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  • Custom Android control with children

    - by Gromix
    Hi, I'm trying to create a custom Android control that contains a LinearLayout. You can think of it as an extended LinearLayout with fancy borders, a background, an image on the left... I could do it all in XML (works great) but since I have dozens of occurences in my app it's getting hard to maintain. I thought it would be nicer to have something like this: /* Main.xml */ <MyFancyLayout> <TextView /> /* what goes inside my control's linear layout */ </MyfancyLayout> How would you approach this? I'd like to avoid re-writing the whole linear layout onMeasure / onLayout methods. This is what I have for the moment: /* MyFancyLayout.xml */ <TableLayout> <ImageView /> <LinearLayout id="container" /> /* where I want the real content to go */ </TableLayout> and /* MyFancyLayout.java */ public class MyFancyLayout extends LinearLayout { public MyFancyLayout(Context context) { super(context); View.inflate(context, R.layout.my_fancy_layout, this); } } How would you go about inserting the user-specified content (the TextView in main.xml) in the right place (id=container)? Cheers! Romain ----- edit ------- Still no luck on this, so I changed my design to use a simpler layout and decided to live with a bit of repeated XML. Still very interested in anyone knows how to do this though!

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  • Custom Android layout that handles its children

    - by Gromix
    Hi, I'm trying to create a custom Android control to emulate a LinearLayout with a fancier display. Basically, I want the exact behaviour of a LinearLayout, but also borders, a background, ... I could do it all in XML (works great) but since I have dozens of occurences in my app it's getting hard to maintain. I thought it would be nicer to have something like this: /* Main.xml */ <MyFancyLayout> <TextView /> <ImageView /> </MyfancyLayout> My problem is, I don't want to have to re-write LinearLayout, so is there a way to only change its appearance? I got as far as this, which doesn't work... can anyone think of a better approach? /* MyFancyLayout.xml */ <merge> ... the complex hierarchy to make it look like what I want ... with background attributes etc </merge> and /* MyFancyLayout.java */ public class MyFancyLayout extends LinearLayout { // inflate the XML // move all the real children (as given by main.xml) to the inflated layout // do I still need to override onMeasure and onLayout? } Cheers! Romain

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  • Custom layout in Android: scrollable graphic with selectable elements over top

    - by Martyn
    Hi, I'm fairly new to the Android platform and was wondering if I could get some advice for my current head scratcher: I'm making an app which in one view will need an image, which can be scrolled on one axis, with a load of selectable points over the top of it. Each point needs to be positionable on the x and y (unlikely to change once the app is running, but I'll need to fine tune the positions whilst I'm developing it). I'd like to be able to let the user select each point and have a graphic drawn on the point the user has selected or just draw a graphic on one/more points without user intervention. I though for the selectable points I could extend the checkbox with a custom image for the selected state - does that sounds right, or is there a better way of doing this? Is there any thing I can read up on doing this, I can't seem to find anything on the net about replacing the default images? I was going to use the absolute layout, but see that it's been depreciated and I can't find anything to replace it. Can anyone give me some code or advice on where to read up on what I need to do? Thank you in advance

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  • HiddenField.Value is an empty string upon postback inside my custom control

