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  • How to call ejabberdctl from PHP (Apache)

    - by Adil
    Hi, I am trying to call ejabberdctl from PHP but i keep getting an error code of 3 (Failed RPC connection to the node ejabberd@localhost: nodedown). My PHP script contains the following code to add friends : exec('sudo /opt/ejabberd-2.1.2/bin/ejabberdctl add_rosteritem adil.baig40122310029739 godudu.com chburaska0822431111022397 godudu.com chburaska0822431111022397 Friends both', $output, $retCode); exec('sudo /opt/ejabberd-2.1.2/bin/ejabberdctl add_rosteritem chburaska0822431111022397 godudu.com adil.baig40122310029739 godudu.com adil.baig40122310029739 Friends both', $output, $retCode); I have also added ejabberdctl to /etc/sudoers like so : # Custom entry for ejabberdctl, so it can be used via PHP www-data ALL= NOPASSWD: /opt/ejabberd-2.1.2/bin/ejabberdctl I have also added the ejabberd bin directory to /etc/environment, like so : PATH="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/opt/ejabberd-2.1.2/bin" source /etc/environment Everytime i run the PHP script $retCode (the exec return code) returns 3, but if i run the same php file from the command line it works. Help!

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  • Using NLog as a rollover file logger

    - by Kaveh Shahbazian
    How - if possible - can I use NLog as a rollover file logger? as if: I want to have at most 31 files for 31 days and when a new day started, if there is an old day log file ##.log, then it should be deleted but during that day all logs are appended and will be there at least for 27 days.

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  • Macbook memory upgrade question

    - by James Evans
    I've read some conflicting articles on Macbooks and memory upgrades. Some say you have to buy the "special" Mac memory (bulls$%t), others say manufacturers like Partriot and Ocz will work fine. My Macbook (non-pro) is about 6 mos old with it's 2 GB of memory (SO-DIMM 1066MHz DDR3). Does anyone have any definitive information of what will work? Thanks!

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  • How to use Linq with Castle ActiveRecord

    - by Ronnie Overby
    I am playing around with Castle ActiveRecord and noticed that the download included the file, Castle.ActiveRecord.Linq.dll. I haven't found any documentation for using Linq with ActiveRecord, only some old blog posts. What is the usage pattern? Is Castle.ActiveRecord.Linq ready for production use? I'm using reflector, pending an answer.

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  • TCPDF Specific border for different sides

    - by Metropolis
    Hey Everyone, I just started using TCPDF (output with HTML), and I do not understand why I can not have an inline CSS style for border like the following, style="border-right: 1px" After looking at some of the examples, the only place I see borders being used is on a table using the border="1" property. This is very frustrating, and I hope there is a way for me to use all inline CSS instead of old HTML attributes like "border". Thanks for any help, Metropolis

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  • breakdown c++ code size

    - by Evan Rogers
    I'm looking for a nice stackoverflow-style answer to the first question in this old blog post, which I'll repeat below: "I’d really like some tool (ideally, g++ based) that shows me what parts of compiled/linked code are generated from what parts of C++ source code. For instance, to see whether a particular template is being instantiated for hundreds of different types (fixable via a template specialization) or whether code is being inlined excessively, or whether particular functions are larger than expected."

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  • Modern, Non-trivial, Pygame Tutorials?

    - by Gregg Lind
    What are some 'good', non-trivial Pygame tutorials? I realize good is relative. As an example, a good one (to me) is the one that describes how to use pygame.camera. It's recent uses a modern PyGame (1.9) non-trivial, in that it shows how to use it the module for a real application. I'd like to find others. A lot of the ones on the Pygame site are from 1.3 era or earlier! Info on related projects, like Gloss is welcome as well. (If your answer is "read the source of some pygame games", please link to the source of particular ones and note what is good about them)

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  • how to save a flex file?

    - by jil
    Hi I am a few days old to Flex.Hence this basic Q. I need to send a flex assigment...work on a "cart" using Flex3.0 to my instructor. Do i save it as "Cart.mxml" or "cart.swf" , so that she can open it in a flex builder and look at the code? which is the correct format?

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  • UserForm in script run from Outlook Rule

    - by Asgeir S. Nilsen
    Based on http://support.microsoft.com/kb/306108 I'd like to create a custom rule that shows a custom UserForm instead of the plain old MsgBox. What I wrote was this: Dim alerts As CustomAlerts Sub CustomMailMessageRule(Item As Outlook.MailItem) alerts.Messages.AddItem Item.Subject alerts.Show End Sub CustomAlerts is a UserForm containing a single ListBox. Sadly my attempt does not work -- no window appears. What am I doing wrong?

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  • XNA 4.0 - What happens when the window is minimized?

