” as coined by Ethan Marcotte, means “fluid grids, fluid images/media & media queries.” “Adaptive web design,” as I use it, is about creating interfaces that adapt to the user’s capabilities (in terms of both form and function). To me, “adaptive web design” is just another term for “progressive enhancement” of which responsive web design can (an often should) be an integral part, but is a more holistic approach to web design in that it also takes into account varying levels of markup, CSS, JavaScript and assistive technology support. Responsive/adapative web design is much more than slapping an HTML template with CSS around your content or application. The content and application themselves are part of your web design - in other words, a responsive template is just an afterthought if it is not originating from a responsive design the involves the whole web application/s. Tips on responsive / adapative design with ADF/WebCenter Some of the tips listed below were already mentioned in multiple blog posts about ADF layout and skinning, but it is still worth remembering: a simple guideline for ADF/WebCenter apps would be to first create a high-level group of devices, for example: smartphones, tablets,  and desktop. For each of these large groups, create the basic structure to provide responsiveness: a page template, a skin, and an external CSS: pagetemplate_smartphone.jspx, smartphone_skin.css, smartphone-responsive.css pagetemplate_tablet.jspx, tablet_skin.css, tablet-responsive.css pagetemplate_desktop.jspx, desktop_skin.css, desktop-responsive.css These three assets can be changed on the fly through an user-agent check on the server side, delivering the right UI to the right device. Within each of the assets, you can make fine adjustments for each subgroup of devices with media queries - for example, smart phones with different screen dimensions and pixel density. Having these three groups and the corresponding assets per group seem to be a good compromise between trying to put everything on a single set of assets - specially considering the constraints above - and going to the other side of the spectrum to create assets per discrete device (iPhone4, iPhone5, Nexus, S3, etc.). Keep in mind that these are my rules and are not in any shape or form a best practice - this is how it fits best for the scenarios I've been working with. If you need to use HTML tags on your page, surround them with af:group to protect the DOM structure For stretchable/fluid layouts: Use non-stretching containers: panelGroupLayout, panelBorderLayout, … panelBorderLayout can be used to approximate HTML table component To avoid multiple scroll bars, do not nest scrolling PanelGroupLayout components. Consider layout="vertical" For stretchable/fluid layouts: Most stretchable ADF components also work in flowing context with dimensionsFrom="auto" To stretch a component horizontally, use styleClass="AFStretchWidth" instead of  "width:100%" Skinning Don't use CSS3 @media, @import, animations, etc. on skin css files. They will be removed. CSS3 properties within a class (box-shadow, transition, etc.) work just fine. Consider resetting some skin classes to better control their rendering: body {color: inherit;font: inherit;} af|document {-tr-inhibit: all;} af|commandLink {-tr-inhibit: all;} af|goLink {-tr-inhibit: all;} af|inputText::content {font: inherit;} Specific meta tags and CSS properties: Use  <meta name="viewport" content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0"/> to avoid zooming (if you want) Use -webkit-overflow-scrolling: touch to enable native momentum scrolling within overflown areas (here) Use text-rendering: optmizeLegibility to improve readability. (here) User text-overflow: ellipsis to gracefully crop overflown text. (here) The meta-tags are included in each and every page in the metaContainer facet of af:document tag. You can also use a javascript to inject the meta-tags from the template. For the purpose of the example, I wanted to use as few workarounds as possible.   The iPad template and sample application This sample application has been built as a WebCenter Portal application, but you will also be able to reuse the template and techniques on your vanilla ADF application. Keep in mind that I'm neither a designer nor a CSS specialist, so please don't bash me too much on the messy CSS file you'll find on the application.  I've extended the provided PreferencesBean class that comes with WebCenter Portal and added code to dinamically change the template and skin on the fly.   This is the sample application in landscape orientation: This is the sample application in portrait orientation - the left side menu hides automatically based on a CSS media query: Another screenshot with a skinned popup opened: This is a sample application for you to play with - ideally you shouldn't use it as a starting point. On the left side bar you will find links rendered from a WebCenter Portal navigation model - the link triggers a full request through an af:goLink, while the light blue PPR button triggers a PPR navigation. The dark blue toolbar buttons at the top don't have any function,while the Approve and Reject buttons show a skinned popup. The search box of course doesn't have any behavior attahed to it either. There's a known issue right now with some PPR calls that are randomly generating a 403 error redirecting to the login page - I didn't have time to investigate if this is iOS6 specific or not - if you have any insights please let me know your findings. You can download the sample here.