    - by Matthew Cox
    I have a custom control that has a hidden field. Upon postback I want to obtain the value stored in it, but it's always an empty string. any thoughts? I am performing client-side manipulation of the hidden field values and have verified in firebug that the fields are correct before issue a post back Here is the setup: public class DualListPanel : SWebControl, INamingContainer { protected IList<DlpItem> UnassignedList { get; set; } protected IList<DlpItem> AssignedList { get; set; } private HiddenField assignedItemsField, unassignedItemsField; public DualListPanel() { CssClass = "DualListPanel"; EnableViewState = true; } #region ViewState protected override void LoadViewState(object savedState) { var state = savedState as object[]; UnassignedList = state[0] as List<DlpItem>; AssignedList = state[1] as List<DlpItem>; base.LoadViewState(state[2]); } protected override object SaveViewState() { object[] state = new object[3]; state[0] = UnassignedList; state[1] = AssignedList; state[2] = base.SaveViewState(); return state; } #endregion #region WebControl Overrides protected override void CreateChildControls() { assignedItemsField = new HiddenField(); assignedItemsField.ID = "HiddenAssignedItems"; assignedItemsField.EnableViewState = true; unassignedItemsField = new HiddenField(); unassignedItemsField.ID = "HiddenUnassignedItems"; unassignedItemsField.EnableViewState = true; Controls.Add(assignedItemsField); Controls.Add(unassignedItemsField); base.CreateChildControls(); } #endregion #region Item Lists Retrieval public string GetCommaDelimUnassignedItems() { return unassignedItemsField.Value; } public string GetCommaDelimAssignedItems() { return assignedItemsField.Value; } #endregion }

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  • Event-based interaction between two custom classes

    - by Antenka
    Hello everybody. I have such problem: I have 2 custom components, which have their own nesting hierarchy ... One is container for another. I have to "familiarize them" with each other. The way I'm trying to achieve that is using global events (one side is firing and the other one is catching): Application.application.addEventListener("Hello", function (data:Event):void{ // .. some actions }); //and Application.application.dispatchEvent(new Event(Hello)); Everything is pretty good, but there's one thingy .. when I'm trying to catch the event, I can't access the class, who is catching it. E.g.: Container fires the event. Child caughts it. Then should be created the connection between container and it's child. BUT, the only thing I could acheive is passing a reference to the Container in the DynamicEvent. Is there any chance that I could access the child at the event-handler function. Or maybe there's more elegant way to solve this problem ... Any help would be greately appreciated :)

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  • Add Custom Control to DataGridViewCell

    - by Kovscer
    Hello, I create a custom control inherited from Windows.System.Forms.Controls. This is my code of this control: public partial class MonthEventComponent : Control { private Color couleur; private Label labelEvenement; public MonthEventComponent(Color couleur_c, String labelEvenement_c ) { InitializeComponent(); this.couleur = couleur_c; this.labelEvenement.Text = labelEvenement_c; this.labelEvenement.ForeColor = couleur; this.labelEvenement.BackColor = Color.White; this.labelEvenement.TextAlign = ContentAlignment.MiddleLeft; this.labelEvenement.Dock = DockStyle.Fill; this.Controls.Add(labelEvenement); } public MonthEventComponent() { InitializeComponent(); this.couleur = Color.Black; this.labelEvenement = new Label(); this.labelEvenement.ForeColor = couleur; this.labelEvenement.BackColor = Color.White; this.labelEvenement.Text = "Evénement Initialiser"; this.labelEvenement.TextAlign = ContentAlignment.MiddleLeft; this.labelEvenement.Dock = DockStyle.Fill; this.Controls.Add(labelEvenement); } protected override void OnClick(EventArgs e) { base.OnClick(e); MessageBox.Show("Click"); } } I would like to insert this control or multiple of this control on a DataGridViewCell but i don't know how to do this. Thank you in advance for your answer, Best Regards, PS: I'm french, i'm apologize for any can of language errors.

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  • Android - creating a custom preferences activity screen

