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  • Is there a DRM scheme that works?

    - by Simon
    We help our clients to manage and publish their media online - images, video, audio, whatever. They always ask my boss whether they can stop users from copying their media, and he asks me, and I always tell him the same thing: no. If the users can view the media, then a sufficiently determined user will always be able to make a copy. But am I right? I've been asked again today, and I promised my boss I'd ask about it online. So - is there a DRM scheme that will work? One that will stop users making copies without stopping legitimate viewing of the media? And if there isn't, how do I convince my boss?

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  • How can I use Lucene for personal name (first name, last name) search?

    - by os111
    I'm writing a search feature for a database of NFL players. The user enters a search string like "Jason Campbell" or "Campbell" or "Jason". I'm having trouble getting the appropriate results. Which Analyzer should I use when indexing? Which Query when querying? Should I distinguish between first name and last name or just index the full name string? I'd like the following behavior: Query: "Jason Campbell" - Result: exact match for 1 player, Jason Campbell Query: "Campbell" - Result: all players with Campbell in their name Query: "Jason" - Result: all players with Jason in their name Query: "Cambel" [misspelled] - Result: all players with Campbell in their name

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  • How to create playable FLV video from part of FLV file using FFMPEG?

    - by Ole Jak
    So we had real FLV video file. we had devided it into 3 parts (more or less equal, not looking into structure orcontext). We have taken second part and forgot about first 2. Video contained audio and video track. mp3 and on vp6. Is it any how possible to play thsat second part after sending to ffmpeg some command? So how to (using any FFMPEG API (in general in any programming language) or using command line) turn bytearray into playable video? (knowing what format video was created in and some other data like used codecs )

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  • iPhone: Switching from a map screen to a battle screen without the map progress being reset

    - by user298261
    Hello! I'm trying to make a role-playing game, and I want the game to work so that it transitions to the battle NIB for battles, then returns back to the map NIB afterward, yet still retain all the progress the player has made exploring the dungeon. I've tried proto-typing this with just a view-switcher, where one view creates content, and then switches to the other view, and then coming back from the other view. However, once the view goes back to the original, the original view is reset. How to make the data persistent so that it doesn't reset after every "battle"? Thanks!

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  • fourier transform to transpose key of a wav file

    - by tbischel
    I want to write an app to transpose the key a wav file plays in (for fun, I know there are apps that already do this)... my main understanding of how this might be accomplished is to 1) chop the audio file into very small blocks (say 1/10 a second) 2) run an FFT on each block 3) phase shift the frequency space up or down depending on what key I want 4) use an inverse FFT to return each block to the time domain 5) glue all the blocks together But now I'm wondering if the transformed blocks would no longer be continuous when I try to glue them back together. Are there ideas how I should do this to guarantee continuity, or am I just worrying about nothing?

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  • Repairing malformatted html attributes using c#

    - by jhoefnagels
    I have a web application with an upload functionality for HTML files generated by chess software to be able to include a javascript player that reproduces a chess game. I do not like to load the uploaded files in a frame so I reconstruct the HTML and javascript generated by the software by parsing the dynamic parts of the file. The problem with the HTML is that all attributes values are surrounded with an apostrophe instead of a quotation mark. I am looking for a way to fix this using a library or a regex replace using c#. The html looks like this: <DIV class='pgb'><TABLE class='pgbb' CELLSPACING='0' CELLPADDING='0'><TR><TD> and I would transform it into: <DIV class="pgb"><TABLE class="pgbb" CELLSPACING="0" CELLPADDING="0"><TR><TD>

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  • Loading Images with Real Screen Resolution (Flash AS3)

    - by yar
    I am loading JPEGs into a Flash presentation using load with a flash.display.Loader and it's working great. The JPEGs are sizing to their native resolution (which is perfect). However, if I maximize the Flash presentation (in the Flash Player), the JPGs do NOT take advantage of the bigger screen. For example, the presentation is 1024x768, and the image is 1280x400. Normally the image shows with a part offscreen in the Flash presentation. However, if I expand the Flash presentation to 1680x1200, the freshly loaded image still goes offscreen. Is there any way to load the jpg (or png, or whatever) to take advantage of the displayed resolution of the Flash presentation? Edit: I realize this question is hard to read, so any help would be appreciated.

