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  • UITableView scrolling to specific position

    - by Dave
    I am using iPhone SDK 3.1.3. I have a UITableViewController which gets data from another controller. The tableview is added as a subview to the mainview but the frame is set so that it is not visible. The tableview frame is updated and made to slide over the main view by tapping on a button. The table view appears and i scroll to the last row. if i select the last row, i reload the table with more data. The table gets updated with more data. everything works fine except the scroll position is always the top. I need the scroll position to be the last row that I clicked on to load more data. I save the scroll position and call the following code after it loads more data. It executes without issues but the scroll position is always the top. [theTableView scrollTRowAtIndexPath:[NSIndexPath indexPathForRow:savedScrollPosition inSection:0] atScrollPosition:savedScrollPosition animated:NO]; The above seems to have no effect. ViewWillAppear: ViewDidAppear: does not fire and I am told that if the view controller is instantiated in code, which is the case, these don't fire.

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  • Integrating Dynamics CMS with Sharepoint ASCX SecurityException Issue

    - by Gavin
    Hi, I've an ASCX control (WebParts aren't used in this solution) which interrogates CMS 4's data via the API provided by Microsoft.Crm.Sdk and Microsoft.Crm.SdkTypeProxy. The solution works until it's deployed to Sharepoint. Initially I received the following error: [SecurityException: That assembly does not allow partially trusted callers.] MyApp.SharePoint.Web.Applications.MyAppUtilities.RefreshUserFromCrm(String login) +0 MyApp.SharePoint.Web.Applications.MyApp_LoginForm.btnLogin_Click(Object sender, EventArgs e) +30 System.Web.UI.WebControls.Button.OnClick(EventArgs e) +111 Then I tried wrapping the calling code in the ASCX with SPSecurity.RunWithElevatedPrivileges: SPSecurity.RunWithElevatedPrivileges(delegate() { // FBA user may not exist yet or require refreshing MyAppUtilities.RefreshUserFromCrm(txtUser.Text); }); But this resulted in the following error: [SecurityException: Request for the permission of type 'Microsoft.SharePoint.Security.SharePointPermission, Microsoft.SharePoint.Security, Version=12.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c' failed.] MyApp.SharePoint.Web.Applications.MyApp_LoginForm.btnLogin_Click(Object sender, EventArgs e) +0 System.Web.UI.WebControls.Button.OnClick(EventArgs e) +111 When I elevate the trust level in the Sharepoint site to full everything works fine, however I need to come up with a solution that uses minimal trust (or a customised minimal trust). I'm also trying to stay clear of adding anything to the GAC. Any ideas? I assume the issue is occuring when trying to call functionality from Microsoft.Crm.* Thanks in advance for any help anyone can provide. Cheers, Gavin

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  • How does one convert 16-bit RGB565 to 24-bit RGB888?

    - by jleedev
    I’ve got my hands on a 16-bit rgb565 image (specifically, an Android framebuffer dump), and I would like to convert it to 24-bit rgb888 for viewing on a normal monitor. The question is, how does one convert a 5- or 6-bit channel to 8 bits? The obvious answer is to shift it. I started out by writing this: uint16_t buf; while (read(0, &buf, sizeof buf)) { unsigned char red = (buf & 0xf800) >> 11; unsigned char green = (buf & 0x07c0) >> 5; unsigned char blue = buf & 0x003f; putchar(red << 3); putchar(green << 2); putchar(blue << 3); } However, this doesn’t have one property I would like, which is for 0xffff to map to 0xffffff, instead of 0xf8fcf8. I need to expand the value in some way, but I’m not sure how that should work. The Android SDK comes with a tool called ddms (Dalvik Debug Monitor) that takes screen captures. As far as I can tell from reading the code, it implements the same logic; yet its screenshots are coming out different, and white is mapping to white. Here’s the raw framebuffer, the smart conversion by ddms, and the dumb conversion by the above algorithm. (By the way, this conversion is implemented in ffmpeg, but it’s just performing the dumb conversion listed above, leaving the LSBs at all zero.) I guess I have two questions: What’s the most sensible way to convert rgb565 to rgb888? How is DDMS converting its screenshots?

