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  • How do I server multiple domains from the same directory and codebase without my configuraton breaking when apache.conf is overwritten?

    - by neokio
    I have 20 domains on a VPS running cPanel. One public_html is filled with code, the remaining 19 are symbolic links to that one. (For example, assets is a directory within public_html ... for the 19 others, there's a symbolic link to that directory in each each accounts public_html dir.) It's all PHP / MySQL database driven, with content changing depending on the domain. It works like a charm, assuming cPanel has suExec enabled correctly, and assuming apache.conf does NOT have SymLinksIfOwnerMatch enabled. However, every few weeks, my apache.conf is mysteriously overwritten, re-enabling SymLinksIfOwnerMatch, and disabling all 19 linked sites for as long as it takes for me to notice. Here's the offending line in apache.conf: <Directory "/"> AllowOverride All Options ExecCGI FollowSymLinks IncludesNOEXEC Indexes SymLinksIfOwnerMatch </Directory> The addition of SymLinksIfOwnerMatch disables the sites in a strange way ... the html is generated correctly, but all css/js/image in the html fails to load. Clicking any link redirects to /. And I have no idea why. I do have a few things in my .htaccess, which work fine when SymLinksIfOwnerMatch is not present: <IfModule mod_rewrite.c> # www.example.com -> example.com RewriteCond %{HTTPS} !=on RewriteCond %{HTTP_HOST} ^www\.(.+)$ [NC] RewriteRule ^ http://%1%{REQUEST_URI} [R=301,L] # Remove query strings from static resources RewriteRule ^assets/js/(.*)_v(.*)\.js /assets/js/$1.js [L] RewriteRule ^assets/css/(.*)_v(.*)\.css /assets/css/$1.css [L] RewriteRule ^assets/sites/(.*)/(.*)_v(.*)\.css /assets/sites/$1/$2.css [L] # Block access to hidden files and directories RewriteCond %{SCRIPT_FILENAME} -d [OR] RewriteCond %{SCRIPT_FILENAME} -f RewriteRule "(^|/)\." - [F] # SLIR ... reroute images to image processor RewriteCond %{REQUEST_URI} ^/images/.*$ RewriteRule ^.*$ - [L] # ignore rules if URL is a file RewriteCond %{REQUEST_FILENAME} !-f # ignore rules if URL is not php #RewriteCond %{REQUEST_URI} !\.php$ # catch-all for routing RewriteRule . index.php [L] </ifModule> I also use most of the 5G Blacklist 2013 for protection against exploits and other depravities. Again, all of this works great, except when SymLinksIfOwnerMatch gets added back into apache.conf. Since I've failed to find the cause of whatever cPanel/security update is overwriting apache.conf, I thought there might be a more correct way to accomplish my goal using group permissions. I've created a 'www' group, added all accounts to the group, and chmod -R'd the code source to use that group. Everything is 644 or 755. But doesn't seem to be enough. My unix isn't that strong. Do you need to restart something for group changes to take effect? Probably not. Anyways, I'm entering unknown territory. Can anyone recommend the right way to configure a website for multiple sites using one codebase that doesn't rely on apache.conf?

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  • How can I add two CSS heights of different divs and make that the height to another div with jquery

    - by NW Tech
    I have three divs, 1 floated left and the other two floated right (they're stacked). I'm trying to combine the height of the two on the right and apply that height to the one on the left. This is what I have, with no luck $(window).bind("load", function() { var slw = $('div.2').height(); var lw = $('div.3').height(); var result = slw += lw; $('div.1').css({ 'height': result + 'px' }); }); TIA

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  • How do I change the CSS from a web page contained in an object tag? (XHTML, jquery)

    - by Jose
    Hi! I've been having a bit of a problem with jQuery and XHTML. Basically, I've got an object tag that contains a Web Page in its data attribute. Now, what I want is that when I click a button I get this web page and dinamically change the CSS file it's currently using. I've tried to get the page by using jquery, but all I get is the object itself, not the webpage contained in the object. Thanks!! :)

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  • How to copy bytes from buffer into the managed struct?

