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  • Tile engine Texture not updating when numbers in array change

    - by Corey
    I draw my map from a txt file. I am using java with slick2d library. When I print the array the number changes in the array, but the texture doesn't change. public class Tiles { public Image[] tiles = new Image[5]; public int[][] map = new int[64][64]; public Image grass, dirt, fence, mound; private SpriteSheet tileSheet; public int tileWidth = 32; public int tileHeight = 32; public void init() throws IOException, SlickException { tileSheet = new SpriteSheet("assets/tiles.png", tileWidth, tileHeight); grass = tileSheet.getSprite(0, 0); dirt = tileSheet.getSprite(7, 7); fence = tileSheet.getSprite(2, 0); mound = tileSheet.getSprite(2, 6); tiles[0] = grass; tiles[1] = dirt; tiles[2] = fence; tiles[3] = mound; int x=0, y=0; BufferedReader in = new BufferedReader(new FileReader("assets/map.dat")); String line; while ((line = in.readLine()) != null) { String[] values = line.split(","); x = 0; for (String str : values) { int str_int = Integer.parseInt(str); map[x][y]=str_int; //System.out.print(map[x][y] + " "); x++; } //System.out.println(""); y++; } in.close(); } public void update(GameContainer gc) { } public void render(GameContainer gc) { for(int y = 0; y < map.length; y++) { for(int x = 0; x < map[0].length; x ++) { int textureIndex = map[x][y]; Image texture = tiles[textureIndex]; texture.draw(x*tileWidth,y*tileHeight); } } } } Mouse Picking Where I change the number in the array Input input = gc.getInput(); gc.getInput().setOffset(cameraX-400, cameraY-300); float mouseX = input.getMouseX(); float mouseY = input.getMouseY(); double mousetileX = Math.floor((double)mouseX/tiles.tileWidth); double mousetileY = Math.floor((double)mouseY/tiles.tileHeight); double playertileX = Math.floor(playerX/tiles.tileWidth); double playertileY = Math.floor(playerY/tiles.tileHeight); double lengthX = Math.abs((float)playertileX - mousetileX); double lengthY = Math.abs((float)playertileY - mousetileY); double distance = Math.sqrt((lengthX*lengthX)+(lengthY*lengthY)); if(input.isMousePressed(Input.MOUSE_LEFT_BUTTON) && distance < 4) { System.out.println("Clicked"); if(tiles.map[(int)mousetileX][(int)mousetileY] == 1) { tiles.map[(int)mousetileX][(int)mousetileY] = 0; } } I never ask a question until I have tried to figure it out myself. I have been stuck with this problem for two weeks. It's not like this site is made for asking questions or anything. So if you actually try to help me instead of telling me to use a debugger thank you. You either get told you have too much or too little code. Nothing is never enough for the people on here it's as bad as something like reddit. Idk what is wrong all my textures work when I render them it just doesn't update when the number in the array changes. I am obviously debugging when I say that I was printing the array and the number is changing like it should, so it's not a problem with my mouse picking code. It is a problem with my textures, but I don't know what because they all render correctly. That is why I need help.

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  • Lies, damned lies, and statistics Part 2

    - by Maria Colgan
    There was huge interest in our OOW session last year on Managing Optimizer Statistics. It seems statistics and the maintenance of them continues to baffle people. In order to help dispel the mysteries surround statistics management we have created a two part white paper series on Optimizer statistics.  Part one of this series was released in November last years and describes in detail, with worked examples, the different concepts of Optimizer statistics. Today we have published part two of the series, which focuses on the best practices for gathering statistics, and examines specific use cases including, the fears that surround histograms and statistics management of volatile tables like Global Temporary Tables. Here is a quick look at the Introduction and the start of the paper. You can find the full paper here. Happy Reading! Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:"Times New Roman","serif";} Introduction The Oracle Optimizer examines all of the possible plans for a SQL statement and picks the one with the lowest cost, where cost represents the estimated resource usage for a given plan. In order for the Optimizer to accurately determine the cost for an execution plan it must have information about all of the objects (table and indexes) accessed in the SQL statement as well as information about the system on which the SQL statement will be run. This necessary information is commonly referred to as Optimizer statistics. Understanding and managing Optimizer statistics is key to optimal SQL execution. Knowing when and how to gather statistics in a timely manner is critical to maintaining acceptable performance. This whitepaper is the second of a two part series on Optimizer statistics. The first part of this series, Understanding Optimizer Statistics, focuses on the concepts of statistics and will be referenced several times in this paper as a source of additional information. This paper will discuss in detail, when and how to gather statistics for the most common scenarios seen in an Oracle Database. The topics are · How to gather statistics · When to gather statistics · Improving the efficiency of gathering statistics · When not to gather statistics · Gathering other types of statistics How to gather statistics The preferred method for gathering statistics in Oracle is to use the supplied automatic statistics-gathering job. Automatic statistics gathering job The job collects statistics for all database objects, which are missing statistics or have stale statistics by running an Oracle AutoTask task during a predefined maintenance window. Oracle internally prioritizes the database objects that require statistics, so that those objects, which most need updated statistics, are processed first. The automatic statistics-gathering job uses the DBMS_STATS.GATHER_DATABASE_STATS_JOB_PROC procedure, which uses the same default parameter values as the other DBMS_STATS.GATHER_*_STATS procedures. The defaults are sufficient in most cases. However, it is occasionally necessary to change the default value of one of the statistics gathering parameters, which can be accomplished by using the DBMS_STATS.SET_*_PREF procedures. Parameter values should be changed at the smallest scope possible, ideally on a per-object bases. You can find the full paper here. Happy Reading! +Maria Colgan

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  • SAB BizTalk Archiving Pipeline Component - Codeplex

    - by Stuart Brierley
    In an effort to give a little more to the BizTalk development community, I have created my first Codeplex project. The SAB BizTalk Archiving Pipeline Component was written using Visual Studio 2010 with BizTalk Server 2010 intended as the target platform.  It is currently at version 0.1, meaning that I have not yet completed all the intended functionality and have so far carried out a limited number of tests.  It does however archive files within the bounds of the functionailty so far implemented and seems to be stable in use. It is based on a recent evolution of a basic archiving component that I wrote in the past, and it is my hope that it will continue to evolve in the coming months. This work was inspired by some old posts by Gilles Zunino and Jeff Lynch.   You can download the documentation, source code or component dll from Codeplex, but to give you a taste here is the first section of the documentation to whet your appetite: SAB BizTalk Archiving Pipeline Component   The SAB BizTalk Archiving Pipeline Component has been developed to allow custom piplelines to be created that can archive messages at any stage of pipeline processing.   It works in both receive and send pipelines and will archive messages to file based on the configuration applied to the component in the BizTalk Administration Console.   The Archiving Pipeline Component has been coded for use with BizTalk Server 2010. Use with other versions of BizTalk has not been tested.   The Archiving Pipeline component is supplied as a dll file that should be placed in the BizTalk Server Pipeline Components folder. It can then be used when developing custom pipelines to be deployed as a part of your BizTalk Server applications.   This version of the component allows you to use a number of generic messaging macros and also a small number that are specific to the FILE adapter. It is intended to extend these macros to cover context properties from other adapters in future releases.     Archive Pipeline Parameters As with all pipeline components, the following parameters can be set when creating your custom pipeline and at runtime via the administration console.   Enabled:              Enables and disables the archive process.                                 True; messages will be archived.   False; messages will be passed to the next stage in the pipeline without performing any processing.   File Name:          The file name of the archived message.   Allows the component to build the archive filename at run-time; based on the values entered, the permitted macros and data extracted from the message context properties.   e.g.        %FileReceivedFileName%-%InterchangeSequenceNumber%   File Mask:           The extension to be added to the File Name following all Macro processing.   e.g.        .xml   File Path:             The path on which the archived message should be saved.   Allows the component to build the archive directory at run-time; based on the values entered, permitted macros and data extracted from the message context properties.   e.g.        C:\Archive\%ReceivePortName%\%Year%\%Month%\%Day%\                   \\ArchiveShare\%ReceivePortName%\%Date%\     Overwrite:          Enables and disables existing file overwrites.   True; any existing file with the same File Path/Name combination (following macro replacement) will be overwritten.   False; any existing file with the same File Path/Name combination (following macro replacement) will not be overwritten.  The current message will be archived with a GUID appended to the File Name.

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  • Spritesheet per pixel collision XNA

    - by Jixi
    So basically i'm using this: public bool IntersectPixels(Rectangle rectangleA, Color[] dataA,Rectangle rectangleB, Color[] dataB) { int top = Math.Max(rectangleA.Top, rectangleB.Top); int bottom = Math.Min(rectangleA.Bottom, rectangleB.Bottom); int left = Math.Max(rectangleA.Left, rectangleB.Left); int right = Math.Min(rectangleA.Right, rectangleB.Right); for (int y = top; y < bottom; y++) { for (int x = left; x < right; x++) { Color colorA = dataA[(x - rectangleA.Left) + (y - rectangleA.Top) * rectangleA.Width]; Color colorB = dataB[(x - rectangleB.Left) + (y - rectangleB.Top) * rectangleB.Width]; if (colorA.A != 0 && colorB.A != 0) { return true; } } } return false; } In order to detect collision, but i'm unable to figure out how to use it with animated sprites. This is my animation update method: public void AnimUpdate(GameTime gameTime) { if (!animPaused) { animTimer += (float)gameTime.ElapsedGameTime.TotalMilliseconds; if (animTimer > animInterval) { currentFrame++; animTimer = 0f; } if (currentFrame > endFrame || endFrame <= currentFrame || currentFrame < startFrame) { currentFrame = startFrame; } objRect = new Rectangle(currentFrame * TextureWidth, frameRow * TextureHeight, TextureWidth, TextureHeight); origin = new Vector2(objRect.Width / 2, objRect.Height / 2); } } Which works with multiple rows and columns. and how i call the intersect: public bool IntersectPixels(Obj me, Vector2 pos, Obj o) { Rectangle collisionRect = new Rectangle(me.objRect.X, me.objRect.Y, me.objRect.Width, me.objRect.Height); collisionRect.X += (int)pos.X; collisionRect.Y += (int)pos.Y; if (IntersectPixels(collisionRect, me.TextureData, o.objRect, o.TextureData)) { return true; } return false; } Now my guess is that i have to update the textureData everytime the frame changes, no? If so then i already tried it and miserably failed doing so :P Any hints, advices? If you need to see any more of my code just let me know and i'll update the question. Updated almost functional collisionRect: collisionRect = new Rectangle((int)me.Position.X, (int)me.Position.Y, me.Texture.Width / (int)((me.frameCount - 1) * me.TextureWidth), me.Texture.Height); What it does now is "move" the block up 50%, shouldn't be too hard to figure out. Update: Alright, so here's a functional collision rectangle(besides the height issue) collisionRect = new Rectangle((int)me.Position.X, (int)me.Position.Y, me.TextureWidth / (int)me.frameCount - 1, me.TextureHeight); Now the problem is that using breakpoints i found out that it's still not getting the correct color values of the animated sprite. So it detects properly but the color values are always: R:0 G:0 B:0 A:0 ??? disregard that, it's not true afterall =P For some reason now the collision area height is only 1 pixel..

