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  • Simple Physics Simulation in java not working.

    - by Static Void Main
    Dear experts, I wanted to implement ball physics and as i m newbie, i adapt the code in tutorial http://adam21.web.officelive.com/Documents/JavaPhysicsTutorial.pdf . i try to follow that as i much as i can, but i m not able to apply all physical phenomenon in code, can somebody please tell me, where i m mistaken or i m still doing some silly programming mistake. The balls are moving when i m not calling bounce method and i m unable to avail the bounce method and ball are moving towards left side instead of falling/ending on floor**, Can some body recommend me some better way or similar easy compact way to accomplish this task of applying physics on two ball or more balls with interactivity. here is code ; import java.awt.*; public class AdobeBall { protected int radius = 20; protected Color color; // ... Constants final static int DIAMETER = 40; // ... Instance variables private int m_x; // x and y coordinates upper left private int m_y; private double dx = 3.0; // delta x and y private double dy = 6.0; private double m_velocityX; // Pixels to move each time move() is called. private double m_velocityY; private int m_rightBound; // Maximum permissible x, y values. private int m_bottomBound; public AdobeBall(int x, int y, double velocityX, double velocityY, Color color1) { super(); m_x = x; m_y = y; m_velocityX = velocityX; m_velocityY = velocityY; color = color1; } public double getSpeed() { return Math.sqrt((m_x + m_velocityX - m_x) * (m_x + m_velocityX - m_x) + (m_y + m_velocityY - m_y) * (m_y + m_velocityY - m_y)); } public void setSpeed(double speed) { double currentSpeed = Math.sqrt(dx * dx + dy * dy); dx = dx * speed / currentSpeed; dy = dy * speed / currentSpeed; } public void setDirection(double direction) { m_velocityX = (int) (Math.cos(direction) * getSpeed()); m_velocityY = (int) (Math.sin(direction) * getSpeed()); } public double getDirection() { double h = ((m_x + dx - m_x) * (m_x + dx - m_x)) + ((m_y + dy - m_y) * (m_y + dy - m_y)); double a = (m_x + dx - m_x) / h; return a; } // ======================================================== setBounds public void setBounds(int width, int height) { m_rightBound = width - DIAMETER; m_bottomBound = height - DIAMETER; } // ============================================================== move public void move() { double gravAmount = 0.02; double gravDir = 90; // The direction for the gravity to be in. // ... Move the ball at the give velocity. m_x += m_velocityX; m_y += m_velocityY; // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 0; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound; m_velocityY = -m_velocityY; } // double speed = Math.sqrt((m_velocityX * m_velocityX) // + (m_velocityY * m_velocityY)); // ...Friction stuff double fricMax = 0.02; // You can use any number, preferably less than 1 double friction = getSpeed(); if (friction > fricMax) friction = fricMax; if (m_velocityX >= 0) { m_velocityX -= friction; } if (m_velocityX <= 0) { m_velocityX += friction; } if (m_velocityY >= 0) { m_velocityY -= friction; } if (m_velocityY <= 0) { m_velocityY += friction; } // ...Gravity stuff m_velocityX += Math.cos(gravDir) * gravAmount; m_velocityY += Math.sin(gravDir) * gravAmount; } public Color getColor() { return color; } public void setColor(Color newColor) { color = newColor; } // ============================================= getDiameter, getX, getY public int getDiameter() { return DIAMETER; } public double getRadius() { return radius; // radius should be a local variable in Ball. } public int getX() { return m_x; } public int getY() { return m_y; } } using adobeBall: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class AdobeBallImplementation implements Runnable { private static final long serialVersionUID = 1L; private volatile boolean Play; private long mFrameDelay; private JFrame frame; private MyKeyListener pit; /** true means mouse was pressed in ball and still in panel. */ private boolean _canDrag = false; private static final int MAX_BALLS = 50; // max number allowed private int currentNumBalls = 2; // number currently active private AdobeBall[] ball = new AdobeBall[MAX_BALLS]; public AdobeBallImplementation(Color ballColor) { frame = new JFrame("simple gaming loop in java"); frame.setSize(400, 400); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); pit = new MyKeyListener(); pit.setPreferredSize(new Dimension(400, 400)); frame.setContentPane(pit); ball[0] = new AdobeBall(34, 150, 7, 2, Color.YELLOW); ball[1] = new AdobeBall(50, 50, 5, 3, Color.BLUE); frame.pack(); frame.setVisible(true); frame.setBackground(Color.white); start(); frame.addMouseListener(pit); frame.addMouseMotionListener(pit); } public void start() { Play = true; Thread t = new Thread(this); t.start(); } public void stop() { Play = false; } public void run() { while (Play == true) { // bounce(ball[0],ball[1]); runball(); pit.repaint(); try { Thread.sleep(mFrameDelay); } catch (InterruptedException ie) { stop(); } } } public void drawworld(Graphics g) { for (int i = 0; i < currentNumBalls; i++) { g.setColor(ball[i].getColor()); g.fillOval(ball[i].getX(), ball[i].getY(), 40, 40); } } public double pointDistance (double x1, double y1, double x2, double y2) { return Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); } public void runball() { while (Play == true) { try { for (int i = 0; i < currentNumBalls; i++) { for (int j = 0; j < currentNumBalls; j++) { if (pointDistance(ball[i].getX(), ball[i].getY(), ball[j].getX(), ball[j].getY()) < ball[i] .getRadius() + ball[j].getRadius() + 2) { // bounce(ball[i],ball[j]); ball[i].setBounds(pit.getWidth(), pit.getHeight()); ball[i].move(); pit.repaint(); } } } try { Thread.sleep(50); } catch (Exception e) { System.exit(0); } } catch (Exception e) { e.printStackTrace(); } } } public static double pointDirection(int x1, int y1, int x2, int y2) { double H = Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); // The // hypotenuse double x = x2 - x1; // The opposite double y = y2 - y1; // The adjacent double angle = Math.acos(x / H); angle = angle * 57.2960285258; if (y < 0) { angle = 360 - angle; } return angle; } public static void bounce(AdobeBall b1, AdobeBall b2) { if (b2.getSpeed() == 0 && b1.getSpeed() == 0) { // Both balls are stopped. b1.setDirection(pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY())); b2.setDirection(pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY())); b1.setSpeed(1); b2.setSpeed(1); } else if (b2.getSpeed() == 0 && b1.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY()); b2.setSpeed(b1.getSpeed()); b2.setDirection(angle); b1.setDirection(angle - 90); } else if (b1.getSpeed() == 0 && b2.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); b1.setSpeed(b2.getSpeed()); b1.setDirection(angle); b2.setDirection(angle - 90); } else { // Both balls are moving. AdobeBall tmp = b1; double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); double origangle = b1.getDirection(); b1.setDirection(angle + origangle); angle = pointDirection(tmp.getX(), tmp.getY(), b2.getX(), b2.getY()); origangle = b2.getDirection(); b2.setDirection(angle + origangle); } } public static void main(String[] args) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { new AdobeBallImplementation(Color.red); } }); } } *EDIT:*ok splitting the code using new approach for gravity from this forum: this code also not working the ball is not coming on floor: public void mymove() { m_x += m_velocityX; m_y += m_velocityY; if (m_y + m_bottomBound > 400) { m_velocityY *= -0.981; // setY(400 - m_bottomBound); m_y = 400 - m_bottomBound; } // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound - 20; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 1; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound - 20; m_velocityY = -m_velocityY; } } thanks a lot for any correction and help. jibby

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  • Attaching a function to the parent window from an iframe and getting proper scope

    - by Ronald
    I working on adding file uploading to my web application. I'm using an iframe to post my upload. When my php script processes the upload it writes some JavaScript to the iframe. This JavaScript is attempting to attach a function to the parent, this works, but when this function actually gets called it doesn't have the correct scope. Here is the code I'm attaching to the parent window: parent.window.showPreview = function(coords) { if (parseInt(coords.w) > 0) { var rx = 200 / coords.w; var ry = 250 / coords.h; $('#preview').css({ width: Math.round(rx * 400) + 'px', height: Math.round(ry * 533) + 'px', marginLeft: '-' + Math.round(rx * coords.x) + 'px', marginTop: '-' + Math.round(ry * coords.y) + 'px' }); } } When this function gets executed I get an error that says $ is not defined. I've tried adding changing the JQuery call to parent.$('#preview').css..., but then it says that parent is undefined. Any ideas?