    - by Chupo_cro
    I have a problem with getting the code to work in a managed environment (VS2008 C++/CLI Win Forms App). The problem is I cannot declare the unmanaged struct (is that even possible?) inside the managed code, so I've declared a managed struct but now I have a problem how to copy bytes from buffer into that struct. Here is the pure C++ code that obviously works as expected: typedef struct GPS_point { float point_unknown_1; float latitude; float longitude; float altitude; // x10000 float time; int point_unknown_2; int speed; // x100 int manually_logged_point; // flag (1 --> point logged manually) } track_point; int offset = 0; int filesize = 256; // simulates filesize int point_num = 10; // simulates number of records int main () { char *buffer_dyn = new char[filesize]; // allocate RAM // here, the file would have been read into the buffer buffer_dyn[0xa8] = 0x1e; // simulates the speed data (1e 00 00 00) buffer_dyn[0xa9] = 0x00; buffer_dyn[0xaa] = 0x00; buffer_dyn[0xab] = 0x00; offset = 0x90; // if the data with this offset is transfered trom buffer // to struct, int speed is alligned with the buffer at the // offset of 0xa8 track_point *points = new track_point[point_num]; points[0].speed = 0xff; // (debug) it should change into 0x1e memcpy(&points[0],buffer_dyn+offset,32); cout << "offset: " << offset << "\r\n"; //cout << "speed: " << points[0].speed << "\r\n"; printf ("speed : 0x%x\r\n",points[0].speed); printf("byte at offset 0xa8: 0x%x\r\n",(unsigned char)buffer_dyn[0xa8]); // should be 0x1e delete[] buffer_dyn; // release RAM delete[] points; /* What I need is to rewrite the lines 29 and 31 to work in the managed code (VS2008 Win Forms C++/CLI) What should I have after: array<track_point^>^ points = gcnew array<track_point^>(point_num); so I can copy 32 bytes from buffer_dyn to the managed struct declared as typedef ref struct GPS_point { float point_unknown_1; float latitude; float longitude; float altitude; // x10000 float time; int point_unknown_2; int speed; // x100 int manually_logged_point; // flag (1 --> point logged manually) } track_point; */ return 0; } Here is the paste to codepad.org so it can be seen the code is OK. What I need is to rewrite these two lines: track_point *points = new track_point[point_num]; memcpy(&points[0],buffer_dyn+offset,32); to something that will work in a managed application. I wrote: array<track_point^>^ points = gcnew array<track_point^>(point_num); and now trying to reproduce the described copying of the data from buffer over the struct, but haven't any idea how it should be done. Alternatively, if there is a way to use an unmanaged struct in the same way shown in my code, then I would like to avoid working with managed struct.

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  • How to draw an Arc in OpenGL

    - by rpgFANATIC
    While making a little Pong game in C++ OpenGL, I decided it'd be fun to create arcs (semi-circles) when stuff bounces. I decided to skip Bezier curves for the moment and just go with straight algebra, but I didn't get far. My algebra follows a simple quadratic function (y = +- sqrt(mx+c)). This little excerpt is just an example I've yet to fully parameterize, I just wanted to see how it would look. When I draw this, however, it gives me a straight vertical line where the line's tangent line approaches -1.0 / 1.0. Is this a limitation of the GL_LINE_STRIP style or is there an easier way to draw semi-circles / arcs? Or did I just completely miss something obvious? void Ball::drawBounce() { float piecesToDraw = 100.0f; float arcWidth = 10.0f; float arcAngle = 4.0f; glBegin(GL_LINE_STRIP); for (float i = 0.0f; i < piecesToDraw; i += 1.0f) // Positive Half { float currentX = (i / piecesToDraw) * arcWidth; glVertex2f(currentX, sqrtf((-currentX * arcAngle)+ arcWidth)); } for (float j = piecesToDraw; j > 0.0f; j -= 1.0f) // Negative half (go backwards in X direction now) { float currentX = (j / piecesToDraw) * arcWidth; glVertex2f(currentX, -sqrtf((-currentX * arcAngle) + arcWidth)); } glEnd(); } Thanks in advance.

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  • C# .NET: Descending comparison of a SortedDictionary?

    - by Rosarch
    I'm want a IDictionary<float, foo> that returns the larges values of the key first. private IDictionary<float, foo> layers = new SortedDictionary<float, foo>(new DescendingComparer<float>()); class DescendingComparer<T> : IComparer<T> where T : IComparable<T> { public int Compare(T x, T y) { return -y.CompareTo(x); } } However, this returns values in order of the smallest first. I feel like I'm making a stupid mistake here. Just to see what would happen, I removed the - sign from the comparator: public int Compare(T x, T y) { return y.CompareTo(x); } But I got the same result. This reinforces my intuition that I'm making a stupid error. This is the code that accesses the dictionary: foreach (KeyValuePair<float, foo> kv in sortedLayers) { // ... } UPDATE: This works, but is too slow to call as frequently as I need to call this method: IOrderedEnumerable<KeyValuePair<float, foo>> sortedLayers = layers.OrderByDescending(kv => kv.Key); foreach (KeyValuePair<float, ICollection<IGameObjectController>> kv in sortedLayers) { // ... } UPDATE: I put a break point in the comparator that never gets hit as I add and remove kv pairs from the dictionary. What could this mean?

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  • Issue with getting 2 chars from string using indexer

    - by Learner
    I am facing an issue in reading char values. See my program below. I want to evaluate an infix expression. As you can see I want to read '10' , '*', '20' and then use them...but if I use string indexer s[0] will be '1' and not '10' and hence I am not able to get the expected result. Can you guys suggest me something? Code is in c# class Program { static void Main(string[] args) { string infix = "10*2+20-20+3"; float result = EvaluateInfix(infix); Console.WriteLine(result); Console.ReadKey(); } public static float EvaluateInfix(string s) { Stack<float> operand = new Stack<float>(); Stack<char> operator1 = new Stack<char>(); int len = s.Length; for (int i = 0; i < len; i++) { if (isOperator(s[i])) // I am having an issue here as s[i] gives each character and I want the number 10 operator1.Push(s[i]); else { operand.Push(s[i]); if (operand.Count == 2) Compute(operand, operator1); } } return operand.Pop(); } public static void Compute(Stack<float> operand, Stack<char> operator1) { float operand1 = operand.Pop(); float operand2 = operand.Pop(); char op = operator1.Pop(); if (op == '+') operand.Push(operand1 + operand2); else if(op=='-') operand.Push(operand1 - operand2); else if(op=='*') operand.Push(operand1 * operand2); else if(op=='/') operand.Push(operand1 / operand2); } public static bool isOperator(char c) { bool result = false; if (c == '+' || c == '-' || c == '*' || c == '/') result = true; return result; } } }

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  • Curved corners in the IE's... CSS 3? Conditionals? Images? JS?

