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  • Java Client interoperating with WSE 3.0 Web Service

    - by Dee
    I have a Interoperable Security Token Service (STS) that authenticates the User and then issues a SAML token. I also have transaction services that expects the SAML token in the incoming SOAP request header. For a client to make a call to transaction service, it first needs to authenticate with the STS, get the SAML token and then make a call to the transaction services. The STS is an interoperable service and can be invoked from a Java client. The Transaction services are build using WSE 3.0 framework, but the WSDL that it generates is not good enough for a Java client to understand it. I want my Java client to explicitly call the STS and then using the received SAML token make a call to Transaction Services. I tried with Netbeans and Metro WSIT toolkit. I was able to call the Transaction Services if it were implemented using WCF. With WCF Transaction Service the WSDL generated has complete information using which the Java client can figure out how to call to STS and then call the WCF Transaction service. How can my Java client explicitly call the STS and then in turn call the WSE 3.0 transaction services?

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  • How to catch an incomming text message

    - by Espen
    Hi! I want to be able to control incoming text messages. My application is still on a "proof of concept" version and I'm trying to learn Android programming as I go. First my application need to catch incomming text messages. And if the message is from a known number then deal with it. If not, then send the message as nothing has happened to the default text message application. I have no doubt it can be done, but I still have some concern and I see some pitfalls at how things are done on Android. So getting the incomming text message could be fairly easy - except when there are other messaging applications installed and maybe the user wants to have normal text messages to pop up on one of them - and it will, after my application has had a look at it first. How to be sure my application get first pick of incomming text messages? And after that I need to send most text messages through to any other text message application the user has chosen so the user can actually read the message my application didn't need. Since Android uses intents that are relative at best, I don't see how I can enforce my application to get a peek at all incomming text messages, and then stop it or send it through to the default text messaging application...

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  • How would you start automating my job?

    - by Jurily
    At my new job, we sell imported stuff. In order to be able to sell said stuff, currently the following things need to happen for every incoming shipment: Invoice arrives, in the form of an email attachment, Excel spreadsheet Monkey opens invoice, copy-pastes the relevant part of three columns into the relevant parts of a spreadsheet template, where extremely complex calculations happen, like =B2*550 Monkey sends this new spreadsheet to boss (email if lucky, printer otherwise), who sets the retail price Monkey opens the reply, then proceeds to input the data into the production database using a client program that is unusable on so many levels it's not even worth detailing Monkey fires up HyperTerminal, types in "AT", disconnect Monkey sends text messages and emails to customers using another part of the horrible client program, one at a time I want to change Monkey from myself to software wherever possible. I've never written anything that interfaces with email, Excel, databases or SMS before, but I'd be more than happy to learn if it saves me from this. Here's my uneducated wishlist: Monkey asks Thunderbird (mail server perhaps?) for the attachment Monkey tells Excel to dump the spreadsheet into a more Jurily-friendly format, like CSV or something Monkey parses the output, does the complex calculations // TODO: find a way to get the boss-generated prices with minimal manual labor involved Monkey connects to the database, inserts data Monkey spams costumers Is all this feasible? If yes, where do I start reading? How would you improve it? What language/framework do you think would be ideal for this? What would you do about the boss?

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  • How to extract byte-array from one xml and store it in another in Java

    - by grobartn
    So I am using DocumentBuilderFactory and DocumentBuilder to parse an xml. So it is DOM parser. But what I am trying to do is extract byte-array data (its an image encoded in base64) Store it in one object and later in code write it out to another xml encoded in base64. What is the best way to store this in btw. Store it as string? or as ByteArray? How can I extract byte array data in best way and write it out. I am not experienced with this so wanted to get opinion from the group. UPDATE: I am given XML I do not have control of incoming XML that comes in binary64 encoded < byte-array > ... base64 encoded image ... < /byte-array > Using parser I have I need to store this node and question is should that be byte or string and then writing it out to another node in new xml. again in base64 encoding. thanks

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  • rails xml to active record object

