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  • Implement Budget Allocation in DAX for Power Pivot and Tabular #powerpivot #tabular #ssas #dax

    - by Marco Russo (SQLBI)
    Comparing sales and budget, or costs and budget, is a very common operation. However, it is often the case that you have different granularities for different tables containing budget and the data to compare with. There are two ways to do that: you can limit the comparison to the granularity that is common to the two tables, or you can allocate the budget where it’s not defined. For example, if you have a budget defined by quarter and category, you might want to allocate it by month and product. In this way, you will do the comparison as you had a more granular definition of the budget, without actually having to do the manual job of allocating data (usually in an Excel worksheet!). If you want to do budget allocation in DAX, you can use the Budget Patterns we published on DAX Patterns. If you come from and MDX/OLAP background, at first you might find it hard to solve the problem of not having attribute hierarchies that helps you in propagating the budget values to lower hierarchical levels. However, I think that once you get used to DAX, you will find the behavior very predictable and easy to “debug” also for more complex allocation formula. You just have to be careful in writing the DAX formula, but probably the pattern we wrote should help you designing the right data model, without creating physical relationships to the budget table! This pattern is also based on the Handling Different Granularities scenario I discussed a couple of weeks ago.

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  • HTML5 Development for Dummies

    - by Geertjan
    What's HTML5 all about and what does it actually mean, concretely, to develop HTML5 applications? NetBeans IDE 7.3 provides something called "Project Easel", which is a bundling of HTML5-related tools into a coherent toolset. Within a matter of hours, you'll know everything you need to know about what all this is about if you follow the steps below.  Get A Solid Overview. Start by viewing this screencast from JavaOne 2012 (click the media link on the right side once you've clicked the link below, a downloadable MP4 file is also available there):https://oracleus.activeevents.com/connect/sessionDetail.ww?SESSION_ID=4038That is an awesome way to get you in the right mindframe for what HTML5 is and how it fits into the programming world, together with a very cool and entertaining demo, presented by JB Brock. He starts with about three slides and then does a super awesome demo that puts you into the picture very quickly. Understand How HTML5 Relates To Java EE. Now here's a very cool follow up to the above, again demo-driven (click the media links on the right side once you've clicked the link below):https://oracleus.activeevents.com/connect/sessionDetail.ww?SESSION_ID=4737David Konecny takes the Affable Bean project created via the NetBeans E-commerce Tutorial and creates an HTML5 front end for it! I.e., you are shown how HTML5 can provide a different front end, as an alternative to JSF. Why would you do that? Well, that's explained in David's session, as well as in JB Brock's session, i.e., choose the right technology for the right situation. Sometimes HTML5 might make sense, other times JSF might make sense. Follow The NetBeans Screencasts. To revise and firm up everything you've learned from the above two JavaOne sessions, watch two screencasts by Ken Ganfield, part 1, Getting Started with HTML5 and part 2, Working with JavaScript in HTML5 Applications. In particular, you'll learn how NetBeans IDE provides tools to thoroughly cover the needs of HTML5 developers. Having taken the above three steps, you now have a thorough background, together with an understanding of the tools and procedures needed for creating your own HTML5 applications.

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  • Pricing: Meet or Beat?

    - by charles.knapp
    My home dishwasher started making some really interesting noises. I heard radio advertisements from two retailers who promised to meet any competitor's price. Then, I heard another retailer promising that their everyday prices beat their competitors. That got me to thinking about the power of pricing and promotions in the marketing mix (product, price, placement, promotions, and people). What is more powerful to say in a competitive market: your company will meet a similar offer, or your company will beat the others? Will you sell more if you meet or if you beat? I found that the retailer who promised to beat the others really had the best everyday pricing. Even better for me, another retailer had an exclusive promotional sale for long-term customers. Their loyalty promotion beat the best everyday discounter. So, I got the quality and performance I wanted at a tremendous price. So, I have two challenges for marketers. First, where you really have to compete on price as a dominant factor, give people strong reasons to do business with you. If you try to meet other's prices, make the leap to actually beat and not merely meet. Second, upgrade your firm's capabilities where needed. Oracle offers a complete range of great CRM software for loyalty management, marketing promotions, and pricing management that will help you to grow your business.

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  • Pricing: Meet or Beat?

    - by charles.knapp
    My home dishwasher started making some really interesting noises. It was time to shop. I heard radio advertisements from two retailers who promised to meet any competitor's price. Then, another retailer promised that their everyday prices beat their competitors. That got me to thinking about the power of pricing and promotions in the marketing mix (product, price, placement, promotions, and people). What is more powerful to say in a competitive market: your company will meet a similar offer, or your company will beat the others? Will you sell more if you meet or if you beat? I found that the retailer who promised to beat the others really had the best everyday pricing. I was close to making a purchase. Then, another retailer had an exclusive promotional sale for long-term customers. Their loyalty promotion beat the best everyday discounter. So, I got the quality and performance I wanted at a tremendous price. So, I have two challenges for marketers. First, where you really have to compete on price as a dominant factor, give people strong reasons to do business with you. If you try to meet other's prices, make the leap to actually beat and not merely meet competitor prices. Second, upgrade your firm's capabilities where needed. Oracle offers a complete range of great CRM capabilities for loyalty management, marketing promotions, and pricing management that will help you to grow your business.

