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  • How to transform huge xml files in java?

    - by fx42
    As the title says it, I have a huge xml file (GBs) <root> <keep> <stuff> ... </stuff> <morestuff> ... </morestuff> </keep> <discard> <stuff> ... </stuff> <morestuff> ... </morestuff> </discard> </root> and I'd like to transform it into a much smaller one which retains only a few of the elements. My parser should do the following: 1. Parse through the file until a relevant element starts. 2. Copy the whole relevant element (with children) to the output file. go to 1. step 1 is easy with SAX and impossible for DOM-parsers. step 2 is annoying with SAX, but easy with the DOM-Parser or XSLT. so what? - is there a neat way to combine SAX and DOM-Parser to do the task?

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  • Index files for Subdomains

    - by user358994
    I was finally able to setup subdomains but now I have a problem when I try and access the subdomain by itself. For instance, when I visit sub.domain.com, I get a page not found error. However, when I visit sub.domain.com/index.php, I see my page. My theory is that when I visit sub.domain.com, the index file it searches for is not in the sub/ folder but instead in the root folder. I have directoryindex to look for index.html before index.php. There is a index.html in the root directory that is needed. So when I go to sub.domain.com, it thinks that sub.domain.com/index.html exists but then finds out it doesnt and sends me a 404. That is my theory. How would I fix this? Any ideas? Thanks.

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  • Secure method for linking to image files uploaded via custom CMS

    - by letseatfood
    How does one provide a direct URL for an image file (JPEG) that is secure? For example, if a PHP script writes uploaded images to directory http://www.somehost.com/images, is it okay to provide http://www.somehost.com/images/someimage.jpg as the URL, or is there a more secure way to do this? Should I look into something like the permalink feature that is a part of Wordpress? I am not sure if that is related. The main reason I ask is that I have a custom PHP/MySQL CMS for managing images. I would like for the client to be able to copy a link to the image they want and then include it in a TinyMCE text editor for inserting the image in their website. Thanks!

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  • Rendering UML diagrams from text files

    - by Per Ersson
    Is there any good tool or tool-chain that allows UML images in the .svg format to be created from a textual source file? The reason for this question is that I want to automate the generation of these images to avoid having to manually create and update this set of images.

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  • How to restrict http access to video files?

    - by Tharases
    I want to only let "right" people watch those videos. In other words, only registered users that are allowed (by other users, ie, friends) should see videos. I have a hard retriction for cpu usage in my shared environment, so I can use things like php's readfile.

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  • Accessing Files in Iphone

    - by user536221
    hi, I am Developing an application in IOS 4.0, and have made several apps in Symbian S60v3, Where i am stuck in IOS is that i want to access a file from the device which is saved from a third party application to some location in Iphone, NOw in the case of symbian i new its in System\Data\xyz\alpha.inf; but in case of IOS i don't know how to access the location. Would appreciate if some one can help ... Regards Nakul Kundra

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  • C#:Getting all image files in folder

    - by Meko
    Hi all. I am trying to get all images from folder but ,this folder also include sub folders. like /photos/person1/ and /photos/person2/ .I can get photos in folder like path= System.IO.Directory.GetCurrentDirectory() + "/photo/" + groupNO + "/"; public List<String> GetImagesPath(String folderName) { DirectoryInfo Folder; FileInfo[] Images; Folder = new DirectoryInfo(folderName); Images = Folder.GetFiles(); List<String> imagesList = new List<String>(); for (int i = 0; i < Images.Length; i++) { imagesList.Add(String.Format(@"{0}/{1}", folderName, Images[i].Name)); // Console.WriteLine(String.Format(@"{0}/{1}", folderName, Images[i].Name)); } return imagesList; } But how can I get all photos in all sub folders? I mean I want to get all photos in /photo/ directory at once.

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  • download multiples files in one request

    - by alexperto
    I don't know if it is posible, but I'd like to download a group of pdf's in only one request this is the way I download a particular invoice: def show @invoice = Invoice.find_by_invoice_hash params[:hash] respond_to do |format| format.html format.xml do send_data File.read( @invoice.xml_path ), type: 'text/xml', filename: "invoice_#{ @invoice.id }.xml", disposition: 'attachment' end format.pdf do render :pdf => @invoice.hash, layout: 'pdf', footer: { right: "printed at: #{Date.today}" } end end end What do you suggest me to do?