    - by Brian D.
    I've been googling for a while to try and convert and incoming XML request into an active record object. I've tried using the ActiveRecordObject.new.from_xml method but it doesn't seem to handle relationships. For example, say I have the following xml: <blog> <title></title> <blog-pages> <blog-page> <page-number></page-number> <content></content> </blog-page> </blog-pages> </blog> And I have the following model objects: class Blog < ActiveRecord::Base has_many :blog_pages end class BlogPage < ActiveRecord::Base belongs_to :blog end Is there a way to convert the xml into a blog object WITH relationships? Or do I need to manually parse the XML? Thanks in advance.

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  • .NET TCP Client/Server communication issue

    - by Jamie
    What I'm currently trying to do is make a very basic webchat for irc using silverlight. Basically how I'm trying to do it is have a tcp server listening for connections from silverlight. When a client connects it creates a new connection to irc and data is passed to/from the client/irc via the server application. I've gotten it to work fine for one client connection, but as soon as two (or more) clients connect multiple connections are made to irc but all data passed from the clients just goes through the latest irc connection (if that makes sense). For example Client1, Client2 and Client3 are all connected to irc, but no matter who sends data it all comes through Client3. Between the client and server app it recognizes the data coming in from different clients so i believe the problems lies within the way I've connected to the irc. When the TCP server accepts a new client a new thread is made to listen to incoming data, and from there a new thread is made to connect to irc. I'm sure thats where the problem exists, but I've confused myself a lot now and am wondering if anyone can help me figure out a solution. EDIT: What I think is the problem, is that it can't distinguish which thread the specific client is using, so it just sends it via the latest one. Can this even be done?

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  • Uniquing with Existing Core Data Entities

    - by warrenm
    I'm using Core Data to store a lot (1000s) of items. A pair of properties on each item are used to determine uniqueness, so when a new item comes in, I compare it against the existing items before inserting it. Since the incoming data is in the form of an RSS feed, there are often many duplicates, and the cost of the uniquing step is O(N^2), which has become significant. Right now, I create a set of existing items before iterating over the list of (possible) new items. My theory is that on the first iteration, all the items will be faulted in, and assuming we aren't pressed for memory, most of those items will remain resident over the course of the iteration. I see my options thusly: Use string comparison for uniquing, iterating over all "new" items and comparing to all existing items (Current approach) Use a predicate to filter the set of existing items against the properties of the "new" items. Use a predicate with Core Data to determine uniqueness of each "new" item (without retrieving the set of existing items). Is option 3 likely to be faster than my current approach? Do you know of a better way?

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  • Implementing client callback functionality in WCF

    - by PoweredByOrange
    The project I'm working on is a client-server application with all services written in WCF and the client in WPF. There are cases where the server needs to push information to the client. I initially though about using WCF Duplex Services, but after doing some research online, I figured a lot of people are avoiding it for many reasons. The next thing I thought about was having the client create a host connection, so that the server could use that to make a service call to the client. The problem however, is that the application is deployed over the internet, so that approach requires configuring the firewall to allow incoming traffic and since most of the users are regular users, that might also require configuring the router to allow port forwarding, which again is a hassle for the user. My third option is that in the client, spawns a background thread which makes a call to the GetNotifications() method on server. This method on the server side then, blocks until an actual notification is created, then the thread is notified (using an AutoResetEvent object maybe?) and the information gets sent to the client. The idea is something like this: Client private void InitializeListener() { Task.Factory.StartNew(() => { while (true) { var notification = server.GetNotifications(); // Display the notification. } }, CancellationToken.None, TaskCreationOptions.LongRunning, TaskScheduler.Default); } Server public NotificationObject GetNotifications() { while (true) { notificationEvent.WaitOne(); return someNotificationObject; } } private void NotificationCreated() { // Inform the client of this event. notificationEvent.Set(); } In this case, NotificationCreated() is a callback method called when the server needs to send information to the client. What do you think about this approach? Is this scalable at all?

