Search Results

Search found 15535 results on 622 pages for 'index buffer'.

Page 277/622 | < Previous Page | 273 274 275 276 277 278 279 280 281 282 283 284  | Next Page >

  • how to fix it =.= "Third party sources disabled"

    - by Long Pham
    When i tried to upgrade to 13.10, it was appearing on the screen while preparing to update "Third party sources disabled Some third party entries in your sources.list were disabled. You can re-enable them after the upgrade with the 'software-properties' tool or your package manager." After that it was on: W:Failed to fetch bzip2:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_saucy_universe_source_Sources Hash Sum mismatch , E:Some index files failed to download. They have been ignored, or old ones used instead.

    Read the article

  • Intelligent Site Architecture - A Key Ingredient to Successful Online Business

    A lot of dreams and aspirations are associated with the thought of making a profitable website for your business. The first step to make your presence marked in the internet world is to make your website easily searchable. While you design your own site, you need to keep certain aspects of site architecture in mind to make it easily accessible for search engines to index.

    Read the article

  • I'm getting 403 forbidden error on my website

    - by user1230090
    I was accessing the directories through cyberduck and also trying to upload files.But now it started showing this forbidden error.I was getting the homepage first,now i dont get that too.Can anyone please tell me how can I get my website back to show [Fri Mar 02 14:36:21 2012] [error] File does not exist: /var/www/vhosts/example.com/httpdocs/bin [Fri Mar 02 14:37:24 2012] [error] File does not exist: /var/www/vhosts/example.com/httpdocs/httpsdocs [Fri Mar 02 14:39:01 2012] [error] (13)Permission denied: file permissions deny server access: /var/www/vhosts/example.com/httpdocs/index.html

    Read the article

  • Can't install Ubuntu one

    - by Yehonatan Tsirolnik
    While trying to install Ubuntu one it throwes me this error - W:Failed to fetch http://ppa.launchpad.net/rabbitvcs/ppa/ubuntu/dists/DISTIBUTION/main/binary-amd64/PAckages 404 Not Found, W:Failed to fetch http://ppa.launchpad.net/rabbitvcs/ppa/ubuntu/dists/DISTRIBUTION/main/binary-i386/Packages 404 Not Found, E:Some index files failed to download. They have been ignored, or old ones used instead. and I can't install it Thanks.

    Read the article

  • Outline Shader Effect for Orthogonal Geometry in XNA

    - by Griffin
    I just recently started learning the art of shading, but I can't give an outline width to 2D, concave geometry when restrained to a single vertex/pixel shader technique (thanks to XNA). the shape I need to give an outline to has smooth, per-vertex coloring, as well as opacity. The outline, which has smooth, per-vertex coloring, variable width, and opacity cannot interfere with the original shape's colors. A pixel depth border detection algorithm won't work because pixel depth isn't a 3.0 semantic. expanding geometry / redrawing won't work because it interferes with the original shape's colors. I'm wondering if I can do something with the stencil/depth buffer outside of the shader functions since I have access to that through the graphics device. But I don't believe I'm able to manipulate actual values. How might I do this?

    Read the article

  • New Whitepaper from SQLBI: Vertipaq vs ColumnStore

    - by AlbertoFerrari
    At the end of June 2012, I was in Amsterdam to present some sessions at Teched Europe 2012 and, while preparing the material for the demos (yes, the best demos are the ones I prepare at the last minute), I decided to make a comparison between the two implementations of xVelocity of SQL 2012, one is the VertiPaq engine in SSAS Tabular and the other one is the ColumnStore index in SQL Server. After some trials, I decided that ColumnStore was a clear loser, because I was not able to see a real improvement...(read more)

    Read the article

  • Using glReadBuffer returns black image instead of the actual image only on Intel cards

    - by cloudraven
    I have this piece of code glReadBuffer( GL_FRONT ); glReadPixels( 0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer ); Which works just perfectly in all the Nvidia and AMD GPUs I have tried, but it fails in almost every single Intel built-in video that I have tried. It actually works in a very old 945GME, but fails in all the others. Instead of getting a screenshot I am actually getting a black screen. If it helps, I am working with the Doom3 Engine, and that code is derived from the built-in screen capture code. By the way, even with the original game I cannot do screen capture on those intel devices anyway. My guess is that they are not implementing the standard correctly or something. Is there a workaround for this?

