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  • Passing Derived Class Instances as void* to Generic Callbacks in C++

    - by Matthew Iselin
    This is a bit of an involved problem, so I'll do the best I can to explain what's going on. If I miss something, please tell me so I can clarify. We have a callback system where on one side a module or application provides a "Service" and clients can perform actions with this Service (A very rudimentary IPC, basically). For future reference let's say we have some definitions like so: typedef int (*callback)(void*); // This is NOT in our code, but makes explaining easier. installCallback(string serviceName, callback cb); // Really handled by a proper management system sendMessage(string serviceName, void* arg); // arg = value to pass to callback This works fine for basic types such as structs or builtins. We have an MI structure a bit like this: Device <- Disk <- MyDiskProvider class Disk : public virtual Device class MyDiskProvider : public Disk The provider may be anything from a hardware driver to a bit of glue that handles disk images. The point is that classes inherit Disk. We have a "service" which is to be notified of all new Disks in the system, and this is where things unravel: void diskHandler(void *p) { Disk *pDisk = reinterpret_cast<Disk*>(p); // Uh oh! // Remainder is not important } SomeDiskProvider::initialise() { // Probe hardware, whatever... // Tell the disk system we're here! sendMessage("disk-handler", reinterpret_cast<void*>(this)); // Uh oh! } The problem is, SomeDiskProvider inherits Disk, but the callback handler can't receive that type (as the callback function pointer must be generic). Could RTTI and templates help here? Any suggestions would be greatly appreciated.

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  • Optimize website for touch devices

    - by gregers
    On a touch device like iPhone/iPad/Android it can be difficult to hit a small button with your finger. There is no cross-browser way to detect touch devices with CSS media queries that I know of. So I check if the browser has support for javascript touch events. Until now, other browsers haven't supported them, but the latest Google Chrome on dev channel enabled touch events (even for non touch devices). And I suspect other browser makers will follow, since laptops with touch screens are comming. This is the test I use: function isTouchDevice() { try { document.createEvent("TouchEvent"); return true; } catch (e) { return false; } } The problem is that this only tests if the browser has support for touch events, not the device. Does anyone know of The Correct[tm] way of giving touch devices better user experience? Other than sniffing user agent. Mozilla has a media query for touch devices. But I haven't seen anything like it in any other browser: https://developer.mozilla.org/En/CSS/Media_queries#-moz-touch-enabled Update: I want to avoid using a separate page/site for mobile/touch devices. The solution has to detect touch devices with object detection or similar from JavaScript, or include a custom touch-CSS without user agent sniffing! The main reason I asked, was to make sure it's not possible today, before I contact the css3 working group.

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  • How to choose light version of database system

    - by adopilot
    I am starting one POS (Point of sale) project. Targeting system is going to be written in C# .NET 2 WinForms and as main database server We are going to use MS-SQL Server. As we have a lot of POS devices in chain for one store I will love to have backend local data base system on each POS device. Scenario are following: When main server goes down!! POS application should continue working "off-line" with local database, until connection to main server come up again. Now I am in dilemma which local database is going to be most adoptable for me. Here is some notes for helping me point me in right direction: To be Light "My POS devices art usually old and suffering with performances" To be Free "I have a lot of devices and I do not wont additional cost beside main SQL serer" One day Ill love to try all that port on Mono and Linux OS. Here is what I've researched so far: Simple XML "Light but I am afraid of performance, My main table of items is average of 10K records" SQL-Express "I am afraid that my POS devices is poor with hardware for SQLExpress, and also hard to install on each device and configure" Less known Advantage Database Server have free distribution of offline ADT system. DBF with extended Library,"Respect for good old DBFs but that era is behind Me with clipper and DBFs" MS Access Sqlite "Mostly like for now, but I am afraid how it is going to pair with MS SQL do they have same Data types". I know that in this SO is a lot of subjective data, but at least can someone recommended some others lite database system, or things that I shod most take attention before I choice database.