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  • SPARC T4-2 Produces World Record Oracle Essbase Aggregate Storage Benchmark Result

    - by Brian
    Significance of Results Oracle's SPARC T4-2 server configured with a Sun Storage F5100 Flash Array and running Oracle Solaris 10 with Oracle Database 11g has achieved exceptional performance for the Oracle Essbase Aggregate Storage Option benchmark. The benchmark has upwards of 1 billion records, 15 dimensions and millions of members. Oracle Essbase is a multi-dimensional online analytical processing (OLAP) server and is well-suited to work well with SPARC T4 servers. The SPARC T4-2 server (2 cpus) running Oracle Essbase 11.1.2.2.100 outperformed the previous published results on Oracle's SPARC Enterprise M5000 server (4 cpus) with Oracle Essbase 11.1.1.3 on Oracle Solaris 10 by 80%, 32% and 2x performance improvement on Data Loading, Default Aggregation and Usage Based Aggregation, respectively. The SPARC T4-2 server with Sun Storage F5100 Flash Array and Oracle Essbase running on Oracle Solaris 10 achieves sub-second query response times for 20,000 users in a 15 dimension database. The SPARC T4-2 server configured with Oracle Essbase was able to aggregate and store values in the database for a 15 dimension cube in 398 minutes with 16 threads and in 484 minutes with 8 threads. The Sun Storage F5100 Flash Array provides more than a 20% improvement out-of-the-box compared to a mid-size fiber channel disk array for default aggregation and user-based aggregation. The Sun Storage F5100 Flash Array with Oracle Essbase provides the best combination for large Oracle Essbase databases leveraging Oracle Solaris ZFS and taking advantage of high bandwidth for faster load and aggregation. Oracle Fusion Middleware provides a family of complete, integrated, hot pluggable and best-of-breed products known for enabling enterprise customers to create and run agile and intelligent business applications. Oracle Essbase's performance demonstrates why so many customers rely on Oracle Fusion Middleware as their foundation for innovation. Performance Landscape System Data Size(millions of items) Database Load(minutes) Default Aggregation(minutes) Usage Based Aggregation(minutes) SPARC T4-2, 2 x SPARC T4 2.85 GHz 1000 149 398* 55 Sun M5000, 4 x SPARC64 VII 2.53 GHz 1000 269 526 115 Sun M5000, 4 x SPARC64 VII 2.4 GHz 400 120 448 18 * – 398 mins with CALCPARALLEL set to 16; 484 mins with CALCPARALLEL threads set to 8 Configuration Summary Hardware Configuration: 1 x SPARC T4-2 2 x 2.85 GHz SPARC T4 processors 128 GB memory 2 x 300 GB 10000 RPM SAS internal disks Storage Configuration: 1 x Sun Storage F5100 Flash Array 40 x 24 GB flash modules SAS HBA with 2 SAS channels Data Storage Scheme Striped - RAID 0 Oracle Solaris ZFS Software Configuration: Oracle Solaris 10 8/11 Installer V 11.1.2.2.100 Oracle Essbase Client v 11.1.2.2.100 Oracle Essbase v 11.1.2.2.100 Oracle Essbase Administration services 64-bit Oracle Database 11g Release 2 (11.2.0.3) HP's Mercury Interactive QuickTest Professional 9.5.0 Benchmark Description The objective of the Oracle Essbase Aggregate Storage Option benchmark is to showcase the ability of Oracle Essbase to scale in terms of user population and data volume for large enterprise deployments. Typical administrative and end-user operations for OLAP applications were simulated to produce benchmark results. The benchmark test results include: Database Load: Time elapsed to build a database including outline and data load. Default Aggregation: Time elapsed to build aggregation. User Based Aggregation: Time elapsed of the aggregate views proposed as a result of tracked retrieval queries. Summary of the data used for this benchmark: 40 flat files, each of size 1.2 GB, 49.4 GB in total 10 million rows per file, 1 billion rows total 28 columns of data per row Database outline has 15 dimensions (five of them are attribute dimensions) Customer dimension has 13.3 million members 3 rule files Key Points and Best Practices The Sun Storage F5100 Flash Array has been used to accelerate the application performance. Setting data load threads (DLTHREADSPREPARE) to 64 and Load Buffer to 6 improved dataloading by about 9%. Factors influencing aggregation materialization performance are "Aggregate Storage Cache" and "Number of Threads" (CALCPARALLEL) for parallel view materialization. The optimal values for this workload on the SPARC T4-2 server were: Aggregate Storage Cache: 32 GB CALCPARALLEL: 16   See Also Oracle Essbase Aggregate Storage Option Benchmark on Oracle's SPARC T4-2 Server oracle.com Oracle Essbase oracle.com OTN SPARC T4-2 Server oracle.com OTN Oracle Solaris oracle.com OTN Oracle Database 11g Release 2 Enterprise Edition oracle.com OTN Disclosure Statement Copyright 2012, Oracle and/or its affiliates. All rights reserved. Oracle and Java are registered trademarks of Oracle and/or its affiliates. Other names may be trademarks of their respective owners. Results as of 28 August 2012.

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  • AdventureWorks2012 now available for all on SQL Azure

    - by jamiet
    Three days ago I tweeted this: Idea. MSFT could host read-only copies of all the [AdventureWorks] DBs up on #sqlazure for the SQL community to use. RT if agree #sqlfamily — Jamie Thomson (@jamiet) March 24, 2012 Evidently I wasn't the only one that thought this was a good idea because as you can see from the screenshot that tweet has, so far, been retweeted more than fifty times. Clearly there is a desire to see the AdventureWorks databases made available for the community to noodle around on so I am pleased to announce that as of today you can do just that - [AdventureWorks2012] now resides on SQL Azure and is available for anyone, absolutely anyone, to connect to and use* for their own means. *By use I mean "issue some SELECT statements". You don't have permission to issue INSERTs, UPDATEs, DELETEs or EXECUTEs I'm afraid - if you want to do that then you can get the bits and host it yourself. This database is free for you to use but SQL Azure is of course not free so before I give you the credentials please lend me your ears eyes for a short while longer. AdventureWorks on Azure is being provided for the SQL Server community to use and so I am hoping that that same community will rally around to support this effort by making a voluntary donation to support the upkeep which, going on current pricing, is going to be $119.88 per year. If you would like to contribute to keep AdventureWorks on Azure up and running for that full year please donate via PayPal to [email protected]: Any amount, no matter how small, will help. If those 50+ people that retweeted me beforehand all contributed $2 then that would just about be enough to keep this up for a year. If the community contributes more that we need then there are a number of additional things that could be done: Host additional databases (Northwind anyone??) Host in more datacentres (this first one is in Western Europe) Make a charitable donation That last one, a charitable donation, is something I would really like to do. The SQL Community have proved before that they can make a significant contribution to charitable orgnisations through purchasing the SQL Server MVP Deep Dives book and I harbour hopes that AdventureWorks on Azure can continue in that vein. So please, if you think AdventureWorks on Azure is something that is worth supporting please make a contribution. OK, with the prickly subject of begging for cash out of the way let me share the details that you need to connect to [AdventureWorks2012] on SQL Azure: Server mhknbn2kdz.database.windows.net  Database AdventureWorks2012 User sqlfamily Password sqlf@m1ly That user sqlfamily has all the permissions required to enable you to query away to your heart's content. Here is the code that I used to set it up: CREATE USER sqlfamily FOR LOGIN sqlfamily;CREATE ROLE sqlfamilyrole;EXEC sp_addrolemember 'sqlfamilyrole','sqlfamily';GRANT VIEW DEFINITION ON Database::AdventureWorks2012 TO sqlfamilyrole;GRANT VIEW DATABASE STATE ON Database::AdventureWorks2012 TO sqlfamilyrole;GRANT SHOWPLAN TO sqlfamilyrole;EXEC sp_addrolemember 'db_datareader','sqlfamilyrole'; You can connect to the database using SQL Server Management Studio (instructions to do that are provided at Walkthrough: Connecting to SQL Azure via the SSMS) or you can use the web interface at https://mhknbn2kdz.database.windows.net: Lastly, just for a bit of fun I created a table up there called [dbo].[SqlFamily] into which you can leave a small calling card. Simply execute the following SQL statement (changing the values of course): INSERT [dbo].[SqlFamily]([Name],[Message],[TwitterHandle],[BlogURI])VALUES ('Your name here','Some Message','your twitter handle (optional)','Blog URI (optional)'); [Id] is an IDENTITY field and there is a default constraint on [DT] hence there is no need to supply a value for those. Note that you only have INSERT permissions, not UPDATE or DELETE so make sure you get it right first time! Any offensive or distasteful remarks will of course be deleted :) Thank you for reading this far and have fun using AdventureWorks on Azure. I hope it proves to be useful for some of you. @jamiet AdventureWorks on Azure - Provided by the SQL Server community, for the SQL Server community!