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  • UIWebView/MPMoviePlayerController and the "Done" button

    - by David Sowsy
    I am using the UIWebView to load both streaming audio and video. I have properly set up the UIWebView delegate and I am receiving webViewDidStartLoading and webViewFinishedLoading events perfectly. The webview launches a full screen window (likely a MPMoviePlayerController) Apple's MoviePlayer example gets the array of Windows to determine which window the moviePlayerWindow is for adding custom drawing/getting at the GUI components. I believe this to be a bad practice/hack. My expectation is that I should be able to figure out when that button was clicked by either a delegate method or an NSNotification. It may also be the case that I have to poke around subviews or controllers with isKindOf calls, but I don't think those are correct approaches. Are my expectations incorrect, and if so, why? What is the correct way to bind an action to that "Done" button?

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  • How to handle Alarm notification in Android?

    - by Asheesh Vashishtha
    Hi, I'm developing an media player application for Android, for which I need to handle any Alarm notification, and based on that I'll pause my playback. When the Alarm in snoozed or dismissed, I'll then resume the playback. I googled a lot for the Alarm handling, but what I found was the way to enable Alarm notifications through code, set the intent and then handle it. However, no where could I locate just handling the Alarm notification part. I don't need to set the Alarm on, it could've been set by the user, and I don't need to programmatically. All I need is just handle that notification. Any ideas on this would be extremely useful? Thanks, Asheesh

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  • External XMPP component - Anyone know a Tutorial or Open Source Example please?

    - by gav
    Hi All, I want to run an XMPP server (Openfire) and register an external component to handle the messages it will recieve (using the Whack library). The external component will run my game logic and I will be using XMPP to send player moves to the server and status updates in the other direction. The bonus with XMPP is that we get built in chat for free. The trouble is, although Ignite look fairly established, I can't find a tutorial on how to write, register and debug an External XMPP component written with Whack, there are very few in general for that matter. I am not invested in either the server implementation or the External Component library, java is just my language of choice. If I was to move to Erlang or Scala or something it would have to be a very simple in that language. A single tutorial or example would go a long way here, I just need an basic External XMPP component pretty please! Kind regards, Gavin

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  • Streaming Flash Video Problem - Clipping

    - by Stanley
    I have a simple flash video player that streams the video from a streaming media server. The stream plays fine and I have no problems with playing the video and doing simple functions. However, my problem is that on a mouse over of the video, I have the controls come up and when I do a seek or scrub on the video, I get little weird boxes that show over the video - like little pockets - of the video playing super fast (you can basically see it seeking) until it gets to the point it needs to be at and then these little boxes disappear. Is anybody else having these problems and if so, how do I fix this? I thought it might be some kind of masking problem, but I haven't been able to figure it out. Please Help!!!

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  • ActionController::MethodNotAllowed

    - by Lowgain
    I have a rails model called 'audioclip'. I orginally created a scaffold with a 'new' action, which I replaced with 'new_record' and 'new_upload', becasue there are two ways to attach audio to this model. Going to /audioclips/new_record doesn't work because it takes 'new_record' as if it was an id. Instead of changing this, I was trying to just create '/record_clip' and '/upload_clip' paths. So in my routes.db I have: map.record_clip '/record_clip', :controller => 'audioclips', :action => 'new_record' map.upload_clip '/upload_clip', :controller => 'audioclips', :action => 'new_upload' When I navigate to /record_clip, I get ActionController::MethodNotAllowed Only get, head, post, put, and delete requests are allowed. I'm not extremely familiar with the inner-workings of routing yet. What is the problem here? (If it helps, I have these two statements above map.resources = :audioclips

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  • DirectSound affects system volume on WinXP