    - by Smickie
    Curved corners in the IE's... I'm using a CSS 3 border-radus class called .curved on all my things I want with cool curved corners. The new CSS works in all the normal browsers, however IE is being a right dips**t. Whats the best practice for adding rounded corners nowadays. Shell I target anything with .curved in JS and do it all in jquery? Use some messy conditional tags. Or just give it a few years and not use CSS 3?

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  • rotate an image aroound a point

    - by Girish
    Hi all, I have an image which is of rectangular dimension, eg 30 x 60 pixels I want to rotate this image around the bottom center of the image, i.e i want to set the pivot in the above example as (15, 60 )pixel. I am using a drawble and matrix to get this done, whatever i try i always end up rotating around center of the image. Code is : Bitmap bitmapOrg = BitmapFactory.decodeFile("/sdcard/DCIM/2010-06-01_15-32-42_821.jpg"); // float angle = (angle + 10.0f)%360.0f; if(null !=bitmapOrg) { int width = bitmapOrg.getWidth(); int height = bitmapOrg.getHeight(); int newWidth = 15; int newHeight = 15; // calculate the scale - in this case = 0.4f float scaleWidth = ((float) newWidth) / width; float scaleHeight = ((float) newHeight) / height; /* Canvas c = new Canvas(bitmapOrg); float px = ; float py; c.rotate(angle, px, py)*/ // createa matrix for the manipulation Matrix matrix = new Matrix(); // resize the bit map matrix.postScale(scaleWidth, scaleHeight); // rotate the Bitmap // matrix.postRotate(45); // recreate the new Bitmap Bitmap resizedBitmap = Bitmap.createBitmap(bitmapOrg, 0, 0, width, height, matrix, true); // make a Drawable from Bitmap to allow to set the BitMap // to the ImageView, ImageButton or what ever BitmapDrawable bmd = new BitmapDrawable(resizedBitmap); ImageView imageView = new ImageView(this); // set the Drawable on the ImageView imageView.setImageDrawable(bmd); // center the Image imageView.setScaleType(ScaleType.CENTER); // imageView.layout(100, 300, 0, 0); // linLayout.addView(imageView); // add ImageView to the Layout linLayout.addView(imageView, new AbsoluteLayout.LayoutParams( LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT, 10, 30 ) ); can anyone let me know how to get this rectified?

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  • Calling handwritten CUDA kernel with thrust

    - by macs
    Hi, since i needed to sort large arrays of numbers with CUDA, i came along with using thrust. So far, so good...but what when i want to call a "handwritten" kernel, having a thrust::host_vector containing the data? My approach was (backcopy is missing): int CUDA_CountAndAdd_Kernel(thrust::host_vector<float> *samples, thrust::host_vector<int> *counts, int n) { thrust::device_ptr<float> dSamples = thrust::device_malloc<float>(n); thrust::copy(samples->begin(), samples->end(), dSamples); thrust::device_ptr<int> dCounts = thrust::device_malloc<int>(n); thrust::copy(counts->begin(), counts->end(), dCounts); float *dSamples_raw = thrust::raw_pointer_cast(dSamples); int *dCounts_raw = thrust::raw_pointer_cast(dCounts); CUDA_CountAndAdd_Kernel<<<1, n>>>(dSamples_raw, dCounts_raw); thrust::device_free(dCounts); thrust::device_free(dSamples); } The kernel looks like: __global__ void CUDA_CountAndAdd_Kernel_Device(float *samples, int *counts) But compilation fails with: error: argument of type "float **" is incompatible with parameter of type "thrust::host_vector *" Huh?! I thought i was giving float and int raw-pointers? Or am i missing something?

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  • Rotate MapView in Android

    - by Matthew B.
    I am writing an Android app where one of the features is that the map will rotate according to the compass (i.e. if the phone is pointing east, the map will be oriented so that the east side of the map is on top). Previous answers that I have found suggested over writing the onDraw() method in mapView, however, the api changed the method to final so it cannot be overwritten. As a result I have tried to overwrite the dispatchDraw() method like so: Note: -compass is a boolean that if true, rotate the view -bearing is a float variable that has the degrees that the view should rotate protected void dispatchDraw(Canvas canvas) { canvas.save(); if (compass) { final float w = this.getWidth(); final float h = this.getHeight(); final float scaleFactor = (float)(Math.sqrt(h * h + w * w) / Math.min(w, h)); final float centerX = w / 2.0f; final float centerY = h / 2.0f; canvas.rotate(bearing, centerX, centerY); canvas.scale(scaleFactor, scaleFactor, centerX, centerY); } super.dispatchDraw(canvas); canvas.restore(); }

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  • Rewriting a for loop in pure NumPy to decrease execution time

