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  • Performance characteristics of pthreads vs ucontext

    - by Robert Mason
    I'm trying to port a library that uses ucontext over to a platform which supports pthreads but not ucontext. The code is pretty well written so it should be relatively easy to replace all the calls to the ucontext API with a call to pthread routines. However, does this introduce a significant amount of additional overhead? Or is this a satisfactory replacement. I'm not sure how ucontext maps to operating system threads, and the purpose of this facility is to make coroutine spawning fairly cheap and easy. So, question is: Does replacing ucontext calls with pthread calls significantly change the performance characteristics of a library?

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  • uninitialized constant Encoding rake db:migrate

    - by Denis
    Hi, My RoR App use rails 2.1.2 When I run rake db:migrate --trace I get the following error, Any idea? ** Invoke db:migrate (first_time) ** Invoke environment (first_time) ** Execute environment ** Execute db:migrate rake aborted! uninitialized constant Encoding /Users/denisjacquemin/Documents/code/projects/BmfOnRails/vendor/rails/activesupport/lib/active_support/dependencies.rb:278:in `load_missing_constant' /Users/denisjacquemin/Documents/code/projects/BmfOnRails/vendor/rails/activesupport/lib/active_support/dependencies.rb:467:in `const_missing' /Users/denisjacquemin/Documents/code/projects/BmfOnRails/vendor/rails/activesupport/lib/active_support/dependencies.rb:479:in `const_missing' /Library/Ruby/Gems/1.8/gems/sqlite3-0.0.8/lib/sqlite3/encoding.rb:9:in `find' /Library/Ruby/Gems/1.8/gems/sqlite3-0.0.8/lib/sqlite3/database.rb:66:in `initialize' /Users/denisjacquemin/Documents/code/projects/BmfOnRails/vendor/rails/activerecord/lib/active_record/connection_adapters/sqlite3_adapter.rb:13:in `new' /Users/denisjacquemin/Documents/code/projects/BmfOnRails/vendor/rails/activerecord/lib/active_record/connection_adapters/sqlite3_adapter.rb:13:in `sqlite3_connection' /Users/denisjacquemin/Documents/code/projects/BmfOnRails/vendor/rails/activerecord/lib/active_record/connection_adapters/abstract/connection_specification.rb:292:in `send' /Users/denisjacquemin/Documents/code/projects/BmfOnRails/vendor/rails/activerecord/lib/active_record/connection_adapters/abstract/connection_specification.rb:292:in `connection=' /Users/denisjacquemin/Documents/code/projects/BmfOnRails/vendor/rails/activerecord/lib/active_record/connection_adapters/abstract/connection_specification.rb:260:in `retrieve_connection' /Users/denisjacquemin/Documents/code/projects/BmfOnRails/vendor/rails/activerecord/lib/active_record/connection_adapters/abstract/connection_specification.rb:78:in `connection' /Users/denisjacquemin/Documents/code/projects/BmfOnRails/vendor/rails/activerecord/lib/active_record/migration.rb:408:in `initialize' /Users/denisjacquemin/Documents/code/projects/BmfOnRails/vendor/rails/activerecord/lib/active_record/migration.rb:373:in `new' /Users/denisjacquemin/Documents/code/projects/BmfOnRails/vendor/rails/activerecord/lib/active_record/migration.rb:373:in `up' /Users/denisjacquemin/Documents/code/projects/BmfOnRails/vendor/rails/activerecord/lib/active_record/migration.rb:356:in `migrate' /Users/denisjacquemin/Documents/code/projects/BmfOnRails/vendor/rails/railties/lib/tasks/databases.rake:99 /Users/denisjacquemin/.gem/ruby/1.8/gems/rake-0.8.7/lib/rake.rb:636:in `call' /Users/denisjacquemin/.gem/ruby/1.8/gems/rake-0.8.7/lib/rake.rb:636:in `execute' /Users/denisjacquemin/.gem/ruby/1.8/gems/rake-0.8.7/lib/rake.rb:631:in `each' /Users/denisjacquemin/.gem/ruby/1.8/gems/rake-0.8.7/lib/rake.rb:631:in `execute' /Users/denisjacquemin/.gem/ruby/1.8/gems/rake-0.8.7/lib/rake.rb:597:in `invoke_with_call_chain' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/monitor.rb:242:in `synchronize' /Users/denisjacquemin/.gem/ruby/1.8/gems/rake-0.8.7/lib/rake.rb:590:in `invoke_with_call_chain' /Users/denisjacquemin/.gem/ruby/1.8/gems/rake-0.8.7/lib/rake.rb:583:in `invoke' /Users/denisjacquemin/.gem/ruby/1.8/gems/rake-0.8.7/lib/rake.rb:2051:in `invoke_task' /Users/denisjacquemin/.gem/ruby/1.8/gems/rake-0.8.7/lib/rake.rb:2029:in `top_level' /Users/denisjacquemin/.gem/ruby/1.8/gems/rake-0.8.7/lib/rake.rb:2029:in `each' /Users/denisjacquemin/.gem/ruby/1.8/gems/rake-0.8.7/lib/rake.rb:2029:in `top_level' /Users/denisjacquemin/.gem/ruby/1.8/gems/rake-0.8.7/lib/rake.rb:2068:in `standard_exception_handling' /Users/denisjacquemin/.gem/ruby/1.8/gems/rake-0.8.7/lib/rake.rb:2023:in `top_level' /Users/denisjacquemin/.gem/ruby/1.8/gems/rake-0.8.7/lib/rake.rb:2001:in `run' /Users/denisjacquemin/.gem/ruby/1.8/gems/rake-0.8.7/lib/rake.rb:2068:in `standard_exception_handling' /Users/denisjacquemin/.gem/ruby/1.8/gems/rake-0.8.7/lib/rake.rb:1998:in `run' /Users/denisjacquemin/.gem/ruby/1.8/gems/rake-0.8.7/bin/rake:31 /usr/bin/rake:19:in `load' /usr/bin/rake:19 My database.yml development: adapter: sqlite3 database: db/development.sqlite3 pool: 5 timeout: 5000 thanks