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  • Required Parameters [SSIS Denali]

    - by jamiet
    SQL Server Integration Services (SSIS) in its 2005 and 2008 incarnations expects you to set a property values within your package at runtime using Configurations. SSIS developers tend to have rather a lot of issues with SSIS configurations; in this blog post I am going to highlight one of those problems and how it has been alleviated in SQL Server code-named Denali.   A configuration is a property path/value pair that exists outside of a package, typically within SQL Server or in a collection of one or more configurations in a file called a .dtsConfig file. Within the package one defines a pointer to a configuration that says to the package “When you execute, go and get a configuration value from this location” and if all goes well the package will fetch that configuration value as it starts to execute and you will see something like the following in your output log: Information: 0x40016041 at Package: The package is attempting to configure from the XML file "C:\Configs\MyConfig.dtsConfig". Unfortunately things DON’T always go well, perhaps the .dtsConfig file is unreachable or the name of the SQL Sever holding the configuration value has been defined incorrectly – any one of a number of things can go wrong. In this circumstance you might see something like the following in your log output instead: Warning: 0x80012014 at Package: The configuration file "C:\Configs\MyConfig.dtsConfig" cannot be found. Check the directory and file name. The problem that I want to draw attention to here though is that your package will ignore the fact it can’t find the configuration and executes anyway. This is really really bad because the package will not be doing what it is supposed to do and worse, if you have not isolated your environments you might not even know about it. Can you imagine a package executing for months and all the while inserting data into the wrong server? Sounds ridiculous but I have absolutely seen this happen and the root cause was that no-one picked up on configuration warnings like the one above. Happily in SSIS code-named Denali this problem has gone away as configurations have been replaced with parameters. Each parameter has a property called ‘Required’: Any parameter with Required=True must have a value passed to it when the package executes. Any attempt to execute the package will result in an error. Here we see that error when attempting to execute using the SSMS UI: and similarly when executing using T-SQL: Error is: Msg 27184, Level 16, State 1, Procedure prepare_execution, Line 112 In order to execute this package, you need to specify values for the required parameters.   As you can see, SSIS code-named Denali has mechanisms built-in to prevent the problem I described at the top of this blog post. Specifying a Parameter required means that any packages in that project cannot execute until a value for the parameter has been supplied. This is a very good thing. I am loathe to make recommendations so early in the development cycle but right now I’m thinking that all Project Parameters should have Required=True, certainly any that are used to define external locations should be anyway. @Jamiet

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  • .Net Reflector 6.5 EAP now available

    - by CliveT
    With the release of CLR 4 being so close, we’ve been working hard on getting the new C# and VB language features implemented inside Reflector. The work isn’t complete yet, but we have some of the features working. Most importantly, there are going to be changes to the Reflector object model, and we though it would be useful for people to see the changes and have an opportunity to comment on them. Before going any further, we should tell you what the EAP contains that’s different from the released version. A number of bugs have been fixed, mainly bugs that were raised via the forum. This is slightly offset by the fact that this EAP hasn’t had a whole lot of testing and there may have been new bugs introduced during the development work we’ve been doing. The C# language writer has been changed to display in and out co- and contra-variance markers on interfaces and delegates, and to display default values for optional parameters in method definitions. We also concisely display values passed by reference into COM calls. However, we do not change callsites to display calls using named parameters; this looks like hard work to get right. The forthcoming version of the C# language introduces dynamic types and dynamic calls. The new version of Reflector should display a dynamic call rather than the generated C#: dynamic target = MyTestObject(); target.Hello("Mum"); We have a few bugs in this area where we are not casting to dynamic when necessary. These have been fixed on a branch and should make their way into the next EAP. To support the dynamic features, we’ve added the types IDynamicMethodReferenceExpression, IDynamicPropertyIndexerExpression, and IDynamicPropertyReferenceExpression to the object model. These types, based on the versions without “Dynamic” in the name, reflect the fact that we don’t have full information about the method that is going to be called, but only have its name (as a string). These interfaces are going to change – in an internal version, they have been extended to include information about which parameter positions use runtime types and which use compile time types. There’s also the interface, IDynamicVariableDeclaration, that can be used to determine if a particular variable is used at dynamic call sites as a target. A couple of these language changes have also been added to the Visual Basic language writer. The new features are exposed only when the optimization level is set to .NET 4. When the level is set this high, the other standard language writers will simply display a message to say that they do not handle such an optimization level. Reflector Pro now has 4.0 as an optional compilation target and we have done some work to get the pdb generation right for these new features. The EAP version of Reflector no longer installs the add-in on startup. The first time you run the EAP, it displays the integration options dialog. You can use the checkboxes to select the versions of Visual Studio into which you want to install the EAP version. Note that you can only have one version of Reflector Pro installed in Visual Studio; if you install into a Visual Studio that has another version installed, the previous version will be removed. Please try it out and send your feedback to the EAP forum.

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  • SSIS - Connect to Oracle on a 64-bit machine (Updated for SSIS 2008 R2)

    - by jorg
    We recently had a few customers where a connection to Oracle on a 64 bit machine was necessary. A quick search on the internet showed that this could be a big problem. I found all kind of blog and forum posts of developers complaining about this. A lot of developers will recognize the following error message: Test connection failed because of an error in initializing provider. Oracle client and networking components were not found. These components are supplied by Oracle Corporation and are part of the Oracle Version 7.3.3 or later client software installation. Provider is unable to function until these components are installed. After a lot of searching, trying and debugging I think I found the right way to do it! Problems Because BIDS is a 32 bit application, as well on 32 as on 64 bit machines, it cannot see the 64 bit driver for Oracle. Because of this, connecting to Oracle from BIDS on a 64 bit machine will never work when you install the 64 bit Oracle client. Another problem is the "Microsoft Provider for Oracle", this driver only exists in a 32 bit version and Microsoft has no plans to create a 64 bit one in the near future. The last problem I know of is in the Oracle client itself, it seems that a connection will never work with the instant client, so always use the full client. There are also a lot of problems with the 10G client, one of it is the fact that this driver can't handle the "(x86)" in the path of SQL Server. So using the 10G client is no option! Solution Download the Oracle 11G full client. Install the 32 AND the 64 bit version of the 11G full client (Installation Type: Administrator) and reboot the server afterwards. The 32 bit version is needed for development from BIDS with is 32 bit, the 64 bit version is needed for production with the SQLAgent, which is 64 bit. Configure the Oracle clients (both 32 and 64 bits) by editing  the files tnsnames.ora and sqlnet.ora. Try to do this with an Oracle DBA or, even better, let him/her do this. Use the "Oracle provider for OLE DB" from SSIS, don't use the "Microsoft Provider for Oracle" because a 64 bit version of it does not exist. Schedule your packages with the SQLAgent. Background information Visual Studio (BI Dev Studio)is a 32bit application. SQL Server Management Studio is a 32bit application. dtexecui.exe is a 32bit application. dtexec.exe has both 32bit and 64bit versions. There are x64 and x86 versions of the Oracle provider available. SQLAgent is a 64bit process. My advice to BI consultants is to get an Oracle DBA or professional for the installation and configuration of the 2 full clients (32 and 64 bit). Tell the DBA to download the biggest client available, this way you are sure that they pick the right one ;-) Testing if the clients have been installed and configured in the right way can be done with Windows ODBC Data Source Administrator: Start... Programs... Administrative tools... Data Sources (ODBC) ADITIONAL STEPS FOR SSIS 2008 R2 It seems that, unfortunately, some additional steps are necessary for SQL Server 2008 R2 installations: 1. Open REGEDIT (Start… Run… REGEDIT) on the server and search for the following entry (for the 32 bits driver): HKEY_LOCAL_MACHINE\Software\Microsoft\MSDTC\MTxOCI Make sure the following values are entered: 2. Next, search for (for the 64 bits driver): HKEY_LOCAL_MACHINE\Software\Wow6432Node\Microsoft\MSDTC\MTxOCI Make sure the same values as above are entered. 3. Reboot your server.

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  • Oracle Fusion Middleware 11g next launch phase - what a week of product releases! Feedback from our

    - by Jürgen Kress
      Product releases: SOA Suite 11gR1 Patch Set 2 (PS2) BPM Suite 11gR1 Released Oracle JDeveloper 11g (11.1.1.3.0) (Build 5660) Oracle WebLogic Server 11gR1 (10.3.3) Oracle JRockit (4.0) Oracle Tuxedo 11gR1 (11.1.1.1.0) Enterprise Manager 11g Grid Control Release 1 (11.1.0.1.0) for Linux x86/x86-64 All Oracle Fusion Middleware 11gR1 Software Download   BPM Suite 11gR1 Released by Manoj Das Oracle BPM Suite 11gR1 became available for download from OTN and eDelivery. If you have been following our plans in this area, you know that this is the release unifying BEA ALBPM product, which became Oracle BPM10gR3, with the Oracle stack. Some of the highlights of this release are: BPMN 2.0 modeling and simulation Web based Process Composer for BPMN and Rules authoring Zero-code environment with full access to Oracle SOA Suite’s rich set of application and other adapters Process Spaces – Out-of-box integration with Web Center Suite Process Analytics – Native process cubes as well as integration with Oracle BAM You can learn more about this release from the documentation. Notes about downloading and installing Please note that Oracle BPM Suite 11gR1 is delivered and installed as part of SOA 11.1.1.3.0, which is a sparse release (only incremental patch). To install: Download and install SOA 11.1.1.2.0, which is a full release (you can find the bits at the above location) Download and install SOA 11.1.1.3.0 During configure step (using the Fusion Middleware configuration wizard), use the Oracle Business Process Management template supplied with the SOA Suite11g (11.1.1.3.0) If you plan to use Process Spaces, also install Web Center 11.1.1.3.0, which also is delivered as a sparse release and needs to be installed on top of Web Center 11.1.1.2.0   SOA Suite 11gR1 Patch Set 2 (PS2) released by Demed L'Her We just released SOA Suite 11gR1 Patch Set 2 (PS2)! You can download it as usual from: OTN (main platforms only) eDelivery (all platforms) 11gR1 PS2 is delivered as a sparse installer, that is to say that it is meant to be applied on the latest full install (11gR1 PS1). That’s great for existing PS1 users who simply need to apply the patch and run the patch assistant – but an extra step for new users who will first need to download SOA Suite 11gR1 PS1 (in addition to the PS2 patch). What’s in that release? Bug fixes of course but also several significant new features. Here is a short selection of the most significant ones: Spring component (for native Java extensibility and integration) SOA Partitions (to organize and manage your composites) Direct Binding (for transactional invocations to and from Oracle Service Bus) HTTP binding (for those of you trying to do away with SOAP and looking for simple GET and POST) Resequencer (for ordering out-of-order messages) WS Atomic Transactions (WS-AT) support (for propagation of transactions across heterogeneous environments) Check out the complete list of new features in PS2 for more (including links to the documentation for the above)! But maybe even more importantly we are also releasing Oracle Service Bus 11gR1 and BPM Suite 11gR1 at the same time – all on the same base platform (WebLogic Server 10.3.3)! (NB: it might take a while for all pages and caches to be updated with the new content so if you don’t find what you need today, try again soon!)   Are you Systems Integrations and Independent Software Vendors ready to adopt and to deliver? Make sure that you become trained: Local training calendars Register for the SOA Partner Community & Webcast www.oracle.com/goto/emea/soa What is your feedback?  Who installed the software? please feel free to share your experience at http://twitter.com/soacommunity #soacommunity Technorati Tags: SOA partner community ACE Directoris SOA Suite PS2 BPM11g First feedback from our ACE Directors and key Partners:   Now, these are great times to start the journey into BPM! Hajo Normann Reuse of components across the Oracle 11G Fusion Middleware stack, BPM just is one of the components plugging into the stack and reuses all other components. Mr. Leon Smiers With BPM11g, Oracle offers a very competitive product which will have a big effect on the IT market. Guido Schmutz We have real BPMN 2.0, which get's executed. No more transformation from business models to executable models - just press the run button... Torsten Winterberg Oracle BPM Suite 11g brings Out-of-box integration with WebCenter Suite and Oracle ADF development framework. Andrejus Baranovskis With the release of BPM Suite 11g, Oracle has defined new standards for Business Process platforms. Geoffroy de Lamalle With User Messaging Service you can let Soa Suite 11g do all your Messaging Edwin Biemond

