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  • Why do pure virtual base classes get direct access to static data members while derived instances do

    - by Shamster
    I've created a simple pair of classes. One is pure virtual with a static data member, and the other is derived from the base, as follows: #include <iostream> template <class T> class Base { public: Base (const T _member) { member = _member; } static T member; virtual void Print () const = 0; }; template <class T> T Base<T>::member; template <class T> void Base<T>::Print () const { std::cout << "Base: " << member << std::endl; } template <class T> class Derived : public Base<T> { public: Derived (const T _member) : Base<T>(_member) { } virtual void Print () const { std::cout << "Derived: " << this->member << std::endl; } }; I've found from this relationship that when I need access to the static data member in the base class, I can call it with direct access as if it were a regular, non-static class member. i.e. - the Base::Print() method does not require a this- modifier. However, the derived class does require the this-member indirect access syntax. I don't understand why this is. Both class methods are accessing the same static data, so why does the derived class need further specification? A simple call to test it is: int main () { Derived<double> dd (7.0); dd.Print(); return 0; } which prints the expected "Derived: 7"

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  • Can I use UIPerformance grails plugin and host my static resources in another domain?

    - by fabien7474
    The UIPerfomance plugin is an easy way to speed up your web pages by applying some of the best practices rules from Yahoo performance team (like minifying, setting a far-future expires header, versioned images...) Unfortunately I didn't find a way to store the static resources in a location outside of the webapplication which has his own advantages ( smaller WAR sizes, better optimize cookieless server, static resources served faster by a highly optimized native httpd, no need to redeploy WAR when updating static resources..). So my question is: is it possible to use this great plugin with static resoures stored outside the web application? And if yes, how?

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  • Why I do not see a static variable in a loop?

    - by Roman
    I have a static method which sets a variable: static String[] playersNames; public static void setParameters(String[] players) { playersNames = players; } Then I have a static block: static { JRadioButton option; ButtonGroup group = new ButtonGroup(); // Wright a short explanation of what the user should do. partnerSelectionPanel.add(new JLabel("Pleas select a partner:")); // Generate radio-buttons corresponding to the options available to the player. // Bellow is the problematic line causing the null pointer exception: for (String playerName: playersNames) { final String pn = playerName; option = new JRadioButton(playerName, false); option.addActionListener(new ActionListener(){ @Override public void actionPerformed(ActionEvent evt) { partner = pn; } }); partnerSelectionPanel.add(option); group.add(option); } partnerSelectionPanel.add(label); // Add the "Submit" button to the end of the "form". JButton submitButton = new JButton("Submit"); submitButton.addActionListener(new ActionListener(){ @Override public void actionPerformed(ActionEvent evt) { partnerSelected(); } }); partnerSelectionPanel.add(submitButton); } Compiler does not complain about anything but when I try to execute the code I get problems. In this place SelectPartnerGUI.setParameters(players); I have: Exception in thread "main" java.lang.ExceptionInitializerError. and it is cause by java.lang.NullpointerException at this place for (String playerName: playersNames). Does my program do not see the palyersNames?

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  • Is it possible to overwrite a static method in parent class?

    - by MartinDenny2069
    I have a static method defined in a base class, I want to overwrite this method in its child class, is it possible? I tried this but it did not work as I expected. When I created an instance of class B and invoke its callMe() method, the static foo() method in class A is invoked. public abstract class A { public static void foo() { System.out.println("I am base class"); } public void callMe() { foo(); } } Public class B { public static void foo() { System.out.println("I am child class"); } }

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  • Can I mix static and shared-object libraries when linking?

    - by SiegeX
    I have a C project that produces ten executables, all of which I would like to be statically linked. The problem I am facing is that one of these executables uses a 3rd-party library of which only the shared-object version is available. If I pass the -static flag to gcc, ld will error saying it can't find the library in question (I presume it's looking for the .a version) and the executable will not be built. Ideally, I would like to be able to tell 'ld' to statically link as much as it can and fail over to the shared object library if a static library cannot be found. In the interium I tried something like gcc -static -lib1 -lib2 -shared -lib3rdparty foo.c -o foo.exe in hopes that 'ld' would statically link in lib1 and lib2 but only have a run-time dependence on lib3rdparty. Unfortunatly, this did not work as I intended; instead the -shared flag overwrote the -static flag and everything was compiled as shared-objects. Is statically linking an all-or-nothing deal, or is there some way I can mix and match?