    - by Anton
    Hello guys, I'm currently developing an audio engine that is used in voice network chat software. Everything is working fine - capture/playback/mixing channels. The problem is in using it under Windows XP. I've been getting user reports with information that their global system volume is set to zero after launching the application. I'm assuming that happens because of WaveOut/DSound conflict. How can I force DSound not to affect system volume? Playback device is initialized: DirectSoundCreate8(&GUID, &pAudio, NULL); and: pAudio-SetCooperativeLevel(parentWnd, DSSCL_PRIORITY); I'm currently not able to debug the application, cause I'm using Vista and everything is OK. Hope you can help me with this issue! Thanks a Lot! Regards, Anton.

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  • AJAX in Drupal Forms?

    - by Kevin
    How would you go about constructing a step by step form that uses AJAX through Drupal to pull the next form step? For example, Step 1: I like Baseball I don't like Baseball. When that person clicks on either Like or Don't Like, I want to use AJAX to recognize and pull the next part of the form, remove/hide the first section since its not needed, and present the next section. Example: Step 1: I like Baseball *click (fade out) Step 2: My favorite team is __________ The player I like most is __________ What is the best way to do this through Drupal Form API? I know how to build the forms and modules, but I have never used AJAX yet. I know a few things exist out there that are supposed to help, but I wanted to know if anyone here has done it and how they approached it.

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  • How to make QT support HTML 5 database?

    - by Mickey Shine
    I am using Qt 4.7.1 and embedded a webview in my app. But I got the following error when trying to visit http://webkit.org/demos/sticky-notes/ to test the HTML 5 database feature Failed to open the database on disk. This is probably because the version was bad or there is not enough space left in this domain's quota I compiled my static Qt library with the following command: configure --prefix=/usr/local/qt-static-release-db --accessibility --multimedia --audio-backend --svg --webkit --javascript-jit --script --scripttools --declarative --release -nomake examples -nomake demos --static --openssl -I /usr/local/ssl/include -L /usr/local/ssl/lib -confirm-license -sql-qsqlite -sql-qmysql -sql-qodbc

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  • How do I force one method to be executed before another method?

    - by RexOnRoids
    I've got 2 methods. One method starts playing an audio file (.mp3), the other method updates a UIToolBar to show a button (PLAY or PAUSE). These two methods are called in the following order: //Adds some UIBarButtonItems to a UIToolBar [self togglePlayer]; //Uses AVAudioPlayer [audioPlayer play]; I call the methods in the above order so that the (pause) button will be shown at the time the song starts playing. But, the problem is that the song starts playing first, and the UIToolBar remains unchanged for quite a while (from 2 to 5 secs) until the button is added and shown. What I want is for the button to be shown at the same time the song starts playing (i.e. NO DELAY). Is there any way to do this?