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  • MKMapView loading all annotation views at once (including those that are outside the current rect)

    - by jmans
    Has anyone else run into this problem? Here's the code: - (MKAnnotationView *)mapView:(MKMapView *)mapView viewForAnnotation:(WWMapAnnotation *)annotation { // Only return an Annotation view for the placemarks. Ignore for the current location--the iPhone SDK will place a blue ball there. NSLog(@"Request for annotation view"); if ([annotation isKindOfClass:[WWMapAnnotation class]]){ MKPinAnnotationView *browse_map_annot_view = (MKPinAnnotationView *)[mapView dequeueReusableAnnotationViewWithIdentifier:@"BrowseMapAnnot"]; if (!browse_map_annot_view) { browse_map_annot_view = [[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:@"BrowseMapAnnot"] autorelease]; NSLog(@"Creating new annotation view"); } else { NSLog(@"Recycling annotation view"); browse_map_annot_view.annotation = annotation; } ... As soon as the view is displayed, I get 2009-08-05 13:12:03.332 xxx[24308:20b] Request for annotation view 2009-08-05 13:12:03.333 xxx[24308:20b] Creating new annotation view 2009-08-05 13:12:03.333 xxx[24308:20b] Request for annotation view 2009-08-05 13:12:03.333 xxx[24308:20b] Creating new annotation view and on and on, for every annotation (~60) I've added. The map (correctly) only displays the two annotations in the current rect. I am setting the region in viewDidLoad: if (center_point.latitude == 0) { center_point.latitude = 35.785098; center_point.longitude = -78.669899; } if (map_span.latitudeDelta == 0) { map_span.latitudeDelta = .001; map_span.longitudeDelta = .001; } map_region.center = center_point; map_region.span = map_span; NSLog(@"Setting initial map center and region"); [browse_map_view setRegion:map_region animated:NO]; The log entry for the region being set is printed to the console before any annotation views are requested. The problem here is that since all of the annotations are being requested at once, [mapView dequeueReusableAnnotationViewWithIdentifier] does nothing, since there are unique MKAnnotationViews for every annotation on the map. This is leading to memory problems for me. One possible issue is that these annotations are clustered in a pretty small space (~1 mile radius). Although the map is zoomed in pretty tight in viewDidLoad (latitude and longitude delta .001), it still loads all of the annotation views at once. Thanks...

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  • How do I save an Android application's state?

    - by Bernard
    I've been playing around with the Android SDK, and I am a little unclear on saving an applications state. So given this minor re-tooling of the 'Hello, Android' example: package com.android.hello; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; public class HelloAndroid extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mTextView = new TextView(this); if (savedInstanceState == null) { mTextView.setText("Welcome to HelloAndroid!"); } else { mTextView.setText("Welcome back."); } setContentView(mTextView); } private TextView mTextView = null; } I thought that might be all one needed to do for the simplest case, but it always gives me the first message, no matter how I navigate away from the app. I'm sure it's probably something simple like overriding onPause or something like that, but I've been poking away in the docs for 30 minutes or so and haven't found anything obvious, so would appreciate any help. Cue me looking a fool in three, two, one... Thanks.

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  • Using SQL Alchemy and pyodbc with IronPython 2.6.1

    - by beargle
    I'm using IronPython and the clr module to retrieve SQL Server information via SMO. I'd like to retrieve/store this data in a SQL Server database using SQL Alchemy, but am having some trouble loading the pyodbc module. Here's the setup: IronPython 2.6.1 (installed at D:\Program Files\IronPython) CPython 2.6.5 (installed at D:\Python26) SQL Alchemy 0.6.1 (installed at D:\Python26\Lib\site-packages\sqlalchemy) pyodbc 2.1.7 (installed at D:\Python26\Lib\site-packages) I have these entries in the IronPython site.py to import CPython standard and third-party libraries: # Add CPython standard libs and DLLs import sys sys.path.append(r"D:\Python26\Lib") sys.path.append(r"D:\Python26\DLLs") sys.path.append(r"D:\Python26\lib-tk") sys.path.append(r"D:\Python26") # Add CPython third-party libs sys.path.append(r"D:\Python26\Lib\site-packages") # sqlite3 sys.path.append(r"D:\Python26\Lib\sqlite3") # Add SQL Server SMO sys.path.append(r"D:\Program Files\Microsoft SQL Server\100\SDK\Assemblies") import clr clr.AddReferenceToFile('Microsoft.SqlServer.Smo.dll') clr.AddReferenceToFile('Microsoft.SqlServer.SqlEnum.dll') clr.AddReferenceToFile('Microsoft.SqlServer.ConnectionInfo.dll') SQL Alchemy imports OK in IronPython, put I receive this error message when trying to connect to SQL Server: IronPython 2.6.1 (2.6.10920.0) on .NET 2.0.50727.3607 Type "help", "copyright", "credits" or "license" for more information. >>> import sqlalchemy >>> e = sqlalchemy.MetaData("mssql://") Traceback (most recent call last): File "<stdin>", line 1, in <module> File "D:\Python26\Lib\site-packages\sqlalchemy\schema.py", line 1780, in __init__ File "D:\Python26\Lib\site-packages\sqlalchemy\schema.py", line 1828, in _bind_to File "D:\Python26\Lib\site-packages\sqlalchemy\engine\__init__.py", line 241, in create_engine File "D:\Python26\Lib\site-packages\sqlalchemy\engine\strategies.py", line 60, in create File "D:\Python26\Lib\site-packages\sqlalchemy\connectors\pyodbc.py", line 29, in dbapi ImportError: No module named pyodbc This code works just fine in CPython, but it looks like the pyodbc module isn't accessible from IronPython. Any suggestions? I realize that this may not be the best way to approach the problem, so I'm open to tackling this a different way. Just wanted to get some experience with using SQL Alchemy and pyodbc.

