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  • Oracle Apex:Why is this dynamic action not getting triggered/fired ?

    - by Sathya
    I'm using Application Express 4.0.0.00.25 ( Apex 4.0 EA2 ). I've created a tabular form, with few fields. Each of the field are not direct entry, but rather a LOV picker is attached to these, and on selecting the LOV value, the id gets stored in the field. I have a dynamic action associated to the field, ( event - change in item, condition - always, action - Set value via SQL query ). However, on selecting the value from the LOV, the dynamic action doesn't get triggered. If I select the dynamic action to be fired on page load, then it works but not upon selection of an item from the LOV. Why is this so, is it by design or a bug ?

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  • What's the official Microsoft way to track counts of dynamic controls to be reconstructed upon Postback?

    - by John K
    When creating dynamic controls based on a data source of arbitrary and changing size, what is the official way to track exactly how many controls need to be rebuilt into the page's control collection after a Postback operation (i.e. on the server side during the ASP.NET page event lifecycle) specifically the point at which dynamic controls are supposed to be rebuilt? Where is the arity stored for retrieval and reconstruction usage? By "official" I mean the Microsoft way of doing it. There exist hacks like Session storage, etc but I want to know the bonafide or at least Microsoft-recommended way. I've been unable to find a documentation page stating this information. Usually code samples work with a set of dynamic controls of known numbers. It's as if doing otherwise would be tougher. Update: I'm not inquiring about user controls or static expression of declarative controls, but instead about dynamically injecting controls completely from code-behind, whether they be mine, 3rd-party or built-in ASP.NET controls.

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  • How to change "Dynamic Web Project" default source and output folders in Eclipse?

    - by Leslie Norman
    How can I change default values of "source folders on build path" and "default output folder" in "Dynamic Web Project" wizard in Eclipse, probably in the way as we do for "Java Project" in Windows Preferences Java Build Path The purpose is: each time I create new Dynamic Web Project, the wizard should show default source and output folders of my choice. Since this option is available for Java project so I believe there should be something similar for Web Projects too but I am unable to find it. BTW I tried changing defaults of Java project but it does not effect dynamic web projects.

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  • Is it a bad idea to use the new Dynamic Keyword as a replacement switch statement?

    - by WeNeedAnswers
    I like the new Dynamic keyword and read that it can be used as a replacement visitor pattern. It makes the code more declarative which I prefer. Is it a good idea though to replace all instances of switch on 'Type' with a class that implements dynamic dispatch. class VistorTest { public string DynamicVisit(object obj) { return Visit((dynamic)obj); } private string Visit(string str) { return "a string was called with value " + str; } private string Visit(int value) { return "an int was called with value " + value; } }

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  • Has Object in VB 2010 received the same optimalization as dynamic in C# 4.0?

    - by Abel
    Some people have argued that the C# 4.0 feature introduced with the dynamic keyword is the same as the "everything is an Object" feature of VB. However, any call on a dynamic variable will be translated into a delegate once and from then on, the delegate will be called. In VB, when using Object, no caching is applied and each call on a non-typed method involves a whole lot of under-the-hood reflection, sometimes totaling a whopping 400-fold performance penalty. Have the dynamic type delegate-optimization and caching also been added to the VB untyped method calls, or is VB's untyped Object still so slow?

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  • How to enable indexing of pages with dynamic data?

    - by mithunb
    I have a site that has certain urls that point to pages with permanent data and others that point to dynamic web pages. Google indexes both these regularly. By the time a user finds one of the dynamic content urls, the data on the page has already changed and the user does not find what he was looking for. Further, the dynamic url pages contains links to the permanent urls (which I want Google or any crawler to index). Google crawler controls (webmaster tools) cannot be made to read urls from a page but not index them. Solutions? crawling strategies *system architecture*.

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  • text-aling:left align:left in google android browser is making the text in column around %20 of the page how this can be fixed?

    - by user981220
    Hello I have a problem with text-align: left or align: left no matter what I put the text get's stuck on the left side of the page in a big column how this can be fixed ? example of the code: <div class="maintext02"><span><p>text</p> .maintext02 { font-family:Georgia, "Times New Roman", Times, serif; color:#545454; line-height:25px; font-size:12px; width:943px; padding-top:15px; padding-bottom:15px; text-align:left; }

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  • My (C:) drive changed from Basic to Dynamic, is this bad?