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  • Illegal Start of Expression

    - by Kraivyne
    Hello there, I have just started to learn the very basics of Java programming. Using a book entitled "Programming Video Games for the Evil Genius". I have had an Illegal Start of Expression error that I can't for the life of me get rid of. I have checked the sample code from the book and mine is identical. The error is coming from the for(int i = difficulty; i = 0; i- - ) line. Thanks for helping a newbie out. import javax.swing.*; public class S1P4 {public static void main(String[] args) throws Exception { int difficulty; difficulty = Integer.parseInt(JOptionPane.showInputDialog("How good are you?\n"+ "1 = Great\n"+"10 = Terrible")); boolean cont = false; do { cont = false; double num1 = (int)(Math.round(Math.random()*10)); double num2; do { num2 = (int)(Math.round(Math.random()*10)); } while(num2==0.0); int sign = (int)(Math.round(Math.random()*3)); double answer; System.out.println("\n\n*****"); if(sign==0) { System.out.println(num1+" times "+num2); answer = num1*num2; } else if(sign==1) { System.out.println(num1+" divided by"+num2); answer = num1/num2; } else if(sign==1) { System.out.println(num1+" plus "+num2); answer = num1+num2; } else if(sign==1) { System.out.println(num1+" minus "+num2); answer = num1-num2; } else { System.out.println(num1+" % "+num2); answer = num1%num2; } System.out.println("*****\n"); for(int i = difficulty; i >= 0; i- - ) { System.out.println(i+"..."); Thread.sleep(500); } System.out.println("ANSWER: "+answer); String again; again = JOptionPane.showInputDialog("Play again?"); if(again.equals("yes")) cont = true; } while(cont); } }

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  • How to quickly parse a list of strings

    - by math
    If I want to split a list of words separated by a delimiter character, I can use >>> 'abc,foo,bar'.split(',') ['abc', 'foo', 'bar'] But how to easily and quickly do the same thing if I also want to handle quoted-strings which can contain the delimiter character ? In: 'abc,"a string, with a comma","another, one"' Out: ['abc', 'a string, with a comma', 'another, one'] Related question: How can i parse a comma delimited string into a list (caveat)?

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  • Thread too slow. Better way to execute code (Android AndEngine)?

    - by rphello101
    I'm developing a game where the user creates sprites with every touch. I then have a thread run to check to see if those sprites collide with any others. The problem is, if I tap too quickly, I cause a null pointer exception error. I believe it's because I'm tapping faster than my thread is running. This is the thread I have: public class grow implements Runnable{ public grow(Sprite sprite){ } @Override public void run() { float radf, rads; //fill radius/stationary radius float fx=0, fy=0, sx, sy; while(down){ if(spriteC[spriteNum].active){ spriteC[spriteNum].sprite.setScale(spriteC[spriteNum].scale += 0.001); if(spriteC[spriteNum].sprite.collidesWith(ground)||spriteC[spriteNum].sprite.collidesWith(roof)|| spriteC[spriteNum].sprite.collidesWith(left)||spriteC[spriteNum].sprite.collidesWith(right)){ down = false; spriteC[spriteNum].active=false; yourScene.unregisterTouchArea(spriteC[spriteNum].sprite); } fx = spriteC[spriteNum].sprite.getX(); fy = spriteC[spriteNum].sprite.getY(); radf=spriteC[spriteNum].sprite.getHeightScaled()/2; Log.e("F"+Float.toString(fx),Float.toString(fy)); if(spriteNum>0) for(int x=0;x<spriteNum;x++){ rads=spriteC[x].sprite.getHeightScaled()/2; sx = spriteC[x].body.getWorldCenter().x * 32; sy = spriteC[x].body.getWorldCenter().y * 32; Log.e("S"+Float.toString(sx),Float.toString(sy)); Log.e(Float.toString((float) Math.sqrt(Math.pow((fx-sx),2)+Math.pow((fy-sy),2))),Float.toString((radf+rads))); if(Math.sqrt(Math.pow((fx-sx),2)+Math.pow((fy-sy),2))<(radf+rads)){ down = false; spriteC[spriteNum].active=false; yourScene.unregisterTouchArea(spriteC[spriteNum].sprite); Log.e("Collided",Boolean.toString(down)); } } } } spriteC[spriteNum].body = PhysicsFactory.createCircleBody(mPhysicsWorld, spriteC[spriteNum].sprite, BodyType.DynamicBody, FIXTURE_DEF); mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(spriteC[spriteNum].sprite, spriteC[spriteNum].body, true, true)); } } Better solution anyone? I know there is something to do with a handler, but I don't exactly know what that is or how to use one.

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  • Python to C# Conversion of RGBA values not working

    - by clangers
    I'm currently converting some python code to C#, and I'm having an issue with the RGBA C# libraries # Original Python Code: d = math.sqrt( (x - size/2.0)**2 + (y - size/2.0)**2 ) rgbVal = int(200*d/md + 50) rgba = (0,0,0, 255 - rgbVal) img.putpixel((x,y), rgba) // My C# Code double d = Math.Sqrt(Math.Pow((x - DotSize / 2.0), 2) + Math.Pow((y - DotSize / 2.0), 2)); int rgbVal = (int) (200 * d / md + 50); Color color = Color.FromArgb(255 - rgbVal, 0, 0, 0); // ** ERROR ** img.SetPixel(x,y, color); At both instances of the code d is equal to 106 and md is equal to 53. However the resulting rgbVal value is 450. This would obviously mean that 255 - 450 is -195, which causes an error to be thrown as each individual value must be between 0 and 255. Anyone have any idea how I can fix this. Please note that the data is the same when running both the python and C# versions.

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  • Solr authentication possible? (or apache port authentication would also work)

    - by Camran
    Currently anybody can access the solr admin page by going to my_ip:8983/solr I can't have it like that, so how can I make it prompt for password or something? I have setup my servers apache2.conf file to prompt for password whenever my site is accessed by www.mydomain.com. But when using another port, the "require password" wont show up. Any ideas how to secure this? Don't point me to the SolrSecurity wiki because it's simply too outdated. I have tried it without luck. Thanks

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  • Accessing local variable doesn't improve performance

    - by NicMagnier
    The short version Why is this code: var index = (Math.floor(y / scale) * img.width + Math.floor(x / scale)) * 4; More performant than this one? var index = Math.floor(ref_index) * 4; The long version This week, the author of Impact js published an article about some rendering issue: http://www.phoboslab.org/log/2012/09/drawing-pixels-is-hard In the article there was the source of a function to scale an image by accessing pixels in the canvas. I wanted to suggest some traditional ways to optimize this kind of code so that the scaling would be shorter at loading time. But after testing it my result was most of the time worst that the original function. Guessing this was the JavaScript engine that was doing some smart optimization I tried to understand a bit more what was going on so I did a bunch of test. But my results are quite confusing and I would need some help to understand what's going on. I have a test page here: http://www.mx981.com/stuff/resize_bench/test.html jsPerf: http://jsperf.com/local-variable-due-to-the-scope-lookup To start the test, click the picture and the results will appear in the console. There are three different versions: The original code: for( var y = 0; y < heightScaled; y++ ) { for( var x = 0; x < widthScaled; x++ ) { var index = (Math.floor(y / scale) * img.width + Math.floor(x / scale)) * 4; var indexScaled = (y * widthScaled + x) * 4; scaledPixels.data[ indexScaled ] = origPixels.data[ index ]; scaledPixels.data[ indexScaled+1 ] = origPixels.data[ index+1 ]; scaledPixels.data[ indexScaled+2 ] = origPixels.data[ index+2 ]; scaledPixels.data[ indexScaled+3 ] = origPixels.data[ index+3 ]; } } jsPerf: http://jsperf.com/so-accessing-local-variable-doesn-t-improve-performance One of my attempt to optimize it: var ref_index = 0; var ref_indexScaled = 0 var ref_step = 1 / scale; for( var y = 0; y < heightScaled; y++ ) { for( var x = 0; x < widthScaled; x++ ) { var index = Math.floor(ref_index) * 4; scaledPixels.data[ ref_indexScaled++ ] = origPixels.data[ index ]; scaledPixels.data[ ref_indexScaled++ ] = origPixels.data[ index+1 ]; scaledPixels.data[ ref_indexScaled++ ] = origPixels.data[ index+2 ]; scaledPixels.data[ ref_indexScaled++ ] = origPixels.data[ index+3 ]; ref_index+= ref_step; } } jsPerf: http://jsperf.com/so-accessing-local-variable-doesn-t-improve-performance The same optimized code but with recalculating the index variable each time (Hybrid) var ref_index = 0; var ref_indexScaled = 0 var ref_step = 1 / scale; for( var y = 0; y < heightScaled; y++ ) { for( var x = 0; x < widthScaled; x++ ) { var index = (Math.floor(y / scale) * img.width + Math.floor(x / scale)) * 4; scaledPixels.data[ ref_indexScaled++ ] = origPixels.data[ index ]; scaledPixels.data[ ref_indexScaled++ ] = origPixels.data[ index+1 ]; scaledPixels.data[ ref_indexScaled++ ] = origPixels.data[ index+2 ]; scaledPixels.data[ ref_indexScaled++ ] = origPixels.data[ index+3 ]; ref_index+= ref_step; } } jsPerf: http://jsperf.com/so-accessing-local-variable-doesn-t-improve-performance The only difference in the two last one is the calculation of the 'index' variable. And to my surprise the optimized version is slower in most browsers (except opera). Results of personal testing (not the jsPerf tests): Opera Original: 8668ms Optimized: 932ms Hybrid: 8696ms Chrome Original: 139ms Optimized: 145ms Hybrid: 136ms Safari Original: 433ms Optimized: 853ms Hybrid: 451ms Firefox Original: 343ms Optimized: 422ms Hybrid: 350ms After digging around, it seems an usual good practice is to access mainly local variable due to the scope lookup. Because The optimized version only call one local variable it should be faster that the Hybrid code which call multiple variable and object in addition to the various operation involved. So why the "optimized" version is slower? I thought that it might be because some JavaScript engine don't optimize the Optimized version because it is not hot enough but after using --trace-opt in chrome, it seems all version are properly compiled by V8. At this point I am a bit clueless and wonder if somebody would know what is going on? I did also some more test cases in this page: http://www.mx981.com/stuff/resize_bench/index.html

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  • Where's my memory?! Nginx + PHP-FPM front end webserver slows to a crawl...

