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  • Libgdx 2D Game, Random generated World of random size, how to get mouse coordinates?

    - by Solom
    I'm a noob and English is not my mothertongue, so please bear with me! I'm generating a map for a Sidescroller out of a 2D-array. That is, the array holds different values and I create blocks based on that value. Now, my problem is to match mouse coordinates on screen with the actual block the mouse is pointing at. public class GameScreen implements Screen { private static final int WIDTH = 100; private static final int HEIGHT = 70; private OrthographicCamera camera; private Rectangle glViewport; private Spritebatch spriteBatch; private Map map; private Block block; ... @Override public void show() { camera = new OrthographicCamera(WIDTH, HEIGHT); camera.position.set(WIDTH/2, HEIGHT/2, 0); glViewport = new Rectangle(0, 0, WIDTH, HEIGHT); map = new Map(16384, 256); map.printTileMap(); // Debugging only spriteBatch = new SpriteBatch(); } @Override public void render(float delta) { // Clear previous frame Gdx.gl.glClearColor(1, 1, 1, 1 ); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); GL30 gl = Gdx.graphics.getGL30(); // gl.glViewport((int) glViewport.x, (int) glViewport.y, (int) glViewport.width, (int) glViewport.height); spriteBatch.setProjectionMatrix(camera.combined); camera.update(); spriteBatch.begin(); // Draw Map this.drawMap(); // spriteBatch.flush(); spriteBatch.end(); } private void drawMap() { for(int a = 0; a < map.getHeight(); a++) { // Bounds check (y) if(camera.position.y + camera.viewportHeight < a)// || camera.position.y - camera.viewportHeight > a) break; for(int b = 0; b < map.getWidth(); b++) { // Bounds check (x) if(camera.position.x + camera.viewportWidth < b)// || camera.position.x > b) break; // Dynamic rendering via BlockManager int id = map.getTileMap()[a][b]; Block block = BlockManager.map.get(id); if(block != null) // Check if Air { block.setPosition(b, a); spriteBatch.draw(block.getTexture(), b, a, 1 ,1); } } } } As you can see, I don't use the viewport anywhere. Not sure if I need it somewhere down the road. So, the map is 16384 blocks wide. One block is 16 pixels in size. One of my naive approaches was this: if(Gdx.input.isButtonPressed(Input.Buttons.LEFT)) { Vector3 mousePos = new Vector3(); mousePos.set(Gdx.input.getX(), Gdx.input.getY(), 0); camera.unproject(mousePos); System.out.println(Math.round(mousePos.x)); // *16); // Debugging // TODO: round // map.getTileMap()[mousePos.x][mousePos.y] = 2; // Draw at mouse position } I confused myself somewhere down the road I fear. What I want to do is, update the "block" (or rather the information in the Map/2D-Array) so that in the next render() there is another block. Basically drawing on the spriteBatch g So if anyone could point me in the right direction this would be highly appreciated. Thanks!

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  • Why won't my code work in Ubuntu Server 11.10? Is it because of gd library?

    - by Derrick
    I get this error when running the following code: No such file found at "widgets/104-text.png" I know that the code works because it works on my other non-ubuntu server. I do not know if it is gd library or what. I tried both the bundled version and the non-bundled and both do not make this code work. $con = mysql_connect("localhost","user","abc123"); if (!$con) { die('Could not connect: ' . mysql_error()); } mysql_select_db("satabase_name", $con); $productid2 = $this->product->id; $thename = mysql_query("SELECT * FROM pshop_product_lang WHERE id_product = '$productid2' LIMIT 1"); $thename2 = mysql_fetch_array($thename); $string2 = $thename2['name']; $string = (strlen($string2) > 25) ? substr($string2, 0, 25) . '...' : $string2; $font = 4; $width = imagefontwidth($font) * strlen($string); $height = imagefontheight($font); $image = imagecreatetruecolor ($width,$height); $white = imagecolorallocate ($image,255,255,255); $black = imagecolorallocate ($image,0,0,0); imagefill($image,0,0,$white); imagestring($image,$font,0,0,$string, $black); imagepng($image, 'widgets/' . $productid2 . '-text.png'); $getimg110 = mysql_query("SELECT * FROM pshop_image WHERE id_product = '$productid2'"); $gotimg110 = mysql_fetch_array($getimg110); $slash110 = addcslashes($gotimg110[id_image], '\0..\999999999999999999999'); $str110 = str_replace('\\', '/', $slash110); $newimg110 = '<img src="img/p' . $str110 . '/' . $gotimg110[id_image] . '-large_default.jpg" />'; include("conf.inc.php"); include('ImageWorkshop.php'); // Initialization of layer you need $pinguLayer = new ImageWorkshop(array( 'imageFromPath' => 'widgets/background.png', )); $pinguLayer2 = new ImageWorkshop(array( 'imageFromPath' => 'img/p' . $str110 . '/' . $gotimg110[id_image] . '-large_default.jpg', )); $pinguLayer3 = new ImageWorkshop(array( 'imageFromPath' => 'widgets/' . $productid2 . '-text.png', )); // resize pingu layer $thumbWidth2 = 150; // px $thumbHeight2 = 150; $thumbWidth = 400; // px $thumbHeight = 200; $pinguLayer2->resizeInPixel($thumbWidth2, $thumbHeight2); $pinguLayer->resizeInPixel($thumbWidth, $thumbHeight); // Add 2 layers on pingu layer $pinguLayer->addLayerOnTop($pinguLayer2, null, null, 'LM'); $pinguLayer->addLayerOnTop($pinguLayer3, 70, 25, 'MM'); // Saving the result in a folder $pinguLayer->save("widgets/", $productid2 . ".gif", true, null, 95); The file path is correct, however this part of the code is not creating the image as it is supposed to: $thename2 = mysql_fetch_array($thename); $string2 = $thename2['name']; $string = (strlen($string2) > 25) ? substr($string2, 0, 25) . '...' : $string2; $font = 4; $width = imagefontwidth($font) * strlen($string); $height = imagefontheight($font); $image = imagecreatetruecolor ($width,$height); $white = imagecolorallocate ($image,255,255,255); $black = imagecolorallocate ($image,0,0,0); imagefill($image,0,0,$white); imagestring($image,$font,0,0,$string, $black); imagepng($image, 'widgets/' . $productid2 . '-text.png');