    - by bbman225
    I'm really worried here. My computer still runs, so I take this as a good sign, however let me explain my situation: I am trying to install Ubuntu Linux, and the installer was having problems, so I went back into the partitioning tool on my Windows 7 (after having successfully shrunken my C drive and created 55 GB unallocated space) and I attempted to create a new partition out of the 55 GB and make it a simple NTFS drive so that I could let the installer wipe it clean again and format it in whatever file system it prefers. Now, after googling it and running through the process I noticed that all of my drives, including the C drive and the one I just made changed from type "Basic" to type "Dynamic." What is a dynamic drive and should I be worried?

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  • Make a lives display in HUD, Flash AS3 (not text!)

    - by user40404
    I've been searching the internet all day and I can't find the answer I'm looking for. In my HUD I want to use orange dots to represent lives. The user starts off with 5 lives and every time they die, I want a dot to be removed. Pretty straight forward. So far my idea is to make a movie clip that has the five dots in a line. There would be 5 frames on the timeline (because after the last life it goes to a game over screen right away). I would have a variable set up to store the number of lives and a function to keep track of lives. So every hit of an obstacle would result in livesCounter--;. Then I would set up something like this: switch(livesCounter){ case 5: livesDisplay.gotoAndPlay(1); break; case 4: livesDisplay.gotoAndPlay(2); break; case 3: livesDisplay.gotoAndPlay(3); break; case 2: livesDisplay.gotoAndPlay(4); break; case 1: livesDisplay.gotoAndPlay(5); break; } I feel like there has to be an easier way to do this where I could just have a movie clip of a single orange dot that I could replicate across an x value based on the number of lives. Maybe the dots would be stored in an array? When the user loses a life, a dot on the right end of the line is removed. So in the end the counter would look like this: * * * * * * * * * * * * * * * (last life lost results in the end game screen) EDIT: code based on suggestions by Zhafur and Arthur Wolf White package { import flash.display.MovieClip; import flash.events.*; import flash.ui.Multitouch; import flash.ui.MultitouchInputMode; import flash.display.Sprite; import flash.text.*; import flash.utils.getTimer; public class CollisionMouse extends MovieClip{ public var mySprite:Sprite = new Sprite(); Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT; public var replacement:newSprite = new newSprite; public var score:int = 0; public var obstScore:int = -50; public var targetScore:int = 200; public var startTime:uint = 0; public var gameTime:uint; public var pauseScreen:PauseScreen = new PauseScreen(); public var hitTarget:Boolean = false; public var hitObj:Boolean = false; public var currLevel:Number = 1; public var heroLives:int = 5; public var life:Sprite; public function CollisionMouse() { mySprite.graphics.beginFill(0xff0000); mySprite.graphics.drawRect(0,0,40,40); addChild(mySprite); mySprite.x = 200; mySprite.y = 200; pauseScreen.x = stage.width/2; pauseScreen.y = stage.height/2; life = new Sprite(); life.x = 210; stage.addEventListener(MouseEvent.MOUSE_MOVE,followMouse); /*mySprite.addEventListener(TouchEvent.TOUCH_END, onTouchEnd);*/ //checkLevel(); timeCheck(); trackLives(); } public function timeCheck(){ addEventListener(Event.ENTER_FRAME, showTime); } public function showTime(e:Event) { gameTime = getTimer()-startTime; rm1_mc.timeDisplay.text = clockTime(gameTime); rm1_mc.livesDisplay.text = String(heroLives); } public function clockTime(ms:int) { var seconds:int = Math.floor(ms/1000); var minutes:int = Math.floor(seconds/60); seconds -= minutes*60; var timeString:String = minutes+":"+String(seconds+100).substr(1,2); return timeString; } public function trackLives(){ for(var i:int=0; i<heroLives; i++){ life.graphics.lineStyle(1, 0xff9900); life.graphics.beginFill(0xff9900, 1); life.graphics.drawCircle(i*15, 45, 6); life.graphics.endFill(); addChild(life); } } function followMouse(e:MouseEvent){ mySprite.x=mouseX; mySprite.y=mouseY; trackCollisions(); } function trackCollisions(){ if(mySprite.hitTestObject(rm1_mc.obst1) || mySprite.hitTestObject(rm1_mc.obst2)){ hitObjects(); } else if(mySprite.hitTestObject(rm1_mc.target_mc)){ hitTarg(); } } function hitObjects(){ addChild(replacement); mySprite.x ^= replacement.x; replacement.x ^= mySprite.x; mySprite.x ^= replacement.x; mySprite.y ^= replacement.y; replacement.y ^= mySprite.y; mySprite.y ^= replacement.y; stage.removeEventListener(MouseEvent.MOUSE_MOVE, followMouse); removeChild(mySprite); hitObj = true; checkScore(); } function hitTarg(){ addChild(replacement); mySprite.x ^= replacement.x; replacement.x ^= mySprite.x; mySprite.x ^= replacement.x; mySprite.y ^= replacement.y; replacement.y ^= mySprite.y; mySprite.y ^= replacement.y; stage.removeEventListener(MouseEvent.MOUSE_MOVE, followMouse); removeEventListener(Event.ENTER_FRAME, showTime); removeChild(mySprite); hitTarget = true; currLevel++; checkScore(); } function checkScore(){ if(hitObj){ score += obstScore; heroLives--; removeChild(life); } else if(hitTarget){ score += targetScore; } rm1_mc.scoreDisplay.text = String(score); rm1_mc.livesDisplay.text = String(heroLives); trackLives(); } } }

