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  • why are my players drawn top the side of my viewport

    - by Jetbuster
    Following this admittedly brilliant and clean 2d camera class I have a camera on each player, and it works for multiplayer and i've divided the screen into two sections for split screen by giving each camera a viewport. However in the game it looks like this I'm not sure if thats their position relative to the screen or what The relevant gameScreen code, the makePlayers is setup so it could theoretically work for up to 4 players private void makePlayers() { int rowCount = 1; if (NumberOfPlayers > 2) rowCount = 2; players = new Player[NumberOfPlayers]; for (int i = 0; i < players.Length; i++) { int xSize = GameRef.Window.ClientBounds.Width / 2; int ySize = GameRef.Window.ClientBounds.Height / rowCount; int col = i % rowCount; int row = i / rowCount; int xPoint = 0 + xSize * row; int yPoint = 0 + ySize * col; Viewport viewport = new Viewport(xPoint, yPoint, xSize, ySize); Vector2 playerPosition = new Vector2(viewport.TitleSafeArea.X + viewport.TitleSafeArea.Width / 2, viewport.TitleSafeArea.Y + viewport.TitleSafeArea.Height / 2); players[i] = new Player(playerPosition, playerSprites[i], GameRef, viewport); } //players[1].Keyboard = true; } public override void Draw(GameTime gameTime) { base.Draw(gameTime); foreach (Player player in players) { GraphicsDevice.Viewport = player.PlayerCamera.ViewPort; GameRef.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, player.PlayerCamera.Transform); map.Draw(GameRef.spriteBatch); // Draw the Player player.Draw(GameRef.spriteBatch); // Draw UI screen elements GraphicsDevice.Viewport = Viewport; ControlManager.Draw(GameRef.spriteBatch); GameRef.spriteBatch.End(); } } the player's initialize and draw methods are like so internal void Initialize() { this.score = 0; this.angle = (float)(Math.PI * 0 / 180);//Start sprite at it's default rotation int width = utils.scaleInt(picture.Width, imageScale); int height = utils.scaleInt(picture.Height, imageScale); this.hitBox = new HitBox(new Vector2(centerPos.X - width / 2, centerPos.Y - height / 2), width, height, Color.Black, game.Window.ClientBounds); playerCamera.Initialize(); } #region Methods public void Draw(SpriteBatch spriteBatch) { //Console.WriteLine("Hitbox: X({0}),Y({1})", hitBox.Points[0].X, hitBox.Points[0].Y); //Console.WriteLine("Image: X({0}),Y({1})", centerPos.X, centerPos.Y); Vector2 orgin = new Vector2(picture.Width / 2, picture.Height / 2); hitBox.Draw(spriteBatch); utils.DrawCrosshair(spriteBatch, Position, game.Window.ClientBounds, Color.Red); spriteBatch.Draw(picture, Position, null, Color.White, angle, orgin, imageScale, SpriteEffects.None, 0.1f); } as I said I think I'm gonna need to do something with the render position but I'm to entirely sure what or how it would be elegant to say the least

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  • Resolving collisions between dynamic game objects

    - by TheBroodian
    I've been building a 2D platformer for some time now, I'm getting to the point where I am adding dynamic objects to the stage for testing. This has prompted me to consider how I would like my character and other objects to behave when they collide. A typical staple in many 2D platformer type games is that the player takes damage upon touching an enemy, and then essentially becomes able to pass through enemies during a period of invulnerability, and at the same time, enemies are able to pass through eachother freely. I personally don't want to take this approach, it feels strange to me that the player should receive arbitrary damage for harmless contact to an enemy, despite whether the enemy is attacking or not, and I would like my enemies' interactions between each other (and my player) to be a little more organic, so to speak. In my head I sort of have this idea where a game object (player, or non player) would be able to push other game objects around by manner of 'pushing' each other out of one anothers' bounding boxes if there is an intersection, and maybe correlate the repelling force to how much their bounding boxes are intersecting. The problem I'm experiencing is I have no idea what the math might look like for something like this? I'll show what work I've done so far, it sort of works, but it's jittery, and generally not quite what I would pass in a functional game: //Clears the anti-duplicate buffer collisionRecord.Clear(); //pick a thing foreach (GameObject entity in entities) { //pick another thing foreach (GameObject subject in entities) { //check to make sure both things aren't the same thing if (!ReferenceEquals(entity, subject)) { //check to see if thing2 is in semi-near proximity to thing1 if (entity.WideProximityArea.Intersects(subject.CollisionRectangle) || entity.WideProximityArea.Contains(subject.CollisionRectangle)) { //check to see if thing2 and thing1 are colliding. if (entity.CollisionRectangle.Intersects(subject.CollisionRectangle) || entity.CollisionRectangle.Contains(subject.CollisionRectangle) || subject.CollisionRectangle.Contains(entity.CollisionRectangle)) { //check if we've already resolved their collision or not. if (!collisionRecord.ContainsKey(entity.GetHashCode())) { //more duplicate resolution checking. if (!collisionRecord.ContainsKey(subject.GetHashCode())) { //if thing1 is traveling right... if (entity.Velocity.X > 0) { //if it isn't too far to the right... if (subject.CollisionRectangle.Contains(new Microsoft.Xna.Framework.Rectangle(entity.CollisionRectangle.Right, entity.CollisionRectangle.Y, 1, entity.CollisionRectangle.Height)) || subject.CollisionRectangle.Intersects(new Microsoft.Xna.Framework.Rectangle(entity.CollisionRectangle.Right, entity.CollisionRectangle.Y, 1, entity.CollisionRectangle.Height))) { //Find how deep thing1 is intersecting thing2's collision box; float offset = entity.CollisionRectangle.Right - subject.CollisionRectangle.Left; //Move both things in opposite directions half the length of the intersection, pushing thing1 to the left, and thing2 to the right. entity.Velocities.Add(new Vector2(-(((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); subject.Velocities.Add(new Vector2((((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); } } //if thing1 is traveling left... if (entity.Velocity.X < 0) { //if thing1 isn't too far left... if (entity.CollisionRectangle.Contains(new Microsoft.Xna.Framework.Rectangle(subject.CollisionRectangle.Right, subject.CollisionRectangle.Y, 1, subject.CollisionRectangle.Height)) || entity.CollisionRectangle.Intersects(new Microsoft.Xna.Framework.Rectangle(subject.CollisionRectangle.Right, subject.CollisionRectangle.Y, 1, subject.CollisionRectangle.Height))) { //Find how deep thing1 is intersecting thing2's collision box; float offset = subject.CollisionRectangle.Right - entity.CollisionRectangle.Left; //Move both things in opposite directions half the length of the intersection, pushing thing1 to the right, and thing2 to the left. entity.Velocities.Add(new Vector2((((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); subject.Velocities.Add(new Vector2(-(((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); } } //Make record that thing1 and thing2 have interacted and the collision has been solved, so that if thing2 is picked next in the foreach loop, it isn't checked against thing1 a second time before the next update. collisionRecord.Add(entity.GetHashCode(), subject.GetHashCode()); } } } } } } } } One of the biggest issues with my code aside from the jitteriness is that if one character were to land on top of another character, it very suddenly and abruptly resolves the collision, whereas I would like a more subtle and gradual resolution. Any thoughts or ideas are incredibly welcome and helpful.