    - by incredimike
    I'm not sure if I have a problem with a memory leak (as my hosting company suggests), or if we both need to read http://linuxatemyram.com. Maybe you clever people can help us out? This is a front-end webserver VM running essentially only nginx & php-fpm on RHEL 5.5. This server is powering Magento, a PHP eCommerce thinggy. The server is running in a shared environment, but we're changing that soon. Anyway.. after a reboot the server runs just fine, but within a day it will grind itself into nothingness. Pages will take literally 2 minutes to load, CPU spikes like crazy, etc.. The console is even sluggish when I SSH in. It's like my whole server is being brought to its knees. I've also been monitoring the DB server via top and tcpdumping incoming traffic. The DB stays idle for a good portion of that "slow" load time. When i start seeing queries coming from the front-end server, the page loads soon afterward. Here are some stats after me logging in during a slow-down, after restarting php-fpm: [mike@front01 ~]$ free -m total used free shared buffers cached Mem: 5963 5217 745 0 192 314 -/+ buffers/cache: 4711 1252 Swap: 4047 4 4042 [mike@front01 ~]$ top top - 11:38:55 up 2 days, 1:01, 3 users, load average: 0.06, 0.17, 0.21 Tasks: 131 total, 1 running, 130 sleeping, 0 stopped, 0 zombie Cpu0 : 0.0%us, 0.3%sy, 0.0%ni, 99.3%id, 0.3%wa, 0.0%hi, 0.0%si, 0.0%st Cpu1 : 0.3%us, 0.0%sy, 0.0%ni, 99.7%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu2 : 0.0%us, 0.0%sy, 0.0%ni,100.0%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu3 : 0.0%us, 0.0%sy, 0.0%ni,100.0%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 6106800k total, 5361288k used, 745512k free, 199960k buffers Swap: 4144728k total, 4976k used, 4139752k free, 328480k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 31806 apache 15 0 601m 120m 37m S 0.0 2.0 0:22.23 php-fpm 31805 apache 15 0 549m 66m 31m S 0.0 1.1 0:14.54 php-fpm 31809 apache 16 0 547m 65m 32m S 0.0 1.1 0:12.84 php-fpm 32285 apache 15 0 546m 63m 33m S 0.0 1.1 0:09.22 php-fpm 32373 apache 15 0 546m 62m 32m S 0.0 1.1 0:09.66 php-fpm 31808 apache 16 0 543m 60m 35m S 0.0 1.0 0:18.93 php-fpm 31807 apache 16 0 533m 49m 30m S 0.0 0.8 0:08.93 php-fpm 32092 apache 15 0 535m 48m 27m S 0.0 0.8 0:06.67 php-fpm 4392 root 18 0 194m 10m 7184 S 0.0 0.2 0:06.96 cvd 4064 root 15 0 154m 8304 4220 S 0.0 0.1 3:55.57 snmpd 4394 root 15 0 119m 5660 2944 S 0.0 0.1 0:02.84 EvMgrC 31804 root 15 0 519m 5180 932 S 0.0 0.1 0:00.46 php-fpm 4138 ntp 15 0 23396 5032 3904 S 0.0 0.1 0:02.38 ntpd 643 nginx 15 0 95276 4408 1524 S 0.0 0.1 0:01.15 nginx 5131 root 16 0 90128 3340 2600 S 0.0 0.1 0:01.41 sshd 28467 root 15 0 90128 3340 2600 S 0.0 0.1 0:00.35 sshd 32602 root 16 0 90128 3332 2600 S 0.0 0.1 0:00.36 sshd 1614 root 16 0 90128 3308 2588 S 0.0 0.1 0:00.02 sshd 2817 root 5 -10 7216 3140 1724 S 0.0 0.1 0:03.80 iscsid 4161 root 15 0 66948 2340 800 S 0.0 0.0 0:10.35 sendmail 1617 nicole 17 0 53876 2000 1516 S 0.0 0.0 0:00.02 sftp-server ... Is there anything else I should be looking at, or any more information that might be useful? I'm just a developer, but the slowdowns on this system worry me and make it hard to do my work.. Help me out, ServerFault!

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  • 1600+ 'postfix-queue' processes - OK to have this many?

    - by atomicguava
    I have a Plesk 9.5.4 CentOS server running Postfix. I had been having massive problems with the mailq being full of 'double-bounce' email messages containing errors relating to 'Queue File Write Error', but I believe these are now fixed thanks to this thread. My new problem is that when I run top, I can see lots of processes called 'postfix-queue' and have fairly high load: top - 13:59:44 up 6 days, 21:14, 1 user, load average: 2.33, 2.19, 1.96 Tasks: 1743 total, 1 running, 1742 sleeping, 0 stopped, 0 zombie Cpu(s): 5.1%us, 8.8%sy, 0.0%ni, 85.3%id, 0.8%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 3145728k total, 1950640k used, 1195088k free, 0k buffers Swap: 0k total, 0k used, 0k free, 0k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 1324 apache 16 0 344m 33m 5664 S 21.7 1.1 0:03.17 httpd 32443 apache 15 0 350m 36m 6864 S 14.4 1.2 0:13.83 httpd 1678 root 15 0 13948 2568 952 R 2.0 0.1 0:00.37 top 1890 mysql 15 0 689m 318m 7600 S 1.0 10.4 219:45.23 mysqld 1394 apache 15 0 352m 41m 5972 S 0.7 1.3 0:03.91 httpd 1369 apache 15 0 344m 33m 5444 S 0.3 1.1 0:02.03 httpd 1592 apache 15 0 349m 37m 5912 S 0.3 1.2 0:02.52 httpd 1633 apache 15 0 336m 20m 1828 S 0.3 0.7 0:00.01 httpd 1952 root 19 0 335m 28m 10m S 0.3 0.9 1:35.41 httpd 1 root 15 0 10304 732 612 S 0.0 0.0 0:04.41 init 1034 mhandler 15 0 11520 1160 884 S 0.0 0.0 0:00.00 postfix-queue 1036 mhandler 15 0 11516 1120 860 S 0.0 0.0 0:00.00 postfix-queue 1041 mhandler 17 0 11516 1156 884 S 0.0 0.0 0:00.00 postfix-queue 1043 mhandler 15 0 11512 1116 860 S 0.0 0.0 0:00.00 postfix-queue 1063 mhandler 16 0 11516 1160 884 S 0.0 0.0 0:00.00 postfix-queue 1068 mhandler 15 0 11516 1128 860 S 0.0 0.0 0:00.00 postfix-queue 1071 mhandler 17 0 11512 1152 884 S 0.0 0.0 0:00.00 postfix-queue 1072 mhandler 15 0 11512 1116 860 S 0.0 0.0 0:00.00 postfix-queue 1081 mhandler 16 0 11516 1156 884 S 0.0 0.0 0:00.00 postfix-queue 1082 mhandler 15 0 11512 1120 860 S 0.0 0.0 0:00.00 postfix-queue 1089 popuser 15 0 33892 1972 1200 S 0.0 0.1 0:00.02 pop3d 1116 mhandler 16 0 11516 1164 884 S 0.0 0.0 0:00.00 postfix-queue 1117 mhandler 15 0 11516 1124 860 S 0.0 0.0 0:00.00 postfix-queue 1120 mhandler 16 0 11516 1160 884 S 0.0 0.0 0:00.00 postfix-queue 1121 mhandler 15 0 11512 1120 860 S 0.0 0.0 0:00.00 postfix-queue 1130 mhandler 17 0 11516 1160 884 S 0.0 0.0 0:00.00 postfix-queue 1131 mhandler 15 0 11516 1120 860 S 0.0 0.0 0:00.00 postfix-queue 1149 root 17 -4 12572 680 356 S 0.0 0.0 0:00.00 udevd 1181 mhandler 16 0 11516 1160 884 S 0.0 0.0 0:00.00 postfix-queue 1183 mhandler 15 0 11512 1116 860 S 0.0 0.0 0:00.00 postfix-queue 1224 mhandler 16 0 11516 1160 884 S 0.0 0.0 0:00.00 postfix-queue 1225 mhandler 15 0 11516 1120 860 S 0.0 0.0 0:00.00 postfix-queue 1228 apache 15 0 345m 34m 5472 S 0.0 1.1 0:04.64 httpd 1241 mhandler 16 0 11516 1156 884 S 0.0 0.0 0:00.00 postfix-queue 1242 mhandler 15 0 11512 1120 860 S 0.0 0.0 0:00.00 postfix-queue 1251 mhandler 17 0 11516 1156 884 S 0.0 0.0 0:00.00 postfix-queue 1252 mhandler 15 0 11516 1120 860 S 0.0 0.0 0:00.00 postfix-queue 1258 apache 15 0 349m 37m 5444 S 0.0 1.2 0:01.28 httpd When I run ps -Al | grep -c postfix-queue it returns 1618! My question is this: is this normal or is there something else going wrong with Postfix? Right now, if I run mailq it is empty, and qshape deferred / qshape active are empty too. Thanks in advance for your help.