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  • Changing the action of a hyperlink in a Silverlight RichTextArea

    - by Marc Schluper
    The title of this post could also have been "Move over Hyperlink, here comes Actionlink" or "Creating interactive text in Silverlight." But alas, there can be only one. Hyperlinks are very useful. However, they are also limited because their action is fixed: browse to a URL. This may have been adequate at the start of the Internet, but nowadays, in web applications, the one thing we do not want to happen is a complete change of context. In applications we typically like a hyperlink selection to initiate an action that updates a part of the screen. For instance, if my application has a map displayed with some text next to it, the map would react to a selection of a hyperlink in the text, e.g. by zooming in on a location and displaying additional locational information in a popup. In this way, the text becomes interactive text. It is quite common that one company creates and maintains websites for many client companies. To keep maintenance cost low, it is important that the content of these websites can be updated by the client companies themselves, without the need to involve a software engineer. To accommodate this scenario, we want the author of the interactive text to configure all hyperlinks (without writing any code). In a Silverlight RichTextArea, the default action of a Hyperlink is the same as a traditional hyperlink, but it can be changed: if the Command property has a value then upon a click event this command is called with the value of the CommandParameter as parameter. How can we let the author of the text specify a command for each hyperlink in the text, and how can we let an application react properly to a hyperlink selection event? We are talking about any command here. Obviously, the application would recognize only a specific set of commands, with well defined parameters, but the approach we take here is generic in the sense that it pertains to the RichTextArea and any command. So what do we require? We wish that: As a text author, I can configure the action of a hyperlink in a (rich) text without writing code; As a text author, I can persist the action of a hyperlink with the text; As a reader of persisted text, I can click a hyperlink and the configured action will happen; As an application developer, I can configure a control to use my application specific commands. In an excellent introduction to the RichTextArea, John Papa shows (among other things) how to persist a text created using this control. To meet our requirements, we can create a subclass of RichTextArea that uses John's code and allows plugging in two command specific components: one to prompt for a command definition, and one to execute the command. Since both of these plugins are application specific, our RichTextArea subclass should not assume anything about them except their interface. public interface IDefineCommand { void Prompt(string content, // the link content Action<string, object> callback); // the method called to convey the link definition } public interface IPerformCommand : ICommand {} The IDefineCommand plugin receives the content of the link (the text visible to the reader) and displays some kind of control that allows the author to define the link. When that's done, this (possibly changed) content string is conveyed back to the RichTextArea, together with an object that defines the command to execute when the link is clicked by the reader of the published text. The IPerformCommand plugin simply implements System.Windows.Input.ICommand. Let's use MEF to load the proper plugins. In the example solution there is a project that contains rudimentary implementations of these. The IDefineCommand plugin simply prompts for a command string (cf. a command line or query string), and the IPerformCommand plugin displays a MessageBox showing this command string. An actual application using this extended RichTextArea would have its own set of commands, each having their own parameters, and hence would provide more user friendly application specific plugins. Nonetheless, in any case a command can be persisted as a string and hence the two interfaces defined above suffice. For a Visual Studio 2010 solution, see my article on The Code Project.

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  • What is the correct way to use g_signal_connect() in C++ for dynamic unity quicklists?