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  • Capture a Query Executed By An Application Or User Against a SQL Server Database in Less Than a Minute

    - by Compudicted
    At times a Database Administrator, or even a developer is required to wear a spy’s hat. This necessity oftentimes is dictated by a need to take a glimpse into a black-box application for reasons varying from a performance issue to an unauthorized access to data or resources, or as in my most recent case, a closed source custom application that was abandoned by a deserted contractor without source code. It may not be news or unknown to most IT people that SQL Server has always provided means of back-door access to everything connecting to its database. This indispensible tool is SQL Server Profiler. This “gem” is always quietly sitting in the Start – Programs – SQL Server <product version> – Performance Tools folder (yes, it is for performance analysis mostly, but not limited to) ready to help you! So, to the action, let’s start it up. Once ready click on the File – New Trace button, or using Ctrl-N with your keyboard. The standard connection dialog you have seen in SSMS comes up where you connect the standard way: One side note here, you will be able to connect only if your account belongs to the sysadmin or alter trace fixed server role. Upon a successful connection you must be able to see this initial dialog: At this stage I will give a hint: you will have a wide variety of predefined templates: But to shorten your time to results you would need to opt for using the TSQL_Grouped template. Now you need to set it up. In some cases, you will know the principal’s login name (account) that needs to be monitored in advance, and in some (like in mine), you will not. But it is VERY helpful to monitor just a particular account to minimize the amount of results returned. So if you know it you can already go to the Event Section tab, then click the Column Filters button which would bring a dialog below where you key in the account being monitored without any mask (or whildcard):  If you do not know the principal name then you will need to poke around and look around for things like a config file where (typically!) the connection string is fully exposed. That was the case in my situation, an application had an app.config (XML) file with the connection string in it not encrypted: This made my endeavor very easy. So after I entered the account to monitor I clicked on Run button and also started my black-box application. Voilà, in a under a minute of time I had the SQL statement captured:

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  • MySQL Server 5.6 defaults changes

    - by user12626240
    We're improving the MySQL Server defaults, as announced by Tomas Ulin at MySQL Connect. Here's what we're changing:  Setting  Old  New  Notes back_log  50  50 + ( max_connections / 5 ) capped at 900 binlog_checksum  off  CRC32  New variable in 5.6 binlog_row_event_max_size  1k  8k flush_time  1800  Windows changes from 1800 to 0  Was already 0 on other platforms host_cache_size  128  128 + 1 for each of the first 500 max_connections + 1 for every 20 max_connections over 500, capped at 2000  New variable in 5.6 innodb_autoextend_increment  8  64  Now affects *.ibd files. 64 is 64 megabytes innodb_buffer_pool_instances  0  8. On 32 bit Windows only, if innodb_buffer_pool_size is greater than 1300M, default is innodb_buffer_pool_size / 128M innodb_concurrency_tickets  500  5000 innodb_file_per_table  off  on innodb_log_file_size  5M  48M  InnoDB will always change size to match my.cnf value. Also see innodb_log_compressed_pages and binlog_row_image innodb_old_blocks_time 0  1000 1 second innodb_open_files  300  300; if innodb_file_per_table is ON, higher of table_open_cache or 300 innodb_purge_batch_size  20  300 innodb_purge_threads  0  1 innodb_stats_on_metadata  on  off join_buffer_size 128k  256k max_allowed_packet  1M  4M max_connect_errors  10  100 open_files_limit  0  5000  See note 1 query_cache_size  0  1M query_cache_type  on/1  off/0 sort_buffer_size  2M  256k sql_mode  none  NO_ENGINE_SUBSTITUTION  See later post about default my.cnf for STRICT_TRANS_TABLES sync_master_info  0  10000  Recommend: master_info_repository=table sync_relay_log  0  10000 sync_relay_log_info  0  10000  Recommend: relay_log_info_repository=table. Also see Replication Relay and Status Logs table_definition_cache  400  400 + table_open_cache / 2, capped at 2000 table_open_cache  400  2000   Also see table_open_cache_instances thread_cache_size  0  8 + max_connections/100, capped at 100 Note 1: In 5.5 there was already a rule to make open_files_limit 10 + max_connections + table_cache_size * 2 if that was higher than the user-specified value. Now uses the higher of that and (5000 or what you specify). We are also adding a new default my.cnf file and guided instructions on the key settings to adjust. More on this in a later post. We're also providing a page with suggestions for settings to improve backwards compatibility. The old example files like my-huge.cnf are obsolete. Some of the improvements are present from 5.6.6 and the rest are coming. These are ideas, and until they are in an official GA release, they are subject to change. As part of this work I reviewed every old server setting plus many hundreds of emails of feedback and testing results from inside and outside Oracle's MySQL Support team and the many excellent blog entries and comments from others over the years, including from many MySQL Gurus out there, like Baron, Sheeri, Ronald, Schlomi, Giuseppe and Mark Callaghan. With these changes we're trying to make it easier to set up the server by adjusting only a few settings that will cause others to be set. This happens only at server startup and only applies to variables where you haven't set a value. You'll see a similar approach used for the Performance Schema. The Gurus don't need this but for many newcomers the defaults will be very useful. Possibly the most unusual change is the way we vary the setting for innodb_buffer_pool_instances for 32-bit Windows. This is because we've found that DLLs with specified load addresses often fragment the limited four gigabyte 32-bit address space and make it impossible to allocate more than about 1300 megabytes of contiguous address space for the InnoDB buffer pool. The smaller requests for many pools are more likely to succeed. If you change the value of innodb_log_file_size in my.cnf you will see a message like this in the error log file at the next restart, instead of the old error message: [Warning] InnoDB: Resizing redo log from 2*64 to 5*128 pages, LSN=5735153 One of the biggest challenges for the defaults is the millions of installations on a huge range of systems, from point of sale terminals and routers though shared hosting or end user systems and on to major servers with lots of CPU cores, hundreds of gigabytes of RAM and terabytes of fast disk space. Our past defaults were for the smaller systems and these change that to larger shared hosting or shared end user systems, still with a bias towards the smaller end. There is a bias in favour of OLTP workloads, so reporting systems may need more changes. Where there is a conflict between the best settings for benchmarks and normal use, we've favoured production, not benchmarks. We're very interested in your feedback, comments and suggestions.