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  • Alpha Beta Search

    - by Becky
    I'm making a version of Martian Chess in java with AI and so far I THINK my move searching is semi-working, it seems to work alright for some depths but if I use a depth of 3 it returns a move for the opposite side...now the game is a bit weird because when a piece crosses half of the board, it becomes property of the other player so I think this is part of the problem. I'd be really greatful if someone could look over my code and point out any errors you think are there! (pls note that my evaluation function isn't nearly complete lol) MoveSearch.java public class MoveSearch { private Evaluation evaluate = new Evaluation(); private int blackPlayerScore, whitePlayerScore; public MoveContent bestMove; public MoveSearch(int blackScore, int whiteScore) { blackPlayerScore = blackScore; whitePlayerScore = whiteScore; } private Vector<Position> EvaluateMoves(Board board) { Vector<Position> positions = new Vector<Position>(); for (int i = 0; i < 32; i++) { Piece piece = null; if (!board.chessBoard[i].square.isEmpty()) { // store the piece piece = board.chessBoard[i].square.firstElement(); } // skip empty squares if (piece == null) { continue; } // skip the other players pieces if (piece.pieceColour != board.whosMove) { continue; } // generate valid moves for the piece PieceValidMoves validMoves = new PieceValidMoves(board.chessBoard, i, board.whosMove); validMoves.generateMoves(); // for each valid move for (int j = 0; j < piece.validMoves.size(); j++) { // store it as a position Position move = new Position(); move.startPosition = i; move.endPosition = piece.validMoves.elementAt(j); Piece pieceAttacked = null; if (!board.chessBoard[move.endPosition].square.isEmpty()) { // if the end position is not empty, store the attacked piece pieceAttacked = board.chessBoard[move.endPosition].square.firstElement(); } // if a piece is attacked if (pieceAttacked != null) { // append its value to the move score move.score += pieceAttacked.pieceValue; // if the moving pieces value is less than the value of the attacked piece if (piece.pieceValue < pieceAttacked.pieceValue) { // score extra points move.score += pieceAttacked.pieceValue - piece.pieceValue; } } // add the move to the set of positions positions.add(move); } } return positions; } // EvaluateMoves() private int SideToMoveScore(int score, PieceColour colour) { if (colour == PieceColour.Black){ return -score; } else { return score; } } public int AlphaBeta(Board board, int depth, int alpha, int beta) { //int best = -9999; // if the depth is 0, return the score of the current board if (depth <= 0) { board.printBoard(); System.out.println("Score: " + evaluate.EvaluateBoardScore(board)); System.out.println(""); int boardScore = evaluate.EvaluateBoardScore(board); return SideToMoveScore(boardScore, board.whosMove); } // fill the positions with valid moves Vector<Position> positions = EvaluateMoves(board); // if there are no available positions if (positions.size() == 0) { // and its blacks move if (board.whosMove == PieceColour.Black) { if (blackPlayerScore > whitePlayerScore) { // and they are winning, return a high number return 9999; } else if (whitePlayerScore == blackPlayerScore) { // if its a draw, lower number return 500; } else { // if they are losing, return a very low number return -9999; } } if (board.whosMove == PieceColour.White) { if (whitePlayerScore > blackPlayerScore) { return 9999; } else if (blackPlayerScore == whitePlayerScore) { return 500; } else { return -9999; } } } // for each position for (int i = 0; i < positions.size(); i++) { // store the position Position move = positions.elementAt(i); // temporarily copy the board Board temp = board.copyBoard(board); // make the move temp.makeMove(move.startPosition, move.endPosition); for (int x = 0; x < 32; x++) { if (!temp.chessBoard[x].square.isEmpty()) { PieceValidMoves validMoves = new PieceValidMoves(temp.chessBoard, x, temp.whosMove); validMoves.generateMoves(); } } // repeat the process recursively, decrementing the depth int val = -AlphaBeta(temp, depth - 1, -beta, -alpha); // if the value returned is better than the current best score, replace it if (val >= beta) { // beta cut-off return beta; } if (val > alpha) { alpha = val; bestMove = new MoveContent(alpha, move.startPosition, move.endPosition); } } // return the best score return alpha; } // AlphaBeta() } This is the makeMove method public void makeMove(int startPosition, int endPosition) { // quick reference to selected piece and attacked piece Piece selectedPiece = null; if (!(chessBoard[startPosition].square.isEmpty())) { selectedPiece = chessBoard[startPosition].square.firstElement(); } Piece attackedPiece = null; if (!(chessBoard[endPosition].square.isEmpty())) { attackedPiece = chessBoard[endPosition].square.firstElement(); } // if a piece is taken, amend score if (!(chessBoard[endPosition].square.isEmpty()) && attackedPiece != null) { if (attackedPiece.pieceColour == PieceColour.White) { blackScore = blackScore + attackedPiece.pieceValue; } if (attackedPiece.pieceColour == PieceColour.Black) { whiteScore = whiteScore + attackedPiece.pieceValue; } } // actually move the piece chessBoard[endPosition].square.removeAllElements(); chessBoard[endPosition].addPieceToSquare(selectedPiece); chessBoard[startPosition].square.removeAllElements(); // changing piece colour based on position if (endPosition > 15) { selectedPiece.pieceColour = PieceColour.White; } if (endPosition <= 15) { selectedPiece.pieceColour = PieceColour.Black; } //change to other player if (whosMove == PieceColour.Black) whosMove = PieceColour.White; else if (whosMove == PieceColour.White) whosMove = PieceColour.Black; } // makeMove()

