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  • Self-Resetting Power Strips?

    - by Justin Scott
    We are about to deploy a number of secure kiosks into an environment where they may be prone to lightning strikes and power surges on a somewhat regular basis (southern Florida in a place where the existing electrical infrastructure is, shall we say, a bit out of date). Ideally we would use battery backups on each system, but it's not in the budget. We plan to use a standard power strip with a circuit breaker built-in to protect the computers, but management has asked if there is a power strip that can reset itself after the breaker has been tripped. I've looked around and wasn't able to find such a beast, and it seems to me that it would probably be a safety issue for such a product to exist (e.g. if something plugged into the strip is drawing a lot of current and trips the breaker, you wouldn't want that resetting itself to prevent a possible fire). Nevertheless, if anyone has experience with such a product or can point me in the direction of something that would allow the breakers to be reset automatically or remotely (we don't want to have to send someone to each kiosk every time there is a power surge) I would appreciate any tips.

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  • Looking for "bitmap-vector" image editor

    - by Borek
    I used to use PhotoImpact which is no longer developed so I'm looking for a replacement. What made PhotoImpact great to me was the ability to work in both bitmap and vector modes. What I mean by that: I could have an image or screenshot and easily add arrows, text captions or shapes to it. These shapes were vector objects so I could come back to them later and amend their properties easily. Software I know of: Paint.NET is purely bitmap so please don't recommend it - layers are not enough for my needs Drawing tools in MS Office work pretty much the way I'd like - you can paste an image and then add vector objects on top of it. It just doesn't feel right to have the full-fidelity original images stored as .docx or .pptx (I don't fully trust Word/Powerpoint that they don't compress the image) I'm not sure about GIMP but if it's just "better Paint.NET" (i.e., layers but no vector objects) I'm not interested Photoshop is out of question purely because of its price tag Corel killed PhotoImpact because they already had a competing product (Paint Shop Pro) but AFAIK it lacks vector features. Any tips for PhotoImpact alternatives would be very welcome.

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  • Network access lags for Win7 when server network utilization is high

    - by Jeff Miles
    We have a Dell PE2950 file server running Windows 2008, hosting a DFS namespace of ~1.2 TB. This server has two Broadcom 1Gbps NICs teamed together. When there is high traffic going to the server across the network (greater than 200 Mbps), any Windows 7 client accessing a DFS share at the time experiences severe performance problems. For example: Computer A has an AutoCAD drawing opened directly from the DFS share. Performance is normal, not causing any issues. Computer B begins a file transfer, putting a 11GB file onto a different DFS namespace, on the same server Computer A immediately notices lag while using AutoCAD. The cursor momentarily freezes within AutoCAD every 10 seconds or so, and any browsing of the DFS share is extremely slow. Computer B completes file transfer, and performance resumes to normal for Computer A. This is only affecting Windows 7 clients, using a variety of hardware (desktop + laptop). All of our Windows XP clients see no performance impact during the file transfer. Things I have tried with no change: Had Computer A work from an entirely different RAID array from the file transfer destination Updated NIC drivers on clients and server Enabled TCP offload and receive side scaling on the server NIC (previously disabled when the issue began) Antivirus disabled during file transfer I am currently having a user test applications other than AutoCAD when the file transfer occurs, and will update the question with that result. Does anyone have any recommendations for resolution or additional troubleshooting steps?

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  • Tomato/DD-WRT router to act as switch & only NAT some port

    - by fseto
    BACKGROUND: I have a device that must use a real IP address. Currently, my ISP uses DHCP and I can have up to 4 real IP address assigned. However, the cable modem only have 1 ethernet port and it's connected to my router (running Tomato, but can run DD-wrt or other Openwrt if required). Question stems from how I can connect the additional device, requiring a real IP? EASY SOLUTION: would be to get a switch and connect to the CM, Router, and Device. But alas, I want to avoid this route, since: my wiring cabinet in my home is drawing lots of power and heat already Device will be unprotected by any firewall unable to monitor the traffic to/from device. Besides, what would be the FUN in that? =) IDEA: So what I want to do is to configure the router, so that one of the switchport is removed from the normal br0 bridge. Instead, I want to make it behave like a switch on the WAN port. What's the best way of doing this? Should I create another bridge on the WAN & the device port? Can a single port belongs to two bridges? or would I need to create a subinterface first? Would I need a DHCP-relay? Am I expecting too much from my poor cheapie router? +------+ | CM | +--++--+ || +----WAN---------------+ | / \ Router | | BR1? BR0 | | | \ | | | {NAT} | | | / | | \ | +-P0----P1-P2-P3-Wifi--+ | +------+ |Device| +------+

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  • Is there a historical computer peripherals or accessories museum or even just a current list?

    - by zimmer62
    Thinking about all the unique and different peripherals I've owned over the years, from ISA capture cards, to parallel port controlled shutter glasses for 3d games. I've seen many many accessory or computer peripherals come and go. The nostalgia of these things is a lot of fun. I tried to find some sort of historical time-line or list but what mostly turned up is computers themselves. I'm more interested in the mice, scanners, the weird adapters that shouldn't exist, short run very rare products, strange devices from computer shows in the 80's and 90's... Hardware you might find in a geeks basement that would be completely useless now, but was the coolest thing around when it was new. An example would be a drawing tablet I had for my TI-99 computer, or the audio tape player accessory for a C64 which let you save files to audio tapes, An ISA card that did the same for PC's hooked up to a VCR. Remember that IBM-PC Jr upgrade kit, that added a floppy drive, more memory and the AT switch in the back? I'd love to find either a wiki, or a list that has already been assembled which contain many of these weird (or common) accessories. I've had so many over the years I suppose I could start a wiki here if such a list doesn't already exist.

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  • Virtualizing an Inline network appliance with VirtualBox (or VMWare)

    - by Tzury Bar Yochay
    My device, which is a Linux based IP in-liner is transparent to the network peripherals, that is, no IP address assigned to any of its interfaces. For the sake of the conversation, let's use ADSL connection as an example, while the device is inspecting the bi-directional traffic, the network is behaving same as if device was not there, attached to the wire (see Physical setup at the attached diagram). I wonder if I can enclosed that "device" within a Windows machine and have it operated virtually so it still seats inline between the ADSL router and the Windows netwroking interface by using virtual NICs, (or whatever their name is in windows), and inspecting the traffic, same as if it was on a separate physical device, the drawing under "Virtual Setup" in the attached diagram show what I am trying to achieve. Reading a bit on the VirtualBox docs, seems like binding the right side is relatively simple, perhaps I should have one network adapter set as Bridge Networking and VirtualBox will connect it to the physical NIC on the host machine, and network packets are exchanged directly, circumventing the host operating system's network stack (WinXP in my case). However, I have no idea how to achieve the left side of my diagram, which requires adding virtual NICs to windows and configure them correctly in a way to make that pipeline possible. I would appreciate any help. by the way, if that is not possible with VirtualBox but with other virtualization solution (e.g. VMWare), I would accept the other as well.

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  • How can I get Windows 8 to automatically disable touch when I am using my Wacom pen and turn it back on when I am not

    - by Robert
    I have an HP convertible tablet computer which I just upgraded to Windows 8. The problem (which existed under Windows 7 as well) is that this tablet has both a capacitive touch screen (with multi-touch) AND a wacom-type tablet built in to the screen that works using electro-magnetic resonance with the provided stylus. My Use Case: Most of the time I am happy using my fingers and the touch interface for navigation and whatnot. However, when I want to get down to serious note-taking/drawing, I want to use the wacom functionality. The problem is that any comfortable writing position has me resting my arm/hand on the screen, which activates the touch technology (despite supposed palm-detection algorithms) and completely screws up my input paradigm. My Ideal Solution: Ideallly, since wacom technology senses when the pen is "close" to the screen, I would love to have touch be automatically disabled whenever the wacom pen is detected, and turned back on when it is out of range. this would allow me to seamless switch between the two input methods, and since I NEVER want to use both at once would work perfectly for me. An acceptable alternative: As a next best option, It would be great to be able to turn off the touch functionality (leaving the wacom in place) whenever I entered specific apps (e.g. OneNote, Photoshop, Gimp, Pencil, etc.) and then have it turn back on when I left that app.... As a worst case at least lets me use my PC option: If I could create a shortcut (tile or otherwise) that flips the touch on and off without going all the way through the nested computer settings, that would be better than nothing. Thanks in advance for the help with 1 or more of the above.

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  • explanation of RAM specs, and what do I need for a Gaming rig

    - by ewok
    I am looking into upgrading my custom built PC's RAM. I use the machine mostly for gaming, but I don't really know a ton about RAM, so I wanted to ask a few questions. The research I've done tells me there is a negligible increase in speed for anything above 1600 MHz. is this true or is it worth the extra money to go higher? Other than drawing more power from the PSU, is there any real difference in performance with different voltages (1.5V vs 1.65V)? most of the kits I've found in the 2x4 1600 range have a CAS latency of 9 and timing of 9-9-9-24. For a significant increase in price (usually about 1.5x), I can get either 8 or 7 and lower timing. Is it worth the cost? What I am looking for here is someone to give a good explanation of what the different specs represent, and how that relates to the performance of the machine. Specifically, I'm looking for what specs I need to focus on for a good gaming rig. I am NOT looking for a "buy this, it's the best RAM" without an explanation of why. The information will be much more valuable as it will allow me to make my own informed decision. As they say, give a man a fish, he'll eat for a day. teach a man to fish, and he'll eat for the rest of his life.

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  • How to circle out something in a picture?

    - by T...
    What is the easiest way to circle out something in a picture, like this example This is accomplished in Gimp: Here are the steps necesary to draw an empty ellipse without clearing the contents of the image below it. 1 - Layer New layer 2 - Make the layer to be the same size as the image and layer fill type to transparency. This should be already selected by default. 3 - On the toolbox select the ellipse select tool and make an ellipse 4 - Use the bucket fill tool to paint the ellipse with your desired color. 5 - Right click on it and go to Select Shrink... 6 - Type in how many pixels you want the border to be and click ok. 7 - Go to the menu and click Edit Clear. I feel it is very indirect, in the sense that first fill out the region enclosed by the ellipse, and then shrink the region to the boundary. I wonder if there is a quicker and more direct way to circle out something, such as by directly drawing the boundary? My OS is Ubuntu. What I was asking may be done outside of gimp, but must be by some software under Ubuntu. Thanks!

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  • How do I disable tablet gestures in windows 8?

    - by ???
    I'm using a Wacom Intuos4 and I have recently upgraded to Windows 8. I don't have a problem when using Photoshop however I occasionally draw on flash based online boards. The problem is, when I drag the pen in a direction repetitively (which is basically all I do when drawing) it's detected as a gesture, sometimes causing Chrome to go to the previous page (left drag) and making me lose the entire thing. Is there a way to disable these "gestures"? I believe this is not something caused by Windows 8 (or Charms) because I run Windows in English although it's not the initial language that Windows was installed in. I changed to English long after the installation. When Windows takes a move as a gesture, a small text pops up next to the cursor informing me about what I have just done and those pop ups are not even in English. I'm sorry for failing to be any more specific here but these gestures could be a feature of either Windows (unlikely), the tablet, Chrome or the computer itself. It's an Acer Aspire and it has one of those little stickers on it that specifies some of the features and one of them reads "Multi-Gesture" (referring to the touchpad, I guess). Could it be that this Multi-Gesture feature somehow decided to expand and apply for my tablet as well? If so, how do I disable it?

