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  • threading and getting COM port of attached phone

    - by I__
    i have the following code: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Threading; namespace WindowsFormsApplication1 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } public class ThreadWork { public static void DoWork() { } } private void Form1_Load(object sender, EventArgs e) { ThreadStart myThreadDelegate = new ThreadStart(ThreadWork.DoWork); Thread myThread = new Thread(myThreadDelegate); myThread.Start(); // Begin communications serialPort1.Open(); serialPort1.Write("AT+CMGF=1\r\n"); //Thread.Sleep(500); serialPort1.Write("AT+CNMI=2,2\r\n"); //Thread.Sleep(500); serialPort1.Write("AT+CSCA=\"+4790002100\"\r\n"); //Thread.Sleep(500); } private void serialPort1_DataReceived_1(object sender, System.IO.Ports.SerialDataReceivedEventArgs e) { string response = serialPort1.ReadLine(); this.BeginInvoke(new MethodInvoker(() => textBox1.AppendText(response + "\r\n"))); } } } what i am trying to do is send AT COMMANDS to my phone which is attached to the computer through USB how do i know how to configure the properties of the serial port? (like which COM is the phone on [it's attached through USB], what about baudrate and databits?) when i run the program nothing really happens, i would like to send AT COMMANDS to my phone and the textbox is there to receive the response from my phone this is my first time using threads. am i using them correctly? what is the purpose of it in the current example? is it to just have a delay between send a response? what am i doing wrong?

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  • How to report progress of a JavaScript function?

    - by LambyPie
    I have a JavaScript function which is quite long and performs a number of tasks, I would like to report progress to the user by updating the contents of a SPAN element with a message as I go. I tried adding document.getElementById('spnProgress').innerText = ... statements throughout the function code. However, whilst the function is executing the UI will not update and so you only ever see the last message written to the SPAN which is not very helpful. My current solution is to break the task up into a number of functions, at the end of each I set the SPAN message and then "trigger" the next one with a window.setTimeout call with a very short delay (say 10ms). This yields control and allows the browser to repaint the SPAN with the updated message before starting the next step. However I find this very messy and difficult to follow the code, I'm thinking there must be a better way. Does anyone have any suggestions? Is there any way to force the SPAN to repaint without having to leave the context of the function? Thanks

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  • What are the general strategies for the server of an FPS multiplayer game to update its clients?

    - by Hooray Im Helping
    A friend and I were having a discussion about how a FPS server updates the clients connected to it. We watched a video of a guy cheating in Battlefield: Bad Company 2 and saw how it highlighted the position of enemies on the screen and it got us thinking. His contention was that the server only updates the client with information that is immediately relevant to the client. I.e. the server won't send information about enemy players if they are too far away from the client or out of the client's line of sight for reasons of efficiency. He was unsure though - he brought up the example of someone hiding behind a rock, not able to see anyone. If the player were suddenly to pop up where he had three players in his line of sight, there would be a 50ms delay before they were rendered on his screen while the server transmitted the necessary information. My contention was the opposite: that the server sends the client all the information about every player and lets the client sort out what is allowed and what isn't. I figured it would actually be less expensive computationally for the server to just send everything to the client and let the client do the heavy lifting, so to speak. I also figured this is how cheat programs work - they intercept the server packets, get the location of enemies, then show them on the client's view. So the question: What are some general policies or strategies a modern first person shooter server employs to keep its clients updated?

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  • S3 file Uploading from Mac app though PHP?

    - by Ilija Tovilo
    I have asked this question before, but it was deleted due too little information. I'll try to be more concrete this time. I have an Objective-C mac application, which should allow users to upload files to S3-storage. The s3 storage is mine, the users don't have an Amazon account. Until now, the files were uploaded directly to the amazon servers. After thinking some more about it, it wasn't really a great concept, regarding security and flexibility. I want to add a server in between. The user should authenticate with my server, the server would open a session if the authentication was successful, and the file-sharing could begin. Now my question. I want to upload the files to S3. One option would be to make a POST-request and wait until the server would receive the file. Problems here are, that there would be a delay, when the file is being uploaded from my server to the S3 servers, and it would double the uploading time. Best would be, if I could validate the request, and then redirecting it, so the client uploads it directly to the s3-storage. Not sure if this is possible somehow. Uploading directly to S3 doesn't seem to be very smart. After looking into other apps like Droplr and Dropmark, it looks like they don't do this. Btw. I did this using Little Snitch. They have their api on their own web-server, and that's it. Could someone clear things up for me? EDIT How should I transmit my files to S3? Is there a way to "forward" it, or do I have to upload it to my server and then upload it from there to S3? Like I said, other apps can do this efficiently and without the need of communicating with S3 directly.