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  • Alternative to Rtmp and red5 for Iphone application

    - by IeN
    I am using red5 + rtmp in client-server flash application. There isnt audio/video streams in my applications, rtmp used for transfering messages from app to server and back. Now i need to develop application for Iphone and need help: 1) is there any rtmp implementation on Iphone ?? 2) If not, how could i solve this problem? Is there is any alternative to rtmp on iphone? And most important question : could it be solved without rewriting whole server part of application? (red5+ rtmp) Thanks

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  • super dealloc error using multiple table view calsses

    - by padatronic
    I am new to Iphone apps and I am trying to build a tab based app. I am attempting to have a table ontop of an image in both tabs. On tab with a table of audio links and the other tab with a table of video links. This has all gone swimmingly, I have created two viewControllers for the two tables. All the code works great apart from to get it to work I have to comment out the super dealloc in the - (void)dealloc {} in the videoTableViewController for the second tab. If I don't I get the error message: FREED(id): message numberOfSectionsInTableView: sent to freed object please help, i have no idea why it is doing this...

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  • Man pages for libvlc

    - by mawia
    Hi! all. Though I am not sure wether this question belongs to here but pardon me if not so. Can you people guide me to the manual page of libvlc functions like(just give a kind of pointer where these functions are described in detail) void libvlc_playlist_pause( libvlc_instance *, libvlc_exception ) mtime_t libvlc_input_get_length( libvlc_input_t *, libvlc_exception ) mtime_t libvlc_input_get_time( libvlc_input_t *, libvlc_exception ) void libvlc_input_set_time( libvlc_input_t *, mtime_t , libvlc_exception ) float libvlc_input_get_position( libvlc_input_t *, libvlc_exception ) void libvlc_input_set_position( libvlc_input_t *, float , libvlc_exception ) void libvlc_set_rate( libvlc_input_t *, float rate, libvlc_exception ) float libvlc_get_rate( libvlc_input_t *, libvlc_exception ) libvlc_input_get_information( libvlc_input_t *, libvlc_exception ) In particular can you please describe the functioning of libvlc_playlist_pause.I am using this in my aplication to run a video stream.My video is running but since video file is coming over a network I need to pause the player for a particular amount till enough data is buffered. With regards Mawia

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  • AVAudioPlayer Output to Speaker Problem

    - by Max
    After searching around for how to send AVAudioPlayer output to the iPhone's speaker, I found this: http://stackoverflow.com/questions/1064846/iphone-audio-playback-force-through-internal-speaker Despite setting the category correctly to AVAudioSessionCategoryPlayAndRecord, this solution doesn't seem to be working for me and won't even let the build compile, giving me this error: "_AudioSessionSetProperty", referenced from: ... ... ld: symbol(s) not found collect2: ld returned 1 exit status Am I not including something? I'm importing AudioToolbox, AVFoundation, and CoreAudio. My class implements AVAudioSessionDelegate, AVAudioRecorderDelegate, AVAudioPlayerDelegate, and UITextFieldDelegate. Any help would be greatly appreciated!

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  • Convert XML attributes to a Dictionary in Linq to XML

    - by NateD
    I've got a program that needs to convert two attributes of a particular tag to the key and value of an Dictionary<int,string>. The XML looks like this: (fragment) <startingPoint coordinates="1,1" player="1" /> and so far my LINQ looks something like this: XNamespace ns = "http://the_namespace"; var startingpoints = from sp in xml.Elements(ns+"startingPoint") from el in sp.Attributes() select el.Value; Which gets me a nice IEnumerable full of things like "1,1" and "1", but there should be a way to adapt something like this answer to do attributes instead of elements. Little help please? Thank you!