    - by Statto
    I recently asked about trying to optimise a Python loop for a scientific application, and received an excellent, smart way of recoding it within NumPy which reduced execution time by a factor of around 100 for me! However, calculation of the B value is actually nested within a few other loops, because it is evaluated at a regular grid of positions. Is there a similarly smart NumPy rewrite to shave time off this procedure? I suspect the performance gain for this part would be less marked, and the disadvantages would presumably be that it would not be possible to report back to the user on the progress of the calculation, that the results could not be written to the output file until the end of the calculation, and possibly that doing this in one enormous step would have memory implications? Is it possible to circumvent any of these? import numpy as np import time def reshape_vector(v): b = np.empty((3,1)) for i in range(3): b[i][0] = v[i] return b def unit_vectors(r): return r / np.sqrt((r*r).sum(0)) def calculate_dipole(mu, r_i, mom_i): relative = mu - r_i r_unit = unit_vectors(relative) A = 1e-7 num = A*(3*np.sum(mom_i*r_unit, 0)*r_unit - mom_i) den = np.sqrt(np.sum(relative*relative, 0))**3 B = np.sum(num/den, 1) return B N = 20000 # number of dipoles r_i = np.random.random((3,N)) # positions of dipoles mom_i = np.random.random((3,N)) # moments of dipoles a = np.random.random((3,3)) # three basis vectors for this crystal n = [10,10,10] # points at which to evaluate sum gamma_mu = 135.5 # a constant t_start = time.clock() for i in range(n[0]): r_frac_x = np.float(i)/np.float(n[0]) r_test_x = r_frac_x * a[0] for j in range(n[1]): r_frac_y = np.float(j)/np.float(n[1]) r_test_y = r_frac_y * a[1] for k in range(n[2]): r_frac_z = np.float(k)/np.float(n[2]) r_test = r_test_x +r_test_y + r_frac_z * a[2] r_test_fast = reshape_vector(r_test) B = calculate_dipole(r_test_fast, r_i, mom_i) omega = gamma_mu*np.sqrt(np.dot(B,B)) # write r_test, B and omega to a file frac_done = np.float(i+1)/(n[0]+1) t_elapsed = (time.clock()-t_start) t_remain = (1-frac_done)*t_elapsed/frac_done print frac_done*100,'% done in',t_elapsed/60.,'minutes...approximately',t_remain/60.,'minutes remaining'

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  • multiple definition in header file

    - by Jérôme
    Here is a small code-example from which I'd like to ask a question : complex.h : #ifndef COMPLEX_H #define COMPLEX_H #include <iostream> class Complex { public: Complex(float Real, float Imaginary); float real() const { return m_Real; }; private: friend std::ostream& operator<<(std::ostream& o, const Complex& Cplx); float m_Real; float m_Imaginary; }; std::ostream& operator<<(std::ostream& o, const Complex& Cplx) { return o << Cplx.m_Real << " i" << Cplx.m_Imaginary; } #endif // COMPLEX_H complex.cpp : #include "complex.h" Complex::Complex(float Real, float Imaginary) { m_Real = Real; m_Imaginary = Imaginary; } main.cpp : #include "complex.h" #include <iostream> int main() { Complex Foo(3.4, 4.5); std::cout << Foo << "\n"; return 0; } When compiling this code, I get the following error : multiple definition of operator<<(std::ostream&, Complex const&) I've found that making this fonction inline solves the problem, but I don't understand why. Why does the compiler complain about multiple definition ? My header file is guarded (with #define COMPLEX_H). And, if complaining about the operator<< fonction, why not complain about the public real() fonction, which is defined in the header as well ? And is there another solution as using the inline keyword ?

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  • What's the most trivial function that would benfit from being computed on a GPU?

    - by hanDerPeder
    Hi. I'm just starting out learning OpenCL. I'm trying to get a feel for what performance gains to expect when moving functions/algorithms to the GPU. The most basic kernel given in most tutorials is a kernel that takes two arrays of numbers and sums the value at the corresponding indexes and adds them to a third array, like so: __kernel void add(__global float *a, __global float *b, __global float *answer) { int gid = get_global_id(0); answer[gid] = a[gid] + b[gid]; } __kernel void sub(__global float* n, __global float* answer) { int gid = get_global_id(0); answer[gid] = n[gid] - 2; } __kernel void ranksort(__global const float *a, __global float *answer) { int gid = get_global_id(0); int gSize = get_global_size(0); int x = 0; for(int i = 0; i < gSize; i++){ if(a[gid] > a[i]) x++; } answer[x] = a[gid]; } I am assuming that you could never justify computing this on the GPU, the memory transfer would out weight the time it would take computing this on the CPU by magnitudes (I might be wrong about this, hence this question). What I am wondering is what would be the most trivial example where you would expect significant speedup when using a OpenCL kernel instead of the CPU?

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  • How do I know when to increase or decrease angle to get a specific angle?