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  • Windows 7 Icons, Buttons, and Tabs corrupted...Professional 32-bit

    - by xhyperx
    The other day, about two or three ago, I was simply typing in a Microsoft Word document when my screen froze. After a few moments, it went black...I thought it was my vid hardware (dual nVidia 9800 GTs). Anyway, I did a hard reboot, and chose to Start Normally. The system blue screened telling me there was a failure in the Memory Manager. So then I thought maybe a RAM failure or vid memory failure. I attempted reboot again, this time I got presented with the option to repair windows...so I went with that. The repair app finished and did an auto reboot. This time I got all the way back to my desktop where in a matter of a about 30 seconds, the system blue screened again and pointed to the Memory Manager as the area of cause. Again I rebooted, the repair thingy came up again and I allowed it to do its thing. Deciding if the same failure occured I'd begin pulling hardware to see at what point I may have found the possibly defective party. However, this time it rebooted, I got back to desktop and no crash. All looked well, untill I looked at the baloon messages when hovering over the System Bar icons. Also when I opened any of my browsers, the tabs had no text, and any window that pops up that has regular buttons (OK, Cancel, etc., etc.) looks weird. The buttons are really really long and have no text. So it seems like the system is once again running smoothly, however something has gotten corrupted.. something relating to drawing basic windows user interface objects. Help...all ideas are respected and appreciated. Have a great day everyone!

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  • Windows 7 Icons, Buttons, and Tabs corrupted...Professional 32-bit

    - by xhyperx
    The other day, about two or three ago, I was simply typing in a Microsoft Word document when my screen froze. After a few moments, it went black...I thought it was my vid hardware (dual nVidia 9800 GTs). Anyway, I did a hard reboot, and chose to Start Normally. The system blue screened telling me there was a failure in the Memory Manager. So then I thought maybe a RAM failure or vid memory failure. I attempted reboot again, this time I got presented with the option to repair windows...so I went with that. The repair app finished and did an auto reboot. This time I got all the way back to my desktop where in a matter of a about 30 seconds, the system blue screened again and pointed to the Memory Manager as the area of cause. Again I rebooted, the repair thingy came up again and I allowed it to do its thing. Deciding if the same failure occured I'd begin pulling hardware to see at what point I may have found the possibly defective party. However, this time it rebooted, I got back to desktop and no crash. All looked well, untill I looked at the baloon messages when hovering over the System Bar icons. Also when I opened any of my browsers, the tabs had no text, and any window that pops up that has regular buttons (OK, Cancel, etc., etc.) looks weird. The buttons are really really long and have no text. So it seems like the system is once again running smoothly, however something has gotten corrupted.. something relating to drawing basic windows user interface objects. Help...all ideas are respected and appreciated. Have a great day everyone!

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  • pagination for displaytag with colorbox in Spring framework

    - by Hitesh Solanki
    Hi..... I want to display the pop up for user selection using colorbox. I have put link on manageblacklist.jsp named 'select'. when I click on 'select' link ,colorbox is displayed. all user is displayed but pagination is not worked. I have used display tag for pagination. Without using colorbox, pagination is worked fine. I have used spring framework. The code of manageblacklist.jsp is given below: <%@ page contentType="text/html" pageEncoding="UTF-8" import="java.util.*"%> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <%@ include file="/WEB-INF/jsp/include.jsp" %> <%@ taglib prefix="form" uri="http://www.springframework.org/tags/form" %> <%@ taglib uri="http://displaytag.sf.net" prefix="display" %> <%@ page import="com.sufalam.mailserver.bean.User"%> <%@ page import="javax.servlet.http.HttpSession" %> <% String pageSize = (String) request.getAttribute("pageSize"); System.out.println("page size:" + pageSize); HttpSession session1 = request.getSession(); List<User> userList = (List<User>) session1.getAttribute("userList"); Iterator iterator = userList.iterator(); String user = (String) request.getAttribute("user"); System.out.println("user in the jsp :" + user); %> <html> <head> <script type="text/javascript" src="js/jquery142.js"></script> <script type="text/javascript" src="js/jquery.colorbox.js"></script> <link rel="stylesheet" href="style/colorbox.css" type="text/css"> <script type="text/javascript"> $(document).ready(function(){ //Examples of how to assign the ColorBox event to elements $(".example5").colorbox(); //Example of preserving a JavaScript event for inline calls. $("#click").click(function(){ $('#click').css({"background-color":"#f00", "color":"#fff", "cursor":"inherit"}).text("Open this window again and this message will still be here."); return false; }); }); </script> <script type="text/javascript"> function changePageSize() { var myValue = document.getElementById("combo1").value; document.getElementById("selectedPageSize").value=myValue; document.whitelistBlacklistForm.submit(); } function selectAll() { var selectAll = document.getElementById("checkAll"); var returnById = document.getElementsByName("check"); var i; var val; if (selectAll.checked == true) { val = true; } else { val = false; } for (i = 0; i < returnById.length; i++) { returnById[i].checked = val; } } function onload() { insertNavigation ('insertHereTop', 'insertHereBottom'); } function insertNavigation( topElementID, BottomElementID ) { if ( document.getElementById('pagingBanner') ){ document.getElementById(topElementID).innerHTML=document.getElementById('pagingBanner').innerHTML; document.getElementById(BottomElementID).innerHTML=document.getElementById('pagingBanner1').innerHTML; } } function confirmDelete() { if (confirm("Are you sure you want to delete selected records?")) { flag = 1; return true; } else { return false; } } function loadModels() { var flag=true; var textValue = document.getElementById('txtuser'); $.getJSON("ajaxblacklist.htm", // url { param :textValue.value }, // request params function(json) { // callback // var options = '<table class="displayTable" cellspacing="0"><thead><tr><th align = "center">Blacklisted Sender</th>'+ // '<th align ="center">Delete</th></tr></thead><tbody>'; var options = '<table width="100%" border="0" cellspacing="0" cellpadding="0"><tr><td style="background:url(images/leftbg.gif) repeat-y; width:8px;"></td>' + '<td class="middlesection"><table width="100%" border="0" cellspacing="0" cellpadding="0"><tr>' + '<td height="30" class="p10"><table width="100%" border="0" cellspacing="0" cellpadding="0" class="allboder" >' + '<tr><td class="tebelhd"> Blacklisted Sender </td></tr>'; for (i in json) { var state = json[i]; for(j in state){ var op = state[j]; if(op.length==undefined){ options += '<tr><td class="tdhd"><table width="0%" border="0" cellspacing="0" cellpadding="0"><tr><td width="741">'+ state[j].senderEmail + '</td><td align="center" width="148"><a href="managewhitelistblacklist.htm?sender='+state[j].senderEmail+'&recipient='+ state[j].recipientEmail+'&action=delete"><span> <img src="/MailServerV2/images/delete.gif"/> </span></a></td></tr></table></td></tr>'; break; } for(k in op) { if(flag == true) { flag = false; options += '<tr><td class="tdhd"><table width="0%" border="0" cellspacing="0" cellpadding="0"><tr>'; } else { flag = true; options += '<tr><td class="tdhd2"><table width="0%" border="0" cellspacing="0" cellpadding="0"><tr>'; } options += '<td width="741">'+ op[k].senderEmail +'</td><td align="center" width="148"><a href="managewhitelistblacklist.htm?sender='+op[k].senderEmail+'&recipient='+op[k].recipientEmail+'&action=delete"><span> <img src="/MailServerV2/images/delete.gif"/> </span></a></td></tr></table></td></tr>'; } } } options += '</td></tr></table>'; $("div[name^=blacklist]").html(options); }); } </script> </head> <body> <table width="" border="0" align="center" cellpadding="0" cellspacing="0" class="maintable"> <tr> <td class="topsection"><table width="100%" border="0" cellspacing="0" cellpadding="0"> <tr> <td valign="top" align="center" class="middlesection" ><table width="96%" border="0" cellspacing="0" cellpadding="0"> <tr> <td >&nbsp;</td> </tr> <tr> <td> <table width="100%" border="0" cellspacing ="0" cellpadding="0"> <tr> <td> <table width="100%" border="0" cellspacing="0" cellpadding="3"> <tr> <td align="left" valign="middle"><h1>Manage Blacklist</h1></td> <td align="right" valign="bottom"><div style="float:right;"><a href="savewhitelistblacklist.htm" class="buttonash"><span>Create Whitelist Blacklist </span></a></div></td> </tr> </table></td> </tr> <tr> <td class="bottomboder"><img src="images/ashish.gif" height="1" /></td> </tr> </table> </td> </tr> <tr> <td>&nbsp;</td> </tr> <tr> <td> </td> </tr> <tr> <td> <div id="TabbedPanels1" class="TabbedPanels"/> <div style="display: block;" class="TabbedPanelsContent"/> <div align="left" class="tebelhd"> Blacklist Information </div><div class="entry-edit"> <div class="fieldset" id="base_fieldset"> <div class="hor-scroll_1" align="left"> <fieldset Class="label1css" style="color:#666666"> <legend>Fields</legend> <table> <tr> <td align="right"> Recipient Email : </td> <td><input type="text" id="txtuser" name="txtuser" <% if (user != null) { %> value="<%=user%>" <% } else { %> value="" <% } %> /> </td> <td><a href="#" class="buttonash" onclick="loadModels()"><span>Search</span></a></td> <!-- <td><a href="javascript:void(0)" class="buttonash" onclick="window.open('selectuser.htm','selectuser','width=600,height=400,menubar=yes,status=yes,location=yes,toolbar=yes,scrollbars=yes');" ><span>Select</span></a></td>--> <td><a href="selectuser.htm" class="example5 buttonash" ><span>Select</span></a> </td> <td align="right"> </td> </tr> </table> </fieldset> <div id="blacklist" name="blacklist"></div> </div> </div> </div> </td> </tr> </table> </td> </tr> </table> </td> <!-- InstanceEndEditable --> <td style="background:url(images/rightbg.gif) repeat-y; width:8px;"></td> </tr> </table> <% // session1.removeAttribute("user"); %> </body> </html> So , please tell me how to work pagination .... Thanks in advanced...