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  • What's new in Servlet 3.1 ? - Java EE 7 moving forward

    - by arungupta
    Servlet 3.0 was released as part of Java EE 6 and made huge changes focused at ease-of-use. The idea was to leverage the latest language features such as annotations and generics and modernize how Servlets can be written. The web.xml was made as optional as possible. Servet 3.1 (JSR 340), scheduled to be part of Java EE 7, is an incremental release focusing on couple of key features and some clarifications in the specification. The main features of Servlet 3.1 are explained below: Non-blocking I/O - Servlet 3.0 allowed asynchronous request processing but only traditional I/O was permitted. This can restrict scalability of your applications. Non-blocking I/O allow to build scalable applications. TOTD #188 provide more details about how non-blocking I/O can be done using Servlet 3.1. HTTP protocol upgrade mechanism - Section 14.42 in the HTTP 1.1 specification (RFC 2616) defines an upgrade mechanism that allows to transition from HTTP 1.1 to some other, incompatible protocol. The capabilities and nature of the application-layer communication after the protocol change is entirely dependent upon the new protocol chosen. After an upgrade is negotiated between the client and the server, the subsequent requests use the new chosen protocol for message exchanges. A typical example is how WebSocket protocol is upgraded from HTTP as described in Opening Handshake section of RFC 6455. The decision to upgrade is made in Servlet.service method. This is achieved by adding a new method: HttpServletRequest.upgrade and two new interfaces: javax.servlet.http.HttpUpgradeHandler and javax.servlet.http.WebConnection. TyrusHttpUpgradeHandler shows how WebSocket protocol upgrade is done in Tyrus (Reference Implementation for Java API for WebSocket). Security enhancements Applying run-as security roles to #init and #destroy methods Session fixation attack by adding HttpServletRequest.changeSessionId and a new interface HttpSessionIdListener. You can listen for any session id changes using these methods. Default security semantic for non-specified HTTP method in <security-constraint> Clarifying the semantics if a parameter is specified in the URI and payload Miscellaneous ServletResponse.reset clears any data that exists in the buffer as well as the status code, headers. In addition, Servlet 3.1 will also clears the state of calling getServletOutputStream or getWriter. ServletResponse.setCharacterEncoding: Sets the character encoding (MIME charset) of the response being sent to the client, for example, to UTF-8. Relative protocol URL can be specified in HttpServletResponse.sendRedirect. This will allow a URL to be specified without a scheme. That means instead of specifying "http://anotherhost.com/foo/bar.jsp" as a redirect address, "//anotherhost.com/foo/bar.jsp" can be specified. In this case the scheme of the corresponding request will be used. Clarification in HttpServletRequest.getPart and .getParts without multipart configuration. Clarification that ServletContainerInitializer is independent of metadata-complete and is instantiated per web application. A complete replay of What's New in Servlet 3.1: An Overview from JavaOne 2012 can be seen here (click on CON6793_mp4_6793_001 in Media). Each feature will be added to the JSR subject to EG approval. You can share your feedback to [email protected]. Here are some more references for you: Servlet 3.1 Public Review Candidate Downloads Servlet 3.1 PR Candidate Spec Servlet 3.1 PR Candidate Javadocs Servlet Specification Project JSR Expert Group Discussion Archive Java EE 7 Specification Status Several features have already been integrated in GlassFish 4 Promoted Builds. Have you tried any of them ? Here are some other Java EE 7 primers published so far: Concurrency Utilities for Java EE (JSR 236) Collaborative Whiteboard using WebSocket in GlassFish 4 (TOTD #189) Non-blocking I/O using Servlet 3.1 (TOTD #188) What's New in EJB 3.2 ? JPA 2.1 Schema Generation (TOTD #187) WebSocket Applications using Java (JSR 356) Jersey 2 in GlassFish 4 (TOTD #182) WebSocket and Java EE 7 (TOTD #181) Java API for JSON Processing (JSR 353) JMS 2.0 Early Draft (JSR 343) And of course, more on their way! Do you want to see any particular one first ?

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  • Should I expose IObservable<T> on my interfaces?

    - by Alex
    My colleague and I have dispute. We are writing a .NET application that processes massive amounts of data. It receives data elements, groups subsets of them into blocks according to some criterion and processes those blocks. Let's say we have data items of type Foo arriving some source (from the network, for example) one by one. We wish to gather subsets of related objects of type Foo, construct an object of type Bar from each such subset and process objects of type Bar. One of us suggested the following design. Its main theme is exposing IObservable objects directly from the interfaces of our components. // ********* Interfaces ********** interface IFooSource { // this is the event-stream of objects of type Foo IObservable<Foo> FooArrivals { get; } } interface IBarSource { // this is the event-stream of objects of type Bar IObservable<Bar> BarArrivals { get; } } / ********* Implementations ********* class FooSource : IFooSource { // Here we put logic that receives Foo objects from the network and publishes them to the FooArrivals event stream. } class FooSubsetsToBarConverter : IBarSource { IFooSource fooSource; IObservable<Bar> BarArrivals { get { // Do some fancy Rx operators on fooSource.FooArrivals, like Buffer, Window, Join and others and return IObservable<Bar> } } } // this class will subscribe to the bar source and do processing class BarsProcessor { BarsProcessor(IBarSource barSource); void Subscribe(); } // ******************* Main ************************ class Program { public static void Main(string[] args) { var fooSource = FooSourceFactory.Create(); var barsProcessor = BarsProcessorFactory.Create(fooSource) // this will create FooSubsetToBarConverter and BarsProcessor barsProcessor.Subscribe(); fooSource.Run(); // this enters a loop of listening for Foo objects from the network and notifying about their arrival. } } The other suggested another design that its main theme is using our own publisher/subscriber interfaces and using Rx inside the implementations only when needed. //********** interfaces ********* interface IPublisher<T> { void Subscribe(ISubscriber<T> subscriber); } interface ISubscriber<T> { Action<T> Callback { get; } } //********** implementations ********* class FooSource : IPublisher<Foo> { public void Subscribe(ISubscriber<Foo> subscriber) { /* ... */ } // here we put logic that receives Foo objects from some source (the network?) publishes them to the registered subscribers } class FooSubsetsToBarConverter : ISubscriber<Foo>, IPublisher<Bar> { void Callback(Foo foo) { // here we put logic that aggregates Foo objects and publishes Bars when we have received a subset of Foos that match our criteria // maybe we use Rx here internally. } public void Subscribe(ISubscriber<Bar> subscriber) { /* ... */ } } class BarsProcessor : ISubscriber<Bar> { void Callback(Bar bar) { // here we put code that processes Bar objects } } //********** program ********* class Program { public static void Main(string[] args) { var fooSource = fooSourceFactory.Create(); var barsProcessor = barsProcessorFactory.Create(fooSource) // this will create BarsProcessor and perform all the necessary subscriptions fooSource.Run(); // this enters a loop of listening for Foo objects from the network and notifying about their arrival. } } Which one do you think is better? Exposing IObservable and making our components create new event streams from Rx operators, or defining our own publisher/subscriber interfaces and using Rx internally if needed? Here are some things to consider about the designs: In the first design the consumer of our interfaces has the whole power of Rx at his/her fingertips and can perform any Rx operators. One of us claims this is an advantage and the other claims that this is a drawback. The second design allows us to use any publisher/subscriber architecture under the hood. The first design ties us to Rx. If we wish to use the power of Rx, it requires more work in the second design because we need to translate the custom publisher/subscriber implementation to Rx and back. It requires writing glue code for every class that wishes to do some event processing.