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  • Making an owner-draw button transparent against its arbitrary background in WINCE

    - by EndsOfInvention
    Hi I am trying to place an owner-draw button transparently onto a background. I have no trouble doing this when the background is a solid colour but if the background is an image I cannot seem to get the correct HDC (handle to device context) to Bitblt() the area that button covers. The HDC that is passed as part of the DRAWITEMSTRUCT gives me a button-default-grey area. If I attempt to get the parent of the HWND and then the device context of that i.e pdc = GetDC(GetParent(hWnd)); then the background that gets BitBlt'd is the background of the last painted window. I hope this question makes sense. this is the code I have: pdis = (LPDRAWITEMSTRUCT)(lParam); hdc = pdis->hDC; button = pdis->CtlID - IDC_BUTOFFSET; //pdc = GetDC((hWnd)); pdc = GetDC(GetParent(hWnd)); hbm = CreateCompatibleBitmap(pdc, Buttons_[button]->bc.Size.cx, Buttons_[button]->bc.Size.cy); SelectObject(hdc, hbm); BitBlt(hdc, 0, 0, Buttons_[button]->bc.Size.cx, Buttons_[button]->bc.Size.cy, pdc, Buttons_[button]->bc.Position.x, Buttons_[button]->bc.Position.y, SRCCOPY); TIA Best regards Ends

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  • Accelerometer gravity components

    - by Dvd
    Hi, I know this question is definitely solved somewhere many times already, please enlighten me if you know of their existence, thanks. Quick rundown: I want to compute from a 3 axis accelerometer the gravity component on each of these 3 axes. I have used 2 axes free body diagrams to work out the accelerometer's gravity component in the world X-Z, Y-Z and X-Y axes. But the solution seems slightly off, it's acceptable for extreme cases when only 1 accelerometer axis is exposed to gravity, but for a pitch and roll of both 45 degrees, the combined total magnitude is greater than gravity (obtained by Xa^2+Ya^2+Za^2=g^2; Xa, Ya and Za are accelerometer readings in its X, Y and Z axis). More detail: The device is a Nexus One, and have a magnetic field sensor for azimuth, pitch and roll in addition to the 3-axis accelerometer. In the world's axis (with Z in the same direction as gravity, and either X or Y points to the north pole, don't think this matters much?), I assumed my device has a pitch (P) on the Y-Z axis, and a roll (R) on the X-Z axis. With that I used simple trig to get: Sin(R)=Ax/Gxz Cos(R)=Az/Gxz Tan(R)=Ax/Az There is another set for pitch, P. Now I defined gravity to have 3 components in the world's axis, a Gxz that is measurable only in the X-Z axis, a Gyz for Y-Z, and a Gxy for X-Y axis. Gxz^2+Gyz^2+Gxy^2=2*G^2 the 2G is because gravity is effectively included twice in this definition. Oh and the X-Y axis produce something more exotic... I'll explain if required later. From these equations I obtained a formula for Az, and removed the tan operations because I don't know how to handle tan90 calculations (it's infinity?). So my question is, anyone know whether I did this right/wrong or able to point me to the right direction? Thanks! Dvd

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  • Auto-rotating freshly created interface

    - by zoul
    Hello! I have trouble with auto-rotating interfaces in my iPad app. I have a class called Switcher that observes the interface rotation notifications and when it receives one, it switches the view in window, a bit like this: - (void) orientationChanged: (NSNotification*) notice { UIDeviceOrientation newIO = [[UIDevice currentDevice] orientation]; UIViewController *newCtrl = /* something based on newIO */; [currentController.view removeFromSuperview]; // remove the old view [window addSubview newCtrl.view]; [self setCurrentController:newCtrl]; } The problem is that the new view does not auto-rotate. My auto-rotation callback in the controller class looks like this: - (BOOL) shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation) io { NSString *modes[] = {@"unknown", @"portrait", @"portrait down", @"landscape left", @"landscape right"}; NSLog(@"shouldAutorotateToInterfaceOrientation: %i (%@)", io, modes[io]); return YES; } But no matter how I rotate the device, I find the following in the log: shouldAutorotateToInterfaceOrientation: 1 (portrait) shouldAutorotateToInterfaceOrientation: 1 (portrait) …and the willRotateToInterfaceOrientation:duration: does not get called at all. Now what? The orientation changing is becoming my least favourite part of the iPhone SDK… (I can’t check the code on the device yet, could it be a bug in the simulator?) PS. The subscription code looks like this: [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(orientationChanged:) name:UIDeviceOrientationDidChangeNotification object:nil];