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  • PHP pages working slow from time to time

    - by user1038179
    I have VPS with limit of 2GB of ram and 8 CPU cores. I have 5 sites on that VPS (one of them is just for testing, no visitors exept me). All 5 sites are image galleries, like wallpaper sites. Last week I noticed problem on one site (main domain, used for name servers, and also with most traffic, visitors). That site has two image galleries, one is old static html gallery made few years ago and another, main, is powered by ZENPhoto CMS. Also I have that same gallery CMS on another two sites on that same VPS (on one running site and on one just for testing site). On other two sites I have diferent PHP driven gallery. Problem is that after some time (it vary from 10 minutes to few hours after apache restart), loading of pages on main site becomes very slow, or I get 503 Service Temporarily Unavailable error. So pages becomes unavailable. But just that part with new CMS gallery, old part of site with static html pages are working fast and just fine. Also other two sites with same CMS gallery and other two with different PHP driven gallery are working fine and fast at the same time. I thought it must be something with CMS on that main site, because other sites are working nice. Then I tryed to open contact and guest book pages on that main site which are outside of that CMS but also PHP pages, and they do not load too, but that same contact php scipts are working on other sites at the same time. So, when site starts to hangs, ONLY PHP generated content is not working, like I said other static pages are working. And, ONLY on that one main site I have problems. Then I need to restart Apache, after restart everything is vorking nice and fast, for some time, than again, just PHP pages on main site are becomming slower. If I do not restart apache that slowness take some time (several minutes, hours, depending ot traffic) and during that time PHP diven content is loading very slow or unavailable on that site. After sime time, on moments everything start to work and is fast again for some time, and again. In hours with more traffic PHP content is loading slowly or it is unavailable, in hours with less traffic it is sometimes fast and sometimes little bit slower than usually. And ones again, only on that main site, and only PHP driven pages, static pages are working fast even in most traffic hours also other sites with even same CMS are working fast. Currently I have about 7000 unique visitors on that site but site worked nice even with 11500 visitors per day. And about 17000 in total visitors on VPS, all sites ( about 3 pages per unique visitor). When site start to slow down sometimes in apache status I can see something like this: mod_fcgid status: Total FastCGI processes: 37 Process: php5 (/usr/local/cpanel/cgi-sys/php5)Pid Active Idle Accesses State 11300 39 28 7 Working 11274 47 28 7 Working 11296 40 29 3 Working 11283 45 30 3 Working 11304 36 31 1 Working 11282 46 32 3 Working 11292 42 33 1 Working 11289 44 34 1 Working 11305 35 35 0 Working 11273 48 36 2 Working 11280 47 39 1 Working 10125 133 40 12 Exiting(communication error) 11294 41 41 1 Exiting(communication error) 11277 47 42 2 Exiting(communication error) 11291 43 43 1 Exiting(communication error) 10187 108 43 10 Exiting(communication error) 10209 95 44 7 Exiting(communication error) 10171 113 44 5 Exiting(communication error) 11275 47 47 1 Exiting(communication error) 10144 125 48 8 Exiting(communication error) 10086 149 48 20 Exiting(communication error) 10212 94 49 5 Exiting(communication error) 10158 118 49 5 Exiting(communication error) 10169 114 50 4 Exiting(communication error) 10105 141 50 16 Exiting(communication error) 10094 146 50 15 Exiting(communication error) 10115 139 51 17 Exiting(communication error) 10213 93 51 9 Exiting(communication error) 10197 103 51 7 Exiting(communication error) Process: php5 (/usr/local/cpanel/cgi-sys/php5)Pid Active Idle Accesses State 7983 1079 2 149 Ready 7979 1079 11 151 Ready Process: php5 (/usr/local/cpanel/cgi-sys/php5)Pid Active Idle Accesses State 7990 1066 0 57 Ready 8001 1031 64 35 Ready 7999 1032 94 29 Ready 8000 1031 91 36 Ready 8002 1029 34 52 Ready Process: php5 (/usr/local/cpanel/cgi-sys/php5)Pid Active Idle Accesses State 7991 1064 29 115 Ready When it is working nicly there is no lines with "Exiting(communication error)" Active and Idle are time active and time since last request, in seconds. Here are system info. Sysem info: Total processors: 8 Processor #1 Vendor GenuineIntel Name Intel(R) Xeon(R) CPU E5440 @ 2.83GHz Speed 88.320 MHz Cache 6144 KB All other seven are the same. System Information Linux vps.nnnnnnnnnnnnnnnnn.nnn 2.6.18-028stab099.3 #1 SMP Wed Mar 7 15:20:22 MSK 2012 x86_64 x86_64 x86_64 GNU/Linux Current Memory Usage total used free shared buffers cached Mem: 8388608 882164 7506444 0 0 0 -/+ buffers/cache: 882164 7506444 Swap: 0 0 0 Total: 8388608 882164 7506444 Current Disk Usage Filesystem Size Used Avail Use% Mounted on /dev/vzfs 100G 34G 67G 34% / none System Details: Running on: Apache/2.2.22 System info: (Unix) mod_ssl/2.2.22 OpenSSL/0.9.8e-fips-rhel5 DAV/2 mod_auth_passthrough/2.1 mod_bwlimited/1.4 FrontPage/5.0.2.2635 mod_fcgid/2.3.6 Powered by: PHP/5.3.10 Current Configuration Default PHP Version (.php files) 5 PHP 5 Handler fcgi PHP 4 Handler suphp Apache suEXEC on Apache Ruid2 off PHP 4 Handler suphp Apache suEXEC on Apache Configuration The following settings have been saved: fileetag: All keepalive: On keepalivetimeout: 3 maxclients: 150 maxkeepaliverequests: 10 maxrequestsperchild: 10000 maxspareservers: 10 minspareservers: 5 root_options: ExecCGI, FollowSymLinks, Includes, IncludesNOEXEC, Indexes, MultiViews, SymLinksIfOwnerMatch serverlimit: 256 serversignature: Off servertokens: Full sslciphersuite: ALL:!ADH:RC4+RSA:+HIGH:+MEDIUM:-LOW:-SSLv2:-EXP:!kEDH startservers: 5 timeout: 30 I hope, I explained my problem nicely. Any help would be nice.