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  • SQL SERVER – A Puzzle Part 4 – Fun with SEQUENCE in SQL Server 2012 – Guess the Next Value

    - by pinaldave
    It seems like every weekend I get a new puzzle in my mind. Before continuing I suggest you read my previous posts here where I have shared earlier puzzles. A Puzzle – Fun with SEQUENCE in SQL Server 2012 – Guess the Next Value  A Puzzle Part 2 – Fun with SEQUENCE in SQL Server 2012 – Guess the Next Value A Puzzle Part 3 – Fun with SEQUENCE in SQL Server 2012 – Guess the Next Value After reading above three posts, I am very confident that you all will be ready for the next set of puzzles now. First execute the script which I have written here. Now guess what will be the next value as requested in the query. USE TempDB GO -- Create sequence CREATE SEQUENCE dbo.SequenceID AS DECIMAL(3,0) START WITH 1 INCREMENT BY -1 MINVALUE 1 MAXVALUE 3 CYCLE NO CACHE; GO SELECT next value FOR dbo.SequenceID; -- Guess the number SELECT next value FOR dbo.SequenceID; -- Clean up DROP SEQUENCE dbo.SequenceID; GO Please note that Starting value is 1, Increment value is the negative value of -1 and Minimum value is 3. Now let us first assume how this will work out. In our example of the sequence starting value is equal to 1 and decrement value is -1, this means the value should decrement from 1 to 0. However, the minimum value is 1. This means the value cannot further decrement at all. What will happen here? The natural assumption is that it should throw an error. How many of you are assuming about query will throw an ERROR? Well, you are WRONG! Do not blame yourself, it is my fault as I have told you only half of the story. Now if you have voted for error, let us continue running above code in SQL Server Management Studio. The above script will give the following output: Isn’t it interesting that instead of error out it is giving us result value 3. To understand the answer about the same, carefully observe the original syntax of creating SEQUENCE – there is a keyword CYCLE. This keyword cycles the values between the minimum and maximum value and when one of the range is exhausted it cycles the values from the other end of the cycle. As we have negative incremental value when query reaches to the minimum value or lower end it will cycle it from the maximum value. Here the maximum value is 3 so the next logical value is 3. If your business requirement is such that if sequence reaches the maximum or minimum value, it should throw an error, you should not use the keyword cycle, and it will behave as discussed. I hope, you are enjoying the puzzles as much as I am enjoying it. If you have any interesting puzzle to share, please do share with me and I will share this on blog with due credit to you. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Puzzle, SQL Query, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Technology

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  • Generate a merge statement from table structure

    - by Nigel Rivett
    This code generates a merge statement joining on he natural key and checking all other columns to see if they have changed. The full version deals with type 2 processing and an audit trail but this version is useful. Just the insert or update part is handy too. Change the table at the top (spt_values in master in the version) and the join columns for the merge in @nk. The output generated is at the top and the code to run to generate it below. Output merge spt_values a using spt_values b on a.name = b.name and a.number = b.number and a.type = b.type when matched and (1=0 or (a.low b.low) or (a.low is null and b.low is not null) or (a.low is not null and b.low is null) or (a.high b.high) or (a.high is null and b.high is not null) or (a.high is not null and b.high is null) or (a.status b.status) or (a.status is null and b.status is not null) or (a.status is not null and b.status is null) ) then update set low = b.low , high = b.high , status = b.status when not matched by target then insert ( name , number , type , low , high , status ) values ( b.name , b.number , b.type , b.low , b.high , b.status ); Generator set nocount on declare @t varchar(128) = 'spt_values' declare @i int = 0 -- this is the natural key on the table used for the merge statement join declare @nk table (ColName varchar(128)) insert @nk select 'Number' insert @nk select 'Name' insert @nk select 'Type' declare @cols table (seq int, nkseq int, type int, colname varchar(128)) ;with cte as ( select ordinal_position, type = case when columnproperty(object_id(@t), COLUMN_NAME,'IsIdentity') = 1 then 3 when nk.ColName is not null then 1 else 0 end, COLUMN_NAME from information_schema.columns c left join @nk nk on c.column_name = nk.ColName where table_name = @t ) insert @cols (seq, nkseq, type, colname) select ordinal_position, row_number() over (partition by type order by ordinal_position) , type, COLUMN_NAME from cte declare @result table (i int, j int, k int, data varchar(500)) select @i = @i + 1 insert @result (i, data) select @i, 'merge ' + @t + ' a' select @i = @i + 1 insert @result (i, data) select @i, ' using cte b' select @i = @i + 1 insert @result (i, j, data) select @i, nkseq, ' ' + case when nkseq = 1 then 'on' else 'and' end + ' a.' + ColName + ' = b.' + ColName from @cols where type = 1 select @i = @i + 1 insert @result (i, data) select @i, ' when matched and (1=0' select @i = @i + 1 insert @result (i, j, k, data) select @i, seq, 1, ' or (a.' + ColName + ' b.' + ColName + ')' + ' or (a.' + ColName + ' is null and b.' + ColName + ' is not null)' + ' or (a.' + ColName + ' is not null and b.' + ColName + ' is null)' from @cols where type 1 select @i = @i + 1 insert @result (i, data) select @i, ' )' select @i = @i + 1 insert @result (i, data) select @i, ' then update set' select @i = @i + 1 insert @result (i, j, data) select @i, nkseq, ' ' + case when nkseq = 1 then ' ' else ', ' end + colname + ' = b.' + colname from @cols where type = 0 select @i = @i + 1 insert @result (i, data) select @i, ' when not matched by target then insert' select @i = @i + 1 insert @result (i, data) select @i, ' (' select @i = @i + 1 insert @result (i, j, data) select @i, seq, ' ' + case when seq = 1 then ' ' else ', ' end + colname from @cols where type 3 select @i = @i + 1 insert @result (i, data) select @i, ' )' select @i = @i + 1 insert @result (i, data) select @i, ' values' select @i = @i + 1 insert @result (i, data) select @i, ' (' select @i = @i + 1 insert @result (i, j, data) select @i, seq, ' ' + case when seq = 1 then ' ' else ', ' end + 'b.' + colname from @cols where type 3 select @i = @i + 1 insert @result (i, data) select @i, ' );' select data from @result order by i,j,k,data

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  • SQL SERVER – Puzzle #1 – Querying Pattern Ranges and Wild Cards

    - by Pinal Dave
    Note: Read at the end of the blog post how you can get five Joes 2 Pros Book #1 and a surprise gift. I have been blogging for almost 7 years and every other day I receive questions about Querying Pattern Ranges. The most common way to solve the problem is to use Wild Cards. However, not everyone knows how to use wild card properly. SQL Queries 2012 Joes 2 Pros Volume 1 – The SQL Queries 2012 Hands-On Tutorial for Beginners Book On Amazon | Book On Flipkart Learn SQL Server get all the five parts combo kit Kit on Amazon | Kit on Flipkart Many people know wildcards are great for finding patterns in character data. There are also some special sequences with wildcards that can give you even more power. This series from SQL Queries 2012 Joes 2 Pros® Volume 1 will show you some of these cool tricks. All supporting files are available with a free download from the www.Joes2Pros.com web site. This example is from the SQL 2012 series Volume 1 in the file SQLQueries2012Vol1Chapter2.2Setup.sql. If you need help setting up then look in the “Free Videos” section on Joes2Pros under “Getting Started” called “How to install your labs” Querying Pattern Ranges The % wildcard character represents any number of characters of any length. Let’s find all first names that end in the letter ‘A’. By using the percentage ‘%’ sign with the letter ‘A’, we achieve this goal using the code sample below: SELECT * FROM Employee WHERE FirstName LIKE '%A' To find all FirstName values beginning with the letters ‘A’ or ‘B’ we can use two predicates in our WHERE clause, by separating them with the OR statement. Finding names beginning with an ‘A’ or ‘B’ is easy and this works fine until we want a larger range of letters as in the example below for ‘A’ thru ‘K’: SELECT * FROM Employee WHERE FirstName LIKE 'A%' OR FirstName LIKE 'B%' OR FirstName LIKE 'C%' OR FirstName LIKE 'D%' OR FirstName LIKE 'E%' OR FirstName LIKE 'F%' OR FirstName LIKE 'G%' OR FirstName LIKE 'H%' OR FirstName LIKE 'I%' OR FirstName LIKE 'J%' OR FirstName LIKE 'K%' The previous query does find FirstName values beginning with the letters ‘A’ thru ‘K’. However, when a query requires a large range of letters, the LIKE operator has an even better option. Since the first letter of the FirstName field can be ‘A’, ‘B’, ‘C’, ‘D’, ‘E’, ‘F’, ‘G’, ‘H’, ‘I’, ‘J’ or ‘K’, simply list all these choices inside a set of square brackets followed by the ‘%’ wildcard, as in the example below: SELECT * FROM Employee WHERE FirstName LIKE '[ABCDEFGHIJK]%' A more elegant example of this technique recognizes that all these letters are in a continuous range, so we really only need to list the first and last letter of the range inside the square brackets, followed by the ‘%’ wildcard allowing for any number of characters after the first letter in the range. Note: A predicate that uses a range will not work with the ‘=’ operator (equals sign). It will neither raise an error, nor produce a result set. --Bad query (will not error or return any records) SELECT * FROM Employee WHERE FirstName = '[A-K]%' Question: You want to find all first names that start with the letters A-M in your Customer table and end with the letter Z. Which SQL code would you use? a. SELECT * FROM Customer WHERE FirstName LIKE 'm%z' b. SELECT * FROM Customer WHERE FirstName LIKE 'a-m%z' c. SELECT * FROM Customer WHERE FirstName LIKE 'a-m%z' d. SELECT * FROM Customer WHERE FirstName LIKE '[a-m]%z' e. SELECT * FROM Customer WHERE FirstName LIKE '[a-m]z%' f. SELECT * FROM Customer WHERE FirstName LIKE '[a-m]%z' g. SELECT * FROM Customer WHERE FirstName LIKE '[a-m]z%' Contest Leave a valid answer before June 18, 2013 in the comment section. 5 winners will be selected from all the valid answers and will receive Joes 2 Pros Book #1. 1 Lucky person will get a surprise gift from Joes 2 Pros. The contest is open for all the countries where Amazon ships the book (USA, UK, Canada, India and many others). Special Note: Read all the options before you provide valid answer as there is a small trick hidden in answers. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Joes 2 Pros, PostADay, SQL, SQL Authority, SQL Puzzle, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • How to write simple code using TDD [migrated]