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  • Removing occurrences of characters in a string

    - by DmainEvent
    I am reading this book, programming Interviews exposed by John Wiley and sons and in chapter 6 they are discussing removing all instances of characters in a src string using a removal string... so removeChars(string str, string remove) In there writeup they sey the steps to accomplish this are to have a boolean lookup array with all values initially set to false, then loop through each character in remove setting the corresponding value in the lookup array to true (note: this could also be a hash if the possible character set where huge like Unicode-16 or something like that or if str and remove are both relatively small... < 100 characters I suppose). You then iterate through the str with a source and destination index, copying each character only if its corresponding value in the lookup array is false... Which makes sense... I don't understand the code that they use however... They have for(src = 0; src < len; ++src){ flags[r[src]] == true; } which is turning the flag value at the remove string indexed at src to true... so if you start out with PLEASE HELP as your str and LEA as your remove you will be setting in your flag table at 0,1,2... t|t|t but after that you will get an out of bounds exception because r doesn't have have anything greater than 2 in it... even using there example you get an out of bounds exception... Am is there code example unworkable? Entire function string removeChars( string str, string remove ){ char[] s = str.toCharArray(); char[] r = remove.toCharArray(); bool[] flags = new bool[128]; // assumes ASCII! int len = s.Length; int src, dst; // Set flags for characters to be removed for( src = 0; src < len; ++src ){ flags[r[src]] = true; } src = 0; dst = 0; // Now loop through all the characters, // copying only if they aren’t flagged while( src < len ){ if( !flags[ (int)s[src] ] ){ s[dst++] = s[src]; } ++src; } return new string( s, 0, dst ); } as you can see, r comes from the remove string. So in my example the remove string has only a size of 3 while my str string has a size of 11. len is equal to the length of the str string. So it would be 11. How can I loop through the r string since it is only size 3? I haven't compiled the code so I can loop through it, but just looking at it I know it won't work. I am thinking they wanted to loop through the r string... in other words they got the length of the wrong string here.

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  • Intern Screening - Software 'Quiz'

    - by Jeremy1026
    I am in charge of selecting a new software development intern for a company that I work with. I wanted to throw a little 'quiz' at the applicants before moving forth with interviews so as to weed out the group a little bit to find some people that can demonstrate some skill. I put together the following quiz to send to applicants, it focuses only on PHP, but that is because that is what about 95% of the work will be done in. I'm hoping to get some feedback on A. if its a good idea to send this to applicants and B. if it can be improved upon. # 1. FizzBuzz # Write a small application that does the following: # Counts from 1 to 100 # For multiples of 3 output "Fizz" # For multiples of 5 output "Buzz" # For multiples of 3 and 5 output "FizzBuzz" # For numbers that are not multiples of 3 nor 5 output the number. <?php ?> # 2. Arrays # Create a multi-dimensional array that contains # keys for 'id', 'lot', 'car_model', 'color', 'price'. # Insert three sets of data into the array. <?php ?> # 3. Comparisons # Without executing the code, tell if the expressions # below will return true or false. <?php if ((strpos("a","abcdefg")) == TRUE) echo "True"; else echo "False"; //True or False? if ((012 / 4) == 3) echo "True"; else echo "False"; //True or False? if (strcasecmp("abc","ABC") == 0) echo "True"; else echo "False"; //True or False? ?> # 4. Bug Checking # The code below is flawed. Fix it so that the code # runs properly without producing any Errors, Warnings # or Notices, and returns the proper value. <?php //Determine how many parts are needed to create a 3D pyramid. function find_3d_pyramid($rows) { //Loop through each row. for ($i = 0; $i < $rows; $i++) { $lastRow++; //Append the latest row to the running total. $total = $total + (pow($lastRow,3)); } //Return the total. return $total; } $i = 3; echo "A pyramid consisting of $i rows will have a total of ".find_3d_pyramid($i)." pieces."; ?> # 5. Quick Examples # Create a small example to complete the task # for each of the following problems. # Create an md5 hash of "Hello World"; # Replace all occurances of "_" with "-" in the string "Welcome_to_the_universe." # Get the current date and time, in the following format, YYYY/MM/DD HH:MM:SS AM/PM # Find the sum, average, and median of the following set of numbers. 1, 3, 5, 6, 7, 9, 10. # Randomly roll a six-sided die 5 times. Store the 5 rolls into an array. <?php ?>

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  • Why is this beat detection code failing to register some beats properly?