    - by Conrad Clark
    Hello. I'm learning F#, and decided to try making simple XNA games for windows using F# (pure enthusiasm) , and got a window with some images showing up. Here's the code: (*Methods*) member self.DrawSprites() = _spriteBatch.Begin() for i = 0 to _list.Length-1 do let spentity = _list.List.ElementAt(i) _spriteBatch.Draw(spentity.ImageTexture,new Rectangle(100,100,(int)spentity.Width,(int)spentity.Height),Color.White) _spriteBatch.End() (*Overriding*) override self.Initialize() = ChangeGraphicsProfile() _graphicsDevice <- _graphics.GraphicsDevice _list.AddSprite(0,"NagatoYuki",992.0,990.0) base.Initialize() override self.LoadContent() = _spriteBatch <- new SpriteBatch(_graphicsDevice) base.LoadContent() override self.Draw(gameTime : GameTime) = base.Draw(gameTime) _graphics.GraphicsDevice.Clear(Color.CornflowerBlue) self.DrawSprites() And the AddSprite Method: member self.AddSprite(ID : int,imageTexture : string , width : float, height : float) = let texture = content.Load<Texture2D>(imageTexture) list <- list @ [new SpriteEntity(ID,list.Length, texture,Vector2.Zero,width,height)] The _list object has a ContentManager, here's the constructor: type SpriteList(_content : ContentManager byref) = let mutable content = _content let mutable list = [] But I can't minimize the window, since when it regains its focus, i get this error: ObjectDisposedException Cannot access a disposed object. Object name: 'GraphicsDevice'. What is happening?

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  • Reading a child process's /proc/pid/mem file from the parent

    - by Amittai Aviram
    In the program below, I am trying to cause the following to happen: Process A assigns a value to a stack variable a. Process A (parent) creates process B (child) with PID child_pid. Process B calls function func1, passing a pointer to a. Process B changes the value of variable a through the pointer. Process B opens its /proc/self/mem file, seeks to the page containing a, and prints the new value of a. Process A (at the same time) opens /proc/child_pid/mem, seeks to the right page, and prints the new value of a. The problem is that, in step 6, the parent only sees the old value of a in /proc/child_pid/mem, while the child can indeed see the new value in its /proc/self/mem. Why is this the case? Is there any way that I can get the parent to to see the child's changes to its address space through the /proc filesystem? #include <fcntl.h> #include <stdbool.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <sys/stat.h> #include <sys/wait.h> #include <unistd.h> #define PAGE_SIZE 0x1000 #define LOG_PAGE_SIZE 0xc #define PAGE_ROUND_DOWN(v) ((v) & (~(PAGE_SIZE - 1))) #define PAGE_ROUND_UP(v) (((v) + PAGE_SIZE - 1) & (~(PAGE_SIZE - 1))) #define OFFSET_IN_PAGE(v) ((v) & (PAGE_SIZE - 1)) # if defined ARCH && ARCH == 32 #define BP "ebp" #define SP "esp" #else #define BP "rbp" #define SP "rsp" #endif typedef struct arg_t { int a; } arg_t; void func1(void * data) { arg_t * arg_ptr = (arg_t *)data; printf("func1: old value: %d\n", arg_ptr->a); arg_ptr->a = 53; printf("func1: address: %p\n", &arg_ptr->a); printf("func1: new value: %d\n", arg_ptr->a); } void expore_proc_mem(void (*fn)(void *), void * data) { off_t frame_pointer, stack_start; char buffer[PAGE_SIZE]; const char * path = "/proc/self/mem"; int child_pid, status; int parent_to_child[2]; int child_to_parent[2]; arg_t * arg_ptr; off_t child_offset; asm volatile ("mov %%"BP", %0" : "=m" (frame_pointer)); stack_start = PAGE_ROUND_DOWN(frame_pointer); printf("Stack_start: %lx\n", (unsigned long)stack_start); arg_ptr = (arg_t *)data; child_offset = OFFSET_IN_PAGE((off_t)&arg_ptr->a); printf("Address of arg_ptr->a: %p\n", &arg_ptr->a); pipe(parent_to_child); pipe(child_to_parent); bool msg; int child_mem_fd; char child_path[0x20]; child_pid = fork(); if (child_pid == -1) { perror("fork"); exit(EXIT_FAILURE); } if (!child_pid) { close(child_to_parent[0]); close(parent_to_child[1]); printf("CHILD (pid %d, parent pid %d).\n", getpid(), getppid()); fn(data); msg = true; write(child_to_parent[1], &msg, 1); child_mem_fd = open("/proc/self/mem", O_RDONLY); if (child_mem_fd == -1) { perror("open (child)"); exit(EXIT_FAILURE); } printf("CHILD: child_mem_fd: %d\n", child_mem_fd); if (lseek(child_mem_fd, stack_start, SEEK_SET) == (off_t)-1) { perror("lseek"); exit(EXIT_FAILURE); } if (read(child_mem_fd, buffer, sizeof(buffer)) != sizeof(buffer)) { perror("read"); exit(EXIT_FAILURE); } printf("CHILD: new value %d\n", *(int *)(buffer + child_offset)); read(parent_to_child[0], &msg, 1); exit(EXIT_SUCCESS); } else { printf("PARENT (pid %d, child pid %d)\n", getpid(), child_pid); printf("PARENT: child_offset: %lx\n", child_offset); read(child_to_parent[0], &msg, 1); printf("PARENT: message from child: %d\n", msg); snprintf(child_path, 0x20, "/proc/%d/mem", child_pid); printf("PARENT: child_path: %s\n", child_path); child_mem_fd = open(path, O_RDONLY); if (child_mem_fd == -1) { perror("open (child)"); exit(EXIT_FAILURE); } printf("PARENT: child_mem_fd: %d\n", child_mem_fd); if (lseek(child_mem_fd, stack_start, SEEK_SET) == (off_t)-1) { perror("lseek"); exit(EXIT_FAILURE); } if (read(child_mem_fd, buffer, sizeof(buffer)) != sizeof(buffer)) { perror("read"); exit(EXIT_FAILURE); } printf("PARENT: new value %d\n", *(int *)(buffer + child_offset)); close(child_mem_fd); printf("ENDING CHILD PROCESS.\n"); write(parent_to_child[1], &msg, 1); if (waitpid(child_pid, &status, 0) == -1) { perror("waitpid"); exit(EXIT_FAILURE); } } } int main(void) { arg_t arg; arg.a = 42; printf("In main: address of arg.a: %p\n", &arg.a); explore_proc_mem(&func1, &arg.a); return EXIT_SUCCESS; } This program produces the output below. Notice that the value of a (boldfaced) differs between parent's and child's reading of the /proc/child_pid/mem file. In main: address of arg.a: 0x7ffffe1964f0 Stack_start: 7ffffe196000 Address of arg_ptr-a: 0x7ffffe1964f0 PARENT (pid 20376, child pid 20377) PARENT: child_offset: 4f0 CHILD (pid 20377, parent pid 20376). func1: old value: 42 func1: address: 0x7ffffe1964f0 func1: new value: 53 PARENT: message from child: 1 CHILD: child_mem_fd: 4 PARENT: child_path: /proc/20377/mem CHILD: new value 53 PARENT: child_mem_fd: 7 PARENT: new value 42 ENDING CHILD PROCESS.