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  • Firefox clones for Ubuntu

    - by cipricus
    In Windows I use, beside the main Firefox installation, one or even two "Firefox clones" for different purposes (specifically oriented addons and configurations, light configuration without addons, configuration for a different user, etc). A clone of Firefox is a browser that is identical to Firefox except the name. (It may have more - but not less - features than FF and it must be installable beside Firefox, not on top/instead of it. So, a clone is not a replacement/exclusive alternative of FF: in the way Swiftfox is, taking all previous Firefox extensions and configuration.) For example, in Windows, Pale Moon, Cometbird and Wyzo are FF clones (but they do not have Linux support). Basically, Flock browser would also qualify, and it had support for Linux: but it was discontinued. What remains as closest to being a full clone is Seamonkey, has support for Linux, but it is not a complete clone (although it can use a lot of FF extensions): themes are not working, the interface is in general different and rather primitive. It has the merit of keeping the pace with FF 4+ (in contrast with Swiftweasel, for example.) Are such more browsers available in Ubuntu? (As for comments asking why I "really" need these clones, I am just used to doing that, I like two separate Firefox-like browsers: why pleasure, just like curiosity, would not be enough??)

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  • Is it wise to ask about design decisions made on a product during an interview?

    - by Desolate Planet
    I've been thinking about interview questions lately and I've been reflecting on bad interview experiences I've had in the past. One of particular note is where I had asked the interviewer why the team chose to use Spring over EJB3 in their product. The interviewer pretty much tore my face off, yelling "Because Spring is not the be all and end all of Java software development, do you want this job or not?". In response to this, I told him that this probably wasn't the job for me and I walked out the interview. He told me at the start of the interview that they had high stuff turnover, the product had gone from Modula 3 to Perl to Java then after asking him a technical question, he went in flames. It seemed obvious to me that he was toxic to the company with that kind of attitude. Question: Is it a good idea to probe on architectural choices taken in an interview? If not, why? From my own point of view, an interview is a two-way process. If the interviewers are testing me on my technical skills, I've got every right to ask them the same questions to 1) Figure out what their mindset and attitudes towards developing software solutions are and 2) To figure out if there are in line with how I would approach problems of that kind. It's very possible that the interviewer who got angry was a bad interviewer and forgot that an interview is a two-way process. If I was asked this, I would have simply said something along the lines of wanting to leverage the container more, but I certainly wouldn't have tried to put him in a state of meek capitulation. The interviewer in question was the lead developer in the team.

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  • 8-Puzzle Solution executes infinitely [migrated]

