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  • CSS Container DIV Not Expanding

    - by rsmith84
    I've been researching this for hours now and it seems to be an IE thing but my issue is that I have a container DIV that, in IE9, doesn't expand and cuts everything off after about 400px. Chrome and FF work perfectly, of course. Container DIV #main_container{ font-family: arial, verdana; width: 920px; top: 0; margin-left: auto; margin-right: auto; background-color: #fff; overflow-x: hidden; } Page Container DIV #page_container{ font-family: arial, verdana; font-size: 14px; width: 900px; color: #000; border: 0px solid; overflow: hidden; } And the standard markup of page block looks like this <div id="main_container"> <div id="page_container"> Variable page data goes here </div> </div> Is there an issue with my CSS that I'm missing or is there an IE hack that I need to apply?

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  • Responsive: two different toggles on same element

    - by Mathijs Delva
    I'm having difficulties with the following problem. For a responsive website, i need to use the same toggle element for both a toggle system for one window width, and another toggle system for a second window width. I have the following snippets: 1.A simple hover for a language dropdown, which should be executed for resolutions greater than 980px. $('#clickme').hover(function() { $(this).parent().find("#select-language").show(); $(this).find("> a span").css({"opacity":"0.5"}); }, function() { $(this).parent().find("#select-language").hide(); $(this).find("> a span").css({"opacity":"1"}); }); 2.A simple click for the same language toggle, which should be executed for resolutions smaller than 980px. jQuery('#clickme').click(function() { jQuery("#select-language-mobile").slideToggle("fast"); }); I need to nest these two, so that when the user is viewing the website in one resolution, the click function with be fired, and in the other case the hover function. Can anybody help me with this? PS: I'm sorry, but the code blocks don't seem to work at the moment.

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  • CSS Heart with Text within

    - by user3696456
    I would like to put a name into a heart made with CSS. And I can't seem to figure out how to do it. I have this code already: #heart { position:relative; width:100px; height:100px; } #heart:before,#heart:after { position:absolute; content:""; left:50px; top:0; width:50px; height:80px; background:#F00000; -moz-border-radius:50px 50px 0 0; border-radius:50px 50px 0 0; -webkit-transform:rotate(-45deg); -moz-transform:rotate(-45deg); -ms-transform:rotate(-45deg); -o-transform:rotate(-45deg); transform:rotate(-45deg); -webkit-transform-origin:0 100%; -moz-transform-origin:0 100%; -ms-transform-origin:0 100%; -o-transform-origin:0 100%; transform-origin:0 100%; } #heart:after { left: 0; -webkit-transform:rotate(45deg); -moz-transform:rotate(45deg); -ms-transform:rotate(45deg); -o-transform:rotate(45deg); transform:rotate(45deg); -webkit-transform-origin:100% 100%; -moz-transform-origin:100% 100%; -ms-transform-origin:100% 100%; -o-transform-origin:100% 100%; transform-origin:100% 100%; } When I try to write the name directly into the div: "#heart", it just puts the text behind. Thanks in advance for any help!

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  • How can I prevent the scaling of a UIWebview's content after reorientation?

    - by frankhermes
    I'm building an iOS 5/6 app that has a UIWebView. It loads some HTML that I have embedded in my app. Now when I rotate my device, the WebView changes its size (as I want it to fill the entire width of the screen). And then it gets weird: some content gets scaled up and some content doesn't get scaled up. See this image with some example text in it: As you can see, the header (H6) stays the same, while the paragraph gets scaled up. Does anybody have an idea how to prevent this? I want the html to look the same in landscape as it does in portrait mode. I've tried setting the viewport scaling to 1: <meta name="viewport" content="initial-scale=1.0,max-scale=1.0"> but that doesn't help. The body's font-size style is set to 14px, but changing that to 14pt or a percentage also made no difference. Setting the width of the body to 100% also didn't help. Strangely, removing the line break (<br/>) that's in the text fixes it but I need line breaks to be in there so that's no solution. The only thing that does work is reloading the UIWebView's content after an orientation change, but that doesn't prevent it from looking wrong during rotation, and it resets any scrolling that the user may have done. Any ideas?