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  • Replace url() relative path with full domain in css files

    - by deepwell
    I'd like to run a script on release that replaces all url() declarations in a css file with the full domain path, because images are hosted on a static web server. Example Current: background-image: url(/images/menu.gif); Desired: background-image: url(http://example.com/images/menu.gif); Current: background-image: url('/images/menu.gif'); Desired: background-image: url('http://example.com/images/menu.gif'); Current: background-image: url("/images/menu.gif"); Desired: background-image: url("http://example.com/images/menu.gif"); I have concocted a bash script using sed to do just that, but it does not handle url with quotes url(''), or urls that already have a full path. STATIC_HOST="http://example.com" sed -i '' "s|url(\([^)]*\)|url($STATIC_HOST\1|g" main.css

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  • How to manage memory for ios with large csv files?

    - by Pell000
    I'm new to ios development, and I'm running into issues relating to memory management and my approaches to dealing with large datasets. Right now, I am loading the csv files and storing the relevant data as objects in memory at app initialization. Some of the csv files are larger than 1MB, and in total, my app uses about 180MB of memory. This is obviously way too high of a number (unless the info I found is wrong and this is an acceptable number, then please let me know). I feel as though there is a fundamental flaw in my approach: is there a way I can avoid storing the csv files in the project itself? Or, is there a kind of "lazy" loading I can do so that I can simply look up info in the csv file, as opposed to loading all of the data from it at once? Any help would do. I think that I need a new perspective in how to manage this more efficiently.

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  • speeding up parsing of files

    - by user248237
    the following function parses a CSV file into a list of dictionaries, where each element in the list is a dictionary where the values are indexed by the header of the file (assumed to be the first line.) this function is very very slow, taking ~6 seconds for a file that's relatively small (less than 30,000 lines.) how can I speed it up? def csv2dictlist_raw(filename, delimiter='\t'): f = open(filename) header_line = f.readline().strip() header_fields = header_line.split(delimiter) dictlist = [] # convert data to list of dictionaries for line in f: values = map(tryEval, line.strip().split(delimiter)) dictline = dict(zip(header_fields, values)) dictlist.append(dictline) return (dictlist, header_fields) thanks.

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  • One input file to multiple output files

    - by user1265669
    I found some helpful stuff on this site but my input file is different from the examples already posted and I cannot make the leap in an efficient manner. My input file looks like this: sample_dude data1 data2 data3 data4 sample_lady data5 data6 data7 data8 sample_dude data9 data10 data11 data12 sample_child data13 data14 data15 data16 I want to create a separate file for each sample with all the data columns. For example, one file would be called sample_dude.txt and look like this: data1 data2 data3 data4 data9 data10 data11 data12 There is an unknown number of samples but always just four data columns. Any help greatly appreciated. Thank you. PS: I'm trying to do this in python.

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  • Creating HTML5 Offline Web Applications with ASP.NET