    - by Ashwin
    I am looking for a solution to 8-puzzle problem using the A* Algorithm. I found this project on the internet. Please see the files - proj1 and EightPuzzle. The proj1 contains the entry point for the program(the main() function) and EightPuzzle describes a particular state of the puzzle. Each state is an object of the 8-puzzle. I feel that there is nothing wrong in the logic. But it loops forever for these two inputs that I have tried : {8,2,7,5,1,6,3,0,4} and {3,1,6,8,4,5,7,2,0}. Both of them are valid input states. What is wrong with the code? Note For better viewing copy the code in a Notepad++ or some other text editor(which has the capability to recognize java source file) because there are lot of comments in the code. Since A* requires a heuristic, they have provided the option of using manhattan distance and a heuristic that calculates the number of misplaced tiles. And to ensure that the best heuristic is executed first, they have implemented a PriorityQueue. The compareTo() function is implemented in the EightPuzzle class. The input to the program can be changed by changing the value of p1d in the main() function of proj1 class. The reason I am telling that there exists solution for the two my above inputs is because the applet here solves them. Please ensure that you select 8-puzzle from teh options in the applet. EDITI gave this input {0,5,7,6,8,1,2,4,3}. It took about 10 seconds and gave a result with 26 moves. But the applet gave a result with 24 moves in 0.0001 seconds with A*. For quick reference I have pasted the the two classes without the comments : EightPuzzle import java.util.*; public class EightPuzzle implements Comparable <Object> { int[] puzzle = new int[9]; int h_n= 0; int hueristic_type = 0; int g_n = 0; int f_n = 0; EightPuzzle parent = null; public EightPuzzle(int[] p, int h_type, int cost) { this.puzzle = p; this.hueristic_type = h_type; this.h_n = (h_type == 1) ? h1(p) : h2(p); this.g_n = cost; this.f_n = h_n + g_n; } public int getF_n() { return f_n; } public void setParent(EightPuzzle input) { this.parent = input; } public EightPuzzle getParent() { return this.parent; } public int inversions() { /* * Definition: For any other configuration besides the goal, * whenever a tile with a greater number on it precedes a * tile with a smaller number, the two tiles are said to be inverted */ int inversion = 0; for(int i = 0; i < this.puzzle.length; i++ ) { for(int j = 0; j < i; j++) { if(this.puzzle[i] != 0 && this.puzzle[j] != 0) { if(this.puzzle[i] < this.puzzle[j]) inversion++; } } } return inversion; } public int h1(int[] list) // h1 = the number of misplaced tiles { int gn = 0; for(int i = 0; i < list.length; i++) { if(list[i] != i && list[i] != 0) gn++; } return gn; } public LinkedList<EightPuzzle> getChildren() { LinkedList<EightPuzzle> children = new LinkedList<EightPuzzle>(); int loc = 0; int temparray[] = new int[this.puzzle.length]; EightPuzzle rightP, upP, downP, leftP; while(this.puzzle[loc] != 0) { loc++; } if(loc % 3 == 0){ temparray = this.puzzle.clone(); temparray[loc] = temparray[loc + 1]; temparray[loc + 1] = 0; rightP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); rightP.setParent(this); children.add(rightP); }else if(loc % 3 == 1){ //add one child swaps with right temparray = this.puzzle.clone(); temparray[loc] = temparray[loc + 1]; temparray[loc + 1] = 0; rightP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); rightP.setParent(this); children.add(rightP); //add one child swaps with left temparray = this.puzzle.clone(); temparray[loc] = temparray[loc - 1]; temparray[loc - 1] = 0; leftP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); leftP.setParent(this); children.add(leftP); }else if(loc % 3 == 2){ // add one child swaps with left temparray = this.puzzle.clone(); temparray[loc] = temparray[loc - 1]; temparray[loc - 1] = 0; leftP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); leftP.setParent(this); children.add(leftP); } if(loc / 3 == 0){ //add one child swaps with lower temparray = this.puzzle.clone(); temparray[loc] = temparray[loc + 3]; temparray[loc + 3] = 0; downP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); downP.setParent(this); children.add(downP); }else if(loc / 3 == 1 ){ //add one child, swap with upper temparray = this.puzzle.clone(); temparray[loc] = temparray[loc - 3]; temparray[loc - 3] = 0; upP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); upP.setParent(this); children.add(upP); //add one child, swap with lower temparray = this.puzzle.clone(); temparray[loc] = temparray[loc + 3]; temparray[loc + 3] = 0; downP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); downP.setParent(this); children.add(downP); }else if (loc / 3 == 2 ){ //add one child, swap with upper temparray = this.puzzle.clone(); temparray[loc] = temparray[loc - 3]; temparray[loc - 3] = 0; upP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); upP.setParent(this); children.add(upP); } return children; } public int h2(int[] list) // h2 = the sum of the distances of the tiles from their goal positions // for each item find its goal position // calculate how many positions it needs to move to get into that position { int gn = 0; int row = 0; int col = 0; for(int i = 0; i < list.length; i++) { if(list[i] != 0) { row = list[i] / 3; col = list[i] % 3; row = Math.abs(row - (i / 3)); col = Math.abs(col - (i % 3)); gn += row; gn += col; } } return gn; } public String toString() { String x = ""; for(int i = 0; i < this.puzzle.length; i++){ x += puzzle[i] + " "; if((i + 1) % 3 == 0) x += "\n"; } return x; } public int compareTo(Object input) { if (this.f_n < ((EightPuzzle) input).getF_n()) return -1; else if (this.f_n > ((EightPuzzle) input).getF_n()) return 1; return 0; } public boolean equals(EightPuzzle test){ if(this.f_n != test.getF_n()) return false; for(int i = 0 ; i < this.puzzle.length; i++) { if(this.puzzle[i] != test.puzzle[i]) return false; } return true; } public boolean mapEquals(EightPuzzle test){ for(int i = 0 ; i < this.puzzle.length; i++) { if(this.puzzle[i] != test.puzzle[i]) return false; } return true; } } proj1 import java.util.*; public class proj1 { /** * @param args */ public static void main(String[] args) { int[] p1d = {1, 4, 2, 3, 0, 5, 6, 7, 8}; int hueristic = 2; EightPuzzle start = new EightPuzzle(p1d, hueristic, 0); int[] win = { 0, 1, 2, 3, 4, 5, 6, 7, 8}; EightPuzzle goal = new EightPuzzle(win, hueristic, 0); astar(start, goal); } public static void astar(EightPuzzle start, EightPuzzle goal) { if(start.inversions() % 2 == 1) { System.out.println("Unsolvable"); return; } // function A*(start,goal) // closedset := the empty set // The set of nodes already evaluated. LinkedList<EightPuzzle> closedset = new LinkedList<EightPuzzle>(); // openset := set containing the initial node // The set of tentative nodes to be evaluated. priority queue PriorityQueue<EightPuzzle> openset = new PriorityQueue<EightPuzzle>(); openset.add(start); while(openset.size() > 0){ // x := the node in openset having the lowest f_score[] value EightPuzzle x = openset.peek(); // if x = goal if(x.mapEquals(goal)) { // return reconstruct_path(came_from, came_from[goal]) Stack<EightPuzzle> toDisplay = reconstruct(x); System.out.println("Printing solution... "); System.out.println(start.toString()); print(toDisplay); return; } // remove x from openset // add x to closedset closedset.add(openset.poll()); LinkedList <EightPuzzle> neighbor = x.getChildren(); // foreach y in neighbor_nodes(x) while(neighbor.size() > 0) { EightPuzzle y = neighbor.removeFirst(); // if y in closedset if(closedset.contains(y)){ // continue continue; } // tentative_g_score := g_score[x] + dist_between(x,y) // // if y not in openset if(!closedset.contains(y)){ // add y to openset openset.add(y); // } // } // } } public static void print(Stack<EightPuzzle> x) { while(!x.isEmpty()) { EightPuzzle temp = x.pop(); System.out.println(temp.toString()); } } public static Stack<EightPuzzle> reconstruct(EightPuzzle winner) { Stack<EightPuzzle> correctOutput = new Stack<EightPuzzle>(); while(winner.getParent() != null) { correctOutput.add(winner); winner = winner.getParent(); } return correctOutput; } }