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  • For what programs are Objective C and Ruby ideal on the Mac?

    - by Kurt
    Hi, as a Mac outsider it seems that two popular programming languages on the Mac appear to be Objective C and Ruby. From what I understand the main API Cocoa seems to be written in and optimized for Objective C, but it is also possible to use Ruby for that. Are there different areas where each language is ideal, for example, I could imagine Objective C could be ideal for a GUI layer, or standalone desktop app, and Ruby could be good for web services etc. What about classic business logic, or data access layers? What language would be a good choice for a library of services for example? Can we write a library in one language and link to it from a main program written in the other language? If I wanted to write a layered enterprise application using domain driven design and dependency injection which languages could support each concerns? Are things like DDD and DI common amongst Mac devs? Just a curious outsider.

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  • Is it possible to dynamically set a static string during *class* Initialisation?

    - by LonnieBest
    I'm trying to dynamically create a connection string during compile time: public static string ConnectionString { get { string connectionString = @"Data Source=" + myLibrary.common.GetExeDir() + @"\Database\db.sdf;"; return connectionString; } } I keep running into type initialisation errors. I was trying to avoid having to set the connection string for all applications that user my code library. The location of the database is different for each project that uses the library. I have code that can determine the correction string, but was wanting run it during compile time. Is this even possible?

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  • Determining an application's dependencies

    - by gpuguy
    I have developed an application using Windows Forms in C++ (IDE MS VC++ 2010). Some parts of the application also use MFC, and OpenCV. I want to send the application to my cleint for interim testing on his own machine. I have not developed any installer for the application, so I will be sending him an .EXE file. I want the client to not face any difficulties in replicating the environment, and therefore not lose any time. Can somebody suggest me what software (such as MS VC++ Runtime, .NET Framework, Windows SDK, etc.) should be installed on the client's machine for successfull testing of the application? Note: The OS (Windows 7) and hardware are exactly the same on both sides.

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  • When a template is rendered in template tag code, MEDIA_URL is not in context

    - by culebrón
    I want to use a template for 2 template tags. In the template, I used {{ MEDIA_URL }} and discovered that MEDIA_URL is not in context as expected. Had to use get_config and pass it manually. Why is the setting not in context, how else can I put it there, or maybe there's a better way that a template tag? (include, etc?) from django.template import Library from apps.annoying.functions import get_config from django.template.loader import render_to_string register = Library() @register.simple_tag def next_in_gallery(photo, gallery): next = photo.get_next_in_gallery(gallery) return make_arrow('right', next) @register.simple_tag def previous_in_gallery(photo, gallery): prev = photo.get_previous_in_gallery(gallery) return make_arrow('left', prev) def make_arrow(direction, object): return render_to_string('myapp/arrow.html', {'direction': direction, 'object': object, 'MEDIA_URL': get_config('MEDIA_URL', '')})

