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  • Keyring Password, Unity in 11.10

    - by Collin Owens
    Login to 11.10 I input my password and shortly afterward I am asked for a keyring password. I realize that I was asked for this during installation (second time lucky!) and I did enter a password (what a mistaka to maka). This now entails my having to input the keyring password on every boot up! Looking at previous answers it would seem that the applications - accesories - password and encryption keys - was the suggested route. However I assume that was in Gnome (At this stage I look back in fondness!!!) Certainly, I don't get the same route in Unity! I saw a reference to seahorse in a terminal - but this results in several error reports and a sub windows which does not seem to open. The objective in this exercise is to log in using the login password and not also the keyring password! any help would be appreciated - thank you

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  • Package System Broken AMD FGLRX Unmet Dependencies

    - by fleamour
    I uninstalled propriety ATI driver to check if it would fix wrong Plymouth resolution. It did. But now I cannot reinstall either propriety drivers listed. Also package system has broken with this error: The package system is broken If you are using third party repositories then disable them, since they are a common source of problems. Now run the following command in a terminal: apt-get install -f The following packages have unmet dependencies: fglrx-amdcccle: Depends: fglrx but it is not installed Depends: libqtcore4 (= 4:4.5.3) but 4:4.8.1-0ubuntu4.1 is installed Depends: libqtgui4 (= 4:4.5.3) but 4:4.8.1-0ubuntu4.1 is installed What should I do?

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  • Lynx "Alert!: Unable to connect to remote host."

    - by Deepend
    I'm pretty new to Ubuntu server. I'm running Distributor ID: Ubuntu Description: Ubuntu 12.04.4 LTS Release: 12.04 I have installed Lynx via sudo apt-get install lynx everything installed fine but when I try to connect to a website it just seems to time out. When I run lynx google.com it goes to a blank screen with a blue line at the bottom. There is yellow text on the line which says "Making HTTP connection to google.com" but it just sits there. Eventually after 5 - 6 minutes it just goes back to the normal terminal window If I run the below on its own lynx I get the same blue line with the same text "Making HTTP connection to google.com" but after 30 seconds or so it briefly turns to a red line with "alert!: lynx unable to connect to remote host" written on it. I have installed lynx locally and it works fine. Does anyone have any ideas?

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  • Plymouth did not install properly

    - by David Starkey
    I was installing the plymouth manager in hopes of making a custom loading screen. While the terminal was working, my computer unexpectedly powered off. I can open up the manager and it appears to do what it is supposed to (minus the fact that I can't make my own theme) and the screen only shows on powering down. Anyway, all of the advice I have seen so far have resulted in errors and nothing getting fixed. I do not have permissions to simply select the folder and delete it for some reason and I have not been able to find out how to grant myself those permissions. I guess my question then is how do I get rid of the plymouth manager so I can reinstall it properly? Already tried: -Installation - http://www.noobslab.com/2011/11/install-plymouth-manager-and-change.html -Removal - How to remove Plymouth Boot Animation manager and keep the default boot screen -Permissions - How do I change my user permissions to edit /etc/apt/sources.list? -Theming Guide - http://brej.org/blog/?p=158

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  • Inspiron N7110 Ubuntu 12.04 Poor WiFi Signal

    - by Joseph Risley
    Sorry if this is a repeat, I have been Googling possible answers and have not found one yet. I find my wireless signal is never 100%. Speed is fine, it's the actual signal strength that is the issue. I thought my router was the issue, but the problem was also present at the public library today. I asked the Windows and Mac users around me about their signal strength and they had full signal while mine was medium to low according to WiFiRadar. Is this a Dell problem (Realtek), or an Ubuntu problem I can fix in the terminal?

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  • Flashplayer 11.1 on Ubuntu 12.04

    - by Courtney
    I am new to Ubuntu and I've visited pretty much every webpage that exists on the internet about how to install canonical Flashplayers. Ubuntu 12.04 comes with Adobe Flashplayer 11.2 but that is not the most recent version and Adobe no longer supports Ubuntu apparently. I have no idea how to install Flashplayer 11.1 via Terminal. I was able to find a site with canonicals (https://launchpad.net/ubuntu/+source/flashplugin-nonfree) but I have no clue where to go from there, though I've tried for approx. 4 hours to figure it out on my own. I am hoping someone could take me step by step through the exact code. For example, "download, then install file" is not specific enough since I am completely new to this. Please help!