    - by Thomas
    Hi. I am programming a game and I have come to a very hard spot. Basically I have a circle and I have 2 angles on this circle. Angle 1 (A) is a point I want angle 2 (B) to go to. During my game every frame I need to check weither or not to increase or decrease my angle value by a certain amount (speed) to eventually reach the first angle. My question is how do I do this? I tried doing this but I don't seem to be doing it right. bool increase = false; float B = [self radiansToDegrees:tankAngle]; float A = [self radiansToDegrees:tankDestinationAngle]; float newAngle = B; if(B < A) { float C = B - (360 - A); float D = A - B; if(C < D) increase = false; else increase = true; } else if(B A) { float C = B - A; float D = A - (360 - B); if(C < D) increase = false; else increase = true; } if(increase) { newAngle += 1.0; } else { newAngle -= 1.0; } if(newAngle 360.0) { newAngle = 0 + (newAngle - 360.0); } else if(newAngle < 0.0) { newAngle = 360 + newAngle; } if(newAngle == 0) newAngle = 360; newAngle = [self degreesToRadians:newAngle]; [self setTanksProperPositionRotation:newAngle]; The basic effect I am trying to achieve is when the user makes a new point, which would be angle 1, angle 2 would move towards angle 1 choosing the fastest direction. I think I have spent around 4 hours trying to figure this out.

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  • C++ compile time polymorphism doubt ?

    - by user313921
    Below program contains two show() functions in parent and child classes, but first show() function takes FLOAT argument and second show() function takes INT argument. .If I call show(10.1234) function by passing float argument, it should call class A's show(float a) function , but it calls class B's show(int b). #include<iostream> using namespace std; class A{ float a; public: void show(float a) { this->a = a; cout<<"\n A's show() function called : "<<this->a<<endl; } }; class B : public A{ int b; public: void show(int b) { this->b = b; cout<<"\n B's show() function called : "<<this->b<<endl; } }; int main() { float i=10.1234; B Bobject; Bobject.show((float) i); return 0; } Output: B's show() function called : 10 Expected output: A's show() function called : 10.1234 Why g++ compiler chosen wrong show() function i.e class B's show(int b) function ?

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  • Url rewrite subfolder to root and forbid accessing subfolder

    - by Alessandro Pezzato
    I have drupal installed in a subfolder drupal, but I want to access pages as it is in root folder: http://www.example.com instead of http://www.example.com/drupal I'm able to have this working, but it's also working with url containing subfolder, so I have http://www.example.com and a clone site in http://www.example.com/drupal What is the rule to forbid access to subfolder? I want all url starting with http://www.example.com/drupal being forbidden. This is .htaccess in / directory: Options -Indexes Options +FollowSymLinks <IfModule mod_rewrite.c> RewriteEngine on RewriteCond %{HTTP_HOST} ^www\.(.+)$ [NC] RewriteRule ^ http://%1%{REQUEST_URI} [L,R=301] RewriteRule ^(.*+)$ drupal/$1 [L,QSA] </IfModule> And this is drupal .htaccess in /drupal/ directory: Options -Indexes Options +FollowSymLinks ErrorDocument 404 index.php DirectoryIndex index.php index.html index.htm # Override PHP settings that cannot be changed at runtime. See # sites/default/default.settings.php and drupal_initialize_variables() in # includes/bootstrap.inc for settings that can be changed at runtime. # PHP 5, Apache 1 and 2. <IfModule mod_php5.c> php_flag magic_quotes_gpc off php_flag magic_quotes_sybase off php_flag register_globals off php_flag session.auto_start off php_value mbstring.http_input pass php_value mbstring.http_output pass php_flag mbstring.encoding_translation off </IfModule> # Requires mod_expires to be enabled. <IfModule mod_expires.c> # Enable expirations. ExpiresActive On # Cache all files for 2 weeks after access (A). ExpiresDefault A1209600 <FilesMatch \.php$> # Do not allow PHP scripts to be cached unless they explicitly send cache # headers themselves. Otherwise all scripts would have to overwrite the # headers set by mod_expires if they want another caching behavior. This may # fail if an error occurs early in the bootstrap process, and it may cause # problems if a non-Drupal PHP file is installed in a subdirectory. ExpiresActive Off </FilesMatch> </IfModule> # Various rewrite rules. <IfModule mod_rewrite.c> RewriteEngine on # Block access to "hidden" directories whose names begin with a period. This # includes directories used by version control systems such as Subversion or # Git to store control files. Files whose names begin with a period, as well # as the control files used by CVS, are protected by the FilesMatch directive # above. RewriteRule "(^|/)\." - [F] # To redirect all users to access the site WITH the 'www.' prefix, # (http://example.com/... will be redirected to http://www.example.com/...) # uncomment the following: # RewriteCond %{HTTP_HOST} !^www\. [NC] # RewriteRule ^ http://www.%{HTTP_HOST}%{REQUEST_URI} [L,R=301] # # To redirect all users to access the site WITHOUT the 'www.' prefix, # (http://www.example.com/... will be redirected to http://example.com/...) # uncomment the following: RewriteCond %{HTTP_HOST} ^www\.(.+)$ [NC] RewriteRule ^ http://%1%{REQUEST_URI} [L,R=301] RewriteBase /drupal # Pass all requests not referring directly to files in the filesystem to # index.php. Clean URLs are handled in drupal_environment_initialize(). RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_URI} !=/favicon.ico #RewriteRule ^ index.php [L] RewriteRule ^(.*)$ index.php?q=$1 [L,QSA] # Rules to correctly serve gzip compressed CSS and JS files. # Requires both mod_rewrite and mod_headers to be enabled. <IfModule mod_headers.c> # Serve gzip compressed CSS files if they exist and the client accepts gzip. RewriteCond %{HTTP:Accept-encoding} gzip RewriteCond %{REQUEST_FILENAME}\.gz -s RewriteRule ^(.*)\.css $1\.css\.gz [QSA] # Serve gzip compressed JS files if they exist and the client accepts gzip. RewriteCond %{HTTP:Accept-encoding} gzip RewriteCond %{REQUEST_FILENAME}\.gz -s RewriteRule ^(.*)\.js $1\.js\.gz [QSA] # Serve correct content types, and prevent mod_deflate double gzip. RewriteRule \.css\.gz$ - [T=text/css,E=no-gzip:1] RewriteRule \.js\.gz$ - [T=text/javascript,E=no-gzip:1] <FilesMatch "(\.js\.gz|\.css\.gz)$"> # Serve correct encoding type. Header append Content-Encoding gzip # Force proxies to cache gzipped & non-gzipped css/js files separately. Header append Vary Accept-Encoding </FilesMatch> </IfModule> </IfModule>