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  • Getting problem in collision detection in Java Game

    - by chetans
    Hi I am developing Spaceship Game in which i am getting problem in collision detection of moving images Game has a spaceship and number of asteroids(obstacles) i want to detect the collision between them How can i do this?`package Game; import java.applet.Applet; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Image; import java.awt.MediaTracker; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.net.MalformedURLException; import java.net.URL; public class ThreadInApplet extends Applet implements KeyListener { private static final long serialVersionUID = 1L; Image[] asteroidImage; Image spaceshipImage; int[] XPosObst,YPosObst; int numberOfObstacles=0,XPosOfSpaceship,YPosOfSpaceship; int spaceButtnCntr=0,noOfObstaclesLevel=20; boolean gameStart=false,collideUp=false,collideDown=false,collideLeft=false,collideRight=false; private Image offScreenImage; private Dimension offScreenSize,d; private Graphics offScreenGraphics; int speedObstacles=1; String spaceshipImagePath="images/spaceship.png",obstacleImagepath="images/asteroid.png"; String buttonToStart="Press Space to start"; public void init() { try { asteroidImage=new Image[noOfObstaclesLevel]; XPosObst=new int[noOfObstaclesLevel]; YPosObst=new int[noOfObstaclesLevel]; XPosOfSpaceship=getWidth()/2-35; YPosOfSpaceship=getHeight()-100; spaceshipImage=getImage(new URL(getCodeBase(),spaceshipImagePath)); for(int i=0;i<noOfObstaclesLevel;i++) { asteroidImage[i]=getImage(new URL(getCodeBase(),obstacleImagepath)); XPosObst[i]=(int) (Math.random()*700); YPosObst[i]=0; } MediaTracker tracker = new MediaTracker (this); for(int i=0;i<noOfObstaclesLevel;i++) { tracker.addImage (asteroidImage[i], 0); } } catch (MalformedURLException e) { e.printStackTrace(); } setBackground(Color.black); addKeyListener(this); } public void paint(Graphics g) { g.setColor(Color.white); if(gameStart==false) { g.drawString(buttonToStart, (getWidth()/2)-60, getHeight()/2); } g.drawString("HEADfitted Solutions Pvt.Ltd.", (getWidth()/2)-80, getHeight()-20); for(int n=0;n<numberOfObstacles;n++) { if(n>0) g.drawImage(asteroidImage[n],XPosObst[n],YPosObst[n],this); } g.drawImage(spaceshipImage,XPosOfSpaceship,YPosOfSpaceship,this); } @SuppressWarnings("deprecation") public void update(Graphics g) { d = size(); if((offScreenImage == null) || (d.width != offScreenSize.width) || (d.height != offScreenSize.height)) { offScreenImage = createImage(d.width, d.height); offScreenSize = d; offScreenGraphics = offScreenImage.getGraphics(); } offScreenGraphics.clearRect(0, 0, d.width, d.height); paint(offScreenGraphics); g.drawImage(offScreenImage, 0, 0, null); } public void keyReleased(KeyEvent arg0){} public void keyTyped(KeyEvent arg0) {} Thread mainThread=new Thread() { synchronized public void run () { try { //System.out.println("in main thread"); if (gameStart==true) { moveObstacles.start(); if(collide()==false) { createObsThread.start(); } } } catch (Exception e) { e.printStackTrace(); } } }; Thread createObsThread=new Thread() { synchronized public void run () { if (spaceButtnCntr==1) { if (collide()==false) { for(int g=0;g<noOfObstaclesLevel;g++) { try { sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } numberOfObstacles++; } } } } }; Thread moveObstacles=new Thread() // Moving Obstacle images downwards after every 10 ms { synchronized public void run () { while(YPosObst[19]!=600) { if (collide()==false) { //createObsThread.start(); for(int l=0;l } repaint(); try { sleep(10); } catch (InterruptedException e) { e.printStackTrace(); } } } } }; public void keyPressed(KeyEvent e) { if(e.getKeyCode()==32) { gameStart=true; spaceButtnCntr++; if (spaceButtnCntr==1) { mainThread.start(); } } if(gameStart==true) { if(e.getKeyCode()==37 && collideLeft==false)//Spaceship movement left { new Thread () { synchronized public void run () { XPosOfSpaceship-=10; repaint(); } }.start(); } if(e.getKeyCode()==38 && collideUp==false)//Spaceship movement up { new Thread () { synchronized public void run () { YPosOfSpaceship-=10; repaint(); } }.start(); } if(e.getKeyCode()==39 && collideRight==false)//Spaceship movement right { new Thread () { synchronized public void run () { XPosOfSpaceship+=10; repaint(); } }.start(); } if(e.getKeyCode()==40 && collideDown==false)//Spaceship movement down { new Thread () { synchronized public void run () { YPosOfSpaceship+=10; repaint(); } }.start(); } } } /*public boolean collide() { int x0, y0, w0, h0, x2, y2, w2, h2; x0=XPosOfSpaceship; y0=YPosOfSpaceship; h0=spaceshipImage.getHeight(null); w0=spaceshipImage.getWidth(null); for(int i=0;i<20;i++) { x2=XPosObst[i]; y2=YPosObst[i]; h2=asteroidImage[i].getHeight(null); w2=asteroidImage[i].getWidth(null); if ((x0 > (x2 + w2)) || ((x0 + w0) < x2)) return false; System.out.println(x2+" "+y2+" "+h2+" "+w2); if ((y0 > (y2 + h2)) || ((y0 + h0) < y2)) return false; } return true; }*/ public boolean collide() { int x1,y1,x2,y2,x3,y3,x4,y4; //coordinates of obstacles int a1,b1,a2,b2,a3,b3,a4,b4; //coordinates of spaceship a1 =XPosOfSpaceship; b1=YPosOfSpaceship; a2=a1+spaceshipImage.getWidth(this); b2=b1; a3=a1; b3=b1+spaceshipImage.getHeight(this); a4=a2; b4=b3; for(int a=0;a if(x1>=a1 && x1<=a2 && x1<=b3 && x1>=b1) return (true); if(x2>=a1 && x2<=a2 && x2<=b3 && x2>=b1) return(true); //********checking asteroid touch spaceship from up direction******** if(y3==b1 && x4>=a1 && x4<=a2) { collideUp = true; return(true); } if(y3==b1 && x3>=a1 && x3<=a2) { collideUp = true; return(true); } //********checking asteroid touch spaceship from left direction****** if(x2==a1 && y4>=b1 && y4<=b3) { collideLeft=true; return(true); } if(x2==a1 && y2>=b1 && y2<=b3) { collideLeft=true; return(true); } //********checking asteroid touch spaceship from right direction***** if(x1==a2 && y3>=b2 && y3<=b4) { collideRight=true; return(true); } if(x1==a2 && y1>=b2 && y1<=b4) { collideRight=true; return(true); } //********checking asteroid touch spaceship from down direction***** if(y1==b3 && x2>=a3 && x2<=a4) { collideDown=true; return(true); } if(y1==b3 && x1>=a3 && x1<=a4) { collideDown=true; return(true); } else { collideUp=false; collideDown=false; collideLeft=false; collideRight=false; } } return(false); } } `

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  • Array help Index out of range exeption was unhandled

    - by Michael Quiles
    I am trying to populate combo boxes from a text file using comma as a delimiter everything was working fine, but now when I debug I get the "Index out of range exeption was unhandled" warning. I guess I need a fresh pair of eyes to see where I went wrong, I commented on the line that gets the error //Fname = fields[1]; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Drawing.Printing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; namespace Sullivan_Payroll { public partial class xEmpForm : Form { bool complete = false; public xEmpForm() { InitializeComponent(); } private void xEmpForm_Resize(object sender, EventArgs e) { this.xCenterPanel.Left = Convert.ToInt16((this.Width - this.xCenterPanel.Width) / 2); this.xCenterPanel.Top = Convert.ToInt16((this.Height - this.xCenterPanel.Height) / 2); Refresh(); } private void exitToolStripMenuItem_Click(object sender, EventArgs e) { //Exits the application this.Close(); } private void xEmpForm_FormClosing(object sender, FormClosingEventArgs e) //use this on xtrip calculator { DialogResult Response; if (complete == true) { Application.Exit(); } else { Response = MessageBox.Show("Are you sure you want to Exit?", "Exit", MessageBoxButtons.YesNo, MessageBoxIcon.Question, MessageBoxDefaultButton.Button2); if (Response == DialogResult.No) { complete = false; e.Cancel = true; } else { complete = true; Application.Exit(); } } } private void xEmpForm_Load(object sender, EventArgs e) { //file sources string fileDept = "source\\Department.txt"; string fileSex = "source\\Sex.txt"; string fileStatus = "source\\Status.txt"; if (File.Exists(fileDept)) { using (System.IO.StreamReader sr = System.IO.File.OpenText(fileDept)) { string dept = ""; while ((dept = sr.ReadLine()) != null) { this.xDeptComboBox.Items.Add(dept); } } } else { MessageBox.Show("The Department file can not be found.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } if (File.Exists(fileSex)) { using (System.IO.StreamReader sr = System.IO.File.OpenText(fileSex)) { string sex = ""; while ((sex = sr.ReadLine()) != null) { this.xSexComboBox.Items.Add(sex); } } } else { MessageBox.Show("The Sex file can not be found.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } if (File.Exists(fileStatus)) { using (System.IO.StreamReader sr = System.IO.File.OpenText(fileStatus)) { string status = ""; while ((status = sr.ReadLine()) != null) { this.xStatusComboBox.Items.Add(status); } } } else { MessageBox.Show("The Status file can not be found.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } } private void xFileSaveMenuItem_Click(object sender, EventArgs e) { { const string fileNew = "source\\New Staff.txt"; string recordIn; FileStream outFile = new FileStream(fileNew, FileMode.Create, FileAccess.Write); StreamWriter writer = new StreamWriter(outFile); for (int count = 0; count <= this.xEmployeeListBox.Items.Count - 1; count++) { this.xEmployeeListBox.SelectedIndex = count; recordIn = this.xEmployeeListBox.SelectedItem.ToString(); writer.WriteLine(recordIn); } writer.Close(); outFile.Close(); this.xDeptComboBox.SelectedIndex = -1; this.xStatusComboBox.SelectedIndex = -1; this.xSexComboBox.SelectedIndex = -1; MessageBox.Show("your file is saved"); } } private void xViewFacultyMenuItem_Click(object sender, EventArgs e) { const string fileStaff = "source\\Staff.txt"; const char DELIM = ','; string Lname, Fname, Depart, Stat, Sex, Salary, cDept, cStat, cSex; double Gtotal; string recordIn; string[] fields; cDept = this.xDeptComboBox.SelectedItem.ToString(); cStat = this.xStatusComboBox.SelectedItem.ToString(); cSex = this.xSexComboBox.SelectedItem.ToString(); FileStream inFile = new FileStream(fileStaff, FileMode.Open, FileAccess.Read); StreamReader reader = new StreamReader(inFile); recordIn = reader.ReadLine(); while (recordIn != null) { fields = recordIn.Split(DELIM); Lname = fields[0]; Fname = fields[1]; // this is where the error appears Depart = fields[2]; Stat = fields[3]; Sex = fields[4]; Salary = fields[5]; Fname = fields[1].TrimStart(null); Depart = fields[2].TrimStart(null); Stat = fields[3].TrimStart(null); Sex = fields[4].TrimStart(null); Salary = fields[5].TrimStart(null); Gtotal = double.Parse(Salary); if (Depart == cDept && cStat == Stat && cSex == Sex) { this.xEmployeeListBox.Items.Add(recordIn); } recordIn = reader.ReadLine(); } reader.Close(); inFile.Close(); if (this.xEmployeeListBox.Items.Count >= 1) { this.xFileSaveMenuItem.Enabled = true; this.xFilePrintMenuItem.Enabled = true; this.xEditClearMenuItem.Enabled = true; } else { this.xFileSaveMenuItem.Enabled = false; this.xFilePrintMenuItem.Enabled = false; this.xEditClearMenuItem.Enabled = false; MessageBox.Show("Records not found"); } } private void xEditClearMenuItem_Click(object sender, EventArgs e) { this.xEmployeeListBox.Items.Clear(); this.xDeptComboBox.SelectedIndex = -1; this.xStatusComboBox.SelectedIndex = -1; this.xSexComboBox.SelectedIndex = -1; this.xFileSaveMenuItem.Enabled = false; this.xFilePrintMenuItem.Enabled = false; this.xEditClearMenuItem.Enabled = false; } } } Source file -- Anderson, Kristen, Accounting, Assistant, Female, 43155 Ball, Robin, Accounting, Instructor, Female, 42723 Chin, Roger, Accounting, Full, Male,59281 Coats, William, Accounting, Assistant, Male, 45371 Doepke, Cheryl, Accounting, Full, Female, 52105 Downs, Clifton, Accounting, Associate, Male, 46887 Garafano, Karen, Finance, Associate, Female, 49000 Hill, Trevor, Management, Instructor, Male, 38590 Jackson, Carole, Accounting, Instructor, Female, 38781 Jacobson, Andrew, Management, Full, Male, 56281 Lewis, Karl, Management, Associate, Male, 48387 Mack, Kevin, Management, Assistant, Male, 45000 McKaye, Susan, Management, Instructor, Female, 43979 Nelsen, Beth, Finance, Full, Female, 52339 Nelson, Dale, Accounting, Full, Male, 54578 Palermo, Sheryl, Accounting, Associate, Female, 45617 Rais, Mary, Finance, Instructor, Female, 27000 Scheib, Earl, Management, Instructor, Male, 37389 Smith, Tom, Finance, Full, Male, 57167 Smythe, Janice, Management, Associate, Female, 46887 True, David, Accounting, Full, Male, 53181 Young, Jeff, Management, Assistant, Male, 43513