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  • c# threading and getting COM port of attached phone

    - by I__
    i have the following code: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Threading; namespace WindowsFormsApplication1 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } public class ThreadWork { public static void DoWork() { } } private void Form1_Load(object sender, EventArgs e) { ThreadStart myThreadDelegate = new ThreadStart(ThreadWork.DoWork); Thread myThread = new Thread(myThreadDelegate); myThread.Start(); // Begin communications serialPort1.Open(); serialPort1.Write("AT+CMGF=1\r\n"); //Thread.Sleep(500); serialPort1.Write("AT+CNMI=2,2\r\n"); //Thread.Sleep(500); serialPort1.Write("AT+CSCA=\"+4790002100\"\r\n"); //Thread.Sleep(500); } private void serialPort1_DataReceived_1(object sender, System.IO.Ports.SerialDataReceivedEventArgs e) { string response = serialPort1.ReadLine(); this.BeginInvoke(new MethodInvoker(() => textBox1.AppendText(response + "\r\n"))); } } } what i am trying to do is send AT COMMANDS to my phone which is attached to the computer through USB how do i know how to configure the properties of the serial port? (like which COM is the phone on [it's attached through USB], what about baudrate and databits?) when i run the program nothing really happens, i would like to send AT COMMANDS to my phone and the textbox is there to receive the response from my phone this is my first time using threads. am i using them correctly? what is the purpose of it in the current example? is it to just have a delay between send a response? what am i doing wrong?

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  • inconsistent setTexture behavior in cocos2d on iPhone after using CCAnimate/CCAnimation

    - by chillid
    Hi, I have a character that goes through multiple states. The state changes are reflected by means of a sprite image (texture) change. The state change is triggered by a user tapping on the sprite. This works consistently and quite well. I then added an animation during State0. Now, when the user taps - setTexture gets executed to change the texture to reflect State1, however some of the times (unpredictable) it does not change the texture. The code flows as below: // 1. // Create the animation sequence CGRect frame1Rect = CGRectMake(0,32,32,32); CGRect frame2Rect = CGRectMake(32,32,32,32); CCTexture2D* texWithAnimation = [[CCTextureCache sharedTextureCache] addImage:@"Frames0_1_thinkNthickoutline32x32.png"]; id anim = [[[CCAnimation alloc] initWithName:@"Sports" delay:1/25.0] autorelease]; [anim addFrame:[CCSpriteFrame frameWithTexture:texWithAnimation rect:frame1Rect offset:ccp(0,0)]]; [anim addFrame:[CCSpriteFrame frameWithTexture:texWithAnimation rect:frame2Rect offset:ccp(0,0)]]; // Make the animation sequence repeat forever id myAction = [CCAnimate actionWithAnimation: anim restoreOriginalFrame:NO]; // 2. // Run the animation: sports = [[CCRepeatForever alloc] init]; [sports initWithAction:myAction]; [self.sprite runAction:sports]; // 3. stop action on state change and change texture: NSLog(@"Stopping action"); [sprite stopAction:sports]; NSLog(@"Changing texture for kCJSports"); [self setTexture: [[CCTextureCache sharedTextureCache] addImage:@"SportsOpen.png"]]; [self setTextureRect:CGRectMake(0,0,32,64)]; NSLog(@"Changed texture for kCJSports"); Note that all the NSLog lines get logged - and the texture RECT changes - but the image/texture changes only some of the times - fails for around 10-30% of times. Locking/threading/timing issue somewhere? My app (game) is single threaded and I only use the addImage and not the Async version. Any help much appreciated.

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  • Image creation performance / image caching

    - by Kilnr
    Hello, I'm writing an application that has a scrollable image (used to display a map). The map background consists of several tiles (premade from a big JPG file), that I draw on a Graphics object. I also use a cache (Hashtable), to prevent from having to create every image when I need it. I don't keep everything in memory, because that would be too much. The problem is that when I'm scrolling through the map, and I need an image that wasn't cached, it takes about 60-80 ms to create it. Depending on screen resolution, tile size and scroll direction, this can occur multiple times in one scroll operation (for different tiles). In my case, it often happens that this needs to be done 4 times, which introduces a delay of more than 300 ms, which is extremely noticeable. The easiest thing for me would be that there's some way to speed up the creation of Images, but I guess that's just wishful thinking... Besides that, I suppose the most obvious thing to do is to load the tiles predictively (e.g. when scrolling to the right, precache the tiles to the right), but then I'm faced with the rather difficult task of thinking up a halfway decent algorithm for this. My actual question then is: how can I best do this predictive loading? Maybe I could offload the creation of images to a separate thread? Other things to consider? Thanks in advance.