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  • New <%: %> Syntax for HTML Encoding Output in ASP.NET 4 (and ASP.NET MVC 2)

    - by ScottGu
    [In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] This is the nineteenth in a series of blog posts I’m doing on the upcoming VS 2010 and .NET 4 release. Today’s post covers a small, but very useful, new syntax feature being introduced with ASP.NET 4 – which is the ability to automatically HTML encode output within code nuggets.  This helps protect your applications and sites against cross-site script injection (XSS) and HTML injection attacks, and enables you to do so using a nice concise syntax. HTML Encoding Cross-site script injection (XSS) and HTML encoding attacks are two of the most common security issues that plague web-sites and applications.  They occur when hackers find a way to inject client-side script or HTML markup into web-pages that are then viewed by other visitors to a site.  This can be used to both vandalize a site, as well as enable hackers to run client-script code that steals cookie data and/or exploits a user’s identity on a site to do bad things. One way to help mitigate against cross-site scripting attacks is to make sure that rendered output is HTML encoded within a page.  This helps ensures that any content that might have been input/modified by an end-user cannot be output back onto a page containing tags like <script> or <img> elements.  ASP.NET applications (especially those using ASP.NET MVC) often rely on using <%= %> code-nugget expressions to render output.  Developers today often use the Server.HtmlEncode() or HttpUtility.Encode() helper methods within these expressions to HTML encode the output before it is rendered.  This can be done using code like below: While this works fine, there are two downsides of it: It is a little verbose Developers often forget to call the HtmlEncode method New <%: %> Code Nugget Syntax With ASP.NET 4 we are introducing a new code expression syntax (<%:  %>) that renders output like <%= %> blocks do – but which also automatically HTML encodes it before doing so.  This eliminates the need to explicitly HTML encode content like we did in the example above.  Instead you can just write the more concise code below to accomplish the same thing: We chose the <%: %> syntax so that it would be easy to quickly replace existing instances of <%= %> code blocks.  It also enables you to easily search your code-base for <%= %> elements to find and verify any cases where you are not using HTML encoding within your application to ensure that you have the correct behavior. Avoiding Double Encoding While HTML encoding content is often a good best practice, there are times when the content you are outputting is meant to be HTML or is already encoded – in which case you don’t want to HTML encode it again.  ASP.NET 4 introduces a new IHtmlString interface (along with a concrete implementation: HtmlString) that you can implement on types to indicate that its value is already properly encoded (or otherwise examined) for displaying as HTML, and that therefore the value should not be HTML-encoded again.  The <%: %> code-nugget syntax checks for the presence of the IHtmlString interface and will not HTML encode the output of the code expression if its value implements this interface.  This allows developers to avoid having to decide on a per-case basis whether to use <%= %> or <%: %> code-nuggets.  Instead you can always use <%: %> code nuggets, and then have any properties or data-types that are already HTML encoded implement the IHtmlString interface. Using ASP.NET MVC HTML Helper Methods with <%: %> For a practical example of where this HTML encoding escape mechanism is useful, consider scenarios where you use HTML helper methods with ASP.NET MVC.  These helper methods typically return HTML.  For example: the Html.TextBox() helper method returns markup like <input type=”text”/>.  With ASP.NET MVC 2 these helper methods now by default return HtmlString types – which indicates that the returned string content is safe for rendering and should not be encoded by <%: %> nuggets.  This allows you to use these methods within both <%= %> code nugget blocks: As well as within <%: %> code nugget blocks: In both cases above the HTML content returned from the helper method will be rendered to the client as HTML – and the <%: %> code nugget will avoid double-encoding it. This enables you to default to always using <%: %> code nuggets instead of <%= %> code blocks within your applications.  If you want to be really hardcore you can even create a build rule that searches your application looking for <%= %> usages and flags any cases it finds as an error to enforce that HTML encoding always takes place. Scaffolding ASP.NET MVC 2 Views When you use VS 2010 (or the free Visual Web Developer 2010 Express) you’ll find that the views that are scaffolded using the “Add View” dialog now by default always use <%: %> blocks when outputting any content.  For example, below I’ve scaffolded a simple “Edit” view for an article object.  Note the three usages of <%: %> code nuggets for the label, textbox, and validation message (all output with HTML helper methods): Summary The new <%: %> syntax provides a concise way to automatically HTML encode content and then render it as output.  It allows you to make your code a little less verbose, and to easily check/verify that you are always HTML encoding content throughout your site.  This can help protect your applications against cross-site script injection (XSS) and HTML injection attacks.  Hope this helps, Scott