    - by Stephen Walther
    The goal of this blog entry is to describe how you can create HTML5 Offline Web Applications when building ASP.NET web applications. I describe the method that I used to create an offline Web application when building the JavaScript Reference application. You can read about the HTML5 Offline Web Application standard by visiting the following links: Offline Web Applications Firefox Offline Web Applications Safari Offline Web Applications Currently, the HTML5 Offline Web Applications feature works with all modern browsers with one important exception. You can use Offline Web Applications with Firefox, Chrome, and Safari (including iPhone Safari). Unfortunately, however, Internet Explorer does not support Offline Web Applications (not even IE 9). Why Build an HTML5 Offline Web Application? The official reason to build an Offline Web Application is so that you do not need to be connected to the Internet to use it. For example, you can use the JavaScript Reference Application when flying in an airplane, riding a subway, or hiding in a cave in Borneo. The JavaScript Reference Application works great on my iPhone even when I am completely disconnected from any network. The following screenshot shows the JavaScript Reference Application running on my iPhone when airplane mode is enabled (notice the little orange airplane):   Admittedly, it is becoming increasingly difficult to find locations where you can’t get Internet access. A second, and possibly better, reason to create Offline Web Applications is speed. An Offline Web Application must be downloaded only once. After it gets downloaded, all of the files required by your Web application (HTML, CSS, JavaScript, Image) are stored persistently on your computer. Think of Offline Web Applications as providing you with a super browser cache. Normally, when you cache files in a browser, the files are cached on a file-by-file basis. For each HTML, CSS, image, or JavaScript file, you specify how long the file should remain in the cache by setting cache headers. Unlike the normal browser caching mechanism, the HTML5 Offline Web Application cache is used to specify a caching policy for an entire set of files. You use a manifest file to list the files that you want to cache and these files are cached until the manifest is changed. Another advantage of using the HTML5 offline cache is that the HTML5 standard supports several JavaScript events and methods related to the offline cache. For example, you can be notified in your JavaScript code whenever the offline application has been updated. You can use JavaScript methods, such as the ApplicationCache.update() method, to update the cache programmatically. Creating the Manifest File The HTML5 Offline Cache uses a manifest file to determine the files that get cached. Here’s what the manifest file looks like for the JavaScript Reference application: CACHE MANIFEST # v30 Default.aspx # Standard Script Libraries Scripts/jquery-1.4.4.min.js Scripts/jquery-ui-1.8.7.custom.min.js Scripts/jquery.tmpl.min.js Scripts/json2.js # App Scripts App_Scripts/combine.js App_Scripts/combine.debug.js # Content (CSS & images) Content/default.css Content/logo.png Content/ui-lightness/jquery-ui-1.8.7.custom.css Content/ui-lightness/images/ui-bg_glass_65_ffffff_1x400.png Content/ui-lightness/images/ui-bg_glass_100_f6f6f6_1x400.png Content/ui-lightness/images/ui-bg_highlight-soft_100_eeeeee_1x100.png Content/ui-lightness/images/ui-icons_222222_256x240.png Content/ui-lightness/images/ui-bg_glass_100_fdf5ce_1x400.png Content/ui-lightness/images/ui-bg_diagonals-thick_20_666666_40x40.png Content/ui-lightness/images/ui-bg_gloss-wave_35_f6a828_500x100.png Content/ui-lightness/images/ui-icons_ffffff_256x240.png Content/ui-lightness/images/ui-icons_ef8c08_256x240.png Content/browsers/c8.png Content/browsers/es3.png Content/browsers/es5.png Content/browsers/ff3_6.png Content/browsers/ie8.png Content/browsers/ie9.png Content/browsers/sf5.png NETWORK: Services/EntryService.svc http://superexpert.com/resources/JavaScriptReference/ A Cache Manifest file always starts with the line of text Cache Manifest. In the manifest above, all of the CSS, image, and JavaScript files required by the JavaScript Reference application are listed. For example, the Default.aspx ASP.NET page, jQuery library, JQuery UI library, and several images are listed. Notice that you can add comments to a manifest by starting a line with the hash character (#). I use comments in the manifest above to group JavaScript and image files. Finally, notice that there is a NETWORK: section of the manifest. You list any file that you do not want to cache (any file that requires network access) in this section. In the manifest above, the NETWORK: section includes the URL for a WCF Service named EntryService.svc. This service is called to get the JavaScript entries displayed by the JavaScript Reference. There are two important things that you need to be aware of when using a manifest file. First, all relative URLs listed in a manifest are resolved relative to the manifest file. The URLs listed in the manifest above are all resolved relative to the root of the application because the manifest file is located in the application root. Second, whenever you make a change to the manifest file, browsers will download all of the files contained in the manifest (all of them). For example, if you add a new file to the manifest then any browser that supports the Offline Cache standard will detect the change in the manifest and download all of the files listed in the manifest automatically. If you make changes to files in the manifest (for example, modify a JavaScript file) then you need to make a change in the manifest file in order for the new version of the file to be downloaded. The standard way of updating a manifest file is to include a comment with a version number. The manifest above includes a # v30 comment. If you make a change to a file then you need to modify the comment to be # v31 in order for the new file to be downloaded. When Are Updated Files Downloaded? When you make changes to a manifest, the changes are not reflected the very next time you open the offline application in your web browser. Your web browser will download the updated files in the background. This can be very confusing when you are working with JavaScript files. If you make a change to a JavaScript file, and you have cached the application offline, then the changes to the JavaScript file