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  • SQL Compact performance on device

    - by Ben M
    My SQL Compact database is very simple, with just three tables and a single index on one of the tables (the table with 200k rows; the other two have less than a hundred each). The first time the .sdf file is used by my Compact Framework application on the target Windows Mobile device, the system hangs for well over a minute while "something" is done to the database: when deployed, the DB is 17 megabytes, and after this first usage, it balloons to 24 megs. All subsequent usage is pretty fast, so I'm assuming there's some sort of initialization / index building going on during this first usage. I'd rather not subject the user to this delay, so I'm wondering what this initialization process is and whether it can be performed before deployment. For now, I've copied the "initialized" database back to my desktop for use in the setup project, but I'd really like to have a better answer / solution. I've tried "full compact / repair" in the VS Database Properties dialog, but this made no difference. Any ideas? For the record, I should add that the database is only read from by the device application -- no modifications are made by that code.

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  • Why is -webkit-keyframes not working in my SASS mixin?

    - by Tintin81
    I have this SASS mixin that should make a button flash: @mixin background_animation($color) { -webkit-animation: backgroundAnimation 800ms infinite; @-webkit-keyframes backgroundAnimation { 0% {background-color: $color;} 50% {background-color: red;} 100% {background-color: $color;} } } I am using it like this: @include background_animation(#000000); However, it's not working. The background color of the button won't flash. Can anybody tell me what I'm missing here? P.S. The code works fine when not including it as a mixin. The generated CSS looks like this: -webkit-animation-delay: 0s; -webkit-animation-direction: normal; -webkit-animation-duration: 0.800000011920929s; -webkit-animation-fill-mode: none; -webkit-animation-iteration-count: infinite; -webkit-animation-name: backgroundAnimation; -webkit-animation-timing-function: cubic-bezier(0.25, 0.1, 0.25, 1); ... other rules omitted for brevity

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  • Use of extern in C++ dll

    - by dom_beau
    I declare then instantiate a static variable in a DLL. // DLL.h class A { //... }; static A* a; // DLL.cpp A* a = new A; So far, so good... I was suggested to use extern rather than static. extern A* a; // in DLL.h No problem with that but the extern variable must be declared somewhere. I got Invalid storage class member. In other words, what I was used to do is to declare a variable in a source file like this: // In src.cpp A a; then extern declare it in another source file in the same project: // In src2.cpp extern A a; so it is the same object a at link time. Maybe it is not the right thing to do? So, where to declare the variable that is now extern? Note that I used static declaration in order to see the variable instantiated as soon as the dll is loaded. Note that the current use of static works most of the time but I think I observe a delay or something like this in the variable instantiation while it should always be instantiated at load time. I'm investigating this problem for a week now and I can't find no solution.

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  • Many users, many cpus, no delays. Good for cloud?

    - by Eric
    I wish to set up a CPU-intensive time-important query service for users on the internet. A usage scenario is described below. Is cloud computing the right way to go for such an implementation? If so, what cloud vendor(s) cater to this type of application? I ask specifically, in terms of: 1) pricing 2) latency resulting from: - slow CPUs, instance creations, JIT compiles, etc.. - internal management and communication of processes inside the cloud (e.g. a queuing process and a calculation process) - communication between cloud and end user 3) ease of deployment A usage scenario I am expecting is: - A typical user sends a query (XML of size around 1K) once every 30 seconds on average. - Each query requires a numerical computation of average time 0.2 sec and max time 1 sec on a 1 GHz Pentium. The computation requires no data other than the query itself and is performed by the same piece of code each time. - The delay a user experiences between sending a query and receiving a response should be on average no more than 2 seconds and in general no more than 5 seconds. - A background save to a DB of the response should occur (not time critical) - There can be up to 30000 simultaneous users - i.e., on average 1000 queries a second, each requiring an average 0.2 sec calculation, so that would necessitate around 200 CPUs. Currently I'm look at GAE Java (for quicker deployment and less IT hassle) and EC2 (Speed and price optimization) as options. Where can I learn more about the right way to set ups such a system? past threads, different blogs, books, etc.. BTW, if my terminology is wrong or confusing, please let me know. I'd greatly appreciate any help.