    - by Quincy
    I made this SoundAnalyzer class to detect beats in songs: class SoundAnalyzer { public SoundBuffer soundData; public Sound sound; public List<double> beatMarkers = new List<double>(); public SoundAnalyzer(string path) { soundData = new SoundBuffer(path); sound = new Sound(soundData); } // C = threshold, N = size of history buffer / 1024 B = bands public void PlaceBeatMarkers(float C, int N, int B) { List<double>[] instantEnergyList = new List<double>[B]; GetEnergyList(B, ref instantEnergyList); for (int i = 0; i < B; i++) { PlaceMarkers(instantEnergyList[i], N, C); } beatMarkers.Sort(); } private short[] getRange(int begin, int end, short[] array) { short[] result = new short[end - begin]; for (int i = 0; i < end - begin; i++) { result[i] = array[begin + i]; } return result; } // get a array of with a list of energy for each band private void GetEnergyList(int B, ref List<double>[] instantEnergyList) { for (int i = 0; i < B; i++) { instantEnergyList[i] = new List<double>(); } short[] samples = soundData.Samples; float timePerSample = 1 / (float)soundData.SampleRate; int sampleIndex = 0; int nextSamples = 1024; int samplesPerBand = nextSamples / B; // for the whole song while (sampleIndex + nextSamples < samples.Length) { complex[] FFT = FastFourier.Calculate(getRange(sampleIndex, nextSamples + sampleIndex, samples)); // foreach band for (int i = 0; i < B; i++) { double energy = 0; for (int j = 0; j < samplesPerBand; j++) energy += FFT[i * samplesPerBand + j].GetMagnitude(); energy /= samplesPerBand; instantEnergyList[i].Add(energy); } if (sampleIndex + nextSamples >= samples.Length) nextSamples = samples.Length - sampleIndex - 1; sampleIndex += nextSamples; samplesPerBand = nextSamples / B; } } // place the actual markers private void PlaceMarkers(List<double> instantEnergyList, int N, float C) { double timePerSample = 1 / (double)soundData.SampleRate; int index = N; int numInBuffer = index; double historyBuffer = 0; //Fill the history buffer with n * instant energy for (int i = 0; i < index; i++) { historyBuffer += instantEnergyList[i]; } // If instantEnergy / samples in buffer < instantEnergy for the next sample then add beatmarker. while (index + 1 < instantEnergyList.Count) { if(instantEnergyList[index + 1] > (historyBuffer / numInBuffer) * C) beatMarkers.Add((index + 1) * 1024 * timePerSample); historyBuffer -= instantEnergyList[index - numInBuffer]; historyBuffer += instantEnergyList[index + 1]; index++; } } } For some reason it's only detecting beats from 637 sec to around 641 sec, and I have no idea why. I know the beats are being inserted from multiple bands since I am finding duplicates, and it seems that it's assigning a beat to each instant energy value in between those values. It's modeled after this: http://www.flipcode.com/misc/BeatDetectionAlgorithms.pdf So why won't the beats register properly?

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  • Memory is full with vertex buffer

    - by Christian Frantz
    I'm having a pretty strange problem that I didn't think I'd run into. I was able to store a 50x50 grid in one vertex buffer finally, in hopes of better performance. Before I had each cube have an individual vertex buffer and with 4 50x50 grids, this slowed down my game tremendously. But it still ran. With 4 50x50 grids with my new code, that's only 4 vertex buffers. With the 4 vertex buffers, I get a memory error. When I load the game with 1 grid, it takes forever to load and with my previous version, it started up right away. So I don't know if I'm storing chunks wrong or what but it stumped me -.- for (int x = 0; x < 50; x++) { for (int z = 0; z < 50; z++) { for (int y = 0; y <= map[x, z]; y++) { SetUpVertices(); SetUpIndices(); cubes.Add(new Cube(device, new Vector3(x, map[x, z] - y, z), grass)); } } } vertexBuffer = new VertexBuffer(device, typeof(VertexPositionTexture), vertices.Count(), BufferUsage.WriteOnly); vertexBuffer.SetData<VertexPositionTexture>(vertices.ToArray()); indexBuffer = new IndexBuffer(device, typeof(short), indices.Count(), BufferUsage.WriteOnly); indexBuffer.SetData(indices.ToArray()); Thats how theyre stored. The array I'm reading from is a byte array which defines the coordinates of my map. Now with my old version, I used the same loading from an array so that hasn't changed. The only difference is the one vertex buffer instead of 2500 for a 50x50 grid. cubes is just a normal list that holds all my cubes for the vertex buffer. Another thing that just came to mind would be my draw calls. If I'm setting an effect for each cube in my cube list, that's probably going to take a lot of memory. How can I avoid doing this? I need the foreach method to set my cubes to the right position foreach (Cube block in cube.cubes) { effect.VertexColorEnabled = false; effect.TextureEnabled = true; Matrix center = Matrix.CreateTranslation(new Vector3(-0.5f, -0.5f, -0.5f)); Matrix scale = Matrix.CreateScale(1f); Matrix translate = Matrix.CreateTranslation(block.cubePosition); effect.World = center * scale * translate; effect.View = cam.view; effect.Projection = cam.proj; effect.FogEnabled = false; effect.FogColor = Color.CornflowerBlue.ToVector3(); effect.FogStart = 1.0f; effect.FogEnd = 50.0f; cube.Draw(effect); noc++; }

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  • glutPostRedisplay() does not update display

    - by A D
    I am currently drawing a rectangle to the screen and would like to move it by using the arrow keys. However, when I press an arrow key the vertex data changes but the display does refresh to reflect these changes, even though I am calling glutPostRedisplay(). Is there something else that I must do? My code: #include <GL/glew.h> #include <GL/freeglut.h> #include <GL/freeglut_ext.h> #include <iostream> #include "Shaders.h" using namespace std; const int NUM_VERTICES = 6; const GLfloat POS_Y = -0.1; const GLfloat NEG_Y = -0.01; struct Vertex { GLfloat x; GLfloat y; Vertex() : x(0), y(0) {} Vertex(GLfloat givenX, GLfloat givenY) : x(givenX), y(givenY) {} }; Vertex left_paddle[NUM_VERTICES]; void init() { glClearColor(1.0f, 1.0f, 1.0f, 0.0f); left_paddle[0] = Vertex(-0.95f, 0.95f); left_paddle[1] = Vertex(-0.95f, 0.0f); left_paddle[2] = Vertex(-0.85f, 0.95f); left_paddle[3] = Vertex(-0.85f, 0.95f); left_paddle[4] = Vertex(-0.95f, 0.0f); left_paddle[5] = Vertex(-0.85f, 0.0f); GLuint vao; glGenVertexArrays( 1, &vao ); glBindVertexArray( vao ); GLuint buffer; glGenBuffers(1, &buffer); glBindBuffer(GL_ARRAY_BUFFER, buffer); glBufferData(GL_ARRAY_BUFFER, sizeof(left_paddle), NULL, GL_STATIC_DRAW); GLuint program = init_shaders( "vshader.glsl", "fshader.glsl" ); glUseProgram( program ); GLuint loc = glGetAttribLocation( program, "vPosition" ); glEnableVertexAttribArray( loc ); glVertexAttribPointer( loc, 2, GL_FLOAT, GL_FALSE, 0, 0); glBindVertexArray(vao); } void movePaddle(Vertex* array, GLfloat change) { for(int i = 0; i < NUM_VERTICES; i++) { array[i].y = array[i].y + change; } glutPostRedisplay(); } void special( int key, int x, int y ) { switch ( key ) { case GLUT_KEY_DOWN: movePaddle(left_paddle, NEG_Y); break; } } void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glDrawArrays(GL_TRIANGLES, 0, 6); glutSwapBuffers(); } int main(int argc, char **argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); glutInitWindowSize(500,500); glutCreateWindow("Rectangle"); glewInit(); init(); glutDisplayFunc(display); glutSpecialFunc(special); glutMainLoop(); return 0; }