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  • authentication question (security code generation logic)

    - by Stick it to THE MAN
    I have a security number generator device, small enough to go on a key-ring, which has a six digit LCD display and a button. After I have entered my account name and password on an online form, I press the button on the security device and enter the security code number which is displayed. I get a different number every time I press the button and the number generator has a serial number on the back which I had to input during the account set-up procedure. I would like to incorporate similar functionality in my website. As far as I understand, these are the main components: Generate a unique N digit aplha-numeric sequence during registration and assign to user (permanently) Allow user to generate an N (or M?) digit aplha-numeric sequence remotely For now, I dont care about the hardware side, I am only interested in knowing how I may choose a suitable algorithm that will allow the user to generate an N (or M?) long aplha-numeric sequence - presumably, using his unique ID as a seed Identify the user from the number generated in step 2 (which decryption method is the most robust to do this?) I have the following questions: Have I identified all the steps required in such an authentication system?, if not please point out what I have missed and why it is important What are the most robust encryption/decryption algorithms I can use for steps 1 through 3 (preferably using 64bits)?

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  • steps to fix a project that won't compile

    - by eco_bach
    Hi Pulling my hair out in trying to get a simple window based project to compile. I am running both 3.2.2 and 3.2.3 versions of Xcode. The latter is set up in a separate folder. Originally I used the latter to create and compile my project against the new 4.0 sdk. It compiled fine. Then I made the mistake of deleting some sdks I thought I no longer needed. Ever since I can no longer compile. Right now I get a dozen or so errors similar to the following "_OBJC_CLASS_$_CATransition", referenced from: objc-class-ref-to-CATransition in ViewTransitionsAppDelegate.o My active executable is the iphone simulator 4 and Base SDK is iPhone device 3.0. I tried reinstalling the xcode3.2.3 installer, no difference. I'm totally stymied, as my project WAS working and compiling fine, both to the simulator and external device. Are there any best practices or recommended steps in fixing or rebuilding a project when it won't compile? Any help welcome!

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  • Filtering on a left join in SQLalchemy

    - by Adam Ernst
    Using SQLalchemy I want to perform a left outer join and filter out rows that DO have a match in the joined table. I'm sending push notifications, so I have a Notification table. This means I also have a ExpiredDeviceId table to store device_ids that are no longer valid. (I don't want to just delete the affected notifications as the user might later re-install the app, at which point the notifications should resume according to Apple's docs.) CREATE TABLE Notification (device_id TEXT, time DATETIME); CREATE TABLE ExpiredDeviceId (device_id TEXT PRIMARY KEY, expiration_time DATETIME); Note: there may be multiple Notifications per device_id. There is no "Device" table for each device. So when doing SELECT FROM Notification I should filter accordingly. I can do it in SQL: SELECT * FROM Notification LEFT OUTER JOIN ExpiredDeviceId ON Notification.device_id = ExpiredDeviceId.device_id WHERE expiration_time == NULL But how can I do it in SQLalchemy? sess.query( Notification, ExpiredDeviceId ).outerjoin( (ExpiredDeviceId, Notification.device_id == ExpiredDeviceId.device_id) ).filter( ??? ) Alternately I could do this with a device_id NOT IN (SELECT device_id FROM ExpiredDeviceId) clause, but that seems way less efficient.

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  • Most cost effective way to target multiple mobile platforms

    - by niidto
    Hi I have been given the tasks of speccing a mobile application, which will need to run on approx. 1000 devices. These devices already exist, and consist of iPhones, BlackBerrys, Androids, Windows Mobile and Netbooks. The application will have simple reporting capability, and a collection of forms. Anyway, the obvious solution would be to develop some browser based solution, although given the occasionally connected nature of the devices, there's a potential for data to get lost / not saved. So instead of creating a complex application for each platform, I was thinking we could build what is effectively a form generator, with basic offline storage capability (text files), designed to run on each device, and have the device generate a form, based on for example an XML file that it could request from a server somewhere, resulting in minimal specialist development costs, and the ability to run most of the logic from the server end, with the devices being dumb clients that render forms and upload the data when there is an available connection. Anyway, my question summarised is, how have you made the decision on supporting multiple devices for your application. Is this always an unavoidable problem, and you just have to make the call to support 1 or 2, or pay for developers to write code for each platform, or alternatively supply pre-installed devices to the company? Many thanks James