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  • How to use the debugger with nested static libraries in XCode?

    - by EightyEight
    Hi all, A project that I've inherited has the following structure: Project A produces a static library. Project B produces a static library and links with library A. Project C produces the executable and links with library B. When I run app in debug mode, I can successfully debug code within the executable (project C) and the static library from project B. I can't, however, debug anything in the Project A library -- my breakpoints are ignored. I've checked and made sure that debug symbols are enabled and not stripped. Is there something else I'm missing? Thanks

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  • Overloading Console.ReadLine possible? (or any static class method)

    - by comecme
    I'm trying to create an overload of the System.Console.ReadLine() method that will take a string argument. My intention basically is to be able to write string s = Console.ReadLine("Please enter a number: "); in stead of Console.Write("Please enter a number: "); string s = Console.ReadLine(); I don't think it is possible to overload Console.ReadLine itself, so I tried implementing an inherited class, like this: public static class MyConsole : System.Console { public static string ReadLine(string s) { Write(s); return ReadLine(); } } That doesn't work though, cause it is not possible to inherit from System.Console (because it is a static class which automatically makes is a sealed class). Does it make sense what I'm trying to do here? Or is it never a good idea to want to overload something from a static class?

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  • Where does static variable work in C# page. At Application level or Page Level

    - by Shantanu Gupta
    I had an interview today and every thing was going very good, but then an interviewer asked me a question Where Does Static Variable Work in C#- At Application Level or At Page Level. I was not very much clear about this answer as I only knew that static variables are stored on heap and I didn't knew anything about web related thing about it. Then tried to make me more clear by giving an example that in a page I am using static variable and three users are accessing the page one of the user updates the value of static variable, What value will be visible to remaining two users an old copy or the update will be reflected.

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  • Could/Should I use static classes in asp.net/c# for shared data?

    - by death.au
    Here's the situation I have: I'm building an online system to be used by school groups. Only one school can log into the system at any one time, and from that school you'll get about 13 users. They then proceed into a educational application in which they have to co-operate to complete tasks, and from a code point of view, sharing variables all over the place. I was thinking, if I set up a static class with static properties that hold the variables that are required to be shared, this could save me having to store/access the variables in/from a database, as long as the static variables are all properly initialized when the application starts and cleaned up at the end. Of course I would also have to put locks on the get and set methods to make the variables thread safe. Something in the back of my mind is telling me this might be a terrible way of going about things, but I'm not sure exactly why, so if people could give me their thoughts for or against using a static class in this situation, I would be quite appreciative.

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  • Is there a way to make sure classes implementing an Interface implement static methods?

    - by Tobias Kienzler
    Frist of all, I read erickson's usefull reply to "Why can’t I define a static method in a Java interface?". This question is not about the "why" but about the "how then?". So basically I want one Interface to provide both usual methods and e.g. a getSimilarObject method. For (a made up) example public interface ParametricFunction { /** @return f(x) using the parameters */ static abstract public double getValue(double x, double[] parameters); /** @return The function's name */ static abstract public String getName(); } and then public class Parabola implements ParametricFunction { /** @return f(x) = parameters[0] * x² + parameters[1] * x + parameters[2] */ static public double getValue(double x, double[] parameters) { return ( parameters[2] + x*(parameters[1] + x*parameters[0])); } static public String getName() { return "Parabola"; } } Since this is not allowed in the current Java standard, what is the closest thing to this? The idea behind this is putting several ParametricFunction's in a package and use Reflection to list them all, allowing the user to pick e.g. which one to plot. Obviously one could provide a loader class containing an array of the available ParametricFunction's, but every time a new one is implemented one has to remember adding it there, too.

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  • Defining a static array into a C or C++ source file.

    - by VansFannel
    Hello. I know this is a question that every programmer should know, but I do not know. Long time no C programming and I've forgotten a lot of things. My question is: I have three huge static arrays defined inside a header file. Someone told me that It's much better to declare them as extern in the header file, and define them in a single C or C++ source file. How can I do that? Here is my header file: #ifndef _TEMPLE_OBJECT_H_ #define _TEMPLE_OBJECT_H_ #define NUM_TEMPLE_OBJECT_VERTEX 10818 static const float TEMPLEVertices[NUM_TEMPLE_OBJECT_VERTEX * 3] = {...}; static const float TEMPLENormals[NUM_TEMPLE_OBJECT_VERTEX * 3] = {...}; static const float TEMPLETexCoords[NUM_TEMPLE_OBJECT_VERTEX * 3] = {...}; #endif If a use a C++ source file, may I need to define a class? Thank you.