    - by adeel41
    Me and my colleagues do a small TDD-Kata practice everyday for 30 minutes. For reference this is the link for the excercise http://osherove.com/tdd-kata-1/ The objective is to write better code using TDD. This is my code which I've written public class Calculator { public int Add( string numbers ) { const string commaSeparator = ","; int result = 0; if ( !String.IsNullOrEmpty( numbers ) ) result = numbers.Contains( commaSeparator ) ? AddMultipleNumbers( GetNumbers( commaSeparator, numbers ) ) : ConvertToNumber( numbers ); return result; } private int AddMultipleNumbers( IEnumerable getNumbers ) { return getNumbers.Sum(); } private IEnumerable GetNumbers( string separator, string numbers ) { var allNumbers = numbers .Replace( "\n", separator ) .Split( new string[] { separator }, StringSplitOptions.RemoveEmptyEntries ); return allNumbers.Select( ConvertToNumber ); } private int ConvertToNumber( string number ) { return Convert.ToInt32( number ); } } and the tests for this class are [TestFixture] public class CalculatorTests { private int ArrangeAct( string numbers ) { var calculator = new Calculator(); return calculator.Add( numbers ); } [Test] public void Add_WhenEmptyString_Returns0() { Assert.AreEqual( 0, ArrangeAct( String.Empty ) ); } [Test] [Sequential] public void Add_When1Number_ReturnNumber( [Values( "1", "56" )] string number, [Values( 1, 56 )] int expected ) { Assert.AreEqual( expected, ArrangeAct( number ) ); } [Test] public void Add_When2Numbers_AddThem() { Assert.AreEqual( 3, ArrangeAct( "1,2" ) ); } [Test] public void Add_WhenMoreThan2Numbers_AddThemAll() { Assert.AreEqual( 6, ArrangeAct( "1,2,3" ) ); } [Test] public void Add_SeparatorIsNewLine_AddThem() { Assert.AreEqual( 6, ArrangeAct( @"1 2,3" ) ); } } Now I'll paste code which they have written public class StringCalculator { private const char Separator = ','; public int Add( string numbers ) { const int defaultValue = 0; if ( ShouldReturnDefaultValue( numbers ) ) return defaultValue; return ConvertNumbers( numbers ); } private int ConvertNumbers( string numbers ) { var numberParts = GetNumberParts( numbers ); return numberParts.Select( ConvertSingleNumber ).Sum(); } private string[] GetNumberParts( string numbers ) { return numbers.Split( Separator ); } private int ConvertSingleNumber( string numbers ) { return Convert.ToInt32( numbers ); } private bool ShouldReturnDefaultValue( string numbers ) { return String.IsNullOrEmpty( numbers ); } } and the tests [TestFixture] public class StringCalculatorTests { [Test] public void Add_EmptyString_Returns0() { ArrangeActAndAssert( String.Empty, 0 ); } [Test] [TestCase( "1", 1 )] [TestCase( "2", 2 )] public void Add_WithOneNumber_ReturnsThatNumber( string numberText, int expected ) { ArrangeActAndAssert( numberText, expected ); } [Test] [TestCase( "1,2", 3 )] [TestCase( "3,4", 7 )] public void Add_WithTwoNumbers_ReturnsSum( string numbers, int expected ) { ArrangeActAndAssert( numbers, expected ); } [Test] public void Add_WithThreeNumbers_ReturnsSum() { ArrangeActAndAssert( "1,2,3", 6 ); } private void ArrangeActAndAssert( string numbers, int expected ) { var calculator = new StringCalculator(); var result = calculator.Add( numbers ); Assert.AreEqual( expected, result ); } } Now the question is which one is better? My point here is that we do not need so many small methods initially because StringCalculator has no sub classes and secondly the code itself is so simple that we don't need to break it up too much that it gets confusing after having so many small methods. Their point is that code should read like english and also its better if they can break it up earlier than doing refactoring later and third when they will do refactoring it would be much easier to move these methods quite easily into separate classes. My point of view against is that we never made a decision that code is difficult to understand so why we are breaking it up so early. So I need a third person's opinion to understand which option is much better.

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  • SQL Constraints &ndash; CHECK and NOCHECK

    - by David Turner
    One performance issue i faced at a recent project was with the way that our constraints were being managed, we were using Subsonic as our ORM, and it has a useful tool for generating your ORM code called SubStage – once configured, you can regenerate your DAL code easily based on your database schema, and it can even be integrated into your build as a pre-build event if you want to do this.  SubStage also offers the useful feature of being able to generate DDL scripts for your entire database, and can script your data for you too. The problem came when we decided to use the generate scripts feature to migrate the database onto a test database instance – it turns out that the DDL scripts that it generates include the WITH NOCHECK option, so when we executed them on the test instance, and performed some testing, we found that performance wasn’t as expected. A constraint can be disabled, enabled but not trusted, or enabled and trusted.  When it is disabled, data can be inserted that violates the constraint because it is not being enforced, this is useful for bulk load scenarios where performance is important.  So what does it mean to say that a constraint is trusted or not trusted?  Well this refers to the SQL Server Query Optimizer, and whether it trusts that the constraint is valid.  If it trusts the constraint then it doesn’t check it is valid when executing a query, so the query can be executed much faster. Here is an example base in this article on TechNet, here we create two tables with a Foreign Key constraint between them, and add a single row to each.  We then query the tables: 1 DROP TABLE t2 2 DROP TABLE t1 3 GO 4 5 CREATE TABLE t1(col1 int NOT NULL PRIMARY KEY) 6 CREATE TABLE t2(col1 int NOT NULL) 7 8 ALTER TABLE t2 WITH CHECK ADD CONSTRAINT fk_t2_t1 FOREIGN KEY(col1) 9 REFERENCES t1(col1) 10 11 INSERT INTO t1 VALUES(1) 12 INSERT INTO t2 VALUES(1) 13 GO14 15 SELECT COUNT(*) FROM t2 16 WHERE EXISTS17 (SELECT *18 FROM t1 19 WHERE t1.col1 = t2.col1) This all works fine, and in this scenario the constraint is enabled and trusted.  We can verify this by executing the following SQL to query the ‘is_disabled’ and ‘is_not_trusted’ properties: 1 select name, is_disabled, is_not_trusted from sys.foreign_keys This gives the following result: We can disable the constraint using this SQL: 1 alter table t2 NOCHECK CONSTRAINT fk_t2_t1 And when we query the constraints again, we see that the constraint is disabled and not trusted: So the constraint won’t be enforced and we can insert data into the table t2 that doesn’t match the data in t1, but we don’t want to do this, so we can enable the constraint again using this SQL: 1 alter table t2 CHECK CONSTRAINT fk_t2_t1 But when we query the constraints again, we see that the constraint is enabled, but it is still not trusted: This means that the optimizer will check the constraint each time a query is executed over it, which will impact the performance of the query, and this is definitely not what we want, so we need to make the constraint trusted by the optimizer again.  First we should check that our constraints haven’t been violated, which we can do by running DBCC: 1 DBCC CHECKCONSTRAINTS (t2) Hopefully you see the following message indicating that DBCC completed without finding any violations of your constraint: Having verified that the constraint was not violated while it was disabled, we can simply execute the following SQL:   1 alter table t2 WITH CHECK CHECK CONSTRAINT fk_t2_t1 At first glance this looks like it must be a typo to have the keyword CHECK repeated twice in succession, but it is the correct syntax and when we query the constraints properties, we find that it is now trusted again: To fix our specific problem, we created a script that checked all constraints on our tables, using the following syntax: 1 ALTER TABLE t2 WITH CHECK CHECK CONSTRAINT ALL

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  • How do I use setFilmSize in panda3d to achieve the correct view?

    - by lhk
    I'm working with Panda3d and recently switched my game to isometric rendering. I moved the virtual camera accordingly and set an orthographic lens. Then I implemented the classes "Map" and "Canvas". A canvas is a dynamically generated mesh: a flat quad. I'm using it to render the ingame graphics. Since the game itself is still set in a 3d coordinate system I'm planning to rely on these canvases to draw sprites. I could have named this class "Tile" but as I'd like to use it for non-tile sketches (enemies, environment) as well I thought canvas would describe it's function better. Map does exactly what it's name suggests. Its constructor receives the number of rows and columns and then creates a standard isometric map. It uses the canvas class for tiles. I'm planning to write a map importer that reads a file to create maps on the fly. Here's the canvas implementation: class Canvas: def __init__(self, texture, vertical=False, width=1,height=1): # create the mesh format=GeomVertexFormat.getV3t2() format = GeomVertexFormat.registerFormat(format) vdata=GeomVertexData("node-vertices", format, Geom.UHStatic) vertex = GeomVertexWriter(vdata, 'vertex') texcoord = GeomVertexWriter(vdata, 'texcoord') # add the vertices for a flat quad vertex.addData3f(1, 0, 0) texcoord.addData2f(1, 0) vertex.addData3f(1, 1, 0) texcoord.addData2f(1, 1) vertex.addData3f(0, 1, 0) texcoord.addData2f(0, 1) vertex.addData3f(0, 0, 0) texcoord.addData2f(0, 0) prim = GeomTriangles(Geom.UHStatic) prim.addVertices(0, 1, 2) prim.addVertices(2, 3, 0) self.geom = Geom(vdata) self.geom.addPrimitive(prim) self.node = GeomNode('node') self.node.addGeom(self.geom) # this is the handle for the canvas self.nodePath=NodePath(self.node) self.nodePath.setSx(width) self.nodePath.setSy(height) if vertical: self.nodePath.setP(90) # the most important part: "Drawing" the image self.texture=loader.loadTexture(""+texture+".png") self.nodePath.setTexture(self.texture) Now the code for the Map class class Map: def __init__(self,rows,columns,size): self.grid=[] for i in range(rows): self.grid.append([]) for j in range(columns): # create a canvas for the tile. For testing the texture is preset tile=Canvas(texture="../assets/textures/flat_concrete",width=size,height=size) x=(i-1)*size y=(j-1)*size # set the tile up for rendering tile.nodePath.reparentTo(render) tile.nodePath.setX(x) tile.nodePath.setY(y) # and store it for later access self.grid[i].append(tile) And finally the usage def loadMap(self): self.map=Map(10, 10, 1) this function is called within the constructor of the World class. The instantiation of world is the entry point to the execution. The code is pretty straightforward and runs good. Sadly the output is not as expected: Please note: The problem is not the white rectangle, it's my player object. The problem is that although the map should have equal width and height it's stretched weirdly. With orthographic rendering I expected the map to be a perfect square. What did I do wrong ? UPDATE: I've changed the viewport. This is how I set up the orthographic camera: lens = OrthographicLens() lens.setFilmSize(40, 20) base.cam.node().setLens(lens) You can change the "aspect" by modifying the parameters of setFilmSize. I don't know exactly how they are related to window size and screen resolution but after testing a little the values above seem to work for me. Now everything is rendered correctly as long as I don't resize the window. Every change of the window's size as well as switching to fullscreen destroys the correct rendering. I know that implementing a listener for resize events is not in the scope of this question. However I wonder why I need to make the Film's height two times bigger than its width. My window is quadratic ! Can you tell me how to find out correct setting for the FilmSize ? UPDATE 2: I can imagine that it's hard to envision the behaviour of the game. At first glance the obvious solution is to pass the window's width and height in pixels to setFilmSize. There are two problems with that approach. The parameters for setFilmSize are ingame units. You'll get a way to big view if you pass the pixel size For some strange reason the image is distorted if you pass equal values for width and height. Here's the output for setFilmSize(800,800) You'll have to stress your eyes but you'll see what I mean