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  • Unknown and unreproducible crash causes App Store rejection

    - by Daniel Johnson
    After submitting our application several times, we continue to receive the following response: Thank you for submitting My App to the App Store. We've reviewed your application and determined that we cannot post this version of your iPad application to the App Store because My App is crashing on iPad running iPhone OS 3.2 and Mac OS X 10.6.2. My App crashes upon launch. Unfortunately, crash logs have not been generated. However, resigning the same build with the AdHoc entitlements and loading the build onto the device yields no such crash. After a number of attempts, the application simply does not crash as reported by the reviewer. Furthermore, the reviewer does not provide any useful logging that may have been generated by SpringBoard such as an exit status or event if it had worked properly for any other device. There are no calls to explicitly exit or quit the application in the code line and yet the application terminates on startup. What might cause an application to terminate in such a manner? Under what conditions is an application tested that might not be found under a development environment? Could it be a result of a signing issue that the submission validation system is simply unable to catch? Thanks in advance.

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  • Cross-Platform Camera API

    - by Karim
    Hi, I'm now building a video transforming filter that have to transform video frames in real-time. One of the key requirements of the filter is to have high performance to minimize the number of dropped frames during the transform. Another requirement that is of lower priority but also nice to have is to make it cross-platform (both PC's and Mobile devices). The application is built in C++. Now my question is: is there any API that is more portable and has a similar or better performance characteristics than DirectShow? as DirectShow's portability is only limited to Windows-based devices (PCs and Windows Mobile&CE platforms). Also I've notices that for example using HTC's custom camera API has far better performance than what DirectShow offers. If you want to check this, try to build a filter in DirectShow that will multiply each color by 2 and render that in real-time from camera on the screen. Then do the same with HTC's API. There is almost 4-5x performance boost with vendor's specific API. So it'd be very nice if the library used the device-specific implementation of the driver, as performance is critical when doing this transforms on a mobile device (which is about ~500 MHz).

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  • Kindle Fire Cant Fit My Webpage inside a Webview of specific size

    - by Madhavan Rangarao
    This is baffling to me. Please help, I could not figure it out ... In my sample html file I have set the meta tag to be <meta name="viewport" content="target-densitydpi=device-dpi, user-scalable=no"> to fit the webpage inside my webview of custom size say 800x600. In Android, I had to specify "target-densitydpi=device-dpi" and it did the job nicely. I tested my custom web page with nexus 7 tablet and the web page fits inside my web view correctly. The same code does not work in Kindle Fire. Only a part of my web page is shown and even if I set the 'initial-scale=1.0' did not help. I tried various settings programmatically but it did not help either. webview.getSettings().setBuiltInZoomControls(true); webview.getSettings().setSupportZoom(true); webview.getSettings().setLoadWithOverviewMode(true); webview.setInitialScale(1); webview.getSettings().setUseWideViewPort(true); Any pointers?

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  • Enumerating pixel formats for adaptors and modes with OpenGL