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  • What is the best book on Silverlight 4?

    - by mbcrump
    Silverlight/Expression 4 Books! I recently stumbled upon a post asking, “What is the best book on Silverlight 4?” In the age of the internet, it can be hard for anyone searching for a good book to actually find it. I have read a few Silverlight 4/Expression books in 2010 and decided to post the “best of” collection. Instead of reading multiple books, you can cut your list down to whatever category that you fit in. With Silverlight 5 coming soon, now is the time to get up to speed with what Silverlight 4 can offer. Be sure to read the full review at the bottom of each section. For the “Beginner” Silverlight Developer: Both of these books contains very simple applications and will get you started very fast. and Book Review: Microsoft Silverlight 4 Step by Step For the guy/gal that wants to “Master” Expression Blend 4: This is a hands-on kind of book. Victor get you started early on with some sample application and quickly deep dives into Storyboard and other Animations. If you want to learn Blend 4 then this is the place to start. Book Review: Foundation Expression Blend 4 by Victor Gaudioso If you are aiming to learn more about the Business side of Silverlight then check out the following two books: and Finally, For the Silverlight 4 guy/gal that wants to “Master” Silverlight 4, it really boils down to the following two books: and   Book Review: Silverlight 4 Unleashed by Laurent Bugnion Book Review: Silverlight 4 in Action by Pete Brown I can’t describe how much that I’ve actually learned from both of these books. I would also recommend you read these books if you are preparing for your Silverlight 4 Certification. For a complete list of all Silverlight 4 books then check out http://www.silverlight.net/learn/books/ and don’t forget to subscribe to my blog.  Subscribe to my feed CodeProject

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  • How does the ? make a quantifier lazy in regex

    - by Uriel Katz
    I've been looking into regex lately and figured that the ? operator makes the *,+, or ? lazy. My question is how does it do that? Is it that *? for example is a special operator, or does the ? have an effect on the *? In other words, does regex recognize *? as one operator in itself, or does regex recognize *? as the two separate operators * and ?? If it is the case that *? is being recognized as two separate operators, how does the ? affect the * to make it lazy. If ? means that the * is optional, shouldn't this mean that the * doesn't have to exists at all. If so, then in a statement .*? wouldn't regex just match separate letters and the whole string instead of the shorter string? Please explain, I'm desperate to understand.

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  • TEAM Webinar - WebCenter Sites Connector

    - by kellsey.ruppel
    TEAM Webinar - WebCenter Sites Connector Connect WebCenter Sites 11g to WebCenter Content Thursday, June 21st, 2012 10AM CDT & 5PM CDT Register Now! WebCenter Sites (formerly FatWire) is an innovative web engagement platform that is creating considerable buzz within the Oracle community, especially with the latest release, Sites 11g. Have you been wondering whether Sites is right for your organization? Did you know that you can utilize the power of WebCenter Sites right now alongside your existing WebCenter Content (UCM) implementation? Attend this webinar to learn how the TEAM WebCenter Sites Connector (learn more) allows you to leverage the Oracle WebCenter Content enterprise content management platform and deliver centrally-managed content to all your WebCenter Sites 11g deployments. Furthermore, the Digital Asset Management (DAM) capabilities in WebCenter Content allow your web marketers to spend less time creating manual renditions for multimedia files and more time on achieving your web marketing goals. If you would like to see how you can enrich your web experience using the only WebCenter Sites connector on the market, this webinar is right for you!  Agenda * What's new in WebCenter Sites 11g?  * How can WebCenter Content enhance the Sites experience?  * Leverage centrally-managed content in Sites  * Why should I get started with the TEAM Sites Connector?  * Q & A session  To learn more about TEAM's WebCenter Sites Connector, register for one of our two sessions today: Session One: 10AM CDT Session Two: 5PM CDT TEAM WebCenter Sites Connector 

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  • How can I set up Eclipse to work with a Quickly program?