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  • iPhone openGLES performance tuning

    - by genesys
    Hey there! I'm trying now for quite a while to optimize the framerate of my game without really making progress. I'm running on the newest iPhone SDK and have a iPhone 3G 3.1.2 device. I invoke arround 150 drawcalls, rendering about 1900 Triangles in total (all objects are textured using two texturelayers and multitexturing. most textures come from the same textureAtlasTexture stored in pvrtc 2bpp compressed texture). This renders on my phone at arround 30 fps, which appears to me to be way too low for only 1900 triangles. I tried many things to optimize the performance, including batching together the objects, transforming the vertices on the CPU and rendering them in a single drawcall. this yelds 8 drawcalls (as oposed to 150 drawcalls), but performance is about the same (fps drop to arround 26fps) I'm using 32byte vertices stored in an interleaved array (12bytes position, 12bytes normals, 8bytes uv). I'm rendering triangleLists and the vertices are ordered in TriStrip order. I did some profiling but I don't really know how to interprete it. instruments-sampling using Instruments and Sampling yelds this result: http://neo.cycovery.com/instruments_sampling.gif telling me that a lot of time is spent in "mach_msg_trap". I googled for it and it seems this function is called in order to wait for some other things. But wait for what?? instruments-openGL instruments with the openGL module yelds this result: http://neo.cycovery.com/intstruments_openglES_debug.gif but here i have really no idea what those numbers are telling me shark profiling: profiling with shark didn't tell me much either: http://neo.cycovery.com/shark_profile_release.gif the largest number is 10%, spent by DrawTriangles - and the whole rest is spent in very small percentage functions Can anyone tell me what else I could do in order to figure out the bottleneck and could help me to interprete those profiling information? Thanks a lot!

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  • Why this not working in IE ?

    - by ankit vishwakarma
    <script> FB.init({ appId : '117680911578526', status : true, // check login status cookie : true, // enable cookies to allow the server to access the session xfbml : true // parse XFBML }); //alert(FB.getSession()); /*window.fbAsyncInit = function() { FB.Canvas.setAutoResize(); }*/ </script> <script type="text/javascript"> FB.ui( { // http://www.facebook.com/connect/prompt_feed.php?action_links=%5B%7B%22text%22%3A%22Movies%22%2C%22href%22%3A%22http%3A%2F%2Fapps.facebook.com%2Fhindi_movies%2F%22%7D%5D&api_key=117680911578526&attachment=%7B%22name%22%3A%22Raavan%20%22%2C%22href%22%3A%22http%3A%2F%2Fapps.facebook.com%2Fhindi_movies%2Fmovie%2F6%22%2C%22caption%22%3A%22I%20reviewed%20Raavan%20%20movie%20on%20HindiPix%22%2C%22media%22%3A%5B%7B%22type%22%3A%22image%22%2C%22src%22%3A%22http%3A%2F%2Fmovies.kewlsocial.com%2Fmovies%2Fuploads%2Fmovies%2FRaavna_movie_small_thumb.jpg%22%2C%22href%22%3A%22http%3A%2F%2Fapps.facebook.com%2Fhindi_movies%2Fmovie%2F6%22%7D%5D%7D&callback=http%3A%2F%2Fstatic.ak.fbcdn.net%2Fconnect%2Fxd_proxy.php%23%3F%3D%26cb%3Df1630e903ba2956%26origin%3Dhttp%253A%252F%252Fmovies.kewlsocial.com%252Ff33a89873048d9c%26relation%3Dparent%26transport%3Dflash%26frame%3Df1395ad7dcd52ce%26result%3D%2522xxRESULTTOKENxx%2522&channel_url=http%3A%2F%2Fstatic.ak.fbcdn.net%2Fconnect%2Fxd_proxy.php%23%3F%3D%26cb%3Dfc544c0f809639%26origin%3Dhttp%253A%252F%252Fmovies.kewlsocial.com%252Ff33a89873048d9c%26relation%3Dparent.parent%26transport%3Dflash&display=dialog&locale=en_US&message=&method=stream.publish&sdk=joey&user_prompt_message=Share%20your%20thoughts%20about%20movie method: 'stream.publish', //auto_publish: true, display: 'dialog', message: '' , //some default msg in textbox attachment: { name: '<?=$movie['movie_title']?>', caption: 'I reviewed <?=$movie['movie_title']?> movie on HindiPix', href: 'http://apps.facebook.com/hindi_movies/movie/<?=$this->uri->segment(3)?>', media:[{ 'type':'image', 'src':'http://movies.kewlsocial.com/movies/uploads/movies/<?=$movie['movie_image']?>', 'href':'http://apps.facebook.com/hindi_movies/movie/<?=$this->uri->segment(3)?>' }] } , action_links: [{ text: 'Movies', href: 'http://apps.facebook.com/hindi_movies/' }], //user_message_prompt: 'Radhey' user_prompt_message: 'Share your thoughts about movie' }/*, function(response) { if (response && response.post_id) { alert('Post was published.'); } else { alert('Post was not published.'); } }*/ ); </script>