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  • Binary data instead of actual image in C#

    - by acadia
    Hello, I am using the below mentioned library to create a barcode which is storing in a specified location as shown below: My question is, is there a way instead of saving it to a png file I get byte data? thanks Code39 code = new Code39("10090"); code.Paint().Save("c:/NewBARCODE.png", ImageFormat.Png); using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.Diagnostics; namespace BarCode39 { public class Code39Settings { private int height = 60; public int BarCodeHeight { get { return height; } set { height = value; } } private bool drawText = true; public bool DrawText { get { return drawText; } set { drawText = value; } } private int leftMargin = 10; public int LeftMargin { get { return leftMargin; } set { leftMargin = value; } } private int rightMargin = 10; public int RightMargin { get { return rightMargin; } set { rightMargin = value; } } private int topMargin = 10; public int TopMargin { get { return topMargin; } set { topMargin = value; } } private int bottomMargin = 10; public int BottomMargin { get { return bottomMargin; } set { bottomMargin = value; } } private int interCharacterGap = 2; public int InterCharacterGap { get { return interCharacterGap; } set { interCharacterGap = value; } } private int wideWidth = 2; public int WideWidth { get { return wideWidth; } set { wideWidth = value; } } private int narrowWidth = 1; public int NarrowWidth { get { return narrowWidth; } set { narrowWidth = value; } } private Font font = new Font(FontFamily.GenericSansSerif, 12); public Font Font { get { return font; } set { font = value; } } private int codeToTextGapHeight = 10; public int BarCodeToTextGapHeight { get { return codeToTextGapHeight; } set { codeToTextGapHeight = value; } } } public class Code39 { #region Static initialization static Dictionary<char, Pattern> codes; static Code39() { object[][] chars = new object[][] { new object[] {'0', "n n n w w n w n n"}, new object[] {'1', "w n n w n n n n w"}, new object[] {'2', "n n w w n n n n w"}, new object[] {'3', "w n w w n n n n n"}, new object[] {'4', "n n n w w n n n w"}, new object[] {'5', "w n n w w n n n n"}, new object[] {'6', "n n w w w n n n n"}, new object[] {'7', "n n n w n n w n w"}, new object[] {'8', "w n n w n n w n n"}, new object[] {'9', "n n w w n n w n n"}, new object[] {'A', "w n n n n w n n w"}, new object[] {'B', "n n w n n w n n w"}, new object[] {'C', "w n w n n w n n n"}, new object[] {'D', "n n n n w w n n w"}, new object[] {'E', "w n n n w w n n n"}, new object[] {'F', "n n w n w w n n n"}, new object[] {'G', "n n n n n w w n w"}, new object[] {'H', "w n n n n w w n n"}, new object[] {'I', "n n w n n w w n n"}, new object[] {'J', "n n n n w w w n n"}, new object[] {'K', "w n n n n n n w w"}, new object[] {'L', "n n w n n n n w w"}, new object[] {'M', "w n w n n n n w n"}, new object[] {'N', "n n n n w n n w w"}, new object[] {'O', "w n n n w n n w n"}, new object[] {'P', "n n w n w n n w n"}, new object[] {'Q', "n n n n n n w w w"}, new object[] {'R', "w n n n n n w w n"}, new object[] {'S', "n n w n n n w w n"}, new object[] {'T', "n n n n w n w w n"}, new object[] {'U', "w w n n n n n n w"}, new object[] {'V', "n w w n n n n n w"}, new object[] {'W', "w w w n n n n n n"}, new object[] {'X', "n w n n w n n n w"}, new object[] {'Y', "w w n n w n n n n"}, new object[] {'Z', "n w w n w n n n n"}, new object[] {'-', "n w n n n n w n w"}, new object[] {'.', "w w n n n n w n n"}, new object[] {' ', "n w w n n n w n n"}, new object[] {'*', "n w n n w n w n n"}, new object[] {'$', "n w n w n w n n n"}, new object[] {'/', "n w n w n n n w n"}, new object[] {'+', "n w n n n w n w n"}, new object[] {'%', "n n n w n w n w n"} }; codes = new Dictionary<char, Pattern>(); foreach (object[] c in chars) codes.Add((char)c[0], Pattern.Parse((string)c[1])); } #endregion private static Pen pen = new Pen(Color.Black); private static Brush brush = Brushes.Black; private string code; private Code39Settings settings; public Code39(string code) : this(code, new Code39Settings()) { } public Code39(string code, Code39Settings settings) { foreach (char c in code) if (!codes.ContainsKey(c)) throw new ArgumentException("Invalid character encountered in specified code."); if (!code.StartsWith("*")) code = "*" + code; if (!code.EndsWith("*")) code = code + "*"; this.code = code; this.settings = settings; } public Bitmap Paint() { string code = this.code.Trim('*'); SizeF sizeCodeText = Graphics.FromImage(new Bitmap(1, 1)).MeasureString(code, settings.Font); int w = settings.LeftMargin + settings.RightMargin; foreach (char c in this.code) w += codes[c].GetWidth(settings) + settings.InterCharacterGap; w -= settings.InterCharacterGap; int h = settings.TopMargin + settings.BottomMargin + settings.BarCodeHeight; if (settings.DrawText) h += settings.BarCodeToTextGapHeight + (int)sizeCodeText.Height; Bitmap bmp = new Bitmap(w, h, PixelFormat.Format32bppArgb); Graphics g = Graphics.FromImage(bmp); int left = settings.LeftMargin; foreach (char c in this.code) left += codes[c].Paint(settings, g, left) + settings.InterCharacterGap; if (settings.DrawText) { int tX = settings.LeftMargin + (w - settings.LeftMargin - settings.RightMargin - (int)sizeCodeText.Width) / 2; if (tX < 0) tX = 0; int tY = settings.TopMargin + settings.BarCodeHeight + settings.BarCodeToTextGapHeight; g.DrawString(code, settings.Font, brush, tX, tY); } return bmp; } private class Pattern { private bool[] nw = new bool[9]; public static Pattern Parse(string s) { Debug.Assert(s != null); s = s.Replace(" ", "").ToLower(); Debug.Assert(s.Length == 9); Debug.Assert(s.Replace("n", "").Replace("w", "").Length == 0); Pattern p = new Pattern(); int i = 0; foreach (char c in s) p.nw[i++] = c == 'w'; return p; } public int GetWidth(Code39Settings settings) { int width = 0; for (int i = 0; i < 9; i++) width += (nw[i] ? settings.WideWidth : settings.NarrowWidth); return width; } public int Paint(Code39Settings settings, Graphics g, int left) { #if DEBUG Rectangle gray = new Rectangle(left, 0, GetWidth(settings), settings.BarCodeHeight + settings.TopMargin + settings.BottomMargin); g.FillRectangle(Brushes.Gray, gray); #endif int x = left; int w = 0; for (int i = 0; i < 9; i++) { int width = (nw[i] ? settings.WideWidth : settings.NarrowWidth); if (i % 2 == 0) { Rectangle r = new Rectangle(x, settings.TopMargin, width, settings.BarCodeHeight); g.FillRectangle(brush, r); } x += width; w += width; } return w; } } } }

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  • WordPress contact form email as PDF