    - by Niklas
    I've installed PyDev in Eclipse and have configured my project so that the project lies under Workspace/Eclipse and the Quickly files lies under Workspace/Quickly. To connect the two I've linked the Quickly project by creating a new folder in Eclipse under the project and select the "advanced option" in the dialog to link a folder into the project. That way I don't need to have the Eclipse project files in my Quickly project. But there is two issues that arises for me: In Eclipse I have to select a Python interpreter and I have no idea what to do. I've googled around for an answer but I can't find if Quickly uses Python 3 or 2.7. Can someone help me make an informed choice? (I'm new to developing Python, that's why I can't tell the difference by the syntax - if there even is a difference) I can't press the "Run" button to launch the application. Must I initialize a program with quickly run? I want to be able to debug through Eclipse, how do I configure this? I'm using Ubuntu 12.04.1 LTS and the Eclipse version from the repositories. Thanks!

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  • Is unit testing development or testing?

    - by Rubio
    I had a discussion with a testing manager about the role of unit and integration testing. She requested that developers report what they have unit and integration tested and how. My perspective is that unit and integration testing are part of the development process, not the testing process. Beyond semantics what I mean is that unit and integration tests should not be included in the testing reports and systems testers should not be concerned about them. My reasoning is based on two things. Unit and integration tests are planned and performed against an interface and a contract, always. Regardless of whether you use formalized contracts you still test what e.g. a method is supposed to do, i.e. a contract. In integration testing you test the interface between two distinct modules. The interface and the contract determine when the test passes. But you always test a limited part of the whole system. Systems testing on the other hand is planned and performed against the system specifications. The spec determines when the test passes. I don't see any value in communicating the breadth and depth of unit and integration tests to the (systems) tester. Suppose I write a report that lists what kind of unit tests are performed on a particular business layer class. What is he/she supposed to take away from that? Judging what should and shouldn't be tested from that is a false conclusion because the system may still not function the way the specs require even though all unit and integration tests pass. This might seem like useless academic discussion but if you work in a strictly formal environment as I do, it's actually important in determining how we do things. Anyway, am I totally wrong? (Sorry for the long post.)

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  • How do I nstall MS Office 2010 via WINE?

    - by Emeris
    I am trying to install MS Office 2010 on Ubuntu 12.04 on my new MacBook Pro (15"). I already read and followed every existing threads on forums and followed every existing tutorial, but my problem seem unique so far, since whichever solution I try, the problem remains. When I launch PlayOnLinux, two boxes appear one after the other (before the latest upgrade of Ubuntu of last week, the second box did not appear, only the first one did); the first one tells me: Error: PlayOnLinux is unable to find 32-bits OpenGL libraries. You might encounter problem with your games." When I close this window, a second one pops up, stating: Error: PlayOnLinux cannot find 7z. You should install it to use PlayOnLinux. Of course, I tried purging PlayOnLinux (uninstalling it and re-installing it). I also tried other versions of PlayOnLinux. Nothing matters: the problem remains. I did not succeed so far to install 32-bits OpenGL libraries, since I have a Radeon graphics card (which seems to be unusual) and I just cannot find these libraries. Once the two "error" boxes are closed, PlayOnLinux is open, but does not seem to work properly; when I try to install Microsoft Office 2010, nothing happens. When I try to close PlayOnLinux, it is even worse: Unity seems unable to close it (I even had a frozen screen when trying to xkill it through the terminal). I am looking forward to any tips that could help. P.S.: 01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI Whistler [AMD Radeon HD 6600M Series]

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  • Java language book for an experienced programmer?

    - by Andrew
    I am looking for book to get up to speed with (start with) a Java language. I am experienced (more than 15 years) C# and C++ programmer with a bit of Python, so I don't need a book which starts with a programming concepts for a beginner. In fact I think I need a "Java language specification" sort of book. I checked the answers to questions similar to mine and found that there two books which is being recommended most: "Effective Java" and "Sun Certified Java Programmer". After a quick look at the "Effective Java" I realised it should not be a book to start with, it is a good book (I read all books in Effective C++, STL series and liked them but they are more "good practices" books, rather than a book for a beginners) "Sun Certified Java Programmer" looks closer to what I am after - but goes too slow for me. So I did some more search and found these two books: The Java(TM) Language Specification by Gosling himself Java™ Programming Language, The (4th Edition) by Ken Arnold I gather the first one a little bit dated and the second one is the best Java Language Reference books up to date, but I am not sure - as I am not a Java person to make such judgements. After reading the language reference book I will start learning the basic libraries / packages / namespaces (collections, algorithms, IO, etc) and then something about UI architecture. But that will come later. Question: - which Java Language reference book for an experienced programmer you can recomend ? and why? Cheers.