    Read the article

  • OpenGL quake 3 shader file for objects (for trees)

    - by mlodziaszka
    I decided to add to my game few trees, I already quake 3 model loader (md3) its for characters and method for texture drawing is store in *.ini file. I found a package of trees in MD3 and I have no problem with loading model alone, but there is a *.shader file and i have no idea how to load it to draw texture properly. Tree pack: http://www.custommapmakers.org/wiki/index.php/Models:GR_Trees_set I do not have to use exactly this format, I can write another loader, but trees in *.obj or .3ds look even harder

    Read the article

  • Codeigniter Controller function in a view [closed]

    - by Y2ok
    I'm using CodeIgniter and I have two controllers: Index controller that loads the website view Personal panel controller that will do all login, registration and personal panel functions. (Functions are loaded from models.) The problem is that I don't have any clue how to insert that controller in a view file or in the other controller file so that it would load when I press submit button for a form or if the session's loggedin is with value true.

    Read the article

  • Looking for a shuffle radio mp3 player

    - by ofir
    I'm looking for a shuffle radio MP3 player that I can embed in my site which: shows album and title and link to buy track and album in shop Like this one: http://phpfoxmods.net/clients/productsview.php?id=7 But this is integrated with MP3 community. MP3 broadcast should be secured, free or paid solution? Better integrated with shop or WP? Simple shop like this: http://idevspot.com/demos/idev-musicshop/index.php

    Read the article

  • "sudo apt -get install foo-" causes removing foo package and everything depends on it

    - by M.Elmi
    While working in command prompt, I accidentally typed following command: sudo apt-get install python3- and ubuntu started removing python3 and everything depends on it (including firefox and much more). Fortunately I closed that terminal immediately and reverted everything by checking dpkg log file, but I was wondering why an install command should act like remove? Is it a bug? Consider the situation that you are looking for a package name (pressing Tab twice) and going through possibilities by pressing Enter key and those Enter keys remain in the keyboard buffer and.... youhaaaa... apt-get is removing the entire installation in front of your eyes.

    Read the article

  • Is it possible to save output from a command to a file after the command already has been executed?

    - by NES
    Does an elegant way exist to save the output of a command to a file after the command has been run, with the terminal window is open? I mean once the command has been executed in the terminal. The output is still there in terminal. Now i could copy & paste all the lines and save it to a file. But perhaps does a method exist to somehow write the output buffer of a terminal window to a file or even better the output of an already executed command?

    Read the article

  • 3D Texture Mapping (Atlas)

    - by Tim Hatch
    This is a pretty simple question. If I was to use multiple images in a single texture for a 3D cube, how would I go about re-using each vertex (having 8 total vs 24)? With a single buffer of 8 vertices, I don't see how I'd properly reuse the UV values. Any help on that? I know it's not terribly clear, but I figured it was a simple question. The 2D method is pretty easy, the next coordinates would be the same as the first (0,0 and 0,1 respectively). However, the above 3D version has me quite befuddled.

    Read the article

  • Using glReadBuffer/glReadPixels returns black image instead of the actual image only on Intel cards

    - by cloudraven
    I have this piece of code glReadBuffer( GL_FRONT ); glReadPixels( 0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer ); Which works just perfectly in all the Nvidia and AMD GPUs I have tried, but it fails in almost every single Intel built-in video that I have tried. It actually works in a very old 945GME, but fails in all the others. Instead of getting a screenshot I am actually getting a black screen. If it helps, I am working with the Doom3 Engine, and that code is derived from the built-in screen capture code. By the way, even with the original game I cannot do screen capture on those intel devices anyway. My guess is that they are not implementing the standard correctly or something. Is there a workaround for this?