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  • Android USB driver for Xperia X10a

    - by mlohbihler
    I've been trying for a couple hours now, and have hit all of the sites Google found, but i cannot get the Android USB driver on my XP box to talk to my new Xperia X10a. I found the lines that some kind soul posted, and has been syndicated repeated, but they don't work for me. The idea is to add them to the Google.NTx86 and Google.NTamd64 sections of the android_winusb.inf file: ;Xperia X10 %SingleAdbInterface% = USB_Install, USB\VID_0FCE&PID_E12E %CompositeAdbInterface% = USB_Install, USB\VID_0FCE&PID_E12E&MI_01 I tried a number of variations of the first line, including "Sony Ericsson X10a", which is what XP shows me in both the "found new hardware" wizard and the device manager, but no luck. The result is always the same. Here are my steps: Plug in the phone via USB "found new hardware wizard" appears Choose "No, not this time" and "next" Choose "Install from a list or specific location..." and "next" Choose "Search for best driver...", check "Include this location...", and browse for the "usb_driver" folder in the Android SDK installation. Click "next" It does a quick search and then says "Cannot install this hardware", "... because the wizard cannot find the necessary software". I've tried more things that i can recall now, including deleting registry entries, but it just won't work. Any help would be appreciated at this point. Regards, m@

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  • how to use appcfg.py for google-app-engine projects created using google's eclipse plugin?

    - by Aadith
    I have created a google-app-engine java project in Eclipse using Google's Eclipse plugin. My previous attempt to deploy failed. Now, when I retry, I get the following message: Unable to update app: Error posting to URL : http://appengine.google.com/api/appversion/create?app_id=mybdaywisherversion=1 409 conflict Another transaction for this user is already in progress for this app and major version. That user can undo the transaction with appcfg.py's "rollback" command. Now, I have always used the google-app-engine features from inside Eclipse only and have not a clue how to run the appcfg.py command. Could not get much help from documentation available over the internet. The only thing I could make out was for mac (I'm on mac), the command to be used is appcfg.sh. Inside Eclipse, I looked where App-Engine SDK is located on my machine and went to that location. Even found appcfg.sh there. But when I try to run it, it only reports the error "command not found". Tried various alternatives to run it (like tried running it with sudo, tried running it as ./appcfg.sh by going to whether its located) but no success Can someone please tell me the step I will have to follow to run the apcfg command?

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  • Handling mach exceptions in 64bit OS X application

    - by Brad S
    I have been able to register my own mach port to capture mach exceptions in my applications and it works beautifully when I target 32 bit. However when I target 64 bit, my exception handler catch_exception_raise() gets called but the array of exception codes that is passed to the handler are 32 bits wide. This is expected in a 32 bit build but not in 64 bit. In the case where I catch EXC_BAD_ACCESS the first code is the error number and the second code should be the address of the fault. Since the second code is 32 bits wide the high 32 bits of the 64 bit fault address is truncated. I found a flag in <mach/exception_types.h> I can pass in task_set_exception_ports() called MACH_EXCEPTION_CODES which from looking at the Darwin sources appears to control the size of the codes passed to the handler. It looks like it is meant to be ored with the behavior passed in to task_set_exception_ports(). However when I do this and trigger an exception, my mach port gets notified, I call exc_server() but my handler never gets called, and when the reply message is sent back to the kernel I get the default exception behavior. I am targeting the 10.6 SDK. I really wish apple would document this stuff better. Any one have any ideas?