    - by Bill Osuch
    Android applications can maintain their own internal preferences (and allow them to be modified by users) with very little coding. In fact, you don't even need to write an code to explicitly save these preferences, it's all handled automatically! Create a new Android project, with an intial activity title Main. Create two more activities: ShowPrefs, which extends Activity Set Prefs, which extends PreferenceActivity Add these two to your AndroidManifest.xml file: <activity android:name=".SetPrefs"></activity> <activity android:name=".ShowPrefs"></activity> Now we'll work on fleshing out each activity. First, open up the main.xml layout file and add a couple of buttons to it: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"    android:orientation="vertical"    android:layout_width="fill_parent"    android:layout_height="fill_parent"> <Button android:text="Edit Preferences"    android:id="@+id/prefButton"    android:layout_width="wrap_content"    android:layout_height="wrap_content"    android:layout_gravity="center_horizontal"/> <Button android:text="Show Preferences"    android:id="@+id/showButton"    android:layout_width="wrap_content"    android:layout_height="wrap_content"    android:layout_gravity="center_horizontal"/> </LinearLayout> Next, create a couple button listeners in Main.java to handle the clicks and start the other activities: Button editPrefs = (Button) findViewById(R.id.prefButton);       editPrefs.setOnClickListener(new View.OnClickListener() {              public void onClick(View view) {                  Intent myIntent = new Intent(view.getContext(), SetPrefs.class);                  startActivityForResult(myIntent, 0);              }      });           Button showPrefs = (Button) findViewById(R.id.showButton);      showPrefs.setOnClickListener(new View.OnClickListener() {              public void onClick(View view) {                  Intent myIntent = new Intent(view.getContext(), ShowPrefs.class);                  startActivityForResult(myIntent, 0);              }      }); Now, we'll create the actual preferences layout. You'll need to create a file called preferences.xml inside res/xml, and you'll likely have to create the xml directory as well. Add the following xml: <?xml version="1.0" encoding="utf-8"?> <PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android"> </PreferenceScreen> First we'll add a category, which is just a way to group similar preferences... sort of a horizontal bar. Add this inside the PreferenceScreen tags: <PreferenceCategory android:title="First Category"> </PreferenceCategory> Now add a Checkbox and an Edittext box (inside the PreferenceCategory tags): <CheckBoxPreference    android:key="checkboxPref"    android:title="Checkbox Preference"    android:summary="This preference can be true or false"    android:defaultValue="false"/> <EditTextPreference    android:key="editTextPref"    android:title="EditText Preference"    android:summary="This allows you to enter a string"    android:defaultValue="Nothing"/> The key is how you will refer to the preference in code, the title is the large text that will be displayed, and the summary is the smaller text (this will make sense when you see it). Let's say we've got a second group of preferences that apply to a different part of the app. Add a new category just below the first one: <PreferenceCategory android:title="Second Category"> </PreferenceCategory> In there we'll a list with radio buttons, so add: <ListPreference    android:key="listPref"    android:title="List Preference"    android:summary="This preference lets you select an item in a array"    android:entries="@array/listArray"    android:entryValues="@array/listValues" /> When complete, your full xml file should look like this: <?xml version="1.0" encoding="utf-8"?> <PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android">  <PreferenceCategory android:title="First Category"> <CheckBoxPreference    android:key="checkboxPref"    android:title="Checkbox Preference"    android:summary="This preference can be true or false"    android:defaultValue="false"/> <EditTextPreference    android:key="editTextPref"    android:title="EditText Preference"    android:summary="This allows you to enter a string"    android:defaultValue="Nothing"/>  </PreferenceCategory>  <PreferenceCategory android:title="Second Category">   <ListPreference    android:key="listPref"    android:title="List Preference"    android:summary="This preference lets you select an item in a array"    android:entries="@array/listArray"    android:entryValues="@array/listValues" />  </PreferenceCategory> </PreferenceScreen> However, when you try to save it, you'll get an error because you're missing your array definition. To fix this, add a file called arrays.xml in res/values, and paste in the following: <?xml version="1.0" encoding="utf-8"?> <resources>  <string-array name="listArray">      <item>Value 1</item>      <item>Value 2</item>      <item>Value 3</item>  </string-array>  <string-array name="listValues">      <item>1</item>      <item>2</item>      <item>3</item>  </string-array> </resources> Finally (for the preferences screen at least...) add the code that will display the preferences layout to the SetPrefs.java file:  @Override     public void onCreate(Bundle savedInstanceState) {      super.onCreate(savedInstanceState);      addPreferencesFromResource(R.xml.preferences);      } OK, so now we've got an activity that will set preferences, and save them without the need to write custom save code. Let's throw together an activity to work with the saved preferences. Create a new layout called showpreferences.xml and give it three Textviews: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"     android:orientation="vertical"     android:layout_width="fill_parent"     android:layout_height="fill_parent"> <TextView   android:id="@+id/textview1"     android:layout_width="fill_parent"     android:layout_height="wrap_content"     android:text="textview1"/> <TextView   android:id="@+id/textview2"     android:layout_width="fill_parent"     android:layout_height="wrap_content"     android:text="textview2"/> <TextView   android:id="@+id/textview3"     android:layout_width="fill_parent"     android:layout_height="wrap_content"     android:text="textview3"/> </LinearLayout> Open up the ShowPrefs.java file and have it use that layout: setContentView(R.layout.showpreferences); Then add the following code to load the DefaultSharedPreferences and display them: SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(this);    TextView text1 = (TextView)findViewById(R.id.textview1); TextView text2 = (TextView)findViewById(R.id.textview2); TextView text3 = (TextView)findViewById(R.id.textview3);    text1.setText(new Boolean(prefs.getBoolean("checkboxPref", false)).toString()); text2.setText(prefs.getString("editTextPref", "<unset>"));; text3.setText(prefs.getString("listPref", "<unset>")); Fire up the application in the emulator and click the Edit Preferences button. Set various things, click the back button, then the Edit Preferences button again. Notice that your choices have been saved.   Now click the Show Preferences button, and you should see the results of what you set:   There are two more preference types that I did not include here: RingtonePreference - shows a radioGroup that lists your ringtones PreferenceScreen - allows you to embed a second preference screen inside the first - it opens up a new set of preferences when clicked