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  • Static variables within functions in C++ - allocated even if function doesn't run?

    - by John C
    I've been reading up on C++ on the Internet, and here's one thing that I haven't been quite able to find an answer to. I know that static variables used within functions are akin to globals, and that subsequent invocations of that function will have the static variable retain its value between calls. However, if the function is never claled, does the static variable get allocated? Thanks

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  • custom route not working on windows

    - by Michael Closson
    My windows laptop is directly connected to 192.168.1.0/24 (wireless lan). I access 10.21.0.0/16 though a router that is connected to both networks. The routing works fine with this configuration. I have a VPN, that connects to 10.0.0.0/8. The VPN network doesn't actually use any IPs in the 10.21.0.0/16 range. So I should be able to configure my routing table to route all the 10.21.0.0/16 IPs through the wireless lan, and all other 10.0.0.0/8 through the VPN. My understanding is that I can do this if the metric for the 10.21.0.0 is lower than that of the 10.0.0.0. The VPN (10.0.0.0) is automatically assigned metric 20. I have manually assigned the WLAN a metric of 1. I manually add an entry to the routing table with this command: route add 10.21.0.0 mask 255.255.0.0 192.168.1.201 metric 1 The route is then assigned a metric of 2 (which is expected). The problem is that it doesn't work. I can't ping any machine on the 10.21.0.0 network. But I can access other stuff on the 10.0.0.0. I can also access stuff on the 192.168.1.0. To debug this i've done the following. Run tcpdump on the router (192.168.1.201). I can verify that no packets for 10.21.0.0 arrive on that interface. Disable iptables on the router. Disable the windows firewall. Run wireshark on my laptop, to try and see which interface the ping requests go to. But I can't see them go anywhere!! The ping command doesn't receive any 'destination unreachable' messages. Here is the relevant section of the routing table. IPv4 Route Table =========================================================================== Active Routes: Network Destination Netmask Gateway Interface Metric 0.0.0.0 0.0.0.0 192.168.1.201 192.168.1.18 2 10.0.0.0 255.0.0.0 On-link 10.55.44.203 20 10.21.0.0 255.255.0.0 192.168.1.201 192.168.1.18 2

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  • Fastest pathfinding for static node matrix