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  • Android:Multi touch doesn't work as expected?

    - by user187532
    Hi folks, Help me in resolving the below issue. I have three image buttons on screen. All these three buttons controlled under ontouchlistner as below. buttonOne.setOnTouchListener(this); buttonTwo.setOnTouchListener(this); buttonThree.setOnTouchListener(this); I override "public boolean onTouch(View v, MotionEvent event)". Under this i check for these three image buttons touch events like below. ImageButton imageBtn = (ImageButton) v; if ( imageBtn == buttonOne ) // first button touch ..Log.. else if ( imageBtn == buttonTwo ) ..Log.. else if ( imageBtn == buttonThree ) // first button touch ..Log.. My problem is, as it is under multi touch event handler like above, it does not detect when touch all three button at a time to try to produce multi touch effect, instead it detects only one imagebutton touch at a time even though i touch all three image buttons. As i am developing this project on Android 1.6 SDK, is there any problem accessing my requirement(multi touch) (or) it is a known issue? I am hoping that, when it works for single button touch, why shouldn't it work when clicking three imagebuttons at a time to produce three logs printed as per my above code? How do i resolve it for my case? Please don't question me why i am still developing on 1.6 for such a requirement. Thank you. Appreciate your suggestions !

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  • Android/Java -- Post simple text to Facebook wall?

    - by borg17of20
    Hello all, I'm trying to integrate posting to one's wall from within my app. I already have an area where the user can save his/her username and password (encrypted). I would like my program to recall the saved username and password, pass that to Facebook for authentication, and then allow the app to post simple text (maybe a link too) to the user's wall. That said, I've read everything on the developer pages at Facebook (the api looks completely foreign to me... I've never don't any type of web app development before... just desktop apps), and experimented with the Java libraries here: http://wiki.developers.facebook.com/index.php/User:Java but to be honest, I don't understand any of the various implementations. Some claim to be simple to use, but apparently they are all way above my head. I've even tried messing with the official Facebook Android SDK, but that uses a webview interface, and I can't pass in the username and password for easy authentication. Plus, I'm still clueless as to how to post to the wall even after correct authentication. Please help. Thanks. Oh, btw I already have a Facebook API key and Application ID.

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  • [iPhone] dyld: Library not loaded - When app run from the command line

    - by user142764
    Hi, I face some difficulties when adding a framework to my project when i run an iPhone app from the command line. My final goal is to run applications tests from an automated build process. When i run my app from xCode : I add a "Copy File" build phase to my target and everything goes fine. The copy is set to $(BUILT_PRODUCTS_DIR) as "Absolute path" When i run my app from the terminal (using iphonesim project) i get this error : dyld: Library not loaded: @rpath/OCMock.framework/Versions/A/OCMock UIKitApplication:indemnisation[0xb894][26380] Referenced from: /Users/Admin/Library/Application Support/iPhone Simulator/User/Applications/CD5729B5-A674-49B2-91F6-AD398094B6F8/indemINT.app/indemINT What i dont understand is that the copy build phase just copies the framework files in the same directory that the app. When i run the app from the command line the framework files are already in the same directory. Does anyone knows why it doesn't work ? I've also tried to add the OCMock.framework in the following directories (without success) : /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.0.sdk/System/Library /Library/Frameworks /Users/Admin/Library/Application Support/iPhone Simulator/User/Applications/CD5729B5-A674-49B2-91F6-AD398094B6F8 Thanks in advance, Vincent.

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  • Using Java Executor on AppEngine causes AccessControlException