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  • How to use SharePoint modal dialog box to display Custom Page Part1

    - by ybbest
    In the part1 of this series, I will show you how to use the modal dialog box to display the custom page and close the page. You can download solution here. 1. Firstly, I create custom action on the list item ECB called Display Custom Page. To do so, you need to create an element item in SharePoint project and copy the following xml to the element file. <Elements xmlns="http://schemas.microsoft.com/sharepoint/"> <CustomAction Id="ReportConcern" RegistrationType="ContentType" RegistrationId="0x010100866B1423D33DDA4CA1A4639B54DD4642" Location="EditControlBlock" Sequence="107" Title="Display Custom Page" Description="To Display Custom Page in a modal dialog box on this item"> <UrlAction Url="javascript: function CallDETCustomDialog(dialogResult, returnValue) { SP.UI.ModalDialog.RefreshPage(SP.UI.DialogResult.OK); } var options = { url: '{SiteUrl}' + '/_layouts/YBBEST/TitleRename.aspx?List={ListId}&amp;ID={ItemId}', title: 'Rename title', allowMaximize: false, showClose: true, width: 500, height: 300, dialogReturnValueCallback: CallDETCustomDialog }; SP.UI.ModalDialog.showModalDialog(options);" /> </CustomAction> </Elements> 2. In your code behind, you can implement a close dialog function as below. This will close your modal dialog box once the button is clicked. protected void CloseDialog() { if (HttpContext.Current.Request.QueryString["IsDlg"] == null) return; if (!ClientScript.IsStartupScriptRegistered("CloseDialogFunction")) { const string script = "<script type='text/javascript'>" + "SP.UI.ModalDialog.commonModalDialogClose(1, 1);" + "</script>"; ClientScript.RegisterStartupScript(GetType(), "CloseDialogFunction", script); } }

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  • How to use SharePoint modal dialog box to display Custom Page Part1