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  • What is the most common way to use a middleware in node with express and connect

    - by Bernhard
    Thinking about the correct way, how to make use of middlewares in a node.js web project using express and connect which is growing up at the moment. Of course there are middlewares right now wich has to pass or extend requests globally but in a lot of cases there are special jobs like prepare incoming data and in this case the middleware would only work for a set of http-methods and routes. I've a component based architecture and each component brings it's own middleware layer which can implement those for requests this component can handle. On app startup any required component is loaded and prepared. Is it a good idea to bind the middleware code execution to URLs to keep cpu load lower or is it better to use middlewares only for global purposes? Here's some dummy how an url related middleware look like. app.use(function(req, res, next) { // Check if requested route is a part of the current component // or if the middleware should be passed on any request if (APP.controller.groups.Component.isExpectedRoute(req) || APP.controller.groups.Component.getConfig().MIDDLEWARE_PASS_ALL === true) { // Execute the midleware code here console.log('This is a route which should be afected by middleware'); ... next(); }else{ next(); } });

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  • C# TCP Client/Server communication issue

    - by Jamie
    What i'm currently trying to do is make a very basic webchat for irc using silverlight. Basically how i'm trying to do it is have a tcp server listening for connections from silverlight. When a client connects it creates a new connection to irc and data is passed to/from the client/irc via the server application. I've gotten it to work fine for one client connection, but as soon as two (or more) clients connect multiple connections are made to irc but all data passed from the clients just goes through the latest irc connection (if that makes sense). For example Client1, Client2 and Client3 are all connected to irc, but no matter who sends data it all comes through Client3. Between the client and server app it recongises the data coming in from different clients so i believe the problems lies within the way i've connected to the irc. When the TCP server accepts a new client a new thread is made to listen to incoming data, and from there a new thread is made to connect to irc. I'm sure thats where the problem exists, but i've confused myself a lot now and am wondering if anyone can help me figure out a solution.

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  • Why I can't get all UDP packets?

    - by Jack
    My program use UdpClient to try to receive 27 responses from 27 hosts. The size of the response is 10KB. My broadband incoming bandwidth is 150KB/s. The 27 responses are sent from the hosts almost at the same time and for every 10 secs. However, I can only receive 8 - 17 responses each time. The number of responses that I can receive is quite dynamic but within the range. Can anyone tell me why? why can't I receive all? I understand UDP is not reliable. but I tried receiving 5 - 10 responses at the same time, it worked. I guess the network links are not so bad. The code is very simple. ON the 27 hosts, I just use UdpClient to send 10KB to my machine. On my machine, I have one UdpClient receive datagrams. Each time I get a data, I create a thread to handle it (basically handling it means just print out "I received 10KB", but it runs in a thread). listener = new UDPListener(Port); listener.Start(); while (true) { try { UDPContext context = listener.Accept(); ThreadPool.QueueUserWorkItem(new WaitCallback(HandleMessage), context); } catch (Exception) { } } If I reduce the size of the response down to 3KB, the case gets much better that roughly 25 responses can be received. Any more idea? UDP buffer problems???

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  • How lucene indexing ?

    - by user312140
    Hello I read some document about lucene ; also i read the document in this link ( http://lucene.sourceforge.net/talks/pisa ) . I don't really understand how lucene index documents and don't understand lucene work with which algorithm for indexing ? On above link , said lucene use this algorithm for indexing : * incremental algorithm: o maintain a stack of segment indices o create index for each incoming document o push new indexes onto the stack o let b=10 be the merge factor; M=8 for (size = 1; size < M; size *= b) { if (there are b indexes with size docs on top of the stack) { pop them off the stack; merge them into a single index; push the merged index onto the stack; } else { break; } } How this algorithm help us to have an optimize indexing ? Does lucene use B-tree algorithm or any other algorithm like that for indexing or have a paticular algorithm ? Thank you for reading my post .

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  • Black Magic in Grails Data Binding!?