    - by lock
    I am using the below code for my WordPress site which is emailing all the form details as an HTML text but I need the details to be written into a PDF first and then have to email the PDF as an attachment. How can I achieve this? This is not a PHP code to use PHP's writePDF modules. So, any idea or any code to implement this? <div style="padding-left: 100px;"> [raw] [contact-form subject="Best Aussie Broker" to="[email protected]"] <div id="main34" style="border: 1px solid black; border-radius: 15px; width: 720px; padding: 15px;"> &nbsp; <h2><span style="color: #ff6600;">Express Application</span></h2> &nbsp; [contact-field label="First Name" type="name" required="true" /] [contact-field label="Last Name" type="text" /] [contact-field label="Email" type="email" required="true" /] [contact-field label="Purpose of Finance?" type="select" options="Home Loan,Refinance,Investment Loan,Debt Consolidation,Other" /] [contact-field label="Your deposit amount" type="text" /] [contact-field label="Amount you need to borrow?" type="text" /] [contact-field label="Brief description of the purpose for finance" type="textarea" required="true" /] <div><label></label> <input class="radio" type="radio" name="19" value="Single Application" onchange="showsingle();" /> <label class="radio">Single Application</label> <div class="clear-form"></div> <input class="radio" type="radio" name="19" value="Joint Application" onchange="showjoint();" /> <label class="radio">Joint Application</label> <div class="clear-form"></div> [contact-field label="Privacy Act" type="checkbox" required="true" /] I have read the Privacy Act 1988 (as Amended) and understand that by selecting the submit button I/we Authorize Best Aussie Broker to act on my/our behalf and manage personal information in relation to this application.<br> <a href="http://googleplex.com.au/pdf.pdf"><img src="http://googleplex.com.au/pdf.png" alt="" /> </a> </div> </div> <div id="single" style="display: none; width: 720px; border: 1px solid black; border-radius: 15px; padding: 15px; margin-top: 10px;"> <div style="padding-top: 10px; width: 720px; text-align: left;"> <h4><span style="color: #ff6600;">Last step then we will get all listed Australian vendors to fight it out for your best deal</span></h4> </div> <div> <label class="select" for="19-date-of-birth">Date of Birth</label> [contact-field label="Day" type="select" options="1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31" /] [contact-field label="Month" type="select" options="January,February,March,April,May,June,July,August,September,October,November,December" /] [contact-field label="Year" type="select" options="2000,1999,1998,1997,1996,1995,1994,1993,1992,1991,1990,1989,1988,1987,1986,1985,1984,1983,1982,1981,1980,1979,1978,197,1976,1975,1974,1973,1972,1971,1970,1969,1968,1967,1966,1965,1964,1963,1962,1961,1960,1959,1958,1957,1956,1955,1954,1953,1952,1951,1950,1949,1948,1947,1946,1945,1944,1943,1942,1941,1940,1939,1938,1937,1936,1935,1934,1933,1932,1931,1930,1929,1928,1927,1926,1925,1924,1923,1922,1921,1920, 1919,1918,1917,1916,1915,1914,1913,1912,1911,1910,1909" /] </div> [contact-field label="Address" type="text" /] [contact-field label="Suburb" type="text" /] [contact-field label="Postcode" type="text" /] <div> [contact-field label="State" type="select" options="VIC,NSW,QLD,SA,WA,TAS,NZ,Other" /] </div> [contact-field label="Best Contact" type="radio" options="Landline,Mobile" /] [contact-field label="Phone Number" type="text" /] [contact-field label="Marital Status" type="select" options="Married,Single,Other" /] [contact-field label="Residential Status" type="select" options="Renting, Home Owned, Home Mortgage, Board, Other" /] [contact-field label="Children/Dependents" type="select" options="0,1,2,3,4,5,6" /] <div></div> [contact-field label="Gross Yearly Income" type="text" /] [contact-field label="Current Employer" type="text" /] <div> <label class="select" for="19-year-of-empl">Time at this employer</label> [contact-field label="Year" type="select" options="0,1,2,3,4,5,6,7,8,9,10,More" /] [contact-field label="Month" type="select" options="0,1,2,3,4,5,6,7,8,9,10,11,12" /] </div> <div style="padding-right: 15px;"></div> </div> <div id="joint" style="display: none; width: 720px; border: 1px solid black; border-radius: 15px; padding: 15px; margin-top: 10px;"> <div style="padding-top: 10px; width: 720px; text-align: left;"> <h4><span style="color: #ff6600;">Last step then we will get all listed Australian vendors to fight it out for your best deal</span></h4> </div> <div style="float: left; width: 320px;"> <div> <label class="select" for="19-date-of-birth1">Date of Birth</label> [contact-field label="Day" type="select" options="1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31" /] [contact-field label="Month" type="select" options="January,February,March,April,May,June,July,August,September,October,November,December" /] [contact-field label="Year" type="select" options="2000,1999,1998,1997,1996,1995,1994,1993,1992,1991,1990,1989,1988,1987,1986,1985,1984,1983,1982,1981,1980,1979,1978,197,1976,1975,1974,1973,1972,1971,1970,1969,1968,1967,1966,1965,1964,1963,1962,1961,1960,1959,1958,1957,1956,1955,1954,1953,1952,1951,1950,1949,1948,1947,1946,1945,1944,1943,1942,1941,1940,1939,1938,1937,1936,1935,1934,1933,1932,1931,1930,1929,1928,1927,1926,1925,1924,1923,1922,1921,1920, 1919,1918,1917,1916,1915,1914,1913,1912,1911,1910,1909" /] </div> [contact-field label="Address" type="text" /] [contact-field label="Suburb" type="text" /] [contact-field label="Postcode" type="text" /] <div> [contact-field label="State" type="select" options="VIC,NSW,QLD,SA,WA,TAS,NZ,Other" /] </div> [contact-field label="Best Contact" type="radio" options="Landline,Mobile" /] [contact-field label="Phone Number" type="text" /] <div></div> <div></div> [contact-field label="Marital Status" type="select" options="Married,Single,Other" /] [contact-field label="Residential Status" type="select" options="Renting, Home Owned, Home Mortgage, Board, Other" /] [contact-field label="Children/Dependents" type="select" options="0,1,2,3,4,5,6" /] <div></div> <div><label class="text" for="netincome">Net Income</label> <input id="netincome" type="text" name="netincome" /> <select id="netincome-dropdown" name="netincome-dropdown"> <option>Monthly</option> <option>Yearly</option> </select></div> [contact-field label="Current Employer" type="text" /] <div> <label class="select" for="19-year-of-empl2">Time at this employer</label> [contact-field label="Year" type="select" options="0,1,2,3,4,5,6,7,8,9,10,More" /] [contact-field label="Month" type="select" options="0,1,2,3,4,5,6,7,8,9,10,11,12" /] </div> </div> <div style="float: right; width: 320px; padding-right: 50px;"> <div> <label class="select" for="19-date-of-birth3">Date of Birth</label> [contact-field label="Day" type="select" options="1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31" /] [contact-field label="Month" type="select" options="January,February,March,April,May,June,July,August,September,October,November,December" /] [contact-field label="Year" type="select" options="2000,1999,1998,1997,1996,1995,1994,1993,1992,1991,1990,1989,1988,1987,1986,1985,1984,1983,1982,1981,1980,1979,1978,197,1976,1975,1974,1973,1972,1971,1970,1969,1968,1967,1966,1965,1964,1963,1962,1961,1960,1959,1958,1957,1956,1955,1954,1953,1952,1951,1950,1949,1948,1947,1946,1945,1944,1943,1942,1941,1940,1939,1938,1937,1936,1935,1934,1933,1932,1931,1930,1929,1928,1927,1926,1925,1924,1923,1922,1921,1920, 1919,1918,1917,1916,1915,1914,1913,1912,1911,1910,1909" /] </div> [contact-field label="Address" type="text" /] [contact-field label="Suburb" type="text" /] [contact-field label="Postcode" type="text" /] <div> [contact-field label="State" type="select" options="VIC,NSW,QLD,SA,WA,TAS,NZ,Other" /] </div> [contact-field label="Best Contact" type="radio" options="Landline,Mobile" /] [contact-field label="Phone Number" type="text" /] <div></div> <div></div> [contact-field label="Marital Status" type="select" options="Married,Single,Other" /] [contact-field label="Residential Status" type="select" options="Renting, Home Owned, Home Mortgage, Board, Other" /] [contact-field label="Children/Dependents" type="select" options="0,1,2,3,4,5,6" /] <div></div> <div><label class="text" for="netincome">Net Income</label> <input id="netincome" type="text" name="netincome" /> <select id="netincome-dropdown" name="netincome-dropdown"> <option>Monthly</option> <option>Yearly</option> </select></div> [contact-field label="Current Employer" type="text" /] <div> <label class="select" for="19-year-of-empl">Time at this employer</label> [contact-field label="Year" type="select" options="0,1,2,3,4,5,6,7,8,9,10,More" /] [contact-field label="Month" type="select" options="0,1,2,3,4,5,6,7,8,9,10,11,12" /] </div> </div> <div style="clear: both;"></div> <div></div> </div> &nbsp; [/contact-form][/raw] </div>

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  • getView only shows Flagged Backgrounds for drawn Views, It does not show Flagged Background when scroll to view more items on list

    - by Leoa
    I am trying to create a listview that receives a flagged list of items to indicate a status to the user. I have been able to create the flag display by using a yellow background (see image at bottom). In Theory, the flagged list can have many flagged items in it. However in my app, only the first three flagged backgrounds are shown. I believe this is because they are initially drawn to the screen. The Flagged background that are not drawn initially to the screen do not show. I'd like to know how to get the remaining flags to show in the list. ListView Recycling: The backgrounds in the listView are being recycled in getView(). This recycling goes from position 0 to position 9. I have flags that need to match at positions 13, 14 and so on. Those positions are not being displayed. listView.getCheckedItemPositions() for multiple selections: This method will not work in my case because the user will not selected the flags. The flags are coming from the server. setNotifyOnChange() and/or public virtual void SetNotifyOnChange (bool notifyOnChange): I'm not adding new data to the list, so I don't see how this method would work for my program. Does this method communicate to getview when it is recycling data? I was unable to find an answer to this in my research. public void registerDataSetObserver: This may be overkill for my problem, but is it possible to have an observer object that keeps track of the all the positions in my items list and in my flag list no matter if the view is recycled and match them on the screen? Code: package com.convention.notification.app; import java.util.Iterator; import java.util.ArrayList; import java.util.List; import android.app.Activity; import android.content.Context; import android.graphics.Color; import android.os.Bundle; import android.text.Html; import android.util.Log; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.view.ViewParent; import android.widget.AdapterView; import android.widget.ArrayAdapter; import android.widget.TextView; public class NewsRowAdapter extends ArrayAdapter<Item> { private Activity activity; private List<Item> items; private Item objBean; private int row; private List<Integer> disable; View view ; int disableView; public NewsRowAdapter(Activity act, int resource, List<Item> arrayList, List<Integer> disableList) { super(act, resource, arrayList); this.activity = act; this.row = resource; this.items = arrayList; this.disable=disableList; System.out.println("results of delete list a:"+disable.toString()); } public int getCount() { return items.size(); } public Item getItem(int position) { return items.get(position); } public long getItemId(int position) { return position; } @Override public int getItemViewType(int position) { for(int k =0;k < disable.size();k++){ if(position==disable.get(k)){ //System.out.println( "is "+position+" value of disable "+disable.get(k)); disableView=disable.get(k); //AdapterView.getItemAtPosition(position); } } return position; } @Override public View getView(final int position, View convertView, ViewGroup parent) { View view = convertView; ViewHolder holder; if (view == null) { LayoutInflater inflater = (LayoutInflater) activity.getSystemService(Context.LAYOUT_INFLATER_SERVICE); view = inflater.inflate(row, null); getItemViewType(position); long id=getItemId(position); if(position==disableView){ view.setBackgroundColor(Color.YELLOW); System.out.println(" background set to yellow at position "+position +" disableView is at "+disableView); }else{ view.setBackgroundColor(Color.WHITE); System.out.println(" background set to white at position "+position +" disableView is at "+disableView); } //ViewHolder is a custom class that gets TextViews by name: tvName, tvCity, tvBDate, tvGender, tvAge; holder = new ViewHolder(); /* setTag Sets the tag associated with this view. A tag can be used to * mark a view in its hierarchy and does not have to be unique * within the hierarchy. Tags can also be used to store data within * a view without resorting to another data structure. */ view.setTag(holder); } else { //the Object stored in this view as a tag holder = (ViewHolder) view.getTag(); } if ((items == null) || ((position + 1) > items.size())) return view; objBean = items.get(position); holder.tv_event_name = (TextView) view.findViewById(R.id.tv_event_name); holder.tv_event_date = (TextView) view.findViewById(R.id.tv_event_date); holder.tv_event_start = (TextView) view.findViewById(R.id.tv_event_start); holder.tv_event_end = (TextView) view.findViewById(R.id.tv_event_end); holder.tv_event_location = (TextView) view.findViewById(R.id.tv_event_location); if (holder.tv_event_name != null && null != objBean.getName() && objBean.getName().trim().length() > 0) { holder.tv_event_name.setText(Html.fromHtml(objBean.getName())); } if (holder.tv_event_date != null && null != objBean.getDate() && objBean.getDate().trim().length() > 0) { holder.tv_event_date.setText(Html.fromHtml(objBean.getDate())); } if (holder.tv_event_start != null && null != objBean.getStartTime() && objBean.getStartTime().trim().length() > 0) { holder.tv_event_start.setText(Html.fromHtml(objBean.getStartTime())); } if (holder.tv_event_end != null && null != objBean.getEndTime() && objBean.getEndTime().trim().length() > 0) { holder.tv_event_end.setText(Html.fromHtml(objBean.getEndTime())); } if (holder.tv_event_location != null && null != objBean.getLocation () && objBean.getLocation ().trim().length() > 0) { holder.tv_event_location.setText(Html.fromHtml(objBean.getLocation ())); } return view; } public class ViewHolder { public TextView tv_event_name, tv_event_date, tv_event_start, tv_event_end, tv_event_location /*tv_event_delete_flag*/; } } Logcat: 06-12 20:54:12.058: I/System.out(493): item disalbed is at postion :0 06-12 20:54:12.058: I/System.out(493): item disalbed is at postion :4 06-12 20:54:12.069: I/System.out(493): item disalbed is at postion :5 06-12 20:54:12.069: I/System.out(493): item disalbed is at postion :13 06-12 20:54:12.069: I/System.out(493): item disalbed is at postion :14 06-12 20:54:12.069: I/System.out(493): item disalbed is at postion :17 06-12 20:54:12.069: I/System.out(493): results of delete list :[0, 4, 5, 13, 14, 17] 06-12 20:54:12.069: I/System.out(493): results of delete list a:[0, 4, 5, 13, 14, 17] 06-12 20:54:12.069: I/System.out(493): set adapaer to list view called; 06-12 20:54:12.128: I/System.out(493): background set to yellow at position 0 disableView is at 0 06-12 20:54:12.628: I/System.out(493): background set to white at position 1 disableView is at 0 06-12 20:54:12.678: I/System.out(493): background set to white at position 2 disableView is at 0 06-12 20:54:12.708: I/System.out(493): background set to white at position 3 disableView is at 0 06-12 20:54:12.738: I/System.out(493): background set to yellow at position 4 disableView is at 4 06-12 20:54:12.778: I/System.out(493): background set to yellow at position 5 disableView is at 5 06-12 20:54:12.808: I/System.out(493): background set to white at position 6 disableView is at 5 06-12 20:54:12.838: I/System.out(493): background set to white at position 7 disableView is at 5 This is a link to my first question a day ago: Change Background on a specific row based on a condition in Custom Adapter I appreciate your help!