    - by Robinson
    I'm trying to code an OpenGL path for my 3D engine. The D3D path enumerates all device adaptors, all modes (by mode I mean bit depth, dimensions, available windowed, and refresh rate) for each adaptor and then all pixel formats available for the given mode and adaptor, along side certain useful caps (shader version, filter types, etc.). So, I have broadly got the following protected functions in the class: // Enumerate all back/front buffer combinations. virtual void EnumerateBackFrontBufferCombinations(CComPtr<IDirect3D9>& d3d9); // Enumerate all depth/stencil formats. virtual void EnumerateDepthStencilFormats(CComPtr<IDirect3D9>& d3d9); // Enumerate all multi-sample formats. virtual void EnumerateMultiSampleTypes(CComPtr<IDirect3D9>& d3d9); // Enumerate all device formats, i.e. dynamic, static, render target, etc. virtual void EnumerateMapFormats(CComPtr<IDirect3D9>& d3d9); // Enumerate all capabilities. virtual void EnumerateCapabilities(CComPtr<IDirect3D9>& d3d9); The adaptors are enumerated with EnumDisplayDevices, the modes (resolutions and refresh rates) are enumerated with EnumDisplaySettings, so this can be done for either GL or D3D. The other functions I'm not so sure about with OpenGL. What are the equivalents to the IDirect3D9's CheckDeviceType, CheckDeviceFormat, CheckDeviceMultiSampleType, CheckDepthStencilMatch? I know I can use DescribePixelFormat, given a DC, but you kind-of need to have created the window before you can use a DC with it, but you can't create the window correctly until you know what formats you're going to use. Any tips you can give me? Thanks.

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  • Build and test on 2.2.1 iPod Touch with XCode 3.2.2?

    - by slewis
    I've just installed Xcode 3.2.2 with iPhone SDK 3.2 Beta 5 (Snow Leopard) This version of Xcode didn't come with any iPhone SDKs older than 3.0. But I want to create an app that runs on all devices from iPhone OS 2.2.1 - 3.1.3. I managed to add older SDKs into Xcode by downloading iPhone 3.1.3 with Xcode 3.1.4 and installing each 2.x SDK from the 'Packages' folder in the .dmg. So now I can select 2.2.1 as 'iPhone OS Deployment Target' and the 'Base SDK' as 3.1.3, and the app will build (thus letting me use 3.1.3 APIs with conditional coding whilst still running on 2.2.1 devices). But the problem is the app will not install and run on my 2.2.1 iPod Touch. Instead, Xcode tells me 'No provisioned iPhone OS device is connected'. If I bring up the Organizer, in the left column, the iPod Touch has an orange sphere next to it, instead of green, and clicking on this reveals: 'The version of iPhone OS on “iPod touch” is too old for use with this version of the iPhone SDK. Please restore the device to a version of the OS listed below' I'm not sure how to get this version of the SDK to support 2.2.1. (It needs to be this download of XCode/iPhone SDK because I also want it to be a universal binary so it runs on the iPad with a minimum of fuss).

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  • A feeling that I'm not that good developer

    - by Karim
    Hi, Im having a strange feeling, but let me first introduce myself as a software developer. I started to program when I was still a kid, I had about 10 or 11 years. I really enjoy my work and never get bored from it. It's amazing how somebody could be paid for what he really likes to do and would be doing it anyway even for free. WHen I first started to program, I was feeling proud of what I was doing, each application I built was for me a success and after 2-3 year I had a feeling that I'm a coding guru. It was a nice feeling ;-) But the more I was in the field, the more types of software I started to develop I was starting to have a feeling that I'm completely wrong in that I'm guru. I felt that I'm not even a mediocre developer. Each new field I start to work on is giving me this feeling. Like when I once developed a device driver for a client, I saw how much I need to learn about device drivers. When I developed a video filter for an application, I saw how much do I still need to learn about DirectShow, Color Spaces, and all the theory behind that. The worst thing was when I started to learn algorithms. It was several years ago. I knew then the basic structures and algorithms like the sorting, some types of trees, some hashtables, strings etc.. and when I really wanted to learn a group of structures I learned about 5-6 new types and saw that in fact even this small group has several hundred subtypes of structures. It's depressing how little time people have in their lives to learn all this stuff. I'm now a software developer with about 10 years of experience and I still feel that I'm not a proficient developer when I think about things that others do in the industry. Is this normal what I'm experiencing or is it a sign of a destructive excessive ambition? Thanks in advance for any comments.

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  • Force windows video driver reload. Is it possible at all?