    - by Tiago Alves
    As described in http://n4.nabble.com/Grails-Data-Binding-for-One-To-Many-Relationships-with-REST-tp1754571p1754571.html i'm trying to automatically bind my REST data. I understand now that for one-to-many associations the map that is required for the data binding must have a list of ids of the many side such as: [propName: propValue, manyAssoc: [1, 2]] However, I'm getting this exception Executing action [save] of controller [com.example.DomainName] caused exception: org.springframework.orm.hibernate3.HibernateSystemException: IllegalArgumentException occurred calling getter of com.example.DomainName.id; nested exception is org.hibernate.PropertyAccessException: IllegalArgumentException occurred calling getter of com.example.DomainName.id However, even weirder is the update action that is generated for the controller. There we have the databinding like this: domainObjectInstance.properties = params['domainObject'] But, and this is the really weird thing, params['domainObject'] is null! It is null because all the domainObject fields are passed directly in the params map itself. If I change the above line to domainObjectInstance.properties = null the domainObject is still updated! Why is this happening and more important, how can I bind my incoming XML automatically if it comes in this format (the problem is the one-to-many associations): <product> <name>Table</name> <brand id="1" /> <categories> <category id="1" /> <category id="2" /> </categories> </product>

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  • How to limit TCP writes to particular size and then block untlil the data is read

    - by ustulation
    {Qt 4.7.0 , VS 2010} I have a Server written in Qt and a 3rd party client executable. Qt based server uses QTcpServer and QTcpSocket facilities (non-blocking). Going through the articles on TCP I understand the following: the original implementation of TCP mentioned the negotiable window size to be a 16-bit value, thus maximum being 65535 bytes. But implementations often used the RFC window-scale-extension that allows the sliding window size to be scalable by bit-shifting to yield a maximum of 1 gigabyte. This is implementation defined. This could have resulted in majorly different window sizes on receiver and sender end as the server uses Qt facilities without hardcoding any window size limit. Client 1st asks for all information it can based on the previous messages from the server before handling the new (accumulating) incoming messages. So at some point Server receives a lot of messages each asking for data of several MB's. This the server processes and puts it into the sender buffer. Client however is unable to handle the messages at the same pace and it seems that client’s receiver buffer is far smaller (65535 bytes maybe) than sender’s transmit window size. The messages thus get accumulated at sender’s end until the sender’s buffer is full too after which the TCP writes on sender would block. This however does not happen as sender buffer is much larger. Hence this manifests as increase in memory consumption on the sender’s end. To prevent this from happening, I used Qt’s socket’s waitForBytesWritten() with timeout set to -1 for infinite waiting period. This as I see from the behaviour blocks the thread writing TCP data until the data has actually been sensed by the receiver’s window (which will happen when earlier messages have been processed by the client at application level). This has caused memory consumption at Server end to be almost negligible. is there a better alternative to this (in Qt) if i want to restrict the memory consumption at server end to say x MB's? Also please point out if any of my understandings is incorrect.

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  • Creating a network adapter - how hard is it?

    - by Vilx-
    I'm interested in building a little (commercial) device on top of Arduino. I want it to be able to interface with network. Network as in standard Ethernet, Cat5, RJ-45, etc. I know that there is an Ethernet Shield, but it costs even more than the Arduino itself, and it's pretty big. Naturally, I want my device to be as small and as cheap as possible. So I'm thinking about recreating an Ethernet module myself. The problem is - I haven't got any experience with Ethernet, nor do I have a good idea where to start looking. Thus I can't even say if my ideas are feasible. Ultimately I would like the device to have three ports - one for incoming signal, two for outgoing, so the device is essentially a little switch where it is plugged in itself as well. The switching capabilities need not be very fast - the volume of data will be low. 10Mbit is more than enough, can be even slower. If that is not possible, a single port for controlling the device itself will also do. Another possibility I'm considering is power line communications - sending information through power lines. That's another area I've no experience with. What hardware should I be looking at, and where can I find information about the necessary software? So - can anyone tell me if these ideas are feasible, and if yes - where should I start looking?