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  • TCP/IP RST being sent differently in different browsers.

    - by Brian
    On Mac OS X (10.6), if I start a YouTube video download and pull the Ethernet cable for 5 or so seconds, then plug it back in, I get varying results depending on the browser. With Opera and Chrome, after I plug the cable back in the video continues to load. But with Safari and Firefox, it never does. Using Wireshark to look at the traffic, I found that Opera and Chrome simply ACK the first packet from YouTube after the cable has been plugged back in, but Safari and Firefox set the RST flag (0x4) in the TCP header and no more traffic follows. I can put a HUB in between the machine and the internet connection, the problem goes away and all four browsers continue loading the video when the cable is plugged back into the HUB. Again, looking at the Wireshark logs, it's evident that the machine doesn't see the Mulitcast connection close and there is simply a delay in the packets flowing through. So it seems that if Safari and Firefox sees a Multicast connection close, and then later see data on that same connection, they will send a RST. My question is why? What is the correct course of action, and why are 2/4 browsers doing it one way, while the other 2/4 are doing it another way? Is there somewhere in the code that I can see where this is happening in Firefox, for instance? Thank you very much.

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  • Compiling a C++ application on Windows 7, but execute it on Win2003 Server

    - by dabs
    I have a C++ application (quite complex, multiple projects) in Visual Studio 2008, that produces a single dll. Recently I switched to Windows 7, but had previously been compiling under Windows XP. Suddenly the dll in question cannot be loaded by another application, i.e. on a machine running Windows 2003 Server. I've been trying various things: I've installed the VC9.0 redistributable package on the server Also copied various .dll's from that package to the application folder The project is of course compiled in release mode When I run depends.exe on the client machine, I do get the following error: "Error: The Side-by-Side configuration information for "my_dll.dll" contains errors. This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem (14001). Warning: At least one module has an unresolved import due to a missing export function in a delay-load dependent module." and the icon for shlwapi.dll has a red overlay icon. This didn't happen when I was compiling under WinXP, so I'm guessing that there really is no problem with the .dll's on the client machine, but somewhere there is a reference to that particular version of some dll. Does anyone know what would be the best way to resolve this? Regards, Daníel

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  • JQuery UI Sortable

    - by RussP
    Can someone please help me with this one: When using UISortables where - and how do I put "serialize" into the JQuery function? I have 4 columns class '.columm' and each wit a unique id - col1,col2,col3 & col4. I can get the drag & drop bit to work I now need to put the "final" positions into a serialized array. Here is my code: $(".column").sortable({ revert: true, scroll: true, appendTo: 'body', connectWith: '.column', delay:200, stop: function() { $(".column").each(function(){ var test = $(this).attr('id'); alert(test); // //var myArray = $(this).sortable("serialize"); }) }, revertDuration:50000, scope:'scope', opacity: 0.80, }); You will see alert test. I have done this to see if I can get the col id's into an alert and I can, but where do i put .sortable( "serialize" , [options] ) and how do I do that for the 4 columns to create 1 single serialized array? having done that how/where do you set the order when you next load the page? (OK yes, I do intent to "store" the serialized array) Help please - thanks

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  • Randomly Position A Div

    - by Connie
    I'm looking for a way to randomly position a div anywhere on a page (ONCE per load). I'm currently programming a PHP-based fantasy pet simulation game. One of the uncommon items on the game is a "Four Leaf Clover." Currently, users gain "Four Leaf Clovers" through random distribution - but I would like to change that (it's not interactive enough!). What I Am Trying To Do: The idea is to make users search for these "Four Leaf Clovers" by randomly placing this image anywhere on the page: (my rendition of a four leaf clover) I'd like to do this using a Java/Ajax script that generates a div, and then places it anywhere on the page. And does not move it once it's been placed, until the page is reloaded. I've tried so many Google searches, and the closest thing that I've found so far is this (click), from this question. But, removing the .fadein, .delay, and .fadeout stopped the script from working entirely. I'm not by any means a pro with Ajax. Is what I'm trying to do even possible?