    - by Drew
    How do you get java.util.concurrent.Executor or CompletionService to work on Google AppEngine? The classes are all officially white-listed, but I get a runtime security error when trying to submit asynchronous tasks. Code: // uses the async API but this factory makes it so that tasks really // happen sequentially Executor executor = java.util.concurrent.Executors.newSingleThreadExecutor(); // wrap Executor in CompletionService CompletionService<String> completionService = new ExecutorCompletionService<String>(executor); final SomeTask someTask = new SomeTask(); // this line throws exception completionService.submit(new Callable<String>(){ public String call() { return someTask.doNothing("blah"); } }); // alternately, send Runnable task directly to Executor, // which also throws an exception executor.execute(new Runnable(){ public void run() { someTask.doNothing("blah"); } }); } private class SomeTask{ public String doNothing(String message){ return message; } } Exception: java.security.AccessControlException: access denied (java.lang.RuntimePermission modifyThreadGroup) at java.security.AccessControlContext.checkPermission(AccessControlContext.java:323) at java.security.AccessController.checkPermission(AccessController.java:546) at java.lang.SecurityManager.checkPermission(SecurityManager.java:532) at com.google.appengine.tools.development.DevAppServerFactory$CustomSecurityManager.checkPermission(DevAppServerFactory.java:166) at com.google.appengine.tools.development.DevAppServerFactory$CustomSecurityManager.checkAccess(DevAppServerFactory.java:191) at java.lang.ThreadGroup.checkAccess(ThreadGroup.java:288) at java.lang.Thread.init(Thread.java:332) at java.lang.Thread.(Thread.java:565) at java.util.concurrent.Executors$DefaultThreadFactory.newThread(Executors.java:542) at java.util.concurrent.ThreadPoolExecutor.addThread(ThreadPoolExecutor.java:672) at java.util.concurrent.ThreadPoolExecutor.addIfUnderCorePoolSize(ThreadPoolExecutor.java:697) at java.util.concurrent.ThreadPoolExecutor.execute(ThreadPoolExecutor.java:652) at java.util.concurrent.Executors$DelegatedExecutorService.execute(Executors.java:590) at java.util.concurrent.ExecutorCompletionService.submit(ExecutorCompletionService.java:152) This code works fine when run on Tomcat or via command-line JVM. However, it chokes in the AppEngine SDK Jetty container (tried with Eclipse plugin and the maven-gae-plugin). AppEngine is likely designed to not allow potentially dangerous programs to run, so I could see them completely disabling thread creation. However, why would Google allow you to create a class, but not allow you to call methods on it? White-listing java.util.concurrent is misleading. Is there some other way to do parallel/simultaneous/concurrent tasks on GAE?

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  • Android : ugly TABS in 2.0 vs 1.5 ... why ? where are my rounded corners TABS ?

    - by Hubert
    I simply use the tabwidget : mTabHost = getTabHost(); mTabHost.addTab(mTabHost.newTabSpec("tab_1").setIndicator(getString(R.string.day0)).setContent(R.id.tab1_content)); mTabHost.addTab(mTabHost.newTabSpec("tab_2").setIndicator(getString(R.string.day1)).setContent(R.id.tab2_content)); mTabHost.addTab(mTabHost.newTabSpec("tab_3").setIndicator(getString(R.string.day2)).setContent(R.id.tab3_content)); mTabHost.addTab(mTabHost.newTabSpec("tab_4").setIndicator(getString(R.string.day3)).setContent(R.id.tab4_content)); mTabHost.addTab(mTabHost.newTabSpec("tab_5").setIndicator(getString(R.string.about)).setContent(R.id.tab5_content)); mTabHost.setCurrentTab(0); Why are my tabs so uggly in 2.0 (no more rounded corners as in 1.5/1.6) ? ugly tabs here = this was better What should I do now to show "rounded corners" TABS to Nexus One (for exemple) users ;-) ? Is it because of the following manifest lines : <uses-sdk android:minSdkVersion="3" android:targetSdkVersion="4" /> <supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:anyDensity="true" /> I have to keep android:anyDensity="true" otherwise I've got a problem with re-sizing of the menus described here As a separate question, my users can change the Locale within my app itself, I then "redraw" the menus using onPrepareOptionsMenu (Menu menu) to refresh the strings within the menu with the new language choosen by the user. Is there an equivalent for TABS (I have local strings within the Title of the TABS) or do I have to delete all the tabs and re-create them from scratch ? Txs in advance for your help. Hub

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  • FileReference.load() does not as excepted

    - by Yang Bo
    I used Flash player 10, and Flex SDK 3.4. The code as followings: // Following comes callbacks function imageLoadOpenCallback(evt:Event):void { trace("in--open"); } function imageLoadCompleteCallback(evt:Event):void { trace("in--load"); var fr:FileReference = evt.target as FileReference; trace(fr.data); } function imageLoadErrorCallback(evt:IOErrorEvent):void { trace("in--ioerror"); } function imageSelectCancelCallback(evt:Event):void { trace("in cancel"); } function imageSelectCallback(evt:Event):void { trace("in -- select"); for (var i:int=0; i<frl.fileList.length; i++) { frl.fileList[i].addEventListener(Event.OPEN, imageLoadOpenCallback); frl.fileList[i].addEventListener(Event.COMPLETE, imageLoadCompleteCallback); frl.fileList[i].addEventListener(IOErrorEvent.IO_ERROR, imageLoadErrorCallback); frl.fileList[i].load(); trace(frl.fileList[i]); trace(frl.fileList[i].creationDate); trace(frl.fileList[i].creator); trace(frl.fileList[i].data); trace(frl.fileList[i].name); } } // Following comes UI handlers function onAddPictures():void { var imageFilter:FileFilter = new FileFilter("Images", "*.jpg;*.png"); frl.addEventListener(Event.SELECT, imageSelectCallback); frl.addEventListener(Event.CANCEL, imageSelectCancelCallback); frl.browse([imageFilter]); } Only the imageSelectCancelCallback handler get called when I select some files in the dialog. But no load/open/io_error handler get called at all. I have Google some code example, in which it used FileReference instead of FileReferenceList. I don't know the reason, could you please help me?