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  • Forcing size of a complex Flash object.

    - by John
    As I've found recently, setting width/height properties on a Sprite only forces the Sprite to fit the given dimensions by scaling the actual size, which is calculated by Flash based on the rendered content. This leaves me confused. If I have a custom Sprite subclass which draws using Graphics, how can I do layout before an initial render - the size will be zero until it is first drawn? For a more complex issue, let's say I have a 2D game world with objects spread over a wide area with world coordinates from (0,0) to (5000,5000), where each object has a size of maybe up to 100x100. I want to have a Flash component which is the "game window", and has a fixed size like 400x300, rendering part of the game world. So how do I force the game window size to 400x300 pixels? I can draw a 400x300 rectangle to get the size correct but then if I draw any objects which are partly in-view, they can screw this up. Is the right approach to provide a custom setSize(w,h) method which is used rather than width & height setters? But even so, is there no way to make a Sprite force to the size I want? Do you really have to catch it every render and re-scale it?

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  • How to add an object to a html string?

    - by Philippe Maes
    I'm trying to load several images by a drop action and than resizing them and adding them as a thumbnail. The resize part is very important because the images can be very large and I want to make the thumbnails small of size. Here is my code: loadingGif(drop); for (var i=0;i<files.length;i++) { var file = files[i]; var reader = new FileReader(); reader.onload = function(e) { var src = e.target.result; var img = document.createElement('img'); img.src = src; var scale = 100/img.height; img.height = 100; img.width = scale*img.width; output.push('<div id="imagecontainer"><div id="image">'+img+'</div><div id="delimage"><img src="img/del.jpg"" /></div></div>'); if(output.length == files.length) { drop.removeChild(drop.lastChild); drop.innerHTML += output.join(''); output.length = 0; } } reader.readAsDataURL(file); } As you can probably tell I insert a loading gif image in my dropzone until all files are loaded (output.length == files.length). When a file is loaded I add html to an array which I will print if the load is complete. The problem is I can't seem to add the img object (I need this object to resize the image) to the html string, which seems obvious as the img is an object... So my question to you guys is: how do I do this? :)

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  • Bug on submitted app binary but not in the simulator - CALayer position contains NaN

    - by Jonathan Thurft
    I submitted my app to the App Store where is ready to download. I've since then received some interesting crash reports when people select an image from the ImagePicker in one of my views. This bug (see below) makes the app crash. I was wondering 2 things. Can anyone spot the problem in the code below? How do you deal with bugs that are only in the App Binary but do not show up when trying to recreate them on the dev environment? - I can make the app crash with the Binary that is on the app store but when I do the same on the simulator or on my test phone the app works perfectly.. The Crash report in BugSense CALayer position contains NaN: [798 nan] Class: CALayerInvalidGeometry 0x00120e99 -[imageCroppingViewController imagePickerController:didFinishPickingMediaWithInfo:] (imageCroppingViewController.m:126) + 163481 The Code - (void) imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage]; imageView.image = image; CGRect rect; rect.size.width = image.size.width; rect.size.height = image.size.height; imageView.center = scrollView.center; [imageView setFrame:rect]; scrollView.contentSize = imageView.frame.size; self.navigationController.navigationBar.hidden = NO; [myPicker.view removeFromSuperview]; }

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  • Image resizing efficiency in C# and .NET 3.5