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  • Java IndexOutOfBoundsException

    - by Meko
    Hi all ... I made an little shoot em up game..It works normal but I want also implement if fires intersects they will disappear. I have two list for Player bullets and for computer bullets ...But if I have more bullets from computer or reverse .Here my loop for (int i = 0; i < cb.size(); i++) { for (int j = 0; j < b.size(); j++) { if (b.get(j).rect.intersects(cb.get(i).rect)) { cb.remove(i); b.remove(j); continue; } if (cb.get(i).rect.intersects(b.get(j).rect)) { b.remove(j); cb.remove(i); continue; } } }

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  • Why does ffmpeg stop randomly in the middle of a process?

    - by acidzombie24
    ffmpeg feels like its taking a long time. I then look at my output file and i see it stops between 6 and 8mbs. A fully encoded file is about 14mb. Why does ffmpeg stop? My code locks up on StandardOutput.ReadToEnd();. I had to kill the process (after seeing it not move for more then 10 seconds when i see it update every second previously) then i get the results of stdout and err. stdout is "" stderr is below. The output msg shows the filesize ended. I also see a drop in my CPU usage when it stops. I copyed the argument from visual studios. CD to the same working directory and ran the cmd (bin/ffmpeg) and pasted the argument. It was able to complete. int soundProcess(string infn, string outfn) { string aa, aa2; aa = aa2 = "DEAD"; var app = new Process(); app.StartInfo.UseShellExecute = false; app.StartInfo.RedirectStandardOutput = true; app.StartInfo.RedirectStandardError = true; //*/ app.StartInfo.FileName = @"bin\ffmpeg.exe"; app.StartInfo.Arguments = string.Format(@"-i ""{0}"" -ab 192k -y {2} ""{1}""", infn, outfn, param); app.Start(); try { app.PriorityClass = ProcessPriorityClass.BelowNormal; } catch (Exception ex) { if (!Regex.IsMatch(ex.Message, @"Cannot process request because the process .*has exited")) throw ex; } aa = app.StandardOutput.ReadToEnd(); aa2 = app.StandardError.ReadToEnd(); app.WaitForExit(); if (aa2.IndexOf("could not find codec parameters") != -1) return 1; else if (aa == "DEAD" || aa2 == "DEAD") return -1; else if (aa2.Length != 0) return -2; else return 0; } The output of stderr. stdout is empty. FFmpeg version SVN-r15815, Copyright (c) 2000-2008 Fabrice Bellard, et al. configuration: --enable-memalign-hack --enable-postproc --enable-swscale --enable-gpl --enable-libfaac --enable-libfaad --enable-libgsm --enable-libmp3lame --enable-libvorbis --enable-libtheora --enable-libx264 --enable-libxvid --disable-ffserver --disable-vhook --enable-avisynth --enable-pthreads libavutil 49.12. 0 / 49.12. 0 libavcodec 52. 3. 0 / 52. 3. 0 libavformat 52.23. 1 / 52.23. 1 libavdevice 52. 1. 0 / 52. 1. 0 libswscale 0. 6. 1 / 0. 6. 1 libpostproc 51. 2. 0 / 51. 2. 