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  • Mutability design patterns in Objective C and C++

    - by Mac
    Having recently done some development for iPhone, I've come to notice an interesting design pattern used a lot in the iPhone SDK, regarding object mutability. It seems the typical approach there is to define an immutable class NSFoo, and then derive from it a mutable descendant NSMutableFoo. Generally, the NSFoo class defines data members, getters and read-only operations, and the derived NSMutableFoo adds on setters and mutating operations. Being more familiar with C++, I couldn't help but notice that this seems to be a complete opposite to what I'd do when writing the same code in C++. While you certainly could take that approach, it seems to me that a more concise approach is to create a single Foo class, mark getters and read-only operations as const functions, and also implement the mutable operations and setters in the same class. You would then end up with a mutable class, but the types Foo const*, Foo const& etc all are effectively the immutable equivalent. I guess my question is, does my take on the situation make sense? I understand why Objective-C does things differently, but are there any advantages to the two-class approach in C++ that I've missed? Or am I missing the point entirely? Not an overly serious question - more for my own curiosity than anything else.

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  • Android crashes when calling ImageButton

    - by Joël
    I have a crash (Application Stopped Unexpectedly) problem with this main.xml is a "HelloWorld" type project (while testing and learning features I need for my app) : I isolated the ImageButton as an issue, but I can't isolate any of the parameters... <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <ImageButton android:id="@+id/picture" android:layout_width="240dip" android:layout_height="180dip" android:layout_gravity="center_horizontal" android:src="@drawable/icon" android:adjustViewBounds="true" android:cropToPadding="true" android:clickable="true" android:scaleType="fitCenter" /> </LinearLayout> icon.png exists in my resources... I can see the preview in the Layout tab, even though the image is not centered on the button, but I read that it was normal. The code below works fine (as a regular Button). I can also do the same as an ImageView. <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <Button android:id="@+id/picture" android:layout_width="240dip" android:layout_height="180dip" android:layout_gravity="center_horizontal" /> </LinearLayout> I use Eclipse and the AVD, and all my learning is done on 2.1 (SDK level 7). I can't test the app on an actual device yet as I don't have it yet. Thanks in advance !

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  • Difference between GL10 and GLES10 on Android

    - by kayahr
    The GLSurfaceView.Renderer interface of the Android SDK gives me a GL interface as parameter which has the type GL10. This interface is implemented by some private internal jni wrapper class. But there is also the class GLES10 where all the GL methods are available as static methods. Is there an important difference between them? So what if I ignore the gl parameter of onDrawFrame and instead use the static methods of GLES10 everywhere? Here is an example. Instead of doing this: void onDrawFrame(GL10 gl) { drawSomething(gl); } void drawSomething(GL10 gl) { gl.glLoadIdentity(); ... } I could do this: void onDrawFrame(GL10 gl) { drawSomething(); } void drawSomething() { GLES10.glLoadIdentity(); ... } The advantage is that I don't have to pass the GL context to all called methods. But even it it works (And it works, I tried it) I wonder if there are any disadvantages and reasons to NOT do it like that.

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  • GH-Unit for unit testing Objective-C code, why am I getting linking errors?