    - by Matthew Nichols
    I have written a web service to resize user uploaded images and all works correctly from a functional point of view, but it causes CPU usage to spike every time it is used. It is running on Windows Server 2008 64 bit. I have tried compiling to 32 and 64 bit and get about the same results. The heart of the service is this function: private Image CreateReducedImage(Image imgOrig, Size NewSize) { var newBM = new Bitmap(NewSize.Width, NewSize.Height); using (var newGrapics = Graphics.FromImage(newBM)) { newGrapics.CompositingQuality = CompositingQuality.HighSpeed; newGrapics.SmoothingMode = SmoothingMode.HighSpeed; newGrapics.InterpolationMode = InterpolationMode.HighQualityBicubic; newGrapics.DrawImage(imgOrig, new Rectangle(0, 0, NewSize.Width, NewSize.Height)); } return newBM; } I put a profiler on the service and it seemed to indicate the vast majority of the time is spent in the GDI+ library itself and there is not much to be gained in my code. Questions: Am I doing something glaringly inefficient in my code here? It seems to conform to the example I have seen. Are there gains to be had in using libraries other than GDI+? The benchmarks I have seen seem to indicate that GDI+ does well compare to other libraries but I didn't find enough of these to be confident. Are there gains to be had by using "unsafe code" blocks? Please let me know if I have not included enough of the code...I am happy to put as much up as requested but don't want to be obnoxious in the post.

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  • Wrapping a Flash/AS3 Sprite as a Flex MXML component

    - by John
    For my game, I am making the main game view as a plain Flash/AS3 class, something like: public class GameArena extends Sprite This is simply a big rectangle in which game objects are drawn, so no need for fancy UI and I want to keep the main game engine Flex-free so I can use Sprites rather than heavier Flex components. However for the entire game/app, I do still want to use Flex for GUI/layout. So I thought I could create a Flex class subclassing UIComponent, which has a GameView object as a child... now I can use this in MXML as a standard Flex component. e.g. public class ArenaView extends UIComponent { public var gameArena:GameArena; override protected function createChildren():void { super.createChildren(); if (!gameArena) { gameArena = new GameArena(); gameArena.width = 200; gameArena.height = 200; addChild(gameArena); } } } Then I have a simple line in my main App MXML like: <logic:Arena x="0" y="0" width="50%" height="100%" name="TestArenaPanel" /> But so far while my code compiles, the Flash class isn't getting rendered. Maybe it's something simple, but I wanted to ask if this is a reasonable approach, or there is something better? BTW: I've had the "should Flex be used" conversation many times. If you want to discuss that please do so in comments, but keep answers on topic.

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  • Using the standard OBJECT tag, how can I display a java applet with automatic prompts to install Java and with fallback content?

    - by CB
    This is the code i'm currently using: (note - %s is replaced on the server side) <!--[if !IE]>--> <object type="application/x-java-applet" width="300" height="300" > <!--<![endif]--> <!--[if IE]> <object classid="clsid:8AD9C840-044E-11D1-B3E9-00805F499D93" codebase="http://java.sun.com/update/1.6.0/jinstall-6u22-windows-i586.cab" type="application/x-java-applet" width="300" height="300" > <!--><!-- <![endif]--> <param name="codebase" value="/media/vnc/" > <param name="archive" value="TightVncViewer.jar" /> <param name="code" value="com.tightvnc.vncviewer.VncViewer" /> <param name="port" value="%s" /> <param name="Open New Window" value="yes" /> </object> When Java is installed, this works perfectly in both IE and Firefox. When Java is not installed, IE and Firefox both correctly prompt for an autodownload of Java 1.6 from the codebase line. (IE via the activex url given firefox via the Plugin Finder Service) Now, suppose I want fallback content to be shown if the plugin isn't installed, say a simple message like "Get Java". From reading the specs, i'd assume this should not change the plugin finding prompt - that is, rendering the fallback should be seen as a failure to render the object tag. Thus, I should still get the plugin finder service prompting me to install Java. Instead, simply adding a single character to the innerHTML of the object element causes Firefox to no longer prompt. Test this by visiting data:text/html,<object type='application/x-java-applet'>Java failed to load</object>. How can I keep firefox prompting to install Java while providing fallback content? URL to test Firefox's Java Plugin Finder Service: data:text/html,<object type='application/x-java-applet'/>

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  • DateChooser is behaving strangely