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  • So are we ever getting the technological singularity

    - by jsoldi
    I´m still waiting for an AI robot that will pass the Turing test. I keep going back to http://www.a-i.com/ and nothing. I don´t know much about AI but, did anyone ever tried to make a genetic algorithm whose evolution algorithm itself evolves? Or how about one whose algorithm that makes the genetic algorithm evolve, evolves? Or one whose genetic algorithm that makes the genetic algorithm that makes the genetic algorithm evolve, evolves? Or how about an algorithm that abstracts all this into a potentially infinitely deep tree of genetic evolution algorithms? Aren´t we just failing as programmers? And I don´t think we can blame the processors speed. If you make and application that simulates consciousness you will get a Nobel prize no matter how many hours it takes to respond to your questions. But nobody did it. It almost reminds me to Randi´s $1000000 paranormal challenge. As I keep going back to AI chat bots, they keep getting better at changing the subject on a way that seems natural. But if I tell them something like "if 'x' is 2 then whats two times 'x'?" then they don't have a clue what I'm talking about. And I don't think they need a whole human brain simulation to be able to answer to something like that. They don't need feelings or perception. This is just language and logics. I don't think my perception of the color red gives me the ability to understand that if 'x' is 2 then two times 'x' is 4. I'm sure we are just missing some elemental principle we cannot grasp because it's probably stuck behind our eyes. What do you think?

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  • Does concurrency inherently introduce "randomness" into a game?

    - by Jeff
    When a game is implemented with concurrency (as most games are), does this necessarily, by its very nature, introduce an element of randomness into the game that is outside of the players' control? Note that when I use the word "random", I'm not meaning to launch into a philosophical debate about the deterministic nature of the system. I understand that concurrency is deterministic in the sense that the operating system decides which processes to allow time on the CPU and in what order (or the JVM controls which Thread's turn it is to execute, etc). But my understanding of this is that there is no way to control or predict whether one thread's next command will execute before or after another. The reason I'm asking is because this seems like a fundamental difficulty for game development where a game is supposedly designed around a player's skill. Consider a game like League of Legends. Assume that two players are battling it out. It's a very close contest between the two and it's coming down to the wire -- so much so that whoever gets their last attack off will be the one to kill the other and win the game for their team. If the players are implemented using concurrency and the situation really was like this, is it essentially out of the players' hands at this point? Is the outcome of this match all up to whatever system is arbitrarily deciding which player's thread/process will execute next? If not, what am I misunderstanding about concurrency? If so, is there any way around this problem so that a game of skill can always be a game of skill, especially in those most crucial moments?

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  • ArchBeat Link-o-Rama for 2012-06-15

    - by Bob Rhubart
    URGENT BULLETIN: Disable JRE Auto-Update for All E-Business Suite End-Users All desktop administrators must IMMEDIATELY disable the Java Runtime Environment (JRE) Auto-Update option for all Windows end-user desktops connecting to Oracle E-Business Suite Release 11i, 12.0, and 12.1. WebLogic JMS / AQ bridge with JBoss AS 7 | Edwin Biemond Oracle ACE Edwin Biemond explains "how you can retrieve JMS messages from JBoss with the help of a WebLogic Foreign Server and how to push messages to JBoss AS with the help of a WebLogic JMS Bridge." The Healthy Tension That Mobility Creates | Hernan Capdevila "Mobile device management in the cloud makes good sense," says Hernan Capdevila. "I don't think IT departments should be hosting device management and managing that complexity. It should be a cloud service." OPN: Fusion Middleware Summer Camps in July in Lisbon and Munich For specialized Oracle Partners. Participation is limited to two people per company at each bootcamp. Registration is first come first serve. Take note of the skill requirements and, prerequisites. Podcast: Cows in the Cloud and the importance of standards In part two of a four-part program Cloud experts Jim Baty, Mark Nelson, William Vambenepe, and Ajay Srivastava explain cows in the cloud and talk about the importance of standards. Community members talk about the challenges and opportunities mobile computing presents for IT architects. Apple has sold 55 million iPads since 2010. Gartner expects a 98% increase in tablet sales in 2012, to 118 million. Nielsen reports that smartphones now account for nearly half of all mobile phones in the U.S., a 38% increase over 2011. And the mobile juggernaut is just getting started. Thought for the Day "Why are video games so much better designed than office software? Because people who design video games love to play video games. People who design office software look forward to doing something else on the weekend." — Ted Nelson Source: SoftwareQuotes.com

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  • How do I properly use String literals for loading content?