    - by djhworld
    Hi there, I'm trying to dive into the quite frankly terrible world of unit testing using Xcode (such a convoluted process it seems.) Basically I have this test class, attempting to test my Show.h class #import <GHUnit/GHUnit.h> #import "Show.h" @interface ShowTest : GHTestCase { } @end @implementation ShowTest - (void)testShowCreate { Show *s = [[Show alloc] init]; GHAssertNotNil(s,@"Was nil."); } @end However when I try to build and run my tests it moans with this error: - Undefined symbols: "_OBJC_CLASS_$_Show", referenced from: __objc_classrefs__DATA@0 in ShowTest.o ld: symbol(s) not found collect2: ld returned 1 exit status Now I'm presuming this is a linking error. I tried following every step in the instructions located here: - http://github.com/gabriel/gh-unit/blob/master/README.md And step 2 of these instructions confused me: - In the Target 'Tests' Info window, General tab: Add a linked library, under Mac OS X 10.5 SDK section, select GHUnit.framework Add a linked library, select your project. Add a direct dependency, and select your project. (This will cause your application or framework to build before the test target.) How am I supposed to add my project to the linked library list when all it accepts it .dylib, .framework and .o files. I'm confused! Thanks for any help that is received.

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  • Why doesn't my android application show up in the launcher?

    - by rushinge
    I'm developing an application for the Android platform targeted for api level 4 (Android 1.6) but I can't get it to show up on my phone and I can't figure out why. Here's my AndroidManifest.xml is there a problem in here? Or is there something else I should be looking at? <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.sbe.app.hellocogen" android:versionCode="1" android:versionName="1.0"> <uses-permission android:name="android.permission.INTERNET" /> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".activity.ListPlants" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".activity.AddPlant" android:label="Add Plant"> <intent-filter> <action android:name="android.intent.action.VIEW"/> <category android:name="android.intent.category.DEFAULT"/> </intent-filter> </activity> <activity android:name=".activity.UnitActivity" android:label="IP HERE, PLANT NAME"> <intent-filter> <action android:name="android.intent.action.VIEW"/> <category android:name="android.intent.category.DEFAULT"/> </intent-filter> </activity> </application> <uses-sdk android:minSdkVersion="4"/> </manifest> When I started this application it didn't show up but I fixed it by setting the minimum api level to 4 instead of 7 then it started showing up but now it stopped showing up again and I don't know why.

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  • MKAnnotationView is not added for some annotations

    - by Dave
    I find that MKMapView has to be re-centered to a significant distance away from an existing map center to be able to add more annotations to the map and DISPLAY them. Is this a bug in SDK 3.2? I have looked literally EVERYWHERE and can't find a way to refresh the map view without having to zoom in or zoom out or move the map view. Why?? I don't mind if the solution involves doing a bunch of custom delegates and notifications. I just NEED this so bad. Basically, I am adding pins (annotations) to a map view when performing a search for businesses. I remove existing annotations on every search. So the annotations are added to the map on every search. If I search twice with the same map view, I see the results loading but the map view is empty. The pins will appear if i move/resize/zoom in. Anybody seen this? any help is appreciated.

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  • Tablet as Car Computer

    - by Austin Fitzpatrick
    Okay, so forward this off to the right place if this isn't the right place to ask this question. I want to use a tablet computer as a car-computer. Minimum features would be to run my music (through iPod, Pandora, whatever I want) and GPS Navigation, watch TV or movies while I'm parked waiting for people, and the hard one: it needs to answer my phone calls with a pleasant interface much like in-dash systems do. It needs to detect that my phone is ringing in my pocket and provide an on-screen answer/ignore and then route the audio through the cars speakers. It would be nice to dial out and have address book access, but that is somewhat secondary. I have an iPhone myself and I figured that an iPad with 3G might make a good system for this - but I'm open to other options if an iPad can't do everything I need. I'm willing to write code, and I'm willing to jailbreak one or both devices. I haven't done much work in Obj-C, but I'm not opposed to learning a new language for this project. It's self enrichment for the most part, as I'm sure I can buy an indash entertainment system for less. Does anyone have experience with the iPhone/iPad SDK that can tell me whether or not it would be possible to get it an iPad to answer my calls in the car? What about an Android tablet? (that Adam looks promising, too).

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  • Urgent : Getting error on uploading apk to Android market

    - by Farha Ansari
    Hi, i m uploading my apk for 1st time on market and getting Error:The server could not process your apk. Try . My manifest file is:- <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="packagename" android:versionCode="1" android:versionName="1.0"> <uses-permission android:name="android.permission.INTERNET"> </uses-permission> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"> </uses-permission> <application android:icon="@drawable/iccicon" android:label="@string/app_name" android:debuggable="false"> <activity android:name=".Activity1" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".Activity2" android:label="@string/app_name" android:windowSoftInputMode="adjustPan" android:configChanges="keyboardHidden|orientation"> </activity> </application> <uses-sdk android:minSdkVersion="4" android:targetSdkVersion="4"/> <uses-configuration android:reqHardKeyboard="true" android:reqKeyboardType="qwerty"> </uses-configuration> </manifest> Please help. Thanks.

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