    Read the article

  • Sharing on Github

    - by Alan
    Over the past couple weeks I have gotten a lot of help from StackOverflow users on a project, and rather than keep the finished product to myself I wanted to share it unencumbered by licenses, but don't want there to be so much legwork during installation that users shy away from trying it. I am about to post it to Github and choosing public domain licensing. I would like to to be super simple for users to make use of and just FTP it up and go. That being said, do I need to make sure I remove things like the JQuery file, and other GPL / MIT licensed dependencies that I didn't write but that my code depends on? I haven't removed any copyright notices from the other code and all of it open source, it would just be nice if users could download everything at once while of course not trying to represent that I am the license holder of the dependencies. Inside my files are also some snippets, do those have to be externalized with installation instructions or can it be posted as is? Here is an example, my nav.php file is 115 lines long and I have these at the top: <script type="text/javascript" src="./js/ddaccordion.js"> /*********************************************** * Accordion Content script- (c) Dynamic Drive DHTML code library (www.dynamicdrive.com) * Visit http://www.dynamicDrive.com for hundreds of DHTML scripts * This notice must stay intact for legal use ***********************************************/ </script> <link href="css/admin.css" rel="stylesheet"> <script type="text/javascript"> ddaccordion.init({ headerclass: "submenuheader", //Shared CSS class name of headers group contentclass: "submenu", //Shared CSS class name of contents group revealtype: "click", //Reveal content when user clicks or onmouseover the header? Valid value: "click", "clickgo", or "mouseover" mouseoverdelay: 200, //if revealtype="mouseover", set delay in milliseconds before header expands onMouseover collapseprev: false, //Collapse previous content (so only one open at any time)? true/false defaultexpanded: [], //index of content(s) open by default [index1, index2, etc] [] denotes no content onemustopen: false, //Specify whether at least one header should be open always (so never all headers closed) animatedefault: false, //Should contents open by default be animated into view? persiststate: true, //persist state of opened contents within browser session? toggleclass: ["", ""], //Two CSS classes to be applied to the header when it's collapsed and expanded, respectively ["class1", "class2"] togglehtml: ["suffix", "<img src='./images/plus.gif' class='statusicon' />", "<img src='./images/minus.gif' class='statusicon' />"], //Additional HTML added to the header when it's collapsed and expanded, respectively ["position", "html1", "html2"] (see docs) animatespeed: "fast", //speed of animation: integer in milliseconds (ie: 200), or keywords "fast", "normal", or "slow" oninit:function(headers, expandedindices){ //custom code to run when headers have initalized //do nothing }, onopenclose:function(header, index, state, isuseractivated){ //custom code to run whenever a header is opened or closed //do nothing } }) </script>

    Read the article

  • My Xmap generated sitemap is not being submitted

    - by user2014989
    I m using Joomla Xmap component for creating sitemap. Here is the URL of my Xmap generated Sitemap: http://www.acethehimalaya.com/index.php?option=com_xmap&sitemap=1&view=xml I tried to submit my sitemap to Google but the problem I'm facing is that the URL doesn't get submitted and I'm having the issue that it says the sitemap is empty. Can Xmap generated sitemaps not be submitted, or am I doing anything wrong?

    Read the article

  • How to make the emacs not to pop up a window when using tab-completion?

    - by Jinx
    When I use the emacs shell mode or in gdb, when I type double tab, the emacs pop up a new window which always cover an existed window. While in terminal, when I type double tab, to complete a directory, the terminal just print all the candidates in the same window. Can I make the emacs not to pop up a new window when I use this feature? edit this is I wanna do , but it's wrong, can somebody fix this? ;remove annoying poped-up windows (defun rm-popup-window () (other-window) (kill-this-buffer) (other-window) ) (global-set-key [C-'] 'rm-popup-window);

    Read the article

  • Which driver for ATI Radeon 9600 All-In-Wonder

    - by vanja
    I'm very new to Ubuntu and Linux for that matter, and wondering if anyone there found proper drivers for ATI Radeon 9600 All-In-Wonder. The system (Ubuntu 12.04) doesn't let me change screes resolution and it's not recognizing the card.. I found this page http://wiki.cchtml.com/index.php/Hardware that shows some info but i'm really confused where to start and if it's possible at all to make everything work. Any help would be really appreciated. Thanks in advance!! -vanja

    Read the article

  • Need some help implementing VBO's with Frustum Culling

    - by Isracg
    i'm currently developing my first 3D game for a school project, the game world is completely inspired by minecraft (world completely made out of cubes). I'm currently seeking to improve the performance trying to implement vertex buffer objects but i'm stuck, i already have this methods implemented: Frustum culling, only drawing exposed faces and distance culling but i have the following doubts: I currently have about 2^24 cubes in my world, divided in 1024 chunks of 16*16*64 cubes, right now i'm doing immediate mode rendering, which works well with frustum culling, if i implement one VBO per chunk, do i have to update that VBO each time i move the camera (to update the frustum)? is there a performance hit with this? Can i dynamically change the size of each VBO? of do i have to make each one the biggest possible size (the chunk completely filled with objects)?. Would i have to keep each visited chunk in memory or could i efficiently remove that VBO and recreated it when needed?.