    - by Tam
    I'm writing a Flex application and I came across what I think is a weird problem. I want to create a text box and a DateChooser as the datefield didn't do what I wanted and it's Halo so I can't skin it easily. I want the DateChooser to show when I click on the text input. Here is an except from my code: <s:TextInput id="wholeDate" width="100" mouseOver="stopChangeToNormal();" paddingRight="10" click="date1.visible = true" focusOut="date1.visible = false"/> <s:Button label="Go" width="70" /> </s:Panel> <mx:DateChooser id="date1" visible = "false" change="useDate(event);" mouseOver="changeToNormalState = false;" y="{wholeDate.y + buttonsGroup.y + 20}" x="{wholeDate.x + buttonsGroup.x - 175 }" /> The weird thing is that it works as I wanted if I make it visible = "true" to start but if I have it visible="false" it doesn't work! It shows but the date I select doesn't show in the box as it does if I have it as visible="true", but I don't want it to be visible initially. Any ideas?

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  • Javascript get image height works in all browsers but firefox...please help?

    - by Calvin
    So I am fairly new to Javascript (a lot of experience in PHP), but I have this basic script that checks a link that redirects to a URL to see what the image height is. If it is a certain height then it adds one to a variable, otherwise nothing. I would easily do this in PHP but the images are on other servers and not my own so it doesn't work. Anyways, ehre is the script. Let me know if you have any tips. Works well and tested in Chrome, Safari, Opera, and IE. <script language='JavaScript'> window.onload = function() { var nstar = 0, urls = []; urls[0] = "http://optout.imiclk.com/cgi/nai_status.cgi?nocache="; urls[1] = "http://www.adbrite.com/mb/nai_optout_check.php?nocache="; urls[2] = "http://events.adchemy.com/visitor/auuid/nai-status?nocache="; function getImgSize(imgSrc){ var newImg = new Image(); newImg.src = imgSrc; return{height:newImg.height, width:newImg.width} } for(i=0,length=urls.length;i<length;i++){ if(getImgSize(urls[i]).height==43){nstar++;} } document.getElementById('tracknum').innerHTML = "<b>" + nstar + "</b>"; } </script>

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  • Can you target Google Chrome? (Yes, you can)

    - by Kyle Sevenoaks
    Hi, I need to position this update button on www.euroworker.no/order (you'll have to add an item to the cart, use the Kjøp button to add and Handlevogn to view the cart). Works in FF and IE. (Although there is another alignment problems with IE) but not in Chrome or Safari. I had it working before, but the only thing I can think of to do is target safari and Chrome. Is this possible? Here's the CSS and HTML(Smarty) for you. HTML(Smarty): {capture assign="cartUpdate"} <div id="cartUpdate"><!--<input type="submit" class="submit" value="{tn _update}" />--> <button type="submit" class="submit" id="oppdatersubmit" name="saveFields" title="Oppdater" value="">&nbsp;</button> </div> {/capture} {assign var="cartUpdate" value=$cartUpdate|@str_split:10000} {php}$GLOBALS['cartUpdate'] = $this->get_template_vars('cartUpdate'); $this->assign_by_ref('GLOBALS', $GLOBALS);{/php} {form action="controller=order action=update" method="POST" enctype="multipart/form-data" handle=$form id="cartItems"} CONTENT {/form} And the CSS: #oppdatersubmit { background-image:url(../../upload/oppdater.png); background-repeat:no-repeat; background-position:left; background-color:none; border:none; overflow:hidden; outline:none; white-space: nowrap; width:77px; height:25px; cursor:pointer; position:absolute; } #cartUpdate { position:absolute; width:160px; height:30px; left:580px; bottom:130px; } Need to change these for Chrome and Safari. Thanks.