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  • MVC Portable Areas Enhancement &ndash; Embedded Resource Controller

    - by Steve Michelotti
    MvcContrib contains a feature called Portable Areas which I’ve recently blogged about. In short, portable areas provide a way to distribute MVC binary components as simple .NET assemblies where the aspx/ascx files are actually compiled into the assembly as embedded resources. This is an extremely cool feature but once you start building robust portable areas, you’ll also want to be able to access other external files like css and javascript.  After my recent post suggesting portable areas be expanded to include other embedded resources, Eric Hexter asked me if I’d like to contribute the code to MvcContrib (which of course I did!). Embedded resources are stored in a case-sensitive way in .NET assemblies and the existing embedded view engine inside MvcContrib already took this into account. Obviously, we’d want the same case sensitivity handling to be taken into account for any embedded resource so my job consisted of 1) adding the Embedded Resource Controller, and 2) a little refactor to extract the logic that deals with embedded resources so that the embedded view engine and the embedded resource controller could both leverage it and, therefore, keep the code DRY. The embedded resource controller targets these scenarios: External image files that are referenced in an <img> tag External files referenced like css or JavaScript files Image files referenced inside css files Embedded Resources Walkthrough This post will describe a walkthrough of using the embedded resource controller in your portable areas to include the scenarios outlined above. I will build a trivial “Quick Links” widget to illustrate the concepts. The portable area registration is the starting point for all portable areas. The MvcContrib.PortableAreas.EmbeddedResourceController is optional functionality – you must opt-in if you want to use it.  To do this, you simply “register” it by providing a route in your area registration that uses it like this: 1: context.MapRoute("ResourceRoute", "quicklinks/resource/{resourceName}", 2: new { controller = "EmbeddedResource", action = "Index" }, 3: new string[] { "MvcContrib.PortableAreas" }); First, notice that I can specify any route I want (e.g., “quicklinks/resources/…”).  Second, notice that I need to include the “MvcContrib.PortableAreas” namespace as the fourth parameter so that the framework is able to find the EmbeddedResourceController at runtime. The handling of embedded views and embedded resources have now been merged.  Therefore, the call to: 1: RegisterTheViewsInTheEmmeddedViewEngine(GetType()); has now been removed (breaking change).  It has been replaced with: 1: RegisterAreaEmbeddedResources(); Other than that, the portable area registration remains unchanged. The solution structure for the static files in my portable area looks like this: I’ve got a css file in a folder called “Content” as well as a couple of image files in a folder called “images”. To reference these in my aspx/ascx code, all of have to do is this: 1: <link href="<%= Url.Resource("Content.QuickLinks.css") %>" rel="stylesheet" type="text/css" /> 2: <img src="<%= Url.Resource("images.globe.png") %>" /> This results in the following HTML mark up: 1: <link href="/quicklinks/resource/Content.QuickLinks.css" rel="stylesheet" type="text/css" /> 2: <img src="/quicklinks/resource/images.globe.png" /> The Url.Resource() method is now included in MvcContrib as well. Make sure you import the “MvcContrib” namespace in your views. Next, I have to following html to render the quick links: 1: <ul class="links"> 2: <li><a href="http://www.google.com">Google</a></li> 3: <li><a href="http://www.bing.com">Bing</a></li> 4: <li><a href="http://www.yahoo.com">Yahoo</a></li> 5: </ul> Notice the <ul> tag has a class called “links”. This is defined inside my QuickLinks.css file and looks like this: 1: ul.links li 2: { 3: background: url(/quicklinks/resource/images.navigation.png) left 4px no-repeat; 4: padding-left: 20px; 5: margin-bottom: 4px; 6: } On line 3 we’re able to refer to the url for the background property. As a final note, although we already have complete control over the location of the embedded resources inside the assembly, what if we also want control over the physical URL routes as well. This point was raised by John Nelson in this post. This has been taken into account as well. For example, suppose you want your physical url to look like this: 1: <img src="/quicklinks/images/globe.png" /> instead of the same corresponding URL shown above (i.e., “/quicklinks/resources/images.globe.png”). You can do this easily by specifying another route for it which includes a “resourcePath” parameter that is pre-pended. Here is the complete code for the area registration with the custom route for the images shown on lines 9-11: 1: public class QuickLinksRegistration : PortableAreaRegistration 2: { 3: public override void RegisterArea(System.Web.Mvc.AreaRegistrationContext context, IApplicationBus bus) 4: { 5: context.MapRoute("ResourceRoute", "quicklinks/resource/{resourceName}", 6: new { controller = "EmbeddedResource", action = "Index" }, 7: new string[] { "MvcContrib.PortableAreas" }); 8:   9: context.MapRoute("ResourceImageRoute", "quicklinks/images/{resourceName}", 10: new { controller = "EmbeddedResource", action = "Index", resourcePath = "images" }, 11: new string[] { "MvcContrib.PortableAreas" }); 12:   13: context.MapRoute("quicklink", "quicklinks/{controller}/{action}", 14: new {controller = "links", action = "index"}); 15:   16: this.RegisterAreaEmbeddedResources(); 17: } 18:   19: public override string AreaName 20: { 21: get 22: { 23: return "QuickLinks"; 24: } 25: } 26: } The Quick Links portable area results in the following requests (including custom route formats): The complete code for this post is now included in the Portable Areas sample solution in the latest MvcContrib source code. You can get the latest code now.  Portable Areas open up exciting new possibilities for MVC development!