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  • How can I make this script output each categories item per category [closed]

    - by Duice352
    Ok so here is the deal currently this script outputs all the products in a parent category as well as the products in the child categories. What i would like to do is seperate the output based on child categories. All the child categories are in the array $children and the string $childs. The parent category is the first array element of $children with the following ones being the actual children. The category names are stored in the database $result as " $cat_name ". I want to first Display the cat_name then the products that fall in that category and then display the next child cat_name and items, ect. Any suggestions of how to manipulate the while loop that cylcles through the rows? <?php $productsPerRow = 3; $productsPerPage = 15; //$productList = getProductList($catId); $children = array_merge(array($catId), getChildCategories(NULL, $catId)); $childs = ' (' . implode(', ', $children) . ')'; $sql = "SELECT pd_id, pd_name, pd_price, pd_thumbnail, pd_qty, c.cat_id, c.cat_name FROM tbl_product pd, tbl_category c WHERE pd.cat_id = c.cat_id AND pd.cat_id IN $childs ORDER BY pd_name"; $result = dbQuery(getPagingQuery($sql, $productsPerPage)); $pagingLink = getPagingLink($sql, $productsPerPage, "c=$catId"); $numProduct = dbNumRows($result); // the product images are arranged in a table. to make sure // each image gets equal space set the cell width here $columnWidth = (int)(100 / $productsPerRow); ?> <p><?php if(isset($_GET['m'])){echo "You must select a model first! After you select your model you can customize your dragster parts.";} ?> </p> <p align="center"><?php echo $pagingLink; ?></p> <table width="100%" border="0" cellspacing="0" cellpadding="20"> <?php if ($numProduct > 0 ) { $i = 0; while ($row = dbFetchAssoc($result)) { extract($row); if ($pd_thumbnail) { $pd_thumbnail = WEB_ROOT . 'images/product/' .$pd_thumbnail; } else { $pd_thumbnail = 'images/no-image-small.png'; } if ($i % $productsPerRow == 0) { echo '<tr>'; } // format how we display the price $pd_price = displayAmount($pd_price); echo "<td width=\"$columnWidth%\" align=\"center\"><a href=\"" . $_SERVER['PHP_SELF'] . "?c=$catId&p=$pd_id" . "\"><img src=\"$pd_thumbnail\" border=\"0\"><br>$pd_name</a><br>Price : $pd_price <br> $cat_id - $cat_name"; // if the product is no longer in stock, tell the customer if ($pd_qty <= 0) { echo "<br>Out Of Stock"; } echo "</td>\r\n"; if ($i % $productsPerRow == $productsPerRow - 1) { echo '</tr>'; } $i += 1; } if ($i % $productsPerRow > 0) { echo '<td colspan="' . ($productsPerRow - ($i % $productsPerRow)) . '">&nbsp;</td>'; }

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  • Specified key is not a valid size for this algorithm...

    - by phenevo
    Hi, I have with this code: RijndaelManaged rijndaelCipher = new RijndaelManaged(); // Set key and IV rijndaelCipher.Key = Convert.FromBase64String("ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz012345678912"); rijndaelCipher.IV = Convert.FromBase64String("1234567890123456789012345678901234567890123456789012345678901234"); I get throws : Specified key is not a valid size for this algorithm. Specified initialization vector (IV) does not match the block size for this algorithm. What's wrong with this strings ? Can I count at some examples strings from You ?

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  • ZF2 Zend\Db Insert/Update Using Mysql Expression (Zend\Db\Sql\Expression?)

    - by Aleross
    Is there any way to include MySQL expressions like NOW() in the current build of ZF2 (2.0.0beta4) through Zend\Db and/or TableGateway insert()/update() statements? Here is a related post on the mailing list, though it hasn't been answered: http://zend-framework-community.634137.n4.nabble.com/Zend-Db-Expr-and-Transactions-in-ZF2-Db-td4472944.html It appears that ZF1 used something like: $data = array( 'update_time' => new \Zend\Db\Expr("NOW()") ); And after looking through Zend\Db\Sql\Expression I tried: $data = array( 'update_time' => new \Zend\Db\Sql\Expression("NOW()"), ); But get the following error: Catchable fatal error: Object of class Zend\Db\Sql\Expression could not be converted to string in /var/www/vendor/ZF2/library/Zend/Db/Adapter/Driver/Pdo/Statement.php on line 256 As recommended here: http://zend-framework-community.634137.n4.nabble.com/ZF2-beta3-Zend-Db-Sql-Insert-new-Expression-now-td4536197.html I'm currently just setting the date with PHP code, but I'd rather use the MySQL server as the single source of truth for date/times. $data = array( 'update_time' => date('Y-m-d H:i:s'), ); Thanks, I appreciate any input!

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  • MySQL2 Ruby gem will not Install 10.6