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  • [DOM/JS] display table in IE

    - by budzor
    I have code like that: var xPola = 10, //how many cols yPola = 10, //how many cols bokPola = 30, //size of cell body = document.getElementsByTagName('body')[0]; var tablica = document.createElement('table'); body.appendChild(tablica); for( var y = 0; y < yPola; y++ ) { var rzad = document.createElement('tr'); tablica.appendChild(rzad); for( var x = 0; x < xPola; x++ ) { var pole = document.createElement('td'); pole.setAttribute('width', bokPola); pole.setAttribute('height', bokPola); rzad.appendChild(pole); } }; it works fine in FF, Chrome & Opera (it displays 10x10 table with 30px width&height rows). In IE nothing happens. I check in firebug lite and it is in HTML section, inside BODY tag but i see nothing. Whats wrong?

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  • Inconsistent canvas drawing in Android browser

    - by user2943466
    In putting together a small canvas app I've stumbled across a weird behavior that only seems to occur in the default browser in Android. When drawing to a canvas that has the globalCompositeOperation set to 'destination-out' to act as the 'eraser' tool, Android browser sometimes acts as expected, sometimes does not update the pixels in the canvas at all. the setup: context.clearRect(0,0, canvas.width, canvas.height); context.drawImage(img, 0, 0, canvas.width, canvas.height); context.globalCompositeOperation = 'destination-out'; draw a circle to erase pixels from the canvas: context.fillStyle = '#FFFFFF'; context.beginPath(); context.arc(x,y,25,0,TWO_PI,true); context.fill(); context.closePath(); a small demo to illustrate the issue can be seen here: http://gumbojuice.com/files/source-out/ and the javascript is here: http://gumbojuice.com/files/source-out/js/main.js this has been tested in multiple desktop and mobile browsers and behaves as expected. On Android native browser after refreshing the page sometimes it works, sometimes nothing happens. I've seen other hacks that move the canvas by a pixel in order to force a redraw but this is not an ideal solution.. Thanks all.

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  • Disable redirect in fb:request-form Send/Cancel button

    - by Colossal Paul
    How do I disable the redirect in Facebook's invite form? <fb:serverfbml style="width: 600px; height: 650px;"> <script type="text/fbml"> <fb:request-form action="index.php" method="POST" invite="true" type="MyApp" content="Please have a look. <fb:req-choice url='http://apps.facebook.com/myapp/' label='View Now!' />"> <div class="clearfix" style="padding-bottom: 10px;"> <fb:multi-friend-selector condensed="true" style="width: 600px;" /> </div> <fb:request-form-submit /> </fb:request-form> After selecting friends, you will see the final Send Invite dialog with your template. After you click send or cancel, how do i disable the redirect by just closing the the dialog? Thanks.

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  • How do I center this form in css?

    - by johnny
    I have tried everything. I cannot get this centered on the screen. I am using ie 9 but it does the same in chrome. It just sits on the left of the webpage. Thank you for any help. <style type="text/css"> body { margin:50px 0px; padding:0px; text-align:center; align:center; } label,input { display: block; width: 150px; float: left; margin-bottom: 10px; } label { text-align: right; width: 75px; padding-right: 20px; } br { clear: left; } </style> </head> <body> <form name="Form1" action="mypage.asp" method="get"> <label for="name">Name</label> <input id="name" name="name"><br> <label for="address">Address</label> <input id="address" name="address"><br> <label for="city">City</label> <input id="city" name="city"><br> <input type="submit" name="submit" id="submit" value="submit" class="button" /> </form> </body>

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  • html rending of a prtion of data