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  • How is a switch statement better than a series of if statements? [closed]

    - by user1276078
    Possible Duplicate: Should I use switch statements or long if…else chains? I'm working on a small program that will conduct an Insertion Sort. A number will be inputted through the keyboard and stored in a variable I called "num." I've decided to use a switch statement in order to obtain the number inputted. switch( e.getKeyCode() ) { case KeyEvent.VK_0: num = 0; break; case KeyEvent.VK_1: num = 1; break; case KeyEvent.VK_2: num = 2; break; case KeyEvent.VK_3: num = 3; break; case KeyEvent.VK_4: num = 4; break; case KeyEvent.VK_5: num = 5; break; case KeyEvent.VK_6: num = 6; break; case KeyEvent.VK_7: num = 7; break; case KeyEvent.VK_8: num = 8; break; case KeyEvent.VK_9: num = 9; break; } I realized one other course of action could have been to use a set of if statements. if( e.getKeyCode() == KeyEvent.VK_0 ) num = 0; else if( e.getKeyCode() == KeyEvent.VK_1 ) num = 1; etc. for every number up until 9. I then wondered what the essential difference is between a switch statement and a series of if statements. I know it saves space and time to write, but it's not that much. So, my question is, aside from the space, does a switch statement differ from a series of if statments in any way? Is it faster, less error-prone, etc.? This question really doesn't affect my code that much. I was just wondering. Also, this question pertains to the JAVA language, not any other programming language.

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  • Yum update not working on CentOS 6.2 minimal install

    - by Owen
    Note: This is my first question on the stack exchange network so please give mercy and provide guidance where needed. I have installed a CentOS 6.2 KVM guest and I am having problem getting yum to work. This is my first time working with CentOS so I feel that it's a setting somewhere that I am missing but cannot find using google. Here are my steps; Downloaded CentOS-6.2-x86_64-minimal.iso, booted, and went through default steps (only questions asked where keyboard, timezone, root password and use entire hdd) Restarted, logged in, pinged google.com to no avail Set the following settings; vi /etc/resolv.conf nameserver 8.8.8.8 nameserver 8.8.4.4 vi /etc/sysconfig/network-scripts/ifcfg-eth0 DEVICE="eth0" HWADDR="52:54:00:42:1B:4A" #NM_CONTROLLED="yes" BOOTPROTO=none ONBOOT="yes" NETMASK=255.255.255.0 IPADDR=192.168.122.151 TYPE=Ethernet vi /etc/sysconfig/network NETWORKING=yes NETWORKING_IPV6=no HOSTNAME=server3.example.com GATEWAY=192.168.122.1 I can now ping google.com ping google.com PING google.com (173.194.70.139) 56(84) bytes of data. 64 bytes from fa-in-f139.1e100.net (173.194.70.139): icmp_seq=1 ttl=50 time=5.88 ms 64 bytes from fa-in-f139.1e100.net (173.194.70.139): icmp_seq=2 ttl=50 time=5.77 ms But I cannot 'yum update' yum update Loaded plugins: fastestmirror, presto Loading mirror speeds from cached hostfile Could not retrieve mirrorlist http://mirrorlist.centos.org/?release=6&arch=x86_64&repo=os error was 14: PYCURL ERROR 7 - "Failed to connect to 2a01:c0:2:4:216:3eff:fe0d:266d: Network is unreachable" Error: Cannot find a valid baseurl for repo: base My KVM guest is also NAT'd incase it's of concern.

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  • Xorg server won't start after fresh install of Debian 5.04, screen goes blank (Intel Atom D510(Pinet

    - by Kamil Zadora
    Hello, I have installed Debian 5.04 Lenny on my new Intel D510MO motheboard. I fixed some issues with incorrect drive mapping (for some reason during installation my hdd was on sdb, after a restart it is under sda - fixed in grub), and now I am struggling with getting graphical enviroment up and running, I installed the graphical enviroment using the Debian installer. I am not an linux expert by any means, I assume that I need to edit the xorg.conf file. Any hints appreciated! UPDATE1: No change after dpkg-reconfigure xserver-xorg Here is my current xorg.conf: # xorg.conf (X.Org X Window System server configuration file) # # This file was generated by dexconf, the Debian X Configuration tool, using # values from the debconf database. # # Edit this file with caution, and see the xorg.conf manual page. # (Type "man xorg.conf" at the shell prompt.) # # This file is automatically updated on xserver-xorg package upgrades *only* # if it has not been modified since the last upgrade of the xserver-xorg # package. # # If you have edited this file but would like it to be automatically updated # again, run the following command: # sudo dpkg-reconfigure -phigh xserver-xorg Section "InputDevice" Identifier "Generic Keyboard" Driver "kbd" Option "XkbRules" "xorg" Option "XkbModel" "pc105" Option "XkbLayout" "pl" EndSection Section "InputDevice" Identifier "Configured Mouse" Driver "mouse" EndSection Section "Device" Identifier "Configured Video Device" EndSection Section "Monitor" Identifier "Configured Monitor" EndSection Section "Screen" Identifier "Default Screen" Monitor "Configured Monitor" EndSection UPDATE2: I have installed vnc4server package. I can connect over vnc from my windows 7 laptop and i see empty desktop with terminal window open. Seems that the xserver and gdm are running but they cant talk with my GPU. I am not sure if a can use any gui tool to configure it overthe vnc, as all I see is the terminal window, no taskbars etc. UPDATE3: My current Xorg.0.log http://pastebin.pl/18918 The graphic chipset integrated into the D510 processor is Intel 945GC

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  • Why does my PowerShell script hang when called in PSEXEC via a batch (.cmd) file?