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  • What's up with LDoms: Part 4 - Virtual Networking Explained

    - by Stefan Hinker
    I'm back from my summer break (and some pressing business that kept me away from this), ready to continue with Oracle VM Server for SPARC ;-) In this article, we'll have a closer look at virtual networking.  Basic connectivity as we've seen it in the first, simple example, is easy enough.  But there are numerous options for the virtual switches and virtual network ports, which we will discuss in more detail now.   In this section, we will concentrate on virtual networking - the capabilities of virtual switches and virtual network ports - only.  Other options involving hardware assignment or redundancy will be covered in separate sections later on. There are two basic components involved in virtual networking for LDoms: Virtual switches and virtual network devices.  The virtual switch should be seen just like a real ethernet switch.  It "runs" in the service domain and moves ethernet packets back and forth.  A virtual network device is plumbed in the guest domain.  It corresponds to a physical network device in the real world.  There, you'd be plugging a cable into the network port, and plug the other end of that cable into a switch.  In the virtual world, you do the same:  You create a virtual network device for your guest and connect it to a virtual switch in a service domain.  The result works just like in the physical world, the network device sends and receives ethernet packets, and the switch does all those things ethernet switches tend to do. If you look at the reference manual of Oracle VM Server for SPARC, there are numerous options for virtual switches and network devices.  Don't be confused, it's rather straight forward, really.  Let's start with the simple case, and work our way to some more sophisticated options later on.  In many cases, you'll want to have several guests that communicate with the outside world on the same ethernet segment.  In the real world, you'd connect each of these systems to the same ethernet switch.  So, let's do the same thing in the virtual world: root@sun # ldm add-vsw net-dev=nxge2 admin-vsw primary root@sun # ldm add-vnet admin-net admin-vsw mars root@sun # ldm add-vnet admin-net admin-vsw venus We've just created a virtual switch called "admin-vsw" and connected it to the physical device nxge2.  In the physical world, we'd have powered up our ethernet switch and installed a cable between it and our big enterprise datacenter switch.  We then created a virtual network interface for each one of the two guest systems "mars" and "venus" and connected both to that virtual switch.  They can now communicate with each other and with any system reachable via nxge2.  If primary were running Solaris 10, communication with the guests would not be possible.  This is different with Solaris 11, please see the Admin Guide for details.  Note that I've given both the vswitch and the vnet devices some sensible names, something I always recommend. Unless told otherwise, the LDoms Manager software will automatically assign MAC addresses to all network elements that need one.  It will also make sure that these MAC addresses are unique and reuse MAC addresses to play nice with all those friendly DHCP servers out there.  However, if we want to do this manually, we can also do that.  (One reason might be firewall rules that work on MAC addresses.)  So let's give mars a manually assigned MAC address: root@sun # ldm set-vnet mac-addr=0:14:4f:f9:c4:13 admin-net mars Within the guest, these virtual network devices have their own device driver.  In Solaris 10, they'd appear as "vnet0".  Solaris 11 would apply it's usual vanity naming scheme.  We can configure these interfaces just like any normal interface, give it an IP-address and configure sophisticated routing rules, just like on bare metal.  In many cases, using Jumbo Frames helps increase throughput performance.  By default, these interfaces will run with the standard ethernet MTU of 1500 bytes.  To change this,  it is usually sufficient to set the desired MTU for the virtual switch.  This will automatically set the same MTU for all vnet devices attached to that switch.  Let's change the MTU size of our admin-vsw from the example above: root@sun # ldm set-vsw mtu=9000 admin-vsw primary Note that that you can set the MTU to any value between 1500 and 16000.  Of course, whatever you set needs to be supported by the physical network, too. Another very common area of network configuration is VLAN tagging. This can be a little confusing - my advise here is to be very clear on what you want, and perhaps draw a little diagram the first few times.  As always, keeping a configuration simple will help avoid errors of all kind.  Nevertheless, VLAN tagging is very usefull to consolidate different networks onto one physical cable.  And as such, this concept needs to be carried over into the virtual world.  