0 built on Nov 13 2008 10:28:29, gcc: 4.2.4 (TDM-1 for MinGW) Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'C:\dev\src\trunk\prjname\prjname\App_Data/temp/m/o/6304266424778814852': Duration: 00:12:53.36, start: 0.000000, bitrate: 154 kb/s Stream #0.0(und): Audio: aac, 44100 Hz, stereo, s16 Output #0, ipod, to 'C:\dev\src\trunk\prjname\prjname\App_Data\temp\m\o\2.m4a': Stream #0.0(und): Audio: libfaac, 44100 Hz, stereo, s16, 192 kb/s Stream mapping: Stream #0.0 -> #0.0 Press [q] to stop encoding size= 87kB time=4.74 bitrate= 150.7kbits/s size= 168kB time=9.06 bitrate= 151.9kbits/s size= 265kB time=14.28 bitrate= 151.8kbits/s size= 377kB time=20.29 bitrate= 152.1kbits/s size= 487kB time=26.22 bitrate= 152.1kbits/s size= 594kB time=32.02 bitrate= 152.1kbits/s size= 699kB time=37.64 bitrate= 152.1kbits/s size= 808kB time=43.54 bitrate= 152.0kbits/s size= 930kB time=50.09 bitrate= 152.2kbits/s size= 1058kB time=57.05 bitrate= 152.0kbits/s size= 1193kB time=64.23 bitrate= 152.1kbits/s size= 1329kB time=71.63 bitrate= 152.0kbits/s size= 1450kB time=78.16 bitrate= 152.0kbits/s size= 1578kB time=85.05 bitrate= 152.0kbits/s size= 1706kB time=92.00 bitrate= 152.0kbits/s size= 1836kB time=98.94 bitrate= 152.0kbits/s size= 1971kB time=106.25 bitrate= 151.9kbits/s size= 2107kB time=113.57 bitrate= 152.0kbits/s size= 2214kB time=119.33 bitrate= 152.0kbits/s size= 2345kB time=126.39 bitrate= 152.0kbits/s size= 2479kB time=133.56 bitrate= 152.0kbits/s size= 2611kB time=140.76 bitrate= 152.0kbits/s size= 2745kB time=147.91 bitrate= 152.1kbits/s size= 2880kB time=155.20 bitrate= 152.0kbits/s size= 3013kB time=162.40 bitrate= 152.0kbits/s size= 3146kB time=169.58 bitrate= 152.0kbits/s size= 3277kB time=176.61 bitrate= 152.0kbits/s size= 3412kB time=183.90 bitrate= 152.0kbits/s size= 3540kB time=190.80 bitrate= 152.0kbits/s size= 3670kB time=197.81 bitrate= 152.0kbits/s size= 3805kB time=205.08 bitrate= 152.0kbits/s size= 3932kB time=211.93 bitrate= 152.0kbits/s size= 4052kB time=218.38 bitrate= 152.0kbits/s size= 4171kB time=224.82 bitrate= 152.0kbits/s size= 4277kB time=230.55 bitrate= 152.0kbits/s size= 4378kB time=235.96 bitrate= 152.0kbits/s size= 4486kB time=241.79 bitrate= 152.0kbits/s size= 4592kB time=247.50 bitrate= 152.0kbits/s size= 4698kB time=253.21 bitrate= 152.0kbits/s size= 4804kB time=258.95 bitrate= 152.0kbits/s size= 4906kB time=264.41 bitrate= 152.0kbits/s size= 5012kB time=270.09 bitrate= 152.0kbits/s size= 5118kB time=275.85 bitrate= 152.0kbits/s size= 5234kB time=282.10 bitrate= 152.0kbits/s size= 5331kB time=287.39 bitrate= 151.9kbits/s size= 5445kB time=293.55 bitrate= 152.0kbits/s size= 5555kB time=299.40 bitrate= 152.0kbits/s size= 5665kB time=305.37 bitrate= 152.0kbits/s size= 5766kB time=310.80 bitrate= 152.0kbits/s size= 5876kB time=316.70 bitrate= 152.0kbits/s size= 5984kB time=322.50 bitrate= 152.0kbits/s size= 6094kB time=328.49 bitrate= 152.0kbits/s size= 6212kB time=334.76 bitrate= 152.0kbits/s size= 6327kB time=340.99 bitrate= 152.0kbits/s

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  • Applescript access to last.fm app via application icon in menu bar

    - by Mark
    Hi, I want to create an Applescript to drive the last.fm player app. I'm trying to do this via last.fm application icon in the menu bar rather than using the main application menus, as this approach (I think) won't cause last.fm to switch to the foreground. The overall plan is to bind my script to a quicksilver trigger so I can stop|start|skip|love|ban|tag tracks from the keyboard. My problem is I can't find what UI element to bind the applescript to. I've used UI Browser to scan through the UI object model but it draws a blank with the last.fm icon in the menu bar. Any thoughts appreciated.

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