    - by Kev
    I'm trying to remotely execute a PowerShell script using PSEXEC. The PowerShell script is called via a .cmd batch file. The reason we do this is to change the execution policy, run the powershell script then reset the execution policy again: On the remote server do-tasks.cmd looks like: powershell -command "&{ set-executionpolicy unrestricted}" powershell DoTasks.ps1 powershell -command "&{ set-executionpolicy restricted}" The PowerShell script DoTasks.ps1 just does this for now: Write-Output "Hello World!" Both of these scripts live in c:\windows\system32 (for now) just so they're on the PATH. On the originating server I do this: psexec \\web1928 -u administrator -p "adminpassword" do-tasks.cmd When this runs I get the following response at the command line: c:\Windows\system32>powershell -command "&{ set-executionpolicy unrestricted}" and the script runs no further. I can't ctrl-c to break the script and I just see ^C characters, I can type input from the keyboard and the characters are echoed to console. On the remote server I see that PowerShell.exe and CMD.exe are running in Task Manager's Process tab. If I end these processes then control returns to the command line on the originating server. I have tried this with just a simple .cmd batch file with a @echo hello world and it works just fine. Running do-tasks.cmd on the remote server via an RDP session works ok as well. Why is my remote batch file getting stuck when executing via PSEXEC?

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  • VMWare Workstation 6.5.5 (64-bit) on Ubuntu 10.04 (64-bit) Odd Problem

    - by Android Eve
    I managed to successfully install VMWare Workstation 6.5.5 (64-bit) on Ubuntu 10.04 (64-bit). It works well and somehow feels faster and snappier than the same exact version on Ubuntu 8.04. However, there is one slight issue, somewhat hurting productivity: When the guest VM is Microsoft Windows (2K, XP), the mouse cursor turn from an arrow to a hand when it hovers over the Task Bar. When the mouse moves, this hand cursor blinks and the system doesn't respond to mouse clicks. When I move the mouse cursor back to the desktop area, it functions normally. That is, the problem exists only in the Task Bar area. Obviously, this makes it very difficult (read: impossible) for me to use the Start Menu, SysTray and the rest of the Task Bar. My workaround for now is to launch programs via their Desktop shortcuts or via the keyboard. Note: The same exact VMWare Workstation 6.5.5 (64-bit) on Ubuntu 8.04 (64-bit) doesn't exhibit this problem. Anyone seen this problem before? Do you know of a solution (or better workaround) to this problem?

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  • Audio Static/Interference regardless of audio interface?

    - by Tom
    I currently am running a media center/server on a Lubuntu machine. The machine specs: Core 2 Duo Extreme EVGA SLI 680i MotherBoard 2 GB DDR2 Ram 3 Hard Drives no raid - WD Caviar Black, Green, and Samsung Spinpoint Galaxy GTX 220 1GB External USB Creative XI-FI Extreme Card 550W Power Supply This machine is hooked up through an optical cable to an ONKYO HTR340 Receiver through the XIFI card. Whenever I play any audio regardless if it is through XBMC, the default audio player, a flash video, etc, I get a horrible static sound that randomly gets louder. Here is a video of the sound: http://www.youtube.com/watch?v=SqKQkxYRVA4 This static comes in randomly, sometimes going away for short periods, but eventually always comes back. So far I have tried everything I could think of: Reinstalling OS Installing/upgrading/repairing PulseAudio/Alsa Installing alternate OSes, straight Ubuntu, Lubuntu, Xubuntu, Arch, Mint, Windows 7 Switching audio from the external card to internal Optical, audio out through HDMI, audio out through headphones Different ports on receiver (my main desktop sounds fine on the same sound system) Different optical cables Unplugging everything unnecessary from the motherboard (1 HD, 1 Stick of Ram, 1 Keyboard) Swapping out ram Swapping out the motherboard Replacing the Graphics Card (was replaced due to fan being noisy, not specifically for this problem) Different harddrives Swapping power supply Disabling onboard audio Pretty much everything short of swapping the CPU. I haven't been able to narrow down the problem and it is getting frustrating. Is it possible that the CPU is faulty and might cause a problem such as this, or that the PC case is shorting out the motherboard? Any kind of suggestions will be appreciated.

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  • Windows Server 2008 Stops Responding (Hyper-V Role Enabled)

    - by blackf0rk
    The machine is a brand new Dell Precision m6500, Core i5, 8GB RAM. Windows Server 2008 R2 (fully patched) with Hyper-V Role Enabled. Virtualization options in the BIOS are ON, SpeedStep is OFF, couldn't find C1E option in the BIOS to turn it off (I also got the impression that SpeedStep is C1E, but the Intel Product site lists them as separate "features." shrug) The server stops responding without any apparent reason. I've tried testing in multiple scenarios, all of which result in a crash at seemingly random times: With the Server sitting idle, no apps running. Server sitting idle with a Virtual Machine running. Using a BurnInTest application There's no blue screen. It doesn't restart. The screen just sits there. The keyboard backlight still responds and comes on with input, but nothing on the screen changes. There are no errors in the error log. I have to hold down the power button to turn it off. Doing memory tests on bootup results in no errors with the memory. I have a second identical system and the same thing happens there too. I've dual-booted into Windows 7 Profession x64 on this system with no problems. Further testing has shown that the issue is definitely related to Windows Server 2008 R2 and Hyper-V as it appears the crashing does not happen when the services are not running. I've installed all hotfixes relating to this issue (that I could find): 975530, 979444, 979491, 976427 System is still crashing without response.

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  • most reliable linux terminal app / general procedures for process stability

    - by intuited
    I've been using konsole (KDE 4.2) for a while now but it crashed recently. Konsole is efficiently designed to use one instance for all of the windows for your entire X session. Extra-unfortunately, because of this ingenuity the crash brought down all the humpty-dumptys and their bashes and their bashes' applications and all the begattens' begattens all the way down to Jebodiah Springfield into one big flat nonexistent omelette. The fact that this app is capable of crashing under any circumstances is pretty disappointing. Although KDE 4.2 is not expected to be entirely stable -- and yes, I know, I should update my distro -- it's still a no-sell for me, since if at all possible, this sort of thing Shouldn't Happen to something that's likely to be a foundation for an entire working environment. Maybe this is arrogant and unrealistic, but if it's possible to have something more stable, I want it. So other than running under screen -- which is fun, nifty, and thus far flawless in its reliability, but which has some issues with not understanding certain keycodes -- I'm looking for ways to improve my environment's reliability. The most obvious strategy is to cast about for a more reliable console app. A standard featureset -- which to me includes tabbed windows, Unicode support, and a decent level of keyboard shortcut configuration -- is pretty much essential. I'm currently running gnome-terminal and roxterm, both of which have acceptable featuresets (pretty much identical, actually; I think rox is actually the superset), and neither of which have provided me with extensive, objective reliability data. Not that they were expected to. Other strategies are also welcome. Were I responding to this question I would perhaps suggest backgrounding critical tasks with & and/or disowning them so they don't come down with the global pandemic. And stuff like that.