Enough of the introduction, here's a little diagram to help in explaining how VLANs work in LDoms: Let's remember that any VLANs not explicitly tagged have the default VLAN ID of 1. In this example, we have a vswitch connected to a physical network that carries untagged traffic (VLAN ID 1) as well as VLANs 11, 22, 33 and 44.  There might also be other VLANs on the wire, but the vswitch will ignore all those packets.  We also have two vnet devices, one for mars and one for venus.  Venus will see traffic from VLANs 33 and 44 only.  For VLAN 44, venus will need to configure a tagged interface "vnet44000".  For VLAN 33, the vswitch will untag all incoming traffic for venus, so that venus will see this as "normal" or untagged ethernet traffic.  This is very useful to simplify guest configuration and also allows venus to perform Jumpstart or AI installations over this network even if the Jumpstart or AI server is connected via VLAN 33.  Mars, on the other hand, has full access to untagged traffic from the outside world, and also to VLANs 11,22 and 33, but not 44.  On the command line, we'd do this like this: root@sun # ldm add-vsw net-dev=nxge2 pvid=1 vid=11,22,33,44 admin-vsw primary root@sun # ldm add-vnet admin-net pvid=1 vid=11,22,33 admin-vsw mars root@sun # ldm add-vnet admin-net pvid=33 vid=44 admin-vsw venus Finally, I'd like to point to a neat little option that will make your live easier in all those cases where configurations tend to change over the live of a guest system.  It's the "id=<somenumber>" option available for both vswitches and vnet devices.  Normally, Solaris in the guest would enumerate network devices sequentially.  However, it has ways of remembering this initial numbering.  This is good in the physical world.  In the virtual world, whenever you unbind (aka power off and disassemble) a guest system, remove and/or add network devices and bind the system again, chances are this numbering will change.  Configuration confusion will follow suit.  To avoid this, nail down the initial numbering by assigning each vnet device it's device-id explicitly: root@sun # ldm add-vnet admin-net id=1 admin-vsw venus Please consult the Admin Guide for details on this, and how to decipher these network ids from Solaris running in the guest. Thanks for reading this far.  Links for further reading are essentially only the Admin Guide and Reference Manual and can be found above.  I hope this is useful and, as always, I welcome any comments.

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  • Prioritizing Product Features

    - by Robert May
    A very common task in Agile Environments is prioritization.  Teams that are functioning well will prioritize new features, old features, the backlog, and any other source of stories for the team, and they’ll do it regularly. Not all teams are good at prioritizing according to the real return on investment that building stories will yield to the company.  This is unfortunate.  Too often, teams end up building features that are less valuable, and everyone seems to know it except perhaps the product owner!  Most features built into software are never even used.  Clearly, not much return for features that go unused. So how does a company avoid building features that add little value to the company?  This is a tough question to answer, but usually, this prioritization starts at the top with the executives of the company.  After all, they’re responsible for the overall vision of the company. Here’s what I recommend: Know your market. Know your customers and users. Know where you’re going and what you want to achieve. Implement the Vision Know Your Market We often see companies that don’t know their market.  Personally, I’m surprised by this.  These companies don’t know who their competitors are, don’t know what features make their product desirable in the market, and in many cases, get by with saying, “I’ve been doing this for XX years.  I know what the market wants!”  In many cases, they equate “marketing” with “advertising” and don’t understand the difference. This is almost never true.  Good companies will spend significant amounts of time and money finding out who they’re competing against and what makes their competitors successful in the marketplace.  Good companies understand that marketing involves more than just advertising.  Often, marketing is mostly research and analysis, not sales.  Until you understand your market, you cannot know what features will give you the best return on your investment dollar. Good companies have a marketing department and can answer the next important step which is to know your customers and your users. Know your Customers and Users First, note that I included both customers and users.  They’re often not the same thing.  Users use the product that you build.  Customers buy the product that you build.  It’s a subtle difference, but too often, I’ve seen companies that focus exclusively on one or the other and are not successful simply because they ignore an important part of the group. If your company is doing appropriate marketing, you know that these are two different aspects of your product and that both deserve attention to have a product that is successful in your target market.  