    - by Dave Voyles
    I've been using verbatim string literals for some time now, and never quite thought about using a regular string literal until I started to come across them in Microsoft provided XNA samples. With that said, I'm trying to implement a new AudioManager class from the Net Rumble sample. I have two (2) issues here: Question 1: In my code for my GameplayScreen screen I have a folder location written as the following, and it works fine: menuButton = content.Load<SoundEffect>(@"sfx/menuButton"); menuClose = content.Load<SoundEffect>(@"sfx/menuClose"); If you notice, you'll see that I'm using a verbatim string, with a forward slash "/". In the AudioManager class, they use a regular string literal, but with two backslashes "\". I understand that one is used as an escape, but why are they BACK instead of FORWARD? (See below) soundList[soundName] = game.Content.Load<SoundEffect>("audio\\wav\\"+ soundName); Question 2: I seem to be doing everything correctly in my AudioManager class, but I'm not sure of what this line means: audioFileList = audioFolder.GetFiles("*.xnb"); I suppose that the *xnb means look for everything BUT files that end in *xnb? I can't figure out what I'm doing wrong with my file locations, as the sound effects are not playing. My code is not much different from what I've linked to above. private AudioManager(Game game, DirectoryInfo audioDirectory) : base(game) { try { audioFolder = audioDirectory; audioFileList = audioFolder.GetFiles("*.mp3"); soundList = new Dictionary<string, SoundEffect>(); for (int i = 0; i < audioFileList.Length; i++) { string soundName = Path.GetFileNameWithoutExtension(audioFileList[i].Name); soundList[soundName] = game.Content.Load<SoundEffect>(@"sfx\" + soundName); soundList[soundName].Name = soundName; } // Plays this track while the GameplayScreen is active soundtrack = game.Content.Load<Song>("boomer"); } catch (NoAudioHardwareException) { // silently fall back to silence } }

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  • Multiple audio sources on a single gameObject in unity

    - by angryInsomniac
    So, I have an audio system set up wherein I have loaded all my audio clips centrally and play them on demand by passing the requesting audioSource into the sound manager. However, there is a complication wherein if I want to overlay multiple looping sounds, I need to have multiple audio sources on an object, which is fine , so I created two in my script instantiated them and played my clips on them and then the world went crazy. For some reason, when I create two audio Sources in an object only the latest one is ever used, even if I explicitly keep objects separated, playing a clip on one or the other plays the clip on the last one that was created, furthermore, either this last one is not created in the right place or somehow messes with the rolloff rules because I can hear it all across my level, havign just one source works fine, but putting a second one on it causes shit to go batshit insane. Does anyone know the reason / solution for this ? Some pseudocode : guardSoundsSource = (AudioSource)gameObject.AddComponent("AudioSource"); guardSoundsSource.name = "Guard_Sounds_source"; // Setup this source guardThrusterSource = (AudioSource)gameObject.AddComponent("AudioSource"); guardThrusterSource.name = "Guard_Thruster_Source"; // setup this source // play using custom Sound manager soundMan.soundMgr.playOnSource(guardSoundsSource,"Guard_Idle_loop" ,true,GameManager.Manager.PlayerType); // this method prints out the name of the source the sound was to be played on and it always shows "Guard_Thruster_Source" even on the "Guard_Idle_loop" even though I clearly told it to use "Guard_Sounds_source"

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  • Need a PCIe desktop graphics card for dual-monitor

    - by Graham
    I have a mid-2008 workstation with two HD monitors supporting HDMI and DVI inputs. Since Ubuntu 11.10, I have experienced no end of trouble with my NVidia Quadro NVS 290 in TwinView dual-monitor output. Others have similar desktop TwinView woes. I want a new graphics card. Previously I asked for a graphics card recommendation and response was Nvidia Geforce GTS 450... but really I'm looking for someone who has actually got a working dual-monitor desktop to tell me what card they use so I can get something that is known to work. So please, people who have no-issues with their 64-bit Ubuntu 12.04 Unity 3D desktop spread across two HD-resolution external monitors (either DVI or HDMI connector), and who also run Google Chrome (which throws a spanner due to its own GPU compositing)... please let me know what graphics card you have so I can buy one. Gathering Options These seem to be the Nvidia cards featuring dual DVI. But they all seem to be gaming cards - what has dual-DVI, good support, but is not a massive gaming card? Nvidia GTS 450 (previously recommended) - 2x DVI Nvidia GTX 550 Ti (used by System76) - 2x DVI Nvidia GT 430 (used by System76) - 1xDVI, 1xHDMI Nvidia GT 640 (found on NVidia site) - 1xDVI, 1xHDMI (also GT 620, GT 630) Has anyone had a good desktop dual-monitor Unity 3D experience with ATI cards?

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  • Are there any actual case studies on rewrites of software success/failure rates?

    - by James Drinkard
    I've seen multiple posts about rewrites of applications being bad, peoples experiences about it here on Programmers, and an article I've ready by Joel Splosky on the subject, but no hard evidence of case studies. Other than the two examples Joel gave and some other posts here, what do you do with a bad codebase and how do you decide what to do with it based on real studies? For the case in point, there are two clients I know of that both have old legacy code. They keep limping along with it because as one of them found out, a rewrite was a disaster, it was expensive and didn't really work to improve the code much. That customer has some very complicated business logic as the rewriters quickly found out. In both cases, these are mission critical applications that brings in a lot of revenue for the company. The one that attempted the rewrite felt that they would hit a brick wall at some point if the legacy software didn't get upgraded at some point in the future. To me, that kind of risk warrants research and analysis to ensure a successful path. My question is have there been actual case studies that have investigated this? I wouldn't want to attempt a major rewrite without knowing some best practices, pitfalls, and successes based on actual studies. Aftermath: okay, I was wrong, I did find one article: Rewrite or Reuse. They did a study on a Cobol app that was converted to Java.