    - by Kish
    I know this has been asked several times, but I searched and I tried many different things and nothing worked. ERROR: Error installing mysql2: ERROR: Failed to build gem native extension. /Users/kishinmanglani/.rvm/rubies/ruby-1.9.2-p180/bin/ruby extconf.rb checking for rb_thread_blocking_region()... yes checking for mysql.h... yes checking for errmsg.h... yes checking for mysqld_error.h... yes creating Makefile make gcc -I. -I/Users/kishinmanglani/.rvm/rubies/ruby-1.9.2-p180/include/ruby-1.9.1/x86_64-darwin10.6.0 -I/Users/kishinmanglani/.rvm/rubies/ruby-1.9.2-p180/include/ruby-1.9.1/ruby/backward -I/Users/kishinmanglani/.rvm/rubies/ruby-1.9.2-p180/include/ruby-1.9.1 -I. -DHAVE_RB_THREAD_BLOCKING_REGION -DHAVE_MYSQL_H -DHAVE_ERRMSG_H -DHAVE_MYSQLD_ERROR_H -D_XOPEN_SOURCE -D_DARWIN_C_SOURCE -I/usr/local/mysql/include -Os -g -fno-common -fno-strict-aliasing -arch i386 -fno-common -O3 -ggdb -Wextra -Wno-unused-parameter -Wno-parentheses -Wpointer-arith -Wwrite-strings -Wno-missing-field-initializers -Wshorten-64-to-32 -Wno-long-long -fno-common -pipe -Wall -funroll-loops -o client.o -c client.c In file included from /Users/kishinmanglani/.rvm/rubies/ruby-1.9.2-p180/include/ruby-1.9.1/ruby.h:32, from ./mysql2_ext.h:4, from client.c:1: /Users/kishinmanglani/.rvm/rubies/ruby-1.9.2-p180/include/ruby-1.9.1/ruby/ruby.h:108: error: size of array ‘ruby_check_sizeof_long’ is negative /Users/kishinmanglani/.rvm/rubies/ruby-1.9.2-p180/include/ruby-1.9.1/ruby/ruby.h:112: error: size of array ‘ruby_check_sizeof_voidp’ is negative In file included from /Users/kishinmanglani/.rvm/rubies/ruby-1.9.2-p180/include/ruby-1.9.1/ruby/intern.h:29, from /Users/kishinmanglani/.rvm/rubies/ruby-1.9.2-p180/include/ruby-1.9.1/ruby/ruby.h:1327, from /Users/kishinmanglani/.rvm/rubies/ruby-1.9.2-p180/include/ruby-1.9.1/ruby.h:32, from ./mysql2_ext.h:4, from client.c:1: /Users/kishinmanglani/.rvm/rubies/ruby-1.9.2-p180/include/ruby-1.9.1/ruby/st.h:69: error: size of array ‘st_check_for_sizeof_st_index_t’ is negative make: *** [client.o] Error 1 Gem files will remain installed in /Users/kishinmanglani/.rvm/rubies/ruby-1.9.2-p180/lib/ruby/gems/1.9.1/gems/mysql2-0.2.6 for inspection. Results logged to /Users/kishinmanglani/.rvm/rubies/ruby-1.9.2-p180/lib/ruby/gems/1.9.1/gems/mysql2-0.2.6/ext/mysql2/gem_make.out

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  • Example of [NSDictionary getObjects:andKeys:]

    - by eagle
    I couldn't find a working example of the method [NSDictionary getObjects:andKeys:] on Google. The only link I could find, doesn't compile. I provided the errors/warnings here in case someone is searching for them. The documentation says that it returns a C array. NSDictionary *myDictionary = ...; id objects[]; // Error: Array size missing in 'objects' id keys[]; // Error: Array size missing in 'keys' [myDictionary getObjects:&objects andKeys:&keys]; for (int i = 0; i < count; i++) { id obj = objects[i]; id key = keys[i]; } . NSDictionary *myDictionary = ...; NSInteger count = [myDictionary count]; id objects[count]; id keys[count]; [myDictionary getObjects:&objects andKeys:&keys]; // Warning: Passing argument 1 of 'getObjects:andKeys:' from incompatible pointer type. for (int i = 0; i < count; i++) { id obj = objects[i]; id key = keys[i]; } Please provide a working example of this method.

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  • Swift Mailer email sending problem

    - by air
    i have downloaded Swift Mailer from their website and try to send simple email with following code <?php require_once 'lib/swift_required.php'; $transport = Swift_SmtpTransport::newInstance('smtp.example.org', 25) ->setUsername('your username') ->setPassword('your password') ; $mailer = Swift_Mailer::newInstance($transport); //Create a message $message = Swift_Message::newInstance('Wonderful Subject') ->setFrom(array('[email protected]' => 'John Doe')) ->setTo(array('[email protected]', '[email protected]' => 'A name')) ->setBody('Here is the message itself') ; //Send the message $result = $mailer->send($message); ? once i run the page it gives error Warning: fsockopen() [function.fsockopen]: php_network_getaddresses: getaddrinfo failed: No such host is known. in E:\web_sites\swift_mail\lib\classes\Swift\Transport\StreamBuffer.php on line 233 Warning: fsockopen() [function.fsockopen]: unable to connect to smtp.fiveocean.net:25 (php_network_getaddresses: getaddrinfo failed: No such host is known. ) in E:\web_sites\swift_mail\lib\classes\Swift\Transport\StreamBuffer.php on line 233 Fatal error: Uncaught exception 'Swift_TransportException' with message 'Connection could not be established with host smtp.fiveocean.net [php_network_getaddresses: getaddrinfo failed: No such host is known. #0]' in E:\web_sites\swift_mail\lib\classes\Swift\Transport\StreamBuffer.php:235 Stack trace: #0 E:\web_sites\swift_mail\lib\classes\Swift\Transport\StreamBuffer.php(70): Swift_Transport_StreamBuffer->_establishSocketConnection() #1 E:\web_sites\swift_mail\lib\classes\Swift\Transport\AbstractSmtpTransport.php(101): Swift_Transport_StreamBuffer->initialize(Array) #2 E:\web_sites\swift_mail\lib\classes\Swift\Mailer.php(74): Swift_Transport_AbstractSmtpTransport->start() #3 E:\web_sites\swift_mail\test.php(33): Swift_Mailer->send(Object(Swift_Message)) #4 {main} thrown in E:\web_sites\swift_mail\lib\classes\Swift\Transport\StreamBuffer.php on line 235 if i remove the line $result = $mailer->send($message); then page execute and no error message display, as soon as i add above line to send email, i got error. my outgoing server, port and user id & passwords are correct in my file. Thanks

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  • Unit testing ASP.NET MVC 2 routes with areas bails out on AreaRegistration.RegisterAllAreas()

    - by Sandor Drieënhuizen
    I'm unit testing my routes in ASP.NET MVC 2. I'm using MSTest and I'm using areas as well. When I call AreaRegistration.RegisterAllAreas() however, it throws this exception: System.InvalidOperationException: System.InvalidOperationException: This method cannot be called during the application's pre-start initialization stage.. OK, so I reckon I can't call it from my class initializer. But when can I call it? I don't have an Application_Start in my test obviously.