Your marketing department should be spending a lot of time understanding these personas and then conveying that information to the company. I’m always surprised when development teams think that they can build a product that people want to use without understanding the users of that product.  Developers think differently than most people in the world.  They know what the computer is doing.  The computer isn’t magic to them.  So when they assume that they know how to build something, they bring with them quite a bit of baggage.  Never assume that you know your customer unless you’re regularly having interaction with them.  Also, don’t just leave this to Marketing or Product Management.  Take them time to get your developers out with the customers as well.  Developers are very smart people, and often, seeing how someone uses their software inspires them to make a much better product. Very often, because the users and customers aren’t know, teams will spend a significant amount of time building apps that are super flexible and configurable so that any possible combination of feature can be used.  This demonstrates a clear lack of understanding of the customer.  Most configuration questions can quickly be answered by talking to the customer.  In most cases, if your software requires significant setup and configuration before its usable, you probably don’t know your customers and users very well. Until you know your customers, you cannot know what features will be most valuable to your customers and you cannot build those features in a way that your customers can use. Know Where You’re Going and What You Want to Achieve Many companies suffer from not having a plan.  Executives will tell the team to make them a plan.  The team, not knowing their market and customers and users, will come up with a plan that doesn’t reflect reality and doesn’t consider ROI.  Management then wonders why the product is doing poorly in the market place. Instead of leaving this up to the teams, as executives, work with Marketing to understand what broad categories of features will sell the most product in the marketplace.  Then, once you’ve determined that, give this vision to the team and let them run with it.  Revise the vision as needed, but avoid changing streams frequently.  Sure, sometimes you need to, but often, executives will change priorities many times a month, leading to nothing more than confusion.  If the team has a vision, they’ll be able to execute that vision far better than they could otherwise. By knowing what products are most important, you can set budgetary goals and guidelines that will help you achieve the vision that was created. Implement the Vision Creating the vision is often where the general executives stop participating in the plan.  The team is responsible for implementing that vision.  Executives should attend showcases and and should remain aware of the progress that the team is making towards meeting the vision, however. Once a broad vision has been created, the team should break that vision down into minimal market features (MMF).  These MMFs should be sized using story points so that, using the team’s velocity, an estimated cost can be determined for each feature.  The product management team should then try to quantify the relative value of the MMFs based on customer feedback and interviews.  Once the value and cost of creating the feature is understood, a return on investment can be calculated.  The features should then be prioritized with the MMF’s that have the highest value and lowest cost rising to the top of features to implement.  Don’t let politics get in the way! Once the MMF’s have been prioritized, they should go through release planning to schedule them for implementation. Conclusion By having a good grasp on the strategy of the company, your Agile teams can be much more effective.  Each and every story the team is implementing will roll up into features that matter to the company and provide ROI to them.  The steps outlined in this post should be repeated on a regular basis.  I recommend reviewing them at least once per quarter to make sure that the vision hasn’t shifted and that the teams are still working on what matters most to the company. Technorati Tags: Agile,Product Owner,ROI

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  • WP7 Tips–Part I– Media File Coding Techniques to help pass the Windows Phone 7 Marketplace Certification Requirements

    - by seaniannuzzi
    Overview Developing an application that plays media files on a Windows Phone 7 Device seems fairly straight forward.  However, what can make this a bit frustrating are the necessary requirements in order to pass the WP7 marketplace requirements so that your application can be published.  If you are new to this development, be aware of these common challenges that are likely to be made.  Below are some techniques and recommendations on how optimize your application to handle playing MP3 and/or WMA files that needs to adhere to the marketplace requirements.   