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  • C++: Declaration of template class member specialization (+ Doxygen bonus question!)

    - by Ziv
    When I specialize a (static) member function/constant in a template class, I'm confused as to where the declaration is meant to go. Here's an example of what I what to do - yoinked directly from IBM's reference on template specialization: template<class T> class X { public: static T v; static void f(T); }; template<class T> T X<T>::v = 0; template<class T> void X<T>::f(T arg) { v = arg; } template<> char* X<char*>::v = "Hello"; template<> void X<float>::f(float arg) { v = arg * 2; } int main() { X<char*> a, b; X<float> c; c.f(10); // X<float>::v now set to 20 } The question is, how do I divide this into header/cpp files? The generic implementation is obviously in the header, but what about the specialization? It can't go in the header file, because it's concrete, leading to multiple definition. But if it goes into the .cpp file, is code which calls X::f() aware of the specialization, or might it rely on the generic X::f()? So far I've got the specialization in the .cpp only, with no declaration in the header. I'm not having trouble compiling or even running my code (on gcc, don't remember the version at the moment), and it behaves as expected - recognizing the specialization. But A) I'm not sure this is correct, and I'd like to know what is, and B) my Doxygen documentation comes out wonky and very misleading (more on that in a moment). What seems most natural to me would be something like this, declaring the specialization in the header and defining it in the .cpp: ===XClass.hpp=== #ifndef XCLASS_HPP #define XCLASS_HPP template<class T> class X { public: static T v; static void f(T); }; template<class T> T X<T>::v = 0; template<class T> void X<T>::f(T arg) { v = arg; } /* declaration of specialized functions */ template<> char* X<char*>::v; template<> void X<float>::f(float arg); #endif ===XClass.cpp=== #include <XClass.hpp> /* concrete implementation of specialized functions */ template<> char* X<char*>::v = "Hello"; template<> void X<float>::f(float arg) { v = arg * 2; } ...but I have no idea if this is correct. The most immediate consequence of this issue, as I mentioned, is my Doxygen documentation, which doesn't seem to warm to the idea of member specialization, at least the way I'm defining it at the moment. It will always present only the first definition it finds of a function/constant, and I really need to be able to present the specializations as well. If I go so far as to re-declare the entire class, i.e. in the header: /* template declaration */ template<class T> class X { public: static T v; static void f(T); }; /* template member definition */ template<class T> T X<T>::v = 0; template<class T> void X<T>::f(T arg) { v = arg; } /* declaration of specialized CLASS (with definitions in .cpp) */ template<> class X<float> { public: static float v; static void f(float); }; then it will display the different variations of X as different classes (which is fine by me), but I don't know how to get the same effect when specializing only a few select members of the class. I don't know if this is a mistake of mine, or a limitation of Doxygen - any ideas? Thanks much, Ziv

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  • Can I add round cornres to HtmlPanelGrid in code or in page? If yes - how?

    - by Elena
    Hi all! I have a task - add round corners to HtmlPanelGrid. Now I am trying to do it with css (using 4 images for each corner - that css create our designer). I load css and try to do this in my code: this.grid = new HtmlPanelGrid(); this.grid.setStyleClass("toplist,toplist-top"); But no changes I could see in my page. I tried to load css and use it with tags, but it also didnt work and created one more problem - my jsf didn't reload and redisplay: <div class="toplist"> <div class="toplist-top"><h2>Top 10 List</h2></div> <div class="toplist-bg"> <div class="toplist-cont"> <rich:tab label="Top-List" id="screenTop"> <h:panelGrid id="topListTable" binding="#{chartBean.topListTable}" /> </rich:tab> <a4j:support event="onclick" reRender="menuSection" actionListener="#{chartBean.doChangeTab}" /> </div> </div> <div class="toplist-bottom"></div> </div> I am interesting of adding round corners to topListTable in the code. How can I do it? I load my css as: <link href="#{facesContext.externalContext.requestContextPath}/css/stylesheet.css" rel="styleSheet" type="text/css"/> If anybody knows, how can I add corners to the panelGrid. Sorry for stupid question, but I am newborn in jsf and richfaces, and I want to solve this task right Thanks!