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  • Resolving Assemblies, the fuzzy way

    - by David Rutten
    Here's the setup: A pure DotNET class library is loaded by an unmanaged desktop application. The Class Library acts as a plugin. This plugin loads little baby plugins of its own (all DotNET Class Libraries), and it does so by reading the dll into memory as a byte-stream, then Assembly asm = Assembly.Load(COFF_Image); The problem arises when those little baby plugins have references to other dlls. Since they are loaded via the memory rather than directly from the disk, the framework often cannot find these referenced assemblies and is thus incapable of loading them. I can add an AssemblyResolver handler to my project and I can see these referenced assemblies drop past. I have a reasonably good idea about where to find these referenced assemblies on the disk, but how can I make sure that the Assmebly I load is the correct one? In short, how do I reliably go from the System.ResolveEventArgs.Name field to a dll file path, presuming I have a list of all the folders where this dll could be hiding)?

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  • How to use JarOutputStream to create a JAR file?

    - by Gili
    How does one create a JAR file programmatically using java.util.jar.JarOutputStream? The JAR file produced by my program looks correct (it extracts fine) but when I try loading a library from it Java complains that it cannot find files which are clearly stored inside it. If I extract the JAR file and use Sun's jar command-line tool to re-compress it the resulting library works fine. In short, something is wrong with my JAR file. Please explain how to create a JAR file programmatically, complete with a manifest file.

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  • Assigning Group's Permission to Document libraries

    - by user293975
    Here is the scenario.. ===== scanario 1 ===== 1. Document Library "Gatorate Classic" 2. I have four groups. Group Alpha - Role - Read Group Beta - Role - Edit Group Epselon - Role - Edit Group Gamma - Role - Edit ===== scanario 2 ===== 1. Document Library "Gatorate G2" 2. I have four groups. Group Alpha - Role - Edit Group Beta - Role - Read Group Epselon - Role - Edit Group Gamma - Role - Read I tried to follow this link but http://www.csharpest.net/?p=74 but i dont think this is my solution. Did anyone had a scenario like this. Same group but different level access.