    - by Sean Martin
    I'm programming a route finding routine in VB.NET for an online game I play, and I'm searching for the fastest route finding algorithm for my map type. The game takes place in space, with thousands of solar systems connected by jump gates. The game devs have provided a DB dump containing a list of every system and the systems it can jump to. The map isn't quite a node tree, since some branches can jump to other branches - more of a matrix. What I need is a fast pathfinding algorithm. I have already implemented an A* routine and a Dijkstra's, both find the best path but are too slow for my purposes - a search that considers about 5000 nodes takes over 20 seconds to compute. A similar program on a website can do the same search in less than a second. This website claims to use D*, which I have looked into. That algorithm seems more appropriate for dynamic maps rather than one that does not change - unless I misunderstand it's premise. So is there something faster I can use for a map that is not your typical tile/polygon base? GBFS? Perhaps a DFS? Or have I likely got some problem with my A* - maybe poorly chosen heuristics or movement cost? Currently my movement cost is the length of the jump (the DB dump has solar system coordinates as well), and the heuristic is a quick euclidean calculation from the node to the goal. In case anyone has some optimizations for my A*, here is the routine that consumes about 60% of my processing time, according to my profiler. The coordinateData table contains a list of every system's coordinates, and neighborNode.distance is the distance of the jump. Private Function findDistance(ByVal startSystem As Integer, ByVal endSystem As Integer) As Integer 'hCount += 1 'If hCount Mod 0 = 0 Then 'Return hCache 'End If 'Initialize variables to be filled Dim x1, x2, y1, y2, z1, z2 As Integer 'LINQ queries for solar system data Dim systemFromData = From result In jumpDataDB.coordinateDatas Where result.systemId = startSystem Select result.x, result.y, result.z Dim systemToData = From result In jumpDataDB.coordinateDatas Where result.systemId = endSystem Select result.x, result.y, result.z 'LINQ execute 'Fill variables with solar system data for from and to system For Each solarSystem In systemFromData x1 = (solarSystem.x) y1 = (solarSystem.y) z1 = (solarSystem.z) Next For Each solarSystem In systemToData x2 = (solarSystem.x) y2 = (solarSystem.y) z2 = (solarSystem.z) Next Dim x3 = Math.Abs(x1 - x2) Dim y3 = Math.Abs(y1 - y2) Dim z3 = Math.Abs(z1 - z2) 'Calculate distance and round 'Dim distance = Math.Round(Math.Sqrt(Math.Abs((x1 - x2) ^ 2) + Math.Abs((y1 - y2) ^ 2) + Math.Abs((z1 - z2) ^ 2))) Dim distance = firstConstant * Math.Min(secondConstant * (x3 + y3 + z3), Math.Max(x3, Math.Max(y3, z3))) 'Dim distance = Math.Abs(x1 - x2) + Math.Abs(z1 - z2) + Math.Abs(y1 - y2) 'hCache = distance Return distance End Function And the main loop, the other 30% 'Begin search While openList.Count() != 0 'Set current system and move node to closed currentNode = lowestF() move(currentNode.id) For Each neighborNode In neighborNodes If Not onList(neighborNode.toSystem, 0) Then If Not onList(neighborNode.toSystem, 1) Then Dim newNode As New nodeData() newNode.id = neighborNode.toSystem newNode.parent = currentNode.id newNode.g = currentNode.g + neighborNode.distance newNode.h = findDistance(newNode.id, endSystem) newNode.f = newNode.g + newNode.h newNode.security = neighborNode.security openList.Add(newNode) shortOpenList(OLindex) = newNode.id OLindex += 1 Else Dim proposedG As Integer = currentNode.g + neighborNode.distance If proposedG < gValue(neighborNode.toSystem) Then changeParent(neighborNode.toSystem, currentNode.id, proposedG) End If End If End If Next 'Check to see if done If currentNode.id = endSystem Then Exit While End If End While If clarification is needed on my spaghetti code, I'll try to explain.

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  • "No route to host" with ssl but not with telnet

    - by Clemens Bergmann
    I have a strange problem with connecting to a https site from one of my servers. When I type: telnet puppet 8140 I am presented with a standard telnet console and can talk to the Server as always: Connected to athena.hidden.tld. Escape character is '^]'. GET / HTTP/1.1 <!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 2.0//EN"> <html><head> <title>400 Bad Request</title> </head><body> <h1>Bad Request</h1> <p>Your browser sent a request that this server could not understand.<br /> Reason: You're speaking plain HTTP to an SSL-enabled server port.<br /> Instead use the HTTPS scheme to access this URL, please.<br /> <blockquote>Hint: <a href="https://athena.hidden.tld:8140/"><b>https://athena.hidden.tld:8140/</b></a></blockquote></p> <hr> <address>Apache/2.2.16 (Debian) Server at athena.hidden.tld Port 8140</address> </body></html> Connection closed by foreign host. But when I try to connect to the same host and port with ssl: openssl s_client -connect puppet:8140 It is not working connect: No route to host connect:errno=113 I am confused. At first it sounded like a firewall problem but this could not be, could it? Because this would also prevent the telnet connection. As Firewall I am using ferm on both servers. The systems are debian squeeze vm-boxes. [edit 1] Even when I try to connect directly with the IP address: openssl s_client -connect 198.51.100.1:8140 #address exchanged connect: No route to host connect:errno=113 Bringing down the firewalls on both hosts with service ferm stop is also not helping. But when I do openssl s_client -connect localhost:8140 on the server machine it is connecting fine. [edit 2] if I connect to the IP with telnet it also is not working. telnet 198.51.100.1 8140 Trying 198.51.100.1... telnet: Unable to connect to remote host: No route to host The confusion might come from IPv6. I have IPv6 on all my hosts. It seems that telnet uses IPv6 by default and this works. For example: telnet -6 puppet 8140 works but telnet -4 puppet 8140 does not work. So there seems to be a problem with the IPv4 route. openssl seems to only (or by default) use IPv4 and therefore fails but telnet uses IPv6 and succeeds.