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  • When do Symfony's user attributes get written to session?

    - by Rob Wilkerson
    I have a Symfony app that populates the "widgets" of a portal application and I'm noticing something (that seems) odd. The portal app has iframes that make calls to the Symfony app. On each of those calls, a random user key is passed on the query string. The Symfony app stores that key its session using myUser->setAttribute(). If the incoming value is different from what it has in session, it overwrites the session value. In pseudo-code (and applying a synchronous nature for clarity even though it may not exist): # Widget request arrives with ?foo=bar if the user attribute 'foo' does not equal 'bar' overwrite the user attribute 'foo' with 'bar' end What I'm noticing is that, on a portal page with multiple widgets (read: multiple requests coming in more or less simultaneously) where the value needs to be overwritten, each request is trying to overwrite. Is this a timing problem? When I look at the log prints, I'd expect the first request that arrives to overwrite and subsequent requests to see that the user attribute they received matches what was just put into cache by the initial request. In this scenario, it could be that subsequent requests begin (and are checked) even before the first one--the one that should overwrite the cached value--has completely finished. Are session values not really available to subsequent requests until one request has completed entirely or could there be something else that I'm missing? Thanks.

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  • Is it theoretically possible to emulate a human brain on a computer?

    - by JoelK
    Our brain consists of billions of neurons which basically work with all the incoming data from our senses, handle our consciousness, emotions and creativity as well as our hormone system, etc. So I'm completely new to this topic but doesn't each neuron have a fixed function? E.g.: If a signal of strength x enters, if the last signal was x ms ago, redirect it. From what I've learned in biology about our nerves system which includes our brain because both consist of simple neurons, it seems to me as our brain is one big, complicated computer. Maybe so complicated that things such as intelligence and cognition become possible? As the most complicated things about a neuron pretty much are the chemical aspects on generating an electric singal, keeping itself alive, and eventually segmenting itself, it should be pretty easy emulating some on a computer, or? You won't have to worry about keeping your virtual neuron alive, or? If you can emulate a single neuron on a computer, which shouldn't be too hard, could you theoretically emulate more than 1000 billions of them, recreating intelligence, cognition and maybe even creativity? In my question I'm leaving out the following aspects: Speed of our current (super) computers Actually writing a program for emulating neurons I don't know much about this topic, please tell me if I got anything wrong :) (My secret goal: Make a copy of my brain and store it on some 10 million TB HDD and make someone start it up in the future)

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  • How to filter and intercept Linux packets by using net_dev_add() API?

    - by Khajavi
    I'm writing ethernet network driver for linux. I want to receive packets, edit and resend them. I know how to edit the packet in packet_interceptor function, but how can I drop incoming packets in this function?? #include <linux/netdevice.h> #include <linux/skbuff.h> #include <linux/ip.h> #include <net/sock.h> struct packet_type my_proto; int packet_interceptor(struct sk_buff *skb, struct net_device *dev, struct packet_type *pt, struct net_device *orig_dev) { // I dont want certain packets go to upper in net_devices for further processing. // How can I drop sk_buff here?! return 0; } static int hello_init( void ) { printk(KERN_INFO "Hello, world!\n"); my_proto.type = htons(ETH_P_ALL); my_proto.dev = NULL; my_proto.func = packet_interceptor; dev_add_pack(&my_proto); return 0; } static void hello_exit(void) { dev_remove_pack(&my_proto); printk(KERN_INFO "Bye, world\n"); } module_init(hello_init); module_exit(hello_exit);

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  • How to send XML data through socket InputStream

    - by THeK3nger
    Hi, I'm trying to write a client-server application in Java with an XML-based protocol. But I have a great problem! See this part of client code: InputStream incoming = skt.getInputStream(); //I get Stream from Socket. OutputStream out = skt.getOutputStream(); [...] XMLSerializer serializer = new XMLSerializer(); //This create an XML document. tosend = WUTPClientWriter.createMessage100(projectid, cpuclock, cpunumber); serializer.setOutputByteStream(out); serializer.serialize(tosend); At this point server fall in deadlock. It wait for EOF but I can't send it because if I use out.close(); or skt.shutdownOutput(); I close Socket and I must keep alive this connection. I can't send '\0' becouse I get Parse Error in the server. How can I do? Can I "close" output stream without close socket? RESOLVED I've created new class XMLStreamOutput and XMLStreamInput with advanced Stream gesture.