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  • Add UIView and UILabel to UICollectionViewCell. Then Segue based on clicked cell index

    - by JetSet
    I am new to collection views in Objective-C. Can anyone tell me why I can't see my UILabel embedded in the transparent UIView and the best way to resolve. I want to also segue from the cell to several various UIViewControllers based on the selected index cell. I am using GitHub project https://github.com/mayuur/MJParallaxCollectionView Overall, in MJRootViewController.m I wanted to add a UIView with a transparency and a UILabel with details of the cell from a array. MJCollectionViewCell.h // MJCollectionViewCell.h // RCCPeakableImageSample // // Created by Mayur on 4/1/14. // Copyright (c) 2014 RCCBox. All rights reserved. // #import <UIKit/UIKit.h> #define IMAGE_HEIGHT 200 #define IMAGE_OFFSET_SPEED 25 @interface MJCollectionViewCell : UICollectionViewCell /* image used in the cell which will be having the parallax effect */ @property (nonatomic, strong, readwrite) UIImage *image; /* Image will always animate according to the imageOffset provided. Higher the value means higher offset for the image */ @property (nonatomic, assign, readwrite) CGPoint imageOffset; //@property (nonatomic,readwrite) UILabel *textLabel; @property (weak, nonatomic) IBOutlet UILabel *textLabel; @property (nonatomic,readwrite) NSString *text; @property(nonatomic,readwrite) CGFloat x,y,width,height; @property (nonatomic,readwrite) NSInteger lineSpacing; @property (nonatomic, strong) IBOutlet UIView* overlayView; @end MJCollectionViewCell.m // // MJCollectionViewCell.m // RCCPeakableImageSample // // Created by Mayur on 4/1/14. // Copyright (c) 2014 RCCBox. All rights reserved. // #import "MJCollectionViewCell.h" @interface MJCollectionViewCell() @property (nonatomic, strong, readwrite) UIImageView *MJImageView; @end @implementation MJCollectionViewCell - (instancetype)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) [self setupImageView]; return self; } - (id)initWithCoder:(NSCoder *)aDecoder { self = [super initWithCoder:aDecoder]; if (self) [self setupImageView]; return self; } /* // Only override drawRect: if you perform custom drawing. // An empty implementation adversely affects performance during animation. - (void)drawRect:(CGRect)rect { // Drawing code } */ #pragma mark - Setup Method - (void)setupImageView { // Clip subviews self.clipsToBounds = YES; // Add image subview self.MJImageView = [[UIImageView alloc] initWithFrame:CGRectMake(self.bounds.origin.x, self.bounds.origin.y, self.bounds.size.width, IMAGE_HEIGHT)]; self.MJImageView.backgroundColor = [UIColor redColor]; self.MJImageView.contentMode = UIViewContentModeScaleAspectFill; self.MJImageView.clipsToBounds = NO; [self addSubview:self.MJImageView]; } # pragma mark - Setters - (void)setImage:(UIImage *)image { // Store image self.MJImageView.image = image; // Update padding [self setImageOffset:self.imageOffset]; } - (void)setImageOffset:(CGPoint)imageOffset { // Store padding value _imageOffset = imageOffset; // Grow image view CGRect frame = self.MJImageView.bounds; CGRect offsetFrame = CGRectOffset(frame, _imageOffset.x, _imageOffset.y); self.MJImageView.frame = offsetFrame; } - (void)setText:(NSString *)text{ _text=text; if (!self.textLabel) { CGFloat realH=self.height*2/3-self.lineSpacing; CGFloat latoA=realH/3; // self.textLabel=[[UILabel alloc] initWithFrame:CGRectMake(10,latoA/2, self.width-20, realH)]; self.textLabel.layer.anchorPoint=CGPointMake(.5, .5); self.textLabel.font=[UIFont fontWithName:@"HelveticaNeue-ultralight" size:38]; self.textLabel.numberOfLines=3; self.textLabel.textColor=[UIColor whiteColor]; self.textLabel.shadowColor=[UIColor blackColor]; self.textLabel.shadowOffset=CGSizeMake(1, 1); self.textLabel.transform=CGAffineTransformMakeRotation(-(asin(latoA/(sqrt(self.width*self.width+latoA*latoA))))); [self addSubview:self.textLabel]; } self.textLabel.text=text; } @end MJViewController.h // // MJViewController.h // ParallaxImages // // Created by Mayur on 4/1/14. // Copyright (c) 2014 sky. All rights reserved. // #import <UIKit/UIKit.h> @interface MJRootViewController : UIViewController{ NSInteger choosed; } @end MJViewController.m // // MJViewController.m // ParallaxImages // // Created by Mayur on 4/1/14. // Copyright (c) 2014 sky. All rights reserved. // #import "MJRootViewController.h" #import "MJCollectionViewCell.h" @interface MJRootViewController () <UICollectionViewDataSource, UICollectionViewDelegate, UIScrollViewDelegate> @property (weak, nonatomic) IBOutlet UICollectionView *parallaxCollectionView; @property (nonatomic, strong) NSMutableArray* images; @end @implementation MJRootViewController - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. //self.navigationController.navigationBarHidden=YES; // Fill image array with images NSUInteger index; for (index = 0; index < 14; ++index) { // Setup image name NSString *name = [NSString stringWithFormat:@"image%03ld.jpg", (unsigned long)index]; if(!self.images) self.images = [NSMutableArray arrayWithCapacity:0]; [self.images addObject:name]; } [self.parallaxCollectionView reloadData]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } #pragma mark - UICollectionViewDatasource Methods - (NSInteger)collectionView:(UICollectionView *)collectionView numberOfItemsInSection:(NSInteger)section { return self.images.count; } - (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath { MJCollectionViewCell* cell = [collectionView dequeueReusableCellWithReuseIdentifier:@"MJCell" forIndexPath:indexPath]; //get image name and assign NSString* imageName = [self.images objectAtIndex:indexPath.item]; cell.image = [UIImage imageNamed:imageName]; //set offset accordingly CGFloat yOffset = ((self.parallaxCollectionView.contentOffset.y - cell.frame.origin.y) / IMAGE_HEIGHT) * IMAGE_OFFSET_SPEED; cell.imageOffset = CGPointMake(0.0f, yOffset); NSString *text; NSInteger index=choosed>=0 ? choosed : indexPath.row%5; switch (index) { case 0: text=@"I am the home cell..."; break; case 1: text=@"I am next..."; break; case 2: text=@"Cell 3..."; break; case 3: text=@"Cell 4..."; break; case 4: text=@"The last cell"; break; default: break; } cell.text=text; cell.overlayView.backgroundColor = [UIColor colorWithWhite:0.0f alpha:0.4f]; //cell.textLabel.text = @"Label showing"; cell.textLabel.font = [UIFont boldSystemFontOfSize:22.0f]; cell.textLabel.textColor = [UIColor whiteColor]; //This is another attempt to display the label by using tags. //UILabel* label = (UILabel*)[cell viewWithTag:1]; //label.text = @"Label works"; return cell; } #pragma mark - UIScrollViewdelegate methods - (void)scrollViewDidScroll:(UIScrollView *)scrollView { for(MJCollectionViewCell *view in self.parallaxCollectionView.visibleCells) { CGFloat yOffset = ((self.parallaxCollectionView.contentOffset.y - view.frame.origin.y) / IMAGE_HEIGHT) * IMAGE_OFFSET_SPEED; view.imageOffset = CGPointMake(0.0f, yOffset); } } @end

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  • Using glDrawElements does not draw my .obj file

    - by Hallik
    I am trying to correctly import an .OBJ file from 3ds Max. I got this working using glBegin() & glEnd() from a previous question on here, but had really poor performance obviously, so I am trying to use glDrawElements now. I am importing a chessboard, its game pieces, etc. The board, each game piece, and each square on the board is stored in a struct GroupObject. The way I store the data is like this: struct Vertex { float position[3]; float texCoord[2]; float normal[3]; float tangent[4]; float bitangent[3]; }; struct Material { float ambient[4]; float diffuse[4]; float specular[4]; float shininess; // [0 = min shininess, 1 = max shininess] float alpha; // [0 = fully transparent, 1 = fully opaque] std::string name; std::string colorMapFilename; std::string bumpMapFilename; std::vector<int> indices; int id; }; //A chess piece or square struct GroupObject { std::vector<Material *> materials; std::string objectName; std::string groupName; int index; }; All vertices are triangles, so there are always 3 points. When I am looping through the faces f section in the obj file, I store the v0, v1, & v2 in the Material-indices. (I am doing v[0-2] - 1 to account for obj files being 1-based and my vectors being 0-based. So when I get to the render method, I am trying to loop through every object, which loops through every material attached to that object. I set the material information and try and use glDrawElements. However, the screen is black. I was able to draw the model just fine when I looped through each distinct material with all the indices associated with that material, and it drew the model fine. This time around, so I can use the stencil buffer for selecting GroupObjects, I changed up the loop, but the screen is black. Here is my render loop. The only thing I changed was the for loop(s) so they go through each object, and each material in the object in turn. void GLEngine::drawModel() { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Vertex arrays setup glEnableClientState( GL_VERTEX_ARRAY ); glVertexPointer(3, GL_FLOAT, model.getVertexSize(), model.getVertexBuffer()->position); glEnableClientState( GL_NORMAL_ARRAY ); glNormalPointer(GL_FLOAT, model.getVertexSize(), model.getVertexBuffer()->normal); glClientActiveTexture( GL_TEXTURE0 ); glEnableClientState( GL_TEXTURE_COORD_ARRAY ); glTexCoordPointer(2, GL_FLOAT, model.getVertexSize(), model.getVertexBuffer()->texCoord); glUseProgram(blinnPhongShader); objects = model.getObjects(); // Loop through objects... for( int i=0 ; i < objects.size(); i++ ) { ModelOBJ::GroupObject *object = objects[i]; // Loop through materials used by object... for( int j=0 ; j<object->materials.size() ; j++ ) { ModelOBJ::Material *pMaterial = object->materials[j]; glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, pMaterial->ambient); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, pMaterial->diffuse); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, pMaterial->specular); glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, pMaterial->shininess * 128.0f); // Draw faces, letting OpenGL loop through them glDrawElements( GL_TRIANGLES, pMaterial->indices.size(), GL_UNSIGNED_INT, &pMaterial->indices ); } } if (model.hasNormals()) glDisableClientState(GL_NORMAL_ARRAY); if (model.hasTextureCoords()) { glClientActiveTexture(GL_TEXTURE0); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } if (model.hasPositions()) glDisableClientState(GL_VERTEX_ARRAY); glBindTexture(GL_TEXTURE_2D, 0); glUseProgram(0); glDisable(GL_BLEND); } I don't know what I am missing that's important. If it's also helpful, here is where I read a 'f' face line and store the info in the obj importer in the pMaterial-indices. else if (sscanf(buffer, "%d/%d/%d", &v[0], &vt[0], &vn[0]) == 3) // v/vt/vn { fscanf(pFile, "%d/%d/%d", &v[1], &vt[1], &vn[1]); fscanf(pFile, "%d/%d/%d", &v[2], &vt[2], &vn[2]); v[0] = (v[0] < 0) ? v[0] + numVertices - 1 : v[0] - 1; v[1] = (v[1] < 0) ? v[1] + numVertices - 1 : v[1] - 1; v[2] = (v[2] < 0) ? v[2] + numVertices - 1 : v[2] - 1; currentMaterial->indices.push_back(v[0]); currentMaterial->indices.push_back(v[1]); currentMaterial->indices.push_back(v[2]); Again, this worked drawing it all together only separated by materials, so I haven't changed code anywhere else except added the indices to the materials within objects, and the loop in the draw method. Before everything was showing up black, now with the setup as above, I am getting an unhandled exception write violation on the glDrawElements line. I did a breakpoint there, and there are over 600 elements in the pMaterial-indices array, so it's not empty, it has indices to use. When I set the glDrawElements like this, it gives me the black screen but no errors glDrawElements( GL_TRIANGLES, pMaterial->indices.size(), GL_UNSIGNED_INT, &pMaterial->indices[0] ); I have also tried adding this when I loop through the faces on import if ( currentMaterial->startIndex == -1 ) currentMaterial->startIndex = v[0]; currentMaterial->triangleCount++; And when drawing... //in draw method glDrawElements( GL_TRIANGLES, pMaterial->triangleCount * 3, GL_UNSIGNED_INT, model.getIndexBuffer() + pMaterial->startIndex );