    - by hakermania
    I want to make my application use dynamic unity quicklists. For building my application I am using C++ and the QtCreator IDE. When a menu action is triggered I want to be able to have access to a non-static function of my MainWindow class so as to be able to update the Graphical User Interface which can be accessed from inside 'normal' MainWindow's functions. So, I am building up my quicklist like this (mainwindow.cpp): void MainWindow::enable_unity_quicklist(){ Unity_Menu = dbusmenu_menuitem_new(); dbusmenu_menuitem_property_set_bool (Unity_Menu, DBUSMENU_MENUITEM_PROP_VISIBLE, FALSE); Unity_Stop = dbusmenu_menuitem_new(); dbusmenu_menuitem_property_set(Unity_Stop, DBUSMENU_MENUITEM_PROP_LABEL, "Stop"); dbusmenu_menuitem_child_append (Unity_Menu, Unity_Stop); g_signal_connect (Unity_Stop, DBUSMENU_MENUITEM_SIGNAL_ITEM_ACTIVATED, G_CALLBACK(&fake_callback), (gpointer)this); if(!unity_entry) unity_entry = unity_launcher_entry_get_for_desktop_id("myapp.desktop"); unity_launcher_entry_set_quicklist(unity_entry, Unity_Menu); dbusmenu_menuitem_property_set_bool(Unity_Menu, DBUSMENU_MENUITEM_PROP_VISIBLE, true); dbusmenu_menuitem_property_set_bool(Unity_Stop, DBUSMENU_MENUITEM_PROP_VISIBLE, true); } void MainWindow::fake_callback(gpointer data){ MainWindow* m = (MainWindow*)data; m->on_stopButton_clicked(); } void MainWindow::on_stopButton_clicked(){ //stopping the process... } mainwindow.h: private slots: void enable_unity_quicklist(); void on_stopButton_clicked(); public slots: static void fake_callback(gpointer data); This suggestion was taken from http://old.nabble.com/Using-g_signal_connect-in-class-td18461823.html The program crashes immediately after I choose the 'Stop' action from the Unity Quicklist. Debugging the program shows that I am not able to access anything MainWindow related inside the on_stopButton_clicked() without crashing. For example, it crashes when doing this check (which is the first 2 lines of code inside this function): if (!ui->stopButton->isEnabled()) return; I have also tested lots of other things that I found at the internet, but nothing of them worked. One interesting solution would be to use gtkmm (http://developer.gnome.org/gtkmm-tutorial/stable/sec-connecting-signal-handlers.html.en) but I am not used at all working on GTK applications (I work solely in Qt) and I don't know if this even suits to my occasion. A compilable example indicating what the problem is can be found at: http://ubuntuone.com/7iKA3wnPmWVp8YNNDLlVQI (3.2Kb) If you are not familiar with the QtCreator IDE, you can compile with the following commands, as long as you have all the needed libraries: cd dynamic_unity_quicklists_test; qmake -project; qmake; make

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  • How can we add text in cocos2d by using UITextView ?

    - by srikanth rongali
    I want a UITextView in cocos2d. I used in init method UITextView *textView = [[UITextView alloc] initWithFrame:CGRectMake(0,0, windowSize.height/2,windowSize.width/2)]; textView.backgroundColor = [UIColor clearColor]; textView.text = @"I am First enemy"; [textView setEditable:NO]; [[[CCDirector sharedDirector]openGLView]addSubview:textView]; the orientation is [[CCDirector sharedDirector] setDeviceOrientation:CCDeviceOrientationLandscapeLeft]; I need the text to appear in landscape mode, but I am getting the text in following way. How can I make the text to appear in the landScape mode. I am working in cocos2d. CanOI scroll the text ? What should i add to make the text scroll up and down. Thank you.

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  • Only first table in create table statement being created

    - by Craig
    The table "credentials" does show up in the adb shell. I've checked logcat and it doesn't seem to report a problem... private static final String DATABASE_CREATE = "create table credentials (_id integer primary key autoincrement, " + "username text not null, password text not null, " + "lastupdate text);" + "create table user (_id integer primary key autoincrement, " + "firstname text not null, " + "lastname text not null);" + "create table phone (_phoneid integer primary key autoincrement, " + "userid integer not null, phonetype text not null, " + "phonenumber text not null);" + "create table email (_emailid integer primary key autoincrement, " + "userid integer not null, emailtype text not null, " + "emailaddress text not null);" + "create table address (_addressid integer primary key autoincrement," + "userid integer not null, addresstype text not null, " + "address text not null);" + "create table instantmessaging (_imid integer primary key autoincrement, " + "userid integer not null, imtype text not null, " + "imaccount text not null);"; I've been pouring over this and I bet its some silly syntax typo! Or, at least I hope it is something trivial ;-) Craig

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  • UITextInput setMarkedText:selectedRange not working? (Can't be!)