    Read the article

  • How to break out of if statement

    - by TheBroodian
    I'm not sure if the title is exactly an accurate representation of what I'm actually trying to ask, but that was the best I could think of. I am experiencing an issue with my character class. I have developed a system so that he can perform chain attacks, and something that was important to me was that 1)button presses during the process of an attack wouldn't interrupt the character, and 2) at the same time, button presses should be stored so that the player can smoothly queue up chain attacks in the middle of one so that gameplay doesn't feel rigid or unresponsive. This all begins when the player presses the punch button. Upon pressing the punch button, the game checks the state of the dpad at the moment of the button press, and then translates the resulting combined buttons into an int which I use as an enumerator relating to a punch method for the character. The enumerator is placed into a List so that the next time the character's Update() method is called, it will execute the next punch in the list. It only executes the next punch if my character is flagged with acceptInput as true. All attacks flag acceptInput as false, to prevent the interruption of attacks, and then at the end of an attack, acceptInput is set back to true. While accepting input, all other actions are polled for, i.e. jumping, running, etc. In runtime, if I attack, and then queue up another attack behind it (by pressing forward+punch) I can see the second attack visibly execute, which should flag acceptInput as false, yet it gets interrupted and my character will stop punching and start running if I am still holding down the dpad. Included is some code for context. This is the input region for my character. //Placed this outside the if (acceptInput) tree because I want it //to be taken into account whether we are accepting input or not. //This will queue up attacks, which will only be executed if we are accepting input. //This creates a desired effect that helps control the character in a // smoother fashion for the player. if (Input.justPressed(buttonManager.Punch)) { int dpadPressed = Input.DpadState(0); if (attackBuffer.Count() < 1) { attackBuffer.Add(CheckPunch(dpadPressed)); } else { attackBuffer.Clear(); attackBuffer.Add(CheckPunch(dpadPressed)); } } if (acceptInput) { if (attackBuffer.Count() > 0) { ExecutePunch(attackBuffer[0]); attackBuffer.RemoveAt(0); } //If D-Pad left is being held down. if (Input.DpadDirectionHeld(0, buttonManager.Left)) { flipped = false; if (onGround) { newAnimation = "run"; } velocity = new Vector2(velocity.X - acceleration, velocity.Y); if (walking == true && velocity.X <= -walkSpeed) { velocity.X = -walkSpeed; } else if (walking == false && velocity.X <= -maxSpeed) { velocity.X = -maxSpeed; } } //If D-Pad right is being held down. if (Input.DpadDirectionHeld(0, buttonManager.Right)) { flipped = true; if (onGround) { newAnimation = "run"; } velocity = new Vector2(velocity.X + acceleration, velocity.Y); if (walking == true && velocity.X >= walkSpeed) { velocity.X = walkSpeed; } else if (walking == false && velocity.X >= maxSpeed) { velocity.X = maxSpeed; } } //If jump/accept button is pressed. if (Input.justPressed(buttonManager.JumpAccept)) { if (onGround) { Jump(); } } //If toggle element next button is pressed. if (Input.justPressed(buttonManager.ToggleElementNext)) { if (elements.Count != 0) { elementInUse++; if (elementInUse >= elements.Count) { elementInUse = 0; } } } //If toggle element last button is pressed. if (Input.justPressed(buttonManager.ToggleElementLast)) { if (elements.Count != 0) { elementInUse--; if (elementInUse < 0) { elementInUse = Convert.ToSByte(elements.Count() - 1); } } } //If character is in the process of jumping. if (jumping == true) { if (Input.heldDown(buttonManager.JumpAccept)) { velocity.Y -= fallSpeed.Y; maxJumpTime -= elapsed; } if (Input.justReleased(buttonManager.JumpAccept) || maxJumpTime <= 0) { jumping = false; maxJumpTime = 0; } } //Won't execute abilities if input isn't being accepted. foreach (PlayerAbility ability in playerAbilities) { if (buffer.Matches(ability)) { if (onGround) { ability.Activate(); } if (!onGround && ability.UsableInAir) { ability.Activate(); } else if (!onGround && !ability.UsableInAir) { buffer.Clear(); } } } } When the attackBuffer calls ExecutePunch(int) method, ExecutePunch() will call one of the following methods: private void NeutralPunch1() //0 { acceptInput = false; busy = true; newAnimation = "punch1"; numberOfAttacks++; timeSinceLastAttack = 0; } private void ForwardPunch2(bool toLeft) //true == 7, false == 4 { forwardPunch2Timer = 0f; acceptInput = false; busy = true; newAnimation = "punch2begin"; numberOfAttacks++; timeSinceLastAttack = 0; if (toLeft) { velocity.X -= 800; } if (!toLeft) { velocity.X += 800; } } I assume the attack is being interrupted due to the fact that ExecutePunch() is in the same if statement as running, but I haven't been able to find a suitable way to stop this happening. Thank you ahead of time for reading this, I apologize for it having become so long winded.