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  • Nautilus will not launch after update to 12.10

    - by dereksalerno
    I updated to Ubuntu 12.10 today from 12.04 using the graphical update tool. Everything seemed to be fine until I went to open Nautilus, and it would not open. Bizarrely, I am able to open a file that I happen to have on my desktop, but when I click on the launcher, it never opens. When I enter 'nautilus' in the terminal, I get this: (nautilus:8557): Gdk-CRITICAL **: gdk_x11_display_get_xdisplay: assertion `GDK_IS_DISPLAY (display)' failed zsh: segmentation fault (core dumped) nautilus I am not a total novice with ubuntu or linux, but all I can tell is that there is some problem with X. Can someone please point me in the right direction as far as fixing this? I really don't want to have to do a fresh install. Thank you very much.

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  • Cannot Unbind Super Key from Unity

    - by Tom Thorogood
    Due to a graphics card compatibility issue using CrunchBang, I was told that my best option would be to move to 12.04 LTS. I'm trying to get everything configured and personalized the way I'm used to things, but am having some issues with unbinding default Unity shortcuts. I'm used to having all my shortcuts routed through the super key (T for Terminal, W for Web, Up for increased opacity, and so on). I've followed instructions to install compizconfig-settings-manager, and did an advanced search for all keyboard shortcuts binding to the super key, including the Unity shortcuts, but Unity still seems to listen for that keypress, and thus neither compiz nor the keybindings set up in system prefs - keyboard receive the commands I give them. (I did try also to simply change the unity launcher key instead of disabling it as shown below -- neither worked)

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  • Chromium/Chrome tabs crashes on Ubuntu/Edubuntu 12.04.3

    - by Joakim Waern
    For some reason the tabs of Chromium and Chrome have started to crash (He's dead Jim) when running on Ubuntu or Edubuntu 12.04.3. It seems to happen only when I log in. I tried the browsers on Ubuntu 13.10 and everything worked fine. Any suggestions? Ps. The browser doesn't crash, just the tabs, and I can open new ones (but they also crash after a while). Here's the output command free on the terminal after a tab crash: total used free shared buffers cached Mem: 2041116 1722740 318376 0 2868 267256 -/+ buffers/cache: 1452616 588500 Swap: 2085884 104 2085780 Compared to the output before the crash: total used free shared buffers cached Mem: 2041116 1967108 74008 0 14632 253036 -/+ buffers/cache: 1699440 341676 Swap: 2085884 40 2085844

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  • Incorrect instructions on Upgrading to 12.10 from 12.04LTS

    - by Russ F
    https://wiki.ubuntu.com/QuantalQuetzal/TechnicalOverview/Beta1 reports incorrect instructions for upgrading from Ubuntu 12.04 LTS. The correct steps are: Alt+F2, Update Manager, choose settings, updates tab and set notify to "For any new version." Close the manager. Press Alt+F2, Terminal, then enter "sudo update-manager -d" (without the quotes)... Sorry to pester this list, but the Ubuntu wiki has no provisions for "Talk" or "Discussion" that do not require registration and a login. I feel like I should be able to point out a problem without signing in.

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  • Synaptic opens with "starting without Administrative privileges

    - by Uri Herrera
    When I try to open Synaptic from the AWN Cardapio applet menu it gives me the 'starting without administrative privileges' message and then I can't install anything. I can run sudo synaptic and it works fine, but how can I get it to just prompt me for my password like it used to? I don't like having to open terminal just to open synaptic. Any ideas? im using AWN Cardapio Applet and not the GNOME panel classic menu, so i can't just change the command in the menu, like in the classic one.