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  • Dual NVidia graphics cards in Ubuntu / xorg.conf mania

    - by John Zwinck
    I have two NVidia graphics cards: Quadro NVS 295 (PCI Express, dual DisplayPort outputs) GeForce FX 5200 (PCI, DVI and VGA outputs) I have three identical monitors, two on DisplayPort and one on DVI. I'm on Ubuntu Hardy (and cannot currently dist-upgrade for separate reasons). I use the "nvidia" driver. What's new is the GeForce card and the third monitor. I currently have the dual DisplayPort monitors working fine. Here are the display-related parts of my xorg.conf: Section "ServerLayout" Identifier "Default Layout" Screen "PCI-Express Screen" 0 0 # adding this makes X fail to start: Screen "PCI Screen" 0 Inputdevice "Generic Keyboard" Inputdevice "Configured Mouse" EndSection Section "Module" Load "glx" # not sure why/if this is needed EndSection Section "Monitor" Identifier "DELL 2408WFP" Option "DPMS" EndSection Section "Device" Identifier "NVIDIA Quadro NVS 295" Driver "nvidia" Option "RenderAccel" "true" Screen 0 BusID "PCI:2:0:0" EndSection Section "Device" Identifier "NVIDIA GeForce FX 5200" Driver "nvidia" Option "RenderAccel" "true" Screen 1 BusID "PCI:6:4:0" EndSection Section "Screen" Identifier "PCI-Express Screen" Device "NVIDIA Quadro NVS 295" Monitor "DELL 2408WFP" Defaultdepth 24 Option "TwinView" "True" Option "UseEdidFreqs" "True" Option "MetaModes" "1920x1200 +0+1200, 1920x1200 +0+0" EndSection Section "Screen" Identifier "PCI Screen" Device "NVIDIA GeForce FX 5200" Monitor "DELL 2408WFP" Defaultdepth 24 Option "TwinView" "True" Option "UseEdidFreqs" "True" Option "MetaModes" "1920x1200 +0+0" EndSection I use nvidia-settings to configure my monitors, and it does not show the second GPU. lspci, though, shows: 02:00.0 VGA compatible controller: nVidia Corporation Unknown device 06fd 06:04.0 VGA compatible controller: nVidia Corporation NV34 [GeForce FX 5200] Which is where I got the BusID settings for the two devices (when I just had one device, I didn't have any BusID listed...and adding the BusID hasn't broken anything). What am I missing? How can I make nvidia-settings show my second GPU so I can then configure its monitor?

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  • windows 8.1 upgrade fails with error code 0xc1900101-0x20017

    - by cmorse
    I just tried to install windows 8.1 on my laptop, but it fails to install with the message: Sorry we couldn't complete the update to Windows 8.1. We restored your previous version of Windows to this PC 0xC1900101 - 0x20017 It looks like on the first boot that the laptop is going to the PC restore screen (it asks what kind of keyboard I have, and then what repair optins I would like to take). Thus far I have just been selecting "Continue to windows 8." I'm running a Lenovo x220i tablet. I've got 43GB of free disk space. It installed just fine on my desktop. The primary difference between the two machines is that the desktop has media center install, and isn't using TrueCrypt. Full WindowsUpdate.log http://pastebin.com/hGmAW4Q1 Most important portion of WindowsUpdate.log: 2013-10-17 10:41:06:671 964 694 Agent ************* 2013-10-17 10:41:06:671 964 694 Agent ** START ** Agent: Finding updates [CallerId = AutomaticUpdates] 2013-10-17 10:41:06:671 964 694 Agent ********* 2013-10-17 10:41:06:671 964 694 Agent * Online = No; Ignore download priority = No 2013-10-17 10:41:06:671 964 694 Agent * Criteria = "IsInstalled=0 and DeploymentAction='Installation' or IsPresent=1 and DeploymentAction='Uninstallation' or IsInstalled=1 and DeploymentAction='Installation' and RebootRequired=1 or IsInstalled=0 and DeploymentAction='Uninstallation' and RebootRequired=1" 2013-10-17 10:41:06:671 964 694 Agent * ServiceID = {7971F918-A847-4430-9279-4A52D1EFE18D} Third party service 2013-10-17 10:41:06:671 964 694 Agent * Search Scope = {Machine & All Users} 2013-10-17 10:41:06:671 964 694 Agent * Caller SID for Applicability: S-1-5-18 2013-10-17 10:41:07:233 964 870 Report REPORT EVENT: {AD47FBDC-F7F9-4E7F-BAF4-DBA3784C7101} 2013-10-17 10:41:06:436-0600 1 202 [AU_REBOOT_COMPLETED] 102 {00000000-0000-0000-0000-000000000000} 0 0 AutomaticUpdates Success Content Install Reboot completed. 2013-10-17 10:41:07:233 964 870 Report REPORT EVENT: {8D4E7A67-9526-4702-A897-5BE5F97497AF} 2013-10-17 10:41:06:639-0600 1 204 [AGENT_INSTALLING_FAILED_POST_REBOOT] 101 {8951E70D-4332-4F7C-B92D-D9362E384959} 1 c1900101 WSAcquisition Failure Content Install Installation Failure Post Reboot. 2013-10-17 10:41:07:249 964 870 Report CWERReporter::HandleEvents - WER report upload completed with status 0x8 2013-10-17 10:41:07:249 964 870 Report WER Report sent: 7.8.9200.16715 0xc1900101(0x20017) 8951E70D-4332-4F7C-B92D-D9362E384959 Install 101 Unmanaged 2013-10-17 10:41:07:249 964 870 Report CWERReporter finishing event handling. (00000000)

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  • What is causing random hard freezes on my system? Kaspersky?

    - by Christian Ivicevic
    The last few weeks I experienced a new strange behavior of my computer. Sometimes Windows 7 just freezes with no real reason at all. While listening to music for example the playback hangs and you can hear a very nasty sound. Neither mouse nor keyboard input is handled and everything is just stuck. Using Ubuntu this does not happen, so I think it is just a matter of driver issues or a Windows 7 bug. Furthermore I am really suspicious about Kaspersky (Internet Security 11) and so I let it perform a complete virus scan while no other app is running. At about 50% it happened again and I needed to restart the computer by holding the power button the bad way... A really weird thing is that playing Skyrim this happened once, however music playback did not stop. Only the framerate dropped to 0 and sometimes for a few seconds I am able to move. Therefore I am really confused as furthermore no bluescreen pops up. Memtest told me that everything seems to be alright... Can anyone explain me which data you need about my hardware and software (and which tools tools to use to gather the informatik) to be able to provide any help on my problem?