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  • postfix default smtp route

    - by user42700
    hi, I am using postfix with mailscanner to scan emails. the smtp route(tranport_maps) works fine, but for domains on default route, i added this smtp:[mail.server.net] but it still gives access denied error, any ideas?

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  • iphone quartz drawing 2 lines on top of each other causes worm effect

    - by Leonard
    I'm using Quartz-2D for iPhone to display a route on a map. The route is colored according to temperature. Because some streets are colored yellow, I am using a slightly thicker black line under the route line to create a border effect, so that yellow parts of the route are spottable on yellow streets. But, even if the black line is as thick as the route line, the whole route looks like a worm (very ugly). I tought this was because I was drawing lines from waypoint to waypoint, instead using the last waypoint as the next starting waypoint. That way if there is a couple of waypoints missing, the route will still have no cuts. What do I need to do to display both lines without a worm effect? -(void) drawRect:(CGRect) rect { CSRouteAnnotation* routeAnnotation = (CSRouteAnnotation*)self.routeView.annotation; // only draw our lines if we're not int he moddie of a transition and we // acutally have some points to draw. if(!self.hidden && nil != routeAnnotation.points && routeAnnotation.points.count > 0) { CGContextRef context = UIGraphicsGetCurrentContext(); Waypoint* fromWaypoint = [[Waypoint alloc] initWithDictionary:[routeAnnotation.points objectAtIndex:0]]; Waypoint* toWaypoint; for(int idx = 1; idx < routeAnnotation.points.count; idx++) { toWaypoint = [[Waypoint alloc] initWithDictionary:[routeAnnotation.points objectAtIndex:idx]]; CLLocation* fromLocation = [fromWaypoint getLocation]; CGPoint fromPoint = [self.routeView.mapView convertCoordinate:fromLocation.coordinate toPointToView:self]; CLLocation* toLocation = [toWaypoint getLocation]; CGPoint toPoint = [self.routeView.mapView convertCoordinate:toLocation.coordinate toPointToView:self]; routeAnnotation.lineColor = [fromWaypoint.weather getTemperatureColor]; CGContextBeginPath(context); CGContextSetLineWidth(context, 3.0); CGContextSetStrokeColorWithColor(context, [UIColor blackColor].CGColor); CGContextMoveToPoint(context, fromPoint.x, fromPoint.y); CGContextAddLineToPoint(context, toPoint.x, toPoint.y); CGContextStrokePath(context); CGContextClosePath(context); CGContextBeginPath(context); CGContextSetLineWidth(context, 3.0); CGContextSetStrokeColorWithColor(context, routeAnnotation.lineColor.CGColor); CGContextMoveToPoint(context, fromPoint.x, fromPoint.y); CGContextAddLineToPoint(context, toPoint.x, toPoint.y); CGContextStrokePath(context); CGContextClosePath(context); fromWaypoint = toWaypoint; } [fromWaypoint release]; [toWaypoint release]; } } Also, I get a <Error>: CGContextClosePath: no current point. error, which I think is bullshit. Please hint me! :)

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  • Building a project in VS that depends on a static and dynamic library