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  • How to use Parcel in Android?

    - by Mike
    I'm trying to use Parcel to write and then read back a Parcelable. For some reason, when I read the object back from the file, it's coming back as null. public void testFoo() { final Foo orig = new Foo("blah blah"); // Wrote orig to a parcel and then byte array final Parcel p1 = Parcel.obtain(); p1.writeValue(orig); final byte[] bytes = p1.marshall(); // Check to make sure that the byte array seems to contain a Parcelable assertEquals(4, bytes[0]); // Parcel.VAL_PARCELABLE // Unmarshall a Foo from that byte array final Parcel p2 = Parcel.obtain(); p2.unmarshall(bytes, 0, bytes.length); final Foo result = (Foo) p2.readValue(Foo.class.getClassLoader()); assertNotNull(result); // FAIL assertEquals( orig.str, result.str ); } protected static class Foo implements Parcelable { protected static final Parcelable.Creator<Foo> CREATOR = new Parcelable.Creator<Foo>() { public Foo createFromParcel(Parcel source) { final Foo f = new Foo(); f.str = (String) source.readValue(Foo.class.getClassLoader()); return f; } public Foo[] newArray(int size) { throw new UnsupportedOperationException(); } }; public String str; public Foo() { } public Foo( String s ) { str = s; } public int describeContents() { return 0; } public void writeToParcel(Parcel dest, int ignored) { dest.writeValue(str); } } What am I missing? UPDATE: To simplify the test I've removed the reading and writing of files in my original example.

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  • What is the equivalent of memset in C#?

    - by Jedidja
    I need to fill a byte[] with a single non-zero value. How can I do this in C# without looping through each byte in the array? Update: The comments seem to have split this into two questions - Is there a Framework method to fill a byte[] that might be akin to memset What is the most efficient way to do it when we are dealing with a very large array? I totally agree that using a simple loop works just fine, as Eric and others have pointed out. The point of the question was to see if I could learn something new about C# :) I think Juliet's method for a Parallel operation should be even faster than a simple loop. Benchmarks: Thanks to Mikael Svenson: http://techmikael.blogspot.com/2009/12/filling-array-with-default-value.html It turns out the simple for loop is the way to go unless you want to use unsafe code. Apologies for not being clearer in my original post. Eric and Mark are both correct in their comments; need to have more focused questions for sure. Thanks for everyone's suggestions and responses.

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  • Strings in Objective-C++

    - by John Smith
    I just switched my code from Objective-C to Objective-C++. Everything goes swimmingly except for two lines. NSString * text1=[[NSString stringWithFormat:@"%.2f",ymax] UTF8String]; This line complains that error: cannot convert 'const char*' to 'NSString*' in initialization The second error related to the first is from the line: CGContextShowTextAtPoint(context, 2, 8, text1, strlen(text1)); It complains that error: cannot convert 'NSString*' to 'const char*' for argument '1' to 'size_t strlen(const char*)' Is there something I missed in the differences between ObjC and ObjC++?

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  • How to Resolve Jason issue

    - by Mohammad Nezhad
    I am working in a web scheduling application which uses DayPilot component I started by reading the documentation and use the calendar control. but whenever I do some thing which (fires an event on the Daypilot control) I face with following error An exception was thrown in the server-side event handler: System.InvalidCastException: Instance Of JasonData doesn't hold a double at DayPilot.Jason.JasonData.op_Explicit(JasonData data) at DayPilot.Web.Ui.Events.EventMoveEventArgs..ctor(JasonData parameters, string[] fields, JasonData data) at DayPilot.Web.Ui.DayPilotCalendar.ExecuteEventJASON(String ea) at DayPilot.Web.Ui.DayPilotCalendar.System.Web.UI.ICallbackEventHandler.RaiseCallbackEvent(string ea) at System.Web.UI.Page.PrepareCallback(String callbackControlID) here is the completed code in the ASPX page <DayPilot:DayPilotCalendar ID="DayPilotCalendar1" runat="server" Direction="RTL" Days="7" DataStartField="eventstart" DataEndField="eventend" DataTextField="name" DataValueField="id" DataTagFields="State" EventMoveHandling="CallBack" OnEventMove="DayPilotCalendar1_EventMove" EventEditHandling="CallBack" OnEventEdit="DayPilotCalendar1_EventEdit" EventClickHandling="Edit" OnBeforeEventRender="DayPilotCalendar1_BeforeEventRender" EventResizeHandling="CallBack" OnEventResize="DayPilotCalendar1_EventResize" EventDoubleClickHandling="CallBack" OnEventDoubleClick="DayPilotCalendar1_EventDoubleClick" oncommand="DayPilotCalendar1_Command" and here is the complete codebehind protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) Initialization(); } private void dbUpdateEvent(string id, DateTime start, DateTime end) { // update for move using (SqlConnection con = new SqlConnection(ConfigurationManager.ConnectionStrings["db"].ConnectionString)) { con.Open(); SqlCommand cmd = new SqlCommand("UPDATE [event] SET [eventstart] = @start, [eventend] = @end WHERE [id] = @id", con); cmd.Parameters.AddWithValue("id", id); cmd.Parameters.AddWithValue("start", start); cmd.Parameters.AddWithValue("end", end); cmd.ExecuteNonQuery(); } } private DataTable dbGetEvents(DateTime start, int days) { // get Data SqlDataAdapter da = new SqlDataAdapter("SELECT [id], [name], [eventstart], [eventend], [state], [other] FROM [event] WHERE NOT (([eventend] <= @start) OR ([eventstart] >= @end))", ConfigurationManager.ConnectionStrings["DayPilotTest"].ConnectionString); ; da.SelectCommand.Parameters.AddWithValue("start", start); da.SelectCommand.Parameters.AddWithValue("end", start.AddDays(days)); DataTable dt = new DataTable(); da.Fill(dt); return dt; } protected void DayPilotCalendar1_EventMove(object sender, DayPilot.Web.Ui.Events.EventMoveEventArgs e) { // Drag and Drop dbUpdateEvent(e.Value, e.NewStart, e.NewEnd); DayPilotCalendar1.DataSource = dbGetEvents(DayPilotCalendar1.StartDate, DayPilotCalendar1.Days); DayPilotCalendar1.DataBind(); DayPilotCalendar1.Update(); } private void Initialization() { // first bind DayPilotCalendar1.StartDate = DayPilot.Utils.Week.FirstDayOfWeek(new DateTime(2009, 1, 1)); DayPilotCalendar1.DataSource = dbGetEvents(DayPilotCalendar1.StartDate, DayPilotCalendar1.Days); DataBind(); } protected void DayPilotCalendar1_BeforeEventRender(object sender, BeforeEventRenderEventArgs e) { // change the color based on state if (e.Tag["State"] == "Fixed") { e.DurationBarColor = "Brown"; } } protected void DayPilotCalendar1_EventResize(object sender, DayPilot.Web.Ui.Events.EventResizeEventArgs e) { dbUpdateEvent(e.Value, e.NewStart, e.NewEnd); DayPilotCalendar1.DataSource = dbGetEvents(DayPilotCalendar1.StartDate, DayPilotCalendar1.Days); DayPilotCalendar1.DataBind(); DayPilotCalendar1.Update(); } protected void DayPilotCalendar1_EventDoubleClick(object sender, EventClickEventArgs e) { dbInsertEvent(e.Text , e.Start, e.End, "New", "New Meeting"); DayPilotCalendar1.DataSource = dbGetEvents(DayPilotCalendar1.StartDate, DayPilotCalendar1.Days); DayPilotCalendar1.DataBind(); DayPilotCalendar1.Update(); } note that I remove unnecessary code behinds