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  • Asus P5Q doesn't post at all

    - by Sebi
    I had a very strange incident this evening. I was watching TV on the computer and suddenly the sound stutter. Some seconds later, the screen went black. First I thought ok some error, don't worry. Since the computer didn't react on any input from the mouse or keyboard, I shutted it down by pressing the power button. I tried to reboot but the monitor rest black. All the fans were running, the MB didn't made a beep and the leds are all green as they have to be. The HDD is running too, also the monitor is on. But nothing happens, not even a single message on the screen, just black. Here are the things I already tried with no success: tried to boot with 1 of two rams (each tested alone) turned off all power (pull th plug) for 10 minutes tested the graphic card with another pc. there it worked. tested the RAM with another pc. there it worked. Any hints what to do next?

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  • IPMI not fucntioning with Network Bonding

    - by muhammed sameer
    Hey, I am having problems with running IPMI on my servers that have network bonding enabled. Platform: CentOS release 5.3 (Final) Kernel: 2.6.18-92.el5 64bit Dell PowerEdge 1950 Ethernet controller: Broadcom Corporation NetXtreme II BCM5708 Gigabit Ethernet I have bonded the interface eth0 and eth1 as active passive, with eth0 as the active interface, below is conf description from /proc Bonding Mode: fault-tolerance (active-backup) Primary Slave: eth0 Currently Active Slave: eth0 MII Status: up MII Polling Interval (ms): 30 Up Delay (ms): 0 Down Delay (ms): 0 Slave Interface: eth0 MII Status: up Link Failure Count: 0 Permanent HW addr: 00:22:19:56:b9:cd Slave Interface: eth1 MII Status: up Link Failure Count: 0 Permanent HW addr: 00:22:19:56:b9:cf My IPMI device is as follows IPMI Device Information Interface Type: KCS (Keyboard Control Style) Specification Version: 2.0 I2C Slave Address: 0x10 NV Storage Device: Not Present Base Address: 0x0000000000000CA8 (I/O) Register Spacing: 32-bit Boundaries I Have used openIPMI as well as freeipmi both to control the chassis via the IPMI card, but on servers which have bonding enabled, the command times out, below is the full run of the command with debug info. ipmi_lan_send_cmd:opened=[0], open=[4482848] IPMI LAN host 70.87.28.115 port 623 Sending IPMI/RMCP presence ping packet ipmi_lan_send_cmd:opened=[1], open=[4482848] No response from remote controller Get Auth Capabilities command failed ipmi_lan_send_cmd:opened=[1], open=[4482848] No response from remote controller Get Auth Capabilities command failed Error: Unable to establish LAN session Failed to open LAN interface Unable to get Chassis Power Status On the other hand I configured IPMI on a box with the same specs as mentioned above without bonding and IPMI works perfectly. Has anyone faced this problem with IPMI + Bonding ? I would be thankful is someone helps circumvent this issue. Muhammed Sameer

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  • Windows 8 unable to connect to WPA2 AES Wireless Network

    - by user170193
    I'm running Windows 8 and am unable to connect to my home wireless network. I've tried restarting the router, patching the drivers to the next version, patching the drivers to the last version, running windows update and patching the chipset drivers to the latest version. So far nothing has worked. My computer can get on the internet via USB tethering on my phone or an open WiFi connection, but it is unable to connect to my home WPA2 AES secured wireless network. It sees the network, attempts to connect, gets a limited connection and then drops the connection. All the other wireless devices in my household have no problems. I have the new Dell XPS 12, running Windows 8 using an Intel Centrino Advanced-N 6235 wireless adapter. I've refreshed windows twice now to try different driver configurations. I've tried uninstalling all the Dell software, I've tried uninstalling all the Intel software and reinstalling just the drivers. I've tried turning switching the ability for the Wireless driver to turn the computer off or on. I've tried setting up the connection manually from desktop mode. I've tried switching it on and off using the wireless button on the keyboard and in the software. So far nothing has allowed me to connect to the secured network. It just keeps getting a limited connection, dropping the connection and retrying. It's driving me crazy, any ideas, anything I missed? Thanks.

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  • eMachine W5243 won't POST; fans run but optical drive will not open.

    - by NicciAdonai
    Symptoms are what is described in the title. The machine reacts to the power button being hit by spinning up the two fans: CPU and PSU. The hard drive (SATA) spins up as well. No other reaction. This one symptom is particularly weird, though: the optical drive will not open with the IDE cable attached, but if I unplug it from the mobo it will. I can turn the PC on with it attached, won't open; then unplug IDE while it is still on, WILL open; then plug IDE back in with the PC STILL ON, WON'T open. I have disconnected every peripheral unnecessary to POST. These include: mouse/keyboard, PCI modem, the IDE optical drive (power and data), and the SATA HDD (power and data). Video is onboard. The only two things connected are DB15 video and power cable. There were 2 512 MB DDR2 sticks of RAM in it. I have tried running it with just one of them, then switched the other in. Currently seated is a completely different 1 GB stick that I keep around for troubleshooting purposes, and I have tried it in both slots. I have replaced the CMOS battery with a used one I had lying around, and which worked in the computer it came out of. I have tested the PSU with a tester to confirm it was good, then tried connecting another PSU just in case--same symptoms. I have even tried a suggestion I found elsewhere on this site wherein one disconnects power from the PSU and then presses the PC's power button twice, thereby "resetting" the PSU. Currently I am trying yet another suggestion: turn it on and wait an inordinate amount of time for POST. Any help would be appreciated.

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  • Win7 Pro x64 task manager hangs when restarting explorer.exe after waking from sleep

    - by Brandon Dybala
    I have a desktop running Windows 7 x64 Pro, set for Hybrid Sleep on a wired network. Wakeup is only enabled from the keyboard (wake on mouse and Wake-On-LAN are both disabled). Sometimes when it wakes up, there is no network connectivity. The notification area icons for both network and volume don't respond to clicks. If I open the Network and Sharing Center, clicking the red X doesn't do anything. Restarting does fix the problem, but I'm looking for a solution that does not require restarting (if at all possible). Drivers are all up to date. I've tried opening Task Manager and restarting the explorer.exe process, but Task Manager freezes for a few minutes, the "New Task" dialog closes, and explorer.exe has not restarted. CPU and memory usage are both normal. One thread suggested making sure the BIOS was set for S3 sleep mode only (not S1 or S1 & S3), but I haven't checked this yet. Going back to sleep and waking back up does not help. So far only a reboot has fixed the issue. System specs: Windows 7 x64 Pro Asus P8Z68-V PRO/GEN3 128 GB Crucial m4 SSD (Firmware version 0309) Intel Core i7 2600 3.4 GHz 16 GB RAM Any ideas? Brandon

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  • Remote Desktop Connection to the same screen as on the monitor?