    - by somemorebytes
    Hi there, Some drivers use parameters written in the registry to configure themselves when they get loaded at boot time. I can modify those values and then reboot, but I would like to know if it is possible to force the driver reload, making the changes effective without rebooting. Specifically, I am talking about the video driver (nvidia). I read somewhere, that calling through pINvoke() [User32.ll]::ChangeDisplaySettings() with a 640x480x8bits resolution,(which is so low that it should not be supported by a modern driver) will force windows to load the "Standard VGA driver", and making another call with the current resolution will load the nvidia driver again. This does not work though. At least in Windows 7, even if the low res is not displayed as "supported" the system reduces the screen to a little square in the center of the screen, showing the low res wihtout unloading the nvidia driver. So, is there any .NET/Win32 API, service to restart, or any way at all to force a video driver reload? Perhaps programatically disabling the device (as you could do from the Device Manager) and reenabling it again? Any idea? Thanks a lot.

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  • Memory efficient collection class

    - by Joe
    I'm building an array of dictionaries (called keys) in my iphone application to hold the section names and row counts for a tableview. the code looks like this: [self.results removeAllObjects]; [self.keys removeAllObjects]; NSUInteger i,j = 0; NSString *key = [NSString string]; NSString *prevKey = [NSString string]; if ([self.allResults count] > 0) { prevKey = [NSString stringWithString:[[[self.allResults objectAtIndex:0] valueForKey:@"name"] substringToIndex:1]]; for (NSDictionary *theDict in self.allResults) { key = [NSString stringWithString:[[theDict valueForKey:@"name"] substringToIndex:1]]; if (![key isEqualToString:prevKey]) { NSDictionary *newDictionary = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithInt:i],@"count", prevKey,@"section", [NSNumber numberWithInt:j], @"total",nil]; [self.keys addObject:newDictionary]; prevKey = [NSString stringWithString:key]; i = 1; } else { i++; } j++; } NSDictionary *newDictionary = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithInt:i],@"count", prevKey,@"section", [NSNumber numberWithInt:j], @"total",nil]; [self.keys addObject:newDictionary]; } [self.tableview reloadData]; The code works fine first time through but I sometimes have to rebuild the entire table so I redo this code which orks fine on the simulator, but on my device the program bombs when I execute the reloadData line : malloc: *** mmap(size=3772944384) failed (error code=12) *** error: can't allocate region *** set a breakpoint in malloc_error_break to debug malloc: *** mmap(size=3772944384) failed (error code=12) *** error: can't allocate region *** set a breakpoint in malloc_error_break to debug Program received signal: “EXC_BAD_ACCESS”. If I remove the reloadData line the code works on the device. I'm wondering if this is something to do with the way I've built the keys array (ie using autoreleased strings and dictionaries).

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  • implementing gravity to projectile - delta time issue

    - by Murat Nafiz
    I'm trying to implement a simple projectile motion in Android (with openGL). And I want to add gravity to my world to simulate a ball's dropping realistically. I simply update my renderer with a delta time which is calculated by: float deltaTime = (System.nanoTime()-startTime) / 1000000000.0f; startTime = System.nanoTime(); screen.update(deltaTime); In my screen.update(deltaTime) method: if (isballMoving) { golfBall.updateLocationAndVelocity(deltaTime); } And in golfBall.updateLocationAndVelocity(deltaTime) method: public final static double G = -9.81; double vz0 = getVZ0(); // Gets initial velocity(z) double z0 = getZ0(); // Gets initial height double time = getS(); // gets total time from act begin double vz = vz0 + G * deltaTime; // calculate new velocity(z) double z = z0 - vz0 * deltaTime- 0.5 * G * deltaTime* deltaTime; // calculate new position time = time + deltaTime; // Update time setS(time); //set new total time Now here is the problem; If I set deltaTime as 0.07 statically, then the animation runs normally. But since the update() method runs as faster as it can, the length and therefore the speed of the ball varies from device to device. If I don't touch deltaTime and run the program (deltaTime's are between 0.01 - 0.02 with my test devices) animation length and the speed of ball are same at different devices. But the animation is so SLOW! What am I doing wrong?

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  • What is the fastest way to do division in C for 8bit MCUs?