    - by nacho4d
    I want to set the marked text programmatically and since iOS5 UITextView and UITextField conform to UITextInput this should be possible but for some reason I always get the markedText to be nil. :( What am I missing here? This is what I've tried without success: (While the textview is firstResponder) 1.- When the text view contains no text: text: "", selectedRange : {0,0}, markedText: nil. [_textView setMarkedText:@"?" selectedRange:NSMakeRange(0, 1)]; Result: text : "", selectedRange: {0,0}, markedText: nil. (Nothing changed) 2.- When the text view contains text + some marked text: text : "AAA", selectedRange = {0,3}, marked text at the end : "??" then I do: [_textView setMarkedText:@"?" selectedRangeNSMakeRange(0,3)]; Result : text :"AAA", selectedRange: {0,3}, markedText: nil; (the marked text became nil) In both cases is like setMarkedText:selectedRange: would be setting the current marked text (if some) to nil. Any help would be highly appreciated :)

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  • [C#] how do I get the height of a rich text content after word wrap?

    - by Led
    Question A. Given 1. A string in rich text format that may have paragraph, tabs, space, line break, indentation, (or even image?) 2. A width for the word wrapping rich text control/editor How do I know the height of the content after it have performed all the word wrapping? Is there something like int MeasureRichTextHeightAfterWordWrap(string aRichTextContent, int aWidth)? Otherwise how does those rich text control know how much to autosize? Do I have to actually place the content on a dummy rich text control and get its height afterwards? Question B. Similar to question A but in plain text onto a plain text memo/control/editor. And manually draw string with manually calculated indentations, breaks, word wrappings. Is it easier or harder?

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  • How can I force my checkbox's text to not wrap?

    - by B. Clay Shannon
    This is what my LinearLayout (horizontal) row looks like: I want the text of the checkbox to be on one line; The buttons don't have to be that wide - they'll still have plenty of space with the checkbox text lengthened a bit. What in my XML: <LinearLayout android:layout_width="match_parent" android:layout_height="wrap_content" android:orientation="horizontal"> <CheckBox android:id="@+id/ckbxAllow_New_Items" android:layout_width="0dip" android:layout_height="fill_parent" android:layout_weight="1" android:checked="true" android:text="@string/checkbox_Allow_New_Items" /> <Button android:id="@+id/btnOK" android:layout_width="0dip" android:layout_height="wrap_content" android:layout_weight="1" android:text="@string/button_OK" /> <Button android:id="@+id/btnCancel" android:layout_width="0dip" android:layout_height="wrap_content" android:layout_weight="1" android:text="@string/button_Cancel" /> </LinearLayout> ...needs to change in order to force my checkbox text not to wrap? UPDATE Following Der Golem's suggestion by adding this: android:lines="1" ...and also changing layout_weight for the checkbox from 1 to 2 (set to 1 for the buttons) gave me what I wanted:

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  • how do I get the height of a rich text content after word wrap?

    - by Led
    Question A. Given 1. A string in rich text format that may have paragraph, tabs, space, line break, indentation, (or even image?) 2. A width for the word wrapping rich text control/editor How do I know the height of the content after it have performed all the word wrapping? Is there something like int MeasureRichTextHeightAfterWordWrap(string aRichTextContent, int aWidth)? Otherwise how does those rich text control know how much to autosize? Do I have to actually place the content on a dummy rich text control and get its height afterwards? Question B. Similar to question A but in plain text onto a plain text memo/control/editor. And manually draw string with manually calculated indentations, breaks, word wrappings. Is it easier or harder?

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  • Is it good to use .settings for storing controls text data?

    - by Zenya
    In my WinForms applications I often put the controls text data (form title, labels texts, button captions, etc.) into a .settings (feature automatically generated by Visual Studio - based on the ApplicationSettingsBase class). In particular, Add a form or a control. In Solution Explorer add a new string item into the application scope of the settings file. Bind the control text property with the corresponding item of the settings file (through the property binding). Good point of this is that all my text data is collected in one place and easy to check and edit. Also it is convenient when I want to use the same text for several controls. However, I haven't heard that somebody uses the .settings such way. In tutorials for creating multilingual applications, for example, it is recommended to enter texts directly into the control property. So, is it good practice to use .settings for storing controls text data? Brief conclusion from the answers: Storing controls text data in the .settings is not common practice.

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  • Text box added using javascript doesnot respond as expected to the js attached to it.