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  • cellForRowAtIndexPath not being called on tableView reloadData

    - by BotskoNet
    I have a UITableView on one view that loads in data at the start of the application, and then later when a user enters text into a box and hits a button, I re-query the database, re-populate the original NSMutableArray that stores the data for the table. All of that is working perfectly. In some logging statements I can tell that the array has the correct information, the numberOfRowsInSection method is returning the proper count, and is being called after the reload is called. However, the cellForRowAtIndexPath is never called the second time (after the reload) and the table data is never updated. I've spent hours searching the net and I've found nothing that helps. Can anyone help? All code is at: http://github.com/botskonet/inmyspot The specific reload is being called at: http://github.com/botskonet/inmyspot/blob/master/Classes/InMySpotViewController.m Roughly Line 94 From: http://github.com/botskonet/inmyspot/blob/master/Classes/PlateFormViewController.m Roughly line 101 A bit more info: once the new data has been added to the mutablearray, if I try to start scrolling the table, it eventually dies with: "Terminating app due to uncaught exception 'NSRangeException', reason: '* -[NSCFArray objectAtIndex:]: index (29) beyond bounds (29)'" Which I assume means the table cells can't find any data in the array to match the scroll position, which seems to be because the array has the new data, but the table doesn't.

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  • Here i m sending my code for presentmodelViewController

    - by aman-gupta
    Hi Please help me out i want to switch to first view from third view directly here is my code:-where i m using presentModelViewcontroller // // ExperimentAppDelegate.h // Experiment // // Created by Aman on 4/20/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @class ExperimentViewController; @class SecondView; @class ThirdView; BOOL parentScreenNo; @interface ExperimentAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; ExperimentViewController *viewController; SecondView *ptrSecond; ThirdView *ptrThird; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet ExperimentViewController *viewController; @property (nonatomic, retain) IBOutlet SecondView *ptrSecond; @property (nonatomic, retain) IBOutlet ThirdView *ptrThird; @end ///////////////////////////////////// // // ExperimentAppDelegate.m // Experiment // // Created by Aman on 4/20/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "ExperimentAppDelegate.h" #import "ExperimentViewController.h" @implementation ExperimentAppDelegate @synthesize window; @synthesize viewController,ptrThird,ptrSecond; - (void)applicationDidFinishLaunching:(UIApplication *)application { parentScreenNo = NO; // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } @end ///////////////////////////////////////// // // ExperimentViewController.h // Experiment // // Created by Aman on 4/20/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @interface ExperimentViewController : UIViewController { } -(IBAction)second:(id)sender; @end /////////////////////////////// // // ExperimentViewController.m // Experiment // // Created by Aman on 4/20/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "ExperimentViewController.h" #import "ExperimentAppDelegate.h" @implementation ExperimentViewController /* // The designated initializer. Override to perform setup that is required before the view is loaded. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ -(IBAction)second:(id)sender { ExperimentAppDelegate *app = (ExperimentAppDelegate *)[[UIApplication sharedApplication]delegate]; [self presentModalViewController:app.ptrSecond animated:YES]; } /* // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { } */ /* // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } */ /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end ///////////////////////////////// // // SecondView.h // Experiment // // Created by Aman on 4/20/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import <UIKit/UIKit.h> @interface SecondView : UIViewController { } -(IBAction)third:(id)sender; -(void)down; @end //////////////////////////////////////////// // // SecondView.m // Experiment // // Created by Aman on 4/20/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "SecondView.h" #import "ExperimentAppDelegate.h" @implementation SecondView /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } -(void)viewWillAppear:(BOOL)animated { if(parentScreenNo == YES) { [self performSelector:@selector(down) withObject:nil]; } [super viewWillAppear:YES]; } -(IBAction)third:(id)sender { ExperimentAppDelegate *app = (ExperimentAppDelegate *)[[UIApplication sharedApplication]delegate]; [self presentModalViewController:app.ptrThird animated:YES]; } -(void)down { [self dismissModalViewControllerAnimated:YES]; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end ////////////////////////////////// // // ThirdView.h // Experiment // // Created by Aman on 4/20/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import <UIKit/UIKit.h> @interface ThirdView : UIViewController { } -(IBAction)back:(id)sender; @end ////////////////////////////////// // // ThirdView.m // Experiment // // Created by Aman on 4/20/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "ThirdView.h" #import "ExperimentAppDelegate.h" @implementation ThirdView /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } */ -(IBAction)back:(id)sender { [self dismissModalViewControllerAnimated:YES]; parentScreenNo = YES; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end Above is my code for calling other view please tell how i can call my first view by using dismismodelViewController from third screen Please help me out