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  • Server is on or off

    - by Daniel
    Curious. I'm starting to broadcast high school football games online, and it uses a program to broadcast the feeds off my computer. However, when I shut the program down or the computer down, the server goes offline and guests won't be able to access the feeds. Is there any kind of code out there that I can post onto my website that will indicate to my guests whether the server is on or off? I would figure it would be a simple code, a php script or something that periodically checks to see if a site is on line and then displays ON or OFF.

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  • Cocoa for the non-techinical

    - by annoyed
    How would you describe and explain Cocoa in non-technical terms, with lots of analogies to common, everyday things. For example, imagine you are describing it to a 5-year-old who keeps asking why? at the end if each explanation. This would invariable delve into the theory of OO so it could get lengthy, but the concept is important to the 'why' of Cocoa.

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  • Is ZendX still active (Specifically ZendX_JQuery) ?

    - by Doron
    I need to have an autocomplete functionality using jquery, and I've encountered ZendX_JQuery which has such functionality available. However, I've noticed that the entire ZendX_JQuery classes, are a bit old (the default jquery version is 1.3.2, and jquery ui 1.7.1). (see http://framework.zend.com/svn/framework/extras/branches/release-1.10/library/ZendX/JQuery.php) Should I use that instead of my own written code to include the jquery library and etc., and should I use the ZendX_JQuery_View_Helper_AutoComplete class for such functionality ?

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  • How do I rewrite a plist if its data types are immutable?

    - by dugla
    I am getting comfortable with using plists for initializing my app. I now want to save app state back to the plist used to initialize the app and I find myself stuck. At application startup I ingest the plist into an NSDictionary which is immutable. I now want to update the NSDictionary by replacing old values with new values for existing keys and write to the plist via [NSDictionary writeToFile:atomically]. How do I get around the immutability of NSDictionary? Thanks, Doug

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  • Programming language for web

    - by cable729
    I haven't programmed in a while, and have kind of lost interest, but I want to get back, and I've enjoyed C# the most, a lot more than objective-c and visual basic. So I want to make some games that me and my friends will be able to play next school year. So basically something you can play on the web. What programming languages deploy to the web? If c# is possible, and a mac with safari/firefox would be able to use it (I can't install plugins, and I don't want to get in trouble for making myself admin again) Flash, Java, etc. If java does, I'd like that most since it's most like c#. Then what libraries/engines would I use? I want to do 2d. And then what IDE would I use? Thanks in advance!

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  • Is it possible to avoid Focus on SplitContainer?

    - by Filini
    The WinForm SplitContainer gets the focus when it's dragged or clicked, while the Splitter does not. The side-effect of this, is that dragging a SplitContainer bar fires Leave/Validate on other controls, and I need to avoid this. I already tried setting TabStop and CausesValidation to False, but with no success. Is there a way to stop the SplitContainer from getting focused? (not a big deal, I can still use the old Splitter, but I lose some nice VS properties...)

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  • Code hot swapping in Erlang

    - by Roger Alsing
    I recently saw a video about Erlang on InfoQ, In that video one of the creators presented how to replace the behavior of a message loop. He was simply sending a message containing a lambda of the new version of the message loop code, which then was invoked instead of calling the old loop again. Is that code hot swapping in Erlang reffers to? Or is that some other more native feature?

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