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  • AccelerometerInput XNA GameComponent

    - by Michael B. McLaughlin
    Bad accelerometer controls kill otherwise good games. I decided to try to do something about it. So I create an XNA GameComponent called AccelerometerInput. It’s still a beta project but you are welcome to try it, use it, modify it, etc. I’m releasing under the terms of the Microsoft Public License. Important info: First, it only supports tilt-style controls currently. I have not implemented motion-style controls yet (and make no promises as to when I might find time to do so). Second, I commented it heavily so that you can (hopefully) understand what it is doing. Please read the comments and examine the sample game for a usage overview. There are configurable parameters which I encourage you to make use of (both by modifying the default values where your testing shows it to be appropriate and also by implementing a calibration mechanism in your game that lets the user adjust those configurable values based on his or her own circumstances). Third, even with this code, accelerometer controls are still a fairly advanced topic area; you will likely find nothing but disappointment if you simply plunk this into some project without testing it on a device (or preferably on several devices). Fourth, if you do try this code and find that something doesn’t work as expected on your phone, please let me know as I want to improve it and can only do so with your help. Let me know what phone model it is, what you tried doing, what you expected, and what result you had instead. I may or may not be able to incorporate it into the code, but I can let others know at the very least so that they can make appropriate modifications to their games (I’m hopeful that all phones are reasonably similar in their workings and require, at most, a slight calibration change, but I simply don’t know). Fifth, although I’ll do my best to answer any questions you may have about it, I’m very busy with a number of things currently so it might take a little while. Please look through the code and examine the comments and sample game first before asking any questions. It’s likely that the answer is in there. If not, or if you just aren’t really sure, ask away. Sixth, there are differences between a portrait-mode game and a landscape mode game (specifically in the appropriate default tilt adjustment for toward the user/away from the user calculations). This is documented and the default is set for landscape. If you use this for a portrait game, make the appropriate change (look for the TODO: comment in AccelerometerInput.cs). Seventh, no provision whatsoever is made for disabling screen locking. It is up to you to implement that and to take appropriate measures to detect when the user has been idle for too long and timeout the game. That code is very game-specific. If you have questions about such matters, consult the relevant MSDN documentation and, if you still have questions, visit the App Hub forums and ask there. I answer questions there a lot and so I may even stumble across your question and answer it. But that’s a much better forum than the comments section here for questions of that sort so I would appreciate it if you asked idle detection-related questions there (or on some other suitable site that you may be more familiar and comfortable with). Eighth, this is an XNA GameComponent intended for XNA-based games on WP7. A sufficiently knowledgeable Silverlight developer should have no problem adapting it for use in a Silverlight game or app. I may create a Silverlight version at some point myself. Right now I do not have the time, unfortunately. Ok. Without further ado: http://www.bobtacoindustries.com/developers/utils/AccelerometerInput.zip Have a great St. Patrick’s Day!

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  • Using T4 to generate Configuration classes

    - by Justin Hoffman
    I wanted to try to use T4 to read a web.config and generate all of the appSettings and connectionStrings as properties of a class.  I elected in this template only to output appSettings and connectionStrings but you can see it would be easily adapted for app specific settings, bindings etc.  This allows for quick access to config values as well as removing the potential for typo's when accessing values from the ConfigurationManager. One caveat: a developer would need to remember to run the .tt file after adding an entry to the web.config.  However, one would quickly notice when trying to access the property from the generated class (it wouldn't be there).  Additionally, there are other options as noted here. The first step was to create the .tt file.  Note that this is a basic example, it could be extended even further I'm sure.  In this example I just manually input the path to the web.config file. <#@ template debug="false" hostspecific="true" language="C#" #><#@ output extension=".cs" #><#@ assembly Name="System.Configuration" #><#@ assembly name="System.Xml" #><#@ assembly name="System.Xml.Linq" #><#@ assembly name="System.Net" #><#@ assembly name="System" #><#@ import namespace="System.Configuration" #><#@ import namespace="System.Xml" #><#@ import namespace="System.Net" #><#@ import namespace="Microsoft.VisualStudio.TextTemplating" #><#@ import namespace="System.Xml.Linq" #>using System;using System.Configuration;using System.Xml;using System.Xml.Linq;using System.Linq;namespace MyProject.Web { public partial class Configurator { <# var xDocument = XDocument.Load(@"G:\MySolution\MyProject\Web.config"); var results = xDocument.Descendants("appSettings"); const string key = "key"; const string name = "name"; foreach (var xElement in results.Descendants()) {#> public string <#= xElement.Attribute(key).Value#>{get {return ConfigurationManager.AppSettings[<#= string.Format("{0}{1}{2}","\"" , xElement.Attribute(key).Value, "\"")#>];}} <#}#> <# var connectionStrings = xDocument.Descendants("connectionStrings"); foreach(var connString in connectionStrings.Descendants()) {#> public string <#= connString.Attribute(name).Value#>{get {return ConfigurationManager.ConnectionStrings[<#= string.Format("{0}{1}{2}","\"" , connString.Attribute(name).Value, "\"")#>].ConnectionString;}} <#} #> }} The resulting .cs file: using System;using System.Configuration;using System.Xml;using System.Xml.Linq;using System.Linq;namespace MyProject.Web { public partial class Configurator { public string ClientValidationEnabled{get {return ConfigurationManager.AppSettings["ClientValidationEnabled"];}} public string UnobtrusiveJavaScriptEnabled{get {return ConfigurationManager.AppSettings["UnobtrusiveJavaScriptEnabled"];}} public string ServiceUri{get {return ConfigurationManager.AppSettings["ServiceUri"];}} public string TestConnection{get {return ConfigurationManager.ConnectionStrings["TestConnection"].ConnectionString;}} public string SecondTestConnection{get {return ConfigurationManager.ConnectionStrings["SecondTestConnection"].ConnectionString;}} }} Next, I extended the partial class for easy access to the Configuration. However, you could just use the generated class file itself. using System;using System.Linq;using System.Xml.Linq;namespace MyProject.Web{ public partial class Configurator { private static readonly Configurator Instance = new Configurator(); public static Configurator For { get { return Instance; } } }} Finally, in my example, I used the Configurator class like so: [TestMethod] public void Test_Web_Config() { var result = Configurator.For.ServiceUri; Assert.AreEqual(result, "http://localhost:30237/Service1/"); }

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  • SQL Server Date Comparison Functions

    - by HighAltitudeCoder
    A few months ago, I found myself working with a repetitive cursor that looped until the data had been manipulated enough times that it was finally correct.  The cursor was heavily dependent upon dates, every time requiring the earlier of two (or several) dates in one stored procedure, while requiring the later of two dates in another stored procedure. In short what I needed was a function that would allow me to perform the following evaluation: WHERE MAX(Date1, Date2) < @SomeDate The problem is, the MAX() function in SQL Server does not perform this functionality.  So, I set out to put these functions together.  They are titled: EarlierOf() and LaterOf(). /**********************************************************                               EarlierOf.sql   **********************************************************/ /**********************************************************   Return the later of two DATETIME variables.   Parameter 1: DATETIME1 Parameter 2: DATETIME2   Works for a variety of DATETIME or NULL values. Even though comparisons with NULL are actually indeterminate, we know conceptually that NULL is not earlier or later than any other date provided.   SYNTAX: SELECT dbo.EarlierOf('1/1/2000','12/1/2009') SELECT dbo.EarlierOf('2009-12-01 00:00:00.000','2009-12-01 00:00:00.521') SELECT dbo.EarlierOf('11/15/2000',NULL) SELECT dbo.EarlierOf(NULL,'1/15/2004') SELECT dbo.EarlierOf(NULL,NULL)   **********************************************************/ USE AdventureWorks GO   IF EXISTS       (SELECT *       FROM sysobjects       WHERE name = 'EarlierOf'       AND xtype = 'FN'       ) BEGIN             DROP FUNCTION EarlierOf END GO   CREATE FUNCTION EarlierOf (       @Date1                              DATETIME,       @Date2                              DATETIME )   RETURNS DATETIME   AS BEGIN       DECLARE @ReturnDate     DATETIME         IF (@Date1 IS NULL AND @Date2 IS NULL)       BEGIN             SET @ReturnDate = NULL             GOTO EndOfFunction       END         ELSE IF (@Date1 IS NULL AND @Date2 IS NOT NULL)       BEGIN             SET @ReturnDate = @Date2             GOTO EndOfFunction       END         ELSE IF (@Date1 IS NOT NULL AND @Date2 IS NULL)       BEGIN             SET @ReturnDate = @Date1             GOTO EndOfFunction       END         ELSE       BEGIN             SET @ReturnDate = @Date1             IF @Date2 < @Date1                   SET @ReturnDate = @Date2             GOTO EndOfFunction       END         EndOfFunction:       RETURN @ReturnDate   END -- End Function GO   ---- Set Permissions --GRANT SELECT ON EarlierOf TO UserRole1 --GRANT SELECT ON EarlierOf TO UserRole2 --GO                                                                                             The inverse of this function is only slightly different. /**********************************************************                               LaterOf.sql   **********************************************************/ /**********************************************************   Return the later of two DATETIME variables.   Parameter 1: DATETIME1 Parameter 2: DATETIME2   Works for a variety of DATETIME or NULL values. Even though comparisons with NULL are actually indeterminate, we know conceptually that NULL is not earlier or later than any other date provided.   SYNTAX: SELECT dbo.LaterOf('1/1/2000','12/1/2009') SELECT dbo.LaterOf('2009-12-01 00:00:00.000','2009-12-01 00:00:00.521') SELECT dbo.LaterOf('11/15/2000',NULL) SELECT dbo.LaterOf(NULL,'1/15/2004') SELECT dbo.LaterOf(NULL,NULL)   **********************************************************/ USE AdventureWorks GO   IF EXISTS       (SELECT *       FROM sysobjects       WHERE name = 'LaterOf'       AND xtype = 'FN'       ) BEGIN             DROP FUNCTION LaterOf END GO   CREATE FUNCTION LaterOf (       @Date1                              DATETIME,       @Date2                              DATETIME )   RETURNS DATETIME   AS BEGIN       DECLARE @ReturnDate     DATETIME         IF (@Date1 IS NULL AND @Date2 IS NULL)       BEGIN             SET @ReturnDate = NULL             GOTO EndOfFunction       END         ELSE IF (@Date1 IS NULL AND @Date2 IS NOT NULL)       BEGIN             SET @ReturnDate = @Date2             GOTO EndOfFunction       END         ELSE IF (@Date1 IS NOT NULL AND @Date2 IS NULL)       BEGIN             SET @ReturnDate = @Date1             GOTO EndOfFunction       END         ELSE       BEGIN             SET @ReturnDate = @Date1             IF @Date2 > @Date1                   SET @ReturnDate = @Date2             GOTO EndOfFunction       END         EndOfFunction:       RETURN @ReturnDate   END -- End Function GO   ---- Set Permissions --GRANT SELECT ON LaterOf TO UserRole1 --GRANT SELECT ON LaterOf TO UserRole2 --GO                                                                                             The interesting thing about this function is its simplicity and the built-in NULL handling functionality.  Its interesting, because it seems like something should already exist in SQL Server that does this.  From a different vantage point, if you create this functionality and it is easy to use (ideally, intuitively self-explanatory), you have made a successful contribution. Interesting is good.  Self-explanatory, or intuitive is FAR better.  Happy coding! Graeme