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  • jQuery/Ajax IE7 - Long requests fail

    - by iQ
    Hi guys, I have a problem with IE7 regarding an ajax call that is made by jQuery.load function. Basically the request works in cases where the URL string is not too long, but as soon as the URL gets very large it fails. Doing some debugging on the Ajax call I found this error: URL: <blanked out security reasons but it's very long> Content Type: Headers size (bytes): 0 Data size (bytes): 0 Total size (bytes): 0 Transferred data size (bytes): 0 Cached data: No Error result: 0x800c0005 Error constant: INET_E_RESOURCE_NOT_FOUND Error description: The server or proxy was not found Extended error result: 0x7a Extended error description: The data area passed to a system call is too small. As you can see, it looks like nothing is being sent. Now this only happens on IE7 but not other browsers, with IE8 there is a small delay but still works. The same request works fine when the URL string is relatively small. Now I need this working on IE7 for compatibility reasons and I cannot find workarounds for this so any help is greatly appreciated. The actual ajax call is like this: $("ID").load("url?lotsofparams",callbac func(){}); "lotsofparams" can vary, sometimes being small or very large. It's when the string is very large that I get the above error for IE7 only.

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  • C# Timer -- measuring time slower

    - by Fassenkugel
    I'm writing a code where: I.) The user adds "events" during run-time. (To a flowlayoutpanel) These events are turning some LEDs on/off, after "x" time has elapsed and the LED-turning functions are written in a Led-function.cs class. i.e: 1) Turn left led on After 3500ms 2) Turn right led on After 4000ms II.) When the user hits start a timer starts. // Create timer. System.Timers.Timer _timer; _timer = new System.Timers.Timer(); _timer.Interval = (1); _timer.Elapsed += (sender, e) => { HandleTimerElapsed(LedObject, device, _timer); }; _timer.Start(); III.) The timer's tick event is raised every millisecond and checks if the user definied time has ellapsed. Im measuring the elapsed time with adding +1 to an integer at every tick event. (NumberOfTicks++;) //Timer Handle private void HandleTimerElapsed(Led_Functions LedObject, string device, System.Timers.Timer _timer) { NumberOfTicks++; if (NumberOfTicks >= Start_time[0]) { LedObject.LeftLED_ONnobutton(device); } } IV.) What I noticed was that when the tick was set to 1. (So the tick event is raised every millisecond) Even if I set 3000ms to the evet the LED actually flashed around 6 seconds. When the tick was set to 100. (So every 0,1s) then the flash was more accurate (3,5sec or so). Any Ideas why im having this delay in time? Or do you have any ideas how could I implement it better? Thank you!

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  • JavaScript audio not playing outside of jQuery function

    - by user1814016
    I know the question title doesn't make much sense, but I can't think of a better way to put it. I am a newbie to jQuery and I'm using this code to fade in a <div> and play a sound: $(document).ready(function(){ $('#speech').fadeIn('medium', function() { play('msg_appear'); var sptx = $('<p class="stext">').text('There is nothing here.'); $('#speech').append(sptx); $('.stext').typeOut({marker: '', delay: 22}); }); }); This code runs fine however the sound plays after the fade-in is complete. I wanted it to play while it was fading in, so I tried placing the play() call outside of the fade-in function like this: $(document).ready(function(){ play('msg_appear'); $('#speech').fadeIn('medium', function() { However, now it's not playing at all. There's no errors on the JavaScript console so I'm unsure if it's a syntax error, and probably something obvious, but I don't know what. play() is a function I found to play audio, here it is if it matters at all. I placed it in the same file the above code is; right above the $(document).ready(). function play(sound) { if (window.HTMLAudioElement) { var snd = new Audio(''); if(snd.canPlayType('audio/ogg')) { snd = new Audio(sound + '.ogg'); } else if(snd.canPlayType('audio/mp3')) { snd = new Audio(sound + '.mp3'); } snd.play(); } else { alert('HTML5 Audio is not supported by your browser!'); } }

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  • Struts2 jQuery Plugin Autocompleter renders HTML with style attributes <== changing this?

    - by Tim
    I'm using the Struts2 jQuery plugin 2.1 and render an autocompleter in my JSP. Here's the code: <s:form id="search-form" action="search" theme="simple"> <s:url id="remoteurl" action="jsonlanguages"/> <div> <sj:autocompleter cssClass="bgstandardelement empty" id="languages" name="echo" href="%{remoteurl}" delay="50" value="Search..." /> <input type="submit" id="search-button" value="GO" /> </div> </s:form> No matter what theme I set the autocompleter-form to, the HTML rendered for the list I output is always an unordered list with a style element that I cannot override. It has the following stype-attribute: style='z-index: 1; top: 242px; left: 926px; display: none; width: 256px'; As I want another outfit for my list, this doesn't work. Putting in the following attribute has no effect: cssStyle="width:115px!important;" What can I do?