won’t appear when you reload the application. The HTML5 standard includes new JavaScript events and methods that you can use to track changes and make changes to the Application Cache. You can use the ApplicationCache.update() method to initiate an update to the application cache and you can use the ApplicationCache.swapCache() method to switch to the latest version of a cached application. My heartfelt recommendation is that you do not enable your application for offline storage until after you finish writing your application code. Otherwise, debugging the application can become a very confusing experience. Offline Web Applications versus Local Storage Be careful to not confuse the HTML5 Offline Web Application feature and HTML5 Local Storage (aka DOM storage) feature. The JavaScript Reference Application uses both features. HTML5 Local Storage enables you to store key/value pairs persistently. Think of Local Storage as a super cookie. I describe how the JavaScript Reference Application uses Local Storage to store the database of JavaScript entries in a separate blog entry. Offline Web Applications enable you to store static files persistently. Think of Offline Web Applications as a super cache. Creating a Manifest File in an ASP.NET Application A manifest file must be served with the MIME type text/cache-manifest. In order to serve the JavaScript Reference manifest with the proper MIME type, I added two files to the JavaScript Reference Application project: Manifest.txt – This text file contains the actual manifest file. Manifest.ashx – This generic handler sends the Manifest.txt file with the MIME type text/cache-manifest. Here’s the code for the generic handler: using System.Web; namespace JavaScriptReference { public class Manifest : IHttpHandler { public void ProcessRequest(HttpContext context) { context.Response.ContentType = "text/cache-manifest"; context.Response.WriteFile(context.Server.MapPath("Manifest.txt")); } public bool IsReusable { get { return false; } } } } The Default.aspx file contains a reference to the manifest. The opening HTML tag in the Default.aspx file looks like this: <html manifest="Manifest.ashx"> Notice that the HTML tag contains a manifest attribute that points to the Manifest.ashx generic handler. Internet Explorer simply ignores this attribute. Every other modern browser will download the manifest when the Default.aspx page is requested. Seeing the Offline Web Application in Action The experience of using an HTML5 Web Application is different with different browsers. When you first open the JavaScript Reference application with Firefox, you get the following warning: Notice that you are provided with the choice of whether you want to use the application offline or not. Browsers other than Firefox, such as Chrome and Safari, do not provide you with this choice. Chrome and Safari will create an offline cache automatically. If you click the Allow button then Firefox will download all of the files listed in the manifest. You can view the files contained in the Firefox offline application cache by typing about:cache in the Firefox address bar: You can view the actual items being cached by clicking the List Cache Entries link: The Offline Web Application experience is different in the case of Google Chrome. You can view the entries in the offline cache by opening the Developer Tools (hit Shift+CTRL+I), selecting the Storage tab, and selecting Application Cache: Notice that you view the status of the Application Cache. In the screen shot above, the status is UNCACHED which means that the files listed in the manifest have not been downloaded and cached yet. The different possible values for the status are included in the HTML5 Offline Web Application standard: UNCACHED – The Application Cache has not been initialized. IDLE – The Application Cache is not currently being updated. CHECKING – The Application Cache is being fetched and checked for updates. DOWNLOADING – The files in the Application Cache are being updated. UPDATEREADY – There is a new version of the Application. OBSOLETE – The contents of the Application Cache are obsolete. Summary In this blog entry, I provided a description of how you can use the HTML5 Offline Web Application feature in the context of an ASP.NET application. I described how this feature is used with the JavaScript Reference Application to store the entire application on a user’s computer. By taking advantage of this new feature of the HTML5 standard, you can improve the performance of your ASP.NET web applications by requiring users of your web application to download your application once and only once. Furthermore, you can enable users to take advantage of your applications anywhere -- regardless of whether or not they are connected to the Internet.

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  • 2D Tile Map files for Platformer, JSON or DB?

    - by Stephen Tierney
    I'm developing a 2D platformer with some uni friends. We've based it upon the XNA Platformer Starter Kit which uses .txt files to store the tile map. While this is simple it does not give us enough control and flexibility with level design. Some examples: for multiple layers of content multiple files are required, each object is fixed onto the grid, doesn't allow for rotation of objects, limited number of characters etc. So I'm doing some research into how to store the level data and map file. Reasoning for DB: From my perspective I see less redundancy of data using a database to store the tile data. Tiles in the same x,y position with the same characteristics can be reused from level to level. It seems like it would simple enough to write a method to retrieve all the tiles that are used in a particular level from the database. Reasoning for JSON: Visually editable files, changes can be tracked via SVN a lot easier. But there is repeated content. Do either have any drawbacks (load times, access times, memory etc) compared to the other? And what is commonly used in the industry? Currently the file looks like this: .................... .................... .................... .................... .................... .................... .................... .........GGG........ .........###........ .................... ....GGG.......GGG... ....###.......###... .................... .1................X. #################### 1 - Player start point, X - Level Exit, . - Empty space, # - Platform, G - Gem

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