    Read the article

  • Why do I always think I know much less than others? [closed]

    - by John Kenedy
    I have been in programming since primary 6. Since the time DOS comes, I have been doing programming in quickbasic 4.5, then to VB 6, then to C#. In between I also do programming in C++. But every time I open Stack Overflow and trying to help others answering their problems, it seems that I know nothing. I feel that I am so stupid even I have been in programming for so long. I would shock reading all the questions and unable to find any clue. Is technology moving too fast that left out me? I feel that technology changes too fast and I can't keep up, when I know ASP.NET web form, MVC is out, when I know MVC, android/iphone/HTML5 app is popular. It seems that I am chasing something and never reach 'it'. I don't know whether this is correct place for me to talk about this. I just wish to listen to opinion like you, how do you think technology should grow instead of recreating language, adding bug here and there to let programmer figure it out, while big company share the solution among themselves. This is exactly how I feel. The simple example is how do you think why doesn't Dictionary<> in .NET provide iterating the object using index? Why must we use Key or GetEnumerator(). Developer has to google and read wasted hour of hour of time to find pieces of hack code to use reflection to achieve reading from index. Where developer will keep it as collection and valuable code. HOwever when times come, everything changes again, developer has to find answer for new silly problems again! Yes, I really hate it! I hate how many big companies are playing with the developer by cutting a big picture into small puzzle and messing it up and asking developer to place it together themselves. As if they are creating problems for us to solve it, so we are unable to grow upfront, we are being manipulated by those silly problems they have created. Another sample would how difficult to collect Cookies from CookieContainer without passing the URL, yes without the URL and I WANT to get all cookie in the cookiecontainer without knowing the URL, I want to iterate all. Why does micros0ft have to limit me from doing that?

    Read the article

  • is Pidgin bugged? I cannot set it up for facebook [closed]

    - by Elysium
    Possible Duplicate: Pidgin, how to set up facebook I've tried almost all options and used this guide (https://wiki.archlinux.org/index.php/Pidgin#Facebook_XMPP) to set up Pidgin for my facebook acccount, but it is simply impossible. At the username section I am using my actual username....not the long copied link from facebook...so that cannot be the issue. Is there anyone out there who had had issues of the same type? Thanks

    Read the article

  • MediaWiki Google map not showing

    - by user67656
    Dear all I have unguarded MediaWiki:1.9.3 to MediaWiki 1.16.1 in a new server.But the google map is not showing in the link.Its a blank in that page but in the old server with old version it is working fine.I am not a developer so I have no clue on this.Please let me know anybody have any idea on this. you can have a look on the below links http://new.realchicago.org/wiki/index.php/Archer_Heights The first link in which the google map is missing.

    Read the article

  • SQL Server 2012 Service Pack 2 Cumulative Update #1 is available!

    - by AaronBertrand
    The SQL Server team has released SQL Server 2012 SP2 Cumulative Update #1. This cumulative updates Service Pack 2 to include the fixes from SP1 CU#10 and a few from CU#11, including the fix for the online index rebuild corruption issue I discussed recently on SQLPerformance.com . It also marks the first time in the SQL Server 2012 timeframe that both cumulative update branches are on roughly the same schedule, which makes many of us happy I'm sure. :-) KB Article: KB #2976982 Build # is 11.0.5532...(read more)

    Read the article

  • Heart Bleed Remains a Problem

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2014/06/04/heart-bleed-remains-a-problem.aspxPlease not the report at http://www.vipreantivirus.com/newsletters/2014/index.html by the Vipre team that Heart Bleed remains a problem. Very significantly the report states: “Graham concluded that roughly 318,000 servers were still vulnerable to Heartbleed in May -- a figure that is about half the number of vulnerable servers he found when Heartbleed first became public.”

    Read the article

< Previous Page | 273 274 275 276 277 278 279 280 281 282 283 284  | Next Page >