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  • Checking online users with Facebook Javascript SDK

    - by Roman
    Hi, I'm trying to build some kind of a social game in facebook, where I need that every user that has approved my APP is able to receive notifications from me. When the user approves my App, I save his UID in the DB for future reference. At some later time, I want to make it possible for other users find partners for a game - so I need a way to pick randomly some user from my DB and check if he's online. Then, send him a message and propose to play with the current player. So 2 questions: How can I check if some user is online, using Javascript SDK? It seems that in the new Graph API I can't get the users' online status. How can I then send him a message and propose to play the game? When he approves to play - he is being forwarded to the game page. Many thanks in advance, Roman

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  • Xml add element node using PHP

    - by user560411
    Hello I would like to add an element node in my entire XML file using PHP. I can not get it right and I add it below root. Please share me a clean code so that I understand how it works.. Thank you! My xml is <?xml version="1.0" encoding="utf-8"?> <GameStore> <Game type="adventure"> <TITLE>Assassin's Creed: Brotherhood</TITLE> <PUBLISHER>Ubisoft</PUBLISHER> </Game> <Game type="adventure"> <TITLE>Batman: Arkham Asylum</TITLE> <PUBLISHER>Eidos</PUBLISHER> </Game> </GameStore>

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  • how to translate Haskell into Scalaz?

    - by TOB
    One of my high school students and I are going to try to do a port of Haskell's Parsec parser combinator library into Scala. (It has the advantage over Scala's built-in parsing library that you can pass state around fairly easily because all the parsers are monads.) The first hitch I've come across is trying to figure out how Functor works in scalaz. Can someone explain how to convert this Haskell code: data Reply s u a = Ok a !(State s u) ParseError | Error ParseError instance Functor (Reply s u) where fmap f (Ok x s e) = Ok (f x) s e fmap _ (Error e) = Error e -- XXX into Scala (using Scalaz, I assume). I got as far as sealed abstract class Reply[S, U, A] case class Ok[S, U, A](a: A, state: State[S, U], error: ParseError) extends Reply[S, U, A] case class Error[S, U, A](error: ParseError) extends Reply[S, U, A] and know that I should make Reply extend the scalaz.Functor trait, but I can't figure out how to do that. (Mostly I'm having trouble figuring out what the F[_] parameter does.) Any help appreciated! Thanks, Todd

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  • Is reverse engineering evil?

    - by Amir Arad
    Lately I've been pondering on how a specific beloved old game actually works. I had some mild progress, but then a friend pointed out that if I really loved the game and appreciate it, I wouldn't try to reverse-engineer it. Note that the game is long considered an abandonware and is offerd for download publicly in lawful game sites, and I have no commercial / other large scale intentions - just to learn and "mess around" with it. Did I miss something? Is there an ethical taboo regarding reverse-engeneering? Alternatively, is there a legal issue?

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  • rails, activerecord callbacks not saving

    - by Joseph Silvashy
    I have a model with a callback that runs after_update: after_update :set_state protected def set_state if self.valid? self.state = 'complete' else self.state = 'in_progress' end end But it doesn't actually save those values, why not? Regardless of if the model is valid or not it won't even write anything, even if i remove the if self.valid? condition, I can't seem to save the state. Um, this might sound dumb, do I need to run save on it?

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  • Unable to register achievements

    - by abe
    I've been unable to register any achievements. I keep getting the following: {"error":{"message":"(#3502) Object at achievement URL is not of type game.achievement","type":"OAuthException","code":3502}} When I run my URL through the linter, I get: Open Graph Warnings That Should Be Fixed Inferred Property: The 'og:url' property should be explicitly provided, even if a value can be inferred from other tags. Inferred Property: The 'og:title' property should be explicitly provided, even if a value can be inferred from other tags. Although when I load the URL myself I clearly see those set in the meta tags. My HTML looks like: <html> <head prefix="og: http://ogp.me/ns# fb: http://ogp.me/ns/fb# game: http://ogp.me/ns/game#"> <meta property="fb:app_id" content="<MY_APP_ID>" /> <meta property="og:type" content="game.achievement" /> <meta property="og:url" content="http://<MY_DOMAIN>/ach10.html" /> <meta property="og:title" content="Title" /> <meta property="og:description" content="Description" /> <meta property="og:image" content="http://placekitten.com/g/200/300" /> </head> <body> Hmm.. </body> </html> Also interesting, is the graph API sees it as: { "url": "http://<MY_DOMAIN>/ach10.html", "type": "website", "title": "http://<MY_DOMAIN>/ach10.html", "updated_time": "2012-03-09T19:49:14+0000", "id": "<ID>" } And the scraped URL returns nothing ... anyone have any ideas? I've also tried adding the Game Achievement object in the Open Graph settings and every combination of Sandbox Mode/Social Discovery enabled and disabled.