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  • Redirection Still not working (updated on earlier question)

    - by NoviceCoding
    So earlier I asked this question: JQuery Login Redirect. Code Included The php file is sending the following: $return['error'] = false; $return['msg'] = 'You have successfully logged in!!'; I've tried all the suggestions, quoting the error on php and ajax end, 2 equals instead of 3, I've also tried DNE true which should be the same as an else statement: $(document).ready(function(){ $('#submit').click(function() { $('#waiting').show(500); $('#empty').show(500); $('#reg').hide(0); $('#message').hide(0); $.ajax({ type : 'POST', url : 'logina.php', dataType : 'json', data: { type : $('#typeof').val(), login : $('#login').val(), pass : $('#pass').val(), }, success : function(data){ $('#waiting').hide(500); $('#empty').show(500); $('#message').removeClass().addClass((data.error === true) ? 'error' : 'success') .text(data.msg).show(500) if(data.error != true) window.location.replace("http://blahblah.com/usercp.php"); if (data.error === true) $('#reg').show(500); $('#empty').hide() }, error : function(XMLHttpRequest, textStatus, errorThrown) { $('#waiting').hide(500); $('#message').removeClass().addClass('error') .text("There was an Error. Please try again.").show(500); $('#reg').show(500); $('#empty').hide(); Recaptcha.reload(); } }); return false; }); And it still wont work. Any ideas on how to make a redirection work if login is successful and error returns false? Also while I am asking, can I put a .delay(3000) 3s at the end of window.location.replace("http://blahblah.com/usercp.php")?

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  • Can a second stored procedure doing the same thing finish before first one?

    - by evanmortland
    Hello, I have an audit record table that I am writing to. I am connecting to MyDb, which has a stored procedure called 'CreateAudit', which is a passthrough stored procedure to another database on the same machine called 'CreatedAudit' as well. I call the CreateAudit stored procedure from my application, using subsonic as the DAL. The first time I call it, I call it with the following (pseudocode): Result = CreateAudit(recordId, "Opened") Right after that, I call: Result2 = CreateAudit(recordId, "Closed") In my second stored procedure it is supposed to mark the record that was created by the CreateAudit(recordId, "Opened") with a status of closed. It works great if I run them independently of one another, but when they run in sequence in the application, the record is not marked as "Closed". When I run SQL profiler I see that both queries ran, and if I copy the queries out and run them from query analyzer the record gets marked as closed 100% of the time! When I run it from the application, about once every 20 times or so, the record is successfully marked closed - the other 19 times nothing happens, but I do not get an error! Is it possible for the .NET app to skip over the ouput from the first stored procedure and start executing the second stored procedure before the record in the first is created? When I add a "WAITFOR DELAY '00:00:00:003'" to the top of my stored procedure, the record is also closed 100% of the time. My head is spinning, any ideas why this is happening! Thanks for any responses, very interested in hearing how this can happen.

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  • How do I get my Windows Forms application to use a custom main function and get access to the Applic

    - by burble
    Hi Folks I am trying to use a Main () function in a class to control the program flow in my vb .net Windows Forms application. I have added a splash screen component and a login screen, and customised my main sdi form. I have set the startup form to be my main function in the Application Page of the Project Designer, and everything seems to work fine(ish). However, I would like to use: Me.MinimumSplashScreenDisplayTime = 5000 to ensure that the splash screen is visible, but it is not recognised by the system unless I tick the Enable Application Framework check box on the Project Designer. If I do this, on startup the program ignores the login and splash screens and all my customisation and just displays a default Form1, even though I have also specified my splash screen in the AF dropdown list. Of course, there are alternative ways to delay a splash screen, such as putting the thread temporarily to sleep (which didn't seem to work), but I suspect that there are other things in the AF that I may want to use. Any suggestions on how I can get round this please, and get a sensible means of controlling program flow? Any thoughts on the best overall structure for organising program flow would also be helpful too. I am concerned both about going down a Microsoft or an alternative custom route that may cause me problems later, as the application becomes more complex. Thankses.