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  • c++ / c confusion

    - by mrbuxley
    Im trying to make a small app in c++ that saves midifiles with this library. http://musicnote.sourceforge.net/docs/html/index.html The sample code that is given on the homepage looks like this. #include "MusicNoteLib.h" void main() { MusicNoteLib::Player player; // Create the Player Object player.Play("C D E F G A B"); // Play the Music Notes on the default MIDI output port } This piece of code won't compile in Visual studio 2008, I get many errors like MusicNoteLib.h(22) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int I don't understand the error or where to start looking... There also was some dll files that can be used instead of this h file. #ifndef __MUSICNOTE_LIB_H__EBEE094C_FF6E_43a1_A6CE_D619564F9C6A__ #define __MUSICNOTE_LIB_H__EBEE094C_FF6E_43a1_A6CE_D619564F9C6A__ /** @file MusicNoteLib.h * \brief Main header file for accessing the MusicNote Library */ /// <Summary> /// This header file can be included directly in your project or through /// MusicNoteLib.h of the MusicNoteDll project. If included directly, this /// will be built directly as a satic library. If included through MusicNoteDll /// this will use dllImports through MUSICNOTELIB_API /// </Summary> #ifndef MUSICNOTELIB_API #define MUSICNOTELIB_API #endif // MUSICNOTELIB_API //#include "Player.h" namespace MusicNoteLib /// Music Programming Library { typedef void (__stdcall *LPFNTRACEPROC)(void* pUserData, const TCHAR* szTraceMsg); typedef void (__stdcall *LPFNERRORPROC)(void* pUserData, long lErrCode, const TCHAR* szErrorMsg, const TCHAR* szToken); extern "C" { MUSICNOTELIB_API typedef void MStringPlayer; MUSICNOTELIB_API void* GetCarnaticMusicNoteReader(); /// <Summary> /// Creates a MusicString Player object. /// </Summary> MUSICNOTELIB_API MStringPlayer* CreateMusicStringPlayer(); /// <Summary> /// Plays Music string notes on the default MIDI Output device with the default Timer Resolution. /// Use PlayMusicStringWithOpts() to use custom values. /// @param szMusicNotes the Music string to be played on the MIDI output device /// @return True if the notes were played successfully, False otherwise /// </Summary> MUSICNOTELIB_API bool PlayMusicString(const TCHAR* szMusicNotes); /// <Summary> /// Same as PlayMusicString() except that this method accepts Callbacks. /// The Trace and Error callbacks will be used during the Parse of the Music Notes. /// @param szMusicNotes the Music string to be played on the MIDI output device /// @param traceCallbackProc the Callback to used to report Trace messages /// @param errorCallbackProc the Callback to used to report Error messages /// @param pUserData any user supplied data that should be sent to the Callback /// @return True if the notes were played successfully, False otherwise /// </Summary> MUSICNOTELIB_API bool PlayMusicStringCB(const TCHAR* szMusicNotes, LPFNTRACEPROC traceCallbackProc, LPFNERRORPROC errorCallbackProc, void* pUserData); /// <Summary> /// Plays Music string notes on the given MIDI Output device using the given Timer Resolution. /// Use PlayMusicString() to use default values. /// @param szMusicNotes the Music notes to be played /// @param nMidiOutPortID the device ID of the MIDI output port to be used for the play /// @param nTimerResMS preferred MIDI timer resolution, in MilliSeconds /// @return True if Play was successful, False otherwise /// </Summary> MUSICNOTELIB_API bool PlayMusicStringWithOpts(const TCHAR* szMusicNotes, int nMidiOutPortID, unsigned int nTimerResMS); /// <Summary> /// Same as PlayMusicStringWithOpts() except that this method accepts Callbacks. /// The Trace and Error callbacks will be used during the Parse of the Music Notes. /// @param szMusicNotes the Music notes to be played /// @param nMidiOutPortID the device ID of the MIDI output port to be used for the play /// @param nTimerResMS preferred MIDI timer resolution, in MilliSeconds /// @param traceCallbackProc the Callback to used to report Trace messages /// @param errorCallbackProc the Callback to used to report Error messages /// @param pUserData any user supplied data that should be sent to the Callback /// @return True if Play was successful, False otherwise /// </Summary> MUSICNOTELIB_API bool PlayMusicStringWithOptsCB(const TCHAR* szMusicNotes, int nMidiOutPortID, unsigned int nTimerResMS, LPFNTRACEPROC traceCallbackProc, LPFNERRORPROC errorCallbackProc, void* pUserData); /// <Summary> /// Save the given MusicString content into a MIDI output file /// @param szMusicNotes Music Notes to be converted to MIDI output /// @param szOutputFilePath path of the MIDI output file /// @return True if the the content was saved successfully, False otherwise /// </Summary> MUSICNOTELIB_API bool SaveAsMidiFile(const TCHAR* szMusicNotes, const char* szOutputFilePath); //MUSICNOTELIB_API typedef void (*ParseErrorProc)(const MusicNoteLib::CParser*, MusicNoteLib::CParser::ErrorEventHandlerArgs* pEvArgs); //MUSICNOTELIB_API typedef void (*ParseTraceProc)(const MusicNoteLib::CParser*, MusicNoteLib::CParser::TraceEventHandlerArgs* pEvArgs); MUSICNOTELIB_API void Parse(const TCHAR* szNotes, LPFNTRACEPROC traceCallbackProc, void* pUserData); } // extern "C" } // namespace MusicNoteLib #endif // __MUSICNOTE_LIB_H__EBEE094C_FF6E_43a1_A6CE_D619564F9C6A__

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  • How can an application (like Firefox) be forced to use a certain network interface?

    - by Lekensteyn
    I've two interfaces: eth0 and wlan0 on a notebook. Possible use cases: eth0 grants me Internet access, and wlan0 is currently connected to a router which does not have Internet-connectivity. For development purposes, I need to connect to the wlan0 by default, but use eth0 for surfing eth0 and wlan0 are both connected to the Internet. For a torrent application, eth0 should be used for speed, but for portability of the notebook, SSH should have a connection over wlan0 eth0 is a wire connection, wlan0 is a wireless one. Sensible data should be transferred over eth0, but other traffic can go over wlan0 as well. Is there a way to force applications (like nc.traditional or firefox) to use a certain network interface? A wrapper like example-wrapper eth0 program is fine too if such program exist. It would be nice if it could configured within Firefox (in runtime). I'd like to avoid IPTables solutions if possible.