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  • Problem with z-index

    - by ripper234
    I'm trying to use z-index to layer a button and a div. The button appears behind the div, while according to z-index it should be in front of it. Here is the style elements associated with the button & div as captured by Firebug: Button button { position:relative; z-index:2; } Site.css (line 356) Inherited fromdiv#note19.sticky .sticky { text-align:center; } Site.css (line 360) Inherited fromtd.taskcell .taskcell { text-align:center; } Site.css (line 345) Inherited fromtable.tasksgrid table { border-collapse:collapse; } Site.css (line 221) Inherited frombody element.style { cursor:auto; } body { color:#696969; font-family:Verdana,Helvetica,Sans-Serif; font-size:0.75em; } Div .sticky .edit { height:100px; position:relative; vertical-align:middle; width:150px; z-index:1; } Site.css (line 371) Inherited fromdiv#note18.sticky .sticky { text-align:center; } Site.css (line 360) Inherited fromtd.taskcell .taskcell { text-align:center; } Site.css (line 345) Inherited fromtable.tasksgrid table { border-collapse:collapse; } Site.css (line 221) Inherited frombody element.style { cursor:auto; } body { color:#696969; font-family:Verdana,Helvetica,Sans-Serif; font-size:0.75em; } Note that the button has a z-index of 2, the div has a z-index of 1, and both are position:relative. Edit - full HTML is in this pastebin.

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  • 'JQuery' is undefined

    - by Raja
    I am working on a ASP.net project created with local file system settings. I am using MVC and Jquery. Jquery is working fine when I run the application in debug mode i.e. in ASP.net Development server. I am trying to host the application in IIS 7. In hosted mode, it does not recognize Jquery and gives scripting error 'Jquery is undefined'. The locations of the script files is unchanged in both modes. Can anybody have any clue what can be the reason and how to solve this. My code look like this; <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <script src="../../Scripts/MicrosoftAjax.debug.js" type="text/javascript"></script> <script src="../../Scripts/MicrosoftMvcAjax.debug.js" type="text/javascript"></script> <script src="../../Scripts/jquery-1.2.6.js" type="text/javascript"></script> <!-- YUI Styles --> <link href="../../Content/reset.css" rel="stylesheet" type="text/css" /> <link href="../../Content/fonts.css" rel="stylesheet" type="text/css" /> <link href="../../Content/grids.css" rel="stylesheet" type="text/css" /> <!-- /YUI Styles --> <link href="../../Content/knowledgebase.css" rel="stylesheet" type="text/css" /> <script type="text/javascript"> //this hides the javascript warning if javascript is enabled (function($) { $(document).ready(function() { $('#jswarning').hide(); }); })(jQuery); </script> <asp:ContentPlaceHolder ID="ScriptContent" runat="server" /> ....

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  • jQuery background-position animation

    - by depi
    Hi guys, I've created an image which is basically a CSS sprite of 3 images together. It's size is 278x123 so they are basically 3 images of 278x41. What I am trying to do is to make an animation of that by changing the background position. I've tried many things, one of my not very working solution is the following: var $slogan = $('#header h2 span'); $slogan.css({backgroundPosition: '0px 0px'}); function slogan_animation() { if ($slogan.css('background-position') == '0px 0px') { $slogan.fadeIn('slow').css('background-position', '0px -41px').fadeOut('slow'); } else if ($slogan.css('background-position') == '0px -41px') { $slogan.fadeIn('slow').css('background-position', '0px -82px').fadeOut('slow'); } else if ($slogan.css('background-position') == '0px -82px') { $slogan.fadeIn('slow').css('background-position', '0px 0px').fadeOut('slow'); } } setInterval(slogan_animation, 2000); Any ideas how could I do that? Basically I just need to: - set my background position to "0px 0px", then move it to "0px -41px", then "0px -82px" and then loop it again from "0px 0px". It would be also great to have fadeIn() effect between those. Any ideas? Thank you.

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  • jQuery UI datepicker will not display - full code included

    - by Bill Brasky
    I am having trouble displaying the jQuery datepicker as shown here: http://jqueryui.com/demos/datepicker/ I believe I downloaded all of the proper files, but to be certain, I started from scratch and ripped the demo site. Not all of it, but what I believed to be the important parts. The result is no datepicker to be shown and no javascript errors. Here is my full code sample: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <link rel="stylesheet" href="http://static.jquery.com/ui/css/base2.css" type="text/css" media="all" /> <link rel="stylesheet" href="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.1/themes/base/jquery-ui.css" type="text/css" media="all" /> <link rel="stylesheet" href="http://static.jquery.com/ui/css/demo-docs-theme/ui.theme.css" type="text/css" media="all" /> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.1/jquery.min.js"></script> <script type="text/javascript" charset="utf-8" src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.1/jquery-ui.min.js"></script> <script type="text/javascript" charset="utf-8"> jQuery(function(){ jQuery("#datepicker").datepicker(); }); </script> </head> <body> <input type="text" id="datepicker" class="hasDatepicker" /> </body> </html> Any help would be very much appreciated. Thanks!

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