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  • (Android) Why won't invalidate() update my buttons immediately?

    - by frustrated user
    I have read several forums and examples on using invalidate() in order to update views immediately but I still do not understand why what I am doing will not work. The code below uses image buttons defined by "red", "blue", "green", and "yellow". I set a 1 second delay between each time I try and change a button's appearance. Please someone tell me what i'm doing wrong. private void showPattern() { if (correct == true) { for (int k = 0; k < temp_basket.length; k++) { if (temp_basket[k] == 0) { red.setPressed(true); red.invalidate(); final Handler handler = new Handler(); Timer t = new Timer(); t.schedule(new TimerTask() { public void run() { handler.post(new Runnable() { public void run() { red.setPressed(false); red.invalidate(); } }); } }, 1000); There are 3 more or these blocks after this one that are blue, green, and yellow.

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  • Celery Received unregistered task of type (run example)

    - by Echeg
    I'm trying to run example from Celery documentation. I run: celeryd --loglevel=INFO /usr/local/lib/python2.7/dist-packages/celery/loaders/default.py:64: NotConfigured: No 'celeryconfig' module found! Please make sure it exists and is available to Python. "is available to Python." % (configname, ))) [2012-03-19 04:26:34,899: WARNING/MainProcess] -------------- celery@ubuntu v2.5.1 ---- **** ----- --- * *** * -- [Configuration] -- * - **** --- . broker: amqp://guest@localhost:5672// - ** ---------- . loader: celery.loaders.default.Loader - ** ---------- . logfile: [stderr]@INFO - ** ---------- . concurrency: 4 - ** ---------- . events: OFF - *** --- * --- . beat: OFF -- ******* ---- --- ***** ----- [Queues] -------------- . celery: exchange:celery (direct) binding:celery tasks.py: # -*- coding: utf-8 -*- from celery.task import task @task def add(x, y): return x + y run_task.py: # -*- coding: utf-8 -*- from tasks import add result = add.delay(4, 4) print (result) print (result.ready()) print (result.get()) In same folder celeryconfig.py: CELERY_IMPORTS = ("tasks", ) CELERY_RESULT_BACKEND = "amqp" BROKER_URL = "amqp://guest:guest@localhost:5672//" CELERY_TASK_RESULT_EXPIRES = 300 When I run "run_task.py": on python console eb503f77-b5fc-44e2-ac0b-91ce6ddbf153 False errors on celeryd server [2012-03-19 04:34:14,913: ERROR/MainProcess] Received unregistered task of type 'tasks.add'. The message has been ignored and discarded. Did you remember to import the module containing this task? Or maybe you are using relative imports? Please see http://bit.ly/gLye1c for more information. The full contents of the message body was: {'retries': 0, 'task': 'tasks.add', 'utc': False, 'args': (4, 4), 'expires': None, 'eta': None, 'kwargs': {}, 'id': '841bc21f-8124-436b-92f1-e3b62cafdfe7'} Traceback (most recent call last): File "/usr/local/lib/python2.7/dist-packages/celery/worker/consumer.py", line 444, in receive_message self.strategies[name](message, body, message.ack_log_error) KeyError: 'tasks.add' Please explain what's the problem.

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  • How to prevent VC++ 9 linker from linking unnecessary global variables?

    - by sharptooth
    I'm playing with function-level linking in VC++. I've enabled /OPT:REF and /OPT:ICF and the linker is happy to eliminate all unused functions. Not so with variables. The following code is to demonstrate the problem only, I fully understand that actually having code structured that way is suboptimal. //A.cpp SomeType variable1; //B.cpp extern SomeType variable1; SomeType variable2; class ClassInB { //actually uses variable1 }; //C.cpp extern SomeType variable2; class ClassInC { //actually uses variable2; }; All those files are compiled into a static lib. The consumer project only uses ClassInC and links to the static library. Now comes the VC++ 9 linker. First the linker sees that C.obj references variable2 and includes B.obj. B.obj references variable1, so it includes A.obj. Then the unreferenced stuff elimination phase starts. It removes all functions in A.obj and B.obj, but not the variables. Both variable and variable2 are preserved together with their static initializers and deinitializers. That inflates the image size and introduces a delay for running the initializers and deinitializes. The code above is oversimplified, in actual code I really can't move variable2 into C.cpp easily. I could put it into a separate .cpp file, but that looks really dumb. Is there any better option to resolve the problem with Visual C++ 9?

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