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  • How can i learn file name and create a folder?

    - by Phsika
    i try to make TCP/Ip Application to listen any other roemote computer to recieve any file. So i try to get files. i can do that. on the other hand every sample on google about giving SaveDialogBox to recived path folder.Forexample my old server.cs is that: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; using System.Net; using System.Net.Sockets; using System.Threading; namespace Server3 { public partial class Form1 : Form { Thread kanal; public Form1() { InitializeComponent(); try { kanal = new Thread(new ThreadStart(Dinle)); kanal.Start(); kanal.Priority = ThreadPriority.Normal; this.Text = "Kanal Çalisti"; } catch (Exception ex) { this.Text = "kanal çalismadi"; MessageBox.Show("hata:" + ex.ToString()); kanal.Abort(); throw; } } void Dinle() { TcpListener server = null; try { Int32 port = 51124; IPAddress localAddr = IPAddress.Parse("127.0.0.1"); server = new TcpListener(localAddr, port); server.Start(); Byte[] bytes = new Byte[1024 * 250000]; // string ReceivedPath = "C:/recieved"; while (true) { MessageBox.Show("Waiting for a connection... "); TcpClient client = server.AcceptTcpClient(); MessageBox.Show("Connected!"); NetworkStream stream = client.GetStream(); if (stream.CanRead) { saveFileDialog1.ShowDialog(); string pathfolder = saveFileDialog1.FileName; StreamWriter yaz = new StreamWriter(pathfolder); string satir; StreamReader oku = new StreamReader(stream); while ((satir = oku.ReadLine()) != null) { satir = satir + (char)13 + (char)10; yaz.WriteLine(satir); } oku.Close(); yaz.Close(); client.Close(); } } } catch (SocketException e) { Console.WriteLine("SocketException: {0}", e); } finally { // Stop listening for new clients. server.Stop(); } Console.WriteLine("\nHit enter to continue..."); Console.Read(); } private void Form1_Load(object sender, EventArgs e) { Dinle(); } } } i want to give automatically folder without SAVEDIALOGBOX. Also i want to learn my file name om my stream.Like that: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; using System.Net; using System.Net.Sockets; using System.Threading; namespace Server3 { public partial class Form1 : Form { Thread kanal; public Form1() { InitializeComponent(); try { kanal = new Thread(new ThreadStart(Dinle)); kanal.Start(); kanal.Priority = ThreadPriority.Normal; this.Text = "Kanal Çalisti"; } catch (Exception ex) { this.Text = "kanal çalismadi"; MessageBox.Show("hata:" + ex.ToString()); kanal.Abort(); throw; } } void Dinle() { TcpListener server = null; try { Int32 port = 51124; IPAddress localAddr = IPAddress.Parse("127.0.0.1"); server = new TcpListener(localAddr, port); server.Start(); Byte[] bytes = new Byte[1024 * 250000]; string ReceivedPath = "C:/recieved"; while (true) { MessageBox.Show("Waiting for a connection... "); TcpClient client = server.AcceptTcpClient(); MessageBox.Show("Connected!"); NetworkStream stream = client.GetStream(); if (stream.CanRead) { saveFileDialog1.ShowDialog(); string pathfolder = " i have to give property creating path and want to learn file name"; StreamWriter yaz = new StreamWriter(pathfolder); string satir; StreamReader oku = new StreamReader(stream); while ((satir = oku.ReadLine()) != null) { satir = satir + (char)13 + (char)10; yaz.WriteLine(satir); } oku.Close(); yaz.Close(); client.Close(); } } } catch (SocketException e) { Console.WriteLine("SocketException: {0}", e); } finally { // Stop listening for new clients. server.Stop(); } Console.WriteLine("\nHit enter to continue..."); Console.Read(); } private void Form1_Load(object sender, EventArgs e) { Dinle(); } } } Also i need : FileStream fs; FileInfo fi = new FileInfo(@"c:/recieved"); if (fi.Exists) fs = new FileStream(fi.FullName, FileMode.Append); else fs = new FileStream(fi.FullName, FileMode.Create); StreamWriter yazici = new StreamWriter(fs); How can i do that. Creating C:/recieved if it does not exist. And how can i learn File name on my network stream sending File Name.

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  • HTML/jQuery/CSS Drop Down Menu Issue / Safari

    - by mmundiff
    I have a drop down menu that is coded in HTML, CSS, and jQuery and it works fine in Firefox and IE but not in Safari, and also not in Firefox on Mac. The drop down displays inline as opposed to list-item for the drop down in Safari. Any ideas why? <html> <head> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.4/jquery.min.js"></script> <script type="text/javascript" > $(document).ready(function(){ $('#menu li').hover( function() { //$('ul', this).css('display', 'block'); $('ul', this).fadeIn(200); var src = $('img.item', this).attr('src').match(/[^\.]+/) + '_over.png'; $('img.item', this).attr('src', src); }, function() { //$('ul', this).css('display', 'none'); $('ul', this).fadeOut(350); var src = $('img.item', this).attr('src').replace('_over', ''); $('img.item', this).attr('src', src); }); }); </script> <style type="text/css"> /* General */ body { arial, sans-serif; background-color: white; } * { padding: 0; margin: 0; } #menu{ white-space:nowrap; list-style:none; margin-left: 1px; } #menu ul { list-style: none; position:absolute; left:0; display:none; margin:0 -3px 0 -1px; padding:0; background: #000000; z-index: 500; margin-top: -4px; } #menu li{ display:inline; float: left; /* Added */ position:relative; } #menu li a { display: block; } #menu ul li { width:116px; float:left; border-top:1px dotted #666666; display: block; } #menu li ul { display: none; border-top: 1px black solid; text-align: left; } #menu ul a:hover { text-decoration:none; background: #efda83; color: #000000; } #menu ul a { text-decoration:none; display:block; height:15px; padding: 8px 5px; color:#efda83; font-size: 12px; } img{ border: 0 none; } .clear{ clear: both; } </style> </head> <body> <div> <ul id="menu"> <li ><a href="index.php"><img src="images/ssr_nav_home.png" class="item" alt="Home" /></a> </li> <li ><a href="about.php"><img src="images/ssr_nav_about.png" class="item" alt="About" /></a> <ul> <li><a href="about_contributors.php">Contributors</a></li> <li><a href="about_behind.php">Behind the Exhibit</a></li> <li><a href="about_sponsors.php">Sponsors</a></li> </ul> <div class="clear"></div> </li> <li ><a href="exhibit_intro.php"><img class="item" src="images/ssr_nav_exhibit.png" alt="Exhibit" /></a> <ul> <li><a href="exhibit_intro.php">Intro</a></li> <li><a href="exhibit_silkroad.php">Silk Road</a></li> <li><a href="exhibit_western_regions.php">Western Regions</a></li> <li><a href="exhibit_daily_life.php">Daily Life</a></li> <li><a href="exhibit_burial_practices.php">Burial Practices</a></li> <li><a href="exhibit_relevance.php">Relevance</a></li> </ul> <div class="clear"></div> </li> <li ><a href="visit.php"><img class="item" src="images/ssr_nav_visit.png" alt="Visit" /></a> <ul> <li><a href="visit_tickets.php">Tickets</a></li> <li><a href="visit_specials.php">Special Offers</a></li> <li><a href="visit_tours.php">Tours</a></li> <li><a href="visit_groups.php">Groups</a></li> </ul> <div class="clear"></div> </li> <li ><a href="events.php"><img class="item" src="images/ssr_nav_events.png" alt="Events" /></a> <ul> <li><a href="events_lectures.php">Lecture Series</a></li> <li><a href="events_symposium.php">Symposium</a></li> <li><a href="kids_and_family.php">Kids &amp; Family</a></li> <li><a href="events_calendar.php">Event Calendar</a></li> </ul> <div class="clear"></div> </li> <li ><a href="gallery.php"><img class="item" src="images/ssr_nav_images.png" alt="Gallery" /></a></li> <li ><a href="resources.php"><img class="item" src="images/ssr_nav_resources.png" alt="Resources" /></a> <ul> <li><a href="resources_teachers.php">For Teachers</a></li> <li><a href="kids_and_family.php">Kids &amp; Family</a></li> <li><a href="http://www.penn.museum/podcasts-and-videos/819-secrets-of-the-silk-road.html" rel="external">Podcasts &amp; Videos</a></li> <!-- <li><a href="map.php">Silk Road Map</a></li> <li><a href="resources_timeline.php">Timeline</a></li> --> <li><a href="resources_quiz.php">Quiz</a></li> <li><a href="glossary.php">Glossary</a></li> <li><a href="blogs.php">Blog</a></li> </ul> <div class="clear"></div> </li> <li ><a href="press.php"><img class="item" src="images/ssr_nav_press.png" alt="Press" /></a> <ul> <li><a href="press_release.php">Press Release</a></li> <li><a href="press_images.php">Press Images</a></li> <li><a href="press_bloggers.php">Bloggers</a></li> </ul> <div class="clear"></div> </li> </ul> </div> </body> </html>

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • Getting problem in threading in JAVA