    - by ybbest
    In the part1 of this series, I will show you how to use the modal dialog box to display the custom page and close the page. You can download solution here. 1. Firstly, I create custom action on the list item ECB called Display Custom Page. To do so, you need to create an element item in SharePoint project and copy the following xml to the element file. <Elements xmlns="http://schemas.microsoft.com/sharepoint/"> <CustomAction Id="ReportConcern" RegistrationType="ContentType" RegistrationId="0x010100866B1423D33DDA4CA1A4639B54DD4642" Location="EditControlBlock" Sequence="107" Title="Display Custom Page" Description="To Display Custom Page in a modal dialog box on this item"> <UrlAction Url="javascript: function CallDETCustomDialog(dialogResult, returnValue) { SP.UI.ModalDialog.RefreshPage(SP.UI.DialogResult.OK); } var options = { url: '{SiteUrl}' + '/_layouts/YBBEST/TitleRename.aspx?List={ListId}&amp;ID={ItemId}', title: 'Rename title', allowMaximize: false, showClose: true, width: 500, height: 300, dialogReturnValueCallback: CallDETCustomDialog }; SP.UI.ModalDialog.showModalDialog(options);" /> </CustomAction> </Elements> 2. In your code behind, you can implement a close dialog function as below. This will close your modal dialog box once the button is clicked. protected void CloseDialog() { if (HttpContext.Current.Request.QueryString["IsDlg"] == null) return; if (!ClientScript.IsStartupScriptRegistered("CloseDialogFunction")) { const string script = "<script type='text/javascript'>" + "SP.UI.ModalDialog.commonModalDialogClose(1, 1);" + "</script>"; ClientScript.RegisterStartupScript(GetType(), "CloseDialogFunction", script); } }

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  • Fix Google Reader Lag by Blocking Google Plus Button

    - by Jason Fitzpatrick
    Chrome: Many Google Reader fans have noticed, since the upgrades last month, that the service is unbearably slow. Speed things up by blocking the Google Plus button. Ever since the upgrade from the old Google Reader interface to the new integrated-with-Google-Plus interface, many Google Reader users were reporting a painfully long lag between reading entries in Reader. Previously hitting a keyboard shortcut or arrow button to move you through the new stories was instant with no noticeable lag. After the upgrade a lag of 3-5 seconds per individual story became common (we experienced this annoying lag around the How-To Geek office immediately after the upgrade). One of the theories was that the addition of the Google Plus button to every article was causing memory issues. Geeks Are Sexy tested the theory by blocking this address: plusone.google.com/u/0/_/+1/fastbutton using AdBlock. While people were reporting great success with that move (and you may find it works great too) we didn’t have any luck. What did work for us was installing Chromeblock and, while visiting reader.google.com, clicking on the ChromeBlock toolbar button and blocking Google +1. After that the 3-5 second lag vanished and browsing articles was as snappy as it had been. Hit up the link below to grab a copy of Chromeblock. Amazon’s New Kindle Fire Tablet: the How-To Geek Review HTG Explains: How Hackers Take Over Web Sites with SQL Injection / DDoS Use Your Android Phone to Comparison Shop: 4 Scanner Apps Reviewed

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  • List of custom Launchers & Quicklists for Unity

    - by Nik
    Creating a custom launcher for Unity is simple. Quicklists provide an easy and efficient way to quickly access commonly used tasks for a specific application. NOTE: Starting with Ubuntu 11.10, this popup option has vanished. Launchers can now only be created by editing text files in your home folder. Creating a custom launcher is easy. Right-click on your desktop and click create a launcher. Edit the .desktop file using a text editor. (More information can be found here and here.) So, which custom launchers do you use on Unity? Note: Please limit yourself to one custom launcher per answer. Also, please provide a screenshot of it in action.