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  • .NET converting simple arrays to List Generics

    - by Manish Sinha
    This question might seem trivial and also stupid at the first glance, but it is much more than this. I have an array of any type T (T[]) and I want to convert it into a List generic (List<T>). Is there any other way apart from creating a Generic list, traversing the whole array and adding the element in the List? Present Situation: string[] strList = {'foo','bar','meh'}; List<string> listOfStr = new List<string>(); foreach(string s in strList) { listOfStr.Add(s); } My ideal situation: string[] strList = {'foo','bar','meh'}; List<string> listOfStr = strList.ToList<string>(); Or: string[] strList = {'foo','bar','meh'}; List<string> listOfStr = new List<string>(strList); I am suggesting the last 2 method names as I think compiler or CLR can perform some optimizations on the whole operations if It want inbuilt. P.S.: I am not talking about the Array or ArrayList Type

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  • malloc: error checking and freeing memory

    - by yCalleecharan
    Hi, I'm using malloc to make an error check of whether memory can be allocated or not for the particular array z1. ARRAY_SIZE is a predefined with a numerical value. I use casting as I've read it's safe to do so. long double *z1 = (long double *)malloc(sizeof (long double) * ARRAY_SIZE); if(z1 == NULL){ printf("Out of memory\n"); exit(-1); } The above is just a snippet of my code, but when I add the error checking part (contained in the if statement above), I get a lot of compile time errors with visual studio 2008. It is this error checking part that's generating all the errors. What am I doing wrong? On a related issue with malloc, I understand that the memory needs to be deallocated/freed after the variable/array z1 has been used. For the array z1, I use: free(z1); z1 = NULL; Is the second line z1 = NULL necessary? Thanks a lot...

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  • JAX-WS client with Axis service

    - by Jon
    I'm relatively new to web services, but I need to integrate a call to an existing service in my application. Ideally, I'd like to use JAX-WS because I'm looking for the simplest, quickest-to-develop solution on my end, and MyEclipse is able to generate a JAX-WS client from a WSDL. Unfortunately, the WSDL I've inherited was built from what appears to be Axis using RPC. Will this still work? When trying to generate the code, I get these errors, and the web searches I've found seem to say that it's the service end that needs to upgrade: <restriction base="soapenc:Array"> <attribute ref="soapenc:arrayType" wsdl:arrayType="impl:MyTypeList[]" /> </restriction> WS-I: (BP2108) An Array declaration uses - restricts or extends - the soapEnc:Array type, or the wsdl:arrayType attribute is used in the type declaration WS-I: (BP2122) A wsdl:types element contained a data type definition that is not an XML schema definition <wsdlsoap:body encodingStyle="http://schemas.xmlsoap.org/soap/encoding/" namespace="http://ws.host.com" use="encoded" / WS-I: (BP2406) The use attribute of a soapbind:body, soapbind:fault, soapbind:header and soapbind:headerfault does not have value of "literal".

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  • WCF: Serializing and Deserializing generic collections

    - by Fabiano
    I have a class Team that holds a generic list: [DataContract(Name = "TeamDTO", IsReference = true)] public class Team { [DataMember] private IList<Person> members = new List<Person>(); public Team() { Init(); } private void Init() { members = new List<Person>(); } [System.Runtime.Serialization.OnDeserializing] protected void OnDeserializing(StreamingContext ctx) { Log("OnDeserializing of Team called"); Init(); if (members != null) Log(members.ToString()); } [System.Runtime.Serialization.OnSerializing] private void OnSerializing(StreamingContext ctx) { Log("OnSerializing of Team called"); if (members != null) Log(members.ToString()); } [System.Runtime.Serialization.OnDeserialized] protected void OnDeserialized(StreamingContext ctx) { Log("OnDeserialized of Team called"); if (members != null) Log(members.ToString()); } [System.Runtime.Serialization.OnSerialized] private void OnSerialized(StreamingContext ctx) { Log("OnSerialized of Team called"); Log(members.ToString()); } When I use this class in a WCF service, I get following log output OnSerializing of Team called System.Collections.Generic.List 1[Person] OnSerialized of Team called System.Collections.Generic.List 1[Person] OnDeserializing of Team called System.Collections.Generic.List 1[ENetLogic.ENetPerson.Model.FirstPartyPerson] OnDeserialized of Team called ENetLogic.ENetPerson.Model.Person[] After the deserialization members is an Array and no longer a generic list although the field type is IList< (?!) When I try to send this object back over the WCF service I get the log output OnSerializing of Team called ENetLogic.ENetPerson.Model.FirstPartyPerson[] After this my unit test crashes with a System.ExecutionEngineException, which means the WCF service is not able to serialize the array. (maybe because it expected a IList<) So, my question is: Does anybody know why the type of my IList< is an array after deserializing and why I can't serialize my Team object any longer after that? Thanks

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  • cannot convert 'b2PolygonShape' to 'objc_object*' in argument passing

    - by GONeale
    Hey there, I am not sure if many of you are familiar with the box2d physics engine, but I am using it within cocos2d and objective c. This more or less could be a general objective-c question though, I am performing this: NSMutableArray *allShapes = [[NSMutableArray array] retain]; b2PolygonShape shape; .. .. [allShapes addObject:shape]; and receiving this error on the addObject definition on build: cannot convert 'b2PolygonShape' to 'objc_object*' in argument passing So more or less I guess I want to know how to add a b2PolygonShape to a mutable array. b2PolygonShape appears to just be a class, not a struct or anything like that. The closest thing I could find on google to which I think could do this is described as 'encapsulating the b2PolygonShape as an NSObject and then add that to the array', but not sure the best way to do this, however I would have thought this object should add using addObject, as some of my other instantiated class objects add to arrays fine. Is this all because b2PolygonShape does not inherit NSObject at it's root? Thanks

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