    - by Mallika Iyer
    Hello, I am adding a text box using javascript: This is what is generated: <dd id="text3-element" style="width: 350px;"> <input type="text" size="50" id="text3" name="text3" onblur="return getFieldValue(this.id);" value=""> </dd> This is what is present in the getFieldValue function: function getFieldValue(id){ var elem = document.getElementById(id); alert(elem.value); return false; } I'm trying to get the value of the field added using javascript when the value of the filed changes. However, I keep getting the value as 'undefined', in spite of entering text into the newly added text box. This does not happen if the form already has a text box to begin with - i.e., if a text box is not being added via a js function. Anything missing / look wrong here? Thanks!

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  • How can I get the element in which highlighted text is in?

    - by Koes Bong
    I am trying to learn how to write a bookmarklet where I can highlight some text, click on the bookmarklet and have it tell me what got highlighted. I can get that far, but next I want to know what element that text is in. For example: <div id="some-id">to be highlighted</div> The bookmarklet code: javascript:(function(){alert(window.getSelection();})() If I highlight the text "to be highlighted" and then click on the bookmarklet, it will alert the text. But how can I get the element in which the text is in, in this case the element after that? So the flow is: highlight text, click bookmarklet, bookmarklet tells you what you highlighted and the element it's in. Thanks!

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  • How can I get Text property to initialize to the objects name at design time?

    - by cyclotis04
    When you add a label to the form from the toolbox, its text defaults to the item's name (label1, label2, etc). How can I make this happen with a custom control? So far, I have the following, which allows me to change the text through the property window: private string _text; [BrowsableAttribute(true)] public override string Text { get { return _text; } set { _text = value; lblID.Text = _text; } } Apparently the above code works as is, but I'm not sure why. Does Text default to the object's name automatically? The question still stands for other properties which don't override Text.

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  • How can we add scrolling text in cocos2d by using UITextView ?

    - by srikanth rongali
    I want a UITextView in cocos2d. I used in init method I wrote the code, UITextView *textView = [[UITextView alloc] initWithFrame:CGRectMake(0,0, windowSize.height/2,windowSize.width/2)]; textView.backgroundColor = [UIColor clearColor]; textView.text = @"I am First enemy"; [textView setEditable:NO]; [[[CCDirector sharedDirector]openGLView]addSubview:textView]; the orientation is [[CCDirector sharedDirector] setDeviceOrientation:CCDeviceOrientationLandscapeLeft]; I need the text to appear in landscape mode, but I am getting the text in following way. How can I make the text to appear in the landScape mode. I am working in cocos2d. CanOI scroll the text ? What should i add to make the text scroll up and down. Thank you.

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  • How can we make the text to appear in landscape mode in cocos2d by using UITextView ?

    - by srikanth rongali
    I want a UITextView in cocos2d. I used in init method UITextView *textView = [[UITextView alloc] initWithFrame:CGRectMake(0,0, windowSize.height/2,windowSize.width/2)]; textView.backgroundColor = [UIColor clearColor]; textView.text = @"I am First enemy"; [textView setEditable:NO]; [[[CCDirector sharedDirector]openGLView]addSubview:textView]; the orientation is [[CCDirector sharedDirector] setDeviceOrientation:CCDeviceOrientationLandscapeLeft]; I need the text to appear in landscape mode, but I am getting the text in following way. How can I make the text to appear in the landScape mode. I am working in cocos2d. CanOI scroll the text ? What should i add to make the text scroll up and down. Thank you.

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  • How can I make the keyboard disappear after entering the text ?

    - by srikanth rongali
    I have two text fields in my view. I did it using IB. My problems are After entering the text in textField1 I am entering text in textField2. When I click in textField1 again the previous text is disappeared in the textField1. After entering the text in both the textFields, I need the keyboard to disappear. But, even I touched the return key in the keyboard layout or I touched the screen outside the text field the keyboard is not disappearing. How can I make this. Thank you.

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  • How to get the text with in the datatemplate?

    - by rakish
    I have used below code <DataTemplate x:Key="myTemplate"> <TextBlock Text="Hi"></TextBlock> </DataTemplate> in this case i can able to get the textblock text by using below code DataTemplate myTemplate = this.Resources["myTemplate"] as DataTemplate; TextBlock rootElement = myTemplate.LoadContent() as TextBlock; //I can get the text "rootElement.text " but when i use binding means i cant able to get the text <DataTemplate x:Key="myTemplate"> <TextBlock Text="{Binding EmployeeName}"></TextBlock> </DataTemplate>

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