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  • Choose Custom New Tab Pages in Chrome

    - by Asian Angel
    For most people the default New Tab Page in Chrome works perfectly well for their purposes. But if you would prefer to choose what opens in a new tab for yourself then you will definitely want to have a look at the “Define your own new tab!” extension for Google Chrome. Before Unless you are using a Speed Dial (or similar) extension each time you click on the “New Tab Button” you get the same old page. It would certainly be a lot more satisfying if you could choose custom webpage(s) to open as new tabs. After Once you have the extension installed the best thing to do is click on the “New Tab Button”. That will open up the “Options Page” where you can enter one or two custom website URLs of your choosing. Once you have your custom URLs entered click on “Save”. As soon as you click on the “New Tab Button” your new custom webpage(s) will open. If you chose two webpages the first choice will open focused on the “right side” instead of the “left”. Clicking on the “Home Button” will also open the webpage(s) that you chose. The webpage(s) that you chose will also open as your starting “Home Pages” each time that you start your browser. Conclusion If you have wanted to choose your own custom “New Tab Page” then this is the extension that you have been waiting for. Links Download the Define your own new tab! extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Find Similar Websites in Google ChromeAccess Google Chrome’s Special Pages the Easy WayEnable Vista Black Style Theme for Google Chrome in XPSet Custom Reload Times for Individual Webpages in ChromeEnable Auto-Paging Goodness in Google Chrome TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Play Music in Chrome by Simply Dragging a File 15 Great Illustrations by Chow Hon Lam Easily Sync Files & Folders with Friends & Family Amazon Free Kindle for PC Download Stretch popurls.com with a Stylish Script (Firefox) OldTvShows.org – Find episodes of Hitchcock, Soaps, Game Shows and more

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  • HTML5 data-* (custom data attribute)

    - by Renso
    Goal: Store custom data with the data attribute on any DOM element and retrieve it. Previously under HTML4 we used to use classes to store custom data, something to the affect of <input class="account void limit-5000 over-4999" /> and then have to parse the data out of the class In a book published by Peter-Paul Koch in 2007, ppk on JavaScript, he explains why and how to use custom attributes to make data more accessible to JavaScript, using name-value pairs. Accessing a custom attribute account-limit=5000 is much easier and more intuitive than trying to parse it out of a class, Plus, what if the class name for example "color-5" has a representative class definition in a CSS stylesheet that hides it away or worse some JavaScript plugin that automatically adds 5000 to it, or something crazy like that, just because it is a valid class name. As you can see there are quite a few reasons why using classes is a bad design and why it was important to define custom data attributes in HTML5. Syntax: You define the data attribute by simply prefixing any data item you want to store with any HTML element with "data-". For example to store our customers account data with a hidden input element: <input type="hidden" data-account="void" data-limit=5000 data-over=4999  /> How to access the data: account  -     element.dataset.account limit    -     element.dataset.limit You can also access it by using the more traditional get/setAttribute method or if using jQuery $('#element').attr('data-account','void') Browser support: All except for IE. There is an IE hack around this at http://gist.github.com/362081. Special Note: Be AWARE, do not use upper-case when defining your data elements as it is all converted to lower-case when reading it, so: data-myAccount="A1234" will not be found when you read it with: element.dataset.myAccount Use only lowercase when reading so this will work: element.dataset.myaccount

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  • List of custom Launchers & Quicklists for Unity

    - by Nik
    Creating a custom launcher for unity is simple. Quicklists provide a easy and efficient way to quickly access commonly used tasks for a specific application. The steps to create a custom launcher is easy. Right-click on your desktop and click create a launcher. Edit the .desktop file using a text editor and using this you can create static quicklists for the Unity. (more info here and here) So what custom launchers do you use on Unity? Note: Please limit one answer per custom launcher. Also please do provide a screenshot of it in action.

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  • Burg Custom Icons work only with specific themes