    - by pradeep
    Hi, I have a section like $myresult .= '<tbody>'; /*start printing the table wth feature and ratings */ for ($i = 1 ; $i < $numProperties; $i++){ if($master_rating_properties['rating'.$i.'_name']){ $myresult .= '<tr>'; $myresult .= '<td width=\'22%\'>'; $indfeature = 0; $indfeature = $row_product['property'.$i.'_avg']; $myresult .= $master_rating_properties['rating'.$i.'_name'].' ( '.$indfeature .')'; $myresult .= '</td>'; $myresult .= '<td colspan=\'0\' width=\'38%\' >'; $tocheck = $indfeature; for($k = 0.5; $k <= 10.0; $k+=0.5){ $tocheck = roundOff($tocheck); if(($tocheck) == $k) { $chk = "checked"; } else { $chk = ""; } $myresult .= '<input class=\'star {split:2}\' type=\'radio\' name=\'drating'.$i.'\' id=\'drating'.$i.''.$k.'\' value=\''. $k .'\' '.$chk.' title=\''. $k.' out of 10 \' disabled \'/>'; } /* for k loop end */ /* added later ,was missing */ $myresult .= '</td>'; $myresult .= '</tr>'; } /* end if loop */ } /* end i for loop */ $myresult .= '</tbody>'; /* end tbody */ it works fine like printing the 10 stars(radio buttons) horizontally . but many a time all the 10 stars turn vertical.and after few browser refreshes it comes back to horizontal position. any idea .y this is causing problem? does tbody tag cause some problem.

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  • CSS working in IE, but not FF

    - by cdotlister
    Hi guys, I have a very simple css file for my Asp.Net MVC application. body { font-family: Arial, Helvetica, sans-serif; font-size: x-small; color: #663300; } input { font-family: Arial, Helvetica, sans-serif; font-size: x-small; background-color: #FFFF99; color: #CC6600; border: 1px solid #808000; } .headerRow { background-color: #FFFFCC; border-style: none none dotted none; border-bottom-width: 1px; border-bottom-color: #800000; font-family: Arial, Helvetica, sans-serif; font-size: x-small; font-weight: bold; text-align: left; vertical-align: middle; text-transform: uppercase; } The Body is working well in both... as is the input. However, the headerRow isn't working in FF, yet works well in IE. Here it is, being used: <table width="700" border="0" cellspacing="1" cellpadding="2"> <tr class="headerRow"> <td> Transaction Date </td> <td> Type </td> <td> Category </td> <td> Budget Assignment </td> <td> Cost Center </td> <td align="right"> Amount </td> </tr> The header row just displays as normal body text though...

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  • jquery animate boxshadow

    - by mstef
    http://jsfiddle.net/mstefanko/w5aAn/877/ Below, i'm achieving the effect I wanted, but with a pending issue. Since i'm using a separate span and positioning it absolute over-top of a box with relative position. I can not access the inputs until after the animation is finished. I'm guessing the only way to alleviate this would be do something similar with just animating the border of the outer box? But nothing I was doing to animate box-shadow:inset was working. HTML <div id="wow"> <span id="pulse"></span> <input id="form-input"/> <input id="form-input"/> </div>? CSS #wow { width: 500px; height: 200px; display: inline-block; position: relative; border: 1px solid black; } #pulse { width: 100%; height: 100%; box-shadow:inset 0 0 20px #6c95c3; -moz-box-shadow:inset 0 0 10px #6c95c3; position: absolute; z-index: 20000; } JS $('#pulse').stop().animate({"opacity": 0}, "fast"); $('#pulse').effect("pulsate", { times:4 }, 500, function() { $(this).remove(); });

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  • Picture lead-in to Youtube video

    - by cf_PhillipSenn
    I have the following, which displays an image and when the user clicks on the image, it takes them to the Youtube video: <html> <head> <script src="http://www.google.com/jsapi"></script> <script type="text/javascript"> google.load("jquery", "1", {uncompressed: true}); </script> <script> jQuery(function($){ $('a').click(function() { $(this).html('<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Msef24JErmU&hl=en_US&fs=1&rel=0&color1=0x2b405b&color2=0x6b8ab6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Msef24JErmU&hl=en_US&fs=1&rel=0&color1=0x2b405b&color2=0x6b8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>'); return false; }); }); </script> </head> <body> <a href="javascript:void();"><img src="http://www.clipov.net/pic/paul_oakenfold+%5Bstarry_eyed_surprise%5D+_+3-07+mtv_dance_beats+clear.jpg"></a> </body> </html> Q: How do I autoplay the video to keep the user from having to click on it (a second time)?