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  • Lua and C++: separation of duties

    - by topright
    Please hel to classify ways of organizing C++/Lua game code and to separate their duties. What are the most convenient ways, which one do you use? For example, Lua can be used for initializing C++ objects only or at every game loop iteration. It can be used for game logic only or for graphics, too. Thank you.

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  • Scrape zipcode table for different urls based on county

    - by Dr.Venkman
    I used lxml and ran into a wall as my new computer wont install lxml and the code doesnt work. I know this is simple - maybe some one can help with a beautiful soup script. this is my code: import codecs import lxml as lh from selenium import webdriver import time import re results = [] city = [ 'amador'] state = [ 'CA'] for state in states: for city in citys: browser = webdriver.Firefox() link2 = 'http://www.getzips.com/cgi-bin/ziplook.exe?What=3&County='+ city +'&State=' + state + '&Submit=Look+It+Up' browser.get(link2) bcontent = browser.page_source zipcode = bcontent[bcontent.find('<td width="15%"'):bcontent.find('<p>')+0] if len(zipcode) > 0: print zipcode else: print 'none' browser.quit() Thanks for the help

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  • Installing a Windows Service from a separate GUI - how to install .config file along with it?

    - by Shaul
    I have written a GUI (call it MyGUI) for ClickOnce deployment on any given client site. That GUI installs and configures a Windows Service (MyService), using the method described here by @Marc Gravell. Here's my code, run from inside MyGUI, which contains a reference to MyService: using (var inst = new AssemblyInstaller(typeof(MyService.Program).Assembly, new string[] { })) { IDictionary state = new Hashtable(); inst.UseNewContext = true; try { if (uninstall) { inst.Uninstall(state); } else { inst.Install(state); inst.Commit(state); } } catch { try { inst.Rollback(state); } catch { } throw; } } Take note of that first line: I'm grabbing the assembly for MyService, and installing that. Now, trouble is, the way I've done the deployment, I'm effectively referencing the service's EXE file from the GUI's app folder. So now the service fires up and starts looking for stuff in the MyService.config file, and can't find it, because it's living in someone else's app folder, with only the GUI's MyGUI.config file present. So, how do I get MyService.config to be available to the service?

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  • help with t-sql self join

    - by stackoverflowuser
    Based on the following table ID Date State ----------------------------- 1 06/10/2010 Complete 1 06/04/2010 Pending 2 06/06/2010 Active 2 06/05/2010 Pending I want the following ouptut ID Date State --------------------------- 1 06/04/2010 Complete 2 06/05/2010 Active So date is the earliest one and State is the latest one. I am failing to apply self join on the table to get the output. Thanks

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  • Games that are still winable against the computer?

    - by roygbiv
    There's a game on my laptop called 'Chess Titans' which I've been playing one game a day for almost 90 days. With the difficulty on the hardest setting I have not been able to win one game, however, I have come close. What's the fun in playing a chess game if the computer can search all moves and win? Has (or can) anyone beat a modern computer chess AI? What games can't a computer gain an advantage in? (i.e. They would be 'fun' to play.)

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  • Initialize Static Array of Structs in C

    - by russell_h
    I implementing a card game in C. There are lots of types of cards and each has a bunch of information, including some actions that will need to be individually scripted associated with it. Given a struct like this (and I'm not certain I have the syntax right for the function pointer) struct CARD { int value; int cost; // This is a pointer to a function that carries out actions unique // to this card int (*do_actions) (struct GAME_STATE *state, int choice1, int choice2); }; I would like to initialize a static array of these, one for each card. I'm guessing this would look something like this int do_card0(struct GAME_STATE *state, int choice1, int choice2) { // Operate on state here } int do_card1(struct GAME_STATE *state, int choice1, int choice2) { // Operate on state here } extern static struct cardDefinitions[] = { {0, 1, do_card0}, {1, 3, do_card1} }; Will this work, and am I going about this the right way at all? I'm trying to avoid huge numbers of switch statements. Do I need to define the 'do_cardN' functions ahead of time, or is there some way to define them inline in the initialization of the struct (something like a lambda function in python)? I'll need read-only access to cardDefinitions from a different file - is 'extern static' correct for that? I know this is a lot of questions rolled into one but I'm really a bit vague about how to go about this. Thanks.