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  • Inconsistent movement / line-of-sight around obstacles on a hexagonal grid

    - by Darq
    In a roguelike game I've been working on, one of my core design goals has been to allow the player to "Play the game, not the grid." In essence, I want the player's positioning to be tactical because of elements in the game world, not simply because some grid tiles are more advantageous than others, in relation to enemies. I am fine with world geometry not being realistic, but it needs to be consistent. In this process I have ran into most of the common problems (Square tiles? Diagonal movement, LOS, corner cases, etc.) and have moved to a hexagonal tile grid. For the most part this has been great, and I've not had too many inconsistencies. Recently however I have been stumped by the following: Points A and B are both distance 4 from the player (red lines). Line-of-sight to both are blocked by walls (black tiles). However, due to the hexagonal grid, A can be reached in 4 moves, whereas B requires 5 moves (blue lines). On a hex grid, "shortest path" seems divorced from "direct path", there may be multiple shortest paths to any point, but there is only one direct path (or two in some situations). This is fine, geometry need not be realistic. However this also seems inconsistent, similar obstacles are more effective in some positions than in others. A player running away from an enemy should be able to run in any direction, increasing the distance between the two actors. However when placing obstacles or traps between themselves and enemies, the player is best served by running in one of the six directions that don't have multiple shortest paths. Is there a way to rationalise this? Am I missing something that makes this behaviour consistent? Or is there a way to make this behaviour consistent? I am most certainly over-thinking this, but as it is one of my goals, I should do it due diligence.

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  • Frustum culling with third person camera

    - by Christian Frantz
    I have a third person camera that contains two matrices: view and projection, and two Vector3's: camPosition and camTarget. I've read up on frustum culling and it makes it seem easy enough for a first person camera, but how would I implement this for a third person camera? I need to take into effect the objects I can see behind me too. How would I implement this into my camera class so it runs at the same time as my update method? public void CameraUpdate(Matrix objectToFollow) { camPosition = objectToFollow.Translation + (objectToFollow.Backward *backward) + (objectToFollow.Up * up); camTarget = objectToFollow.Translation; view = Matrix.CreateLookAt(camPosition, camTarget, Vector3.Up); } Can I just create another method within the class which creates a bounding sphere with a value from my camera and then uses the culling based on that? And if so, which value am I using to create the bounding sphere from? After this is implemented, I'm planning on using occlusion culling for the faces of my objects adjacent to other objects. Will using just one or the other make a difference? Or will both of them be better? I'm trying to keep my framerate as high as possible

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  • What to choose for a multilingual site with support for Markdown and commenting

    - by Kent
    I want to publish articles at a multilingual site. I want to be able to write an article in two languages and have them available on separate URLs: thesite.foo/english-breakfast thesite.com/engelsk-frukost If the users web browser is set to English I'd like to show a small notice at the top of the Swedish version with a link to the English one. The link should have an appropriate rel attribute for a translation (search for hreflang at http://diveintohtml5.org/semantics.html). There should be a way to list all articles belonging to these sets: Swedish only, English only, Swedish versions + English only, English versions + Swedish only. I'd like to publish these as four RSS-feeds. And I would like to have two versions of the main site, one in Swedish (showing Swedish versions + English only) and one in English (showing English versions). I shall be able to write the articles using Markdown, as that is the formatting language I find most convenient. There should be a way for users to comment. And some kind of way for me to protect myself against comment spam. I am leaning towards learning Drupal. I suspect I'll have to code this behavior myself as a module. To be frank I'd rather work with Java. Is Drupal the way to go? Or is there something more suitable for this project?

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  • Getting rid of Massive View Controller in iOS?

    - by Earl Grey
    I had a discussion with my colleague about the following problem. We have an application where we need filtering functionality. On any main screen within the upper navigation bar, there is a button in the upper right corner. Once you touch that button, an custom written Alert View like view will pop up modally, behind it a semitransparent black overlay view. In that modal view, there is a table view of options, and you can choose one exclusively. Based on your selection, once this modal view is closed, the list of items in the main view is filtered. It is simply a modally presented filter to filter the main table view.This UI design is dictated by the design department, I cannot do anything about it so let accept this as a premise. Also the main filter button in the navbar will change colours to indicate that the filter is active. The question I have is about implementation. I suggested to my colleague that we create a separate XYZFilter class that will be an instance created by the main view controller acquire the filtering options handle saving and restoration of its state - i.e. last filter selected provide its two views - the overlay view and the modal view be the datasource for the table in its modal view. For some unknown reason, my colleague was not impressed by that approach at all. He simply wants to do these functionalities in the main view controller, maybe out of being used to do this in the past like that :-/ Is there any fundamental problem with my approach? I want to keep the view controller small, not to have spaghetti code create a reusable component (for use outside the project) have more object oriented, decoupled approach. prevent duplication of code as we need the filtering in two different places but it looks the same in both.. Any advice?

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