Windows Phone 7 Certification Requirements Windows Phone 7 Developers Blog   Some common challenges are: Not prompting the user if another media file is playing in the background before playing your media file Not allowing the user to control the volume Not allowing the user to mute the sound Not allowing the media to be interrupted by a phone call  To keep this as simple as possible I am only going to focus on what “not to do” and what “to do” in order to implement a simple media solution. Things you will need or may be useful to you before you begin: Visual Studio 2010 Visual Studio 2010 Feature Packs Windows Phone 7 Developer Tools Visual Studio 2010 Express for Windows Phone Windows Phone Emulator Resources Silverlight 4 Tools For Visual Studio XNA Game Studio 4.0 Microsoft Expression Blend for Windows Phone Note: Please keep in mind you do not need all of these downloaded and installed, it is just easier to have all that you need now rather than add them on later.   Objective Summary Create a Windows Phone 7 – Windows Media Sample Application.  The application will implement many of the required features in order to pass the WP7 marketplace certification requirements in order to publish an application to WP7’s marketplace. (Disclaimer: I am not trying to indicate that this application will always pass as the requirements may change or be updated)   Step 1: – Create a New Windows Phone 7 Project   Step 2: – Update the Title and Application Name of your WP7 Application For this example I changed: the Title to: “DOTNETNUZZI WP7 MEDIA SAMPLE - v1.00” and the Page Title to:  “media magic”. Note: I also updated the background.   Step 3: – XAML - Media Element Preparation and Best Practice Before we begin the next step I just wanted to point out a few things that you should not do as a best practice when developing an application for WP7 that is playing music.  Please keep in mind that these requirements are not the same if you are playing Sound Effects and are geared towards playing media in the background.   If you have coded this – be prepared to change it:   To avoid a failure from the market place remove all of your media source elements from your XAML or simply create them dynamically.  To keep this simple we will remove the source and set the AutoPlay property to false to ensure that there are no media elements are active when the application is started. Proper example of the media element with No Source:   Some Additional Settings - Add XAML Support for a Mute Button   Step 4: – Boolean to handle toggle of Mute Feature Step 5: – Add Event Handler for Main Page Load   Step 6: – Add Reference to the XNA Framework   Step 7: – Add two Using Statements to Resolve the Namespace of Media and the Application Bar using Microsoft.Xna.Framework.Media; using Microsoft.Phone.Shell;   Step 8: – Add the Method to Check the Media State as Shown Below   Step 9: – Add Code to Mute the Media File Step 10: – Add Code to Play the Media File //if the state of the media has been checked you are good to go. media_sample.Play(); Note: If we tried to perform this operation at this point you will receive the following error: System.InvalidOperationException was unhandled Message=FrameworkDispatcher.Update has not been called. Regular FrameworkDispatcher.Update calls are necessary for fire and forget sound effects and framework events to function correctly. See http://go.microsoft.com/fwlink/?LinkId=193853 for details. StackTrace:        at Microsoft.Xna.Framework.FrameworkDispatcher.AddNewPendingCall(ManagedCallType callType, UInt32 arg)        at Microsoft.Xna.Framework.UserAsyncDispatcher.HandleManagedCallback(ManagedCallType managedCallType, UInt32 managedCallArgs) at Microsoft.Xna.Framework.UserAsyncDispatcher.AsyncDispatcherThreadFunction()            It is not recommended that you just add the FrameworkDispatcher.Update(); call before playing the media file. It is recommended that you implement the following class to your solution and implement this class in the app.xaml.cs file.   Step 11: – Add FrameworkDispatcher Features I recommend creating a class named XNAAsyncDispatcher and adding the following code:   After you have added the code accordingly, you can now implement this into your app.xaml.cs file as highlighted below.   Note:  If you application sound file is not playing make sure you have the proper “Build Action” set such as Content.   Running the Sample Now that we have some of the foundation created you should be able to run the application successfully.  When the application launches your sound options should be set accordingly when the “checkMediaState” method is called.  As a result the application will properly setup the media options and/or alert the user accordinglyper the certification requirements.  In addition, the sample also shows a quick way to mute the sound in your application by simply removing the URI source of the media file.  If everything successfully compiled the application should look similar to below.                 <sound playing>   Summary At this point we have a fully functional application that provides techniques on how to avoid some common challenges when working with media files and developing applications for Windows Phone 7.  The techniques mentioned above should make things a little easier and helpful in getting your WP7 application approved and published on the Marketplace.  The next blog post will be titled: WP7 Tips–Part II - How to write code that will pass the Windows Phone 7 Marketplace Requirements for Themes (light and dark). If anyone has any questions or comments please comment on this blog. 