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  • How to get a UIAlertView's result??

    - by cocos2dbeginner
    Hi, I implemented the gamekit. All works fine now. But if the user presses on send the data will instantly send to the other iphone/ipod/ipad and it will instantly written. So now i wanted to implemenr a confirm screen for the receiver. In my receiveData method (from the gamekit) i have an array. If the user presses yes the array will be written into a file.if not it wont be written into a file. #pragma mark - #pragma mark - GKreceiveData - (void) receiveData:(NSData *)data fromPeer:(NSString *)peer inSession: (GKSession *)session context:(void *)context { NSDictionary *dict = [NSKeyedUnarchiver unarchiveObjectWithData:data]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Incoming Set" message:[NSString stringWithFormat:@"%@ wants to send you a Set named: \n\n %@",[session displayNameForPeer:peer], [dict valueForKey:@"SetName"]] delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:@"OK", nil]; [alert show]; [alert release]; } - (void)alertView:(UIAlertView *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex { // the user clicked one of the OK/Cancel buttons if (buttonIndex == 0) { //NSLog(@"ok"); //this should happen if the user presses on ok on the alertview. [dataArray addObject:dict]; //i can't acess "dict" } else { //NSLog(@"cancel"); } } Do you see the problem?? What can I do??

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  • Memory increases with Java UDP Server

    - by Trevor
    I have a simple UDP server that creates a new thread for processing incoming data. While testing it by sending about 100 packets/second I notice that it's memory usage continues to increase. Is there any leak evident from my code below? Here is the code for the server. public class UDPServer { public static void main(String[] args) { UDPServer server = new UDPServer(15001); server.start(); } private int port; public UDPServer(int port) { this.port = port; } public void start() { try { DatagramSocket ss = new DatagramSocket(this.port); while(true) { byte[] data = new byte[1412]; DatagramPacket receivePacket = new DatagramPacket(data, data.length); ss.receive(receivePacket); new DataHandler(receivePacket.getData()).start(); } } catch (IOException e) { e.printStackTrace(); } } } Here is the code for the new thread that processes the data. For now, the run() method doesn't do anything. public class DataHandler extends Thread { private byte[] data; public DataHandler(byte[] data) { this.data = data; } @Override public void run() { System.out.println("run"); } }

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  • xpath php attributes not working?

    - by Jared
    Getting this error Call to a member function attributes() on a non-object I have found multiple answers to this on SO, but none of them seem to solve my problem? Here is the XML: <Routes> <Route type="source" name="incoming"> </Route> <Routes> Here is the PHP: $doc = new SimpleXMLElement('routingConfig.xml', null, true); class traverseXML { function getData() { global $doc; $routeCount = count($doc -> xpath("Route")); //this value returns correctly $routeArr = array(); for ($i = 1; $i <= $routeCount; $i++) { $name = $doc -> Route[$i] -> attributes() -> name; array_push($routeArr, $name); } return $routeArr; } } $traverseXML = new traverseXML; var_dump($traverseXML -> getData()); I understand what the error means, but how is it a non-object? How do I return the name attribute of Routes/Route[1] ?