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  • Mess up between mysql server and phpmyadmin

    - by user206948
    0 down vote favorite After I installed XAMP on my ubuntu 12.10 it was working fine with mysql. I could start mysql- sudo mysql -uroot -p. I connet it using 127.0.0.1:3306 Recently I installed phpmyadmin. When I start it it shows access denied. I got solution from web: sudo /etc/init.d/apache2 stop sudo /etc/init.d/mysql stop sudo /etc/init.d/proftpd stop sudo /opt/lampp/lampp start Now I start phpmyadmin it starts but now I could not connect with mysql on terminal. Additionally phpmyadmin database does not shows all existing databse on mysql. CAn anyone tell me what's going on here? I am using ubuntu 12.10

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  • Why doesn't `cd` work in a shell script?

    - by alex
    what is wrong with this easy script? I just want to write an script which change my directory: A. I put below commands on the file witch its name is pathABC on the /home/alex directory, #!/bin/sh cd /home/alex/Documents/A/B/C echo HelloWorld B. also I did chmod +x pathABC , On the terminal when I am on the /home/alex directory, I run ./pathABC . But the output is just HelloWorld and the current directory remains with no change. I mean my directory remains as /home/alex and not go to the /home/alex/Documents/A/B/C. So where is wrong?

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  • Why won't cron run my sh script?

    - by Dmitry Narkevich
    Used gnome-schedule to create a script to set my headset as the fallback audio device because it keeps unsetting it when the headset gets disconnected or pc goes into sleep mode. Anyway, crontab is this: SHELL=/bin/sh PATH=/bin:/sbin:/usr/bin:/usr/sbin:/home/dmitry/bin * * * * * headsetfix /home/dmitry/bin/headsetfix is #!/bin/sh pacmd set-default-sink alsa_output.usb-Logitech_Inc_Logitech_USB_Headset_H540_00000000-00-H540.analog-stereo pacmd set-default-source alsa_input.usb-Logitech_Inc_Logitech_USB_Headset_H540_00000000-00-H540.analog-stereo It runs fine from the terminal. I've made sure it's chmodded to be executable, and "which headsetfix", run from cron, outputs "/home/dmitry/bin/headsetfix" so not sure what the problem is.

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  • How to tell thunar to stop using my device?

    - by Guillaume Coté
    When I do sudo umount /media/KINGSTON I got umount: /media/KINGSTON: device is busy. By using fuser -c /media/KINGSTON And cat /proc/<pid>/cmdline I found that the process is thunar--deamon. I closed all file manager windows. When I try to umount it by right cliking on the desktop, it also gave an error : An application is preventing the volume "KINGSTON" from being unmounted I am affraid that killing Thunar is going to impact other process running in other terminal. How can I tell it that I don't need this usb key anymore so it stop using it?

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  • Error while upgrading

    - by arun
    When i have select to install updates from the update manager it says: Failed to fetch http://us.archive.ubuntu.com/ubuntu/pool/main/l/linux/linux-image-3.0.0-13-generic_3.0.0-13.22_i386.deb Size mismatch I have tried several times and through terminal too but the size mismatch repeats itself there too. What is this size mismatch error ? Please Help ? tried sudo apt-get update and the sudo apt-get upgrade but the again error comes:: Failed to fetch http://us.archive.ubuntu.com/ubuntu/pool/main/x/xserver-xorg-video-intel/xserver-xorg-video-intel_2.15.901-1ubuntu2.1_i386.deb Size mismatch E: Unable to fetch some archives, maybe run apt-get update or try with --fix-missing?

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  • How can I fix crashing Flash on Chromium?

    - by dv3500ea
    If I try to watch any flash video, I get a notification bubble telling me that the Shockwave Flash plugin has crashed. When run from the terminal, I get this error whenever flash crashes: [xxxx:xxxx:xxxxxxxxxx:FATAL:base/process_util_linux.cc(594)] Out of memory. where the 'x's are seemingly random numbers. Chromium reports its version as 9.0.597.94 (73967). I have tested in other browsers (Midori, Firefox) and flash works properly there. This is a new problem, that I assume was caused by an upgrade. How can I fix this?