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  • New Development Snapshot

    A fairly massive set of changes this time, mostly around .NET 4.0 suport and IKVM.Reflection fixes. Targetting .NET 4.0 Please note that the work isn't done yet (in particular, I haven't checked in all the changes required for the .NET 4.0 security model), but it is now possible to build assemblies with ikvmc that target and reference .NET 4.0 while running ikvmc on the .NET 2.0 runtime. C:\jikvmc test.class -nostdlib -lib:\windows\microsoft.net\framework\v4.0.30319 ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • [macosx]does dlopen call open and read functions?

    - by zbencik
    Hello, I've intercepted(interposed) dlopen function under MacOS X and some other functions. I see how my applications calls dlopen in the log, but don't find anything related to open/read functions after dynamic library was dlopened. How does the system accesses and reads the dynamic library file? I've looked at the source code of dyld, and it does call open/read on dlopen. Can anybody let me know what I'm missing? intercepted functions: dlopen, open, read, write, access, all stat functions, close, etc. thanks, any help is highly appreciated.

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  • Fast lighting with multiple lights

    - by codymanix
    How can I implement fast lighting with multiple lights? I don't want to restrain the player, he can place an unlimited number and possibly overlapping (point) lights into the level. The problem is that shaders which contain dynamic loops which would be necessary to calculate the lighting tend to be very slow. I had the idea that if it could be possible at compiletime to compile a shader n times where n is the number of lights. If the number n is known at compiletime, the loops can be unrolled automatically. Is this possible to generate n versions of the same shader with just a different number of lights? At runtime I could then decide which shader to use for which part of the level.

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  • Designing extensible, interactive systems

    - by vemv
    Steve Yegge's The Pinoccio Problem describes a very special type of program: one that not only fulfills the original purpose of its creators, but also is capable of performing arbitrary, user-defined computations. They typically also host a console, by which one can reprogram the software on runtime, maybe persisting the modifications. I find this problem very hard to reason about - there seems to be a conflict between implementing the 'core modules' of a program, and making the system really implementation-agnostic (i.e. no functionality is hard-coded). So, how to architecture such a program - what techniques can help? Is it a well-studied topic?

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  • Which .NET performance and/or memory profilers will allow me to profile a DLL?

    - by Eric
    I write a lot of .NET based plug-ins for other programs which are usually compiled as a DLL which is up to the native application to start up. I've been using Equatec's profiler, which works great, but now would like something with more features, including the ability to profile memory usage. I tried out Red Gate's Ant Profiler, but as far as I can see there is no way to profile a DLL. The only option is to profile an EXE. So my question is what other profiling tools are available that will allow me to profile a single library DLL rather than an EXE. I'm assuming this would require injecting profile code into the library as Equatec does?

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  • GNU linker: alternative to --version-script to list exported symbols at the command line ?

    - by David Cournapeau
    On Linux with the GNU toolchain, I know how to control exported symbols from a shared library with a version script (gcc -Wl,--version-script=symbols.map), but I would like to list exported symbols on the command line instead. IOW, I would like the equivalent of link /EXPORT:foo from the MS toolchain. Is it possible ? EDIT: My question may not be very clearn: if I have a library libfoo.so, and I want to only export libraries foo1 and foo2, I can go create a version script foo.linux as follows libfoo.so { global: foo1; foo2; local: *; } And do gcc -shared foo.c -Wl,--version-script=foo.linux -o libfoo.so -soname libfoo.so I would like to be able to do something like this instead: gcc -shared foo.c -Wl,--export-symbol=foo1 -Wl,--export-symbol=foo2 -o libfoo.so -soname libfoo.so

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  • What is a *slightly* less extreme equivalent to being "fluent" in a language?

    - by Mehrdad
    tl;dr: What is a less extreme (but still noticeable) alternative to the word "fluent", when saying e.g. "I am fluent in C++/Python/whatever?" I think I can call myself "fluent" in C#, because I know the language and runtime very well, and I'm very familiar with the .NET framework's APIs and classes, etc. I would like to claim the same thing for Python and C++. But while I can program in Python (I did so for an entire summer, making a website with Django), for example, I would not call myself fluent because my code isn't always "Pythonic" (e.g. using map/filter vs. list comprehensions), and I'm not too intimate with some aspects of the language and standard library yet (e.g. the introspection API, etc.). Is there a word or phrase I can use on e.g. a resume to describe what I know? I can think of "very familiar with", but is there a better word/phrase I can use?