    - by el10780
    I have made a custom icon for burg loader for my Lenovo Recovery Partition.I have made 3 icons : large_qdrive.png (128 X 128 pixels) small_qdrive.png (24 X 24 pixels) grey_qdrive.png (128 x 128 pixels) The .png icons that I created I made them using gimp from a qdrive.ico file that I found in the Lenovo Recovery Partition. I transferred the icons to the /boot/burg/themes/icons folder and I added to the class list of the grey,large,small and the hover files the following lines : -qdrive { image = "$$/large_qdrive.png" } in the large file -qdrive { image = "$$/small_qdrive.png" } in the small file -qdrive { image = "$$/grey_qdrive.png" } in the grey file -qdrive { image = "$$/grey_qdrive.png:$$/large_qdrive.png" } in the hover file I ran sudo update-burg and after that I modified the following line in the burg.cfg file : menuentry "Windows 7 (loader) (on /dev/sda2)" --class windows --class os { to menuentry "Windows 7 (loader) (on /dev/sda2)" --class qdrive --class os { and I also tried to change the title for the Lenovo Recovery Partition,so I tried this as well: menuentry "Lenovo Recovery Partition (on /dev/sda2)" --class qdrive --class os { None of this tries enforced actually burg loader to use the custom icon that I made and I can't figure out why. I have to mention also that there are a few themes that I have installed in burg which actually are able to use the small_qdrive.png icon that I made,but all the others which use either the large_qdrive.png or the grey_qdrive.png weren't able to use the custom icons. I have double checked for typos in all the files that I have created or I modified,so I am pretty sure that I haven't misspelled anything. I have checked also the title of the custom icons that I made and neither of them have a typo. I have looked also if there are any other folder that the themes might use to retrieve the icons,but it seems that all of them except for **Fortune** theme,which I downloaded from OMG!UBUNTU,use the icons folder which is located in /boot/burg/themes/icons I tried to add the custom icons to the icons folder of the theme **Fortune**,but still nothing happened.

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  • Shutting down Ubuntu 11.10 with power button without x11-session

    - by RJdaMoD
    when pressing the power-button inside a (gnome-)session, ubuntu asks me what to do and shuts down after 60 seconds anyway. No problem so far. But if i'm not logged in in a gnome-session (for example in the login screen), or just change to a tty, then the power-button won't work. But i remember that i worked in 11.04. So what's changed and how to restore? Background: I use my machine as a print server. If im not home and my wife wants to print sth., she used to switch on my machine, print via her laptop, and then just shut it down by power-button. Beginning of march i was on a business tour, and she called me that she could not shutdown my machine anymore. I shut it down by ssh, but this seems not the favorable way to me. I already had a look in /etc/acpi/powerbtn.sh and think that the line if pidof x $PMS > /dev/null; then exit is the cause for this since it aborts the script when no gui-power-manager is found. Is that right? But that does not explain with the power-button does not work when switching from the x11-session to a tty, although this would not be critical to me. Thanks in advance Greetings RJ

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  • Resume Button error

    - by user3178359
    i have two class. if i press button pause it can show button resume, retry,menu and the game time is paused. but when i press the resume the game time still paused. help me plase how to continue the game time ?? code for button pause : using UnityEngine; using System.Collections; public class pause : MonoBehaviour { public GUITexture showMenu; public GUITexture btnResume; public bool gamePaused = false; void OnMouseDown() { gamePaused = true; Time.timeScale = 0; showMenu.pixelInset = new Rect(220, 200, showMenu.pixelInset.width, showMenu.pixelInset.height); btnResume.pixelInset = new Rect(300, 300, btnResume.pixelInset.width, btnResume.pixelInset.height); code for button resume : using UnityEngine; using System.Collections; public class btResume : pause { //public GUITexture shoe; void onMouseDown() { base.gamePaused = false; Time.timeScale = 1; btnResume.pixelInset = new Rect(300, -300, btnResume.pixelInset.width, btnResume.pixelInset.height); showMenu.pixelInset = new Rect(220, -200, showMenu.pixelInset.width, showMenu.pixelInset.height); } }

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  • More than 5 custom variables across multiple websites using Google Analytics

    - by brakes
    We have multiple websites using the same Google Analytics account number so we can track visitors across multiple websites. One of these websites has set 5 custom variables. We want to introduce a new custom variable to track logged in users for our single sign-on (SSO) system to find out what parts of which website they are accessing. Is this possible or is it a case that all the custom variables have been used up by 1 of the sites?

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