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  • Setting environment variables when executing Eclipse via Unity launcher icon

    - by Nullptr
    My question is a followup for the following: How to pin Eclipse to the Unity launcher? I created Eclipse's icon to the Unity launcher based on the selected answer at the above link. However, when I launch Eclipse via this icon, the environment variables are not properly set. I need to call . /opt/intel/bin/compilervars.sh intel64 to use Intel compiler tools in Eclipse. However, launching via the icon can't do it. Of course, running manually Eclipse on the terminal is okay. I tried to place . /opt/intel/bin/compilervars.sh intel64 on several places such as /etc/profile and /etc/bash.bashrc. But, still not working. Where is the best and correct place to call such environment setup?

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  • Desktop shortcut to create a new desktop shortcut doesn't do anything

    - by David M. Karr
    It's weird that creating desktop shortcuts is currently so primitive. I found the following: Create Shortcut / launcher on Desktop in Ubuntu 12.04 That helps. However, if there's something wrong with the shortcut, it just doesn't do anything. For instance, I tried to create a shortcut for this command line to create a shortcut. When I double-click it, it just does nothing. This is the resulting text of my "Create Desktop Shortcut.desktop" file on the desktop: [Desktop Entry] Version=1.0 Type=Application Terminal=false Icon[en_CA]=gnome-panel-launcher Exec=/usr/bin/gnome-desktop-item-edit ~/Desktop/ --create-new Name[en_CA]=Create Desktop Shortcut Name=Create Desktop Shortcut Icon=gnome-panel-launcher As I said, when I double-click this, or right-click it and select Open, nothing happens. Is there a log file where something about this would be written to?

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  • Cron job fails for any time other than default * * * * *

    - by Raghu
    On Ubuntu 11.10 (Oneiric Ocelot), my cron job run fine if I use the default * * * * * But if I want it to run at 17 hrs or any other time, it never runs. My settings are: 00 17 * * * wget http://www.abc.com/a.php I also tried: 00 17 * * * root wget http://www.abc.com/a.php I also tried specifying the path. There is a carriage return, and I'm logged in as root Here is my complete crontab: TZ=Australia/Sydney 22 7 * * * /usr/bin/wget http://www.abc.com/a.php 22 7 * * * /bin/date >> /tmp/date.txt ----the out put is as follws: root@Scrunch:~# sudo crontab -l -u root 55 12 * * * date >>/tmp/crontest.txt root@Scrunch:~# Why is the terminal displaying so many blank lines after outputting the crontab entries? do you suspect unnecessary carriage lines are given....And i have not given any entries any other cron spaces like .d,/daily eyc.,

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  • Xubuntu: Disks utility (palimpsest) and Gparted not showing up anywhere after installation

    - by Noam Gagliardi
    So I've downloaded Gparted and Disks from the software center. According to software center, they've both installed successfully... but they're nowhere to be found. Even in my terminal: $ palimpsest palimpsest: command not found I've looked in usr/bin... no "palimpsest", no "gnome-disk-utility". In usr/share/gnome-disk-utility there's a bunch of .ui files. According to Software Center, both programs are now installed in my computer, but it seems I've no way to find them. I've tried re-installing and restarting. I'm on Xubuntu 32 bit.

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  • Day 6 - Game Menuing Woes and Future Screen Sneak Peeks