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  • (Visual) C++ project dependency analysis

    - by polyglot
    I have a few large projects I am working on in my new place of work, which have a complicated set of statically linked library dependencies between them. The libs number around 40-50 and it's really hard to determine what the structure was initially meant to be, there isn't clear documentation on the full dependency map. What tools would anyone recommend to extract such data? Presumably, in the simplest manner, if did the following: define the set of paths which correspond to library units set all .cpp/.h files within those to belong to those compilation units capture the 1st order #include dependency tree One would have enough information to compose a map - refactor - and recompose the map, until one has created some order. I note that http://www.ndepend.com have something nice but that's exclusively .NET unfortunately. I read something about Doxygen being able accomplish some static dependency analysis with configuration; has anyone ever pressed it into service to accomplish such a task?

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  • Finding diagonal objects of an object in 3d space

    - by samfisher
    Using Unity3d, I have a array which is having 8 GameObjects in grid and one object (which is already known) is in center like this where K is already known object. All objects are equidistant from their adjacent objects (even with the diagonal objects) which means (distance between 4 & K) == (distance between K & 3) = (distance between 2 & K) 1 2 3 4 K 5 6 7 8 I want to remove 1,3,6,8 from array (the diagonal objects). How can I check that at runtime? my problem is the order of objects {1-8} is not known so I need to check each object's position with K to see if it is a diagonal object or not. so what check should I put with the GameObjects (K and others) to verify if this object is in diagonal position Regards, Sam

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  • SharePoint: The template you have chosen is invalid or cannot be found.

    - by sridhar-guntur
    Exception in frmMPInstall.CreateSite: Microsoft.SharePoint.SPException: The template you have chosen is invalid or cannot be found. --- System.Runtime.InteropServices.COMException (0x81071E44): The template you have chosen is invalid or cannot be found. at Microsoft.SharePoint.Library.SPRequestInternalClass.ApplyWebTemplate(String bstrUrl, String& bstrWebTemplate, Int32& plWebTemplateId) at Microsoft.SharePoint.Library.SPRequest.ApplyWebTemplate(String bstrUrl, String& bstrWebTemplate, Int32& plWebTemplateId) --- End of inner exception stack trace At the time of Deploying the solution.It shows above error . It happed only in 64 bit processer. How to solve this problem help me please thanks.

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  • Backbone.js (model instanceof Model) via Chrome Extension

    - by Leoncelot
    Hey guys, This is my first time ever posting on this site and the problem I'm about to pose is difficult to articulate due to the set of variables required to arrive at it. Let me just quickly explain the framework I'm working with. I'm building a Chrome Extension using jQuery, jQuery-ui, and Backbone The entire JS suite for the extension is written in CoffeeScript and I'm utilizing Rails and the asset pipeline to manage it all. This means that when I want to deploy my extension code I run rake assets:precompile and copy the resulting compressed JS to my extensions Directory. The nice thing about this approach is that I can actually run the extension js from inside my Rails app by including the library. This is basically the same as my extensions background.js file which injects the js as a content script. Anyway, the problem I've recently encountered was when I tried testing my extension on my buddy's site, whiskeynotes.com. What I was noticing is that my backbone models were being mangled upon adding them to their respective collections. So something like this.collection.add(new SomeModel) created some nonsense version of my model. This code eventually runs into Backbone's prepareModel code _prepareModel: function(model, options) { options || (options = {}); if (!(model instanceof Model)) { var attrs = model; options.collection = this; model = new this.model(attrs, options); if (!model._validate(model.attributes, options)) model = false; } else if (!model.collection) { model.collection = this; } return model; }, Now, in most of the sites on which I've tested the extension, the result is normal, however on my buddy's site the !(model instance Model) evaluates to true even though it is actually an instance of the correct class. The consequence is a super messed up version of the model where the model's attributes is a reference to the models collection (strange right?). Needless to say, all kinds of crazy things were happening afterward. Why this is occurring is beyond me. However changing this line (!(model instanceof Model)) to (!(model instanceof Backbone.Model)) seems to fix the problem. I thought maybe it had something to do with the Flot library (jQuery graph library) creating their own version of 'Model' but looking through the source yielded no instances of it. I'm just curious as to why this would happen. And does it make sense to add this little change to the Backbone source? Update: I just realized that the "fix" doesn't actually work. I can also add that my backbone Models are namespaced in a wrapping object so that declaration looks something like class SomeNamespace.SomeModel extends Backbone.Model

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