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  • Java - Tile engine changing number in array not changing texture

    - by Corey
    I draw my map from a txt file. Would I have to write to the text file to notice the changes I made? Right now it changes the number in the array but the tile texture doesn't change. Do I have to do more than just change the number in the array? public class Tiles { public Image[] tiles = new Image[5]; public int[][] map = new int[64][64]; private Image grass, dirt, fence, mound; private SpriteSheet tileSheet; public int tileWidth = 32; public int tileHeight = 32; Player player = new Player(); public void init() throws IOException, SlickException { tileSheet = new SpriteSheet("assets/tiles.png", tileWidth, tileHeight); grass = tileSheet.getSprite(0, 0); dirt = tileSheet.getSprite(7, 7); fence = tileSheet.getSprite(2, 0); mound = tileSheet.getSprite(2, 6); tiles[0] = grass; tiles[1] = dirt; tiles[2] = fence; tiles[3] = mound; int x=0, y=0; BufferedReader in = new BufferedReader(new FileReader("assets/map.dat")); String line; while ((line = in.readLine()) != null) { String[] values = line.split(","); for (String str : values) { int str_int = Integer.parseInt(str); map[x][y]=str_int; //System.out.print(map[x][y] + " "); y=y+1; } //System.out.println(""); x=x+1; y = 0; } in.close(); } public void update(GameContainer gc) { } public void render(GameContainer gc) { for(int x = 0; x < map.length; x++) { for(int y = 0; y < map.length; y ++) { int textureIndex = map[y][x]; Image texture = tiles[textureIndex]; texture.draw(x*tileWidth,y*tileHeight); } } } Mouse picking public void checkDistance(GameContainer gc) { Input input = gc.getInput(); float mouseX = input.getMouseX(); float mouseY = input.getMouseY(); double mousetileX = Math.floor((double)mouseX/tiles.tileWidth); double mousetileY = Math.floor((double)mouseY/tiles.tileHeight); double playertileX = Math.floor(playerX/tiles.tileWidth); double playertileY = Math.floor(playerY/tiles.tileHeight); double lengthX = Math.abs((float)playertileX - mousetileX); double lengthY = Math.abs((float)playertileY - mousetileY); double distance = Math.sqrt((lengthX*lengthX)+(lengthY*lengthY)); if(input.isMousePressed(Input.MOUSE_LEFT_BUTTON) && distance < 4) { System.out.println("Clicked"); if(tiles.map[(int)mousetileX][(int)mousetileY] == 1) { tiles.map[(int)mousetileX][(int)mousetileY] = 0; } } System.out.println(tiles.map[(int)mousetileX][(int)mousetileY]); }

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  • EPM troubleshooting Utilities

    - by THE
    (in via Maurice) "Are you keeping up-to-date with the latest troubleshooting utilities introduced from EPM 11.1.2.2? These are typically not described in product documentation, so you might miss references to them. The following five utilities may be run from the command line.(1) Deployment Report was introduced with EPM 11.1.2.2 (11 April 2012). It details logical web addresses, web servers, application ports, database connections, user directories, database repositories configured for the EPM system, data directories used by EPM system products, instance directories, FMW homes, deployment distory, et cetera. It also helps to keep you honest about whether you made changes to the system and at what times! Download Shared Services patch 13530721 to get the backported functionality in EPM 11.1.2.1. Run it from /Oracle/Middleware/user_projects/epmsystem1/bin/epmsys_registry.sh report deployment (on Unix/Linux)\Oracle\Middleware\user_projects\epmsystem1\bin\epmsys_registry.bat report deployment (on Microsoft Windows). The output is saved under \Oracle\Middleware\user_projects\epmsystem1\diagnostics\reports\deployment_report.html (2) Log Analysis has received more "press". It was released with EPM 11.1.2.3 and helps the user to slice and dice EPM logs. It has many parameters which are documented when run without parameters, when run with the -h parameter, or in the 'Readme' file. It has also been released as a standalone utility for EPM 11.1.2.3 and earlier versions. (Sign in to  My Oracle Support, click the 'Patches & Updates' tab, enter the patch number 17425397, and click the Search button. Download the appropriate platform-specific zip file, unzip, and read the 'Readme' file. Note that you must provide a proper value to a JAVA_HOME environment variable [pointer to the mother directory of the Java /bin subdirectory] in the loganalysis.bat | .sh file and use the -d parameter when running standalone.) Run it from /Oracle/Middleware/user_projects/epmsystem1/bin/loganalysis.sh -h (on Unix/Linux)\Oracle\Middleware\user_projects\epmsystem1\bin\loganalysis.bat -h (on Microsoft Windows). The output is saved under the \Oracle\Middleware\user_projects\epmsystem1\diagnostics\reports\ subdirectory. (3) The Registry Cleanup command may be used (without fear!) to clean up various corruptions which can  affect the Hyperion (database-based) Repository. Run it from /Oracle/Middleware/user_projects/epmsystem1/bin/registry-cleanup.sh (on Unix/Linux)\Oracle\Middleware\user_projects\epmsystem1\bin\registry-cleanup.bat (on Microsoft Windows). The actions are described on the command line. (4) The Remove Instance Command is only used if there are two or more instances configured on one computer and one of those should be deleted. Run it from /Oracle/Middleware/user_projects/epmsystem1/bin/remove-instance.sh (on Unix/Linux)\Oracle\Middleware\user_projects\epmsystem1\bin\remove-instance.bat (on Microsoft Windows). (5) The Reset Configuration Tool was introduced with EPM 11.1.2.2. It nullifies Shared Services Hyperion Registry settings so that a service may be reconfigured. You may locate the values to substitute for <product> or <task> by scanning registry.html (generated by running epmsys_registry.bat | .sh). Find productNAME in INSTANCE_TASKS_CONFIGURATION and SYSTEM_TASKS_CONFIGURATION nodes and identify tasks by property pairs that have values of 'Configurated' or 'Pending'. Run it from /Oracle/Middleware/user_projects/epmsystem1/bin/resetConfigTask.sh -product <product> -task <task> (on Unix/Linux)\Oracle\Middleware\user_projects\epmsystem1\bin\resetConfigTask.bat -product <product> -task <task> (on Microsoft Windows). "Thanks to Maurice for this collection of utilities.

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  • Collision detection via adjacent tiles - sprite too big

    - by BlackMamba
    I have managed to create a collision detection system for my tile-based jump'n'run game (written in C++/SFML), where I check on each update what values the surrounding tiles of the player contain and then I let the player move accordingly (i. e. move left when there is an obstacle on the right side). This works fine when the player sprite is not too big: Given a tile size of 5x5 pixels, my solution worked quite fine with a spritesize of 3x4 and 5x5 pixels. My problem is that I actually need the player to be quite gigantic (34x70 pixels given the same tilesize). When I try this, there seems to be an invisible, notably smaller boundingbox where the player collides with obstacles, the player also seems to shake strongly. Here some images to explain what I mean: Works: http://tinypic.com/r/207lvfr/8 Doesn't work: http://tinypic.com/r/2yuk02q/8 Another example of non-functioning: http://tinypic.com/r/kexbwl/8 (the player isn't falling, he stays there in the corner) My code for getting the surrounding tiles looks like this (I removed some parts to make it better readable): std::vector<std::map<std::string, int> > Game::getSurroundingTiles(sf::Vector2f position) { // converting the pixel coordinates to tilemap coordinates sf::Vector2u pPos(static_cast<int>(position.x/tileSize.x), static_cast<int>(position.y/tileSize.y)); std::vector<std::map<std::string, int> > surroundingTiles; for(int i = 0; i < 9; ++i) { // calculating the relative position of the surrounding tile(s) int c = i % 3; int r = static_cast<int>(i/3); // we subtract 1 to place the player in the middle of the 3x3 grid sf::Vector2u tilePos(pPos.x + (c - 1), pPos.y + (r - 1)); // this tells us what kind of block this tile is int tGid = levelMap[tilePos.y][tilePos.x]; // converts the coords from tile to world coords sf::Vector2u tileRect(tilePos.x*5, tilePos.y*5); // storing all the information std::map<std::string, int> tileDict; tileDict.insert(std::make_pair("gid", tGid)); tileDict.insert(std::make_pair("x", tileRect.x)); tileDict.insert(std::make_pair("y", tileRect.y)); // adding the stored information to our vector surroundingTiles.push_back(tileDict); } // I organise the map so that it is arranged like the following: /* * 4 | 1 | 5 * -- -- -- * 2 | / | 3 * -- -- -- * 6 | 0 | 7 * */ return surroundingTiles; } I then check in a loop through the surrounding tiles, if there is a 1 as gid (indicates obstacle) and then check for intersections with that adjacent tile. The problem I just can't overcome is that I think that I need to store the values of all the adjacent tiles and then check for them. How? And may there be a better solution? Any help is appreciated. P.S.: My implementation derives from this blog entry, I mostly just translated it from Objective-C/Cocos2d.