    - by fg nu
    Noob noobin'. I would appreciate some very careful handholding in setting up an example in Visual Studio 2010 Professional where I am trying to build a project which links: a previously built static library, for which the VS project folder is "C:\libjohnpaul\" a previously built dynamic library, for which the VS project folder is "C:\libgeorgeringo\" These are listed as Recipes 1.11, 1.12 and 1.13 in the C++ Cookbook. The project fails to compile for me with unresolved dependencies (see details below), and I can't figure out why. Project 1: Static Library The following are the header and source files that were compiled in this project. I was able to compile this project fine in VS2010, to the named standard library "libjohnpaul.lib" which lives in the folder ("C:/libjohnpaul/Release/"). // libjohnpaul/john.hpp #ifndef JOHN_HPP_INCLUDED #define JOHN_HPP_INCLUDED void john( ); // Prints "John, " #endif // JOHN_HPP_INCLUDED // libjohnpaul/john.cpp #include <iostream> #include "john.hpp" void john( ) { std::cout << "John, "; } // libjohnpaul/paul.hpp #ifndef PAUL_HPP_INCLUDED #define PAUL_HPP_INCLUDED void paul( ); // Prints " Paul, " #endif // PAUL_HPP_INCLUDED // libjohnpaul/paul.cpp #include <iostream> #include "paul.hpp" void paul( ) { std::cout << "Paul, "; } // libjohnpaul/johnpaul.hpp #ifndef JOHNPAUL_HPP_INCLUDED #define JOHNPAUL_HPP_INCLUDED void johnpaul( ); // Prints "John, Paul, " #endif // JOHNPAUL_HPP_INCLUDED // libjohnpaul/johnpaul.cpp #include "john.hpp" #include "paul.hpp" #include "johnpaul.hpp" void johnpaul( ) { john( ); paul( ); Project 2: Dynamic Library Here are the header and source files for the second project, which also compiled fine with VS2010, and the "libgeorgeringo.dll" file lives in the directory "C:\libgeorgeringo\Debug". // libgeorgeringo/george.hpp #ifndef GEORGE_HPP_INCLUDED #define GEORGE_HPP_INCLUDED void george( ); // Prints "George, " #endif // GEORGE_HPP_INCLUDED // libgeorgeringo/george.cpp #include <iostream> #include "george.hpp" void george( ) { std::cout << "George, "; } // libgeorgeringo/ringo.hpp #ifndef RINGO_HPP_INCLUDED #define RINGO_HPP_INCLUDED void ringo( ); // Prints "and Ringo\n" #endif // RINGO_HPP_INCLUDED // libgeorgeringo/ringo.cpp #include <iostream> #include "ringo.hpp" void ringo( ) { std::cout << "and Ringo\n"; } // libgeorgeringo/georgeringo.hpp #ifndef GEORGERINGO_HPP_INCLUDED #define GEORGERINGO_HPP_INCLUDED // define GEORGERINGO_DLL when building libgerogreringo.dll # if defined(_WIN32) && !defined(__GNUC__) # ifdef GEORGERINGO_DLL # define GEORGERINGO_DECL _ _declspec(dllexport) # else # define GEORGERINGO_DECL _ _declspec(dllimport) # endif # endif // WIN32 #ifndef GEORGERINGO_DECL # define GEORGERINGO_DECL #endif // Prints "George, and Ringo\n" #ifdef __MWERKS__ # pragma export on #endif GEORGERINGO_DECL void georgeringo( ); #ifdef __MWERKS__ # pragma export off #endif #endif // GEORGERINGO_HPP_INCLUDED // libgeorgeringo/ georgeringo.cpp #include "george.hpp" #include "ringo.hpp" #include "georgeringo.hpp" void georgeringo( ) { george( ); ringo( ); } Project 3: Executable that depends on the previous libraries Lastly, I try to link the aforecompiled static and dynamic libraries into one project called "helloBeatlesII" which has the project directory "C:\helloBeatlesII" (note that this directory does not nest the other project directories). The linking process that I did is described below: To the "helloBeatlesII" solution, I added the solutions "libjohnpaul" and "libgeorgeringo"; then I changed the properties of the "helloBeatlesII" project to additionally point to the include directories of the other two projects on which it depends ("C:\libgeorgeringo\libgeorgeringo" & "C:\libjohnpaul\libjohnpaul"); added "libgeorgeringo" and "libjohnpaul" to the project dependencies of the "helloBeatlesII" project and made sure that the "helloBeatlesII" project was built last. Trying to compile this project gives me the following unsuccessful build: 1------ Build started: Project: helloBeatlesII, Configuration: Debug Win32 ------ 1Build started 10/13/2012 5:48:32 PM. 1InitializeBuildStatus: 1 Touching "Debug\helloBeatlesII.unsuccessfulbuild". 1ClCompile: 1 helloBeatles.cpp 1ManifestResourceCompile: 1 All outputs are up-to-date. 1helloBeatles.obj : error LNK2019: unresolved external symbol "void __cdecl georgeringo(void)" (?georgeringo@@YAXXZ) referenced in function _main 1helloBeatles.obj : error LNK2019: unresolved external symbol "void __cdecl johnpaul(void)" (?johnpaul@@YAXXZ) referenced in function _main 1E:\programming\cpp\vs-projects\cpp-cookbook\helloBeatlesII\Debug\helloBeatlesII.exe : fatal error LNK1120: 2 unresolved externals 1 1Build FAILED. 1 1Time Elapsed 00:00:01.34 ========== Build: 0 succeeded, 1 failed, 2 up-to-date, 0 skipped ========== At this point I decided to call in the cavalry. I am new to VS2010, so in all likelihood I am missing something straightforward.