    - by dapostolov
    So, after my last post on Day 5 I dabbled with my game class design. I took the approach where each game objects is tightly coupled with a graphic. The good news is I got the menu working but not without some hard knocks and game growing pains. I'll explain later, but for now...here is a class diagram of my first stab at my class structure and some code...   Ok, there are few mistakes, however, I'm going to leave it as is for now... As you can see I created an inital abstract base class called GameSprite. This class when inherited will provide a simple virtual default draw method:        public virtual void DrawSprite(SpriteBatch spriteBatch)         {             spriteBatch.Draw(Sprite, Position, Color.White);         } The benefits of coding it this way allows me to inherit the class and utilise the method in the screen draw method...So regardless of what the graphic object type is it will now have the ability to render a static image on the screen. Example: public class MyStaticTreasureChest : GameSprite {} If you remember the window draw method from Day 3's post, we could use the above code as follows...         protected override void Draw(GameTime gameTime)         {             GraphicsDevice.Clear(Color.CornflowerBlue);             spriteBatch.Begin(SpriteBlendMode.AlphaBlend);             foreach(var gameSprite in ListOfGameObjects)            {                 gameSprite.DrawSprite(spriteBatch);            }             spriteBatch.End();             base.Draw(gameTime);         } I have to admit the GameSprite object is pretty plain as with its DrawSprite method... But ... we now have the ability to render 3 static menu items on the screen ... BORING! I want those menu items to do something exciting, which of course involves animation... So, let's have a peek at AnimatedGameSprite in the above game diagram. The idea with the AnimatedGameSprite is that it has an image to animate...such as ... characters, fireballs, and... menus! So after inheriting from GameSprite class, I added a few more options such as UpdateSprite...         public virtual void UpdateSprite(float elapsed)         {             _totalElapsed += elapsed;             if (_totalElapsed > _timePerFrame)             {                 _frame++;                 _frame = _frame % _framecount;                 _totalElapsed -= _timePerFrame;             }         }  And an overidden DrawSprite...         public override void DrawSprite(SpriteBatch spriteBatch)         {             int FrameWidth = Sprite.Width / _framecount;             Rectangle sourcerect = new Rectangle(FrameWidth * _frame, 0, FrameWidth, Sprite.Height);             spriteBatch.Draw(Sprite, Position, sourcerect, Color.White, _rotation, _origin, _scale, SpriteEffects.None, _depth);         } With these two methods...I can animate and image, all I had to do was add a few more lines to the screens Update Method (From Day 3), like such:             float elapsed = (float) gameTime.ElapsedGameTime.TotalSeconds;             foreach (var item in ListOfAnimatedGameObjects)             {                 item.UpdateSprite(elapsed);             } And voila! My images begin to animate in one spot, on the screen... Hmm, but how do I interact with the menu items using a mouse...well the mouse cursor was easy enough... this.IsMouseVisible = true; But, to have it "interact" with an image was a bit more tricky...I had to perform collision detection!             mouseStateCurrent = Mouse.GetState();             var uiEnabledSprites = (from s in menuItems                                    where s.IsEnabled                                    select s).ToList();             foreach (var item in uiEnabledSprites)             {                 var r = new Rectangle((int)item.Position.X, (int)item.Position.Y, item.Sprite.Width, item.Sprite.Height);                 item.MenuState = MenuState.Normal;                 if (r.Intersects(new Rectangle(mouseStateCurrent.X, mouseStateCurrent.Y, 0, 0)))                 {                     item.MenuState = MenuState.Hover;                     if (mouseStatePrevious.LeftButton == ButtonState.Pressed                         && mouseStateCurrent.LeftButton == ButtonState.Released)                     {                         item.MenuState = MenuState.Pressed;                     }                 }             }             mouseStatePrevious = mouseStateCurrent; So, basically, what it is doing above is iterating through all my interactive objects and detecting a rectangle collision and the object , plays the state animation (or static image).  Lessons Learned, Time Burned... So, I think I did well to start, but after I hammered out my prototype...well...things got sloppy and I began to realise some design flaws... At the time: I couldn't seem to figure out how to open another window, such as the character creation screen Input was not event based and it was bugging me My menu design relied heavily on mouse input and I couldn't use keyboard. Mouse input, is tightly bound with graphic rendering / positioning, so its logic will have to be in each scene. Menu animations would stop mid frame, then continue when the action occured again. This is bad, because...what if I had a sword sliding onthe screen? Then it would slide a quarter of the way, then stop due to another action, then render again mid-slide... it just looked sloppy. Menu, Solved!? To solve the above problems I did a little research and I found some great code in the XNA forums. The one worth mentioning was the GameStateManagementSample. With this sample, you can create a basic "text based" menu system which allows you to swap screens, popup screens, play the game, and quit....basic game state management... In my next post I'm going to dwelve a bit more into this code and adapt it with my code from this prototype. Text based menus just won't cut it for me, for now...however, I'm still going to stick with my animated menu item idea. A sneak peek using the Game State Management Sample...with no changes made... Cool Things to Mention: At work ... I tend to break out in random conversations every-so-often and I get talking about some of my challenges with this game (or some stupid observation about something... stupid) During one conversation I was discussing how I should animate my images; I explained that I knew I had to use the Update method provided, but I didn't know how (at the time) to render an image at an appropriate "pace" and how many frames to use, etc.. I also got thinking that if a machine rendered my images faster / slower, that was surely going to f-up my animations. To which a friend, Sheldon,  answered, surely the Draw method is like a camera taking a snapshot of a scene in time. Then it clicked...I understood the big picture of the game engine... After some research I discovered that the Draw method attempts to keep a framerate of 60 fps. From what I understand, the game engine will even leave out a few calls to the draw method if it begins to slow down. This is why we want to put our sprite updates in the update method. Then using a game timer (provided by the engine), we want to render the scene based on real time passed, not framerate. So even the engine renders at 20 fps, the animations will still animate at the same real time speed! Which brings up another point. Why 60 fps? I'm speculating that Microsoft capped it because LCD's dont' refresh faster than 60 fps? On another note, If the game engine knows its falling behind in rendering...then surely we can harness this to speed up our games. Maybe I can find some flag which tell me if the game is lagging, and what the current framerate is, etc...(instead of coding it like I did last time) Sheldon, suggested maybe I can render like WoW does, in prioritised layers...I think he's onto something, however I don't think I'll have that many graphics to worry about such a problem of graphic latency. We'll see. People to Mention: Well,as you are aware I hadn't posted in a couple days and I was surprised to see a few emails and messenger queries about my game progress (and some concern as to why I stopped). I want to thank everyone for their kind words of support and put everyone at ease by stating that I do intend on completing this project. Granted I only have a few hours each night, but, I'll do it. Thank you to Garth for mailing in my next screen! That was a nice surprise! The Sneek Peek you've been waiting for... Garth has also volunteered to render me some wizard images. He was a bit shocked when I asked for them in 2D animated strips. He said I was going backward (and that I have really bad Game Development Lingo). But, I advised Garth that I will use 3D images later...for now...2D images. Garth also had some great game design ideas to add on. I advised him that I will save his ideas and include them in the future design document (for the 3d version?). Lastly, my best friend Alek, is going to join me in developing this game. This was a project we started eons ago but never completed because of our careers. Now, priorities change and we have some spare time on our hands. Let's see what trouble Alek and I can get into! Tonight I'll be uploading my prototypes and base game to a source control for both of us to work off of. D.