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  • Handling Configuration Changes in Windows Azure Applications

    - by Your DisplayName here!
    While finalizing StarterSTS 1.5, I had a closer look at lifetime and configuration management in Windows Azure. (this is no new information – just some bits and pieces compiled at one single place – plus a bit of reality check) When dealing with lifetime management (and especially configuration changes), there are two mechanisms in Windows Azure – a RoleEntryPoint derived class and a couple of events on the RoleEnvironment class. You can find good documentation about RoleEntryPoint here. The RoleEnvironment class features two events that deal with configuration changes – Changing and Changed. Whenever a configuration change gets pushed out by the fabric controller (either changes in the settings section or the instance count of a role) the Changing event gets fired. The event handler receives an instance of the RoleEnvironmentChangingEventArgs type. This contains a collection of type RoleEnvironmentChange. This in turn is a base class for two other classes that detail the two types of possible configuration changes I mentioned above: RoleEnvironmentConfigurationSettingsChange (configuration settings) and RoleEnvironmentTopologyChange (instance count). The two respective classes contain information about which configuration setting and which role has been changed. Furthermore the Changing event can trigger a role recycle (aka reboot) by setting EventArgs.Cancel to true. So your typical job in the Changing event handler is to figure if your application can handle these configuration changes at runtime, or if you rather want a clean restart. Prior to the SDK 1.3 VS Templates – the following code was generated to reboot if any configuration settings have changed: private void RoleEnvironmentChanging(object sender, RoleEnvironmentChangingEventArgs e) {     // If a configuration setting is changing     if (e.Changes.Any(change => change is RoleEnvironmentConfigurationSettingChange))     {         // Set e.Cancel to true to restart this role instance         e.Cancel = true;     } } This is a little drastic as a default since most applications will work just fine with changed configuration – maybe that’s the reason this code has gone away in the 1.3 SDK templates (more). The Changed event gets fired after the configuration changes have been applied. Again the changes will get passed in just like in the Changing event. But from this point on RoleEnvironment.GetConfigurationSettingValue() will return the new values. You can still decide to recycle if some change was so drastic that you need a restart. You can use RoleEnvironment.RequestRecycle() for that (more). As a rule of thumb: When you always use GetConfigurationSettingValue to read from configuration (and there is no bigger state involved) – you typically don’t need to recycle. In the case of StarterSTS, I had to abstract away the physical configuration system and read the actual configuration (either from web.config or the Azure service configuration) at startup. I then cache the configuration settings in memory. This means I indeed need to take action when configuration changes – so in my case I simply clear the cache, and the new config values get read on the next access to my internal configuration object. No downtime – nice! Gotcha A very natural place to hook up the RoleEnvironment lifetime events is the RoleEntryPoint derived class. But with the move to the full IIS model in 1.3 – the RoleEntryPoint methods get executed in a different AppDomain (even in a different process) – see here.. You might no be able to call into your application code to e.g. clear a cache. Keep that in mind! In this case you need to handle these events from e.g. global.asax.

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  • Using Appendbuffers in unity for terrain generation

    - by Wardy
    Like many others I figured I would try and make the most of the monster processing power of the GPU but I'm having trouble getting the basics in place. CPU code: using UnityEngine; using System.Collections; public class Test : MonoBehaviour { public ComputeShader Generator; public MeshTopology Topology; void OnEnable() { var computedMeshPoints = ComputeMesh(); CreateMeshFrom(computedMeshPoints); } private Vector3[] ComputeMesh() { var size = (32*32) * 4; // 4 points added for each x,z pos var buffer = new ComputeBuffer(size, 12, ComputeBufferType.Append); Generator.SetBuffer(0, "vertexBuffer", buffer); Generator.Dispatch(0, 1, 1, 1); var results = new Vector3[size]; buffer.GetData(results); buffer.Dispose(); return results; } private void CreateMeshFrom(Vector3[] generatedPoints) { var filter = GetComponent<MeshFilter>(); var renderer = GetComponent<MeshRenderer>(); if (generatedPoints.Length > 0) { var mesh = new Mesh { vertices = generatedPoints }; var colors = new Color[generatedPoints.Length]; var indices = new int[generatedPoints.Length]; //TODO: build this different based on topology of the mesh being generated for (int i = 0; i < indices.Length; i++) { indices[i] = i; colors[i] = Color.blue; } mesh.SetIndices(indices, Topology, 0); mesh.colors = colors; mesh.RecalculateNormals(); mesh.Optimize(); mesh.RecalculateBounds(); filter.sharedMesh = mesh; } else { filter.sharedMesh = null; } } } GPU code: #pragma kernel Generate AppendStructuredBuffer<float3> vertexBuffer : register(u0); void genVertsAt(uint2 xzPos) { //TODO: put some height generation code here. // could even run marching cubes / dual contouring code. float3 corner1 = float3( xzPos[0], 0, xzPos[1] ); float3 corner2 = float3( xzPos[0] + 1, 0, xzPos[1] ); float3 corner3 = float3( xzPos[0], 0, xzPos[1] + 1); float3 corner4 = float3( xzPos[0] + 1, 0, xzPos[1] + 1 ); vertexBuffer.Append(corner1); vertexBuffer.Append(corner2); vertexBuffer.Append(corner3); vertexBuffer.Append(corner4); } [numthreads(32, 1, 32)] void Generate (uint3 threadId : SV_GroupThreadID, uint3 groupId : SV_GroupID) { uint2 currentXZ = unint2( groupId.x * 32 + threadId.x, groupId.z * 32 + threadId.z); genVertsAt(currentXZ); } Can anyone explain why when I call "buffer.GetData(results);" on the CPU after the compute dispatch call my buffer is full of Vector3(0,0,0), I'm not expecting any y values yet but I would expect a bunch of thread indexes in the x,z values for the Vector3 array. I'm not getting any errors in any of this code which suggests it's correct syntax-wise but maybe the issue is a logical bug. Also: Yes, I know I'm generating 4,000 Vector3's and then basically round tripping them. However, the purpose of this code is purely to learn how round tripping works between CPU and GPU in Unity.

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  • Stale statistics on a newly created temporary table in a stored procedure can lead to poor performance

    - by sqlworkshops
    When you create a temporary table you expect a new table with no past history (statistics based on past existence), this is not true if you have less than 6 updates to the temporary table. This might lead to poor performance of queries which are sensitive to the content of temporary tables.I was optimizing SQL Server Performance at one of my customers who provides search functionality on their website. They use stored procedure with temporary table for the search. The performance of the search depended on who searched what in the past, option (recompile) by itself had no effect. Sometimes a simple search led to timeout because of non-optimal plan usage due to this behavior. This is not a plan caching issue rather temporary table statistics caching issue, which was part of the temporary object caching feature that was introduced in SQL Server 2005 and is also present in SQL Server 2008 and SQL Server 2012. In this customer case we implemented a workaround to avoid this issue (see below for example for workarounds).When temporary tables are cached, the statistics are not newly created rather cached from the past and updated based on automatic update statistics threshold. Caching temporary tables/objects is good for performance, but caching stale statistics from the past is not optimal.We can work around this issue by disabling temporary table caching by explicitly executing a DDL statement on the temporary table. One possibility is to execute an alter table statement, but this can lead to duplicate constraint name error on concurrent stored procedure execution. The other way to work around this is to create an index.I think there might be many customers in such a situation without knowing that stale statistics are being cached along with temporary table leading to poor performance.Ideal solution is to have more aggressive statistics update when the temporary table has less number of rows when temporary table caching is used. I will open a connect item to report this issue.Meanwhile you can mitigate the issue by creating an index on the temporary table. You can monitor active temporary tables using Windows Server Performance Monitor counter: SQL Server: General Statistics->Active Temp Tables. The script to understand the issue and the workaround is listed below:set nocount onset statistics time offset statistics io offdrop table tab7gocreate table tab7 (c1 int primary key clustered, c2 int, c3 char(200))gocreate index test on tab7(c2, c1, c3)gobegin trandeclare @i intset @i = 1while @i <= 50000begininsert into tab7 values (@i, 1, ‘a’)set @i = @i + 1endcommit trangoinsert into tab7 values (50001, 1, ‘a’)gocheckpointgodrop proc test_slowgocreate proc test_slow @i intasbegindeclare @j intcreate table #temp1 (c1 int primary key)insert into #temp1 (c1) select @iselect @j = t7.c1 from tab7 t7 inner join #temp1 t on (t7.c2 = t.c1)endgodbcc dropcleanbuffersset statistics time onset statistics io ongo–high reads as expected for parameter ’1'exec test_slow 1godbcc dropcleanbuffersgo–high reads that are not expected for parameter ’2'exec test_slow 2godrop proc test_with_recompilegocreate proc test_with_recompile @i intasbegindeclare @j intcreate table #temp1 (c1 int primary key)insert into #temp1 (c1) select @iselect @j = t7.c1 from tab7 t7 inner join #temp1 t on (t7.c2 = t.c1)option (recompile)endgodbcc dropcleanbuffersset statistics time onset statistics io ongo–high reads as expected for parameter ’1'exec test_with_recompile 1godbcc dropcleanbuffersgo–high reads that are not expected for parameter ’2'–low reads on 3rd execution as expected for parameter ’2'exec test_with_recompile 2godrop proc test_with_alter_table_recompilegocreate proc test_with_alter_table_recompile @i intasbegindeclare @j intcreate table #temp1 (c1 int primary key)–to avoid caching of temporary tables one can create a constraint–but this might lead to duplicate constraint name error on concurrent usagealter table #temp1 add constraint test123 unique(c1)insert into #temp1 (c1) select @iselect @j = t7.c1 from tab7 t7 inner join #temp1 t on (t7.c2 = t.c1)option (recompile)endgodbcc dropcleanbuffersset statistics time onset statistics io ongo–high reads as expected for parameter ’1'exec test_with_alter_table_recompile 1godbcc dropcleanbuffersgo–low reads as expected for parameter ’2'exec test_with_alter_table_recompile 2godrop proc test_with_index_recompilegocreate proc test_with_index_recompile @i intasbegindeclare @j intcreate table #temp1 (c1 int primary key)–to avoid caching of temporary tables one can create an indexcreate index test on #temp1(c1)insert into #temp1 (c1) select @iselect @j = t7.c1 from tab7 t7 inner join #temp1 t on (t7.c2 = t.c1)option (recompile)endgoset statistics time onset statistics io ondbcc dropcleanbuffersgo–high reads as expected for parameter ’1'exec test_with_index_recompile 1godbcc dropcleanbuffersgo–low reads as expected for parameter ’2'exec test_with_index_recompile 2go

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