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  • Turn based synchronization between threads

    - by Amarus
    I'm trying to find a way to synchronize multiple threads having the following conditions: * There are two types of threads: 1. A single "cyclic" thread executing an infinite loop to do cyclic calculations 2. Multiple short-lived threads not started by the main thread * The cyclic thread has a sleep duration between each cycle/loop iteration * The other threads are allowed execute during the inter-cycle sleep of the cyclic thread: - Any other thread that attempts to execute during an active cycle should be blocked - The cyclic thread will wait until all other threads that are already executing to be finished Here's a basic example of what I was thinking of doing: // Somewhere in the code: ManualResetEvent manualResetEvent = new ManualResetEvent(true); // Allow Externally call CountdownEvent countdownEvent = new CountdownEvent(1); // Can't AddCount a CountdownEvent with CurrentCount = 0 void ExternallyCalled() { manualResetEvent.WaitOne(); // Wait until CyclicCalculations is having its beauty sleep countdownEvent.AddCount(); // Notify CyclicCalculations that it should wait for this method call to finish before starting the next cycle Thread.Sleep(1000); // TODO: Replace with actual method logic countdownEvent.Signal(); // Notify CyclicCalculations that this call is finished } void CyclicCalculations() { while (!stopCyclicCalculations) { manualResetEvent.Reset(); // Block all incoming calls to ExternallyCalled from this point forward countdownEvent.Signal(); // Dirty workaround for the issue with AddCount and CurrentCount = 0 countdownEvent.Wait(); // Wait until all of the already executing calls to ExternallyCalled are finished countdownEvent.Reset(); // Reset the CountdownEvent for next cycle. Thread.Sleep(2000); // TODO: Replace with actual method logic manualResetEvent.Set(); // Unblock all threads executing ExternallyCalled Thread.Sleep(1000); // Inter-cycles delay } } Obviously, this doesn't work. There's no guarantee that there won't be any threads executing ExternallyCalled that are in between manualResetEvent.WaitOne(); and countdownEvent.AddCount(); at the time the main thread gets released by the CountdownEvent. I can't figure out a simple way of doing what I'm after, and almost everything that I've found after a lengthy search is related to producer/consumer synchronization which I can't apply here.

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  • Can one thread open a socket and other thread close it?

    - by Pkp
    I have some kernel threads in Linux kernel, inside my KLM. I have a server thread, that listens to the channel, Once it sees there is an incoming connection, it creates an accept socket, accepts the connection and spawns a child thread. It also passes the accepted socket to the child kernel thread as the (void *) argument. The code is working fine. I had a design question. Suppose now the threads have to be terminated, main and the child threads, what would be the best way to close the accept socket. I can see two ways, 1] The main thread waits for all the child threads to exit, each of the child threads close the accept sockets while exiting, the last child thread passes a signal to the main thread for it to exit . Here even though the main thread was the one that created the accept socket, the child threads close that socket, and they do this before the main thread exits. So is this acceptable? Any problems you guys forsee here? 2] Second is the main thread closes all the accept sockets it created before it exits. But there may be a possibility(corner case) that the main thread gets an exception and will have to close, so if it closes the accept sockets before exiting, the child threads using that socket will be in danger. Hence i am using the first case i mentioned.Let me know what you guys think?

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  • Trying to instantiate a class member in C++ with a variable name

    - by MarcZero
    Hello. I am writing a program for class that is asking us to create a class of "book". We are then supposed to create new instantiations of that class upon demand from the user. I am new to C++ so I am attempting to code this out but am running into a problem. The main problem is how do I instantiate a class with a variable if I don't know how many I will have to do ahead of time. The user could ask to add 1 book or 1000. I am looking at this basic code: This is the simple code I started with. I wanted to have an index int keep a number and have the book class I create be called by that int (0, 1, 2, etc...) So I attempted to convert the incoming index int into a string, but I'm kind of stuck from here. void addBook(int index){ string bookName; std::stringstream ss; ss << index; book bookName; cout << "Enter the Books Title: "; cin >> bookName.title; } But obviously this doesn't work as "bookName" is a string to the computer and not the class member I tried to create. All of the tutorials I have seen online and in my text show the classes being instantiated with names in the code, but I just don't know how to make it variable so I can create any amount of "books" that the user might want. Any insight on this would be appreciated. Thank you for your time.

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