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  • How do I install sensors-applet?

    - by honestann
    I want to install sensors-applet onto my Ubuntu 12.04 computer. The instructions on this (and other) webpages says to enter this command in a command terminal: sudo apt-get install sensors-applet This is a gnome applet and gnome isn't exactly obscure. Why can sensors-applet package not be found? Before you say "no", note that I was able to execute "gnome-panel" to add a bar/panel along the bottom of my desktop, add 8 cpu-frequency applets to the bar (one per CPU core), and add gnome-panel to my startup applications. So I've already done the basics, and believe all I need now is to be able to download and install the sensors-applet to have that temperature applet available on the panel too. See here.

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  • 12.04 Epson Scanner will not install dependency not met

    - by Howard Graham
    I'm trying to install Epson V100 scanner in 12.04. I downloaded files from Epson: iscan_2.29.1-5~usb0.1.ltdl7_amd64.deb iscan_2.29.1-5~usb0.1.ltdl3_amd64.deb iscan-plugin-gt-s600_2.1.2-1_amd64.deb from Ubuntu Software Center via double click on the file or from the terminal "dependencies not met" error occurs. What can I do. Apparently 12.04 is not able to process these files. Does anyone know where I can download older versions of the above files. I can not access avasys.jp from my location in China.

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  • help w/ macbook & latest ubuntu

    - by dirtyglove
    what is the latest version of ubuntu i can run w/ WORKING wifi on my macbook 4,1(early 2008)? i dual booted my mac os x lion alongside 12.10 ubuntu but cant figure how to get the wireless to work? so i downgraded to 10.10 for now.. is 10.10 the latest version i can have on my macbook with working wifi? or is there another? or am i just missing a noobish terminal code to fix the drivers? help appreciated! thanks

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