    - by chetans
    In this program i want to stop GenerateImage & MovingImage Thread both... And i want to start those threads from begining. Can u send me the solution? Here is the code........ package Game; import java.applet.Applet; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Image; import java.awt.MediaTracker; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.net.MalformedURLException; import java.net.URL; public class ThreadInApplet extends Applet implements KeyListener { private static final long serialVersionUID = 1L; Image[] asteroidImage; Image spaceshipImage; String levelstr="Easy Level"; int[] XPos,YPos; int number=0,XPosOfSpaceship,YPosOfSpaceship,NoOfObstacles=5,speed=1,level=1,spaceBtnPressdCntr=0; boolean gameStart=false,pauseGame=false,collideUp=false,collideDown=false,collideLeft=false,collideRight=false; private Image offScreenImage; private Dimension offScreenSize; private Graphics offScreenGraphics; Thread GenerateImages,MoveImages; public void init() { try { GenerateImages=new Thread () //thread to create obstacles { synchronized public void run () { for(int g=0;g<NoOfObstacles;g++) { try { sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } number++; // Temporary counter to count the no of obstacles created } } } ; MoveImages=new Thread () //thread to move obstacles { @SuppressWarnings("deprecation") synchronized public void run () { while(YPos[NoOfObstacles-1]!=600) { pauseGame=false; if(collide()==true) { GenerateImages.suspend(); repaint(); } else GenerateImages.resume(); for(int l=0;l<number;l++) { if(collide()==false) YPos[l]++; else GenerateImages.suspend(); } repaint(); try { sleep(speed); } catch (InterruptedException e) { e.printStackTrace(); } } if(YPos[NoOfObstacles-1]>=600) //level complete state { level++; try { levelUpdation(level); System.out.println("aahe"); } catch (MalformedURLException e) { e.printStackTrace(); } repaint(); } } }; initialPos(); spaceshipImage=getImage(new URL(getCodeBase(),"images/space.png")); for(int i=0;i<NoOfObstacles;i++) { asteroidImage[i]=getImage(new URL(getCodeBase(),"images/asteroid.png")); XPos[i]=(int) (Math.random()*700); YPos[i]=0; } MediaTracker tracker = new MediaTracker (this); for(int i=0;i<NoOfObstacles;i++) { tracker.addImage (asteroidImage[i], 0); } } catch (MalformedURLException e) { e.printStackTrace(); } setBackground(Color.black); addKeyListener(this); } //Sets initial positions of spaceship & obstacle images------------------------------------------------------ public void initialPos() throws MalformedURLException { asteroidImage=new Image[NoOfObstacles]; XPos=new int[NoOfObstacles]; YPos=new int[NoOfObstacles]; XPosOfSpaceship=getWidth()/2-35; YPosOfSpaceship=getHeight()-100; collideUp = false; collideDown=false; collideLeft=false; collideRight=false; } //level finished updations------------------------------------------------------------------------------ @SuppressWarnings("deprecation") public void levelUpdation(int level) throws MalformedURLException { NoOfObstacles=NoOfObstacles+20; speed=speed-3; System.out.println(NoOfObstacles+" "+speed); pauseGame=true; initialPos(); repaint(); } //paint method of graphics to print the messages--------------------------------------------------------- public void paint(Graphics g) { g.setColor(Color.white); if(gameStart==false) { g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); } if(level>1) { if(level==2) levelstr="Medium Level"; else levelstr="High Level"; g.drawString("Level Complete ", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); //g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2+40); } for(int n=0;n<number;n++) { if(n>0) g.drawImage(asteroidImage[n],XPos[n],YPos[n],this); } g.drawImage(spaceshipImage,XPosOfSpaceship,YPosOfSpaceship,this); } //update method of graphics to print the messages--------------------------------------------------------- @SuppressWarnings("deprecation") public void update(Graphics g) { Dimension d = size(); if((offScreenImage == null) || (d.width != offScreenSize.width) || (d.height != offScreenSize.height)) { offScreenImage = createImage(d.width, d.height); offScreenSize = d; offScreenGraphics = offScreenImage.getGraphics(); } offScreenGraphics.clearRect(0, 0, d.width, d.height); paint(offScreenGraphics); g.drawImage(offScreenImage, 0, 0, null); } public void keyReleased(KeyEvent arg0){} public void keyTyped(KeyEvent arg0) {} //---------------------Key pressed event to start game & to move the spaceship-------------------------------------- public void keyPressed(KeyEvent e) { if(e.getKeyCode()==32) { spaceBtnPressdCntr++; if(spaceBtnPressdCntr==1) { gameStart=true; GenerateImages.start(); MoveImages.start(); } } if(gameStart==true) { if(e.getKeyCode()==37) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideLeft == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship>0) XPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==38) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideUp == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship>10) YPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==39) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideRight == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship<750) XPosOfSpaceship++; } } repaint(); } }.start(); } if(e.getKeyCode()==40) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideDown == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship<550) YPosOfSpaceship++; } } repaint(); } }.start(); } } } //------------------------------Collision checking between Spaceship & obstacles------------------------------ public boolean collide() { int x1,y1,x2,y2,x3,y3,x4,y4; //coordinates of obstacles int a1,b1,a2,b2,a3,b3,a4,b4; //coordinates of spaceship a1 =XPosOfSpaceship; b1=YPosOfSpaceship; a2=a1+spaceshipImage.getWidth(this); b2=b1; a3=a1; b3=b1+spaceshipImage.getHeight(this); a4=a2; b4=b3; for(int a=0;a<number;a++) { x1 =XPos[a]; y1=YPos[a]; x2=x1+asteroidImage[a].getWidth(this); y2=y1; x3=x1; y3=y1+asteroidImage[a].getHeight(this); x4=x2; y4=y3; /********checking asteroid touch spaceship from up direction********/ if(y3==b1 && x4>=a1 && x4<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } if(y3==b1 && x3>=a1 && x3<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from left direction******/ if(x2==a1 && y4>=b1 && y4<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } if(x2==a1 && y2>=b1 && y2<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from right direction*****/ if(x1==a2 && y3>=b2 && y3<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } if(x1==a2 && y1>=b2 && y1<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } /********checking asteroid touch spaceship from down direction*****/ if(y1==b3 && x2>=a3 && x2<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } if(y1==b3 && x1>=a3 && x1<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } } return(false); } }

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  • C# delegates problem

    - by Mick Taylor
    Hello I am getting the following error from my C# Windows Application: Error 1 No overload for 'CreateLabelInPanel' matches delegate 'WorksOrderStore.ProcessDbConnDetailsDelegate' H:\c\WorksOrderFactory\WorksOrderFactory\WorksOrderClient.cs 43 39 WorksOrderFactory I have 3 .cs files that essentially: Opens a windows Has an option for the users to connect to a db When that is selected, the system will go off and connect to the db, and load some data in (just test data for now) Then using a delegate, the system should do soemthing, which for testing will be to create a label. However I haven't coded this part yet. But I can't build until I get this error sorted. The 3 fiels are called: WorksOrderClient.cs (which is the MAIN) WorksOrderStore.cs LoginBox.cs Here's the code for each file: WorksOrderClient.cs using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using WorksOrderStore; namespace WorksOrderFactory { using WorksOrderStore; public partial class WorksOrderClient : Form { LoginBox lb = new LoginBox(); private static WorksOrderDB wodb = new WorksOrderDB(); private static int num_conns = 0; public WorksOrderClient() { InitializeComponent(); } private void connectToADBToolStripMenuItem_Click(object sender, EventArgs e) { lb.ShowDialog(); lb.Visible = true; } public static bool createDBConnDetObj(string username, string password, string database) { // increase the number of connections num_conns = num_conns + 1; // create the connection object wodb.AddDbConnDetails(username, password, database, num_conns); // create a new delegate object associated with the static // method WorksOrderClient.createLabelInPanel wodb.ProcessDbConnDetails(new ProcessDbConnDetailsDelegate(CreateLabelInPanel)); return true; } static void CreateLabelInPanel(DbConnDetails dbcd) { Console.Write("hellO"); string tmp = (string)dbcd.username; //Console.Write(tmp); } private void WorksOrderClient_Load(object sender, EventArgs e) { } } } WorksOrderStore.cs using System; using System.Collections.Generic; using System.Linq; using System.Text; using WorksOrderFactory; namespace WorksOrderStore { using System.Collections; // Describes a book in the book list: public struct WorksOrder { public string contractor_code { get; set; } // contractor ID public string email_address { get; set; } // contractors email address public string date_issued { get; set; } // date the works order was issued public string wo_ref { get; set; } // works order ref public string status { get; set; } // status ... not used public job_status js { get; set; } // status of this worksorder within this system public WorksOrder(string contractor_code, string email_address, string date_issued, string wo_ref) : this() { this.contractor_code = contractor_code; this.email_address = email_address; this.date_issued = date_issued; this.wo_ref = wo_ref; this.js = job_status.Pending; } } // Declare a delegate type for processing a WorksOrder: //public delegate void ProcessWorksOrderDelegate(WorksOrder worksorder); // Maintains a worksorder database. public class WorksOrderDB { // List of all worksorders in the database: ArrayList list = new ArrayList(); // Add a worksorder to the database: public void AddWorksOrder(string contractor_code, string email_address, string date_issued, string wo_ref) { list.Add(new WorksOrder(contractor_code, email_address, date_issued, wo_ref)); } // Call a passed-in delegate on each pending works order to process it: /*public void ProcessPendingWorksOrders(ProcessWorksOrderDelegate processWorksOrder) { foreach (WorksOrder wo in list) { if (wo.js.Equals(job_status.Pending)) // Calling the delegate: processWorksOrder(wo); } }*/ // Add a DbConnDetails to the database: public void AddDbConnDetails(string username, string password, string database, int conn_num) { list.Add(new DbConnDetails(username, password, database, conn_num)); } // Call a passed-in delegate on each dbconndet to process it: public void ProcessDbConnDetails(ProcessDbConnDetailsDelegate processDBConnDetails) { foreach (DbConnDetails wo in list) { processDBConnDetails(wo); } } } // statuses for worksorders in this system public enum job_status { Pending, InProgress, Completed } public struct DbConnDetails { public string username { get; set; } // username public string password { get; set; } // password public string database { get; set; } // database public int conn_num { get; set; } // this objects connection number. public ArrayList woList { get; set; } // list of works orders for this connection // this constructor just sets the db connection details // the woList array will get created later .. not a lot later but a bit. public DbConnDetails(string username, string password, string database, int conn_num) : this() { this.username = username; this.password = password; this.database = database; this.conn_num = conn_num; woList = new ArrayList(); } } // Declare a delegate type for processing a DbConnDetails: public delegate void ProcessDbConnDetailsDelegate(DbConnDetails dbConnDetails); } and LoginBox.cs using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; namespace WorksOrderFactory { public partial class LoginBox : Form { public LoginBox() { InitializeComponent(); } private void LoginBox_Load(object sender, EventArgs e) { this.Visible = true; this.Show(); //usernameText.Text = "Username"; //new Font(usernameText.Font, FontStyle.Italic); } private void cancelBtn_Click(object sender, EventArgs e) { this.Close(); } private void loginBtn_Click(object sender, EventArgs e) { // set up a connection details object. bool success = WorksOrderClient.createDBConnDetObj(usernameText.Text, passwordText.Text, databaseText.Text); } private void LoginBox_Load_1(object sender, EventArgs e) { } } } Any ideas?? Cheers, m

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