    - by Ricket
    I'm running Windows Home Server on, well, my server. It's in my entertainment center, hooked to my TV, and I use it to listen to music and watch movies. Right now I have a keyboard and mouse stuck beside my TV so that I'm able to load a movie. It would be nice, though, to be able to remotely control the screen. Remote Desktop Connection seems to open its own session in the background, separate from the session shown on the monitor. This doesn't do any good because things started via remote desktop must be closed or changed via remote desktop, and I can't start a movie with remote desktop and then see it from the screen. Is there a way to get Remote Desktop Connection to connect to the visible screen? I am currently using UltraVNC; it was doing the job, but it has its quirks. For instance, the problem just now that prompted me to ask this question; upon trying to connect, UltraVNC informs me that "Server closed connection - The server running as application". This is just one of several problems I've had with it, and I want something that is as reliable and low-maintenance as the built-in Remote Desktop Connection. (and free) If the answer to the above is no, I'm welcome to recommendations for a different remote desktop system to try.

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  • Enable PasswordAuthentication on OpenSuse 10

    - by Riduidel
    Hi, I've a virtual instance of Suse 10 running in my VMWare player, and I'm fighting against it to allow ssh password authentcation. How can I make it working since I already have tuned the /etc/ssh/ssh_config file like that # $OpenBSD: ssh_config,v 1.20 2005/01/28 09:45:53 dtucker Exp $ Host * # ForwardAgent no ForwardX11 yes ForwardX11Trusted yes PubkeyAuthentication no RhostsRSAAuthentication no RSAAuthentication no PasswordAuthentication yes HostbasedAuthentication no Protocol 2 SendEnv LANG LC_CTYPE LC_NUMERIC LC_TIME LC_COLLATE LC_MONETARY LC_MESSAGES SendEnv LC_PAPER LC_NAME LC_ADDRESS LC_TELEPHONE LC_MEASUREMENT SendEnv LC_IDENTIFICATION LC_ALL With ssh connection sending me the following logs Incoming packet #0x5, type 51 / 0x33 (SSH2_MSG_USERAUTH_FAILURE) 00000000 00 00 00 1e 70 75 62 6c 69 63 6b 65 79 2c 6b 65 ....publickey,ke 00000010 79 62 6f 61 72 64 2d 69 6e 74 65 72 61 63 74 69 yboard-interacti 00000020 76 65 00 ve. Outgoing packet #0x6, type 50 / 0x32 (SSH2_MSG_USERAUTH_REQUEST) 00000000 00 00 00 04 72 6f 6f 74 00 00 00 0e 73 73 68 2d ....root....ssh- 00000010 63 6f 6e 6e 65 63 74 69 6f 6e 00 00 00 14 6b 65 connection....ke 00000020 79 62 6f 61 72 64 2d 69 6e 74 65 72 61 63 74 69 yboard-interacti 00000030 76 65 00 00 00 00 00 00 00 00 ve........ Telling me that it expects publickey and keyboard-interactive authentications, which I don't want to use.

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  • Use synergy with Physical KVM

    - by Mr. Man
    I am using synergy on a Linux Mint computer as the server with a Mac as the client. I also have a physical KVM switch. The problem I have is that when ever I switch the physical KVM to my Mac, synergy stops working as in the keyboard and mouse don't work with the Mac. Thanks in advance! EDIT: here are some logs: From the Mint machine: INFO: synergys.cpp,1042: Synergy server 1.3.1 on Linux 2.6.31-14-generic #48-Ubuntu SMP Fri Oct 16 14:04:26 UTC 2009 i686 DEBUG: synergys.cpp,1051: opening configuration synergy.conf DEBUG: synergys.cpp,1062: configuration read successfully DEBUG: CXWindowsScreen.cpp,847: XOpenDisplay(:0.0) DEBUG: CXWindowsScreenSaver.cpp,339: xscreensaver window: 0x00000000 DEBUG: CXWindowsScreen.cpp,117: screen shape: 0,0 1024x768 DEBUG: CXWindowsScreen.cpp,118: window is 0x03800004 DEBUG: CScreen.cpp,38: opened display DEBUG: CXWindowsScreen.cpp,679: registered hotkey F12 (id=efc9 mask=0000) as id=1 NOTE: synergys.cpp,500: started server INFO: CServer.cpp,1141: screen ubuntu shape changed NOTE: CClientListener.cpp,127: accepted client connection DEBUG: CClientProxy1_0.cpp,404: received client marks-mac.local info shape=-1024,0 2304x800 NOTE: CServer.cpp,278: client mac has connected INFO: CServer.cpp,447: switch from ubuntu to mac at -1024,393 INFO: CScreen.cpp,116: leaving screen DEBUG: CXWindowsClipboard.cDEBUG: CXWindowsClipboard.cDEBUG: CXWindowsClipboard.cDEBUG: CXWindowsClipboard.cDEBUG: CXWindowsClipboard.cDEBUG: CXWinavDEBUG: CXWindowsClipboard.cDEBUG: CXWindowsClipboard.cDEBUG302)DEBUG: CXWindowsClipboard.cDEBUG: CXWindowsClipboard.cDE47DEBUG: CXWindowsClipboard.cDEBUG: CXWindowsrset=utf-8 (633), text/plain (462) DEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindowsClipboard.cpp,555: added f DEBUG: CXWindCXWDEBUG: CXWindowsClipboard.cpp,555: added fDEBUG:SerDEBUG: CXWindowsClipboard.cpp,555: ed DEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindowsClipboard.cpp,555owsClDEBUG: CXWindowsClipboard.cpp,555: 1DEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: getDEBUG: CXWindowsClipboard.cpp,555: added f DEBUG: CXW8_STDEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindowsClipboard.cpp,555: added fD textDEBUG: CXWindowsClipboard.cpp,555: added fDEBU DEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindowsClipinDEBUG: CXWindowsClipboard.cpp,555:oardDEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindCXWDEBUG: CXWindowsClipboard.cpp,555: added fDEBUG:SerDEBUG: CXWindowsClipboard.cpp,555: ed DEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindowsClipboard.cpp,555owsClDEBUG: CXWindowsClipboard.cpp,555: 1DEBUG: CXWindowsClipboard.cpp, s From the Mac: connecting to '192.168.3.5': 192.168.3.5:24800 connected to server entering screen leaving screen entering screen leaving screen stopped client

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