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  • Time Tracking on an Agile Team

    - by Stephen.Walther
    What’s the best way to handle time-tracking on an Agile team? Your gut reaction to this question might be to resist any type of time-tracking at all. After all, one of the principles of the Agile Manifesto is “Individuals and interactions over processes and tools”.  Forcing the developers on your team to track the amount of time that they devote to completing stories or tasks might seem like useless bureaucratic red tape: an impediment to getting real work done. I completely understand this reaction. I’ve been required to use time-tracking software in the past to account for each hour of my workday. It made me feel like Fred Flintstone punching in at the quarry mine and not like a professional. Why You Really Do Need Time-Tracking There are, however, legitimate reasons to track time spent on stories even when you are a member of an Agile team.  First, if you are working with an outside client, you might need to track the number of hours spent on different stories for the purposes of billing. There might be no way to avoid time-tracking if you want to get paid. Second, the Product Owner needs to know when the work on a story has gone over the original time estimated for the story. The Product Owner is concerned with Return On Investment. If the team has gone massively overtime on a story, then the Product Owner has a legitimate reason to halt work on the story and reconsider the story’s business value. Finally, you might want to track how much time your team spends on different types of stories or tasks. For example, if your team is spending 75% of their time doing testing then you might need to bring in more testers. Or, if 10% of your team’s time is expended performing a software build at the end of each iteration then it is time to consider better ways of automating the build process. Time-Tracking in SonicAgile For these reasons, we added time-tracking as a feature to SonicAgile which is our free Agile Project Management tool. We were heavily influenced by Jeff Sutherland (one of the founders of Scrum) in the way that we implemented time-tracking (see his article http://scrum.jeffsutherland.com/2007/03/time-tracking-is-anti-scrum-what-do-you.html). In SonicAgile, time-tracking is disabled by default. If you want to use this feature then the project owner must enable time-tracking in Project Settings. You can choose to estimate using either days or hours. If you are estimating at the level of stories then it makes more sense to choose days. Otherwise, if you are estimating at the level of tasks then it makes more sense to use hours. After you enable time-tracking then you can assign three estimates to a story: Original Estimate – This is the estimate that you enter when you first create a story. You don’t change this estimate. Time Spent – This is the amount of time that you have already devoted to the story. You update the time spent on each story during your daily standup meeting. Time Left – This is the amount of time remaining to complete the story. Again, you update the time left during your daily standup meeting. So when you first create a story, you enter an original estimate that becomes the time left. During each daily standup meeting, you update the time spent and time left for each story on the Kanban. If you had perfect predicative power, then the original estimate would always be the same as the sum of the time spent and the time left. For example, if you predict that a story will take 5 days to complete then on day 3, the story should have 3 days spent and 2 days left. Unfortunately, never in the history of mankind has anyone accurately predicted the exact amount of time that it takes to complete a story. For this reason, SonicAgile does not update the time spent and time left automatically. Each day, during the daily standup, your team should update the time spent and time left for each story. For example, the following table shows the history of the time estimates for a story that was originally estimated to take 3 days but, eventually, takes 5 days to complete: Day Original Estimate Time Spent Time Left Day 1 3 days 0 days 3 days Day 2 3 days 1 day 2 days Day 3 3 days 2 days 2 days Day 4 3 days 3 days 2 days Day 5 3 days 4 days 0 days In the table above, everything goes as predicted until you reach day 3. On day 3, the team realizes that the work will require an additional two days. The situation does not improve on day 4. All of the sudden, on day 5, all of the remaining work gets done. Real work often follows this pattern. There are long periods when nothing gets done punctuated by occasional and unpredictable bursts of progress. We designed SonicAgile to make it as easy as possible to track the time spent and time left on a story. Detecting when a Story Goes Over the Original Estimate Sometimes, stories take much longer than originally estimated. There’s a surprise. For example, you discover that a new software component is incompatible with existing software components. Or, you discover that you have to go through a month-long certification process to finish a story. In those cases, the Product Owner has a legitimate reason to halt work on a story and re-evaluate the business value of the story. For example, the Product Owner discovers that a story will require weeks to implement instead of days, then the story might not be worth the expense. SonicAgile displays a warning on both the Backlog and the Kanban when the time spent on a story goes over the original estimate. An icon of a clock is displayed. Time-Tracking and Tasks Another optional feature of SonicAgile is tasks. If you enable Tasks in Project Settings then you can break stories into one or more tasks. You can perform time-tracking at the level of a story or at the level of a task. If you don’t break a story into tasks then you can enter the time left and time spent for the story. As soon as you break a story into tasks, then you can no longer enter the time left and time spent at the level of the story. Instead, the time left and time spent for a story is rolled up from its tasks. On the Kanban, you can see how the time left and time spent for each task gets rolled up into each story. The progress bar for the story is rolled up from the progress bars for each task. The original estimate is never rolled up – even when you break a story into tasks. A story’s original estimate is entered separately from the original estimates of each of the story’s tasks. Summary Not every Agile team can avoid time-tracking. You might be forced to track time to get paid, to detect when you are spending too much time on a particular story, or to track the amount of time that you are devoting to different types of tasks. We designed time-tracking in SonicAgile to require the least amount of work to track the information that you need. Time-tracking is an optional feature. If you enable time-tracking then you can track the original estimate, time left, and time spent for each story and task. You can use time-tracking with SonicAgile for free. Register at http://SonicAgile.com.

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