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  • std::map for storing static const Objects

    - by Sean M.
    I am making a game similar to Minecraft, and I am trying to fine a way to keep a map of Block objects sorted by their id. This is almost identical to the way that Minecraft does it, in that they declare a bunch of static final Block objects and initialize them, and then the constructor of each block puts a reference of that block into whatever the Java equivalent of a std::map is, so there is a central place to get ids and the Blocks with those ids. The problem is, that I am making my game in C++, and trying to do the exact same thing. In Block.h, I am declaring the Blocks like so: //Block.h public: static const Block Vacuum; static const Block Test; And in Block.cpp I am initializing them like so: //Block.cpp const Block Block::Vacuum = Block("Vacuum", 0, 0); const Block Block::Test = Block("Test", 1, 0); The block constructor looks like this: Block::Block(std::string name, uint16 id, uint8 tex) { //Check for repeat ids if (IdInUse(id)) { fprintf(stderr, "Block id %u is already in use!", (uint32)id); throw std::runtime_error("You cannot reuse block ids!"); } _id = id; //Check for repeat names if (NameInUse(name)) { fprintf(stderr, "Block name %s is already in use!", name); throw std::runtime_error("You cannot reuse block names!"); } _name = name; _tex = tex; //fprintf(stdout, "Using texture %u\n", _tex); _transparent = false; _solidity = 1.0f; idMap[id] = this; nameMap[name] = this; } And finally, the maps that I'm using to store references of Blocks in relation to their names and ids are declared as such: std::map<uint16, Block*> Block::idMap = std::map<uint16, Block*>(); //The map of block ids std::map<std::string, Block*> Block::nameMap = std::map<std::string, Block*>(); //The map of block names The problem comes when I try to get the Blocks in the maps using a method called const Block* GetBlock(uint16 id), where the last line is return idMap.at(id);. This line returns a Block with completely random values like _visibility = 0xcccc and such like that, found out through debugging. So my question is, is there something wrong with the blocks being declared as const obejcts, and then stored at pointers and accessed later on? The reason I cant store them as Block& is because that makes a copy of the Block when it is entered, so the block wouldn't have any of the attributes that could be set afterwards in the constructor of any child class, so I think I need to store them as a pointer. Any help is greatly appreciated, as I don't fully understand pointers yet. Just ask if you need to see any other parts of the code.

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  • Host is unreacheble with static networking configuration via /etc/network/interfaces while GUI NetworkManager is ok

    - by Riccardo
    I have some trouble setting-up the network interface using the static IP configuration. I run ubuntu 12.04 kernel 3.11.0-22 with the back-ports enabled. I followed these instructions from help.ubuntu.com but there seems to exist some conflict between the GUI approach (NetworkManager) and the command line approach. $ sudo nano /etc/network/interfaces auto lo iface lo inet loopback auto eth0 iface eth0 inet static address 10.1.1.50 gateway 10.1.1.10 netmask 255.255.255.0 dns-nameservers 192.168.3.45 192.168.8.10 $ sudo /etc/init.d/networking restart I than try to ping for example google.com ping -c 3 www.google.com the response is that the host is unreachable. The icon on the top right of the desktop says: wired network disconnected. If I work using the GUI approach (Edit Connections and so on...) all works great. Can same one explain to me where I wrong? $ ifconfig eth0 eth0 Link encap:Ethernet HWaddr 90:e6:ba:07:4a:77 inet addr:10.1.1.50 Bcast:10.1.1.255 Mask:255.255.255.0 inet6 addr: fe80::92e6:baff:fe07:4a77/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:39619 errors:0 dropped:0 overruns:0 frame:0 TX packets:18520 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:19030895 (19.0 MB) TX bytes:2768769 (2.7 MB) $ netstat -rn Kernel IP routing table Destination Gateway Genmask Flags MSS Window irtt Iface 10.1.1.0 0.0.0.0 255.255.255.0 U 0 0 0 eth0 169.254.0.0 0.0.0.0 255.255.0.0 U 0 0 0 eth0

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