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  • Tomcat 7 on Ubuntu 12.04 with JRE 7 not starting

    - by Andreas Krueger
    I am running a virtual server in the web on Ubuntu 12.04 LTS / 32 Bit. After a clean install of JRE 7 and Tomcat 7, following the instructions on http://www.sysadminslife.com, I don't get Tomcat 7 up and running. > java -version java version "1.7.0_09" Java(TM) SE Runtime Environment (build 1.7.0_09-b05) Java HotSpot(TM) Client VM (build 23.5-b02, mixed mode) > /etc/init.d/tomcat start Starting Tomcat Using CATALINA_BASE: /usr/local/tomcat Using CATALINA_HOME: /usr/local/tomcat Using CATALINA_TMPDIR: /usr/local/tomcat/temp Using JRE_HOME: /usr/lib/jvm/java-7-oracle Using CLASSPATH: /usr/local/tomcat/bin/bootstrap.jar:/usr/local/tomcat/bin/tomcat-juli.jar > telnet localhost 8080 Trying ::1... Trying 127.0.0.1... telnet: Unable to connect to remote host: Connection refused netstat sometimes shows a Java process, most of the times not. If it does, nothing works either. Does anyone have a solution or encountered similar situations? Here are the contents of catalina.out: 16.11.2012 18:36:39 org.apache.catalina.core.AprLifecycleListener init INFO: The APR based Apache Tomcat Native library which allows optimal performance in production environments was not found on the java.library.path: /usr/lib/jvm/java-6-oracle/lib/i386/client:/usr/lib/jvm/java-6-oracle/lib/i386:/usr/lib/jvm/java-6-oracle/../lib/i386:/usr/java/packages/lib/i386:/lib:/usr/lib 16.11.2012 18:36:40 org.apache.coyote.AbstractProtocol init INFO: Initializing ProtocolHandler ["http-bio-8080"] 16.11.2012 18:36:40 org.apache.coyote.AbstractProtocol init INFO: Initializing ProtocolHandler ["ajp-bio-8009"] 16.11.2012 18:36:40 org.apache.catalina.startup.Catalina load INFO: Initialization processed in 1509 ms 16.11.2012 18:36:40 org.apache.catalina.core.StandardService startInternal INFO: Starting service Catalina 16.11.2012 18:36:40 org.apache.catalina.core.StandardEngine startInternal INFO: Starting Servlet Engine: Apache Tomcat/7.0.29 16.11.2012 18:36:40 org.apache.catalina.startup.HostConfig deployDirectory INFO: Deploying web application directory /usr/local/tomcat/webapps/manager Here come the results of ps -ef, iptables --list and netstat -plut: > ps -ef UID PID PPID C STIME TTY TIME CMD root 1 0 0 Nov16 ? 00:00:00 init root 2 1 0 Nov16 ? 00:00:00 [kthreadd/206616] root 3 2 0 Nov16 ? 00:00:00 [khelper/2066167] root 4 2 0 Nov16 ? 00:00:00 [rpciod/2066167/] root 5 2 0 Nov16 ? 00:00:00 [rpciod/2066167/] root 6 2 0 Nov16 ? 00:00:00 [rpciod/2066167/] root 7 2 0 Nov16 ? 00:00:00 [rpciod/2066167/] root 8 2 0 Nov16 ? 00:00:00 [nfsiod/2066167] root 119 1 0 Nov16 ? 00:00:00 upstart-udev-bridge --daemon root 125 1 0 Nov16 ? 00:00:00 /sbin/udevd --daemon root 157 125 0 Nov16 ? 00:00:00 /sbin/udevd --daemon root 158 125 0 Nov16 ? 00:00:00 /sbin/udevd --daemon root 205 1 0 Nov16 ? 00:00:00 upstart-socket-bridge --daemon root 276 1 0 Nov16 ? 00:00:00 /usr/sbin/sshd -D root 335 1 0 Nov16 ? 00:00:00 /usr/sbin/xinetd -dontfork -pidfile /var/run/xinetd.pid -stayalive -inetd root 348 1 0 Nov16 ? 00:00:00 cron syslog 368 1 0 Nov16 ? 00:00:00 /sbin/syslogd -u syslog root 472 1 0 Nov16 ? 00:00:00 /usr/lib/postfix/master postfix 482 472 0 Nov16 ? 00:00:00 qmgr -l -t fifo -u root 520 1 0 Nov16 ? 00:00:04 /usr/sbin/apache2 -k start www-data 523 520 0 Nov16 ? 00:00:00 /usr/sbin/apache2 -k start www-data 525 520 0 Nov16 ? 00:00:00 /usr/sbin/apache2 -k start www-data 526 520 0 Nov16 ? 00:00:00 /usr/sbin/apache2 -k start tomcat 1074 1 0 Nov16 ? 00:01:08 /usr/lib/jvm/java-6-oracle/bin/java -Djava.util.logging.config.file=/usr/ postfix 1351 472 0 Nov16 ? 00:00:00 tlsmgr -l -t unix -u -c postfix 3413 472 0 17:00 ? 00:00:00 pickup -l -t fifo -u -c root 3457 276 0 17:31 ? 00:00:00 sshd: root@pts/0 root 3459 3457 0 17:31 pts/0 00:00:00 -bash root 3470 3459 0 17:31 pts/0 00:00:00 ps -ef > iptables --list Chain INPUT (policy ACCEPT) target prot opt source destination ACCEPT tcp -- anywhere anywhere tcp dpt:http-alt ACCEPT tcp -- anywhere anywhere tcp dpt:8005 ACCEPT tcp -- anywhere anywhere tcp dpt:http-alt Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination > netstat -plut Active Internet connections (only servers) Proto Recv-Q Send-Q Local Address Foreign Address State PID/Program name tcp 0 0 *:smtp *:* LISTEN 472/master tcp 0 0 *:3213 *:* LISTEN 276/sshd tcp6 0 0 [::]:smtp [::]:* LISTEN 472/master tcp6 0 0 [::]:8009 [::]:* LISTEN 1074/java tcp6 0 0 [::]:3213 [::]:* LISTEN 276/sshd tcp6 0 0 [::]:http-alt [::]:* LISTEN 1074/java tcp6 0 0 [::]:http [::]:* LISTEN 520/apache2

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  • How do I make solr/jetty find the installed slf4j jars in Ubuntu 12.04?

    - by J. Pablo Fernández
    I'm running Ubuntu 12.04's packaged Jetty in which I installed solr 4.3.1 (by copying the war file to /var/lib/jetty/webapps. When I start Jetty, I get this error: failed SolrRequestFilter: org.apache.solr.common.SolrException: Could not find necessary SLF4j logging jars. If using Jetty, the SLF4j logging jars need to go in the jetty lib/ext directory. The package libslf4j-java is installed, and the jars are in /usr/share/java: /usr/share/java/log4j-over-slf4j.jar /usr/share/java/slf4j-api.jar /usr/share/java/slf4j-jcl.jar /usr/share/java/slf4j-jdk14.jar /usr/share/java/slf4j-log4j12.jar /usr/share/java/slf4j-migrator.jar /usr/share/java/slf4j-nop.jar /usr/share/java/slf4j-simple.jar but somehow, Jetty and/or Solr are not finding them. How do I make them find them? or how do I install some other jars where jetty/solr would find them? The full error is: 88 [main] INFO org.mortbay.log - jetty-6.1.24 443 [main] INFO org.mortbay.log - Deploy /etc/jetty/contexts/javadoc.xml -> org.mortbay.jetty.handler.ContextHandler@cec0c5{/javadoc,file:/usr/share/jetty/javadoc} 522 [main] INFO org.mortbay.log - Extract file:/var/lib/jetty/webapps/solr.war to /var/cache/jetty/data/Jetty__8080_solr.war__solr__zdafkg/webapp 1501 [main] WARN org.mortbay.log - failed SolrRequestFilter: org.apache.solr.common.SolrException: Could not find necessary SLF4j logging jars. If using Jetty, the SLF4j logging jars need to go in the jetty lib/ext directory. For other containers, the corresponding directory should be used. For more information, see: http://wiki.apache.org/solr/SolrLogging 1501 [main] ERROR org.mortbay.log - Failed startup of context org.mortbay.jetty.webapp.WebAppContext@5329c5{/solr,file:/var/lib/jetty/webapps/solr.war} org.apache.solr.common.SolrException: Could not find necessary SLF4j logging jars. If using Jetty, the SLF4j logging jars need to go in the jetty lib/ext directory. For other containers, the corresponding directory should be used. For more information, see: http://wiki.apache.org/solr/SolrLogging at org.apache.solr.servlet.SolrDispatchFilter.<init>(SolrDispatchFilter.java:105) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:57) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) at java.lang.reflect.Constructor.newInstance(Constructor.java:532) at java.lang.Class.newInstance0(Class.java:374) at java.lang.Class.newInstance(Class.java:327) at org.mortbay.jetty.servlet.Holder.newInstance(Holder.java:153) at org.mortbay.jetty.servlet.FilterHolder.doStart(FilterHolder.java:92) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:50) at org.mortbay.jetty.servlet.ServletHandler.initialize(ServletHandler.java:662) at org.mortbay.jetty.servlet.Context.startContext(Context.java:140) at org.mortbay.jetty.webapp.WebAppContext.startContext(WebAppContext.java:1250) at org.mortbay.jetty.handler.ContextHandler.doStart(ContextHandler.java:518) at org.mortbay.jetty.webapp.WebAppContext.doStart(WebAppContext.java:467) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:50) at org.mortbay.jetty.handler.HandlerCollection.doStart(HandlerCollection.java:152) at org.mortbay.jetty.handler.ContextHandlerCollection.doStart(ContextHandlerCollection.java:156) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:50) at org.mortbay.jetty.handler.HandlerCollection.doStart(HandlerCollection.java:152) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:50) at org.mortbay.jetty.handler.HandlerWrapper.doStart(HandlerWrapper.java:130) at org.mortbay.jetty.Server.doStart(Server.java:224) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:50) at org.mortbay.xml.XmlConfiguration.main(XmlConfiguration.java:985) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:616) at org.mortbay.start.Main.invokeMain(Main.java:194) at org.mortbay.start.Main.start(Main.java:534) at org.mortbay.jetty.start.daemon.Bootstrap.start(Bootstrap.java:30) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:616) at org.apache.commons.daemon.support.DaemonLoader.start(DaemonLoader.java:243) Caused by: java.lang.NoClassDefFoundError: org/slf4j/LoggerFactory at org.apache.solr.servlet.SolrDispatchFilter.<init>(SolrDispatchFilter.java:103) ... 36 more Caused by: java.lang.ClassNotFoundException: org.slf4j.LoggerFactory at java.net.URLClassLoader$1.run(URLClassLoader.java:217) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:205) at org.mortbay.jetty.webapp.WebAppClassLoader.loadClass(WebAppClassLoader.java:392) at org.mortbay.jetty.webapp.WebAppClassLoader.loadClass(WebAppClassLoader.java:363) ... 37 more 1505 [main] WARN org.mortbay.log - failed org.mortbay.jetty.webapp.WebAppContext@5329c5{/solr,file:/var/lib/jetty/webapps/solr.war}: java.lang.NoClassDefFoundError: org/slf4j/Logger 1579 [main] WARN org.mortbay.log - failed ContextHandlerCollection@19d0a1: java.lang.NoClassDefFoundError: org/slf4j/Logger 1582 [main] INFO org.mortbay.log - Opened /var/log/jetty/2013_06_27.request.log 1582 [main] WARN org.mortbay.log - failed HandlerCollection@cbf30e: java.lang.NoClassDefFoundError: org/slf4j/Logger 1582 [main] ERROR org.mortbay.log - Error starting handlers java.lang.NoClassDefFoundError: org/slf4j/Logger at java.lang.Class.getDeclaredMethods0(Native Method) at java.lang.Class.privateGetDeclaredMethods(Class.java:2454) at java.lang.Class.getMethod0(Class.java:2697) at java.lang.Class.getMethod(Class.java:1622) at org.mortbay.log.Log.unwind(Log.java:228) at org.mortbay.log.Log.warn(Log.java:197) at org.mortbay.jetty.webapp.WebAppContext.doStart(WebAppContext.java:475) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:50) at org.mortbay.jetty.handler.HandlerCollection.doStart(HandlerCollection.java:152) at org.mortbay.jetty.handler.ContextHandlerCollection.doStart(ContextHandlerCollection.java:156) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:50) at org.mortbay.jetty.handler.HandlerCollection.doStart(HandlerCollection.java:152) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:50) at org.mortbay.jetty.handler.HandlerWrapper.doStart(HandlerWrapper.java:130) at org.mortbay.jetty.Server.doStart(Server.java:224) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:50) at org.mortbay.xml.XmlConfiguration.main(XmlConfiguration.java:985) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:616) at org.mortbay.start.Main.invokeMain(Main.java:194) at org.mortbay.start.Main.start(Main.java:534) at org.mortbay.jetty.start.daemon.Bootstrap.start(Bootstrap.java:30) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:616) at org.apache.commons.daemon.support.DaemonLoader.start(DaemonLoader.java:243) Caused by: java.lang.ClassNotFoundException: org.slf4j.Logger at java.net.URLClassLoader$1.run(URLClassLoader.java:217) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:205) at org.mortbay.jetty.webapp.WebAppClassLoader.loadClass(WebAppClassLoader.java:392) at org.mortbay.jetty.webapp.WebAppClassLoader.loadClass(WebAppClassLoader.java:363) ... 29 more