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  • the possible solution to this design issue??

    - by Sachindra
    I need to know how to fix this issue in the designs of forms.. Getting this in firefox and this in IE... the color is not an issue.. juz need the alignment to be fixed... The code goes like this : <div class="content_form_box7_main"> <div class="content_form_box7_main1"> <input type="text" name="email" value="Comments" class="content_form_box7_inside"/> </div> </div> the style goes like : .content_form_box7_main{ float:left; color:#FFFFFF; padding:5px 0px 2px 0px; width:281px; } .content_form_box7_main1{ float:left; padding:0px 0px 0px 40px; } .content_form_box7_inside{ float:left; background-image:url(images/amcro_contact4.gif); width:206px; height:43px; background-repeat:no-repeat; border:none; background-color:#E0D1B4; vertical-align:top; } apologies if it looks complex ...

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  • on click submit button move itsplace

    - by Mayur
    Hi All, I m Using submit button for my form its work fine in all browser except ie7 when an user click on it it moved please suggest me what to do .confirm-button-submit { width : 79px; font : bold 12px sans-serif;; color : #000; background : url("../images/confirm-btn.png") 0 -33px no-repeat; text-decoration : none; margin-top :0px; text-align:center; border:0px; cursor : pointer; height:32px; padding : 8px 0px 12px 0px; } .confirm-button-submit:hover { width : 79px; font : bold 12px sans-serif;; color : #fff; background : url("../images/confirm-btn.png") 0 0 no-repeat; text-decoration : none; margin-top :0px; text-align:center; border:0px; cursor : pointer; height:32px; padding : 8px 0px 12px 0px; } i used this css please tell me what to do code: <input type="button" value="Show" name="commit" onclick="range_validation(this)" class="confirm-button-submit"/>`

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  • Using CSS to create three boxes with dividers and text centered within each box

    - by linnse
    I'm trying to figure out the best way to create a row of three boxes (columns), with dividers between boxes 1 and 2, and boxes 2 and 3. The text would need to be centered within each box. h2 { color: #00ADEF; margin-top:0; margin-bottom:0; font-family:Arial, Helvetica, sans-serif; font-size:20px; font-weight:bold; line-height:23px; } p { margin-top:0; } .3colwrapper { width: 930px; margin: 0 auto; } .colbox { float:left; margin: 10px; width: 210px; background:#DDD; padding:10px 40px; } <div class="3colwrapper"> <div class="colbox"><h2>Step One</h2> <p>Sign up</p> </div> <div class="colbox"><h2>Step Two</h2> <p>Verify</p> </div> <div class="colbox"><h2>Step Three</h2> <p>Participate</p> </div> </div> Here's what I've worked up so far: http://cssdesk.com/YyjAr

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  • Make a div content (googlemap) fullscreen

    - by lena2211
    Hi iam trying to make a button that will turn the googlemap div into fullscreen.. this is what i have untill now, but it is not working correctly .. problem is: the map will only half loaded the code is below, and a screenshot how can i repair this? where is the problem? thanks in advance http://img32.imageshack.us/img32/9365/halfload.gif <html> <head> <meta name="viewport" content="initial-scale=1.0, user-scalable=no" /> <script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=false"></script> <script type="text/javascript"> function initialize() { var latlng = new google.maps.LatLng(-34.397, 150.644); var myOptions = { zoom: 8, center: latlng, mapTypeId: google.maps.MapTypeId.ROADMAP }; var map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); } function fs() { var elem = document.getElementById("map_canvas"); elem.style.position="absolute"; elem.style.width="100%"; elem.style.height="100%"; elem.style.top="0px"; document.body.style.overflow = "hidden"; } </script> </head> <body onload="initialize()"> <div id="map_canvas" style="width:400px; height:300px"></div> <a href="#" onclick ="fs()">makefullscreen</a> </body> </html>

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