    - by Jordan S
    I am working on the firmware for a device that uses an 8bit mcu (8051 architecture). I am using SDCC (Small Device C Compiler). I have a function that I use to set the speed of a stepper motor that my circuit is driving. The speed is set by loading a desired value into the reload register for a timer. I have a variable, MotorSpeed that is in the range of 0 to 1200 which represents pulses per second to the motor. My function to convert MotorSpeed to the correct 16bit reload value is shown below. I know that float point operations are pretty slow and I am wondering if there is a faster way of doing this... void SetSpeed() { float t = MotorSpeed; unsigned int j = 0; t = 1/t ; t = t / 0.000001; j = MaxInt - t; TMR3RL = j; // Set reload register for desired freq return; }

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  • socket timeout and remove O_NONBLOCK option

    - by juxstapose
    Hello, I implemented a socket timeout and retry but in order to do it I had to set the socket as a non-blocking socket. However, I need the socket to block. This was my attempt at a solution to these two problems. This is not working. Subsequent send calls block but never send any data. When I connect without the select and the timeout, subsequent send calls work normally. References: C: socket connection timeout How to reset a socket back to blocking mode (after I set it to nonblocking mode)? Code: fd_set fdset; struct timeval tv; fcntl(dsock, F_SETFL, O_NONBLOCK); tv.tv_sec = theDeviceTimeout; tv.tv_usec = 0; int retries=0; logi(theLogOutput, LOG_INFO, "connecting to device socket num retrys: %i", theDeviceRetry); for(retries=0;retries<theDeviceRetry;retries++) { connect(dsock, (struct sockaddr *)&daddr, sizeof daddr); FD_ZERO(&fdset); FD_SET(dsock, &fdset); if (select(dsock + 1, NULL, &fdset, NULL, &tv) == 1) { int so_error; socklen_t slen = sizeof so_error; getsockopt(dsock, SOL_SOCKET, SO_ERROR, &so_error, &slen); if (so_error == 0) { logi(theLogOutput, LOG_INFO, "connected to socket on port %i on %s", theDevicePort, theDeviceIP); break; } else { logi(theLogOutput, LOG_WARN, "connect to %i failed on ip %s because %s retries %i", theDevicePort, theDeviceIP, strerror(errno), retries); logi(theLogOutput, LOG_WARN, "failed to connect to device %s", strerror(errno)); logi(theLogOutput, LOG_WARN, "error: %i %s", so_error, strerror(so_error)); continue; } } } int opts; opts = fcntl(dsock,F_GETFL); logi(theLogOutput, LOG_DEBUG, "clearing nonblock option %i retries %i", opts, retries); opts ^= O_NONBLOCK; fcntl(dsock, F_SETFL, opts);

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  • Where should an application's default folder live?

    - by HotOil
    Hi: I'm creating a little app that configures a connected device and then saves the config information in a file. The filename cannot be chosen by the user, but its location can be chosen. Where is the best place for the app's default save-to folder? I have seen examples out there where it is the "MyDocuments" location (eg Visual Studio does this). I have seen a folder created right at the top of the C:\ drive. I find that to be a little obnoxious, personally. It could be in the Program Files[Manufacturer] or Program Files[Product Name], or wherever the app was installed. I have used this location in the past; I dislike it because Windows Explorer does not allow a user to browse to there very easily ('browsability'). Going with this last notion that 'browsability' is a factor, I suppose MyDocuments is the best choice. Is this the most common, most widely accepted practice? I think historically we have chosen the install folder because that co-locates the data with the device management utilities. But I would really like to get away from that. I don't want the user to have to go pawing through system files to find his/her data, esp if that person is not too Windows-savvy. Also, I am using the .NET WinForms FolderBrowserDialog, and the "Environment.SpecialFolders" enum isn't helpful in setting up the dialog to point into the Program Files folder. Thanks for your input! Suz.

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  • DMProcessConfigXML fails while loading dlls on the windows mobile 6.5.

    - by jieun
    What I want to do is uninstall my program on the device Programmatically. So I trying to use DMProcessConfigXML() as this site It seems to work well on the emulator, but it didn't work on my device. Application goes exit after calling DMProcessConfigXML() without return result code. This is a part of code. after line 2, program is terminated. const wchar_t *_deleteUninstallOFficeLiteXML = L"<wap-provisioningdoc>" L" <characteristic type=\"UnInstall\">" L" <characteristic type=\"myApp\">" L" <parm name=\"uninstall\" value=\"1\"/>" L" </characteristic>" L" </characteristic>" L"</wap-provisioningdoc>"; 1. HRESULT hr = E_FAIL; 2. hr = DMProcessConfigXML(_deleteUninstallXML, CFGFLAG_PROCESS, &out); 3. if (FAILED(hr)) 4. { ... Does anyone know why this happen and how to fix?