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  • IIS7 unchecked in windows component list yet when go to http://localhost still directs me to IIS7. How to get to Apache?

    - by Ed Hancock
    IIS7 was turned off on my Windows 7 system, Under control panel services and applications no web publishing appears. Have Apache, et. al. installed with Wampserver. Yet when I try to access the local server astill get directed to IIS7 welcome page. After turning off IIS7 restarted computer, no help, eliminated history, no help, deleted IIS7 folders, no help. It is hiding somewhere and I can not find it. Any suggestions/help would be appreciated. Ed

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  • Why do I get the error "Only antlib URIs can be located from the URI alone,not the URI" when trying to run hibernate tools in my build.xml

    - by Casbah
    I'm trying to run hibernate tools in an ant build to generate ddl from my JPA annotations. Ant dies on the taskdef tag. I've tried with ant 1.7, 1.6.5, and 1.6 to no avail. I've tried both in eclipse and outside. I've tried including all the hbn jars in the hibernate-tools path and not. Note that I based my build file on this post: http://stackoverflow.com/questions/281890/hibernate-jpa-to-ddl-command-line-tools I'm running eclipse 3.4 with WTP 3.0.1 and MyEclipse 7.1 on Ubuntu 8. Build.xml: <project name="generateddl" default="generate-ddl"> <path id="hibernate-tools"> <pathelement location="../libraries/hibernate-tools/hibernate-tools.jar" /> <pathelement location="../libraries/hibernate-tools/bsh-2.0b1.jar" /> <pathelement location="../libraries/hibernate-tools/freemarker.jar" /> <pathelement location="../libraries/jtds/jtds-1.2.2.jar" /> <pathelement location="../libraries/hibernate-tools/jtidy-r8-20060801.jar" /> </path> <taskdef classname="org.hibernate.tool.ant.HibernateToolTask" classpathref="hibernate-tools"/> <target name="generate-ddl" description="Export schema to DDL file"> <!-- compile model classes before running hibernatetool --> <!-- task definition; project.class.path contains all necessary libs <taskdef name="hibernatetool" classname="org.hibernate.tool.ant.HibernateToolTask" classpathref="project.class.path" /> --> <hibernatetool destdir="sql"> <!-- check that directory exists --> <jpaconfiguration persistenceunit="default" /> <classpath> <dirset dir="WebRoot/WEB-INF/classes"> <include name="**/*"/> </dirset> </classpath> <hbm2ddl outputfilename="schemaexport.sql" format="true" export="false" drop="true" /> </hibernatetool> </target> Error message (ant -v): Apache Ant version 1.7.0 compiled on December 13 2006 Buildfile: /home/joe/workspace/bento/ant-generate-ddl.xml parsing buildfile /home/joe/workspace/bento/ant-generate-ddl.xml with URI = file:/home/joe/workspace/bento/ant-generate-ddl.xml Project base dir set to: /home/joe/workspace/bento [antlib:org.apache.tools.ant] Could not load definitions from resource org/apache/tools/ant/antlib.xml. It could not be found. BUILD FAILED /home/joe/workspace/bento/ant-generate-ddl.xml:12: Only antlib URIs can be located from the URI alone,not the URI at org.apache.tools.ant.taskdefs.Definer.execute(Definer.java:216) at org.apache.tools.ant.UnknownElement.execute(UnknownElement.java:288) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:616) at org.apache.tools.ant.dispatch.DispatchUtils.execute(DispatchUtils.java:105) at org.apache.tools.ant.Task.perform(Task.java:348) at org.apache.tools.ant.Target.execute(Target.java:357) at org.apache.tools.ant.helper.ProjectHelper2.parse(ProjectHelper2.java:140) at org.eclipse.ant.internal.ui.antsupport.InternalAntRunner.parseBuildFile(InternalAntRunner.java:191) at org.eclipse.ant.internal.ui.antsupport.InternalAntRunner.run(InternalAntRunner.java:400) at org.eclipse.ant.internal.ui.antsupport.InternalAntRunner.main(InternalAntRunner.java:137) Total time: 195 milliseconds

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  • problem to create session of facebook login