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  • mod_rewrite to redirect URL with query string

    - by meeble
    I've searched all over stackoverflow, but none of the answers seem to be working for this situation. I have a lot of working mod_rewrite rules already in my httpd.conf file. I just recently found that Google had indexed one of my non-rewritten URLs with a query string in it: http://domain.com/?state=arizona I would like to use mod_rewrite to do a 301 redirect to this URL: http://domain.com/arizona The issue is that later on in my rewrite rules, that 2nd URL is being rewritten to pass query variables on to WordPress. It ends up getting rewritten to: http://domain.com/index.php?state=arizona Which is the proper functionality. Everything I have tried so far has either not worked at all or put me in an endless rewrite loop. This is what I have right now, which is getting stuck in a loop: RewriteCond %{QUERY_STRING} state=arizona [NC] RewriteRule .* http://domain.com/arizona [R=301,L] #older rewrite rule that passes query string based on URL: RewriteRule ^([A-Za-z-]+)$ index.php?state=$1 [L] which gives me an endless rewrite loop and takes me to this URL: http://domain.com/arizona?state=arizona I then tried this: RewriteRule .* http://domain.com/arizona? [R=301,L] which got rid of the query string in the URL, but still creates a loop.

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  • Rails: how to represent available view actions in a stateful model?

    - by Greg
    I have a model that is stateful. In each state there are a selection of actions that the user might want to perform on an instance of the model. Currently I am translating the model state to actions that get represented in the view using a view helper. Something like this... in the model: Class Thing def state_is_A? state == 'A' end end In the helper: def display_available_actions(thing) if thing.state_is_A? link_to <action1> link_to <action2> end end And in the view: <%= display_available_actions(@thing) %> I don't like the fact that the model state is translated into view actions in the helper. I would like this to be incorporated into the model. On the other hand, it doesn't seem healthy for the model and view to get so coupled. Is there a Ruby or Rails idiom that suits this kind of situation better than my approach? Should each state be a separate model perhaps?

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  • MySQL More Tables or More Rows

    - by Pez Cuckow
    I am working on a game that I am going to open to the public to have on their game. The game stores lots of information (about 300 rows) per website and spends a lot of time updating values within this MySQL database. Is it better (faster/efficient) to add a new table for every website or to just have 1000's of rows in one table and add a column "website_id" or similar?

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  • why make said no rule to make target

    - by guilin ??
    Isn't Makefile syntax is target: require_files cmd... Why I got this problem? Makefile MXMLC = /opt/flex/bin/mxmlc MXMLC_RELEASE = $(MXMLC) -debug=false -compiler.optimize=true release: bin-release/Wrapper.swf, bin-release/Application.swf bin-release/Application.swf: src/**/*.as, lib/*.swc $(MXMLC_RELEASE) -output bin-release/Application.swf src/Application.as @@-rm ../server/public/game/Application.swf $(CP) bin-release/Application.swf ../server/public/game/Application.swf bin-release/Wrapper.swf: src/*.as, src/engine/**/*.as, lib/*.swc $(MXMLC_RELEASE) -output bin-release/Wrapper.swf src/Wrapper.as @@-rm ../server/public/game/Wrapper.swf $(CP) bin-release/Wrapper.swf ../server/public/game/Wrapper.swf $: make bin-release/Application.swf ~/workspace/project/src/flash [2]19:20 make: * No rule to make target src/constant/*.as,', needed bybin-release/Application.swf'. Stop.

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  • Searching in graphs trees with Depth/Breadth first/A* algorithms

    - by devoured elysium
    I have a couple of questions about searching in graphs/trees: Let's assume I have an empty chess board and I want to move a pawn around from point A to B. A. When using depth first search or breadth first search must we use open and closed lists ? This is, a list that has all the elements to check, and other with all other elements that were already checked? Is it even possible to do it without having those lists? What about A*, does it need it? B. When using lists, after having found a solution, how can you get the sequence of states from A to B? I assume when you have items in the open and closed list, instead of just having the (x, y) states, you have an "extended state" formed with (x, y, parent_of_this_node) ? C. State A has 4 possible moves (right, left, up, down). If I do as first move left, should I let it in the next state come back to the original state? This, is, do the "right" move? If not, must I transverse the search tree every time to check which states I've been to? D. When I see a state in the tree where I've already been, should I just ignore it, as I know it's a dead end? I guess to do this I'd have to always keep the list of visited states, right? E. Is there any difference between search trees and graphs? Are they just different ways to look at the same thing?

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  • Incompatible classes when loading SWF

    - by Bart van Heukelom
    I have two ActionScript 3 projects, game(.swf) and minigame(.swf). At runtime the main game loads the minigame via Loader. I also have a shared library (SWC) of event classes, included by both, which minigame will need to dispatch and game will need to listen to. First: Is this possible this way? Second: What will happen if I compile the minigame, then change the event classes so they're incompatible, then compile the main game. Will Flash crash when trying to load the minigame SWF? (I hope so) Third: And what will happen if I change the event classes, but in a way that preserves interface-level compatibility?

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  • Is this crufty?