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  • Detect a USB drive being inserted - Windows Service

    - by Tom Bell
    I am trying to detect a USB disk drive being inserted within a Windows Service, I have done this as a normal Windows application. The problem is the following code doesn't work for volumes. Registering the device notification: DEV_BROADCAST_DEVICEINTERFACE notificationFilter; HDEVNOTIFY hDeviceNotify = NULL; ::ZeroMemory(&notificationFilter, sizeof(notificationFilter)); notificationFilter.dbcc_size = sizeof(DEV_BROADCAST_DEVICEINTERFACE); notificationFilter.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE; notificationFilter.dbcc_classguid = ::GUID_DEVINTERFACE_VOLUME; hDeviceNotify = ::RegisterDeviceNotification(g_serviceStatusHandle, &notificationFilter, DEVICE_NOTIFY_SERVICE_HANDLE); The code from the ServiceControlHandlerEx function: case SERVICE_CONTROL_DEVICEEVENT: PDEV_BROADCAST_HDR pBroadcastHdr = (PDEV_BROADCAST_HDR)lpEventData; switch (dwEventType) { case DBT_DEVICEARRIVAL: ::MessageBox(NULL, "A Device has been plugged in.", "Pounce", MB_OK | MB_ICONINFORMATION); switch (pBroadcastHdr->dbch_devicetype) { case DBT_DEVTYP_DEVICEINTERFACE: PDEV_BROADCAST_DEVICEINTERFACE pDevInt = (PDEV_BROADCAST_DEVICEINTERFACE)pBroadcastHdr; if (::IsEqualGUID(pDevInt->dbcc_classguid, GUID_DEVINTERFACE_VOLUME)) { PDEV_BROADCAST_VOLUME pVol = (PDEV_BROADCAST_VOLUME)pDevInt; char szMsg[80]; char cDriveLetter = ::GetDriveLetter(pVol->dbcv_unitmask); ::wsprintfA(szMsg, "USB disk drive with the drive letter '%c:' has been inserted.", cDriveLetter); ::MessageBoxA(NULL, szMsg, "Pounce", MB_OK | MB_ICONINFORMATION); } } return NO_ERROR; } In a Windows application I am able to get the DBT_DEVTYP_VOLUME in dbch_devicetype, however this isn't present in a Windows Service implementation. Has anyone seen or heard of a solution to this problem, without the obvious, rewrite as a Windows application?

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  • iPodMusicPlayer playbackState inaccurate after odd conditions

    - by Shane Costello
    I have a simple music player app that runs into a really weird problem. First of all, while playing music and in the locked state, I allow the user to double click the Home button and use the locked iPod music controls. I did notice however that while in the locked state, my app doesn't receive any of its registered notifications. For the most part, this is fine anyway. But, if the user is playing music for at least 15 minutes (I'm not sure why but any less and this problem doesn't occur) while in the locked state, and using some kind of headphone or aux jack, then unplugs the headphone/aux jack while the device is still playing music, the iPodMusicPlayer will auto-pause. Which is exactly what I would want it to do, but after this happens, when the user unlocks their device and gives focus to the app again, the iPodMusicPlayer's playbackState is inaccurate. - (IBAction)playPause:(id)sender { if ([musicPlayer playbackState] == MPMusicPlaybackStatePlaying) { [musicPlayer pause]; } else { [musicPlayer play]; } } where musicPlayer = [MPMusicPlayerController iPodMusicPlayer]. Under normal circumstances, this runs perfectly fine. But after these conditions, my breakpoint will hit the condition for MPMusicPlaybackStatePlaying while the music is paused, and vice versa. The only way I've been able to fix this is to either make a new selection of music or to terminate the app and reopen. I've tried tons of a workarounds to fix this problem programmatically, but nothing turns out a 100% bug free fix. Does anyone have any clue as to why this happens in the first place?

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