    - by khoyendra
    import com.facebook.api.FacebookRestClient; import org.apache.commons.httpclient.HttpClient; import org.apache.commons.httpclient.HttpState; import org.apache.commons.httpclient.NameValuePair; import org.apache.commons.httpclient.methods.GetMethod; import org.apache.commons.httpclient.methods.PostMethod; import org.apache.commons.httpclient.params.HttpClientParams; public class FaceLogin { public FaceLogin(){ getUserID("xxxxxx", "xxxxxx"); } private static void getUserID(String email, String password){ String session = null; try { HttpClient http = new HttpClient(); http.setParams(new HttpClientParams()); http.setState(new HttpState()); String api_key = "API KEY"; String secret = "SECRETS"; FacebookRestClient client = new FacebookRestClient(api_key, secret); client.setIsDesktop(true); String token = client.auth_createToken(); final String loginId = "http://www.facebook.com/login.php"; GetMethod get = new GetMethod(loginId + "?api_key=" + api_key + "&v=1.0&auth_token=" +token); System.out.println("Get="+get); http.executeMethod(get); PostMethod post = new PostMethod(loginId); post.addParameter(new NameValuePair("api_key", api_key)); post.addParameter(new NameValuePair("v", "1.0")); post.addParameter(new NameValuePair("auth_token", token)); post.addParameter(new NameValuePair("fbconnect","true")); post.addParameter(new NameValuePair("return_session","true")); post.addParameter(new NameValuePair("session_key_only","true")); post.addParameter(new NameValuePair("req_perms","read_stream,publish_stream")); post.addParameter(new NameValuePair("lsd","8HYdi")); post.addParameter(new NameValuePair("locale","en_US")); post.addParameter(new NameValuePair("persistent","1")); post.addParameter(new NameValuePair("email", email)); post.addParameter(new NameValuePair("pass", password)); System.out.println("Token ="+token); int postStatus = http.executeMethod(post); System.out.println("Response : " + postStatus); session = client.auth_getSession(token); // Here I am getting error System.out.println("Session string: " + session); long userid = client.users_getLoggedInUser(); System.out.println("User Id is : " + userid); } catch (Exception e) { e.printStackTrace(); } } public static void main(String k[]) { FacebookLogin facebookLoginObj=new FacebookLogin(); } } here i have to find some error when i create session error is run: Get=org.apache.commons.httpclient.methods.GetMethod@17ec9f7 Token =0c578e0692ae04327cd29a4beede48e3 Jun 8, 2010 7:04:48 PM org.apache.commons.httpclient.HttpMethodBase processResponseHeaders WARNING: Cookie rejected: "$Version=0; $Domain=deleted; $Path=/; $Domain=.facebook.com". Cookie name may not start with $ Response : 200 Jun 8, 2010 7:04:48 PM org.apache.commons.httpclient.HttpMethodBase processResponseHeaders WARNING: Cookie rejected: "$Version=0; $Path=deleted; $Path=/; $Domain=.facebook.com". Cookie name may not start with $ Facebook returns error code 100 - v -> 1.0 - auth_token -> 0c578e0692ae04327cd29a4beede48e3 - method -> facebook.auth.getSession com.facebook.api.FacebookException: Invalid parameter - call_id -> 1276004088734 - api_key -> f7cb1e48c383ef599da9021fc4dec322 - sig -> 8b7f0a5394b25551ab3cf1487ac0da00 at com.facebook.api.FacebookRestClient.callMethod(FacebookRestClient.java:828) at com.facebook.api.FacebookRestClient.callMethod(FacebookRestClient.java:606) at com.facebook.api.FacebookRestClient.callMethod(FacebookRestClient.java:606) at com.facebook.api.FacebookRestClient.auth_getSession(FacebookRestClient.java:1891) at facebookcrawler.FacebookLogin.getUserID(FacebookLogin.java:81) at facebookcrawler.FacebookLogin.<init>(FacebookLogin.java:24) at facebookcrawler.FaceLogin.main(FaceLogin.java:80) BUILD SUCCESSFUL (total time: 7 seconds)

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  • Setting spring bean property value using ref-bean

    - by Apache Fan
    Hi, I am trying to set a property value using spring. <bean id="velocityPropsBean" class="com.test.CustomProperties" abstract="false" singleton="true" lazy-init="false" autowire="default" dependency-check="default"> <property name="properties"> <props> <prop key="resource.loader">file</prop> <prop key="file.resource.loader.cache">true</prop> <prop key="file.resource.loader.class">org.apache.velocity.runtime.resource.loader.FileResourceLoader</prop> <prop key="file.resource.loader.path">NEED TO INSERT VALUE AT STARTUP</prop> </props> </property> </bean> <bean id="velocityResourcePath" class="java.lang.String" factory-bean="velocityHelper" factory-method="getLoaderPath"/> Now what i need to do is insert the result from getLoaderPath into file.resource.loader.path. The value of getLoaderPath changes so it has to be loaded at server startup. Any thoughts how i can inset the velocityResourcePath value to the property?

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  • How to implement a simple bullet trajectory

    - by AirieFenix
    I searched and searched and although it's a fair simple question, I don't find the proper answer but general ideas (which I already have). I have a top-down game and I want to implement a gun which shoots bullets that follow a simple path (no physics nor change of trajectory, just go from A to B thing). a: vector of the position of the gun/player. b: vector of the mouse position (cross-hair). w: the vector of the bullet's trajectory. So, w=b-a. And the position of the bullet = [x=x0+speed*time*normalized w.x , y=y0+speed*time * normalized w.y]. I have the constructor: public Shot(int shipX, int shipY, int mouseX, int mouseY) { //I get mouse with Gdx.input.getX()/getY() ... this.shotTime = TimeUtils.millis(); this.posX = shipX; this.posY = shipY; //I used aVector = aVector.nor() here before but for some reason didn't work float tmp = (float) (Math.pow(mouseX-shipX, 2) + Math.pow(mouseY-shipY, 2)); tmp = (float) Math.sqrt(Math.abs(tmp)); this.vecX = (mouseX-shipX)/tmp; this.vecY = (mouseY-shipY)/tmp; } And here I update the position and draw the shot: public void drawShot(SpriteBatch batch) { this.lifeTime = TimeUtils.millis() - this.shotTime; //position = positionBefore + v*t this.posX = this.posX + this.vecX*this.lifeTime*speed*Gdx.graphics.getDeltaTime(); this.posY = this.posY + this.vecY*this.lifeTime*speed*Gdx.graphics.getDeltaTime(); ... } Now, the behavior of the bullet seems very awkward, not going exactly where my mouse is (it's like the mouse is 30px off) and with a random speed. I know I probably need to open the old algebra book from college but I'd like somebody says if I'm in the right direction (or points me to it); if it's a calculation problem, a code problem or both. Also, is it possible that Gdx.input.getX() gives me non-precise position? Because when I draw the cross-hair it also draws off the cursor position. Sorry for the long post and sorry if it's a very basic question. Thanks!

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  • Applications: The Mathematics of Movement, Part 2

    - by TechTwaddle
    In part 1 of this series we saw how we can make the marble move towards the click point, with a fixed speed. In this post we’ll see, first, how to get rid of Atan2(), sine() and cosine() in our calculations, and, second, reducing the speed of the marble as it approaches the destination, so it looks like the marble is easing into it’s final position. As I mentioned in one of the previous posts, this is achieved by making the speed of the marble a function of the distance between the marble and the destination point. Getting rid of Atan2(), sine() and cosine() Ok, to be fair we are not exactly getting rid of these trigonometric functions, rather, replacing one form with another. So instead of writing sin(?), we write y/length. You see the point. So instead of using the trig functions as below, double x = destX - marble1.x; double y = destY - marble1.y; //distance between destination and current position, before updating marble position distanceSqrd = x * x + y * y; double angle = Math.Atan2(y, x); //Cos and Sin give us the unit vector, 6 is the value we use to magnify the unit vector along the same direction incrX = speed * Math.Cos(angle); incrY = speed * Math.Sin(angle); marble1.x += incrX; marble1.y += incrY; we use the following, double x = destX - marble1.x; double y = destY - marble1.y; //distance between destination and marble (before updating marble position) lengthSqrd = x * x + y * y; length = Math.Sqrt(lengthSqrd); //unit vector along the same direction as vector(x, y) unitX = x / length; unitY = y / length; //update marble position incrX = speed * unitX; incrY = speed * unitY; marble1.x += incrX; marble1.y += incrY; so we replaced cos(?) with x/length and sin(?) with y/length. The result is the same.   Adding oomph to the way it moves In the last post we had the speed of the marble fixed at 6, double speed = 6; to make the marble decelerate as it moves, we have to keep updating the speed of the marble in every frame such that the speed is calculated as a function of the length. So we may have, speed = length/12; ‘length’ keeps decreasing as the marble moves and so does speed. The Form1_MouseUp() function remains the same as before, here is the UpdatePosition() method, private void UpdatePosition() {     double incrX = 0, incrY = 0;     double lengthSqrd = 0, length = 0, lengthSqrdNew = 0;     double unitX = 0, unitY = 0;     double speed = 0;     double x = destX - marble1.x;     double y = destY - marble1.y;     //distance between destination and marble (before updating marble position)     lengthSqrd = x * x + y * y;     length = Math.Sqrt(lengthSqrd);     //unit vector along the same direction as vector(x, y)     unitX = x / length;     unitY = y / length;     //speed as a function of length     speed = length / 12;     //update marble position     incrX = speed * unitX;     incrY = speed * unitY;     marble1.x += incrX;     marble1.y += incrY;     //check for bounds     if ((int)marble1.x < MinX + marbleWidth / 2)     {         marble1.x = MinX + marbleWidth / 2;     }     else if ((int)marble1.x > (MaxX - marbleWidth / 2))     {         marble1.x = MaxX - marbleWidth / 2;     }     if ((int)marble1.y < MinY + marbleHeight / 2)     {         marble1.y = MinY + marbleHeight / 2;     }     else if ((int)marble1.y > (MaxY - marbleHeight / 2))     {         marble1.y = MaxY - marbleHeight / 2;     }     //distance between destination and marble (after updating marble position)     x = destX - (marble1.x);     y = destY - (marble1.y);     lengthSqrdNew = x * x + y * y;     /*      * End Condition:      * 1. If there is not much difference between lengthSqrd and lengthSqrdNew      * 2. If the marble has moved more than or equal to a distance of totLenToTravel (see Form1_MouseUp)      */     x = startPosX - marble1.x;     y = startPosY - marble1.y;     double totLenTraveledSqrd = x * x + y * y;     if ((int)totLenTraveledSqrd >= (int)totLenToTravelSqrd)     {         System.Console.WriteLine("Stopping because Total Len has been traveled");         timer1.Enabled = false;     }     else if (Math.Abs((int)lengthSqrd - (int)lengthSqrdNew) < 4)     {         System.Console.WriteLine("Stopping because no change in Old and New");         timer1.Enabled = false;     } } A point to note here is that, in this implementation, the marble never stops because it travelled a distance of totLenToTravelSqrd (first if condition). This happens because speed is a function of the length. During the final few frames length becomes very small and so does speed; and so the amount by which the marble shifts is quite small, and the second if condition always hits true first. I’ll end this series with a third post. In part 3 we will cover two things, one, when the user clicks, the marble keeps moving in that direction, rebounding off the screen edges and keeps moving forever. Two, when the user clicks on the screen, the marble moves towards it, with it’s speed reducing by every frame. It doesn’t come to a halt when the destination point is reached, instead, it continues to move, rebounds off the screen edges and slowly comes to halt. The amount of time that the marble keeps moving depends on how far the user clicks from the marble. I had mentioned this second situation here. Finally, here’s a video of this program running,