    - by bobobobo
    I'm writing code like: class Game { int getMouseX() { return inputManager.getMouseX() ; } } ; I remember seeing code like this and hating it. One function passes off to another? What is this "pattern" (or, possibly, anti-pattern) called? I don't like it! On the other hand, it saves exposing the InputManager to the user of the class... would that be a better choice? Or should Game simply not contain InputManager? Edit What about using multiple inheritance instead? class Game : public InputManager, public Window { // by virtue of inheriting InputManager and Window, // Game now has "acquired" the capabilities of // InputManager's public functions, without requiring delegate. } ; Have I not found a reasonably good use for multiple inheritance??

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  • WPF - Transparency - Stream Desktop Content

    - by Niels Willems
    Greetings I'm in the process of making a Scoreboard for a game (Starcraft II). This scoreboard is being made as a WPF Application with a C# code-behind. I already have a version which works for 90% in WinForms but I lacked the support to easily make it look a lot nicer which are available in WPF. The point of this application will be to form a kind of overlay on top of a running game. This game is in Fulscreen(Windowed Mode) so when in WinForms I coded it so that it should always be on top. It would do so and that was no problem. Since the main look of the app in WPF is based on an image with a transparent background I have set most Background values to Transparent. However when I do this the entire application does not get registered by streaming software. For example it just shows my Desktop or the game I'm playing but not my application even though it IS there. I can see it with my own eyes but the audience on the stream cannot. Does anyone have any experience with this matter because it's really doing my head in. My entire application will be useless if it is not visible on streams. If I have to put the background on a color rather than transparent the UI will be completely demolished as well in terms of looks. I'm basically trying to make a game-overlay in C# & WPF. I have read you can do this on different ways as well but I have little to no knowledge of C++ nor do I know anything about DirectX Thank you for your time reading and your possible insights. Edit: The best solution would be an overlay similar to that one of Steam/Xfire/Dolby Axon. Edit 2: I've had no luck with all the suggestions so I basically made the transparent bits of my image non transparent and let the user decide which one to use depending on what streaming software they would be using.

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  • Soundpool sample not ready

    - by SteD
    I have a .wav file that I'd like to use across my game, currently I am loading the sound in onCreate() of each activity in the game. soundCount = soundpool.load(this,R.raw.count, 1); The sound will be played once the activity starts. soundpool.play(soundCount, 0.9f, 0.9f, 1, -1, 1f); Problem is at times I will hit the error "sample x not ready". Is it possible to load the .wav file once upon starting the game and keep it in memory and use it later across the game? Or is it possible to wait for 1-2 seconds for the sound to load finish?

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  • direct access to vector elements similar to arrays

    - by mixm
    hi. im currently creating a tile based game, where elements of the games are placed in four different vectors (since there are multiple game objects with different properties, hence stored in different vectors). these game elements themselves contain x and y coordinates similar to how they are stored in a two dimensional array. i was wondering if there was a way to access these vector elements similar to two dimensional array access (currently i am implementing an for loop to cycle the elements while comparing its coordinates). this kinda sucks when i need to refresh my display at every game cycle (since the large number of comparisons and loops). im implementing this in java btw.

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  • Why does this asp.net mvc unit test fail?

    - by Brian McCord
    I have this unit test: [TestMethod] public void Delete_Post_Passes_With_State_4() { //Arrange ViewResult result = stateController.Delete( 4 ) as ViewResult; var model = (State)result.ViewData.Model; //Act RedirectToRouteResult redirectResult = stateController.Delete( model ) as RedirectToRouteResult; var newresult = stateController.Delete( 4 ) as ViewResult; var newmodel = (State)newresult.ViewData.Model; //Assert Assert.AreEqual( redirectResult.RouteValues["action"], "Index" ); Assert.IsNull( newmodel ); } Here are the two controller actions that handle deleting: // // GET: /State/Delete/5 public ActionResult Delete(int id) { var x = _stateService.GetById( id ); return View(x); } // // POST: /State/Delete/5 [HttpPost] public ActionResult Delete(State model) { try { if( model == null ) { return View( model ); } _stateService.Delete( model ); return RedirectToAction("Index"); } catch { return View( model ); } } What I can't figure out is why this test fails. I have verified that the record actually gets deleted from the list. If I set a break point in the Delete method on the line: var x = _stateService.GetById( id ); The GetById does indeed return a null just as it should, but when it gets back to the newresult variable in the test, the ViewData.Model is the deleted model. What am I doing wrong?

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  • In Birt Reports - Displaying the most common string value in group.

    - by Ben
    For this example data: Index, State, Food 1, CA, Hamburger 2, NY, Lettuce 3, CA, Cheese 4, NY, Lettuce 5, NY, Cheese 6, AR, Cheese I would like to group by State and show the most common food for each state. So the result for the example should be: State, Popular Food CA, Hamburger NY, Lettuce AR, Cheese The problem is I can't find an aggregation that would return the most common string. There is the 'mode' function but it only works on integers. Am I missing Something? Thanks!

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