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  • Learn programming backwards, or "so I failed the FizzBuzz test. Now what?"

    - by moraleida
    A Little Background I'm 28 today, and I've never had any formal training in software development, but I do have two higher education degrees equivalent to a B.A in Public Relations and an Executive MBA focused on Project Management. I've worked on those fields for about 6 years total an then, 2,5 years ago I quit/lost my job and decided to shift directions. After a month thinking things through I decided to start freelancing developing small websites in WordPress. I self-learned my way into it and today I can say I run a humble but successful career developing themes and plugins from scratch for my clients - mostly agencies outsourcing some of their dev work for medium/large websites. But sometimes I just feel that not having studied enough math, or not having a formal understanding of things really holds me behind when I have to compete or work with more experienced developers. I'm constantly looking for ways to learn more but I seem to lack the basics. Unfortunately, spending 4 more years in Computer Science is not an option right now, so I'm trying to learn all I can from books and online resources. This method is never going to have NASA employ me but I really don't care right now. My goal is to first pass the bar and to be able to call myself a real programmer. I'm currently spending my spare time studying Java For Programmers (to get a hold on a language everyone says is difficult/demanding), reading excerpts of Code Complete (to get hold of best practices) and also Code: The Hidden Language of Computer Hardware and Software (to grasp the inner workings of computers). TL;DR So, my current situation is this: I'm basically capable of writing any complete system in PHP (with the help of Google and a few books), integrating Ajax, SQL and whatnot, and maybe a little slower than an experienced dev would expect due to all the research involved. But I was stranded yesterday trying to figure out (not Google) a solution for the FizzBuzz test because I didn't have the if($n1 % $n2 == 0) method modulus operator memorized. What would you suggest as a good way to solve this dilemma? What subjects/books should I study that would get me solving problems faster and maybe more "in a programmers way"? EDIT - Seems that there was some confusion about what did I not know to solve FizzBuzz. Maybe I didn't express myself right: I knew the steps needed to solve the problem. What I didn't memorize was the modulus operator. The problem was in transposing basic math to the program, not in knowing basic math. I took the test for fun, after reading about it on Coding Horror. I just decided it was a good base-comparison line between me and formally-trained devs. I just used this as an example of how not having dealt with math in a computer environment before makes me lose time looking up basic things like modulus operators to be able to solve simple problems.

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  • Creating a frozen bubble clone

    - by Vaughan Hilts
    This photo illustrates the environment: http://i.imgur.com/V4wbp.png I'll shoot the cannon, it'll bounce off the wall and it's SUPPOSED to stick to the bubble. It does at pretty much every other angle. The problem is always reproduced here, when hit off the wall into those bubbles. It also exists in other cases, but I'm not sure what triggers it. What actually happens: The ball will sometimes set to the wrong cell, and my "dropping" code will detect it as a loner and drop it off the stage. *There are many implementations of "Frozen Bubble" on the web, but I can't for the life of me find a good explanation as to how the algorithm for the "Bubble Sticking" works. * I see this: http://www.wikiflashed.com/wiki/BubbleBobble https://frozenbubblexna.svn.codeplex.com/svn/FrozenBubble/ But I can't figure out the algorithims... could anyone explain possibly the general idea behind getting the balls to stick? Code in question: //Counstruct our bounding rectangle for use var nX = currentBall.x + ballvX * gameTime; var nY = currentBall.y - ballvY * gameTime; var movingRect = new BoundingRectangle(nX, nY, 32, 32); var able = false; //Iterate over the cells and draw our bubbles for (var x = 0; x < 8; x++) { for (var y = 0; y < 12; y++) { //Get the bubble at this layout var bubble = bubbleLayout[x][y]; var rowHeight = 27; //If this slot isn't empty, draw if (bubble != null) { var bx = 0, by = 0; if (y % 2 == 0) { bx = x * 32 + 270; by = y * 32 + 45; } else { bx = x * 32 + 270 + 16; by = y * 32 + 45; } //Check var targetBox = new BoundingRectangle(bx, by, 32, 32); if (targetBox.intersects(movingRect)) { able = true; } } } } cellY = Math.round((currentBall.y - 45) / 32); if (cellY % 2 == 0) cellX = Math.round((currentBall.x - 270) / 32); else cellX = Math.round((currentBall.x - 270 - 16) / 32); Any ideas are very much welcome. Things I've tried: Flooring and Ceiling values Changing the wall bounce to a lower value Slowing down the ball None of these seem to affect it. Is there something in my math I'm not getting?

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  • draw bullet at the end of the barrel

    - by Alberto
    excuse my awkwardness, i have this code: [syntax="java"] int x2 = (int) (canon.getSceneCenterCoordinates()[0] + LENGTH_SPRITE/2* Math.cos(canon.getRotation())); int y2 = (int) (canon.getSceneCenterCoordinates()[1] + LENGTH_SPRITE/2* Math.sin(canon.getRotation())); projectile = new Sprite( (float) x2, (float) y2, mProjectileTextureRegion,this.getVertexBufferObjectManager() ); mMainScene.attachChild(projectile); [/syntax] and the bullet are drawn around the cannon in circle.. but not from the end of cannon :( help!

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  • Best way to implement a simple bullet trajectory

    - by AirieFenix
    I searched and searched and although it's a fair simple question, I don't find the proper answer but general ideas (which I already have). I have a top-down game and I want to implement a gun which shoots bullets that follow a simple path (no physics nor change of trajectory, just go from A to B thing). a: vector of the position of the gun/player. b: vector of the mouse position (cross-hair). w: the vector of the bullet's trajectory. So, w=b-a. And the position of the bullet = [x=x0+speed*time*normalized w.x , y=y0+speed*time * normalized w.y]. I have the constructor: public Shot(int shipX, int shipY, int mouseX, int mouseY) { //I get mouse with Gdx.input.getX()/getY() ... this.shotTime = TimeUtils.millis(); this.posX = shipX; this.posY = shipY; //I used aVector = aVector.nor() here before but for some reason didn't work float tmp = (float) (Math.pow(mouseX-shipX, 2) + Math.pow(mouseY-shipY, 2)); tmp = (float) Math.sqrt(Math.abs(tmp)); this.vecX = (mouseX-shipX)/tmp; this.vecY = (mouseY-shipY)/tmp; } And here I update the position and draw the shot: public void drawShot(SpriteBatch batch) { this.lifeTime = TimeUtils.millis() - this.shotTime; //position = positionBefore + v*t this.posX = this.posX + this.vecX*this.lifeTime*speed*Gdx.graphics.getDeltaTime(); this.posY = this.posY + this.vecY*this.lifeTime*speed*Gdx.graphics.getDeltaTime(); ... } Now, the behavior of the bullet seems very awkward, not going exactly where my mouse is (it's like the mouse is 30px off) and with a random speed. I know I probably need to open the old algebra book from college but I'd like somebody says if I'm in the right direction (or points me to it); if it's a calculation problem, a code problem or both. Also, is it possible that Gdx.input.getX() gives me non-precise position? Because when I draw the cross-hair it also draws off the cursor position. Sorry for the long post and sorry if it's a very basic question. Thanks!

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